Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Abandon Hope tempest Abandon_Hope B X1B 2 Sorcery U As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. Bellowing Fiend tempest Bellowing_Fiend B 4B 5 Creature - Spirit 3 3 R Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Blood Pet tempest Blood_Pet B B 1 Creature - Thrull 1 1 C Sacrifice Blood Pet: Add {B} to your mana pool. Bounty Hunter tempest Bounty_Hunter B 2BB 4 Creature - Human Archer Minion 2 2 R {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. Carrionette tempest Carrionette B 1B 2 Creature - Skeleton 1 1 R {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. Clot Sliver tempest Clot_Sliver B 1B 2 Creature - Sliver 1 1 C All Slivers have "{2}: Regenerate this permanent." Coercion tempest Coercion B 2B 3 Sorcery C Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Coffin Queen tempest Coffin_Queen B 2B 3 Creature - Zombie Wizard 1 1 R You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. Commander Greven il-Vec tempest Commander_Greven_il_Vec B 3BBB 6 Legendary Creature - Human Warrior 7 5 R Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. Corpse Dance tempest Corpse_Dance B 2B 3 Instant R Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. Dark Banishing tempest Dark_Banishing B 2B 3 Instant C Destroy target nonblack creature. It can't be regenerated. Dark Ritual tempest Dark_Ritual B B 1 Instant C Add {B}{B}{B} to your mana pool. Darkling Stalker tempest Darkling_Stalker B 3B 4 Creature - Shade Spirit 1 1 C {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. Dauthi Embrace tempest Dauthi_Embrace B 2B 3 Enchantment U {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Dauthi Ghoul tempest Dauthi_Ghoul B 1B 2 Creature - Dauthi Zombie 1 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul. Dauthi Horror tempest Dauthi_Horror B 1B 2 Creature - Dauthi Horror 2 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. Dauthi Marauder tempest Dauthi_Marauder B 2B 3 Creature - Dauthi Minion 3 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Mercenary tempest Dauthi_Mercenary B 2B 3 Creature - Dauthi Knight Mercenary 2 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. Dauthi Mindripper tempest Dauthi_Mindripper B 3B 4 Creature - Dauthi Minion 2 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Dauthi Slayer tempest Dauthi_Slayer B BB 2 Creature - Dauthi Soldier 2 2 C Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. Death Pits of Rath tempest Death_Pits_of_Rath B 3BB 5 Enchantment R Whenever a creature is dealt damage, destroy it. It can't be regenerated. Diabolic Edict tempest Diabolic_Edict B 1B 2 Instant C Target player sacrifices a creature. Disturbed Burial tempest Disturbed_Burial B 1B 2 Sorcery C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. Dread of Night tempest Dread_of_Night B B 1 Enchantment U White creatures get -1/-1. Dregs of Sorrow tempest Dregs_of_Sorrow B X4B 5 Sorcery R Destroy X target nonblack creatures. Draw X cards. Endless Scream tempest Endless_Scream B XB 1 Enchantment - Aura C Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. Enfeeblement tempest Enfeeblement B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Evincar's Justice tempest Evincars_Justice B 2BB 4 Sorcery C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. Extinction tempest Extinction B 4B 5 Sorcery R Destroy all creatures of the creature type of your choice. Fevered Convulsions tempest Fevered_Convulsions B BB 2 Enchantment R {2}{B}{B}: Put a -1/-1 counter on target creature. Gravedigger tempest Gravedigger B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Imps' Taunt tempest Imps_Taunt B 1B 2 Instant U Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. Kezzerdrix tempest Kezzerdrix B 2BB 4 Creature - Rabbit Beast 4 4 R First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. Knight of Dusk tempest Knight_of_Dusk B 1BB 3 Creature - Human Knight 2 2 U {B}{B}: Destroy target creature blocking Knight of Dusk. Leeching Licid tempest Leeching_Licid B 1B 2 Creature - Licid 1 1 U {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. Living Death tempest Living_Death B 3BB 5 Sorcery R Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. Maddening Imp tempest Maddening_Imp B 2B 3 Creature - Imp 1 1 R Flying {T}: Each non-Wall creature the active player controls attacks this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn, before the combat phase. Marsh Lurker tempest Marsh_Lurker B 3B 4 Creature - Beast 3 2 C Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Mindwhip Sliver tempest Mindwhip_Sliver B 2B 3 Creature - Sliver 2 2 U All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." Minion of the Wastes tempest Minion_of_the_Wastes B 3BBB 6 Creature - Minion * * R Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. Perish tempest Perish B 2B 3 Sorcery U Destroy all green creatures. They can't be regenerated. Pit Imp tempest Pit_Imp B B 1 Creature - Imp 0 1 C Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Rain of Tears tempest Rain_of_Tears B 1BB 3 Sorcery U Destroy target land. Rats of Rath tempest Rats_of_Rath B 1B 2 Creature - Rat 2 1 C {B}: Destroy target artifact, creature, or land you control. Reanimate tempest Reanimate B B 1 Sorcery U Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. Reckless Spite tempest Reckless_Spite B 1BB 3 Instant U Destroy two target nonblack creatures. You lose 5 life. Sadistic Glee tempest Sadistic_Glee B B 1 Enchantment - Aura C Enchant creature Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature. Sarcomancy tempest Sarcomancy B B 1 Enchantment R When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. Screeching Harpy tempest Screeching_Harpy B 2BB 4 Creature - Harpy Beast 2 2 U Flying {1}{B}: Regenerate Screeching Harpy. Servant of Volrath tempest Servant_of_Volrath B 2B 3 Creature - Minion 3 3 C When Servant of Volrath leaves the battlefield, sacrifice a creature. Skyshroud Vampire tempest Skyshroud_Vampire B 3BB 5 Creature - Vampire 3 3 U Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. Souldrinker tempest Souldrinker B 3B 4 Creature - Spirit 2 2 U Pay 3 life: Put a +1/+1 counter on Souldrinker. Spinal Graft tempest Spinal_Graft B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. Benthic Behemoth tempest Benthic_Behemoth U 5UUU 8 Creature - Serpent 7 6 R Islandwalk Capsize tempest Capsize U 1UU 3 Instant C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. Chill tempest Chill U 1U 2 Enchantment U Red spells cost {2} more to cast. Counterspell tempest Counterspell U UU 2 Instant C Counter target spell. Dismiss tempest Dismiss U 2UU 4 Instant U Counter target spell. Draw a card. Dream Cache tempest Dream_Cache U 2U 3 Sorcery C Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Duplicity tempest Duplicity U 3UU 5 Enchantment R When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards. Ertai's Meddling tempest Ertais_Meddling U XU 1 Instant R X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. Escaped Shapeshifter tempest Escaped_Shapeshifter U 3UU 5 Creature - Shapeshifter 3 4 R As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. Fighting Drake tempest Fighting_Drake U 2UU 4 Creature - Drake 2 4 U Flying Fylamarid tempest Fylamarid U 1UU 3 Creature - Squid Beast 1 3 U Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. Gaseous Form tempest Gaseous_Form U 2U 3 Enchantment - Aura C Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Giant Crab tempest Giant_Crab U 4U 5 Creature - Crab 3 3 C {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) Horned Turtle tempest Horned_Turtle U 2U 3 Creature - Turtle 1 4 C Insight tempest Insight U 2U 3 Enchantment U Whenever an opponent casts a green spell, you draw a card. Interdict tempest Interdict U 1U 2 Instant U Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. Intuition tempest Intuition U 2U 3 Instant R Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. Legacy's Allure tempest Legacys_Allure U UU 2 Enchantment U At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) Legerdemain tempest Legerdemain U 2UU 4 Sorcery U Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) Mana Severance tempest Mana_Severance U 1U 2 Sorcery R Search your library for any number of land cards and exile them. Then shuffle your library. Manta Riders tempest Manta_Riders U U 1 Creature - Merfolk 1 1 C {U}: Manta Riders gains flying until end of turn. Mawcor tempest Mawcor U 3UU 5 Creature - Beast 3 3 R Flying {T}: Mawcor deals 1 damage to target creature or player. Meditate tempest Meditate U 2U 3 Instant R Draw four cards. You skip your next turn. Mnemonic Sliver tempest Mnemonic_Sliver U 2U 3 Creature - Sliver 2 2 U All Slivers have "{2}, Sacrifice this permanent: Draw a card." Power Sink tempest Power_Sink U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Precognition tempest Precognition U 4U 5 Enchantment R At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. Propaganda tempest Propaganda U 2U 3 Enchantment U Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Rootwater Diver tempest Rootwater_Diver U U 1 Creature - Merfolk 1 1 U {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. Rootwater Hunter tempest Rootwater_Hunter U 2U 3 Creature - Merfolk 1 1 C {T}: Rootwater Hunter deals 1 damage to target creature or player. Rootwater Matriarch tempest Rootwater_Matriarch U 2UU 4 Creature - Merfolk 2 3 R {T}: Gain control of target creature for as long as that creature is enchanted. Rootwater Shaman tempest Rootwater_Shaman U 2U 3 Creature - Merfolk Shaman 2 2 R You may cast Aura cards with enchant creature as though they had flash. Sea Monster tempest Sea_Monster U 4UU 6 Creature - Serpent 6 6 C Sea Monster can't attack unless defending player controls an Island. Shadow Rift tempest Shadow_Rift U U 1 Instant C Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. Shimmering Wings tempest Shimmering_Wings U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. Skyshroud Condor tempest Skyshroud_Condor U 1U 2 Creature - Bird 2 2 U Flying Cast Skyshroud Condor only if you've cast another spell this turn. Spell Blast tempest Spell_Blast U XU 1 Instant C Counter target spell with converted mana cost X. Steal Enchantment tempest Steal_Enchantment U UU 2 Enchantment - Aura U Enchant enchantment You control enchanted enchantment. Stinging Licid tempest Stinging_Licid U 1U 2 Creature - Licid 1 1 U {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. Thalakos Dreamsower tempest Thalakos_Dreamsower U 2U 3 Creature - Thalakos Wizard 1 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. Thalakos Mistfolk tempest Thalakos_Mistfolk U 2U 3 Creature - Thalakos Illusion 2 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. Thalakos Seer tempest Thalakos_Seer U UU 2 Creature - Thalakos Wizard 1 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. Thalakos Sentry tempest Thalakos_Sentry U 1U 2 Creature - Thalakos Soldier 1 2 C Shadow (This creature can block or be blocked by only creatures with shadow) Time Ebb tempest Time_Ebb U 2U 3 Sorcery C Put target creature on top of its owner's library. Time Warp tempest Time_Warp U 3UU 5 Sorcery R Target player takes an extra turn after this one. Tradewind Rider tempest Tradewind_Rider U 3U 4 Creature - Spirit 1 4 R Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. Twitch tempest Twitch U 2U 3 Instant C You may tap or untap target artifact, creature, or land. Draw a card. Unstable Shapeshifter tempest Unstable_Shapeshifter U 3U 4 Creature - Shapeshifter 0 1 R Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. Volrath's Curse tempest Volraths_Curse U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. Whim of Volrath tempest Whim_of_Volrath U U 1 Instant R Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") Whispers of the Muse tempest Whispers_of_the_Muse U U 1 Instant U Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card. Wind Dancer tempest Wind_Dancer U 1U 2 Creature - Faerie 1 1 U Flying {T}: Target creature gains flying until end of turn. Wind Drake tempest Wind_Drake U 2U 3 Creature - Drake 2 2 C Flying Winged Sliver tempest Winged_Sliver U 1U 2 Creature - Sliver 1 1 C All Sliver creatures have flying. Aluren tempest Aluren G 2GG 4 Enchantment R Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. Apes of Rath tempest Apes_of_Rath G 2GG 4 Creature - Ape 5 4 U Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. Bayou Dragonfly tempest Bayou_Dragonfly G 1G 2 Creature - Insect 1 1 C Flying, swampwalk Broken Fall tempest Broken_Fall G 2G 3 Enchantment C Return Broken Fall to its owner's hand: Regenerate target creature. Canopy Spider tempest Canopy_Spider G 1G 2 Creature - Spider 1 3 C Reach (This creature can block creatures with flying.) Charging Rhino tempest Charging_Rhino G 3GG 5 Creature - Rhino 4 4 U Charging Rhino can't be blocked by more than one creature. Choke tempest Choke G 2G 3 Enchantment U Islands don't untap during their controllers' untap steps. Crazed Armodon tempest Crazed_Armodon G 2GG 4 Creature - Elephant 3 3 R {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. Dirtcowl Wurm tempest Dirtcowl_Wurm G 4G 5 Creature - Wurm 3 4 R Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Earthcraft tempest Earthcraft G 1G 2 Enchantment R Tap an untapped creature you control: Untap target basic land. Eladamri, Lord of Leaves tempest Eladamri_Lord_of_Leaves G GG 2 Legendary Creature - Elf Warrior 2 2 R Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) Eladamri's Vineyard tempest Eladamris_Vineyard G G 1 Enchantment R At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. Elven Warhounds tempest Elven_Warhounds G 3G 4 Creature - Hound 2 2 R Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. Elvish Fury tempest Elvish_Fury G G 1 Instant C Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. Flailing Drake tempest Flailing_Drake G 3G 4 Creature - Drake 2 3 U Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. Frog Tongue tempest Frog_Tongue G G 1 Enchantment - Aura C Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) Fugitive Druid tempest Fugitive_Druid G 3G 4 Creature - Human Druid 3 2 R Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. Harrow tempest Harrow G 2G 3 Instant U As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Heartwood Dryad tempest Heartwood_Dryad G 1G 2 Creature - Dryad 2 1 C Heartwood Dryad can block creatures with shadow as though they didn't have shadow. Heartwood Giant tempest Heartwood_Giant G 3GG 5 Creature - Giant 4 4 R {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. Heartwood Treefolk tempest Heartwood_Treefolk G 2GG 4 Creature - Treefolk 3 4 U Forestwalk Horned Sliver tempest Horned_Sliver G 2G 3 Creature - Sliver 2 2 U All Sliver creatures have trample. Krakilin tempest Krakilin G XGG 2 Creature - Beast 0 0 U Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. Mirri's Guile tempest Mirris_Guile G G 1 Enchantment R At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. Mongrel Pack tempest Mongrel_Pack G 3G 4 Creature - Hound 4 1 R When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. Muscle Sliver tempest Muscle_Sliver G 1G 2 Creature - Sliver 1 1 C All Sliver creatures get +1/+1. Natural Spring tempest Natural_Spring G 3GG 5 Sorcery C Target player gains 8 life. Nature's Revolt tempest Natures_Revolt G 3GG 5 Enchantment R All lands are 2/2 creatures that are still lands. Needle Storm tempest Needle_Storm G 2G 3 Sorcery U Needle Storm deals 4 damage to each creature with flying. Nurturing Licid tempest Nurturing_Licid G 1G 2 Creature - Licid 1 1 U {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. Overrun tempest Overrun G 2GGG 5 Sorcery U Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Pincher Beetles tempest Pincher_Beetles G 2G 3 Creature - Insect 3 1 C Shroud (This creature can't be the target of spells or abilities.) Rampant Growth tempest Rampant_Growth G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Reality Anchor tempest Reality_Anchor G 1G 2 Instant C Target creature loses shadow until end of turn. Draw a card. Reap tempest Reap G 1G 2 Instant U Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. Recycle tempest Recycle G 4GG 6 Enchantment R Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. Respite tempest Respite G 1G 2 Instant C Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. Root Maze tempest Root_Maze G G 1 Enchantment R Artifacts and lands enter the battlefield tapped. Rootbreaker Wurm tempest Rootbreaker_Wurm G 5GG 7 Creature - Wurm 6 6 C Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Rootwalla tempest Rootwalla G 2G 3 Creature - Lizard 2 2 C {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Scragnoth tempest Scragnoth G 4G 5 Creature - Beast 3 4 U Scragnoth can't be countered. Protection from blue Seeker of Skybreak tempest Seeker_of_Skybreak G 1G 2 Creature - Elf 2 1 C {T}: Untap target creature. Skyshroud Elf tempest Skyshroud_Elf G 1G 2 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. {1}: Add {W} or {R} to your mana pool. Skyshroud Ranger tempest Skyshroud_Ranger G G 1 Creature - Elf 1 1 C {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. Skyshroud Troll tempest Skyshroud_Troll G 2GG 4 Creature - Troll Giant 3 3 C {1}{G}: Regenerate Skyshroud Troll. Spike Drone tempest Spike_Drone G G 1 Creature - Spike Drone 0 0 C Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. Storm Front tempest Storm_Front G G 1 Enchantment U {G}{G}: Tap target creature with flying. Trained Armodon tempest Trained_Armodon G 1GG 3 Creature - Elephant 3 3 C Tranquility tempest Tranquility G 2G 3 Sorcery C Destroy all enchantments. Trumpeting Armodon tempest Trumpeting_Armodon G 3G 4 Creature - Elephant 3 3 U {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. Verdant Force tempest Verdant_Force G 5GGG 8 Creature - Elemental 7 7 R At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. Verdigris tempest Verdigris G 2G 3 Instant U Destroy target artifact. Winter's Grasp tempest Winters_Grasp G 1GG 3 Sorcery U Destroy target land. Aftershock tempest Aftershock R 2RR 4 Sorcery C Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Ancient Runes tempest Ancient_Runes R 2R 3 Enchantment U At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Apocalypse tempest Apocalypse R 2RRR 5 Sorcery R Exile all permanents. You discard your hand. Barbed Sliver tempest Barbed_Sliver R 2R 3 Creature - Sliver 2 2 U All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." Blood Frenzy tempest Blood_Frenzy R 1R 2 Instant C Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. Boil tempest Boil R 3R 4 Instant U Destroy all Islands. Canyon Drake tempest Canyon_Drake R 2RR 4 Creature - Drake 1 2 R Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. Canyon Wildcat tempest Canyon_Wildcat R 1R 2 Creature - Cat 2 1 C Mountainwalk Chaotic Goo tempest Chaotic_Goo R 2RR 4 Creature - Ooze 0 0 R Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. Crown of Flames tempest Crown_of_Flames R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. Deadshot tempest Deadshot R 3R 4 Sorcery R Tap target creature. It deals damage equal to its power to another target creature. Enraging Licid tempest Enraging_Licid R 1R 2 Creature - Licid 1 1 U {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. Firefly tempest Firefly R 3R 4 Creature - Insect 1 1 U Flying {R}: Firefly gets +1/+0 until end of turn. Fireslinger tempest Fireslinger R 1R 2 Creature - Human Wizard 1 1 C {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. Flowstone Giant tempest Flowstone_Giant R 2RR 4 Creature - Giant 3 3 C {R}: Flowstone Giant gets +2/-2 until end of turn. Flowstone Salamander tempest Flowstone_Salamander R 3RR 5 Creature - Salamander 3 4 U {R}: Flowstone Salamander deals 1 damage to target creature blocking it. Flowstone Wyvern tempest Flowstone_Wyvern R 3RR 5 Creature - Drake 3 3 R Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. Furnace of Rath tempest Furnace_of_Rath R 1RRR 4 Enchantment R If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Giant Strength tempest Giant_Strength R RR 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Goblin Bombardment tempest Goblin_Bombardment R 1R 2 Enchantment U Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Hand to Hand tempest Hand_to_Hand R 2R 3 Enchantment R During the combat phase, players can't cast instant spells or activate abilities that aren't mana abilities. Havoc tempest Havoc R 1R 2 Enchantment U Whenever an opponent casts a white spell, he or she loses 2 life. Heart Sliver tempest Heart_Sliver R 1R 2 Creature - Sliver 1 1 C All Sliver creatures have haste. Jackal Pup tempest Jackal_Pup R R 1 Creature - Hound 2 1 U Whenever Jackal Pup is dealt damage, it deals that much damage to you. Kindle tempest Kindle R 1R 2 Instant C Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. Lightning Blast tempest Lightning_Blast R 3R 4 Instant C Lightning Blast deals 4 damage to target creature or player. Lightning Elemental tempest Lightning_Elemental R 3R 4 Creature - Elemental 4 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Lowland Giant tempest Lowland_Giant R 2RR 4 Creature - Giant 4 3 C Magmasaur tempest Magmasaur R 3RR 5 Creature - Elemental Lizard 0 0 R Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. Mogg Conscripts tempest Mogg_Conscripts R R 1 Creature - Goblin 2 2 C Mogg Conscripts can't attack unless you've cast a creature spell this turn. Mogg Fanatic tempest Mogg_Fanatic R R 1 Creature - Goblin 1 1 C Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Mogg Raider tempest Mogg_Raider R R 1 Creature - Goblin 1 1 C Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Mogg Squad tempest Mogg_Squad R 1R 2 Creature - Goblin 3 3 U Mogg Squad gets -1/-1 for each other creature on the battlefield. No Quarter tempest No_Quarter R 3R 4 Enchantment R Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature. Opportunist tempest Opportunist R 2R 3 Creature - Human Soldier 2 2 U {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. Pallimud tempest Pallimud R 2R 3 Creature - Beast * 3 R As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. Rathi Dragon tempest Rathi_Dragon R 2RR 4 Creature - Dragon 5 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. Renegade Warlord tempest Renegade_Warlord R 4R 5 Creature - Human Warrior 3 3 U First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. Rolling Thunder tempest Rolling_Thunder R XRR 2 Sorcery C Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. Sandstone Warrior tempest Sandstone_Warrior R 2RR 4 Creature - Human Soldier Warrior 1 3 C First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. Scorched Earth tempest Scorched_Earth R XR 1 Sorcery R As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. Searing Touch tempest Searing_Touch R R 1 Instant U Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. Shadowstorm tempest Shadowstorm R R 1 Sorcery U Shadowstorm deals 2 damage to each creature with shadow. Shatter tempest Shatter R 1R 2 Instant C Destroy target artifact. Shocker tempest Shocker R 1R 2 Creature - Insect 1 1 R Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. Starke of Rath tempest Starke_of_Rath R 1RR 3 Legendary Creature - Human Rogue 2 2 R {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) Stone Rain tempest Stone_Rain R 2R 3 Sorcery C Destroy target land. Stun tempest Stun R 1R 2 Instant C Target creature can't block this turn. Draw a card. Sudden Impact tempest Sudden_Impact R 3R 4 Instant U Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Tahngarth's Rage tempest Tahngarths_Rage R R 1 Enchantment - Aura U Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. Tooth and Claw tempest Tooth_and_Claw R 3R 4 Enchantment R Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. Wall of Diffusion tempest Wall_of_Diffusion R 1R 2 Creature - Wall 0 5 C Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though they didn't have shadow. Wild Wurm tempest Wild_Wurm R 3R 4 Creature - Wurm 5 4 U When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. Advance Scout tempest Advance_Scout W 1W 2 Creature - Human Soldier Scout 1 1 C First strike {W}: Target creature gains first strike until end of turn. Angelic Protector tempest Angelic_Protector W 3W 4 Creature - Angel 2 2 U Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. Anoint tempest Anoint W W 1 Instant C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. Armor Sliver tempest Armor_Sliver W 2W 3 Creature - Sliver 2 2 U All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." Armored Pegasus tempest Armored_Pegasus W 1W 2 Creature - Pegasus 1 2 C Flying Auratog tempest Auratog W 1W 2 Creature - Atog 1 2 R Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Avenging Angel tempest Avenging_Angel W 3WW 5 Creature - Angel 3 3 R Flying When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library. Circle of Protection: Black tempest Circle_of_Protection_Black W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue tempest Circle_of_Protection_Blue W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green tempest Circle_of_Protection_Green W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red tempest Circle_of_Protection_Red W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Shadow tempest Circle_of_Protection_Shadow W 1W 2 Enchantment C {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Circle of Protection: White tempest Circle_of_Protection_White W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clergy en-Vec tempest Clergy_en_Vec W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Cloudchaser Eagle tempest Cloudchaser_Eagle W 3W 4 Creature - Bird 2 2 C Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. Disenchant tempest Disenchant W 1W 2 Instant C Destroy target artifact or enchantment. Elite Javelineer tempest Elite_Javelineer W 2W 3 Creature - Human Soldier 2 2 C Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Field of Souls tempest Field_of_Souls W 2WW 4 Enchantment R Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. Flickering Ward tempest Flickering_Ward W W 1 Enchantment - Aura U Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. Gallantry tempest Gallantry W 1W 2 Instant U Target blocking creature gets +4/+4 until end of turn. Draw a card. Gerrard's Battle Cry tempest Gerrards_Battle_Cry W W 1 Enchantment R {2}{W}: Creatures you control get +1/+1 until end of turn. Hanna's Custody tempest Hannas_Custody W 2W 3 Enchantment R All artifacts have shroud. (They can't be the targets of spells or abilities.) Hero's Resolve tempest Heros_Resolve W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+5. Humility tempest Humility W 2WW 4 Enchantment R All creatures lose all abilities and are 1/1. Invulnerability tempest Invulnerability W 1W 2 Instant U Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. Knight Of Dawn tempest Knight_Of_Dawn W 1WW 3 Creature - Human Knight 2 2 U First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. Light of Day tempest Light_of_Day W 3W 4 Enchantment U Black creatures can't attack or block. Marble Titan tempest Marble_Titan W 3W 4 Creature - Giant 3 3 R Creatures with power 3 or greater don't untap during their controllers' untap steps. Master Decoy tempest Master_Decoy W 1W 2 Creature - Human Soldier 1 2 C {W}, {T}: Tap target creature. Mounted Archers tempest Mounted_Archers W 3W 4 Creature - Human Soldier Archer 2 3 C Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. Oracle en-Vec tempest Oracle_en_Vec W 1W 2 Creature - Human Wizard 1 1 R {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. Orim, Samite Healer tempest Orim_Samite_Healer W 1WW 3 Legendary Creature - Human Cleric 1 3 R {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. Orim's Prayer tempest Orims_Prayer W 1WW 3 Enchantment U Whenever one or more creatures attack you, you gain 1 life for each attacking creature. Pacifism tempest Pacifism W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Pegasus Refuge tempest Pegasus_Refuge W 3W 4 Enchantment R {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. Quickening Licid tempest Quickening_Licid W 1W 2 Creature - Licid 1 1 U {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. Repentance tempest Repentance W 2W 3 Sorcery U Target creature deals damage to itself equal to its power. Sacred Guide tempest Sacred_Guide W W 1 Creature - Human Cleric 1 1 R {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. Safeguard tempest Safeguard W 3WW 5 Enchantment R {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. Serene Offering tempest Serene_Offering W 1W 2 Instant U Destroy target enchantment. You gain life equal to its converted mana cost. Soltari Crusader tempest Soltari_Crusader W 2W 3 Creature - Soltari Knight 2 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. Soltari Emissary tempest Soltari_Emissary W 1W 2 Creature - Soltari Soldier 2 1 R {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Soltari Foot Soldier tempest Soltari_Foot_Soldier W W 1 Creature - Soltari Soldier 1 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer tempest Soltari_Lancer W 2W 3 Creature - Soltari Knight 2 2 C Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. Soltari Monk tempest Soltari_Monk W WW 2 Creature - Soltari Monk Cleric 2 1 U Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Priest tempest Soltari_Priest W WW 2 Creature - Soltari Cleric 2 1 U Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Trooper tempest Soltari_Trooper W 1W 2 Creature - Soltari Soldier 1 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. Spirit Mirror tempest Spirit_Mirror W 2WW 4 Enchantment R At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. {0}: Destroy target Reflection. Staunch Defenders tempest Staunch_Defenders W 3WW 5 Creature - Human Soldier 3 4 U When Staunch Defenders enters the battlefield, you gain 4 life. Talon Sliver tempest Talon_Sliver W 1W 2 Creature - Sliver 1 1 C All Sliver creatures have first strike. Warmth tempest Warmth W 1W 2 Enchantment U Whenever an opponent casts a red spell, you gain 2 life. Winds of Rath tempest Winds_of_Rath W 3WW 5 Sorcery R Destroy all creatures that aren't enchanted. They can't be regenerated. Worthy Cause tempest Worthy_Cause W W 1 Instant U Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Altar Of Dementia tempest Altar_Of_Dementia A 2 2 Artifact R Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. Booby Trap tempest Booby_Trap A 6 6 Artifact R As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Bottle Gnomes tempest Bottle_Gnomes A 3 3 Artifact Creature - Gnome 1 3 U Sacrifice Bottle Gnomes: You gain 3 life. Coiled Tinviper tempest Coiled_Tinviper A 3 3 Artifact Creature - Snake 2 1 C First strike Cold Storage tempest Cold_Storage A 4 4 Artifact R {3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. Cursed Scroll tempest Cursed_Scroll A 1 1 Artifact R {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. Echo Chamber tempest Echo_Chamber A 4 4 Artifact R {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. Emerald Medallion tempest Emerald_Medallion A 2 2 Artifact R Green spells you cast cost {1} less to cast. Emmessi Tome tempest Emmessi_Tome A 4 4 Artifact R {5}, {T}: Draw two cards, then discard a card. Energizer tempest Energizer A 4 4 Artifact Creature - Juggernaut 2 2 R {2}, {T}: Put a +1/+1 counter on Energizer. Essence Bottle tempest Essence_Bottle A 2 2 Artifact U {3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. Excavator tempest Excavator A 2 2 Artifact U {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. Flowstone Sculpture tempest Flowstone_Sculpture A 6 6 Artifact Creature - Shapeshifter 4 4 R {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) Fool's Tome tempest Fools_Tome A 4 4 Artifact R {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. Grindstone tempest Grindstone A 1 1 Artifact R {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. Helm of Possession tempest Helm_of_Possession A 4 4 Artifact R You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. Jet Medallion tempest Jet_Medallion A 2 2 Artifact R Black spells you cast cost {1} less to cast. Jinxed Idol tempest Jinxed_Idol A 2 2 Artifact R At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) Lotus Petal tempest Lotus_Petal A 0 0 Artifact C {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Magnetic Web tempest Magnetic_Web A 2 2 Artifact R If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. Manakin tempest Manakin A 2 2 Artifact Creature - Construct 1 1 C {T}: Add {1} to your mana pool. Metallic Sliver tempest Metallic_Sliver A 1 1 Artifact Creature - Sliver 1 1 C Mogg Cannon tempest Mogg_Cannon A 2 2 Artifact U {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. Patchwork Gnomes tempest Patchwork_Gnomes A 3 3 Artifact Creature - Gnome 2 1 U Discard a card: Regenerate Patchwork Gnomes. Pearl Medallion tempest Pearl_Medallion A 2 2 Artifact R White spells you cast cost {1} less to cast. Phyrexian Grimoire tempest Phyrexian_Grimoire A 3 3 Artifact R {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. Phyrexian Hulk tempest Phyrexian_Hulk A 6 6 Artifact Creature - Golem 5 4 U Phyrexian Splicer tempest Phyrexian_Splicer A 2 2 Artifact U {2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. Puppet Strings tempest Puppet_Strings A 3 3 Artifact U {2}, {T}: You may tap or untap target creature. Ruby Medallion tempest Ruby_Medallion A 2 2 Artifact R Red spells you cast cost {1} less to cast. Sapphire Medallion tempest Sapphire_Medallion A 2 2 Artifact R Blue spells you cast cost {1} less to cast. Scalding Tongs tempest Scalding_Tongs A 2 2 Artifact R At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. Scroll Rack tempest Scroll_Rack A 2 2 Artifact R {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. Squee's Toy tempest Squees_Toy A 1 1 Artifact C {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Static Orb tempest Static_Orb A 3 3 Artifact R If Static Orb is untapped, players can't untap more than two permanents during their untap steps. Telethopter tempest Telethopter A 4 4 Artifact Creature - Thopter 3 1 U Tap an untapped creature you control: Telethopter gains flying until end of turn. Thumbscrews tempest Thumbscrews A 2 2 Artifact R At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. Torture Chamber tempest Torture_Chamber A 3 3 Artifact R At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. Watchdog tempest Watchdog A 3 3 Artifact Creature - Hound 1 2 U Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. Ancient Tomb tempest Ancient_Tomb L 0 Land U {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. Caldera Lake tempest Caldera_Lake L 0 Land R Caldera Lake enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. Cinder Marsh tempest Cinder_Marsh L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. Forest tempest Forest L 0 Basic Land - Forest L G Ghost Town tempest Ghost_Town L 0 Land U {T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. Island tempest Island L 0 Basic Land - Island L U Maze of Shadows tempest Maze_of_Shadows L 0 Land U {T}: Add {1} to your mana pool. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Mogg Hollows tempest Mogg_Hollows L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. Mountain tempest Mountain L 0 Basic Land - Mountain L R Pine Barrens tempest Pine_Barrens L 0 Land R Pine Barrens enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. Plains tempest Plains L 0 Basic Land - Plains L W Reflecting Pool tempest Reflecting_Pool L 0 Land R {T}: Add to your mana pool one mana of any type that a land you control could produce. Rootwater Depths tempest Rootwater_Depths L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. Salt Flats tempest Salt_Flats L 0 Land R Salt Flats enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. Scabland tempest Scabland L 0 Land R Scabland enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. Skyshroud Forest tempest Skyshroud_Forest L 0 Land R Skyshroud Forest enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. Stalking Stones tempest Stalking_Stones L 0 Land U {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) Swamp tempest Swamp L 0 Basic Land - Swamp L B Thalakos Lowlands tempest Thalakos_Lowlands L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. Vec Townships tempest Vec_Townships L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. Wasteland tempest Wasteland L 0 Land U {T}: Add {1} to your mana pool. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Dracoplasm tempest Dracoplasm UR UR 2 Creature - Shapeshifter 0 0 R Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. Lobotomy tempest Lobotomy UB 2UB 4 Sorcery U Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. Ranger en-Vec tempest Ranger_en_Vec GW 1GW 3 Creature - Human Soldier Archer 2 2 U First strike {G}: Regenerate Ranger en-Vec. Segmented Wurm tempest Segmented_Wurm RG 3RG 5 Creature - Wurm 5 5 U Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. Selenia, Dark Angel tempest Selenia_Dark_Angel WB 3WB 5 Legendary Creature - Angel 3 3 R Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. Sky Spirit tempest Sky_Spirit WU 1WU 3 Creature - Spirit 2 2 U Flying, first strike Soltari Guerrillas tempest Soltari_Guerrillas WR 2WR 4 Creature - Soltari Soldier 3 2 R Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. Spontaneous Combustion tempest Spontaneous_Combustion BR 1BR 3 Instant U As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. Vhati il-Dal tempest Vhati_il_Dal BG 2BG 4 Legendary Creature - Human Warrior 3 3 R {T}: Target creature's power or toughness becomes 1 until end of turn. Wood Sage tempest Wood_Sage GU GU 2 Creature - Human Druid 1 1 R {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. Bottomless Pit stronghold Bottomless_Pit B 1BB 3 Enchantment U At the beginning of each player's upkeep, that player discards a card at random. Brush with Death stronghold Brush_with_Death B 2B 3 Sorcery C Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. Cannibalize stronghold Cannibalize B 1B 2 Sorcery C Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. Corrupting Licid stronghold Corrupting_Licid B 2B 3 Creature - Licid 2 2 U {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Crovax the Cursed stronghold Crovax_the_Cursed B 2BB 4 Legendary Creature - Vampire 0 0 R Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. Dauthi Trapper stronghold Dauthi_Trapper B 2B 3 Creature - Dauthi Minion 1 1 U {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Death Stroke stronghold Death_Stroke B BB 2 Sorcery C Destroy target tapped creature. Dungeon Shade stronghold Dungeon_Shade B 3B 4 Creature - Shade Spirit 1 1 C Flying {B}: Dungeon Shade gets +1/+1 until end of turn. Foul Imp stronghold Foul_Imp B BB 2 Creature - Imp 2 2 C Flying When Foul Imp enters the battlefield, you lose 2 life. Grave Pact stronghold Grave_Pact B 1BBB 4 Enchantment R Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. Lab Rats stronghold Lab_Rats B B 1 Sorcery C Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 black Rat creature token onto the battlefield. Megrim stronghold Megrim B 2B 3 Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Peel stronghold Mind_Peel B B 1 Sorcery U Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target player discards a card. Mindwarper stronghold Mindwarper B 2BB 4 Creature - Spirit 0 0 R Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. Morgue Thrull stronghold Morgue_Thrull B 2B 3 Creature - Thrull 2 2 C Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. Mortuary stronghold Mortuary B 3B 4 Enchantment R Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. Rabid Rats stronghold Rabid_Rats B 1B 2 Creature - Rat 1 1 C {T}: Target blocking creature gets -1/-1 until end of turn. Revenant stronghold Revenant B 4B 5 Creature - Spirit * * R Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Serpent Warrior stronghold Serpent_Warrior B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Skeleton Scavengers stronghold Skeleton_Scavengers B 2B 3 Creature - Skeleton 0 0 R Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. Stronghold Assassin stronghold Stronghold_Assassin B 1BB 3 Creature - Zombie Assassin 2 1 R {T}, Sacrifice a creature: Destroy target nonblack creature. Stronghold Taskmaster stronghold Stronghold_Taskmaster B 2BB 4 Creature - Giant Minion 4 3 U Other black creatures get -1/-1. Torment stronghold Torment B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature gets -3/-0. Tortured Existence stronghold Tortured_Existence B B 1 Enchantment C {B}, Discard a creature card: Return target creature card from your graveyard to your hand. Wall of Souls stronghold Wall_of_Souls B 1B 2 Creature - Wall 0 4 U Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. Cloud Spirit stronghold Cloud_Spirit U 2U 3 Creature - Spirit 3 1 C Flying Cloud Spirit can block only creatures with flying. Contempt stronghold Contempt U 1U 2 Enchantment - Aura C Enchant creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. Dream Halls stronghold Dream_Halls U 3UU 5 Enchantment R Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Dream Prowler stronghold Dream_Prowler U 2UU 4 Creature - Illusion 1 5 C Dream Prowler is unblockable as long as it's attacking alone. Evacuation stronghold Evacuation U 3UU 5 Instant R Return all creatures to their owners' hands. Gliding Licid stronghold Gliding_Licid U 2U 3 Creature - Licid 2 2 U {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. Hammerhead Shark stronghold Hammerhead_Shark U 1U 2 Creature - Fish 2 3 C Hammerhead Shark can't attack unless defending player controls an Island. Hesitation stronghold Hesitation U 1U 2 Enchantment U When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. Intruder Alarm stronghold Intruder_Alarm U 2U 3 Enchantment R Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. Leap stronghold Leap U U 1 Instant C Target creature gains flying until end of turn. Draw a card. Mana Leak stronghold Mana_Leak U 1U 2 Instant C Counter target spell unless its controller pays {3}. Mask of the Mimic stronghold Mask_of_the_Mimic U U 1 Instant U As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. Mind Games stronghold Mind_Games U U 1 Instant C Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. Ransack stronghold Ransack U 3U 4 Sorcery U Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Rebound stronghold Rebound U 1U 2 Instant U Change the target of target spell that targets only a player. The new target must be a player. Reins of Power stronghold Reins_of_Power U 2UU 4 Instant R Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Sift stronghold Sift U 3U 4 Sorcery C Draw three cards, then discard a card. Silver Wyvern stronghold Silver_Wyvern U 3UU 5 Creature - Drake 4 3 R Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. Spindrift Drake stronghold Spindrift_Drake U U 1 Creature - Drake 2 1 C Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. Thalakos Deceiver stronghold Thalakos_Deceiver U 3U 4 Creature - Thalakos Wizard 1 1 R Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) Tidal Surge stronghold Tidal_Surge U 1U 2 Sorcery C Tap up to three target creatures without flying. Tidal Warrior stronghold Tidal_Warrior U U 1 Creature - Merfolk Warrior 1 1 C {T}: Target land becomes an Island until end of turn. Volrath's Shapeshifter stronghold Volraths_Shapeshifter U 1UU 3 Creature - Shapeshifter 0 1 R As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) {2}: Discard a card. Walking Dream stronghold Walking_Dream U 3U 4 Creature - Illusion 3 3 U Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. Wall of Tears stronghold Wall_of_Tears U 1U 2 Creature - Wall 0 4 U Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. Awakening stronghold Awakening G 2GG 4 Enchantment R At the beginning of each upkeep, untap all creatures and lands. Burgeoning stronghold Burgeoning G G 1 Enchantment R Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. Carnassid stronghold Carnassid G 4GG 6 Creature - Beast 5 4 R Trample {1}{G}: Regenerate Carnassid. Constant Mists stronghold Constant_Mists G 1G 2 Instant U Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. Crossbow Ambush stronghold Crossbow_Ambush G G 1 Instant C Creatures you control gain reach until end of turn. (They can block creatures with flying.) Elven Rite stronghold Elven_Rite G 1G 2 Sorcery U Distribute two +1/+1 counters among one or two target creatures. Endangered Armodon stronghold Endangered_Armodon G 2GG 4 Creature - Elephant 4 5 C When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. Hermit Druid stronghold Hermit_Druid G 1G 2 Creature - Human Druid 1 1 R {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Lowland Basilisk stronghold Lowland_Basilisk G 2G 3 Creature - Basilisk 1 3 C Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. Mulch stronghold Mulch G 1G 2 Sorcery C Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. Overgrowth stronghold Overgrowth G 2G 3 Enchantment - Aura C Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). Primal Rage stronghold Primal_Rage G 1G 2 Enchantment U Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Provoke stronghold Provoke G 1G 2 Instant C Untap target creature you don't control. That creature blocks this turn if able. Draw a card. Skyshroud Archer stronghold Skyshroud_Archer G G 1 Creature - Elf Archer 1 1 C {T}: Target creature with flying gets -1/-1 until end of turn. Skyshroud Troopers stronghold Skyshroud_Troopers G 3G 4 Creature - Elf Druid Warrior 3 3 C {T}: Add {G} to your mana pool. Spike Breeder stronghold Spike_Breeder G 3G 4 Creature - Spike 0 0 R Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. Spike Colony stronghold Spike_Colony G 4G 5 Creature - Spike 0 0 C Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. Spike Feeder stronghold Spike_Feeder G 1GG 3 Creature - Spike 0 0 U Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Spike Soldier stronghold Spike_Soldier G 2GG 4 Creature - Spike Soldier 0 0 U Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. Spike Worker stronghold Spike_Worker G 2G 3 Creature - Spike 0 0 C Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. Spined Wurm stronghold Spined_Wurm G 4G 5 Creature - Wurm 5 4 C Tempting Licid stronghold Tempting_Licid G 2G 3 Creature - Licid 2 2 U {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. Verdant Touch stronghold Verdant_Touch G 1G 2 Sorcery R Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) Volrath's Gardens stronghold Volraths_Gardens G 1G 2 Enchantment R {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. Wall of Blossoms stronghold Wall_of_Blossoms G 1G 2 Creature - Plant Wall 0 4 U Defender (This creature can't attack.) When Wall of Blossoms enters the battlefield, draw a card. Amok stronghold Amok R 1R 2 Enchantment R {1}, Discard a card at random: Put a +1/+1 counter on target creature. Convulsing Licid stronghold Convulsing_Licid R 2R 3 Creature - Licid 2 2 U {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. Craven Giant stronghold Craven_Giant R 2R 3 Creature - Giant 4 1 C Craven Giant can't block. Duct Crawler stronghold Duct_Crawler R R 1 Creature - Insect 1 1 C {1}{R}: Target creature can't block Duct Crawler this turn. Fanning the Flames stronghold Fanning_the_Flames R XRR 2 Sorcery U Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to target creature or player. Flame Wave stronghold Flame_Wave R 3RRRR 7 Sorcery U Flame Wave deals 4 damage to target player and each creature he or she controls. Fling stronghold Fling R 1R 2 Instant C As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. Flowstone Blade stronghold Flowstone_Blade R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. Flowstone Hellion stronghold Flowstone_Hellion R 4R 5 Creature - Hellion Beast 3 3 U Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. Flowstone Mauler stronghold Flowstone_Mauler R 4RR 6 Creature - Beast 4 5 R Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. Flowstone Shambler stronghold Flowstone_Shambler R 2R 3 Creature - Beast 2 2 C {R}: Flowstone Shambler gets +1/-1 until end of turn. Furnace Spirit stronghold Furnace_Spirit R 2R 3 Creature - Spirit 1 1 C Haste {R}: Furnace Spirit gets +1/+0 until end of turn. Heat of Battle stronghold Heat_of_Battle R 1R 2 Enchantment U Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Invasion Plans stronghold Invasion_Plans R 2R 3 Enchantment R All creatures block each turn if able. The attacking player chooses how each creature blocks each turn. Mob Justice stronghold Mob_Justice R 1R 2 Sorcery C Mob Justice deals damage to target player equal to the number of creatures you control. Mogg Bombers stronghold Mogg_Bombers R 3R 4 Creature - Goblin 3 4 C When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. Mogg Flunkies stronghold Mogg_Flunkies R 1R 2 Creature - Goblin 3 3 C Mogg Flunkies can't attack or block alone. Mogg Infestation stronghold Mogg_Infestation R 3RR 5 Sorcery R Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. Mogg Maniac stronghold Mogg_Maniac R 1R 2 Creature - Goblin 1 1 U Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. Ruination stronghold Ruination R 3R 4 Sorcery R Destroy all nonbasic lands. Seething Anger stronghold Seething_Anger R R 1 Sorcery C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn. Shard Phoenix stronghold Shard_Phoenix R 4R 5 Creature - Phoenix 2 2 R Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. Shock stronghold Shock R R 1 Instant C Shock deals 2 damage to target creature or player. Spitting Hydra stronghold Spitting_Hydra R 3RR 5 Creature - Hydra 0 0 R Spitting Hydra enters the battlefield with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. Wall of Razors stronghold Wall_of_Razors R 1R 2 Creature - Wall 4 1 U Defender (This creature can't attack.) First strike Bandage stronghold Bandage W W 1 Instant C Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Calming Licid stronghold Calming_Licid W 2W 3 Creature - Licid 2 2 U {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. Change of Heart stronghold Change_of_Heart W W 1 Instant C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. Contemplation stronghold Contemplation W 1WW 3 Enchantment U Whenever you cast a spell, you gain 1 life. Conviction stronghold Conviction W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. Hidden Retreat stronghold Hidden_Retreat W 2W 3 Enchantment R Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. Honor Guard stronghold Honor_Guard W W 1 Creature - Human Soldier 1 1 C {W}: Honor Guard gets +0/+1 until end of turn. Lancers en-Kor stronghold Lancers_en_Kor W 3WW 5 Creature - Kor Soldier 3 3 U Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. Nomads en-Kor stronghold Nomads_en_Kor W W 1 Creature - Kor Nomad Soldier 1 1 C {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. Pursuit of Knowledge stronghold Pursuit_of_Knowledge W 3W 4 Enchantment R If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. Rolling Stones stronghold Rolling_Stones W 1W 2 Enchantment R Wall creatures can attack as though they didn't have defender. Sacred Ground stronghold Sacred_Ground W 1W 2 Enchantment R Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Samite Blessing stronghold Samite_Blessing W W 1 Enchantment - Aura C Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." Scapegoat stronghold Scapegoat W W 1 Instant U As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. Shaman en-Kor stronghold Shaman_en_Kor W 1W 2 Creature - Kor Shaman Cleric 1 2 R {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. Skyshroud Falcon stronghold Skyshroud_Falcon W 1W 2 Creature - Bird 1 1 C Flying, vigilance Smite stronghold Smite W W 1 Instant C Destroy target blocked creature. Soltari Champion stronghold Soltari_Champion W 2W 3 Creature - Soltari Soldier 2 2 R Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. Spirit en-Kor stronghold Spirit_en_Kor W 3W 4 Creature - Kor Spirit 2 2 C Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. Temper stronghold Temper W X1W 2 Instant U Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Venerable Monk stronghold Venerable_Monk W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Wall of Essence stronghold Wall_of_Essence W 1W 2 Creature - Wall 0 4 U Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. Warrior Angel stronghold Warrior_Angel W 4WW 6 Creature - Angel Warrior 3 4 R Flying Whenever Warrior Angel deals damage, you gain that much life. Warrior en-Kor stronghold Warrior_en_Kor W WW 2 Creature - Kor Warrior Knight 2 2 U {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. Youthful Knight stronghold Youthful_Knight W 1W 2 Creature - Human Knight 2 1 C First strike (This creature deals combat damage before creatures without first strike.) Bullwhip stronghold Bullwhip A 4 4 Artifact U {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Ensnaring Bridge stronghold Ensnaring_Bridge A 3 3 Artifact R Creatures with power greater than the number of cards in your hand can't attack. Heartstone stronghold Heartstone A 3 3 Artifact U Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. Horn of Greed stronghold Horn_of_Greed A 3 3 Artifact R Whenever a player plays a land, that player draws a card. Hornet Cannon stronghold Hornet_Cannon A 4 4 Artifact U {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy that creature at the beginning of the next end step. Jinxed Ring stronghold Jinxed_Ring A 2 2 Artifact R Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) Mox Diamond stronghold Mox_Diamond A 0 0 Artifact R If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color to your mana pool. Portcullis stronghold Portcullis A 4 4 Artifact R Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. Shifting Wall stronghold Shifting_Wall A X 0 Artifact Creature - Wall 0 0 U Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. Sword of the Chosen stronghold Sword_of_the_Chosen A 2 2 Legendary Artifact R {T}: Target legendary creature gets +2/+2 until end of turn. Volrath's Laboratory stronghold Volraths_Laboratory A 5 5 Artifact R As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. Volrath's Stronghold stronghold Volraths_Stronghold L 0 Legendary Land R {T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library. Acidic Sliver stronghold Acidic_Sliver BR BR 2 Creature - Sliver 2 2 U All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." Crystalline Sliver stronghold Crystalline_Sliver WU WU 2 Creature - Sliver 2 2 U All Slivers have shroud. (They can't be the targets of spells or abilities.) Hibernation Sliver stronghold Hibernation_Sliver UB UB 2 Creature - Sliver 2 2 U All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Sliver Queen stronghold Sliver_Queen WUBRG WUBRG 5 Legendary Creature - Sliver 7 7 R {2}: Put a 1/1 colorless Sliver creature token onto the battlefield. Spined Sliver stronghold Spined_Sliver RG RG 2 Creature - Sliver 2 2 U Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Victual Sliver stronghold Victual_Sliver GW GW 2 Creature - Sliver 2 2 U All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." Allay exodus Allay W 1W 2 Instant C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. Angelic Blessing exodus Angelic_Blessing W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Cataclysm exodus Cataclysm W 2WW 4 Sorcery R Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Charging Paladin exodus Charging_Paladin W 2W 3 Creature - Human Knight 2 2 C Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Convalescence exodus Convalescence W 1W 2 Enchantment R At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. Exalted Dragon exodus Exalted_Dragon W 4WW 6 Creature - Dragon 5 5 R Flying Exalted Dragon can't attack unless you sacrifice a land. High Ground exodus High_Ground W W 1 Enchantment U Each creature you control can block an additional creature. Keeper of the Light exodus Keeper_of_the_Light W WW 2 Creature - Human Wizard 1 2 U {W}, {T}: You gain 3 life. Activate this ability only if you have less life than an opponent. Kor Chant exodus Kor_Chant W 2W 3 Instant C All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Limited Resources exodus Limited_Resources W W 1 Enchantment R When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands on the battlefield. Oath of Lieges exodus Oath_of_Lieges W 1W 2 Enchantment R At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. Paladin en-Vec exodus Paladin_en_Vec W 1WW 3 Creature - Human Knight 2 2 R First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Peace of Mind exodus Peace_of_Mind W 1W 2 Enchantment U {W}, Discard a card: You gain 3 life. Pegasus Stampede exodus Pegasus_Stampede W 1W 2 Sorcery U Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying onto the battlefield. Penance exodus Penance W 2W 3 Enchantment U Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Reaping the Rewards exodus Reaping_the_Rewards W W 1 Instant C Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. Reconnaissance exodus Reconnaissance W W 1 Enchantment U {0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Shackles exodus Shackles W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. Shield Mate exodus Shield_Mate W W 1 Creature - Human Soldier 1 1 C Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. Soltari Visionary exodus Soltari_Visionary W 1WW 3 Creature - Soltari Cleric 2 2 C Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. Soul Warden exodus Soul_Warden W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters the battlefield, you gain 1 life. Standing Troops exodus Standing_Troops W 2W 3 Creature - Human Soldier 1 4 C Vigilance Treasure Hunter exodus Treasure_Hunter W 2W 3 Creature - Human 2 2 U When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. Wall of Nets exodus Wall_of_Nets W 1WW 3 Creature - Wall 0 7 R Defender (This creature can't attack.) At end of combat, exile all creatures Wall of Nets blocked this combat. When Wall of Nets leaves the battlefield, return all creature cards exiled with Wall of Nets to the battlefield under their owners' control. Welkin Hawk exodus Welkin_Hawk W 1W 2 Creature - Bird 1 1 C Flying When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. Zealots en-Dal exodus Zealots_en_Dal W 3W 4 Creature - Human Soldier 2 4 U At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. Aether Tide exodus Aether_Tide U XU 1 Sorcery C As an additional cost to cast Aether Tide, discard X creature cards. Return X target creatures to their owners' hands. Cunning exodus Cunning U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next end step. Curiosity exodus Curiosity U U 1 Enchantment - Aura U Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Dominating Licid exodus Dominating_Licid U 1UU 3 Creature - Licid 1 1 R {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. Ephemeron exodus Ephemeron U 4UU 6 Creature - Illusion 4 4 R Flying Discard a card: Return Ephemeron to its owner's hand. Equilibrium exodus Equilibrium U 1UU 3 Enchantment R Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Ertai, Wizard Adept exodus Ertai_Wizard_Adept U 2U 3 Legendary Creature - Human Wizard 1 1 R {2}{U}{U}, {T}: Counter target spell. Fade Away exodus Fade_Away U 2U 3 Sorcery C For each creature, that creature's controller pays {1} or sacrifices a permanent. Forbid exodus Forbid U 1UU 3 Instant U Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. Keeper of the Mind exodus Keeper_of_the_Mind U UU 2 Creature - Human Wizard 1 2 U {U}, {T}: Draw a card. Activate this ability only if an opponent has at least two more cards in hand than you. Killer Whale exodus Killer_Whale U 3UU 5 Creature - Whale 3 5 U {U}: Killer Whale gains flying until end of turn. Mana Breach exodus Mana_Breach U 2U 3 Enchantment U Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. Merfolk Looter exodus Merfolk_Looter U 1U 2 Creature - Merfolk Rogue 1 1 C {T}: Draw a card, then discard a card. Mind Over Matter exodus Mind_Over_Matter U 2UUUU 6 Enchantment R Discard a card: You may tap or untap target artifact, creature, or land. Mirozel exodus Mirozel U 3U 4 Creature - Illusion 2 3 U Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. Oath of Scholars exodus Oath_of_Scholars U 3U 4 Enchantment R At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards. Robe of Mirrors exodus Robe_of_Mirrors U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) Rootwater Mystic exodus Rootwater_Mystic U U 1 Creature - Merfolk Wizard 1 1 C {1}{U}: Look at the top card of target player's library. School of Piranha exodus School_of_Piranha U 1U 2 Creature - Fish 3 3 C At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. Scrivener exodus Scrivener U 4U 5 Creature - Human Wizard 2 2 U When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. Thalakos Drifters exodus Thalakos_Drifters U 2UU 4 Creature - Thalakos 3 3 R Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Thalakos Scout exodus Thalakos_Scout U 2U 3 Creature - Thalakos Soldier Scout 2 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. Theft of Dreams exodus Theft_of_Dreams U 2U 3 Sorcery C Draw a card for each tapped creature target opponent controls. Treasure Trove exodus Treasure_Trove U 2UU 4 Enchantment U {2}{U}{U}: Draw a card. Wayward Soul exodus Wayward_Soul U 2UU 4 Creature - Spirit 3 2 C Flying {U}: Put Wayward Soul on top of its owner's library. Whiptongue Frog exodus Whiptongue_Frog U 2U 3 Creature - Frog 1 3 C {U}: Whiptongue Frog gains flying until end of turn. Carnophage exodus Carnophage B B 1 Creature - Zombie 2 2 C At the beginning of your upkeep, tap Carnophage unless you pay 1 life. Cat Burglar exodus Cat_Burglar B 3B 4 Creature - Kor Rogue Minion 2 2 C {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Culling the Weak exodus Culling_the_Weak B B 1 Instant C As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. Cursed Flesh exodus Cursed_Flesh B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Dauthi Cutthroat exodus Dauthi_Cutthroat B 1B 2 Creature - Dauthi Minion 1 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. Dauthi Jackal exodus Dauthi_Jackal B 2B 3 Creature - Dauthi Hound 2 1 C Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Warlord exodus Dauthi_Warlord B 1B 2 Creature - Dauthi Soldier * 1 U Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. Death's Duet exodus Deaths_Duet B 2B 3 Sorcery C Return two target creature cards from your graveyard to your hand. Entropic Specter exodus Entropic_Specter B 3BB 5 Creature - Specter Spirit * * R Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. Fugue exodus Fugue B 3BB 5 Sorcery U Target player discards three cards. Grollub exodus Grollub B 2B 3 Creature - Beast 3 3 C Whenever Grollub is dealt damage, each opponent gains that much life. Hatred exodus Hatred B 3BB 5 Instant R As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. Keeper of the Dead exodus Keeper_of_the_Dead B BB 2 Creature - Human Wizard 1 2 U {B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. Mind Maggots exodus Mind_Maggots B 3B 4 Creature - Insect 2 2 U When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Nausea exodus Nausea B 1B 2 Sorcery C All creatures get -1/-1 until end of turn. Necrologia exodus Necrologia B 3BB 5 Instant U Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Oath of Ghouls exodus Oath_of_Ghouls B 1B 2 Enchantment R At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand. Pit Spawn exodus Pit_Spawn B 4BBB 7 Creature - Demon 6 4 R First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, exile that creature. Plaguebearer exodus Plaguebearer B 1B 2 Creature - Zombie 1 1 R {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. Recurring Nightmare exodus Recurring_Nightmare B 2B 3 Enchantment R Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. Scare Tactics exodus Scare_Tactics B B 1 Instant C Creatures you control get +1/+0 until end of turn. Slaughter exodus Slaughter B 2BB 4 Instant U Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. Spike Cannibal exodus Spike_Cannibal B 1BB 3 Creature - Spike 0 0 U Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. Thrull Surgeon exodus Thrull_Surgeon B 1B 2 Creature - Thrull 1 1 C {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Vampire Hounds exodus Vampire_Hounds B 2B 3 Creature - Vampire Hound 2 2 C Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Volrath's Dungeon exodus Volraths_Dungeon B 2BB 4 Enchantment R Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. Anarchist exodus Anarchist R 4R 5 Creature - Human Wizard 2 2 C When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Cinder Crawler exodus Cinder_Crawler R 1R 2 Creature - Salamander 1 2 C {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. Dizzying Gaze exodus Dizzying_Gaze R R 1 Enchantment - Aura C Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. Fighting Chance exodus Fighting_Chance R R 1 Instant R For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. Flowstone Flood exodus Flowstone_Flood R 3R 4 Sorcery U Buyback-Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land. Furnace Brood exodus Furnace_Brood R 3R 4 Creature - Elemental 3 3 C {R}: Target creature can't be regenerated this turn. Keeper of the Flame exodus Keeper_of_the_Flame R RR 2 Creature - Human Wizard 1 2 U {R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you. Mage il-Vec exodus Mage_il_Vec R 2R 3 Creature - Human Wizard 2 2 C {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. Maniacal Rage exodus Maniacal_Rage R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 and can't block. Mogg Assassin exodus Mogg_Assassin R 2R 3 Creature - Goblin Assassin 2 1 U {T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. Monstrous Hound exodus Monstrous_Hound R 3R 4 Creature - Hound 4 4 R Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. Oath of Mages exodus Oath_of_Mages R 1R 2 Enchantment R At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent. Ogre Shaman exodus Ogre_Shaman R 3RR 5 Creature - Ogre Shaman 3 3 R {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. Onslaught exodus Onslaught R R 1 Enchantment C Whenever you cast a creature spell, tap target creature. Pandemonium exodus Pandemonium R 3R 4 Enchantment R Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Paroxysm exodus Paroxysm R 1R 2 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. Price of Progress exodus Price_of_Progress R 1R 2 Instant U Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. Raging Goblin exodus Raging_Goblin R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Ravenous Baboons exodus Ravenous_Baboons R 3R 4 Creature - Ape 2 2 R When Ravenous Baboons enters the battlefield, destroy target nonbasic land. Reckless Ogre exodus Reckless_Ogre R 3R 4 Creature - Ogre 3 2 C Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. Sabertooth Wyvern exodus Sabertooth_Wyvern R 4R 5 Creature - Drake 3 2 U Flying, first strike Scalding Salamander exodus Scalding_Salamander R 2R 3 Creature - Salamander 2 1 U Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. Seismic Assault exodus Seismic_Assault R RRR 3 Enchantment R Discard a land card: Seismic Assault deals 2 damage to target creature or player. Shattering Pulse exodus Shattering_Pulse R 1R 2 Instant C Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. Sonic Burst exodus Sonic_Burst R 1R 2 Instant C As an additional cost to cast Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. Spellshock exodus Spellshock R 2R 3 Enchantment U Whenever a player casts a spell, Spellshock deals 2 damage to that player. Avenging Druid exodus Avenging_Druid G 2G 3 Creature - Human Druid 1 3 C Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. Bequeathal exodus Bequeathal G G 1 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, you draw two cards. Cartographer exodus Cartographer G 2G 3 Creature - Human 2 2 U When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. Crashing Boars exodus Crashing_Boars G 3GG 5 Creature - Boar 4 4 U Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Elven Palisade exodus Elven_Palisade G G 1 Enchantment U Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker exodus Elvish_Berserker G G 1 Creature - Elf Berserker 1 1 C Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Jackalope Herd exodus Jackalope_Herd G 3G 4 Creature - Rabbit Beast 4 5 C When you cast a spell, return Jackalope Herd to its owner's hand. Keeper of the Beasts exodus Keeper_of_the_Beasts G GG 2 Creature - Human Wizard 1 2 U {G}, {T}: Put a 2/2 green Beast creature token onto the battlefield. Activate this ability only if an opponent controls more creatures than you. Manabond exodus Manabond G G 1 Enchantment R At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. Mirri, Cat Warrior exodus Mirri_Cat_Warrior G 1GG 3 Legendary Creature - Cat Warrior 2 3 R First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Oath of Druids exodus Oath_of_Druids G 1G 2 Enchantment R At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. Plated Rootwalla exodus Plated_Rootwalla G 4G 5 Creature - Lizard 3 3 C {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. Predatory Hunger exodus Predatory_Hunger G G 1 Enchantment - Aura C Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. Pygmy Troll exodus Pygmy_Troll G 1G 2 Creature - Troll 1 1 C Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {G}: Regenerate Pygmy Troll. Rabid Wolverines exodus Rabid_Wolverines G 3GG 5 Creature - Wolverine 4 4 C Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Reclaim exodus Reclaim G G 1 Instant C Put target card from your graveyard on top of your library. Resuscitate exodus Resuscitate G 1G 2 Instant U Until end of turn, creatures you control gain "{1}: Regenerate this creature." Rootwater Alligator exodus Rootwater_Alligator G 3G 4 Creature - Crocodile 3 2 C Sacrifice a Forest: Regenerate Rootwater Alligator. Skyshroud Elite exodus Skyshroud_Elite G G 1 Creature - Elf 1 1 U Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. Skyshroud War Beast exodus Skyshroud_War_Beast G 1G 2 Creature - Beast * * R Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. Song of Serenity exodus Song_of_Serenity G 1G 2 Enchantment U Enchanted creatures can't attack or block. Spike Hatcher exodus Spike_Hatcher G 6G 7 Creature - Spike 0 0 R Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue exodus Spike_Rogue G 1GG 3 Creature - Spike 0 0 U Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver exodus Spike_Weaver G 2GG 4 Creature - Spike 0 0 R Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Survival of the Fittest exodus Survival_of_the_Fittest G 1G 2 Enchantment R {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Wood Elves exodus Wood_Elves G 2G 3 Creature - Elf Scout 1 1 C When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Coat of Arms exodus Coat_of_Arms A 5 5 Artifact R Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Erratic Portal exodus Erratic_Portal A 4 4 Artifact R {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Medicine Bag exodus Medicine_Bag A 3 3 Artifact U {1}, {T}, Discard a card: Regenerate target creature. Memory Crystal exodus Memory_Crystal A 3 3 Artifact R Buyback costs are reduced by {2}. Mindless Automaton exodus Mindless_Automaton A 4 4 Artifact Creature - Construct 0 0 R Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Null Brooch exodus Null_Brooch A 4 4 Artifact R {2}, {T}, Discard your hand: Counter target noncreature spell. Skyshaper exodus Skyshaper A 2 2 Artifact U Sacrifice Skyshaper: Creatures you control gain flying until end of turn. Spellbook exodus Spellbook A 0 0 Artifact U You have no maximum hand size. Sphere of Resistance exodus Sphere_of_Resistance A 2 2 Artifact R Spells cost {1} more to cast. Thopter Squadron exodus Thopter_Squadron A 5 5 Artifact Creature - Thopter 0 0 R Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. Transmogrifying Licid exodus Transmogrifying_Licid A 3 3 Artifact Creature - Licid 2 2 U {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. Workhorse exodus Workhorse A 6 6 Artifact Creature - Horse 0 0 R Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. City of Traitors exodus City_of_Traitors L 0 Land R When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool.