SWEET!
Dudes
Jim Macneil
Robert Northrup
Sandra Harris
Howard Findley
Charley Landers x2
Big Jake
Jessie Freemont
Lucky Ted x2
Mick Caples
Bob Bidwell
...And Scooter
Dr. Reginald Branson
Gordo Andrade
Clell Miller
Cassidy Greene*
Byron St. James*
Max Baine*
(*= Starting dudes)
Deeds
The Good Doctor
The Golden Crack
Dragon's Nest Strike x2
Pony Express
Hell's End Mine
Old Moon Saloon
Rock Ridge Mine
Smiley's Shaft x2
Orphanage
Spirit of Kentucky Shaft
Scooter's Lift Winch
The Docks
Miner's Union House
King Willy's Mother Lode
Actions
Cheatin' Varmint
Quickdraw
Fanning the Hammer
Sun in Yer Eyes
Cave-In
Pistol Whip
Claim Jumper
Goods/Events
New Hat x2
Kenny
Winchester Rifle
Chrismas Day
Founder's Day
Government Audit x2
Basic Sweetrock..lots of stirkes to get influence as fast as possible. I have 2 of the Shafts and Nests strictly because they're good for poker and I'm almost garanteed to get them out every game...which usually means a 3rd turn win. Other than that most of the rest of the deck is filler for poker and pulls.
Type: Tournament
Dudes Howard Findley
Max Baine
Sandra Harris
Byron St James
Robert Northrop
Robert Northrop EXP
Mick Caples
Big Jake.....
......And Scooter
Austin Stoker
Billy No Neck
Deeds
Docks
Orphanage
Dragon's Nest Strike
Henry's Hole
Foals Folly
Spirit Of Kentucky Shaft
The Golden Crack
Hells End Mine
Pikes Puddle Mine
Wishing Well
Rock Ridge Mine
Top O World Lode
Smilin Lizard Lode
Lucky Dog Lode
Scooters Lift Winch
Desert Rose Lode
San Simoen Mine
Drop In The Ocean Strike
Miners Union House
Fish Ridge mine
Fu Lengs Laundry And Tailoring
Claims Office
Smileys Shaft
King Willy's Mother Lode
Abandonned Mine
Colorado Lode
Pony Express
Thunder Gulch Strike
Actions
Sun In Yer Eyes x 2
Cheatin Varmit x 2
Double Dealin x 2
Events Eurekas x 2
Founders Day x 2
Joker x 2
This Deck Wins By Control Real Fast. Since Howard Starts You bring out your strikes faster and produce more so You can afford the big guns faster since all produce lots already you'll get the free control Points from the home ability and win In no Time
By Adam Sunt, posted November 29th 1998 - Episode 8
Type: Fun
Dudes
Ezzie
Charlie Landers
Cassidy Green
Humphrey Walters
Walkin Dead x 4
Kansas City Kara
Vampiric Dance Hall Girl
Robert Northrop exp
Wall Crawler x 2
Werewolf
Maze Dragon
Deeds
Abandoned Mine
Smiling Lizard Load
Howlin' Hollow
Graveyard
Sunnyside Hotel
Deadland x 2
Lord Grimely's Manor
Miss Coutreaus
Actions
Hells Fury x 2
Snakebite x 2
Dust Devil
Cheatin Varmit x 2
Arson x 2
Get on your feet x 2
The Fear x 4
Events
Samhain x 4
Eureka ?!? (dead one)
Goods
4x New hat
3x Unholy Symbol
21 Influence, 20 control (without SW ability) - Simple deck, keep the rain going and put out the strikes. I didn't really need the action cards, and it didn't matter if I lost some dudes or even deeds, there were plenty
By Kerry 'Killer' Breitenstein, posted November 26th 1998 - Episode 5 N.B. This deck was the winning deck at GenCon 1998...congratulations Kerry!
Type: Tournament (No Kidding!) Dudes
Max Baine
Sandra Harris
Mick Caples
Cassidy Greene
Elizabeth King
Tiago Joe
Corky
Nash Bilton
Tom O'Reilly
Benjamin Nightsinger
Dr. Reginald Branson
Billy No-Neck
Buckets Nelson
Eagle Rock
Ezzie
Hector Casparo
Jim Macneil
Robert Northrop
Red Crow
Bryon St. James
Howard Findley
Flint Parker
Sir Whitmore
Tao Cheng-T.C.
Deeds
Smiley's Shaft
Colorado lode
King Willy's
Rock Bridge Mine
Hell's End Mine
Dragon's Nest
Fish Ridge Mine
Lord Grimely's
Orphanage
Miss Coutreau's
Sunnyside Hotel
Pony Express
The Courthouse
The Docks
Dispatch Office
Thunder Gulch
Spirit of Kentucky
Pike's Puddle
Callahan's Ditch
San Simeon Mine
Actions
Ace In The Hole x 2
Events
Heavy rain x 4
1st Bank is Robbed x 2
Jokers x 1
21 Influence, 20 control (without SW ability) - Simple deck, keep the rain going and put out the strikes. I didn't really need the action cards, and it didn't matter if I lost some dudes or even deeds, there were plenty