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2000 Pt. Hittite Army Fall In 1999 & Cold Wars 2000


Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Great King 1 4 5 5 4 4 3 6 3 10 4/3 227.0
Thrusting Spear; Composite Bow; Light Armor; Shield; Chariot; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army
  Hittite 3-Crew Chariot 1 7 4 4 4 4 1 4 3 8 3 [52]
Thrusting Spear; Javelins; Light Armor; Shield; Light Chariot; Chariot; Fear; Includes 2 crewmen and driver
Army Standard Bearer 1 4 4 4 4 3 2 5 2 8 4/3 127.0
Light Armor; Shield; Chariot; Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests
  Hittite 3-Crew Chariot 1 7 4 4 4 4 1 4 3 8 3 [52]
Thrusting Spear; Javelins; Light Armor; Shield; Light Chariot; Chariot; Fear; Includes 2 crewmen and driver
Hittite 3-Crew Chariot 7 7 4 4 4 4 1 4 3 8 3 379.0
Leader; Standard; Musician; Thrusting Spear; Javelins; Light Armor; Shield; Light Chariot; Chariot; Fear; Includes 2 crewmen and driver
Maryannu Chariotry 5 8 4 4 3 4 1 4 2 7 3 205.0
Does not suffer -1 to-hit for moving while shooting; Leader; Standard; Musician; Thrusting Spear; Composite Bow; Light Armor; Shield; Light Chariot; Chariot; Fear; Includes 1 crewman and driver
Hurrian, Syrian Chariot Runners 10 5 3 3 3 3 1 3 1 6 X/6 65.0
Runners in skirmish formation may move between chariots; they may use this ability to charge a unit engaged by chariots; chariots may charge thru runners(see Chariot Wars); Leader; Javelin; Shield; Light Troops; Skirmish
Hittite Guards 20 4 4 3 3 3 1 4 1 7 6 255.0
Leader; Standard; Musician; Shield & thrusting spear
Spearmen 20 4 3 3 3 3 1 3 1 6 X/6 135.0
Leader; Standard; Musician; Thrusting Spear; Shield
Spearmen 20 4 3 3 3 3 1 3 1 6 X/6 135.0
Leader; Standard; Musician; Thrusting Spear; Shield
Archers 10 4 2 3 3 3 1 2 1 6 X 60.0
Composite Bow; Light Troops; Skirmish
Lukka Mercenaries 34 5 4 3 3 3 1 3 1 6 6/5 355.0
Leader; Standard; Musician; Javelin; Light Armor; Shield; Warband (1&2)
Shosu Scouts 10 5 3 3 3 3 1 3 1 6 X 55.0
Leader; Javelin; Skirmish
Option Footnotes:
 
  Leader Unit gains +1A  
  Musician If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1  
  Standard Units gain +1 Combat Result in HTH  
  Thrusting Spear Infantry may fight in 2 ranks if no movement; Cavalry gain +1S on charge  
  Composite Bow Range 24" @ S3  
  Javelin Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting  
  Light Chariot Each chariot destroyed gives opponent +1 Combat Result; May March at double speed; Enemy missile fire is at -1 if chariot moved in last turn; Pursue 3D6"; Flee 2D6" when broken and 3D6" thereafter; May counter-charge normally  
  Chariot Unit causes Fear in enemy infantry  
  Warband (1&2) (1) Add rank bonus to all Ld tests; (2) On a 1, will surge towards nearest enemy  
  Light Troops May Skirmish; Maximum rank bonus of +2 in rank formation  
  Skirmish No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+  
Total Army Cost: 1998.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Characters (0% - 25%) N/A 354.0 146.0 17%
Chariotry (25% - 100%) N/A 649.0 1351.0 32%
Infantry (25% - 100%) N/A 585.0 1415.0 29%
Allies (0% - 50%) N/A 410.0 590.0 20%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.