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New World Football 2017

League Setup


League:


10 Teams consisting of two 5 team divisions,past winner & runner up will name them.

ALSO KEEP IN MIND ALL RULES ARE OR PROBLEMS ARE LEFT TO THE COMMISHS JUDGEMENT.

-IF AT ANY POINT DURING A SEASON WE LOSE 1 OF THE OWNERS FOR ANY REASON- THIS TEAM WILL NOT BE ALLOWED TO WIN ANY CASH PRIZES AND NO NEW OWNER CAN BE ASSIGNED!! SINCE THE TEAM MUST PLAY AND PLAY COMPETITIVE THE TEAM WILL BE RUN BY THE RULES PANEL TO FINISH THE SEASON THE ONLY THING THE PANEL WILL DO IS VOTE ON STARTING LINEUPS(STAFF CONCENUS DETERMINES THE LINEUP) AND THATS IT. IF THE TEAM MAKES THE PLAYOFFS IT WILL NOT BE ALLOWED IN AND THE NEXT IN LINE WILL GET IN, ALSO, IF THE TEAM IS PLAYING 1 OF THE MEMBERS OF THE RULES PANEL THE NEXT GUY IN LINE FILLS IN FOR THE CONFLICTED OWNER THAT WEEK-.

League Play:

Teams in the league play each other in head to head competition. Each team plays a total of 13 games for the regular season. Each team plays teams in their own division twice and in the other division once.
Divisions will change from year to year based on previous years finish, the names of the divisions will also change based on the 2 finalists colors the year before. NEW AS OF 2008-- IF YOU TIE FOR A PLAYOFF SPOT WITH THE TEAM YOU DID NOT PLAY YOU WILL USE THE RESULT OF THE TIEBREAKER WK THAT YOU WOULD HAVE PLAYED THAT TM Here is the set up for the divisions:

DESTINY SUCKS:

AZZURRIS PALACE:

Schedule

Week 1Week 2 Week 3Week 4Week 5Week 6Week 7 Week 8 Week 9
1-31-51-71-91-61-101-7 1-51-4
2-42-62 vs 102 vs 82 vs 32 vs 92 vs 5 2 vs 42-10
5-103-73-83-54-53-63-9 3-73 vs 5
6-84-94-64-107-104 vs 78vs 4 6-96-8
7-98-105 vs 97 vs 68-95-86 vs 10 8-107-9


Week 10Week 11Week 12
4 vs 64 vs 84 vs 10
2-82 vs 72 vs 6
10-310 vs 68 vs 1
1 vs 91 vs 35 vs 7
5 vs 75 vs 93 vs 9

2008 Double Week Games-same as last year if we play again

  • week 4 is the 9-10 game
  • week 5 is the 7-8 game
  • week 6 is the 3-4 game
  • week 7 is the 5-6 game
  • week 8 is the 1-2 game

    Fantasy Playoffs:

    The top six teams in the entire league will make the playoffs,However both divisions winners will make the playoffs and be the number 1 & 2 seeds regardless of their records so even if the number 2 seed has a worse record than any other playoff team they are considered the better team because they won their division.

    Division winners will have a 1st round bye.

    Stats:

    Stats are done by the cbs web site.
    Teams are responsible for checking their own game scores through official statistics. If you find out that a score is wrong YOU MUST CONTACT THE COMMISH BEFORE THRUSDAY OF THAT WEEK. What I will than do is check 3 different sources and use the stat that is most common. If you find out later in the week or season that a stat is wrong,TOUGH SHIT, YOU SHOULD HAVE CAUGHT IT EARLIER.

    Records:

    Wins and losses are complied by head to head competition each week. Ties count as Ties, and are worth half a win.

    Mass Head to Head:

    Teams will acquire Mass head to head records based on how many teams they outscore each week. All regular season scoring rules applies. These wins will be cumulative for the entire season. ex. If Shawn beats Fabri 140-139 and is the highest scoring team that week his record would be 9-0, and Fabri would be 8-1. The same theory would be applied in week 2 and records will be added together each week. We will have 17 weekly prizes(paid at the end of the season)of $20 per week. If 2 teams tie in any week the money will be split. At the end of the season we will have 1st prize of $100, & 2nd $80 and a 3RD of $50 If there is a tie at the end of the season for any postion the team that outscored the other more times during the season wins, if still tied split the money.

    Rules & Regulations


    Changing or Rules:

    All rule changes will be made prior to the start of the season. The League Commish has the authority to change any and all rules. During the season if a problem comes up with any rules the commish will decide the outcome or use the panel to help. The Commish has final say on anything not in the rules that comes up,Also should the commish decide to put something up for vote he must receive a unanimous vote to pass during season.

    Draft:


    The drafting order is determined by the order the teams finished last season. The draft order is as follows:

    1st thru 4th pick is determined by the losers tournament, the winner of the tourney picks 1st the runner up 2nd, the 3rd pick goes to the winner of the losers of the semifinals of the losers tourney .

    The 5th and 6th is determined by the Wildcard Game(week13)losers. They will play each other in a three week cumulative game in weeks 14,15,16. The team with the highest score is the winner and will receive the 5th pick.

    The 7th and 8th picks are determined by the losers of The semifinals(week 14) game. They will play in the 3rd place runners up game in wks 15 & 16. The winner of this game(highest 2 wk total) wins the money for 3rd place and will be the 8th pick, the 7th pick will go to the loser of this game.

    The 9th pick goes to the New World Bowl loser.

    The 10th pick goes to the League Champion.If we have a tie and have co champions the the team that won their game in the season will get the 10th pick, if still tied the team with more points in the reg season is the tenth spot.

    The rest of the draft rounds will alternate even rounds 10-1, odd rounds 1-10, we will have as many rounds needed to fill the rosters.

    Time limit for the selection will be decided at the draft. Remember if you go over the time you will lose your pick in that round.


    Rookie Rule:


    As always a team may draft 1 NFL rookie to their team that is not counted against you when it comes time for your protection. You may not cut, trade,or place this player on Ir during the season, you can only get rid of him during the off season. Also YOU MUST decide on protection day if you are keeping your rookie for the next season.

    ****new as of 2015
    New Rookie Protection Rule--we will still draft rookies and protect them as always however going into the season(as discussed late last year when everyone was told about this ) if you are not happy with your current rookie you may pay $20 extra to change that rookie to another rookie that is on your final roster from the previous season..If this move is done in season Commish must be notified!!



    RESERVE LIST formally Injured Reserve:


    Ir is a privalge and costs money to use. Each team will only get to use Ir 4 times in a season if they so chose, the 1st two times will cost $10, the 3rdand 4th will cost $15.

    Heres how it works, if a player is injured or you need a spot on your roster but you dont want to lose that player you may put him on Ir.***new 2008*** Once there he MUST stay there for a minimum of 4 weeks you CANNOT USE THIS PLAYER FOR THOSE 4 WEEKS. Once the 4 weeks is up its decision time for you;

    you do not need to pick a player up and fill your roster unless u need a player for a game

    NEW AS OF 2016..Reserve Recall

    If for any reason a team would like to activate their reserve player sooner than the 4 wks it costs $10 to do so

    NEW AS OF 2017*** Actual Injured Reserve.. If a player is placed on IR/Recall by their NFL Team That player must stay there for 8wks b4 potentially recalling them..So for us we will follow the same rule.. If you use this designation the player must remain ther for 8wks. No option for paid Recall

  • THE NO HIDING PLAYERS RULE:

    The only way you can leave him on IR where he will have to remain for the rest of the season/playoffs as well is if this player is on IR in the NFL, This rule has come into effect do to many of you complaining about guys hiding players

  • or you can activate him in that case you must have a open roster spot for him,
  • or finally you can cut him from your team.

    If a team choses to use Ir money will be taken out of your reserves, if you owe money the commish MUST have money before the next game or team will be fined and that player will be suspended that week

    Season long ir use with preseason saftey net 3 options:

    Protection Rule:-

    Protections are due in Aug usually after each team has played 1 game,
    ***NEW FOR 2004***Each team may protect up to 2 Players each season not counting their rookies. As of 1998 you may not protect a player more than 3 times in a row, Each team can protect no more than 1 Team qb, 1rb,1wr or 1 tight ends . Tes and Wrs are not the same postion and you may keep one of each if you choose.

    Keep in mind even though they dont count as against you as 1 of your 2 protections if you keep a rookie he will count towards your 3 yr maximum for protecting a player. Also you must decide on protection day if your are keeping this player for the upcoming season.

    ^^** Players are allowed to be on a team no more than 4 seasons Yes its only 3 protections however if you trade for a player in offseason and he is protected that off season techinically you can get a 4th protection since he has yet to be on your team 4 seasons.

    Preseason Safety Net.

    I REALLY WOULD LOVE TO EXTEND PROTECTION DAY TO RIGHT BEFORE THE DRAFT BUT FOR PLANNING PURPOSES THAT CANT BE DONE.

    Heres how it works---If after protection day and before draft day one of your protections retires, gets cut, gets suspended or gets hurt, you may be able to go back to your original team from last yr and protect another player. The ways that this can happen are this,

    The No Refresh Option-


    A CLARIFICATION TO THE LIMIT ON PROTECTION YEARS RULE.- FROM NOW ON (2003season) ONCE YOUR MAX OF 4 YRS/ 3 TIMES PROTECTING IS UP ON A PLAYER NO TEAM MAY HAVE THAT PLAYER REAPPEAR ON YOUR TEAMS ROSTER FOR AT LEAST 1 NFL SEASON, you may not trade for or use a transaction to reacquire this player he must stay off for 1 season.

    THERE ARE NO ACCEPTIONS TO THIS RULE AND IF IT IS DISCOVERED THAT ANY TEAM THAT ATTEMPTS TO SLIP ONE IN AND GETS IT BY ME WILL FORFEIT ALL GAMES THAT PLAYER WAS IN THEIR STARTING LINEUP. SO IF I FORGET THAT YOU HAD A PLAYER AND YOU REACQUIRE HIM AT ANY POINT AND I FIND OUT LATER ALL GAMES WILL BE FORFEITED. THIS RULE IS BEING PUT INTO PLACE TO ELIMINATE GUYS HOARDING ONE GUY FOR THEIR ENTIRE CAREERS. OBVIOUSLY THE WAY AROUND THIS IS TO MAKE SURE THAT YOU NEVER GET TO THE 3 YR. PROTECTION MAX ON A PLAYER. AN EXAMPLE OF THIS WOULD BE IF YOU ONLY PROTECTED A GUY 2 TIMES AND YOU CUT HIM AND THAN REDRAFT HIM. THAN TECHNICALLY HIS CLOCK RESTARTS.



    Team Quarterback Rule:


    Each team will select a team qb and will receive points for all players that play qb for that team in 1 game, However the stats will not be combined, each player that plays will get a separte score and then the scores will be added together to get the final for that postion.example- Tyrod Taylor is 11 of 20 200yds, 1 50 yd td =19 points, he gets hurt and Cardelle Joness is 10 of 20 100yds 0 tds = 6 points than for that position you get 25pts not their combined stats/points which would be higher due to bonuses

    YOU CAN ONLY GET TD PTS FROM THE TM QBS POS FROM ONE PLAYER SO IF YOUR GUY THORWS IT TO ANOTHER QBS YOU CAN ONLY GET IT FROM ONE GUY. WE DO NOT PLAY INDIV QB TM MEANS YOU HAVE THE TM you also cant get the reception pt if it was thrown to the qb by the other qb

    Rosters:


    The following players are picked from any NFL team by each fantasy team:

    2 Team Qbs, 4 Rbs, 5Wrs, 2Tes, 2Ks,1 Rookie , this constitutes a full roster you do not need to have a full roster to play< ie u make an unbalanced trade and ur short a guy or u place a player on IR and dont want to replace him at this time

    If it is discovered at the during the draft that a team picked too many players at a given position, the last player picked at that position will be taken off that team. They will not be able to re pick a player for that round until the end of the draft.Teams who picked after the illegal pick will be given the option of taking that player to replace the player they picked. If they do so, than the player they picked will be offered to the next team and so on, and so on.

    If it is discovered after the draft that a team has too many players at 1 position and not enough at another, than the last players chosen at the overloaded positions will be removed and placed back in the player pool.The open spot at the other positions will remain open until a transaction is used to replace them.

    NEW AS 2017 Transactions:

    The new system is based on a Priority list. The seasons first order will be chosen on draft day.

    To explain this in the simplest terms basically teams will put in a request for a free agent thru the CBS web site on any of the given transaction days(tuesday,fridays,sat). At the end of the day(10pm deadline each day) I will go thru and process all claims in order of which team has the highest priority(#1 than 2 etc).

    If no teams put in a claims for the same player on that day, the team that put that claim in will receive that player and move to the bottom of the priority list. Every time you pick up a player your team will move to #10 on the list.

    Now if another team or teams put in claims that day for the same player that's when the Priority list will be used to determine which team gets that player, the team lowest(ie ranked #1) on the list will get the player and than move to the bottom of the list. All claims will be processed at the end of every day and will be done in order of the list not by the time you called in.

    for example:

    SAMPLE PRIORITY LIST based on a 5 team league:

    #1-MATT--------#2----FRANK------#3---JOE------#4-----BRE-----#5----LOU---

    Joe calls in at 9am for a rb-----frank at---10am for a qb------lou at----5pm for te-----bre at --530 for a k----and Matt at 930pm for wr..

    Now since none of them called for the same player the way these transactions would be processed according to the list, so even though Matt called in last on that day because he has top priority this day his claim is processed 1st and he would than move to #5 on the list for this example. Than Frank would be processed and he would move to 5 and Matt to 4. By the time the days transactions are all processed the list for the next day would be the same as it was to start this day.

    #1-MATT--------#2----FRANK------#3---JOE------#4-----BRE-----#5----LOU---

    Now lets say on this same day Frank and Bre each requested 2 moves this day. The way this is handled is all 1st claims will be processed as I stated above than, all the 2ND claims would be done, so in this example franks 2ND move would be processed and he would move to #5 and the new order of the list would than be

    #1-MATT-----------#2---JOE------#3-----BRE-----#4----LOU--- #-5----FRANK

    than I would process Fabris and the final list for the day would end looking like this:

    #1-MATT-----------#2---JOE------#3-----Lou-----#4----Frank--- #-5----Bre

    I know at first read this system may seem complicated but it really is very simple just expect that when you request a player and get that player you will move to the bottom of the list. If guys that were under you when the day started also get players they will than move below you on the list.

    With this system there is NEVER any conflict when it comes to getting a player.

    HOW TO MAKE A TRANSACTION:

    PRESEASON TRANSACTIONS~

    REGULAR SEASON TRANSACTIONS~~ Week nine is the final week for all Free transactions, The NfL Week nine begins the Tuesday after Week 8 Monday Night Game-~

    1. Picking a player, trading for a player are considered a transaction, cutting a player is not. If you cut a player from your roster he must clear waivers 1 week before any other team can claim him, also,the team that cuts that player may not reacquire that player in any matter for at least a 2 week period. example ang cuts a guy wed night wk 1 that player is not available to be added until wk 2 for all teams but ang who must wait till wk 3 if he wants to re add that player
    2. No team can do more than 3 moves a week.
    3. Transaction days will be tuesday Friday and Sat )
    4. Each team will receive 4 FREE transactions to be used during the regular season,
    5. Additional transactions are $10 FOR THE FIRST TWO, IF YOU USE MORE THAN TWO IN ANY GIVEN WEEK THE 3RD WILL COST YOU $15. SO IF YOU ARE OUT OF FREE MOVES AND DECIDE TO USE 2 EXTRA IN ANY WEEK YOUR TOTAL WILL BE $20, IF YOU DO 3 THAN YOUR TOTAL WILL BE $35
    6. If a team OWES MONEY YOU MUST DROP THE MONEY OFF TO THE COMMISH BEFORE THE 1ST GAME THAT WEEK IF YOU DONT YOUR TEAM WILL BE FINED $10 AND BE SUSPENDED THAT WEEK AND YOU WILL AUTOMATICLLY LOSE THAT PLAYER OR PLAYERS THAT YOU PICKED UP THAT COST YOU MONEY AND YOU WILL GO TO #10 ON THE PRIORITY LIST
    7. OUR 1ST LIST ORDER WILL BE DETERMINED AT THE DRAFT BY PICKING A CARD FROM A STACK OF 10.
    8. Each team can submit their requests each day but keep in mind you may not do more than 3 successful moves in any one week and that includes trades(however a trade that involves multiple players still only counts as one deal).
    9. Also when making requests for more than one player on any given day on the CBS site please do each move separately and the move that is time stamped 1st is the one i will process first.
    10. Each team must make a request thru the CBS web site or in a case of no computer access you may call moves in.
    11. Also very important ***NEW 2015*** its the teams responsibility to put lineup in you have all week to find a computer i can not and will not make changes unless its to add a qb cause a 3rd stringer got into a game.
    12. When making requests espec if you make 2 on one day for the same position keep in mind the player you wish to drop will be the one who is listed 1st.
    13. So if for example Bre calls in to make 2 moves move #1 is to pick up rb Joe smith and drop rb t Henry move #2 he wants rb john doe and wants to drop rb Alexander. If by some chance another team with better priority calls in that week for rb Joe smith they would get him because of their higher priority and than when bre gets his 2ND move the player dropped would be Henry not Alexander because he was the 1st listed to be dropped.

    ***NEW AS OF 2003 EVEN THOUGH WE WILL STILL HAVE A TRANSACTION DEADLINE, THAT DEADLINE IS FOR THE ALLOTTED FREE MOVES ONLY. AFTER THE DEADLINE HAS PASSED TEAMS WILL STILL BE ABLE TO ADD PLAYERS FOR THE ENTIRE REG SEASON AT AN ADDTIONAL COST OF $10 PER PLAYER, TEAMS ELIMINATED FROM PLAYOFFS MAY NOT!! ONLY TEAMS STILL ALIVE GET 1ST CRACK, NON PLAYOFF TEAMS PRIORITY SPOT ONLY COUNTS ON SATS

    SUNDAY MOVES.. If you want to add a guy on sunday commish must be notified b4 1230 or a half hr b4 1st game, it costs $20 to do this and you must use this player in that weeks game . also

    PLAYOFFS~

    Making Transactions:


    ,fri & Sat are transaction days you must use cbs site if you can, if you have a comp prob you must than call Fabri at 308-9895 during the hours of 8am-10pm, you must talk to ME if making a transaction not using web site.

    Trading:


    The trading deadline is Week 8 no trade will be accepted after Week 8. Our Week 8 begins after the Week 7 Monday night game ends. A trade MUST be called in by both owners for it to be valid and can be done any day from tues-sat
    **New As of 2009 each team only allowed 2 reg season trade***

    1. The only acceptable trades are:
    2. Player for Player
    3. Player for more than one Player No team will receive more than 3 for 1, so 3 for 1 are ok but no 4-1 etc.
    4. Commish will make the final judgement on if a deal is lopsided-The best way to ensure no deal is lopsided is to include the guy or guys you were going to cut in any deal you make.
      *AS FAR AS THE COMMISH VETOING ANY DEAL IT IS AS ALWAYS HIS JUDGEMENT IF A DEAL IS LOPSIDED, WHERE IT IS NOT HIS PLACE TO DETERMINE AN NFL PLAYERS WORTH SINCE WE DO HAVE SUPRISE GUYS EVERY NOW AND THAN IE. MIKE ANDERSON, KURT WARNER, IF HE DOES VETO A DEAL IT MORE THAN LIKELY WILL BE BECAUSE IT MAY LOOK AS IF TEAMS ARE TRYING TO STOCK PILE FOR THE PLAYOFFS BY TRADING WITH TEAMS THAT ARE MATHEMATICALLY ELIMINATED FROM THE PLAYOFFS*(WHICH IS NOT LEGAL SINCE YOU CAN NOT TRADE WITH ANY TEAMS IF THERE IS NO WAY FO YOU TO MAKE THE PLAYOFFS
      ** NEW AS OF 2001* IF A TRADE IS ALLOWED AND FOR SOME REASON LETS SAY IN THE WEEKS TO COME 1 OF THE OWNERS INVOLVED IN THAT DEAL DROPS OUT OF THE LEAGUE IF THAT HAPPENS WITHIN A 3 WEEK PERIOD I WILL DISALLOW THAT TRADE AND ALL PLAYERS INVOLVED WILL BE RETURNED TO THEIR ORIGNAL TEAMS & LINEUPS WILL BE ADJUSTED ACCORDINGLY.


    5. Player for transactions.
      Also all trades involving draft picks will be looked at by the commish to be sure they are valid,remember the teams getting the extra players must make sure their team is not over the number of players allowed or risk suspension,the commish will not remind you if you are over the limit.
    6. PLAYERS FOR DRAFT PICKS OFFSEASON ONLY

    Starting Lineups:


    1. Players to be activated:Each week every team must activate 8 players from your rosters. These players are the only ones that can score points for you that week.The following players must be activated each week:
      1 team qb, 2 rbs, 3 wrs, 1 te, 1k.

    2. Your Lineup: It is the responsibility of each team to make their own lineup activations on the web site. If you do not internet access FIND IT!! NO EXCEPTIONS THIS YEAR ALL OWNERS ARE RESPONSIBLE FOR THEIR OWN LINEUPS YOU HAVE ALL WEEK UP TO 5 MINS BEFORE THE START OF EACH GAME TO MAKE CHANGES , SO IF YOUR COMP BRAKES FIND ONE COMMISH WILL NOT MAKE CHANGES FOR YOU!!eXCEPT MAYBE FOR A DEATH IN THE FAMILY.

    3. Activation Deadline: A full team must be activated no later than 5 mins before the days 1st game. The web site will lock you out 5 mins before the days game starts!, If a team does not activate a full team in time the lineup from the previous week will be used.**new as of 2009 if a owner starts too many or not enough players at any one position they will have to use the previous wks starters for the positon in question>

    4. Week one activations: Teams will give the commish preliminary activations prior to leaving the draft site. These will count if you forget to call in by week 1.
      For teams calling in activations: If a team calls in too many players,they will receive the 1st names for the players they recited at the overloaded position. If a team emails and calls in activations the phone call will be the official lineups.

      If a team has players with the same last name and calls in and jsut says the last name, the commish will try to determine which player was meant by reviewing the open position based on the rest of the activations. If both players play the same postion the player called last week lineup will get the nod, if in a case of 2 rb named davis and they both played the week before for you than this new week u want to only play one of them please be specfic or receive 2 zeros that week.

      LEAGUE TIEBREAKER SYSTEMS:

      *NEW*NEW*NEW*
      AS of 2001 season Ties for Division Championship:

      1. Three or more teams:

      1. : Heads Up amongst tied teams
      2. : Division Record
      3. : Most pts in all division games
      4. : Most pts overall
      5. : coin toss younger calls it.

      Note: if one of the teams falls out(WINS) at any step and a tie remains among the others we revert to step one, Unless it has to than go to a 2 team tiebreaker.ex if tm 1, tm 3, and tm 5 are tied with reg season rec and still tied after step 1 but than after step 2 tm 1 wins, they than would win the div, than tm 3 and tm 4 go back to step 1 to decide their spots in the division

      1. Two teams:

      1. : HEADS to Head
      2. : Division Record
      3. : Most pts in all division games
      4. : Most pts overall
      5. : coin toss younger calls it.

      KEEP IN MIND THIS FORMULA IS FOR YOUR STANDING IN THE DIVISION ONLY

      TIEBREAKERS FOR PLAYOFF SPOTS.

      ** ONLY ONE TEAM ADVANCES TO THE PLAYOFFS IN ANY TIE BREAKING FORMULA. SO IF 4 ARE TIED FOR 2 SPOTS THAN WE DECIDE THE 1ST SPOT, 1ST THAN START PROCESS OVER FOR LAST SPOT.

      TO BREAK A TIE FOR WILDCARD TEAM:

      • 1. IF THE TIED TEAMS ARE FROM SAME DIV APPLY DIV TIEBREAKER(see above).
      • 2. IF NOT FROM THE SAME DIVS APPLY THESE STEPS:

      2 TEAMS TIED FOR PLAYOFF SPOT:

      • 1. HEADS UP REC-(SINCE WE ONLY PLAY 1 OUT OF DIV GAME THE ONLY WAY HEADS UP DOESNT DECIDE IT IS IF THEIR GAME WAS A TIE). 2)
      • 2. TOTAL PTS
      • 3. COIN TOSS YOUNGER TEAMS CALL IT

      3 OR MORE TEAMS:

      • 1. APPLY DIV TIEBREAKERSTO ELIMINATE ALL TEAMS IN SAME DIV BUT ONE ,SO THAT YOU WILL HAVE ONLY 2 TIED TEAMS REMAINING FROM EACH DIV. (DO THIS PRIOR TO STEP 2).
        example: lou,& andy are in same division,bre & matt are in another division and all 4 are all 6-6 fighting for last 2 spots
        . 1st we get it down to 1 from each div:
        lou was 2-0 vs andy in div games so he moves to step 1 of the process, bre & matt were 1-1 in heads up games, but matt had a 5-3 div rec, bre was 4-4 so matt moves on to step 1 of the process.
        Next lou vs matt for 1st wild card lou beat matt so he gets 1st spot and is the #5 seed.
      • 2. FOR THE LAST SPOT # 6 seed.:

        well matt,bre,andy all still tied, so we re start. andy moves to step 1 since he is in the other division and so does matt for same reasons as before(he wins ties with bre)
        . now matt vs andy for last spot and andy gets it cause he beat matt in thier heads up game.If they tied in their headsup game than they go to the next step of total pts and andy would get the spot due to more pts.

      PLAYOFF GAME ENDS IN A TIE:

      1. Your complete rosters points, your starters and your bench(however since some rookie postions are higher scoring what we will do in this case is not count the lowest score at that postion, so if your rookie is a rb and u have 5 total you only get the top 4,etc same for wr, te, k, qbs), if still tied GO TO #2
      2. reg season better record
      3. reg season most points
      4. head to head record
      5. coin toss younger team calls it.

      If two teams tie in the New World Bowl I feel that no team should be slighted by a stupid tie breaker formula so we will have Co Champions and the prize money winners and losers share will be split between them. As for the trophy 1 team gets it for half the offseason and the other the rest of it.

      MONEY BREAKDOWN


      Costs and Winnings:

      • Team entry fee:$110---Mass head to head fee--$40
      • League winnings are apoximately as followedUsually rounded up a nice round figure:
      • New World Bowl Champs--37% of money collected and trophy
      • Runners up---25%
      • Division Winners Best Record---20%
      • Other Division winner----15%
      • 3rd Runner up game winner---3%
      • Mass Head to Head----1st place $100, 2nd place $80, 3rd $50
      • Mass weekly winners---$10
      • Total money collected to be determined at a later date

      Point System

      Team Quarterback:

      • 1 point for every 25 yds thrown
      • 1 point for every 15 yards ran
      • 4 points for every td passed 1pt for 15-24 2 pts for 25+
      • -2 for every interception
      • -6 for every interception returned for a td.
      • -3 for every fumble


        COMPLETIONS----------------------BONUS YDS THROWN
        5-10=2pts26-45=10pts-----------------------300-399=3PTS
        11-25=5pts46+=15pts-----------------------400+=6pts


        Running Backs:

        • 1 pt every 25 yds thrown------------------------1 pt every reception
        • 6 pts every td scored---------------------------1 pt every 10yds combined refer to chart

        • Yards combined chart

          50-=5pts51+ 1 pt for every 10 yards combined

          Bonus for yards rushing

          100-149=5pts------------150-199=10pts----------200+=15pts


        Wide Receivers:

        • 1 pt every 25yds thrown--------------------6 pts every td scored
        • 1 pts for every reception


        Receiving yards bonus


        100-149=3pts-----150-200=7pts-----201+=13pts

        Bonus for combined yds

        • 60=5pts--
        • 61+ 1 pt every 15yds


        Tight ends:

        • 1 pt for every 25 yds thrown----------1 pts for every reception
        • 6pts every td scored

          Bonus yds combined

        • 30=5pts -----31- 1 pt every 15 yds
        • BONUS FOR RECEIVING YARDS IN A GAME
        • 100-149=5pts
        • 150-199=10pts
        • 199-=15pts


        Kickers:

        • fgs =3pts
        • fgs over 50yds=5pts
        • extra points =1pt
        >



        Special teams scoring if your player scores on a return=6pt,also 2pt goes to the player that scores the 2 pt conversion

        Also keep in mind if a player ever has stats that go off any of the charts unless the charts say a #+ they do keep going

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