| Rank | Description | Requirements |
| Heavenly Knight | The highest obtainable rank of KoJ, also the rank of the apointed leader of KoJ. This is the point at which the sword skills have been mastered, and has awakened all of his holy power. | This rank is given by the Current Heavenly Knight if he/she decides to step down. |
| Arc Knight | The Arc Knights are chosen body guards of the leader of KoJ, they are also the first line of defense in a guild war, or any other guild action that requires combat. They also have a majority of authority over other members. | This rank can be given to any member reguardless of points, but they must show extreme loyalty and must be at least level 35+ and have 3 dots. |
| Paladin | The paladin is the the final rank for members (next to special ranks) This is the point at which the knight has sword skills unmatched, and holy abilities have reached near peak point. | This is a very high rank, and a very honorable one, only the most dedicated members can obtain it, it requires that th member is lev 35+ and has at least 10000 points, plus 3 dots. |
| Holy Knight | The holy knight has almost reached his full potential with his holy magic, and at this point has superb sword skills. At this point, studying holy magic is just about what is left before becoming a full fledged paladin. | Because this is nearing the final ranks of KoJ, it will take lev 30+ and at least 7000 points and at least 2 dots. |
| Holy Swordsman | At this point the member has put his magic books away temporarily to fine tune his sword skills, still possesing holy magic, but more intent on mastering his/her sword skills. | It will take at least lev 25+ and 5000 points, and at least 1 dot. |
| Saintly Knight | Having studied long in the ways of holy magic, finaly able to use it in the form of energy is the Saintly Knight. | Must have at least a level of 25 and 3750 points |
| Temple Knight | Moving out of the shrine, into the actual temple to learn how to manipulate holy energy. Swords are not really involved in this rank. | 2500 points and a level above 20 are required. |
| Shrine Knight | At this point sword play is set aside, and the knight moves to the shrine, to begin the basics of holy magic. Though it is hard, and long, it is nessacary to become a paladin. | 1500 points are needed, and a level of at least 20. |
| Knight | The member has now memorized the codes of chivalry, and has sufficient sword skills to advance to the next step of training towards a paladin. | 750 points and a level of 15 or above are required. |
| Swordsman | At this point chivalry has been memorized, and followed, and now intense sword training commences so that further training can be possible. | 500 points and a level of 10 or higher are needed. |
| Squire | This is the point at which chivalry has been studied much, and sword skills have become sufficient enough to train on. | Only 250 points and at least level 5 are required. |
| Page | This is the starting rank for KoJ members, at this point sword training begins, as well as memorization of the codes of chivalry. | Only the guild requirements to join. |