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Lugdunum Stellar Crisis Services

Lugdunum Server - Game List Revisions, 27/2/2000
Andy Graves

  • 10/1/2002 - Updated to include Cerberus, La Cenerentola, Team Weekly Grudge, Long Ship Dragons, Saint Stephen and Max Time.

Motivation

The Game List at the Lugdunum Server has evolved considerably over the last year or more, mainly due to requests and innovative game design suggestions from many players, to the point where there are now about 40 series defined in the full list. However, for most of that time, none of the series has required empires to have more than three wins to enter them.

The reason for these low limits was that a year ago, the database was immature, and only a few tens of empires had more than two wins to their name, so even a game which required only three wins could be very hard to fill. I often saw games of Peaceful Chaos, for instance, close with two or three empires instead of the expected 16, which rather spoils the design.

The situation is very different now. The database now has about 3200 players who have wins or have accessed games in the last three months, and of those:

  • 369 have at least 6 wins
  • 437 have at least 5 wins
  • 532 have at least 4 wins
  • 639 have at least 3 wins
  • 870 have at least 2 wins
  • 1565 have at least 1 win

In these conditions, I feel it's appropriate to raise the limits on some games, for two reasons:

  • So that new players will be introduced to the more esoteric features of the advanced games gradually
  • So that seasoned players can be guaranteed at least reasonably experienced opposition

Implementation

I don't want to go overboard with this. If, for instance, I were to make some series only available to those with ten wins or more, I would be limiting the possible entrants to less than 200 players, which would probably result in many such games failing to fill up again, as in the past. So the highest minimum limit I have placed is 6 wins.

The following table shows all the public series defined, in order of when they enter the Game List of an empire as it acquires wins:

NameDescriptionWinsNotes
No win
Simple StarterBeginner's 6-player Stripped-down Blitz with Alliances0-6A stripped-down version of SC to get the feel of the most basic features and strategies, the only available techs are Science, Colony and Attack.
Winless WonderBeginner's Mini Blitz Grudge (2-player)0-6This series is losing the visible build feature. See the note on build visibility below.
Devil's AdvocateBeginner's 6-player Blitz with Alliances0-10I'm altering this series to take on some of the features of Raw Recruits, which is ending, as we don't need three 6-player beginner blitzes. So changes from the previous incarnation are: 5-minute updates (was 4), average resources 35 (was 40) and Max Ag Ratio 100 (was 5).
Feste's BootstrapBeginner's Daily Grudge0-8Both the 25 Max Ag Ratio and the uneven resource allocation were anomalous for a beginner game, so I am evening the resources to 32/32/32, and setting the Max Ag Ratio back to the default.
1 win
Baptism by Fire6-player Blitz with Alliances1-10This series is intended as an introduction to some of the new ship types that were introduced with the v3.0 code, and to the concepts of Restricted Techs and Trade-Ins.
Campo di MiracoliDaily Grudge1- 
The Zeppelin RaceDaily Mirror Grudge1- 
Blood'n'Gutz5-player Blood Blitz1-This series is losing the visible build feature. See the note on build visibility below.
American Beauty6-player Daily with Alliances1-12A new series to introduce larger daily games, less restrictive than the similar but more advanced Kobiyashi Maru.
2 wins
Walls of JerichoMini Blitz Grudge2- 
Clanner's ParadiseBlitz Grudge2-Retains the visible build feature.
Original Blitz6-player Blitz with Alliances2- 
Harvester's Haven6-player Blitz with Alliances2-Very high resources, and high tech.
Blue Moon6-player Blitz with Alliances2-High resources and high tech, this is the ideal game for technological experimentation, as all sixteen technologies are predeveloped. The catch is that you are only allowed ten ships at a time!
Reckless Abandon10-player Daily with Alliances2-High tech, features the v3.0 new ship types.
CerberusMini Blitz Grudge2- 
KrakatoaBlitz Grudge2- 
Chameleon Blitz8-player Blitz with Alliances2-Morphers are pre-developed and cheap to build and run in this series.
3 wins
Galactic Powers16-player Daily with Alliances3-High tech, high resource, huge map, features the v3.0 new ship types.
Supreme GrudgeBlitz Grudge3-High Tech. Retains the visible build feature.
Team Lazy Grudge4-player Daily with Alliances3-The classic 2-on-2 game, usually played between pre-arranged alliances.
Team Weekly Grudge4-player Weekly with Alliances3-As above, with longer updates.
IpanemaDaily Grudge3-Retains the visible build feature.
La CenerentolaDaily Mirror Grudge3-
Lightning StrikeBlitz Mirror Grudge3-Features the v3.0 new ship types, but in a relatively small game with quite low Tech advance, there was little chance for them to play a significant part. Therefore the Tech advance has been increased to 2.25.
Bury the Hatchett6-player Cutthroat Blitz3-No alliances allowed. This series is losing the visible build feature. See the note on build visibility below.
Elm Street7-player Daily Blood3-High tech, features the v3.0 new ship types.
Tay BridgeBlitz Mirror Grudge3- 
Cornucopia9-player Daily with Alliances3-Very high resources
4 wins
Road RageDaily Mirror Grudge4- 
The Cuckoo's Nest8-player Daily with Alliances4-This game permits building at any colony, ie. Minimum Pop to Build = 0.
Dogsstar5-player Daily Blood4- 
Sahara6-player Daily with Alliances4-Very Low Tech advance, High Min and Fuel, Low Ag. Features the v3.0 new ship types
Classic Daily12-player Daily with Alliances4-Retains the visible build feature.
Amanda's RevengeDaily Grudge4-Large-scale grudge.
Spit RoastBlitz Grudge4-High Tech.
SnowballDaily Grudge4-High tech, features the v3.0 new ship types.
Universal Domination16-player Daily Cutthroat4-High tech, high resource, huge map, features the v3.0 new ship types.
Long Ship Dragons16-player Daily with Alliances.4-No twists, this is a classic large-scale v2.9 game.
Saint Stephen12-player Daily with Alliances.4-Similar to Chameleon Blitz in that Morphers are pre-developed and cheap, this Daily version also has Carriers and Builders available.
5 wins
Kobiyashi Maru6-player Daily with Alliance5-Restricted to one ally each - intended to be played as three teams of two.
Ralof's RumbleDaily Multihome Mirror Grudge5- 
Cry Havoc!Daily Grudge5- 
Mad Scientist8-player Daily with Alliance5-High resources, Restricted techs, requires 100 pop at a planet to build. Features the v3.0 new ship types.
Cuckoo Desert Blitz5-player Blood Blitz5-Low tech, High min, Low Ag. Minimum Pop to Build = 0. Features the v3.0 new ship types.
Max TimeWeekly Grudge5-Similar to Cry Havoc! for those who prefer a less stringent time commitment.
6 wins
Last Man Standing8-player Daily Cutthroat6-No alliances allowed.
NemesisMultihome Mirror Blitz Grudge6- 
Peaceful Chaos16-player Daily with Alliances6-High resource, high tech. Features the v3.0 new ship types.
Mad Scientist II8-player Daily Cutthroat6-The 'No Alliances' version of Mad Scientist. Features the v3.0 new ship types.
Tug-O-WarDaily Mirror Grudge6-A large-scale, high-tech game featuring the v3.0 new ship types, with an unusual set of pre-developed and restricted technologies, and only one restricted tech allowed at a time.
Shifting SandsDaily Grudge6-This game has so many unusual features that any attempt to summarise them will leave out something crucial. You'll have to read the Detailed Game List :)
Smarmy Purgatory13-player Daily Cutthroat6-See above - another outlandish design from Eric. Do *not* attempt this without deliberating long and hard over the implications...

Note on Build Visibility

When you order a ship to be built at a planet that has been explored by another player, whether that player can see the ship being built on the Map or Systems screen immediately, or is prevented from seeing it until after the next update, is determined by a series-based configuration option called Build Visibility. Invisible builds (Build Visibilty = "No") were introduced into the game in version 2.9, and so traditionally, games marked on the Game List with the v2.8 logo have had visible builds, whereas those marked with v2.9 or v3.0 logos have had invisible builds.

A year ago, most public SC servers were running v2.8 code which didn't support the invisible build feature. Therefore, it seemed appropriate that at least some of the games available to newcomers to the Lugdunum server should be as similar as possible to games they might have played on other more popular servers, so two of the Beginner series, Raw Recruits and Winless Wonder, had visible builds.

Things are very different now. The advantages to the fairness and speed of games in having your build orders hidden from other players until after the update has taken place seem to have been widely accepted, and the majority of public servers available now support the feature. I feel it's now safe to regard invisible builds as the default, while accepting that there are still quite a lot of players, especially those who have been playing a long while, who like the opportunities for bluff which visible builds present. Therefore I will maintain several series which feature visible builds - Classic Daily, Ipanema, Clanner's Paradise and Supreme Grudge at least - but these are not Beginner games. Raw Recruits, the 6-player Beginner Blitz which featured visible builds, is being subsumed by the invisible-build equivalent, Devil's Advocate, which takes on some of RR's other features, while Winless Wonder, Blood'n'Gutz and Bury the Hatchett are being upgraded to invisible builds.