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Range is the target/s of the spell (1E=one enemy, GE=one enemy group, AE=all enemies, 1A=one ally, AA=all allies). Area is where the spell can be used (in battle, in dungeon type areas, or all (which includes towns)).

Heal
SpellMPRangeAreaEffect
Heal LV1
2
1A
all
restore ally's HP by 40
Heal LV2
4
1A
all
restore ally's HP by 80
Heal LV3
6
1A
all
restore ally's HP by 150
Heal LV4
8
1A
all
restore ally's HP to full
Healing LV1
2
1A
all
restore ally's HP by 40
Healing LV2
4
1A
all
restore ally's HP by 80
Healing LV3
6
1A
all
restore ally's HP by 150
Healing LV4
8
1A
all
restore ally's HP to full
Aura LV1
7
AA
all
restore allies' HP by 40
Aura LV2
11
AA
all
restore allies' HP by 80
Aura LV3
15
AA
all
restore allies' HP by 150
Aura LV4
20
AA
all
restore allies' HP to full
Praying LV1
7
AA
all
restore allies' HP by 40
Praying LV2
11
AA
all
restore allies' HP by 80
Praying LV3
15
AA
all
restore allies' HP by 150
Praying LV4
20
AA
all
restore allies' HP to full
Restore LV1
8
1A
battle
ally gains automatic 50 HP restoration
Restore LV2
13
1A
battle
ally gains automatic 100 HP restoration
Raise LV1
10
1A
all
remove exhaustion from ally and restore HP to half
Raise LV2
20
1A
all
remove exhaustion from ally and restore HP to full
Revival LV1
10
1A
all
remove exhaustion from ally and restore HP to half
Revival LV2
20
1A
all
remove exhaustion from ally and restore HP to full
Antidote LV1
3
1A
all
remove some status ailments
Antidote LV2
6
1A
all
remove all status ailments except exhausted and cursed


Attack
SpellMPRangeAreaEffect
Hell Blast LV1
2
1E
battle
weak wind damage, average 8 damage
Hell Blast LV2
4
AE
battle
medium wind damage, average 25 damage
Hell Blast LV3
6
AE
battle
powerful wind damage, average 45 damage
Hell Blast LV4
8
AE
battle
extreme wind damage, average 70 damage
Weasel Slash LV1
2
1E
battle
weak wind damage, average 9 damage
Weasel Slash LV2
4
AE
battle
medium wind damage, average 27 damage
Weasel Slash LV3
6
AE
battle
powerful wind damage, average 55 damage
Weasel Slash LV4
9
AE
battle
extreme wind damage, average 80 damage
Blaze LV1
2
1E
battle
weak fire damage, average 10 damage
Blaze LV2
4
AE
battle
medium fire damage, average 29 damage
Blaze LV3
6
AE
battle
strong fire damage, average 60 damage
Blaze LV4
10
AE
battle
extreme fire damage, average 85 damage
Brutal Fire LV1
2
1E
battle
weak fire damage, average 11 damage
Brutal Fire LV2
4
AE
battle
medium fire damage, average 30 damage
Brutal Fire LV3
6
AE
battle
strong fire damage, average 65 damage
Brutal Fire LV4
10
AE
battle
extreme fire damage, average 90 damage
Freeze LV1
3
1E
battle
weak ice damage, average 12 damage
Freeze LV2
5
AE
battle
medium ice damage, average 35 damage
Freeze LV3
8
AE
battle
powerful ice damage, average 70 damage
Freeze LV4
12
AE
battle
extreme ice damage, average 95 damage
Spark LV1
5
AE
battle
weak lightning damage, average 42 damage
Spark LV2
8
AE
battle
medium lightning damage, average 72 damage
Spark LV3
15
AE
battle
strong lightning damage, average 110 damage
Spark LV4
20
AE
battle
extreme lightning damage, average 160 damage
Lightning LV1
5
AE
battle
weak lightning damage, average 40 damage
Lightning LV2
8
AE
battle
medium lightning damage, average 70 damage
Lightning LV3
15
AE
battle
strong lightning damage, average 105 damage
Lightning LV4
20
AE
battle
extreme lightning damage, average 150 damage
Elemental LV1
4
AE
battle
strong wind damage, average 33 damage
Elemental LV2
6
AE
battle
strong ice damage, average 60 damage
Elemental LV3
10
AE
battle
extreme fire damage, average 85 damage
Elemental LV4
15
AE
battle
powerful lightning damage, average 120 damage
Inferno LV1
40
AE
battle
powerful magic damage, average 250 damage
Inferno LV2
60
AE
battle
extreme magic damage, average 400 damage


Status
SpellMPRangeAreaEffect
Attack LV1
7
1A
battle
ally's ATT is increased by 30%
Ferocity LV1
7
1A
battle
ally's ATT is increased by 30%
Support LV1
2
1A
battle
ally's DEF and AGI are increased by 50%
Support LV2
5
AA
battle
allies' DEF and AGI are increased by 25%
Swift Wind LV1
2
1A
battle
ally's DEF and AGI are increased by 50%
Swift Wind LV2
5
AA
battle
allies' DEF and AGI are increased by 25%
Shield LV1
2
1A
battle
ally's MD is increased by 50%
Shield LV2
5
AA
battle
allies' MD is increased by 25%
Barrier LV1
2
1A
battle
ally's BD is increased by 50%
Barrier LV2
5
AA
battle
allies' BD is increased by 25%
God's Wind LV1
2
1A
battle
ally's BD is increased by 50%
God's Wind LV2
5
AA
battle
allies' BD is increased by 25%
Sleep LV1
3
1E
battle
enemy falls asleep
Sleep LV2
6
AE
battle
enemies fall asleep
Madness LV1
7
AE
battle
enemies become perplexed (confused)
Ayakashi LV1
4
AE
battle
enemies are engulfed in illusions
Anti-Spell LV1
5
AE
battle
enemies' magic is suppressed
Soul Steal LV1
7
1E
battle
enemy's soul is absorbed (killed)
Soul Steal LV2
13
AE
battle
enemies' souls are absorbed (killed)
Spiritual LV1
7
1E
battle
enemy's soul is absorbed (killed)
Spiritual LV2
13
AE
battle
enemies' souls are absorbed (killed)
Slow LV1
2
GE
battle
enemies' DEF and AGI are decreased by 50%
Slow LV2
5
AE
battle
enemies' DEF and AGI are decreased by 25%
Spider Thread LV1
2
GE
battle
enemies' DEF and AGI are decreased by 50%
Spider Thread LV2
5
AE
battle
enemies' DEF and AGI are decreased by 25%
Negate LV1
5
AE
battle
spell effects on enemies' are dispelled


Other
SpellMPRangeAreaEffect
Return LV1
7
AA
dungeon
return to entrance of dungeon, maze, cave, etc.
Suppress LV1
5
AA
dungeon
enemy encounter rate is decreased
weak>medium>strong>powerful>extreme