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King's Quest V Walkthrough

King's Quest V Walkthrough


Abscence Makes The Heart Go Yonder

SERENIA:

Crispin's cottage

Walk 2 south and into the town
Town Talk to man with wagon
Enter and leave the Tailor's shop
Take SILVER COIN
Take barrel
Take FISH
Walk 2 west and enter the Bakehouse
Inside Bakehouse Use the SILVER COIN to buy a PIE
Leave the Bakehouse and walk 2 west

Bees

Throw the FISH to the bear
Take HONEYCOMB from hole in the tree
Take STICK
Walk 1 north

Ants

Throw the STICK to the dog
Walk 5 west and 1 south

DESERT:

Click Here to view the desert map
Oasis 1 "Take" water
Walk 2 north and 3 west Temple oasis
Hide behind large rock (Wait for the bandits)
Take water
Walk 1 east and 3 south
Skeleton

Take OLD SHOE
Walk 2 south

Oasis 2

"Take" water
Walk 1 south and 4 west
Bandits

"Take" jar
Enter the small tent
Inside tent Take STAFF (Be careful not to waken the bandit) * the trick is not to walk on the rug*
Leave the tent, walk 1 east and 3 north

Oasis 3

"Take" water
Walk 2 east and 4 north
Temple Knock on the door with the STAFF

Inside temple

Take BRASS BOTTLE 36 Take GOLD COIN (Be quick!)
Leave the temple and walk 1 south

Temple oasis

"Take" water
Walk 8 east

SERENIA:

Gypsies

Give GOLD COIN to the man
(Movie time - you'll get an AMULET)
Walk 1 east

Weeping Willow

Talk to tree
Walk 1 east and 1 north

Forest path

Wear AMULET
Walk 1 west, 1 east and 1 north (Note you can't leave the forrest where you arrived)

Witch's house

Talk to witch
Give BRASS BOTTLE to the witch
Enter the house
Inside witch's house "Take" trunk
Take SPINNING WHEEL
"Take" drawer
Take POUCH
Open POUCH (You discover 3 EMERALDS)
Take KEY from the lamp
Leave the house and walk 1 east

Tree with small door

Use the KEY on the door
Take HEART 60
Walk 2 west

Forest with "eyes"

Put HONEY(COMB) on the ground
(You'll get a lump of BEESWAX)
Give EMERALD to the "eyes"
Give EMERALD to the "eyes"
Give EMERALD to the "eyes"
Walk 2 west

Elves' cavern

(Movie time - you'll get a PAIR OF SHOES)

Warning sign

Walk 1 west

Weeping Willow

Give HEART to the tree
Take HARP
Walk 1 west

Gypsies

Take TAMBOURINE
Walk 1 east and 1 south

Gnomes

Give SPINNING WHEEL to the gnome (You'll get a MARIONETTE)
Walk 1 south

The Inn

"Take" haystack (The Ants will help you - you'll get a GOLDEN NEEDLE)
Walk 1 east and almost across the screen

Bakehouse

Throw the OLD SHOE at the cat (be very quick about it)
Walk 1 east and into the town

Town

Enter the Tailor's shop

Tailor's shop

Use the GOLDEN NEEDLE to buy the CLOAK
Leave the shop and enter the Toy shop

Toy shop

Use the MARIONETTE to buy the SLED
Leave the shop and enter the Shoe shop

Shoe shop

Give PAIR OF SHOES to the man (You'll get a HAMMER)
Leave the shop,
walk 3 west and enter the Inn

Inside the Inn

Talk to men (Movie time)

Inn's cellar

(The rat will help you)
Take ROPE 106
Use the HAMMER on the door
Leave the cellar Inn's kitchen
"Take" the cupboard Take LEG OF LAMB
Leave the kitchen through the left door

The Inn

Walk 1 north and 2 east

Snake

Play the TAMBOURINE
Walk 1 east

MOUNTAINS:

Snowy path
Wear CLOAK
Walk northeast on the path Frozen waterfall
Throw the ROPE to the rock overhang
"Take" (climb) the rope
Upper trail Eat (half) the LEG OF LAMB

Rock outcroppings:
(1)
(3)
(5)
(2)
(4)
(6)
(E)
"Take" (jump) on rock outcroppings no. 1 - 3 - 5 - 6 - E 130
Walk over the log and 1 east

Slope

Use the SLED

Crevasse

Walk 1 east

Outside ice castle

Give LEG OF LAMB to the eagle
Enter the castle

Icebella

Play the HARP
(Movie time)

Dangerous path

Walk northeast on the path

Outside cave

Throw the PIE at the yeti
Enter the cave
Crystal cave
Use the HAMMER on the beautiful CRYSTAL
Walk 1 south and 2 west
(Movie time)

Dangerous path

Walk 1 south

Twisty path

Walk (and climb) towards the pool of water

Roc's nest

Take LOCKET

OCEAN:

Beach

Take IRON BAR
Walk 1 north

Waterfall

Put BEESWAX in the boat
"Take" boat

Ocean

Sail 3 east and 1 south
(Movie time)

Narrow ledges

Play the HARP
Take FISHHOOK
Walk 1 west

Sandy path

Take Cedrik
Walk 1 west

Island beach

Take SHELL
"Take" boat

Ocean

Sail 4 west

Shipwreck house

"Take" bell
Give SHELL to the man
(Movie time)

MORDACK'S ISLAND:

Rocky beach

Take FISH
Walk 1 north

Serpent statues

Use the CRYSTAL on the statues
Walk 1 north Mordack's castle
Walk down the stairs and left on the trail

Platform

Use the IRON BAR on the grate
"Take" (climb down) the open grate

Labyrinth

Click Here to view the labyrinth map
(The map will open in a new window so you can still view the walkthrough)

Follow the map to a place marked "B"
(remember to turn the map when Graham changes direction)

Beast corner

Give TAMBOURINE to the beast
Take HAIRPIN
(Follow the map to the place marked "P")

Labyrinth door

Use the HAIRPIN on the door
"Take" door Pantry
"Take" cupboard
Take BAG OF PEAS
Kitchen Talk to girl
Give LOCKET to the girl
Talk to girl
Walk 2 east

Dining hall

(Save game)
Walk 1 south South end of the hall (If the cat is there, restore game and try again)
(Wait for the beast and let it catch you)
Cell Look into mousehole
Use the FISHHOOK to get the CHEESE
(Wait for Cassima)
Walk (climb) through the hole

Labyrinth

(Follow Cassima through the labyrinth)

Labyrinth door

"Take" door

Pantry

Walk 1 north and 2 east Dining hall
(Save game)
Walk 1 south South end of the hall
(If the cat is there, restore game and try again)
(Wait for the beast)
Throw PEAS at the beast
(You'll get an EMPTY SACK)
Walk 1 west and 1 east
(If the cat is not there, keep walking through the door until it appears)

South end... / Foyer

Throw the FISH to the cat
Put the cat in the EMPTY BAG
(If necessary walk 1 west to the Foyer)
Foyer Walk 1 north (upstairs),
1 west and 1 south

Library

"Take" (read) tome on the desk
(Wait until Mordack goes to bed)
* this may take awhile so go get a snack or something*
Walk 1 north

Mordack's bedroom

Take MORDACK'S WAND
Walk 2 east

Laboratory

Walk upstairs and towards the machine on the right

Machine

Place MORDACK'S WAND on the machine
Place CRISPIN'S WAND on the machine
Throw the CHEESE in the machine
Take CRISPIN'S WAND back

Laboratory

(Movie time)
Use CRISPIN'S WAND on Mordack (Flying lizard)
Select TIGER SPELL (No. 4)
Use CRISPIN'S WAND on Mordack (Dragon)
Select BUNNY SPELL (No. 2)
Use CRISPIN'S WAND on Mordack (Cobra)
Select MONGOOSE SPELL (No. 1)
Use CRISPIN'S WAND on Mordack (Fire)
Select RAIN SPELL (No. 3)
(Movie time)

Congradulations!!! The game is finished!!!

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