DUDES
Wilhemina Whateley
Nicodemos Whately *
Basil Whateley
Unknown Hooded Figure (sweet!)
Ezekiel Whateley
Dolores Whateley
Moses Whateley-Braun
Saul Whateley
Silas Peacock*
Sir Whitmore
Bronco Bjork Gutmansen* (Not exactly sure why he's in there, but seems to work well)
Ezzie (get rid of all those little bastards)
* starting Dudes ( I know 3 is low, but it's just too expensive otherwise)
DEEDS
Pike's Puddle Mine
Foale's Folly
Tombstone Dispatch Branch Office
Wishing Well
The Desert Rose load
San Someon Mine
The Undertaker's
Callahan's Ditch
Drop in the Ocean Strike
Top of the World Load
Henery's Hole
The Clock tower
ACTIONS
Quickdraw
Rooftop Sniper x2
Haunting x2
Claim Jumper
Forgery
Foreclosure x2
Goods/ Events
Bomb
New Hat x2
Missing Children x2
Heavy Rain x2
SPELLS
Blood Curse (sweet card!)
Mind Twist
Missed Me
Shadow Walk x2
Helpin Hand x2
Texas Twisterx2
Soul Blast x3
Well, that's the deck. It may not look like much but it works. If you notice there are no deeds that provide control in the deck, I should probably fix that, but oh well. Anyway, the small strikes combined with the Heavy Rains pretty much assure that I'll have enough GR. That along with the fact that 24 of the deck's 52 cards are Kings, Queens, and Jacks. This pretty much assures that your hexes will be successful. The Soul Blasts make up the most of the offencive nature of the deck. I'll get rid of the little guys and even the biggies sometimes (it'll send em home no matter what though). The Clock Tower helps the deck a lot. Being able to have the 1st shootout action is important when you have cards like Soul Blast and Blood Curse. One more thing though, I've only gotten 1 starter and 4 boosters of episode 4 so the deck isn't exactly complete. When it is, I'll let you all know and I'll post the updated list..
Druid Fire
By Peter, posted December 2nd 1998 - Episode 7
Dudes.
Nicodemus Whateley
Billy No-Neck
Basil Whateley
Jebediah Whateley
Wilhelmina Whateley
Nicodemus Whateley Experienced
Crazy Quilt
Unknown Hooded Figure
Austin Stoker
Werner Braun
Deeds.
The Undertaker's
Foale's Folly
The Clock Tower
Library
The Desert Rose Lode
Deadland
Drop In The Ocean Strike
Harlot's Haven Strike
Henry's Hole
Flop House
Ignacio's Exotics
San Simeon Mine
Actions
Claim Jumper
Snake Eyes
Take Ya With Me
Forgery
Events
The First Bank Is Robbed! x 3
Goods
Nicodemus' Deck
Pembroke's Analysis Of Hoyle
Stoker's Sabre
Hoyle's Book, 1769 Ed.
Hexes
Mind Twist
Puppet x 2
Hunch x 2
Shadow Walk x 2
Missed Me x 2
Shadow Man x 3
Corporeal Twist x 3
Soul Blast x 3
Notes: The entire purpose of this deck is to take advantage of the Whateley's special ability: Hexes. This deck is loaded with them and stacked so they can get the pulls needed for them. There is a hex for any occasion. Nicodemus, Billy and Basil can hold their own at the start until you can afford the big guns like experienced Nickodemus and Stoker. The variety of unique, mystical goods are mostly geared to raising huckster levels. I have even been able to get Nicodemus' huckster level high enough to send John Bloody Knife to the graveyard with a Soul Blast. Once you get your cards out you can take anything on and win. The 2 main weaknesses of this deck are speed and poker. This deck is built to be a slow developing one that is unstoppable when complete. Fast decks that use lots of CP's early and things like Ambush or the Warrant/Clean Up The Town combo can hurt this deck early on. Use Basil to keep people from booting to do actions against you, and Hunch to keep your opponent from getting his cards quickly. The 3 The First Bank Is Robbed! will show up a lot denying your opponents ghost rock and slowing them down. This deck was not built with much poker in mind. Don't get into fights until you have either the hexes or big guys out to back you up.
Better Off Dead
By Kurt, posted December 2nd 1998 - Episode 7
Dudes.
Billy No Neck
Nicodemus Whateley
Silas Peacock
Saul Whateley
Cassidy Greene
...And Scooter
Basil Whatleley
Benjamin Nightsinger
Buster Madison
Charlie Flatbush
Cletus Peacock
Crazy Quilt
Ezzie
Humphery Walters
John Bloody Knife
Tom O'Reilly
Unknown Hooded Figure
Vampiric Dance Hall Girl
Wakin' Dead x 4
Wall Crawler x 2
Werewolf
Wilhelmina Whateley
Deeds.
Abandoned Mine
Deadland x 3
Graveyard
Lord Grimely's Manor
Photographer Shop
Red Hill Hotel
Sunnyside Hotel
Town Hall
Actions
Ace in the Hole
Deputize
Grave Robbin' x 3
Hot Lead Flyin'
Jailbreak
Take Ya With Me x 2
Throw Down x 2
Events
Founder's Day x 2
Full Moon
Stampede
Hexes
Soul blast
Joker x 2
Notes: None at present
Nic, New & Impoved
By Monkey, posted December 2nd 1998 - Episode 7
Dudes.
Nicodemus original
Kansas City Kara
Silas Peacock
Walkin dead x 4
Wall Crawler x 3
Werewolf
Whilemina
Austin Stoker
UHF
Basil
Nicodemus experienced
Deeds.
Abandoned Mine
Lord Grimeley's Manor
1st Bank of Gomorrah
Library
Undertakers
Graveyard
2 Deadlands
Pony Express
Ignacios Exotics
Actions
Graverobbin
Night Haunt
Luck of the Draw
Snake Eyes
Hell's Fury
Events
Samhain
Eureka
Heavy Rain
Goods
Nicodemus Deck
Stoker's Saber
Hoyle's 1769
Pembrokes Analysis of Hoyle
Unholy Symbol
Quick draw holster
Hexes
Soul blast x 2
Hunch
Texas Twister
Mind Twist
Corporeal Twist
Blood Curse
Helpin Hand
This leaves about 2 more cards to add at your discretion.
My deck is stacked towards 2's kings and jacks. Most of the 2's are meant to get out of your deck and into your boot hill, earning 5 from deadlands, 1 from undertaker, 2 from graveyard, and many from graverobbins. Don't bother to keep them around because, UHF, Werewolf, and Nicodemus with a bunch of spells, experienced, and with all the mystical goods will do the dirty work. Basil can sit at home and boot dudes, as can Whilhemina with a Texas Twister, or she can pump Nicodemus. If possible play graveyard, Lord Gimeley's, and the 1st Bank in a line next to your home, for a permanent 6 control points, and you won't likely lose abandoned mine. Use Snake eyes to fix your pulls and luck of the draw to get an edge in combat. Also Hell's Fury Nic's original form with his experienced one for a real undead threat.
You're Mine
By John Franklin, posted November 29th 1998 -
Episode 7
Dudes.
Billy No-neck
Dolores Whataley
Basil Whateley
Jebediah Whateley
Nicodemus Whateley
Crazy Quilt
Vampiric Dance Hall Girl
Nicdemus Whateley(Exp)
Unknown Hooded Figure
Wilhelmina Whateley
Deeds.
Library
On the side strike
Pike's puddle mine
San simeon mine
The desert rose lode
Harlot's haven strike
Thunder gulch strike
Drop in the ocean strike
Exchange office
The Tree
Wishing well
Foale's folly
Henry's hole
Strike experiment #1
Actions
Take ya with me x 2
Claim jumper x 2
Ignore 'im x 2
Haunting x 4
Goods
Nicodemus' deck
Pembroke"s analysis of hoyle
Hoyle's book, 1769 ED.
Hexes
Soul blast x 2
Shadow man x 3
Shadow walk x 3
Helpin' hand x 2
Puppet x 3
Blood curse x 2
The whole point is to take control of the other player's dudes and get them into shootouts with his own men. You could also use them to claim jump their own strikes. First, shadow man one of your guys so he can't be called out. Second, shadow walk him to the opponents home or any other deed with his men. Third, puppet the dude. Near the end of the game, you'll probably always get a cheatin 5 of a kind, but who cares, it's their men that are cheatin!
Twisters
By Jeffrey Hannah, posted November 26th 1998 -
Episode 7
Dudes.
Saul Whateley
Basil Whateley
Nicodemus Whateley
Dolores Whateley
Sir Whitmore
Jebediah Whateley
Ezzie
Nicodemus Whateley (exp)
Unknown Hooded Figure
Crazy Quilt
Wilhelmina Whateley
Deeds.
Lord Grimely's Manor
Deadland
Ignacio's Exotics
Pike's Puddle Mine
San Simeon Mine
Thunder Gulch Strike
The Desert Rose Load
The Tree
Drop In The Ocean Strike
Harlots Haven Strike
Flop House
Strike Experiment #1
Henry's Hole
Wishing Well
Foale's Folly
Actions
Bad Tequila x 4
Run Out Of Town x 2
Snake Eyes x 3
Rumors x 3
Ignore 'Im x 4
Goods
Pembrokes Analysis of Hoyle
Hexes
Mind Twist x 3
Texas Twister x 3
Blood Curse
Hunch x 2
Pretty typical Whateley deck from what I've seen. I have stacked the deck with as many high cards as I can and I believe that about half the deck is a value of jack or higher. The object is fairly simple. Your hucksters hang out at home until they have gotten their mind twists and texas twisters. When you are ready you blast the opponents dudes with the mind twists, rumors, texas twisters, and bad tequilas, then walk into the deeds he puts out and take control of them.
No! No! No! It wasn't me I swear!
By Graeme Bradbury, posted September 18th 1998 -
Episode 6
Dudes.
Dolores Whateley
Basil Whateley
Jebediah Whateley
Nicodemius Whateley
Crazy Quilt
Wilhelmina Whateley
Goods
Pembrookes Analysis of Hoyle
Still x 2
Hexes
Mind Twist x 3
Texas Twister x 4
Shadow Man x 3
Shadow Walk x4
Blood Curse x 3
Deeds.
1st Bank of Gomorra
Sunnyside Hotel
King Willy's Mother Lode
Pony Express
Fu Lengs Laundry
On the side Strike
San Simeon Mine
Pikes Puddle Mine
The Tree x 2
Thunder Gulch Strike
The Desert Rose Lode
Drop in the Ocean Strike
Harlots Haven Strike
Foales Folly
Henry's Hole
Green Eye Saloon
Actions
Bad Tequila x 3
Rumours x 3
Ignore 'im x 3
My starting dudes are either Basil and Crazy Quilt or Basil, Jebediah and Dolores. The remaining dudes are just there for a little backup in case the starters get wasted and to add a little influence if needed. Once the Tree and a few Texas Twisters are out you can pretty much ensure that nobody comes near your hucksters. Once you get your opponents dudes booted with the Stills, Bad Tequila, and Texas Twisters. You use the Rumours, Blood Curses and Mind Twists to lower the influence and just Shadow Walk out to those deeds of his that stand between you and victory.
Dead Again
By Fred Myers, posted August 21st 1998 - Episode 4
Dudes.
Cassidy Green:
3 X Walking Dead:
Moses Whatley:
Silas Peacock:
Sir Whitmore:
Basil Whatley:
Nicodemous Whatley:
Unkown Hooded Figure:
Crazy
Quilt:
Whilemina Whatley.
Goods
Pembrooks Analysis of Hoyle:
Hexes
3 X Mind Twist:
Soul Blast:
3 X Shadow Walk:
2 X Missed Me:
Events
2 X Founders Day:
1st Bank is robbed:
Deeds.
Dispatch Office:
Abandoned Mine:
King Willy's Mother Lode:
Old Moon Saloon:
Pony Express:
Spirit of Kentucky Shaft:
Top of the World Lode:
Deadlands:
Pikes Puddle Mine:
Thunder Gulch:
Henry's hole:
Foales Folley:
Actions
Run outa town:
2 X Snake Bite:
4 X Stray Lead:
2 X Snake Eyes:
2 X Rumors:
2 X Take You With me:
Claim Jump.
Boot Hell
By Ken Kurpiel, posted July 26th 1998 - Episode 4
Dudes
Basil Whateley
Silas Peacock
Cassidy Green
Saul Whateley
Charlie Landers
Wilhelmina Whateley
Austin Stoker
Unknown Hooded Figure
Nicodemus Whateley
Werner Braun
Delores Whateley
Sir Whitmore
Billy No-Neck
Tom O'Reilly
Moses Whateley-Braun
Zeke Whateley
Deeds :
Foale's Folly
Henry's Hole
Fu-Leng's Laundry
Pony Express
The Slaughter House
Actions:
Claim Jump
Yer Cheatin' Too
Friends In Low Places
Get a Rope
Caught With Yer Pants Down
Stray Lead x2
And Stay Down
Bad Tequila x4
Goods:
Still x 3
Events:
The Fair Comes to Town x4
Hexes:
Blood Curse
Helpin' hand x4
Texas Twister x4
Mind Twist x3
Keep them booted and then mind twist or blood curse the rest. Average Value is around 8 so all the hexes will work. On a Huckster with a 2 or higher rating I feel confident Mind twisting a 3 influence dude. Though usually I make a 2 influence dude zero, much easier that. Since most of the dudes are one influence and cheap I still have a med-high influence (ave 6 during a game) but can move them to many different deeds. So by keeping their guys booted and my guys at the CP deeds then reducing their influence until after nightfall, wheee. The Helpin' Hands are invaluable against IWAL decks. The only tweaking I might do is to remove No-Neck and put in another Blood Curse.
What's up with Humphrey?
By L Himelhoch, posted July 11th 1998 - Episode 4
Dudes (12)
1 Werewolf (Js)
2 Dolores Whateley (7s)
1 Wilhlmina Whatley (Ks)
1 Tom O'Reilly (5s)
1 Vampire Dance Hall Girl (Js)
2 Humphrey Walters (2s)
2 Nicodemus Whatley (10s)
2 Saul Whateley (As)
Actions (16)
2 Ambush (5C)
2 Double Dealing (5C)
2 Claim Jumper (QC)
2 Yer Cheatin Too (2C)
2 Hell's Fury (3C)
2 Foreclosure (6C)
2 Just a Graze (5C)
2 Dust Devil (5c)
Events (3)
3 Full Moon (5H)
Hexes (6)
4 Shadow Walk (5H)
2 Soul Blast (2H)
Goods (4)
4 Shotguns - ( 5H)
Deeds (11)
1 Abandoned Mine (6D)
1 King Willy's Mother Lode (6D)
1 Henry's Hole (KD)
1 Desert Rose Lode (QD)
1 Foales' Folley (KD)
1 Callahan's Ditch (9D)
1 Pikes Puddle Mine (JD)
1 Drop in the Ocean Strike (QD)
1 Lord Grimeley's Manor
1 Smiley's Shaft
1 Red Hill Hotel
The last three Deed's are in mainly because they are 2D However once I get the Abandoned Mine or Claim Jump an opponent's strike I can get them into play late game. Special
2 Joker
'Things that go OH MY GOD NO!! IT'S EATING MY LEG!..GET IT OFF!! SOMEONE HELP ME!!...OH PLEASE GOD HELP ME...*thump* in the Night'
By Billy, posted July 7th 1998 - Episode 4
Dudes
Dolores Whateley
Basil Whateley
Silas Peacock
Saul Whateley(x2)
Moses Whateley-Braun
Werewolf(x2)
Humphrey Walters(x2)
Unknown Hooded Figure
VDHG
Ezzie
Wilhelmina Whateley
Nicodemus Whateley
Tom O'Reilly
JP Coleman(he love the smell of fear)
Deeds
Smiley's Shaft
Graveyard
The Undertaker's
Lord Grimely's Manor
Nasty Doc's
Miner's Union House
Abandoned Mine
Henry's Hole
Spirit of Kentucky Shaft
Top of the World Lode
Callahan's Ditch
Actions
Hell's Fury(x2)
Ace in the Hole(x2)
Grave Robbin'(x2)
Snake Eyes(x2)
The Witching Hour
Forgery
Events
Samhain(x4)
Hexes
Shadow Walk(x2)
Soul Blast(x3)
Mind Twist
Blood Curse(x2)
Helpin' Hand(x2)
I'd love a better starting party but no one else fits the theme. There's not a lot of CP but only deeds that fit the theme are included. 5 of the actions are the only cards in the deck that don't fit the theme...but I think they're worth it. Once I get another Mind Twist one of the Soul Blasts is gone and I'll add jokers.