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quistis SeeD test

In FF8 walks only in some degree and gold is included. The amount of money to enter at the time depends on "SeeD Level" but if doing ordinarily, simply, it doesn't rise.Therefore, one "SeeD Level" rises when doing "TEST" which is in " Tutorial " of the menu screen and there are all seeing thing question right answers.
 
Level : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

 

Lv.1

1. Y The draw is command which takes out a sorcery from the enemy.
2. N G.F. means GARDEN FIGHTER.
3. Y There are eight kinds of attributes in all.
4. Y The bigger damage can be given when the bigger the value of the power is, attack a physics.
5. Y HPJ is one of Junction ability.
6. N G.F. however, because it goes randomly, learning, ability doesn't find that it learns what next.
7. N The sorcery consumes and uses MP.
8. Y It may put the name to like to G.F..
9. N Characters can be equipped with the protection.
10. N As for G.F., the level rises in the AP.

 

Lv.2

1. N It is made to recover the HP which is G.F. if using potion.
2. N To acquire a sorcery, it has no choice but to make it the inside of battle in the draw.
3. Y The arms of Selphie are Nun-chaku.
4. N The remodeling of arms pays a price only and can get it by doing.
5. Y As for the one to have given the enemy the last blow, only the part can get a lot of experience values.
6. Y G.F., too, has the level and it can do the attack that the one with the higher level is more powerful.
7. Y "!" shows command ability.
8. N Character, party ability become able to be set with a maximum of 5 garnishes at one by adjusting them.
9. Y It isn't possible to use command ability when not setting it in character.
10. N The AP means ACTION POINT.

 

Lv.3

1. Y The physical strength increases if junctioning a sorcery to the physical strength.
2. N The arms of Squall are gantlets.
3. Y The sorcery where there was a draw can be stocked.
4. Y Because it receives damage every time it starts an act in the poison condition, it is No damage if doing attentively without acting
5. Y It returns to the origin when receiving a physics attack even if it is confused.
6. N The special skill of the squall is continuation struggling.
7. Y To junction a sorcery, junktion ability is necessary.
8. Y "J" shows junction ability.
9. N The attribute has eight kinds of the flame, chills, the thunderbolts, the places, the poisons, the winds, the maniacs, holy.
10. N The number of the sorcery which can do a draw from the monster has the upper limit.

 

Lv.4

1. N The gun blade can use only Squall.
2. Y It can be given off an attack sorcery to the supporter, too.
3. Y There is ability which creates a sorcery from the item.
4. Y Making physical damage decrease as much as the bigness by the physical strength.
5. N The blue sorcery of the special skill can learn if it receives the skill.
6. N The sorcery which cancels a poison is despel.
7. Y The battle of the status in the changed condition becomes impossible and a status change, too, is canceled after that when doing the cancellation for which it is impossible to battle.
8. Y The monster which is called Alcheodinos is necessary for the training facilities of Balamh Garden.
9. N When the gun blade of Squall pushes L2 timing well, the damage increases.
10. N The number of the sorcery which it is possible to stock beforehand is to 255 per sorcery

 

Lv.5

1. N "C" shows party ability
2. N A draw is made from the supporter, too.
3. N It is always possible to do saving anywhere.
4. Y G.F. However, when learning some ability, ability which wasn't displayed to it sometimes appears.
5. Y There is not a meaning when not setting character ability beforehand.
6. N The earliness becomes that it is easy the higher this is at the value which showed the act speed of the person, the more a special skill is actuated
7. N Ability is the one to learn in character's saving up an experience value.
8. Y At the time of the zombie condition, it becomes weak to the attribute of holy.
9. Y The physics attack is to hit object such as the sword and the gun against the object and is the attack which gives damage.
10. Y Wendigo can be plundered of the iron pipe.

 

Lv.6

1. Y The arms of Zell are a glove
2. N G.F. even if it becomes a silence condition, can be summoned.
3. Y Ifrit can learn ability of the flame sorcery refinement.
4. Y G.F. which is junctionning to one character however, even if it has the same junction, the effect doesn't change.
5. N All status change is canceled if battle ends.
6. N Battle command which it is possible to use even if it isn't junctionning G.F. is " a draw " and " fighting "
7. Y The gun blade of the Squall doesn't have to push R1 when auto mode.
8. Y The magic is one of the elements which decide the size of the effect of the sorcery when using a sorcery.
9. N When junctionning a sorcery in " strongest ", there are only two patterns of the attack power thinking much and the defense power thinking much.
10. Y Gladd attacks status in the dormancy.

 

Lv.7

1. Y The bigger this is, the more the avoidance takes on the physics attack at the value which showed in which degree it could avoid a physics attack becomes difficult.
2. Y The companion HP increases when attacking the enemy who absorbs flame by the fire.
3. Y The kind of Finishblow which it is possible to use a squall for is related to the kind of the gun blade to have.
4. Y If using flame sorcery refinement, five fires can be refined with one fragment of maniac stone.
5. Y There is a rare card that there is only one sheet in the world in the card.
6. Y Buel sometimes uses a fire.
7. N Only when using confe, in the relation, at some value, the success percentage of confe rises with the mind to the extent that this value is big.
8. Y Howlizard drops a screw well.
9. Y The enemy raises a level by the level of the supporter.
10. N It finishes without meeting an enemy if walking without running when moving the world mapping.

Lv.8

1. N The Galbodian soldier doesn't use a sorcery.
2. Y The arms become powerful at having a junk person reorganize.
3. N "P" shows character ability.
4. N It is offset when slow hangs at the time of the haste condition and it becomes a condition generally.
5. Y In the world mapping, it is easy for the inside on the forest to encount more than the flat.
6. Y When the attribute defense percentage exceeds 100 %, the damage of the attribute becomes able to be absorbed.
7. N As for the garden, only Balamh exists.
8. N There is not bomb in the cave of the flame.
9. Y It depends on G.F., learned abilities are different.
10. N The junk person is the shop which is selling arms.

Lv.9

1. N It is possible to "give off" G.F. which was drawn from the enemy without stocking, too.
2. Y "M" shows menu ability.
3. N The sorcery which comes out with the special skill slot of Selphie is the sorcery which she has.
4. N G.F. by which the affinity is too low and it doesn't use too much sometimes gets away from, the companion.
5. N Party ability can be used even if it doesn't set it in character.
6. N G.F. with battle impossible condition, when giving off beforehand for too much long time, it has disappeared and it becomes not restored.
7. N Five "tekko" bullets can be refined with one pointed nail.
8. N If laying the companion who made extraordinary in the status when changing, a malfunction is canceled.
9. Y It changes an attack pattern when the level goes up the enemy.
10. Y It receives the damage of the poison every time it acts when becoming a poison condition.

Lv.10

1. Y To make a confusion condition, it should hang sorcery "confuse".
2. N The recovery quantity of potion is 100.
3. N The weapons of Quistis are a sorcery sword.
4. N ATB means ABILITY TONE BLACK.
5. N At the time of the zombie condition, it becomes weak to the attribute of the flame.
6. N When using implement refinement by Menu ability, one tent can be refined with one piece of the healing water.
7. N An experience value is equally to member all the members who participated in the battle assigned.
8. N Blain is the sorcery to make sucking up brain and impossible to attack.
9. Y To recover from "become stone" is possible with the Esna or gold needle.
10. N When becoming a dormancy condition, it doesn't wake up whatever it does.

Lv.11

1. Y G.F. recovers a HP when it is walking.
2. Y It can't draw the sorcery at the draw point when not setting a "draw" command.
3. N If "Finish blow" is actuated, the enemy always dies.
4. Y Siren can acquire ability of "cure".
5. Y It is possible to junction more than one G.F. at one person.
6. N Adamantin is the item which "Adamantaimai" of level 10 drops.
7. Y The arrangement of the item and the sorcery which is displayed during battle can be changed to like it at it.
8. N Siva can acquire "sentence of death" from the time to have become a companion.
9. N Drain is the sorcery which absorbs the HP of the object but it isn't possible to be absorbed from the supporter by it.
10. Y When spending a recovery sorcery on the undead monster, it gives damage.

Lv.12

1. N Esansusi absorbs the attack of the earth attribute.
2. Y If using life sorcery refinement, 20 Cuerer can be refined with one piece of water of the healing.
3. N The battle can get an experience value even if the battle becomes impossible when wining.
4. N To make G.F. supporter, it fights and it wins or there has no choice but to be a draw from the enemy.
5. Y The number of the sorceries which can do a draw (the stock) from the enemy at once is 9 in the maximum.
6. N It isn't possible to plunder Grandearrow of the pointed nail.
7. Y When wanting to erase command window temporarily during battle, it should be pushing [SELECT].
8. N It is only the sorcery and G.F. command that become that it isn't possible to use when becoming a silence condition.
9. Y The Livra can be hung on the supporter.
10. N For status defense J, in the poison attribute sorcery, if having(100%) set, it doesn't receive damage even if it receives a poison attribute physics attack.

Lv.13

1. Y If giving the companion even damage when running away from the battle, it is possible to get an experience value.
2. N It can be plundered of the blue tusk from Kimailabrain.
3. N G.F. There is not a meaning if the character doesn't set ability.
4. N It comes already by the draw if there is a 1-degree draw and there is not any draw point.
5. Y G.F. Quetzalcoatl can learn ability of the card change without using an item.
6. N When failing in the draw too much, draw itself between for a while becomes impossible.
7. N When the G.F. becomes impossibleto fight in the battle, the affinity with the person who was junctioning then becomes bad.
8. N It is possible to run away if breaking even in the time from any enemy.
9. N The gun blade of Squall doesn't react even if it pushes a trigger key when it isn't equipped with the bullet.
10. N When attacking the enemy of the flame attribute, it has always received flame damage.

Lv.14

1. Y There is G.F. which become the companion in the draw.
2. Y It is possible the more the continuation sword of Squall becomes a pinch, at the more number of times are attacked by it.
3. Y The higher the numerical value of the hitting is, it becomes easy for the physics attack to make a hit more but it doesn't sometimes make a hit if the avoidance of the companion is high.
4. Y In the item, there is one to change the affinity of character and G.F.
5. N The sorcery damage can be held to usual 1/4 in case of being in the Shell condition.
6. Y There is the monster which is called Belhelmelhel.
7. Y Only "fight" can use in the battle unless junctioning G.F. and setting command ability.
8. N It is possible to get more experience values than the sorcery attack when laying by the physics attack when beating an enemy.
9. Y Protect, it protect only the character who stands next to.
10. N While being "Cheer", it should continue to push for a long time.

Lv.15

1. Y G.F. the more it summons, the more the affinity rises.
2. Y It isn't possible to have the sorcery of all the kinds at one.
3. N The sandstorm of Focarol is the attack of the wind attribute.
4. N It is possible to again thrust the sorcery which was thrust in Refrec in Refrec.
5. N Even if it is confused, it itself doesn't attack.
6. N The wind of the South Pole can be refined to Blizad in ability.
7. N G.F. Celberus can acquire ability of the speed bonus.
8. Y With the menu, the character of the silence condition can not use a sorcery.
9. N The echo grass cures a stone making condition.
10. Y G.F. When becoming a silence condition during summoning which is, it is G.F.. The summoning which is has become a stop.

Lv.16

1. Y The special skill becomes that it is easy for the time when the HP is decreasing to come out.
2. N G.F. which acquires attribute defense J and both attribute defense J×2 When junctioning, it is possible to do three kinds of sorceries in junction to the attribute defense.
3. N In the junction screen of the menu, the sorcery is just as it is. There is a command which removes only G.F.
4. Y Even if the status to have set in status attack J becomes 100%, there is an enemy who doesn't start a status change.
5. N Because it is to take the sorcery which the monster stocks to be a draw, the monster to have taken all of the stock becomes not able to use a sorcery.
6. Y The Bitebug with low level drops the fragment of maniac stone.
7. N G mega potion is the item to cure G.F. which is impossible to fight in battles .
8. N It is loss when the battle participation member becomes the zombie which it is impossible for all the members to battle, a stone making condition.
9. Y The recovery quantity of High potion is 1000.
10. N There is ability, "wining gill when walking" to walk only in the field to and for gill to collect on it.

Lv.17

1. Y To make it easy to let out a special skill, it should become an aura condition.
2. N G potion which recovers the HP of G.F. , which is can be used during battle, too.
3. N If putting ability "knowledge of medicine", two pieces of medicine can be used by the act with once.
4. N The continuation sword of Squall becomes that it is easy for Finish blow to come out when the trigger timing suits.
5. Y When setting ability "precaution", it gets not to accept a background attack.
6. N At the time of the Basaku condition, it uses a special skill automatically.
7. N In the menu, potion can be used to the character of the zombie condition.
8. Y The attack of G.F. Alexander is the attack of the holy attribute.
9. N Alcheodinos sometimes drops the tusk of the dinosaur.
10. N It gets not to understand about where there is an enemy when becoming a gloom condition and is has sometimes attacked a supporter.

Lv.18

1. Y However the level may rise, it isn't possible to have junctioned, without G.F.
2. N It is possible to bounce Refrec in any sorcery.
3. N There are 30 kinds pieces of status.
4. N The sorcery which cancels a zombie condition doesn't exist.
5. Y It becomes possible to prefer from window in pushing [L1] when specifying the object of the act about the battle.
6. N There is ability which is learned by only one itself.
7. N Generally, it is floating but getting to the ground when receiving damage, Wendigo gives off a wave motion bullet from mouth.
8. N In the dormancy condition, the HP recovers little by little.
9. N Carbuncle is G.F. which hangs a Shell and Protes on the whole supporter.
10. N Confu, and Basaku, when hanging at the same time, Confu is priority.

Lv.19

1. Y To prevent an instant death attack is not physical strength and that it is possible prevent hangs over the instant death % of status defense J.
2. N When the character of the zombie condition drained from the enemy of the zombie condition, it receives damage.
3. N When picked by Cocatris, it sometimes becomes a poison sometimes.
4. Y The invincible condition returns to the condition generally if the battle ends.
5. N Kimailabrain is the monster which has five heads of the dragon, the frog, the goat, the bird and the lion.
6. N There is not an effect even if it hangs Protes at the time of physical strength 0.
7. N The more it hangs Rebiteto, the higher it floats and it goes up it.
8. N Because X-ATMO92 can not be laid, it has no choice but to run away.
9. N Because it is the sorcery which makes the mind of the object 0 with the Break, the mind doesn't obtain about 0 enemies from the beginning.
10. Y The junk shop displays in the gray about the arms which were learned with the monthly arms even if the item isn't adequate.

Lv.20

1. Y While riding an automatic wheel, it never meets an enemy.
2. Y 20 flare can be refined with one tusk of the fire dragon.
3. N It is made the approximately 12-meter body length of Geila.
4. Y There is monster of "attributeless" which has no attribute.
5. N The power of the success percentage and the sorcery of the draw, rises when the SeeD level rises.
6. Y General even if a HP is decreased and the damage to give the enemy doesn't change.
7. Y The summoning G.F. wait time becomes short when the affinity is good.
8. Y Kedachiku sometimes drops a cobweb.
9. N The effect is bigger in the one which set +20% of power and +40% of power than, setting +60% of power.
10. N The attack of G.F. Siren is damage + confusion.

Lv.21

1. Y The bomb sometimes blows up.
2. Y Molbol is the monster which appeared at northern Esta.
3. Y There is a magazine which is called the struggling king who introduces a struggling skill.
4. Y G.F. is able to draw from Elviore at the electric wave tower.
5. N Even if it becomes Stop condition while summoning G.F., because the Stop doesn't depend on G.F., G.F. will appear.
6. N At the time of the proof condition, the physics attack becomes No damage totally but the damage by the sorcery attack doesn't decrease.
7. Y When junctioning Raise, the defense power to all attributes rises.
8. Y There is a book room in Balamb GARDEN.
9. Y Mega phoenix is the item which gives the whole supporter the effect of the tail of Phoenix.
10. N One soul of the bomb can be refined from one sheet of cards of the bomb.

Lv.22

1. N When hanging Protes on the person of the Shell condition, a shell is canceled and only Protes becomes effective.
2. N When the value of the luck is low, it sometimes removes gill and an item.
3. N To defend the attack of the flame attribute, it should have junctioned a chill attribute sorcery in the attribute defense J.
4. Y 9 defense values rise when junctioning the ST defense in Refrec.
5. N Zombie and the pain are a maniac attribute sorcery.
6. N There is an item, High potion revise to make a HP recover in 3000.
7. N When the SeeD level rises, the purchase in the shop becomes cheaply made.
8. Y When using a sorcery with the attribute which is the same as the G.F. attack, the affinity which faces G.F.rises.
9. Y An explanation is sometimes added to the help when obtaining new information.
10. N It is easy the higher the hitting percentage is, the more the draw succeeds.

Lv.23

1. Y The medicine which is called "Panacea revise" from the Panacea can be made.
2. N To run away from the battle, it is good if continuing to push [R1] [R2] buttons, being simultaneous(There is a case which can not run away, too).
3. N Command ability "Recover" can make a character recover with battle's being impossible.
4. N Esna can cancel a status change and Despel can cancel an attribute change.
5. N At the time of the Regene condition, the HP recovers in the constant interval even if it is in the stop condition.
6. Y The special attack becomes not absolutely actuated when becoming Curse condition.
7. Y When becoming Basaku condition, the attack power rises but has gotten to do only "fighting" selfishly.
8. Y There is ability which makes panacea with the tentacle of Molbol.
9. Y The effect of Rebiteto has been broken at the time.
10. Y The physical damage can be suppressed to usual 1/2 in case of being in the Protess condition.

Lv.24

1. Y It is corrected if hanging Esna if becoming Slow condition.
2. Y When setting Rebitet in attribute "defense J", the place attribute defense percentage rises.
3. N G.F. However, while developing, ATB is as it flowed.
4. N Ability of Auto-Refrec makes a character Refrec condition unless the battle of it during battle becomes impossible.
5. Y [GF] shows G.F. ability.
6. Y G.F. However, there is a limit in the number of learned ability.
7. N The damage the more it hangs Protess, to receive decreases more.
8. N It has absorbed together to the poison when draining from the person of the poison condition.
9. N When repeating a battle too much, the arms sometimes break (It is possible to do a repair).
10. Y Even if it is confused in the Siless condition, the sorcery can not be still put into effect.

Lv.25

1. Y It is possible to plunder the enemy who is called Invinsible of the laser cannon.
2. N G.F. The skill of Leviathan is "Title wave" but reads this with "Daikaijou".
3. Y It is the item, the forgetting grass, that makes G.F. to forget ability.
4. Y Generally, it isn't possible not to be seen but there are a saving point to seem to set some ability beforehand about and a draw point to get seem.
5. Y Rather than junctioning a lot of G.F. to one character, junctioning only one G.F. makes more experience values of G.F.
6. N Sometimes, the salary of SeeD had better return to Balamb GARDEN because it is Balamb GARDEN and to it is passed.
7. N The higher rank sorcery war cod, Waterga of Water exist.
8. Y The counter doesn't react to the whole attack.
9. N Always, "plundering" is G.F. in succeeding ability. There is an item, "being the forearm of robber" to make acquire.
10. N It is possible to do the sorcery which makes Curse condition in the draw.

Lv.26

1. Y It receives damage when draining from undead.
2. Y The battle begins with the full ATB gage when attacked by the background, when setting Chara ability "herald".
3. N Command ability "Darkness"is the command which makes a gloom condition at the same time as attacking an object by the physics.
4. Y Holy is the only holy attribute sorcery.
5. N G.F. which isn't junctioning, experience value and the AP increase.
6. Y In case of being in the shell condition, the recovery quantity when receiving a recovery sorcery, too, becomes a half.
7. N If the avoidance percentage is high in the dormancy condition, it sometimes avoids an attack sometimes.
8. Y G.F. However, it is possible to make forget learned ability.
9. N It has continued for a count to be downed in the field when having run away from the battle to have received the pronouncement of the death.
10. N The power of attack sorcery is high in the way of forcing in the power not magic power.

Lv.27

1. N In the Haste condition, the success percentage of the draw falls.
2. Y The salary of SeeD is related to the number of the enemies who laid by the battle.
3. N More than one G.F. There is ability, "double G.F." which can be summoned, being simultaneous with.
4. N In the item, to very stand automatically in line, it should choose "change order" with the menu.
5. N There is always a defect with any monster.
6. N Bio is the sorcery which has made a body fragile, weakening object body molecule combination power.
7. Y When attacked by the background, it becomes difficult to run away.
8. N Flare is a flame attribute sorcery.
9. Y The number of the monsters which the character laid can be known.
10. N Being few but experience value's being transferred to the supporter which doesn't participate in the battle, too

Lv.28

1. Y That the ATB gage collects becomes early when the speed rises.
2. N The pronouncement of the death can be cured in Esna.
3. N The sorcery attack is to attack by the sorcery except the holy attribute.
4. Y There is not a sorcery which cures the pronouncement of the death.
5. Y The Pain is the sorcery which makes an object "poison" "silence" "gloom" condition but sometimes can not cause a status change at the same time of three.
6. Y When staying at the hotel, the HP, all status change and so on recover.
7. N The continuation sword can be stopped when pushing a "X" button while the continuation sword of Squall is actuated.
8. Y It is possible to give off the same sorcery more than one time in the double or the triple.
9. N It returns to the origin if standing for a while even if it makes stone.
10. N Even if it uses a gold needle while making stone, the count down doesn't stop.

Lv.29

1. N The item to make recover with doing the impossible which battles is the heart of Phoenix.
2. N G.F. with battle impossible condition, even if it gives off beforehand, it is restored to the following battle.
3. N It becomes a Triple condition when it is possible to write the time of the Double condition and moreover a Double.
4. Y There is an effect which increases magic in 1 in the magic up.
5. Y There is ability, the "Rare item" which changes the probability of the item which the enemy removes.
6. N Biggs of the Galbadia army which fought at the electric wave tower is a colonel.
7. N The Triple can not use the sorcery to use about three.
8. N It becomes annihilation because it confuses one of the remainder when two are in the zombie condition out of the supporter.
9. Y The attack object of the Meteor is the inside of the chosen group and is randomly decided.
10. N Melton is the sorcery which has dissolved an enemy.

Lv.30

1. N Because Slustabis causes an earthquake when it becomes a pinch, it had better have Rebitet.
2. Y Even if it hangs Raise-Araise on the member for which it isn't impossible to battle, especially, there is not a meaning.
3. N G.F. of HP500 When receiving 800 pieces of damage during summoning, the summoning person receives 300 pieces of damage for the difference.
4. N Cuarl sometimes removes an item, whiskers of Cuarl.
5. N It is offset when spending an aura at the time of the Curse condition and it returns to the condition generally.
6. N The monster which is called Gra-baia is necessary for the Galbadia continent.
7. Y Even if the battle ends, the silence condition never recovers naturally.
8. N The place of the sorcery thrusting by Refrec is the person who always put the sorcery into effect.
9. N It sometimes becomes the other status change in the stone making condition.
10. N G.F. However, to learn ability, it has no choice but to store up ability points(AP).



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07/18/99