TWELVE LABORS OF HERCULES
INTRODUCTION
Card game for 2-4 players.
Theme Greek Mythology.
The Adventures of the Demi-God Hercules
(Hercules is Romanized. It is Heracles in Greek)
Each player tries to complete the most Labors and Adventures.
VICTORY
The game ends when all 12 Labors have been completed.
Once one player has completed a Labor it is finished and
is no longer available to other players to complete.
The player with the most Labor Points at the
end of the game wins.
THE BOARD
The Board is a circular track divided into 12 spaces.
# Space: Instructions:
1. Greece Draw 1 Card or take top card of Discard
2. Mycenae Next turn move to any empty Space
3. Delphi Look at top 7 cards of the Hero Deck
4. Mount Olympus Draw 2 Cards
5. Thrace Draw 1 Card or go to Anatolia next turn
6. Black Sea Discard 1 Card and Draw 2
7. Anatolia Draw 1 Card or Go to Greece next turn
8. Mediterranean You may Complete Top Adventure Card
9. Italy Evander: Draw 3 Cards and Keep 1
10. Spain Draw 1 Card or go to Africa next turn
11. Crete Next turn roll 2 Dice to move and pick 1
12. Africa Draw 1 Card or go to Mediterranean next turn
THE DECKS
There are 3 Decks:
1. The Labors Deck
2. The Hero Deck
3. The Adventure Deck
THE LABORS DECK
This deck has 12 Cards: The 12 Labors.
Each has 3 to 6 requirements to complete.
THE HERO DECK
Each card provides 1 or 2 Requirements needed to
complete Labors & Adventures.
THE ADVENTURE DECK
Like Labors but easier.
Each has 1 to 2 requirements to complete.
The Adventure Deck is kept Face-up.
VICTORY PILES
Each player has a pile where he keeps his completed Labor and
Adventure Cards.
PAWNS
Each player gets a pawn of a unique color to
represent his version of Hercules.
DICE
Dice are used for movement.
SETUP
Players place their pawns on the Mycenae space.
Each player draws 2 Hero Cards.
Shuffle the 3-4 Requirement Labors together.
Shuffle the 5-6 Requirement Labors together.
Place the 3-4 Labors on top of the 5-6 Labors.
Flip over the top 4 cards of the Labor Deck.
These are called Revealed Labors.
Every time a Labor is completed flip over the
next card in the deck as a replacement.
The Strongest Player goes first.
TURN SEQUENCE
Players take turns.
Each turn has 4 Phases:
1. Move Phase
2. Action Phase
3. Labor Phase
4. End Phase
MOVE PHASE
Roll 1D6 and move that many spaces in either direction.
If you land on an opposing player steal 1 random Hero card from
his hand and skip Action & Labor Phase.
(If you land on 2 or more players steal from just one of your choice.)
ACTION PHASE
If you did not land on another player, follow the instructions on the
Board Space you entered.
If you land on the Mediterranean you may complete the top face up
Adventure card by discarding Hero cards with the necessary requirements.
If completed place the Adventure card in your Victory Pile.
LABOR PHASE
You may complete a revealed Labor by discarding Hero cards with the
necessary requirements.
When completed place the Labor card in your Victory Pile.
Each Labor can only be completed if your pawn is in a specific Space:
Labor: Location:
Lion of Nemea Greece
Hydra of Lerna Greece
Golden Hind of Ceryneia Greece
Wild Boar of Erymanthus Greece
Augean Stables Greece
Birds of the Stymphalian Marsh Greece
White Bull of Crete Crete
Wild Mares of Diomedes Thrace
Hippolyte’s Golden Belt Anatolia
King Greyon’s Cattle Spain
Golden Apples of Hesperides Africa
Cerebus the Hound of Hades Greece
END PHASE
Max hand size is 7 cards.
Discard excess cards.
CARD LIST NOTATION
LP = Labor Points earned by completing this Labor or Adventure
# = Copies of this card in the Deck
LABOR DECK CARD LIST
Labor: LP Requirements:
Lion of Nemea 4 Net, Wrestle, Club, Bow
Hydra of Lerna 4 Sword, Bow, Fire, Companion
Golden Hind of Ceryneia 3 Bow, Track, Agreement
Wild Boar of Erymanthus 4 Track, Club, Wit, Bow
Augean Stables 3 Water, Wit, Strength
Birds of the Stymphalian Marsh 3 Wit, Bow, Gift of the Gods
White Bull of Crete 5 Wrestle, Reflexes, Rope, Agreement, Journey
Wild Mares of Diomedes 6 Companion, Stealth, Sword, Water, Rope, Journey
Hippolyte’s Golden Belt 5 Agreement, Companions, Sword, Wits, Journey
King Greyon’s Cattle 5 Gift of the Gods, Strength, Bow, Wits, Journey
Golden Apples of Hesperides 6 Wrestle, Agreement, Poison, Bow, Wits, Journey
Cerebus the Hound of Hades 6 Adventure, Agreement, Wrestle, Net, Strength, Reflexes
HERO DECK CARD LIST
# Requirements:
4 Net or Rope
4 Club
8 Adventure or Journey
4 Poison or Fire
8 Bow
8 Sword
4 Reflexes or Stealth
8 Companion or Companions
8 Wits
4 Track
4 Gift of the Gods or Divine Intervention
8 Wrestle
4 Strength
6 Agreement
4 Water
ADVENTURE DECK CARD LIST
Adventure: LP Requirements:
Battle Centaurs 1 Bow
Argonauts & Golden Fleece 2 Journey & Companions
Fight Giants 1 Strength
Battle Sons of Poseidon 2 Strength & Gift of the Gods
Archery Contest 1 Bow
Rescue Prometheus 2 Bow & Strength
Sack Troy 2 Sword & Companions
Wood Spirits Steal Weapon 1 Club
Abduct Princess 1 Strength
Tasks of Eurystheus 1 Agreement
Madness of Hera 1 Companions
Accept Servitude 1 Agreement
Slay King Amyntor 1 Sword
Learn Music from Linus 1 Wit
Rescue Heroine 1 Stealth
Battle Son of Ares 2 Sword & Divine Intervention
Revenge Killings 1 Sword
Slay Sea Monster 1 Poison
Marriage 1 Agreement
Atonement 1 Agreement
Children of Hercules 1 Companions
Scalding Hot Sea 1 Gift of the Gods
Slay Robber Giant 1 Track
Harvest Contest 1 Strength
Boxing Match 1 Wrestle
Nymphs Steal Lover 1 Companion
Found City of Tarentum 1 Agreement
Found Scythia 2 Track & Agreement
Kill Thief 1 Wrestle
Ambush Generals 1 Companions
Fight Death 1 Wrestle
Travel to the Underworld 2 Journey & Wit
Shield of Hercules 1 Gift of the Gods
Pillars of Hercules 2 Strength & Water
Crush Huge Crabs 1 Strength
Old Man of the Sea 2 Wrestle & Strength
Nereids 1 Agreement
Hundred Headed Dragon 2 Poison & Bow
Fates 1 Journey
Furies 1 Journey
Charon & the River Styx 1 Wit
Visit Hades 1 Agreement
LINKS
Heracles
12 Labors