Resident Evil 3
Answer for computer in Sales Office
When you go in the Sales Office there is a computer on the desk you will
need a code for. To get the code use the remote on the table and watch the
ad on TV. The name of the product is the code. Here are the product names.
One of these will open the door: ADRAVIL, AQUACURE or SAFSPRIN.
Boutique Key
To acquire the Boutique Key, which unlocks the Boutique in Uptown (where
all the extra outfits are), finish the game in less than 7 hours using no
Defeating Final Nemesis
When confronting the final boss,(Nemesis' final transformation) make him
retreat into the corner from where he came from by your rocket launcher,
and grenades, then you have to get the cannon online by PUSHING IN the three
power sources, marked 1,2,3. When that is done, fire the cannon to dispose
of the debris, then it will auotmatically fire again, at Nemesis. You then
have the choice to finish him off yourself(this is an FMV!) or just running.
I recommend you finish him with the FMV, because this unlocks more secrets
in the end.
Design Chronos Gear
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear.
The Chronos gear is used to activate clock bells. Insert it into the bell
mechanism on the third floor of the Clock Tower.
Explosive Shotgun Shells
If you mix eight gunpowder B's,shotgun rounds, you will have enough experience
to create the explosive shotgun shells. Which is one of the best ammo's you
can get.
General Nemesis Tips
If you take on Nemesis the best strategy is to run by his right side. He
is a lefty so he will always try to grab or pummel you into submision with
his left hand. Once you're a little ways behind him (make sure it's not too
far otherwise he will run at you, then your in trouble) take a shot and run
by him again. Keep doing this until he falls over. He will get back up so
continue until you see the purple blood from his body. If your playing HARD
mode make sure you pick up the item.
Get the Grenade Launcher in the Policestation
If you go into the save room before you go to the police station and mix
the A and B gunpowder on the shelf to make C and then mix it with the gunpowder
A that you got at the warehouse and then combine it with your reloading tool
to make grenade flame rounds you will always get the grenade launcher in
the S.T.A.R.S. room.
Herb Combinations
Herb: Ability:
Blue= Cures poison status
Green= Restores some lost heath
Red= Does nothing by itself; must be mixed with green herb
Green+Green= Restores more heath than a single green herb
Green+Blue= Cures "poison" status and restores some heath
Green+Green+Green= Brings you to full heath
Green+Green+Blue= Cures "poison" status and brings you to full heath
Red+Green+Blue= Cures "poison" status and restores some heath
Infinite Money Trick
Use this method to get all the infinite-ammo weapons and infinite weapons
pack. In the mercinary mode go to the area with the dumpster and the hop
skotch paintings (the one right behind the bar.) Go up the steps and take
a right. You will then go north until you get to the fork. Go through the
door and you will be in the deadend alley that is boarded up by red and white
boards. This can be done with all 3 mecinaries. There are three dogs here.
First kill 2 dogs immediately. Then lure the remaining dog to where the boards
are stacked up. Climb up onto the boards. Go to the opposite end and watch
as the dog makes attempts to jump at you. Take a small step forward and press
R1 right before he jumps. Your character will jump backwards and get a dodge
bonus. Immediately after the character dodges, press R1 again to pick up
a combo for your dodge bonus. Repeat this process to rack up tons of money
and time. It takes time, but it is sure worth it.
Jill's Diary
Collect all thirty notes and books in the game to replace the first book
in your file with Jill's Diary. Jill's Diary reads as followed: "August 7th
Two weeks have passed since that day. My wounds have been healed, but I just
can't forget it. For most people, it's history now. But for me, whenever
I close my eyes, it all comes back clearly. Zombies eating people's flesh
and the screams of my teammates dying. No, the wounds in my heart are not
healed yet... August 13th Chris has been causing a lot of trouble recently.
What's with him? He seldom talks to the other police members and is constantly
irritated. The other day, he punched Elran of the Boy's Crime department
just for accidentally splashing Chris's face with coffee. I immediately stopped
Chris, but when he saw me he just gave me a wink and walked away. I wonder
what happened to him... August 15th Midnight. Chris, who has been on a leave
of absence for a "vacation," called me so I visited his apartment. As soon
as I walked into his room, he showed me a couple of pieces of paper. They
were part of a virus research report entitled as simply as "G". Then Chris
told me that, "The nightmare still continues." He went on to say that, "It's
not over yet." Ever since that day, he has been fighting all by himself without
rest, without even telling me... August 24th Chris left the town today to
go to Europe. Barry told me that he would send his family to Canada and then
he would follow Chris. I decided to remain in Raccoon City for a while because
I know that the research facility in this city will be very important to
this entire case. In a month or so, I'll be joining with them somewhere in
Europe. That's when my real battle begins..."
Max grenade launcher ammo glitch
With this code you can put more than 6 rounds into your grenade launcher
at once. If you have 6 fire rounds in your grenade launcher, and you have
138 regular rounds in your item box, combine the ammo onto the grenade launcher
with the fire ammo in it (it works with any ammo as long as the two are
different) and the 6 fire ammo should be in your item box and the 138 in
your gun! No reloading.
Mercinaries : Time Bonuses
In the mercinaries game, you beat the monsters to get extra time. The BIG
monsters give BIG time, as follows.Nemesis (standard) - KO 10 seconds Nemesis
(standard) - Kill 20 seconds Nemesis (mutated) - Kill 120 seconds (2 mins!)
The only place where I have found the mutant nemesis, is in the car park
area outside the garage. It takes 5 rocket launcher shell as a minimum!!!
On the area where there are alot of Zombies (the y-shaped alley) shoot the
1st zombie cop as you come through the door, then, peg it down the alley
to lure the zombies to you. when they are quite close, press R2 (make sure
you are 2 screens from the RED BARREL) and shoot. You can get a maximum of
a 90 second bonus. COOL! To get a better grade, and some extra ammo, rescue
the people who are trapped in the mercinaries game. Try looking in the garage,
the press office, the sub station, the medical store place (with the safsprin
door!) and some other key places in the game.
Mixing Gun Powder
(Note: Additional mixing instructions are found within the game file on
mixing.)
66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B * Concocting large amounts of Handgun ammo
wastes time, which affects your final grade.
Solve Clock Goddess Puzzle
(NOTE: there are about 3 ways to do this because it changes from time to
time. This is only one method and it many not work all the time) The object
of the Clock Goddess Puzzle is to get the center clock in the Clock Tower
to read twelve oclock. Collect the Amber, Crystal and Obsidian gems
from the statues and go to the three clocks on the opposite wall. Facing
the clocks, place the Amber gem into the Past clock, the Obsidian into the
Present clock, and the Crystal into the Future clock. If done correctly,
the Present clock will open, revealing a Gold Gear, a Mercenarys Pocketbook
(next to the bodies in the corner) and M.T. rounds (in the alcove).