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Pokémon: Ruby/Sapphire (GBA) ReviewBy Foxx Remember when Pokémon was so popular; kids would practically explode at the mere mention of Pikachu? I heard they had to shoot tear gas into a middle school to quell the Bulbasaur Riot of ‘99. Okay, I made that part up, but the craze was pretty out of control. Present day, the Pokémon craze has died down considerably. Jigglypuff is no longer a four-letter-word, but the games continue to sell. Pokémon: Ruby/Sapphire versions offer the same appeal as the original red/blue titles. You still have hundreds of Pokémon to collect (some available only on one of the two versions) and multiplayer battles and trading (so you can collect all of those, not available on your cartridge). All of these features come wrapped up in the same RPG formula as the originals. So why play it? It sounds exactly the same, right? Wrong. First of all, this game contains more than 350 Pokémon. That’s about 200 more than the original. Ruby/Sapphire also come with some mini games, E-Reader compatibility, connectable with GameCube for future games, sharp colorful graphics, and all of this in a 40 hour quest. The graphics and style remind me of a game for the SNES, called Earthbound. Earthbound had more of a present day/future look than the typical Final Fantasy games of the time. The characters and terrain in Pokémon: Ruby/Sapphire have this same feel. I liked the look of the game, but Nintendo is not using the full power of the GBA. Overall, this game is a big improvement from the original titles. Although the Pokémon craze is pretty much over, Nintendo keeps their “pride and joy” from getting stale.
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