ARCOLOGY
INTRODUCTION
Gin Rummy type card game based on the philosophies and theories of the
Famous architect Paolo Soleri.
THE DECK
There are 5 types of cards:
Arcology, Structure, Energy, Theory & Philosophy cards.
OBJECTIVE
Be the first to build 3 Arcologies.
To build an Arcology, you must play a Meld.
A Meld consists of 1 Arcology card & 2 of each other type of card.
Certain cards count as 2 cards (of the same type) when building certain Arcologies.
SETUP
Each player is dealt a hand of 10 cards.
TURN SEQUENCE
Players take turns.
Each turn has 3 Phases:
1. Idea Phase
2. Plan Phase
3. Build Phase
IDEA PHASE
On your turn draw 3 cards and put them in your hand.
If the deck runs out, shuffle the discard & draw from it.
PLAN PHASE
You may discard 1 card to gain its special effect:
Theory Card: Draw 3 cards and discard any 2 cards.
Arcology Card: Search deck for 1 card and put it in your hand.
Structure Card: Draw 5 cards and then discard any 5 cards.
Energy Card: Draw 2 Cards.
Philosophy Card: Steal 1 random card from opponents hand.
BUILD PHASE
If you are able, you may play a meld.
At the end of your turn always discard 1 card (even if you have less than 10).
Max hand size is 10 cards. Discard excess cards at the end of your turn.
CARD LIST NOTATION
T = Theory
A = Arcology
S = Structure
E = Energy
P = Philosophy
Bonus = Counts as 2 cards for the indicated Arcology
CARD LIST
Card Name: Type:
Mesa City A
Cosanti A
Macro-Cosanti A
Hexahedron Arcology A
High Density Tower A
Novanoah A
Babel 2 A
Arcosanti A
Two Suns Arcology A
Nudging Space A
Hyper Building A
Space Arcology A
Twin Towers A
Quartet in Ecology Major A
Third Generation Arcology A
Asteromo A
Urbis et Orbis A
Space for Peace A
Large Scale Landscapes S Bonus (Mesa City)
Modular & Standardized S Bonus (Third Generation)
3-Dimensionality S
Interpenetration of Forms S
Terra Diaphragms S
Primary Elements S
Multistory Structure S
Concentric Exedrae S Bonus (Hyper Building)
Umbrella Parasol S
Stratified Focal Points S
One Structure System S
Tertiary Structural System S
Apsedra S Bonus (Nudging Space)
Focusing Convergence S
Organic Architecture S Bonus (Macro-Cosanti)
Overlapping Areas S
Central Cathedral S Bonus (Twin Towers)
Inner Urban Celebratory Spaces S
Phased Construction S
Slip Form Construction S
Passive Solar Architectural Techniques E
Greenhouse Architecture E
Garment Architecture E Bonus (Nudging Space)
Solar Exposure E Bonus (2 Suns Arcology)
Conservation of Land & Energy E
Eliminate the Automobile E
Proximity to Agriculture E
Pollution Reduction E
The Chimney Effect E
Solar & Wind Power E
Water Recycling E
Apse Effect E Bonus (Cosanti)
Microclimates E
Green Mantle E
Walking Transportation E
High Speed Mag-Lev Transportation E Bonus (Hyper Building)
Elevators & Escalators E
Evacuation Slides E Bonus (Twin Towers)
Daily Flow of People E
Pedestrian Society E
Intelligent City Design T
Miniaturization T Bonus (Space Arcology)
Radical Urban System T Bonus (Hexahedron)
The Urban Effect T
Crowding Imperative T
Architecture-Ecology T
Articulated T
Integrated T
Compact T
Multi-Use Nature T
Maximize Logistical Efficiency T
Implosion of the Flat Megalopolis T
Dense, Complex Urban Environment T
MCD Paradigm T
Attention to the Human Scale T
Functional Juxtaposition T
Self Contained T
Critical Mass of Population T
Whole City Design T
Transitional Structure T
Complexification P Bonus (Asteromo)
Interdependence P Bonus (Space for Peace)
Embracing & Sheltering P
Masculine/Feminine Symbolism P
Profligate to Frugal P
Divertimento P Bonus (Twin Towers)
Ontological Dynamics of Life P
School of Thought P
Cosmic Relevance P
Asthetogenesis P
Interiorization of Matter P
Desirability Domain P
Omega Seed P
Eschatological Hypothesis P
Transcendence of Residual Anguish P
Stewardship P
Environment in Harmony with Man P Bonus (Mesa City)
Space Organizing Itself P
Self Aware Reality P
Hypothetical City P
LINKS
Arcosanti