From the moment the first meal is skipped, no healing is possible and for each day without food, the character requires an additional hour of rest above the normal 7 required for fully functional behavior. A character may survive for a number of days equal to his or her constitution or stamina score, assuming he can survive the emmaciation induced.
DAY | EFFECTS | DAMAGE/CHANCE OF INSANITY |
1 | nil | nil |
2 | -1 to hit | nil |
3 | -2 to hit | nil |
4 | -2 to hit/-1 to dmg | nil |
5 | -3 to hit/-1 to dmg | nil |
6 | -3 to hit/-2 to dmg | nil |
7 | -4 to hit/-3 to dmg | nil |
8 | -6 to hit/-4 to dmg | nil |
9 | -7 to hit/-5 to dmg | 1 |
10 | -8 to hit/-7 to dmg | 1 |
11 | -8 to hit/-8 to dmg | 2 |
12 | -8 to hit/-8 to dmg | 3 |
13 | -8 to hit/-8 to dmg | 5 |
14 | -8 to hit/-8 to dmg | 8 |
15 | -8 to hit/-8 to dmg | 13 |
16 | -8 to hit/-8 to dmg | 21 |
17 | -8 to hit/-8 to dmg | 34 |
18 | -8 to hit/-8 to dmg | 55 |
19 | -8 to hit/-8 to dmg | 89 |
20 | -8 to hit/-8 to dmg | 100 |
Brian A. Scriber.
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