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By CHOTEK

    Special rules:

   1.) ALL lizardmen are cold-blooded and take ALL leadership tests on three dice, using only the lowest two.

    2.) Skinks, Kroxigor, and Salamanders are aquatic. This means that they can move across water with no penalty, and count as being in soft cover while occupying a water feature.

    3.) ALL lizardmen have scaly skin that counts as at least light armor. Their armor save can never become worse than 6+ due to strength modifyers, though if it ignores armor saves altogether, then they have none.

    4.) Skinks may poison their arrows/javellins giving them a bonus of +1S. (therefore they hit at S4)

    5.) A Stegadon's howdah may be stacked.
 
    6.) Lizarmen are the best.

    7.) Stuntys suck.
 
    8.) Undead/Vampire Counts Suck.

    9.) Death to stuntys.

    10.) Kill the Stuntys!!
 
    11.) Terradons may drop rocks.
 

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