Ember Level 2
SOUTH-Do NOT talk to guards yet!
WEST-flip Lever 1 and 4 on
EAST-talk to old lady, choose book of learning for Ember's Strike (4x300%). Don't say go on, just take the book! (if you choose to tell her to keep talking, she will give u the combination of Levers to pull, which i already gave u, so there's no need for that) For magic users, ask for the book, then say Go on...don't take the book! I believe that is how you get Ember's Immolation
Ember's Strike 4x300% attack
Ember's Stab 2x300% attack
Ember's Flaming Fist 1d12 -1sp spell
Ember's Immolation 10d200 -200sp spell
SOUTH-Do NOT talk to the naked woman u perv!! (she takes like 50,000 EXP from you, but you get money) ;P wait until it's between 2330 to 0000
EAST-kill monster. Wait until it's JUST past 0000 midnight
NORTH-talk to guards, ask to know what to do next and if you are STRONG, as in, you beat the Elite Guards at the front with EASE, then you can battle them. Priests may be able to beat them (beat the Grunt first!) but I suggest that wizards and psionics should give 10,000 gold
WEST-talk to prisoner, choose I will for gold, or the third option. Then get greedy and ask for the 50,000 gold! He will give you like 20,000! Get the key
WEST-kill monsters (ok here's the challenge...it's VERY difficult to pass these damn monsters. if u die u have to start Level2 all over again. Just pray hard that their spells fail. Real hard.)
WEST-Flip Lever On. Ignore the warning sign.
EAST-use keyhole (if u have not seen the prisoner i talked about in front, u wont get the keyhole. But it's ok. Doesn't affect anything that i can see)
WEST (back to the horse and woman)
NORTH (back to the 4 Levers. Do not touch them)
EAST-(back to the guards) Talk to guards. Choose the 2nd option to make them fight you. Kill them and East Exit will open. Get the rod.
EAST-read book of learning for backstab. It lowers your crit hit (in the arena, when you hit more then you possibly can, like hitting 12 with a 1d6 weapon, ..that's a crit hit. Some people have like 11(20), the 20 is crit hit. It lowers to 18)
SOUTH-talk to guards. Guards will jump out ready for combat. kill them all.
WEST-talk to guards, choose "what would you do?", then choose the first option and they will go away
after this the rest is easy but tedious.
follow the route after south and u will reach a lever. Flip it to On.
Go back ALL THE WAY until where u see the ROUND HOLE.
Go NORTH where the heat saps you.
GO EAST EAST EAST and u will see the shadowlance and mouthpiece.
TALK TO MOUTHPIECE. Get the guards to return to their stations.
GO ALL THE WAY BACK AGAIN towards the Lever you have just pulled. Ignore the first set of guards. At the 2nd set of guards (the chubby ones) talk to them and choose "reach over the press the button"
Go SOUTH and back to the place where u hit the Lever.
A new EXIT will appear and u may go DOWN, where u will see a plaque and notice about the incompletion of the level. That's the end of DoD at the moment!! :)
I gave Raditor credit, he made it, but he left out the tower switches. The first one he got right, but the SW tower is unknown, the NE is not known now, the SE may be right (the head says it's right) but DON'T GO BACK TO THE NW TOWER!!! Once you finish all 4 tower switches, you get a key to the NW tower. It's in the same place, with a door to the west. DON'T GO THERE unless you are 100% sure that you have all the switches right. It kills you bad (like 25,000 dmg to you!)!!