Site hosted by Angelfire.com: Build your free website today!

September 2001 Variant of the Month


Vorlon War Destroyer

The Vorlon War Destroyer was a ship created specifically to fight the Shadows. As the periodic wars between the ancients' pawns intensified, the Vorlons began to build ships specifically for these wars. The War Destroyer is similar to a standard battle destroyer, save for new armament built to fight the Shadows. The Discharge Gun is removed in favour of a Bio Disruptor, a weapon which excels at killing living ships. It's use against non-living ships is null, and the Destroyer must instead rely on it's compliment of lightning cannons. As a consequence to both the weapons limited usefulness and the Vorlon's desires to avoid combat, the ship was never produced in large numbers making it rare at best.

Author's Comments

This ship is my take on the Red Vorlon Destroyer we see in the initial battle between the shadows and vorlons. I created in many months ago, but Wars of the Ancients has published new rules for Vorlon skin colour. So I decided to make it general knowledge incase someone fancies it. The ship has never been tested in combat, so no point value is really known.

Bio Disruptor

Class: Molecular
Mode: Raking(15)

The Bio Disruptor is a weapon which harnesses powerful radiation and focuses it into a sustained beam in order to kill living tissue. The weapon is optimized not to destroy the tissue, but only to kill it, which in turn reduces it's inherint qualities which make it suited for combat. By any standards the weapon is also fairly cruel, as the nature of the weapon intentionally intensifies the pain suffered by the target vessel. To put it into perspective, a normal weapon might affect a ship as it would a person similar to a sword or a knife. The weapon can be used against other living ships with similar results, however against for instance a vorlon ship, the pain effect would not register. Furthermore, the weapon is useless against any non-living ship as the inorganic materials will block the beam.

Special Rules Rules Example: A Shadow Cruiser is hit by a Bio Disruptor and suffers damage. The starboard side tendrils are all full, the molecular slicer has been "killed" and 34 out of 40 structure boxes have been killed as well. For purposes of the game, the Slicer cannot fire. It can furthermore not be repaired. Let's say another hit comes in, this time an FC for 19 damage to the Molecular slicer. Because it has been fully killed it has no armor. It has 15 structure, every 5 structure can absorb one damage in it's frail state and so 3 damage is used to destroy the slicer. Next, the structure armor absorbs another 6 leaving 10 damage remaining. There are 34 killed structure, 34 divided by 5 is 7, which means that it takes 7 damage to destroy all the killed structure. The remaining 3 damage destroys another 3 structure.

Taking the example, now let's assume a Vorlon War Destroyer rams the ship, the ramming factor of a Shadow Cruiser is 80. But 34 structure has been killed off. Thus, 34 times 2 is 68 which subtracted from 80 leaves 12. If the Destroyer hits it will ram through the ship with minimal damage to itself. (as per the show)

Furthermore, let's say a Shadow Cruiser takes 45 damage from killed structure in one turn. Normally, 45 divided by 10 rounded down would leave us with 4 paint to the ship. But because killed counts at double rate, it's 45 divided by 5 which gives us 9 pain for next turn to the Shadow vessel.