This is the directory of information on different character classes in Azerith.
Alphabetically listed.
Certain Classes have special abilities.
Special Ability Descriptions:
Attack Bonus: This special ability enables
the character of this class to have attack bonuses if he/she is using a weapon of the
classified type.
Combination: This special ability enables
the characters of this class to attack and cast a spell both in one turn.
(Note: If attacking more then one char, you can
attack one char and target another char with the spell.)
Dual-Attacking: This special ability
enables the characters of this class to physically attack twice per turn in battle.
(Note: If fighting more then one char, you can attack
two characters per round or one char with two attacks.)
Power Strike: This special ability enables
the characters of this class to have a higher chance of landing a critical hit.
(Note: When rolling to hit, instead of being 10
over for a critical hit, you only need to be 5 over.)
Perception: This special ability enables
the character of this class to avoid theft or assassination due to their keen abilities to
keep an eye on things around them.
Regeneration: This special ability enables
the character of this class to regenerate the specified amount of health per turn,
magically or physically, without aid of potions or spells during battle.
(Note: The regenerated HP is added at the beginning
of your turn.)
Spell Blast: This ability enables the
characters of this class to cast multiple spells during one turn of combat. With
this ability you can cast multiple spells that levels add up to your own level to a
maximum of four spells. (Example: A level 2
Wizard can cast two level 1 spells or a level 10 Wizard can cast two level 2 spells and
two level 3 spells in one turn.)
(Note: If fighting more then one char, you can direct
which spells target which chars.)
Some Classes evolve into other Classes as the levels of the characters
rise with EXPs, some Classes can only be earned.
(Special Note: Special Starting
Classes have no evolved form & are limited in Azerith's population)
Starting Classes are in Green, Special Starting Classes are
in Pink, Evolved Classes are Blue & Earned Classes are Red.
Apprentice Necromancer (Earned Class: Necromancer)
Weapon Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: Specialized Necromancy Spells
Assassination Attempt: N/A
Level System to Use: Magic-User
HD System to Use: Thief
Special Requirements: Must be a citizen to the Kingdom of
D'mere & Good alignment.
Arch Battle Mage
Weapon Limit: Swords &
Small Sized Weapons
Armour Limit: Studded Leather Armour
Spell Types: Mainly Offensive Spells
Assassination Attempts: Class Cannot Use
Special Abilities: Combination & Regeneration, 2hp per round.
Arch Mage (Evolutions: Elite Mage)
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Mainly Offensive Spells
Assassination Attempts: Class Cannot Use
Special Abilities: Combination & Attack Bonus, -2 to
THAC0 if using a staff type weapon.
Arch Paladin
Weapon Limit: Swords &
Small Sized Weapons
Armour Limit: Plate Mail
Spell Types: Mainly Defensive Spells
Assassination Attempts: Class Cannot Use
Special Abilities: Perception & Power Strike
Assassin (Evolutions: Skilled Assassin)
Weapon
Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Attack Bonus, -2 to THAC0 if using a Dagger
type weapon.
Battle Mage (Evolutions:
Arch Battle Mage)
Weapon
Limit: Swords & Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: Mainly Offensive Spells
Assassination Attempts: N/A
Special Abilities: Combination & Regeneration, 1hp per round.
Battle Thief (Evolutions:
Assassin)
Weapon
Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Attack Bonus, -1 to THAC0 if using a
Dagger type weapon.
Death Mage
Weapon Limit: Daggers
Armour Limit: Leather Armour
Spell Types: Mainly Offensive Spells & Some Necromancy
Spells
Assassination Attempts: Able
Special Abilities: Combination & Attack Bonus, -2 to
THAC0
Divine Sage
Class Limitations: Can only
wear simple robes and use dagger class weapons and staves. Has strong healing
spells.
Weapon Limit: Staves &
Daggers
Armour Limit: Robes
Spell Types: Mainly Defensive Spells & Strong Healing
Spells
Assassination Attempts: N/A
Special Abilities: Combination, Perception &
Regeneration, 5hp per round.
Required Class: Sage
Goal(s) to Earn Class: Must have successfully completed 5
task by the Master Wizard.
Elite Assassin
Weapon
Limit: Small Sized Weapons
Armour Limit: Chain Mail Armour
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking, Power Strike & Attack
Bonus, -2 to THAC0 if using a Dagger type weapon.
Required Class: Skilled Assassin
Goal(s) to Earn Class: Must have successfully assassinated 25
people.
Elite Mage
Weapon Limit: Staves &
Daggers
Armour Limit: Robes
Spell Types: Mainly Offensive Spells
Assassination Attempts: N/A
Special Abilities: Spell Blast
Elite Thief
Weapon Limit: Small Sized
Weapons
Armour Limit: Chain Mail
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking & Power Strike
Elite Warrior
Weapon
Limit: All except Staves
Armour Limit: All except Robes
Spell Types: N/A
Assassination Attempts: N/A
Special Abilities: Dual-Attacking
Enchanted Fighter (Evolutions: Battle Mage)
Weapon
Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: Mainly Offensive Spells
Assassination Attempts: N/A
Special Abilities: Combination
Enchanted Healer (Evolutions:
Humble Mage)
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive Spells
Assassination Attempts: N/A
Special Abilities: Regeneration, 2hp per round.
Enchanted Thief (Evolutions: Rogue Mage)
Weapon Limit:
Daggers
Armour Limit: Leather Armour
Spell Types: Mainly Offensive Spells
Assassination Attempts: Able
Special Abilities: Combination
Enlightened Healer (Evolutions: Priest)
Weapon
Limit: Small Sized Weapons
Armour Limit: Robes
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Special Abilities: Combination
Fighter (Evolutions: Warrior, Holy Fighter, Battle Thief or Enchanted Fighter)
Weapon
Limit: Any except Staves
Armour Limit: Any except Robes
Spell Types: N/A
Assassination Attempts: N/A
Gifted Cleric
Weapon Limit: Staves &
Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive Spells
Assassination Attempts: N/A
Special Abilities: Perception & Regeneration, 3hp per
round.
Great Warrior (Evolutions:
Elite Warrior)
Weapon
Limit: Any except Staves
Armour Limit: Any except Robes
Spell Types: N/A
Assassination Attempts: N/A
Special Abilities: Dual-Attacking
Healer (Evolutions: Enlightened Healer, Holy
Fighter, or Enchanted Healer)
Weapon
Limit: Daggers
Armour Limit: Leather Armour
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Holy Fighter (Evolutions:
Paladin)
Weapon
Limit: Small Sized Weapons
Armour Limit: Chain Mail
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Special Abilities: Attack Bonus, -1 to THAC0 if using a Mace type
weapon.
Humble Mage (Evolutions:
Gifted Cleric)
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive Spells
Assassination Attempts: N/A
Special Abilities: Regeneration, 3hp per round.
Inventor (Earned Class: Master Mind)
Weapon Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: Inventions
Assassination Attempt: N/A
Level System to Use: Thief
HD System to Use: Fighter
Special Requirements: Must be a citizen of the Kingdom or
Brell.
Invoker
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Mainly Offensive Spells & Specialized
Energy Spells
Assassination Attempts: N/A
Special Abilities: Spell Blast
Required Class: Elite Mage
Goal(s) to Earn Class: Must have successfully completed a
quest given by the Master Wizard.
Mage (Evolutions: Arch Mage or Wizard)
Weapon Limit:
Staves & Daggers
Armour Limit: Robes
Spell Types: Mainly Offensive Spells
Assassination Attempts: N/A
Special Abilities: Attack Bonus, -2 to THAC0 if using a
staff type weapon.
Magic-User (Evolutions: Enchanted Fighter,
Mage, Enchanted Thief or Enchanted Healer)
Weapon
Limit: Daggers
Armour Limit: Robes
Spell Types: Mainly Offensive Spells
Assassination Attempts: N/A
Master Assassin
Weapon
Limit: Small Sized Weapons
Armour Limit: Chain Mail
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking, Power Strike & Attack
Bonus, -2 to THAC0 if using a Dagger type weapon.
Required Class: Skilled Assassin
Goal(s) to Earn Class: Must have successfully assassinated 25
people.
Master Mind
Weapon Limit: Small Sized Weapons
Armour Limit: Chain Mail
Spell Types: Special
Assassination Attempt: N/A
Special Abilities: Dual-Attacking
Required Class: Inventor
Goal(s) to Earn Class: Must be granted an award of
achievement by Master Wizard.
Master Of Arms
Weapon
Limit: All except Staves
Armour Limit: All except Robes
Spell Types: N/A
Assassination Attempts: N/A
Special Abilities: Dual-Attacking & Power Strike
Required Class: Arch Warrior
Goal(s) to Earn Class: 3,000,000 EXPs
Master Paladin
Weapon
Limit: Swords & Small Sized Weapons
Armour Limit: Plate Mail
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Special Abilities: Perception & Power Strike
Required Class: Arch Paladin
Goal(s) to Earn Class: Must have succeeded in 5 good deeds from
the Master Wizard.
Master Thief
Weapon
Limit: Swords & Small Sized Weapons
Armour Limit: Chain Mail
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking, Power Strike &
Attack Bonus, -1 to THAC0
Required Class: Elite Thief
Goal(s) to Earn Class: Must have stolen over a total of
250,000 gold.
Master Wizard
Weapon
Limit: Swords, Staves & Small Sized Weapons
Armour Limit: Robes
Spell Types: All
Assassination Attempts: N/A
Special Abilities: Perception, Spell Blast &
Regeneration, 5hp per round.
Required Class: Wizard of the First Order
Goal(s) to Earn Class: Must be granted the power of Master Wizard
by the previous Master Wizard upon his death.
Mercenary
Weapon Limit: Any
Armour Limit: Any
Spell Types: N/A
Assassination Attempt: N/A
Level System to Use: Thief
HD System to Use: Fighter
Special Requirements: Must be Freelance and never a citizen
of any kingdom or guild.
Mystic
Weapon Limit: Cannot Use Weapons
Armour Limit: Robes
Spell Types: All
Assassination Attempt: N/A
Special Abilities: Spell Blast
Level System to Use: Magic-User
HD System to Use: Magic-User
Special Requirements: Good alignment and of the Kingdom of
Valuna.
Necromancer
Weapon
Limit: Small Sized Weapons
Armour Limit: Studded Leather Armour
Spell Types: Mainly Offensive Spells & Specialized
Necromancy Spells
Assassination Attempts: N/A
Special Abilities: Combination & Power Strike
Required Class: Death Mage or Apprentice Necromancer
Goal(s) to Earn Class: 3,500,000 EXPs
Paladin (Evolutions:
Arch Paladin)
Weapon
Limit: Small Sized Weapons
Armour Limit: Plate Mail
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Special Abilities: Attack Bonus, -1 to THAC0 & +2 to damage
if using a Long Sword type weapon.
Priest (Evolutions:
Sage)
Weapon
Limit: Small Sized Weapons
Armour Limit: Robes
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Special Abilities: Combination & Regeneration, 2hp per
round.
Prime Battle Mage
Weapon
Limit: Swords & Small Sized Weapons
Armour Limit: Studded Leather Armour
Spell Types: Mainly Offensive Spells
Assassination Attempts: N/A
Special Abilities: Combination & Regeneration, 5hp per
round.
Required Class: Arch Battle Mage
Goal(s) to Earn Class: 3,500,000 EXPs
Rogue Mage (Evolutions: Death Mage)
Weapon Limit:
Daggers
Armour Limit: Leather Armour
Spell Types: Mainly Offensive Spells
Assassination Attempts: Able
Special Abilities: Combination & Attack Bonus, -1 to
THAC0
Sage
Weapon Limit: Small Sized
Weapons
Armour Limit: Robes
Spell Types: Mainly Defensive Spells
Assassination Attempts: N/A
Special Abilities: Combination & Regeneration, 4hp per
round.
Shadow Lurker (Evolutions: Elite Thief)
Weapon
Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking & Power Strike
Skilled Assassin
Weapon Limit: Small Sized
Weapons
Armour Limit: Leather Armour
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking & Attack Bonus, -2 to THAC0
if using a Dagger type weapon.
Skilled Thief (Evolutions: Shadow Lurker)
Weapon
Limit: Small Sized Weapons
Armour Limit: Studded Leather Armour
Spell Types: N/A
Assassination Attempts: Able
Special Abilities: Dual-Attacking
Sorcerer
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive Spells &
Specialized Sorcerer Spells
Assassination Attempts: N/A
Special Abilities: Perception, Spell Blast &
Regeneration, 3hp per round.
Required Class: Gifted Cleric
Goal(s) to Earn Class: 3,500,000 EXPs
Summoner
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive Spells &
Specialized Summoning Spells
Assassination Attempts: N/A
Special Abilities: Combination
Required Class: Elite Mage
Goal(s) to Earn Class: Must have successfully completed a
quest given by the Master Wizard.
Thief (Evolutions: Skilled Thief, Battle
Thief or Enchanted Thief)
Weapon
Limit: Small Sized Weapons
Armour Limit: Leather Armour
Spell Types: N/A
Assassination Attempts: Able
Transmuter
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Mainly Offensive Spells & Specialized
Transmutation Spells
Assassination Attempts: N/A
Special Abilities: Regeneration, 3hp per round.
Required Class: Elite Mage
Goal(s) to Earn Class: Must have successfully completed a
quest given by the Master Wizard.
Warrior (Evolutions:
Great Warrior)
Weapon
Limit: All except Staves
Armour Limit: All except Robes
Spell Types: N/A
Assassination Attempts: N/A
Special Abilities: Attack Bonus, -1 to THAC0 & +1 to damage
if using a Broad Sword type weapon.
Wizard
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive Spells &
Specialized Wizard Spells
Assassination Attempts: N/A
Special Abilities: Perception
Required Class: Mage
Goal(s) to Earn Class: Must have applied and been accepted
into the School of Wizardry.
Wizard of the First Order
Weapon
Limit: Swords, Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive &
Specialized Wizard Spells
Assassination Attempts: N/A
Special Abilities: Perception, Spell Blast &
Regeneration, 2hp per round.
Required Class: Wizard of the Second Order
Goal(s) to Earn Class: Be recognized as a worthy Wizard to
hold the title First Wizard, granted by the Master Wizard.
Wizard of the Second Order
Weapon
Limit: Staves & Daggers
Armour Limit: Robes
Spell Types: Both Offensive & Defensive &
Specialized Wizard Spells
Assassination Attempts: N/A
Special Abilities: Perception & Spell Blast
Required Class: Wizard
Goal(s) to Earn Class: Must have graduated from the School
of Wizardry.
Xen
Weapon Limit: Any
Armour Limit: Cannot Use Armour
Spell Types: Inventions & Specialized Transmutation,
Energy & Necromancy Spells
Assassination Attempt: N/A
Level System to Use: Thief
HD System to Use: Fighter
Special Requirements: Good alignment, from the Kingdom of
Valuna & choosen by the Master Wizard.
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