BATTLE FOR THE UNIVERSE
by C. GERARD LUFT
OVERVIEW
Millions of years in the future, admits a universe dying a cold,
premature death, mankind has overcome great challenges. They have conquered
and outlived every alien race. They have overthrown a millennial reign of a
cruel quasi-immortal tyrant. They have occupied all the remaining habitable
galaxies of the Universe. But their greatest challenge is now themselves.
The Human species has evolved into two different peoples: the Morlocks
and the Eloi. And now they battle each other to determine which of them
shall be masters of the universe.
SET UP
One player plays the space fleets of the Eloi. The Eloi are a gentle,
yet determined people, under the vigilant care of their Empress. They seek
to liberate the six galaxies from the cruel Morlocks.
One player plays the space fleets of the Morlock Empire. The Morlocks
are a fierce and technologically advance people. The only way they wish to
serve the Eloi, is on their dinner tables.
Each player uses an identical deck of cards (see card list below). Six
sided dice will also be required.
GOAL
To win, one player must possess all six of the inhabitable galaxies of
the Universe. To capture (or recapture) a galaxy card, one must win a battle
by destroying all of the opponents ships.
THE EMPIRES
Each empire starts play with three galaxy cards. These cards are played
to the table, and remain their through out the game. If a galaxy is
successfully conquered, it is moved to the side of the table occupied by the
winning player.
THE ELOI EMPIRE
The Eloi begin with these three Galaxy cards:
M31, NGC253, and M81.
THE MORLOCK EMPIRE
The Morlock begin with these three Galaxy Cards:
LC342, M83, and M33.
THE TURN
1. DRAW- Each player draws six cards from his deck to begin the game. Each
subsequent turn, he draws three cards. The player must discard any cards in
excess of nine. If the deck runs out of cards, the discard pile may be
shuffled.
2. DEPLOY- Each Galaxy yield 20 resources which the player may use to deploy
his fleets. Fleets are deployed from one's hand, up to the amount needed.
One resource is required for each AD (attack Die) of that fleet. Each player
plays down his current fleet before him.
3. ATTACK- The players then attack each others' fleets. All attacks are
considered simultaneous. Each player rolls 1d6 for each AD of his combined
fleets. On a roll of 1, one enemy fleet receives damage. The damaged fleet
is randomly selected. For each point of damage to a fleet, one attack die is
subtracted from it. If a fleet card falls to zero AD, than it is discarded.
The battle continues all fleets of one player are destroyed. The remaining
winning player may now take a Galaxy card from the looser of that battle.
That player may now use those resources from that conquered galaxy to supply
his fleet next turn. The fleet cards used by the winning player are then
returned to his hand. All damaged incurred by those fleets that were not
discarded are repaired. In case of players loosing their remaining ships
simultaneously, then no one wins that battle.
The turn is repeated until one player wins by controlling all six Galaxies.
CARD LIST
Card Name # AD or Special Abilities
DREADNAUGHT FLEET 1 6
BATTLESHIP FLEET 2 5
CRUISER FLEET 3 4
FRIGATE FLEET 4 3
DESTROYER FLEET 5 2
FIGHTER SQUADRON 6 1
TIME TRAVEL CAPSULE 1 Take 1 Galaxy card from Opponent
"Fair Sailing in Quantumspace" 1 If you win a battle take 2 galaxies instead of 1
"USING YOUR 'BRAINS'" 1 If you win a battle take 2 galaxies instead of 1
GALAXY CARDS
THE ELOI EMPIRE:
GALAXY M31 Giant Eliptical Galaxy Milky Way Galaxy and Andromeda Galaxy
Merged 20 Resources
GALAXY NGC253 Spiral Galaxy The Sculptor Galaxy 20 Resources
GALAXY M81 Spiral Galaxy 20 Resources
THE MORLOCK EMPIRE
GALAXY M33 Spiral Galaxy Triangulum Galaxy 20 Resources
GALAXY LC342 Eliptical Galaxy Maffei Galaxy 20 Resources
GALAXY M83 Spiral Galaxy Southern Pinwheel Galaxy 20 Resources