ADVENTURE CLUB







INTRODUCTION
Card game for 2-4+ players.
Players are modern-day, rich, athletic, leisure-minded adventurers.

VICTORY
The game ends when all the Adventure cards (excluding Spoilers) are 
in player’s Victory Piles.
The player with the most Victory Points (VP) wins. 

TRAITS
At the beginning of the game each player picks one of 3 traits:
1. World Class Athlete
2. Filthy Rich
3. No Responsibilities
Some adventure cards require the player to have one of these traits.
These cards are called Spoiler cards.

THE DECKS
There are 2 Decks: Resource Deck & Adventure Deck.

SET UP
The most Adventurous, Athletic and Wealthy player (in real life) goes first.

TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Opportunity Phase
2. Resources Phase
3. Adventure Phase

OPPORTUNITY PHASE
There must be 3 Adventure cards face up in the middle of the play area.
If there are less, flip over the top card of the Adventure deck

RESOURCE DECK
Draw 3 cards from the Resource deck.
Max hand size is 10 cards. Discard excess cards.
Players may trade Resource cards. 

ADVENTURE DECK
Each adventure card has a cost in Time, Wealth, and Conditioning cards.
A player may discard resource cards that satisfy the requirements of a card to 
Claim it and put it in his/her Victory Pile.
If a Resource card has a Skill associated with the Adventure card, then that 
Resource card is worth 2 cards.
For Example: To claim the “Hiking in the Gobi” adventure card you would 
Have to discard 2 Time cards, 2 Wealth cards, and 4 Conditioning Cards.
Skills associated with this adventure include: Running, Desert, Hiking
If a Conditioning card was of one of these skill types, it would be worth 2 cards. 
If you did not claim an Adventure card this turn or last turn, you may take one of 
the face up Adventure cards & put it on the bottom of the Adventure card deck.


RESOURCE CARD LIST
Card Name:		#	Type:
Money			16	W
Subsidy			4	W	Worth 2 Wealth cards
Time			16	T
Volunteer		4	T	Worth 2 Time cards
Hiking			4	C
Rafting			2	C
Skiing			2	C
Running			2	C
Climbing		2	C
Diving			2	C
Sailing			2	C
Rafting			2	C
Surfing			2	C
Desert Survival		2	C
Arctic Survival		2	C
Cycling			2	C
Driving			2	C
Flying			2	C
Jumping			2	C
Caving			2	C	
Broken Leg		2	X	Opponent Discards 3 Resource cards
Life’s Dream		2	X	Worth 2 of Wealth, Time or Conditioning
Hard Work		2	X	Draw 3 Resource cards
# = Copies of card in deck
W = Wealth
T = Time
C = Conditioning
X = Special

ADVENTURE DECK CARD LIST
Card Name:			V	T	W	C	Skills:
Hiking in the Gobi		8	2	2	4	Running, Desert, Hiking
Rowanda Gorilla Trek		6	2	2	2	Hiking
Dive with Great Whites		5	1	2	2	Diving (South Africa)
Tibetan Buddhist Kingdom	7	2	4	1	None (Bhutan)
Yukon River Quest		6	1	2	3	Rafting (Canada)
Badwater Ultra Marathon		6	1	1	4	Running (Death Valley)
Walk on Fire			4	1	2	1	None (Hawaii Volcano)
Volvo Ocean Race		10	4*	2	4	Sailing (7.5 Months)
Patagonian River Plunge		8	2	3	3	Rafting (Chile)
Greenland Challenge Race	8	2	2	4	Bike, Hike, Raft, Arctic
Running of the Bulls		4	1	1	2	Running (Pamplona Spain)
Sahara Marathon			8	2	1	5**	Running, Desert (Morocco)
Ski the South Pole		8	2	3	3	Ski, Arctic 
Norway Base Jump		7	1	2	4	Jumping (Cliff)
8,000 Foot Cho Oyu		10	3	3	4	Climbing (Nepal & Tibet)
Himalaya Helicopter		9	2	4	3	Skiing (Nepal)
Great Wall Marathon		7	2	2	3	Running (China)
Suborbital Space Flight		10	2	5***	3	None ($98,000)
New Zealand Bungee		4	1	1	2	Jump (440 Feet)
* = Requires no Responsibilities
** = Requires World Class Athlete
*** = Requires Filthy Rich
V = Victory Points	
T = Time cards Required
W = Wealth cards Required
C = Conditioning cards required
Skills = Associated Skills






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