Spell | MP | Range | Area | Effect |
Heal LV1 | restore ally's HP by 40 | |||
Heal LV2 | restore ally's HP by 80 | |||
Heal LV3 | restore ally's HP by 150 | |||
Heal LV4 | restore ally's HP to full | |||
Healing LV1 | restore ally's HP by 40 | |||
Healing LV2 | restore ally's HP by 80 | |||
Healing LV3 | restore ally's HP by 150 | |||
Healing LV4 | restore ally's HP to full | |||
Aura LV1 | restore allies' HP by 40 | |||
Aura LV2 | restore allies' HP by 80 | |||
Aura LV3 | restore allies' HP by 150 | |||
Aura LV4 | restore allies' HP to full | |||
Praying LV1 | restore allies' HP by 40 | |||
Praying LV2 | restore allies' HP by 80 | |||
Praying LV3 | restore allies' HP by 150 | |||
Praying LV4 | restore allies' HP to full | |||
Restore LV1 | ally gains automatic 50 HP restoration | |||
Restore LV2 | ally gains automatic 100 HP restoration | |||
Raise LV1 | remove exhaustion from ally and restore HP to half | |||
Raise LV2 | remove exhaustion from ally and restore HP to full | |||
Revival LV1 | remove exhaustion from ally and restore HP to half | |||
Revival LV2 | remove exhaustion from ally and restore HP to full | |||
Antidote LV1 | remove some status ailments | |||
Antidote LV2 | remove all status ailments except exhausted and cursed |
Spell | MP | Range | Area | Effect |
Hell Blast LV1 | weak wind damage, average 8 damage | |||
Hell Blast LV2 | medium wind damage, average 25 damage | |||
Hell Blast LV3 | powerful wind damage, average 45 damage | |||
Hell Blast LV4 | extreme wind damage, average 70 damage | |||
Weasel Slash LV1 | weak wind damage, average 9 damage | |||
Weasel Slash LV2 | medium wind damage, average 27 damage | |||
Weasel Slash LV3 | powerful wind damage, average 55 damage | |||
Weasel Slash LV4 | extreme wind damage, average 80 damage | |||
Blaze LV1 | weak fire damage, average 10 damage | |||
Blaze LV2 | medium fire damage, average 29 damage | |||
Blaze LV3 | strong fire damage, average 60 damage | |||
Blaze LV4 | extreme fire damage, average 85 damage | |||
Brutal Fire LV1 | weak fire damage, average 11 damage | |||
Brutal Fire LV2 | medium fire damage, average 30 damage | |||
Brutal Fire LV3 | strong fire damage, average 65 damage | |||
Brutal Fire LV4 | extreme fire damage, average 90 damage | |||
Freeze LV1 | weak ice damage, average 12 damage | |||
Freeze LV2 | medium ice damage, average 35 damage | |||
Freeze LV3 | powerful ice damage, average 70 damage | |||
Freeze LV4 | extreme ice damage, average 95 damage | |||
Spark LV1 | weak lightning damage, average 42 damage | |||
Spark LV2 | medium lightning damage, average 72 damage | |||
Spark LV3 | strong lightning damage, average 110 damage | |||
Spark LV4 | extreme lightning damage, average 160 damage | |||
Lightning LV1 | weak lightning damage, average 40 damage | |||
Lightning LV2 | medium lightning damage, average 70 damage | |||
Lightning LV3 | strong lightning damage, average 105 damage | |||
Lightning LV4 | extreme lightning damage, average 150 damage | |||
Elemental LV1 | strong wind damage, average 33 damage | |||
Elemental LV2 | strong ice damage, average 60 damage | |||
Elemental LV3 | extreme fire damage, average 85 damage | |||
Elemental LV4 | powerful lightning damage, average 120 damage | |||
Inferno LV1 | powerful magic damage, average 250 damage | |||
Inferno LV2 | extreme magic damage, average 400 damage |
Spell | MP | Range | Area | Effect |
Attack LV1 | ally's ATT is increased by 30% | |||
Ferocity LV1 | ally's ATT is increased by 30% | |||
Support LV1 | ally's DEF and AGI are increased by 50% | |||
Support LV2 | allies' DEF and AGI are increased by 25% | |||
Swift Wind LV1 | ally's DEF and AGI are increased by 50% | |||
Swift Wind LV2 | allies' DEF and AGI are increased by 25% | |||
Shield LV1 | ally's MD is increased by 50% | |||
Shield LV2 | allies' MD is increased by 25% | |||
Barrier LV1 | ally's BD is increased by 50% | |||
Barrier LV2 | allies' BD is increased by 25% | |||
God's Wind LV1 | ally's BD is increased by 50% | |||
God's Wind LV2 | allies' BD is increased by 25% | |||
Sleep LV1 | enemy falls asleep | |||
Sleep LV2 | enemies fall asleep | |||
Madness LV1 | enemies become perplexed (confused) | |||
Ayakashi LV1 | enemies are engulfed in illusions | |||
Anti-Spell LV1 | enemies' magic is suppressed | |||
Soul Steal LV1 | enemy's soul is absorbed (killed) | |||
Soul Steal LV2 | enemies' souls are absorbed (killed) | |||
Spiritual LV1 | enemy's soul is absorbed (killed) | |||
Spiritual LV2 | enemies' souls are absorbed (killed) | |||
Slow LV1 | enemies' DEF and AGI are decreased by 50% | |||
Slow LV2 | enemies' DEF and AGI are decreased by 25% | |||
Spider Thread LV1 | enemies' DEF and AGI are decreased by 50% | |||
Spider Thread LV2 | enemies' DEF and AGI are decreased by 25% | |||
Negate LV1 | spell effects on enemies' are dispelled |
Spell | MP | Range | Area | Effect |
Return LV1 | return to entrance of dungeon, maze, cave, etc. | |||
Suppress LV1 | enemy encounter rate is decreased |