BOX CARS
INTRODUCTION
Train-themed Dice-and-scoring game for one or more players.
DICE
Use 10 sided dice.
10 dice are required.
DICE ROLL TABLE
1D10 Result: Notes:
1 Locomotive
2 Caboose
3 Mail Car
4 Sleeper Car Passenger Car
5 Coach Passenger Car
6 Box Car Freight Car
7 Tank Freight Car
8 Hopper Freight Car
9 Way Car
0 Breakdown
TURN SEQUENCE
Each turn has 6 phases:
1. Roll 10 Phase
2. Reroll 8 Phase
3. Reroll 6 Phase
4. Reroll 4 Phase
5. Reroll 2 Phase
6. Scoring Phase
ROLL 10 PHASE
Roll 10 ten-sided dice.
Consult the Dice Roll Table for every roll.
Each roll corresponds to a type of Train Car.
REROLL 8 PHASE
You may reroll up to 8 of your dice.
A Breakdown result may only be rerolled if you have a Way Car in play.
REROLL 6 PHASE
You may reroll up to 6 of your dice.
A Breakdown result may only be rerolled if you have a Way Car in play.
REROLL 4 PHASE
You may reroll up to 4 of your dice.
A Breakdown result may only be rerolled if you have a Way Car in play.
REROLL 2 PHASE
You may reroll up to 2 of your dice.
A Breakdown result may only be rerolled if you have a Way Car in play.
SCORING PHASE
Look at your final die roll results:
Roll or Combo: Points:
One Locomotive +10
No Locomotive Score no points at all this turn
Each Additional Locomotive +0
One Caboose +10
Each Additional Caboose +0
No Caboose -10
Way Car +0
Breakdown -10
One Mail Car +10
Each Additional Mail Car +0
One of a Kind +5
Two of a Kind +20
Three of a Kind +40
Four of a Kind +60
Five of a Kind +80
Six of a Kind +100
Seven of a Kind +120
Eight or more of a Kind +140 (For Example: 8 Coach Rolls)
Passenger Car Bonus +10
Freight Car Bonus +10
NOTES
“X of a kind” apply to Sleeper, Coach, Box, Tank, & Hopper Cars only
To get the Passenger Car Bonus you must have at least 2 Passenger Car results & no
Freight Car results.
To get the Freight Car Bonus you must have at least 2 Freight Car results & no
Passenger Car results.
FULL GAME
Add up your score for 5 Turns.