BIOMECHANOIDS









INTRODUCTION
2+ player card game based on the fantasy creations of HR Giger. 
Players raise armies of Biomechanoids to destroy each other with.

DISCLAIMER
The works of HR Giger are licensed, trademarked & copyrighted.
This is merely a fan site.

VICTORY
Reduce your opponent to zero hits.

HITS
Each player starts with 20 hits.

THE DECK
Players share a common deck.

SETUP
Each player is dealt a hand of 7 cards.
The strangest player goes first.

TURN SEQUENCE
Players take turns.
Each turn is divided into 6 phases:
1. Regenerate Phase
2. Destiny Phase
3. Attack Phase
4. Birth Phase
5. Metamorphosis Phase 
6. Decay Phase

REGENERATE PHASE
Draw 2 cards. 
If the deck runs out, shuffle the discard and draw from it.
Remove 1 Weakness token from every card that has 1 or more weakness tokens.

DESTINY PHASE
Destiny cards are played in this phase by you and your opponent.
Destiny cards are discarded at the end of this phase.

ATTACK PHASE
Each of your Biomechanoids may attack once on your turn in this phase.
Biomechanoids have an Attack & Defense value.
The attacking Biomechanoid does damage to your opponent equal to its attack value.
Your opponent may block a Biomechanoid with one of his own to prevent this damage. 
A Biomechanoid cannot attack or block if it has a Weakness token.
Compare the attack & defense values of the 2 Biomechanoids.
If the attack value of the attacker exceeds the defense value 
of the blocker, the blocker is destroyed.
If the attack value of the blocker exceeds the defense value 
of the attacker, the attacker is destroyed.
Players may play Action cards to alter the attack/defense values of target Biomechanoids.
The effects of Action cards only last till the end of the turn.
A Biomechanoid that attacks gets a Weakness token at the end of the phase.

BIRTH PHASE
You may put one Biomechanoid card into play.
A Biomechanoid is a creature.
Place the card face up in front of you.
The Biomechanoid stays in play until it is destroyed.
Some cards allow you to play additional Biomechanoids during this phase.
Any time a Biomechanoid’s Defense value is reduced to zero or less, it is destroyed.
You may also put one Location card or one Artifact card into play. 

METAMORPHOSIS PHASE
To a Biomechanoid you just put into play this turn, you may attach Feature cards.
Feature cards give a bonus to the attack & defense values of the Biomechanoid.
Some Feature cards give penalties. 
Your opponent may attach penalty Feature cards to your newly played Biomechanoid this phase.

DECAY PHASE
Max hand size is 7 cards.
Discard excess cards.

CARD TYPE ABBREVIATIONS
# = Number of that card in the deck
Atk = Attack Value
Def = Defense Value
L = Location
B = Biomechanoid
BMs = Biomechanoids
F = Feature
A = Artifact
Z = Action
X = Play in reaction to another card played
D = Destiny
WT = Weakness Token
Cost 1 = The BM gets 1 WT if it uses this Feature or ability

CARD LIST
Card Name:		#	Type	Atk	Def	Notes:
The Shafts		1	L	-	-	All your BMs get Defense +1
Fem Fatale		6	B	3	2	Cost 1: Add 1 WT to target BM
Battle Fetus		3	B	1	1	Gets +1 Def per attached Feature
Extra Limbs		2	F	+1	+1	
Respirator		1	A	-	-	All your BMs get Defense +1
Carapace	        2	F	-	+2	
Baby Machine		1	A	-	-	Play 1 extra BM per turn
Hydraulic Musculature	1	F	+2	+1	
Metal Skeleton		1	F	-	+2	
Bone Plates		1	F	-	+1	
Razor Claws		1	F	+2	-	
Retractable Spikes	1	F	+2	-	
Long Horn		1	F	+1	-	
Bite			1	Z	+1	-	
Biomechanoid Wall       2	B	2	4	Cannot Attack
Stone Flesh		1	F	-	+1	
Great Phallus		2	F	+1	-	All your BMs get Attack +1
Deep Orifice		2	F	-	-	Cost 1: Play 1 extra BM per turn
Thickened Skull		1	F	-	+1
Unseeing Eyes		2	F	-2	-2	
Limbless	        2	F	-2	-
Restrained		2	F	-1	-1	This BM cannot attack
Arm & Leg Monster       3	B	1	1	
Flesh Scythe		1	F	+3	-	
Life Support Tubing	2	F	-	+1
Udders			1	F	-	-	Cost 1: Remove 1 WT from target
Perfect Breasts		1	F	+1	-
Exposed Brain		1	F	-1	-1
Automaton		2	B	2	2
Third Eye		1	F	+1	+1	Cost 1: Look at next 3 cards in deck
Mechanical Vasculature	1	F	+1	+1	
Battery Farming		1	L	-	-	Discard 1 ofyour BMs to draw 2 cards
Impaled			2	Z	+4	-
Fangs			1	F	+1	-
Spike Attack		1	D	-	-	Do 2 damage to 2 target BMs 
Human-Insectoid		1	B	2	1	
Worm Humanoid		1	B 	1	2	
Sacrificial Attack	1	Z	+5	-	BM dies at end of Attack phase
Serpintine Humanoid	1	B 	3	3	May choose to get +1/-1
Claspers	        1	F	+1	-	Attack +3 vs BM
Intercourse		1	D	-	-	Draw 3 cards
Amputation		1	Z	+3	-	
Skewered	        1	Z	+2	-	
Atrocities		1	Z	-	-	All your BMs get Attack +1
Hideous			1	F	+1	+1			
Convulsions		1	D	-	-	Target BM gets 3 weakness tokens
Orgasmic Frenzy		1	Z	-	-	All your BMs get +2/-1
Broken Neck		1	Z	-	-	Attack +5 vs BM
Two-Headed		1	F	-1	-	
Attached Wheels		1	F	-	-	BM gets +1 Atk or +1 Def each turn
Queen of the Shafts	1	B	4	4	
Levitation		1	Z	-	+4
Flaying Tendrils        1	F	+3	-
Poison Sacs		1	F	+2	-
Psychic Scream		1	F	+4	-1
Penetrating Gaze        1	F	-	-	Cost 1: Look at opponents hand
Mutation		1	D	-	-	Target BM may add Features this turn
Transference		1	D	-	-	Move Features between 2 of your BMs
Orgy			1	D	-	-	Play any number of BMs this turn
Dagger Hands		1	D	+2	-	
Drain Essence		1	Z	+3	+1	
Flesh Coat		1	F	-	+1
Erotic Attack		1	D	-	-	Target BM gets 3 WT
Lust			1	F	-	-	BM must attack every turn
Self Destruction	1	Z	-	-	Destroy your attacker & target BM
Disfigured		1	F	-1	-1	
Radiation Sickness	1	F	-2	-1	
Sub-machinegun		1	F	+4	-	Gun
Rifle			1	F	+3	-	Gun
Pistol			1	F	+2	-	Gun
Reptilian Humanoid	1	B	2	2	
Mirror Image		1	Z	-	-	Destroy attacking BM
Blade			1	F	+1	+1
Guillotine		1	A	-	-	All your BMs get Attack +1
Macabre Conveyor        1	A	-	-	Draw 1 extra card per turn
Protoplasmic Explosion	1	D	-	-	Destroy target BM
Firearm Implants        1	F	+2	-	Gun
Arachnoid		1	B	3	1	
Acid Pump		1	F	+2	-
Brainless		1	F	-1	-1	
Strangulation		1	Z	-	-	Attack +5 vs BM
Grotesque Clown		2	B	1	1	Cost 1:Target BM mustattackthis turn
Harnessed		1	F	-1	-1	
Bondage Drone		2	B	0	2	
Echoes			1	D	-	-	Remove 3 WT from your BMs
Abominations		2	B	2	3	
Biomechanoid Mage       2	B	4	3	Cost 1: All your BMs get Attack +1
Hand Grenade		1	D	-	-	Do 1 damage to 3 target BMs
Sling Shot		1	F	+1	-	Gun
Sex Slave		1	B	1	1	Cost 1: Target BM gets +1/+1
Inhuman Servant		2	B	1	2	Cost 1: Draw 1 card & Discard 1 card
Nuclear Children	2	B	1	1	Attached Gun gets Attack +1
Sadistic 		1	F	+1	-	BM must attack every turn
Axe			1	F	+2	-
Infestation		1	F	-1	-1
Segmentation		1	F	-	+1
Tangle of Limbs		1	D	-	-	Opponent cannot attack this turn
Torso			1	B	0	1
Mollusc Shell		1	F	-	+2
Serpent Tongue		1	F	+1	-	
Press of Bodies		1	Z	-	-	All opposing BMs get attack -1
Carnal Embrace		1	Z	+1	-	Draw 1 card
Seduction		1	D	-	-	Gain control of Target BM
Metempsychosis		1	D	-	-	All enemy BMs must attack this turn
Cataract	        1	L	-	-	All opposing BMs get attack -1
Interpenetration        1	D	-	-	2 Target BMs get 2 WT
Midget Stilt Walker	1	B	1	1	
Corrosion		1	D	-	-	Destroy all Artifacts & Guns in play
Membranous Eruption	1	X	-	-	Negate an Action card
Larval Cocoon		1	D	-	-	Target BM may add Features this turn
Evolution		1	D	-	-	Allyour BMs mayadd Features thisturn
Biological Memories	1	D	-	-	Get+keep any 1 card from the discard
Clone Embryos		2	B	0	1	Draw 1 card when first played
Flesh Architecture	1	L	-	-	Allyour BMs get Atk +1 when Blocking
Intrauterine Landscape	1	L	-	-	Play any number of BMs on your turn
Protective Slime Coat	1	F	+1	-
Mesmerize		1	D	-	-	3 Target BMs get 1 WT
Transcendence		1	D	-	-	Get & keep any 1 card from the deck
Glowing Mist		1	D	-	-	Destroy all BMs in Play



LINKS
HR Giger









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