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System Specs

P2-266mhz or faster

64 meg RAM minimum, 128 megs preferred

Direct-X 7-compatible video and sound card

Overview

Fallout Tactics: Brotherhood of Steel

Is a squad-based, third person tactical combat game with RPG

character development and a mission-based story line.

Will support both turn-based and Continuous Turn-Based play.

Will feature a robust multiplayer engine.

Takes place in the post-apocalyptic wasteland of the middle of North

America. The player controls the main character as the leader of

a squad of Brotherhood of Steel warriors. The squad consists of a

maximum of six characters, including the main character.

Fallout is a successful established RPG license, and Fallout

Tactics: Brotherhood of Steel will have the best pre-rendered

graphics available in a game engine that uses turn-based tactics,

with emphasis on a lesser number of units.

Key Features

Key Features

Squad Based Tactics: Control a squad of up to 6 characters in any

mission.

Assemble your squad from a pool of around 30 recruits.

Control each squad member directly to achieve a variety of tactical

goals, such as Scout, Locate, Deploy, Patrol, Attack, Defend,

Retrieve, Destroy, Follow and Ambush.

Control vehicles in combat

Statistic and skill-based character development system.

Multiplayer

TCP/IP, Mplayer, LAN. No serial, no modem. Modem play available

when using Win98 or later.

8 multiplayer specific maps, plus the possibility of access to the

single player missions with multiplayer characters.

Up to 5 different play modes, and one specific map for each mode of

play.

Have a maximum of 18 players, controlling 36 squad members.

"Quick game" option. Press a button, fill in the minimum of details,

press a button and the game starts, allocates points to characters,

balances the game, etc. To make starting a game really quick.

Balancing Point System allos players to create opposing teams of

equal destructive value.

Timer system, from 2 seconds up per player character move in

turn-based mode.

Sequence Cue HUD desplays the current player/character's turn,

who's up next and how soon.

Team play, with shared vision between teams.

Continuous Turn-Based mode for faster multi-player gameplay.

Ability to monitor the action when it isn't your turn.

Characters

Up to 9 player character types.

Up to 45 NPC types and critters.

Specialists - Create new characters, choose from archetypes, import

single player characters. Good for the first-time player.

Player death - A new "dying" stage gives the other members of the

squad a chance to revive their fallen comrade.

Vehicles

Move up three times faster than a man on foot.

Provide armor and heavier weapons.

Variety of vehicles, from single person scouts to 6 person armored

carriers.

Vehicle seating manifest to control which character is doing the

driving.

Vehicles will be able to store and carry heavy equipment.

Player will be able to target the pilot, other passengers, and key

points on the vehicle.

Run over people!

Environment

Move through different environments, including tribal villages, barren

wastelands, fallen skyscrapers, raider strongholds, pre-war industrial

ruins, robot factories, snow covered military installations and

Brotherhood of Steel fortresses.

Advanced Engine

Anti Aliased Sprites - characters are in the world, not just stuck on.

Color swapping - multiple variations of every unit, plus team

differentiation for multiplayer.

Height - ability to climb buildings and lie low, giving the character Line

of Sight advantage.

Unlimited (within reason!) Size Maps.

Interact with the environment - blow up barrels, destroy doors and

other obstacles.

Night and Day will have perceivable gameplay effects.

Mission Structure

25 core missions in 6 stages.

Random encounters for extra experience, but not essential to the

completion of the game.

Interwoven consequences - completing one mission will affect other

missions in that stage.