Lizardmen have the option of including Skinks, Sauruses,
Kroxigors,
Cold One Riders, Salamanders,
Stegadons,
Terradons,
and of course, Slann-Mage Priests. They also
have access to a few useless monsters who are too pathetic to waste my
valuable time including.
Skinks:
Skinks are the Lizardmen's weakest unit. Yet at a mere 4.5 points a piece,
they can be used as fodder. They can carry bows or javelins which may be
poisoned to increase the strength of the attack by 1. They can move at
a descent rate, but the best thing about them is their ability to take high casualties while
being used as cannon fodder. They can be mixed with Kroxigors, to help the big guys
out.
Sauruses:
Sauruses come in 3 different formats: normal Attack
Sauruses, Sauruses with Spears, and the
elite Saurus Temple
Guard.
Run-Of-The-Mill Attack Sauruses: These vicious warriors cut down foe using large numbers and brute force. Being slow witted, elves and humans have and advantage until it is the Saurus' turn to strike back!!
Sauruses With Spears: Excellent defensive units. Spears allow for fighting in 2 ranks which gives these lizardmen an edge.
Saurus Temple Guard: The personal body guards of the Slann themselves. Armed with halberds, only the most elite veterans are even considered for the role.
Kroxigors: Mighty beasts bred for slavery, these monsters can easily crush the enemy with their 2 handed weapons. They're best when added to a unit of skinks.
Cold One Riders: The lizardmen cavalry. Marked at birth, great-crested skinks were chosen by Sotek to train the Cold Ones and ride them. They are the fastest ground unit in the army.
Salamanders: Living artillery. One of the coolest units in the game. The rough equivalent of a war machine, yet when it is attacked, it can fight back too!
Stegadons: Living towers of destruction. Giant tusks strike the enemy when he charges and a bony crest helps to shield him. Then there are the skinks in the howdah above, armed with poisoned spears, bows, and javelins. Not to mention the giant bow mounted on the howdah. It is the rough equivalent of an elven bolt thrower, only the bow can shoot over intervening troops, but allows an armor save. Overall, a giant monster of death.
Terradons:
Winged cavalry. Fast moving birds that drop rocks on enemies before it
strikes. The skinks on their backs throw poisoned javelins and use poisoned
arrows for their bows. These winged nightmares are quickly able to assist
any unit needing some help NOW.