 |
 | Falcon Almonaster |
21:17:10 UTC 07/10/2000
|
| No open games were found |
 |
 | Regensburg v2.8.5 |
21:16:10 UTC 07/10/2000
|
|
Kaws Super Series series
|
Updates every 24 hours, no weekend updates, 20 players, between 25 and 30 systems per player, 4.000000 tech, anyone can join.
|
|
|
Game 102
|
10 of 20 players
|
0 updates
|
|
First update in 24 hrs.
|
 |
 | Lugdunum v3.2.4 |
21:16:00 UTC 07/10/2000
|
|
Galactic Powers series
|
Colossal Daily Tech; Can you extend your empire across the Galaxy? A clone of the ever-popular GP from Stargate.
Updates every 24 hours, always available, no weekend updates, 16 players with 20 systems per player, average Min/Fuel/Ag resources 60/60/60, 5.0 max Ag ratio, 4.0 tech advance, Truce/Trade and 1 alliance allowed, Random layout, Between 3 and 9999 wins can join.
|
|
|
Game 107
|
5 of 16 players
|
0 updates
|
|
First update in 60 hrs.
|
|
Saint Stephen series
|
Morphers are pre-developed and cheap; Carriers and Builders are available but expensive to use. Jumpgates are out.
Updates every 24 hours, always available, no weekend updates, 12 players with between 5 and 6 systems per player, average Min/Fuel/Ag resources 27-30/27-30/27-30, 100.0 max Ag ratio, 2.5 tech advance, Truce/Trade and 2 alliances allowed, Random layout, 4 or more wins can join.
|
|
|
Game 3
|
3 of 12 players
|
0 updates
|
|
First update in 36 hrs.
|
|
Shifting Sands series
|
Daily Grudge: It's Your Galaxy, make of it what you will... (map altering techs are pre-developed)
Bridier Ranking Series.
Updates every 24 hours, always available, no weekend updates, 2 players with 11 systems per player, average Min/Fuel/Ag resources 35/35/10, 175.0 max Ag ratio, 1.5 tech advance, Truce, trade or alliances not allowed, Random layout, Between 6 and 9999 wins can join.
|
|
|
Game 379
|
1 of 2 players
|
0 updates
|
|
First update when another player has joined.
|
|
Peaceful Chaos series
|
Chaotic Daily Tech; Let's all live in harmony and sisterhood. The pre-developed and unrestricted techs are all the peaceful ones. All the aggressive techs are restricted. This should make for a peaceful game, right? Yeah, right :)
Updates every 24 hours, always available, no weekend updates, 16 players with 8 systems per player, average Min/Fuel/Ag resources 50/50/50, 100.0 max Ag ratio, 4.0 tech advance, Truce/Trade and 2 alliances allowed, Random layout, Between 6 and 9999 wins can join.
|
|
|
Game 34
|
2 of 16 players
|
0 updates
|
|
First update in 72 hrs.
|
|
Mad Scientist series
|
Daily: Better Galactic Domination by Applied Research (A population of 100 is required at a colony to be able to build there. Management of restricted techs is crucial in this game)
Updates every 24 hours, always available, no weekend updates, 8 players with 10 systems per player, average Min/Fuel/Ag resources 70/70/50, 1.5 max Ag ratio, 1.75 tech advance, Truce/Trade and 1 alliance allowed, Random layout, Between 5 and 9999 wins can join.
|
|
|
Game 28
|
7 of 8 players
|
3 updates
|
|
Update in 23 hrs, 59 min, 59 sec.
|
|
The Zeppelin Race series
|
Daily Mirror Grudge; Plenty of death, plenty of heat, but no dead heats.
Bridier Ranking Series.
Updates every 24 hours, always available, no weekend updates, 2 players with 10 systems per player, average Min/Fuel/Ag resources 32/32/32, 100.0 max Ag ratio, 1.75 tech advance, Truce, trade or alliances not allowed, Mirrored layout, Between 1 and 9999 wins can join.
|
|
|
Game 699
|
1 of 2 players
|
0 updates
|
|
First update when another player has joined.
|
|
Long Ship Dragons series
|
Designer Narcotics for the discerning Horned Marauder
Updates every 24 hours, always available, no weekend updates, 16 players with 8 systems per player, average Min/Fuel/Ag resources 33/33/33, 200.0 max Ag ratio, 2.0 tech advance, Truce/Trade and 2 alliances allowed, Random layout, 4 or more wins can join.
|
|
|
Game 3
|
2 of 16 players
|
1 updates
|
|
Update in 23 hrs, 59 min, 59 sec.
|
 |
 | Chamber Conflict 0.1.5P0.6 |
21:17:00 UTC 07/10/2000
|
| No open games were found |
 |
 | Cybernex v2.9.2 |
21:16:20 UTC 07/10/2000
|
|
Dark Nebula series
|
Updates every 24 hours for the first 24 hours then every 24 hours, active from 0 until 23 hours, 10 players, 15 systems per player, 0 minimum starting ag 5.000000 max ag ratio 3.500000 tech, between 5 and 999 wins can join.
|
|
|
Game 92
|
1 of 10 players
|
0 updates
|
|
First update in 24 hrs.
|
 |
 | Stargate v3.01.11a |
21:16:50 UTC 07/10/2000
|
|
Chaotic Tech Daily series
|
Hi-Tech ships can mean chaos for your enemies.
Updates every 24 hours, always available, no weekend updates, 16 players with 8 systems per player, average min/fuel/ag resources 50/50/50, 1.5 max ag ratio, 4.0 tech advance, truce/trade and 2 alliances allowed, random layout, 4 or more wins can join.
|
|
|
Game 138
|
3 of 16 players
|
0 updates
|
|
First update in 24 hrs.
|
 |
 | PressEnter v2.8.6 |
21:16:40 UTC 07/10/2000
|
|
Old Faithful series
|
Updates every 1 hours, 5 players, between 4 and 8 systems per player, 1.800000 tech, between 30 and 38 average system resources, anyone can join.
|
|
|
Game 426
|
1 of 5 players
|
0 updates
|
|
First update in 1 hrs.
|
 |
 | Lysator MkII |
21:16:30 UTC 07/10/2000
|
|
Twice Blood series
| Updates every 12 hrs, no weekend updates, up to 12 players, 4 systems per player, 1.5 tech increase, start level is 1.0, 120 resources per planet on average, 1 or more wins can join. Truce, trade or alliance not allowed. |
|
Game 98 |
7 players have joined so far. | |
Update 3 in 12 hrs (tomorrow, 11:16). |
|
Daily series
| Updates every 24 hrs, no weekend updates, 2 or more players, 8 systems per player, 1.5 tech increase, start level is 1.0, 120 resources per planet on average, 3 or more wins can join. |
|
Game 113 |
6 players have joined so far. | |
First update in 24 hrs. |