The Heavy Weapons Guy Guide
Class Type: Very Slow, Very Heavily Armored
Weapons: Single Barrel Shotgun, Double Barrel Shotgun, Assault Cannon and crowbar
Grenades: 4 hand grenades, 2 MIRV grenades
Abilities: Doesn't get push about with explosions much because he's a big momma
Defense
A Heavy Weapons Guy (hwg) is many useful in defense. You are the slowest unit in the game so don't
expect to be capturing the flag. Your assault cannon takes a second or 2 to wind up so work in open places where the enemy wouldn't
expect you, like in the waterway on the map well. Like the Demoman
work at a main entrance where you know the enemy is going to pass through. The
assault cannon is very powerful at close range but
at long range it isn't worth wasting your bullets. If you see a enemy scout or medic or anyone who looks as
though they are going for the flag go for them first and if you see an enemy unit with the flag then it's your
job to mow them down. Finally try to work with a medic or help an engineer to build there Sg
while your waiting for your next frag. Do this by going to the resupply room getting as ammo and dropping it
next to the engineers sg so the engineer doesn't have to rush back and forth.
Attack
A hw is not to useful in attack but can still help. Often if you don't actually go for the flag but
patrol around the enemy base picking off enemy's as you walk round and taking out units which would be a threat
to your teams attackers can be a good tactic although hwg's are a lot better in defense.