Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Angel of Light starter Angel_of_Light W 4W 5 Creature - Angel 3 3 U Flying, vigilance Angel of Mercy starter Angel_of_Mercy W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing starter Angelic_Blessing W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Archangel starter Archangel W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Ardent Militia starter Ardent_Militia W 4W 5 Creature - Human Soldier 2 5 U Vigilance Armageddon starter Armageddon W 3W 4 Sorcery R Destroy all lands. Bargain starter Bargain W 2W 3 Sorcery U Target opponent draws a card. You gain 7 life. Blinding Light starter Blinding_Light W 2W 3 Sorcery R Tap all nonwhite creatures. Border Guard starter Border_Guard W 2W 3 Creature - Human Soldier 1 4 C Breath of Life starter Breath_of_Life W 3W 4 Sorcery U Return target creature card from your graveyard to the battlefield. Champion Lancer starter Champion_Lancer W 4WW 6 Creature - Human Knight 3 3 R Prevent all damage that would be dealt to Champion Lancer by creatures. Charging Paladin starter Charging_Paladin W 2W 3 Creature - Human Knight 2 2 U Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Devoted Hero starter Devoted_Hero W W 1 Creature - Elf Soldier 1 2 C Devout Monk starter Devout_Monk W W 1 Creature - Human Monk Cleric 1 1 C When Devout Monk enters the battlefield, you gain 1 life. Eager Cadet starter Eager_Cadet W W 1 Creature - Human Soldier 1 1 C False Peace starter False_Peace W W 1 Sorcery U Target player skips all combat phases of his or her next turn. Foot Soldiers starter Foot_Soldiers W 3W 4 Creature - Human Soldier 2 4 C Gerrard's Wisdom starter Gerrards_Wisdom W 2WW 4 Sorcery R You gain 2 life for each card in your hand. Knight Errant starter Knight_Errant W 1W 2 Creature - Human Knight 2 2 C Loyal Sentry starter Loyal_Sentry W W 1 Creature - Human Soldier 1 1 R When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Path of Peace starter Path_of_Peace W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Righteous Charge starter Righteous_Charge W 1WW 3 Sorcery U Creatures you control get +2/+2 until end of turn. Righteous Fury starter Righteous_Fury W 4WW 6 Sorcery R Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Royal Falcon starter Royal_Falcon W 1W 2 Creature - Bird 1 1 C Flying Royal Trooper starter Royal_Trooper W 2W 3 Creature - Human Soldier 2 2 U Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. Sacred Nectar starter Sacred_Nectar W 1W 2 Sorcery C You gain 4 life. Steadfastness starter Steadfastness W 1W 2 Sorcery C Creatures you control get +0/+3 until end of turn. Venerable Monk starter Venerable_Monk W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Vengeance starter Vengeance W 3W 4 Sorcery U Destroy target tapped creature. Veteran Cavalier starter Veteran_Cavalier W WW 2 Creature - Human Knight 2 2 U Vigilance (Attacking doesn't cause this creature to tap.) Wild Griffin starter Wild_Griffin W 2W 3 Creature - Griffin 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Air Elemental starter Air_Elemental U 3UU 5 Creature - Elemental 4 4 U Flying Coral Eel starter Coral_Eel U 1U 2 Creature - Fish 2 1 C Counterspell starter Counterspell U UU 2 Instant U Counter target spell. Denizen of the Deep starter Denizen_of_the_Deep U 6UU 8 Creature - Serpent 11 11 R When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Exhaustion starter Exhaustion U 2U 3 Sorcery U Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish starter Extinguish U 1U 2 Instant C Counter target sorcery spell. Eye Spy starter Eye_Spy U U 1 Sorcery U Look at the top card of target player's library. You may put that card into his or her graveyard. Giant Octopus starter Giant_Octopus U 3U 4 Creature - Octopus 3 3 C Ingenious Thief starter Ingenious_Thief U 1U 2 Creature - Human Rogue 1 1 C Flying When Ingenious Thief enters the battlefield, look at target player's hand. Man-o'-War starter Man_o_War U 2U 3 Creature - Jellyfish 2 2 U When Man-o'-War enters the battlefield, return target creature to its owner's hand. Merfolk of the Pearl Trident starter Merfolk_of_the_Pearl_Trident U U 1 Creature - Merfolk 1 1 C Owl Familiar starter Owl_Familiar U 1U 2 Creature - Bird 1 1 U Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. Phantom Warrior starter Phantom_Warrior U 1UU 3 Creature - Illusion Warrior 2 2 R Phantom Warrior is unblockable. Piracy starter Piracy U UU 2 Sorcery R Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Psychic Transfer starter Psychic_Transfer U 4U 5 Sorcery R If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Ransack starter Ransack U 3U 4 Sorcery R Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Relearn starter Relearn U 1UU 3 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Remove Soul starter Remove_Soul U 1U 2 Instant C Counter target creature spell. Sea Eagle starter Sea_Eagle U 1U 2 Creature - Bird 1 1 C Flying Sleight of Hand starter Sleight_of_Hand U U 1 Sorcery C Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Snapping Drake starter Snapping_Drake U 3U 4 Creature - Drake 3 2 C Flying Storm Crow starter Storm_Crow U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Tidings starter Tidings U 3UU 5 Sorcery U Draw four cards. Time Ebb starter Time_Ebb U 2U 3 Sorcery C Put target creature on top of its owner's library. Time Warp starter Time_Warp U 3UU 5 Sorcery R Target player takes an extra turn after this one. Touch of Brilliance starter Touch_of_Brilliance U 3U 4 Sorcery C Draw two cards. Undo starter Undo U 1UU 3 Sorcery U Return two target creatures to their owners' hands. Vizzerdrix starter Vizzerdrix U 6U 7 Creature - Rabbit Beast 6 6 R Water Elemental starter Water_Elemental U 3UU 5 Creature - Elemental 5 4 U Wind Drake starter Wind_Drake U 2U 3 Creature - Drake 2 2 C Flying Wind Sail starter Wind_Sail U 1U 2 Sorcery U One or two target creatures gain flying until end of turn. Abyssal Horror starter Abyssal_Horror B 4BB 6 Creature - Horror 2 2 R Flying When Abyssal Horror enters the battlefield, target player discards two cards. Ancient Craving starter Ancient_Craving B 3B 4 Sorcery R You draw three cards and you lose 3 life. Bog Imp starter Bog_Imp B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Raiders starter Bog_Raiders B 2B 3 Creature - Zombie 2 2 C Swampwalk Bog Wraith starter Bog_Wraith B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Chorus of Woe starter Chorus_of_Woe B B 1 Sorcery C Creatures you control get +1/+0 until end of turn. Coercion starter Coercion B 2B 3 Sorcery U Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Dakmor Ghoul starter Dakmor_Ghoul B 2BB 4 Creature - Zombie 2 2 U When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. Dakmor Lancer starter Dakmor_Lancer B 4BB 6 Creature - Human Knight 3 3 R When Dakmor Lancer enters the battlefield, destroy target nonblack creature. Dakmor Plague starter Dakmor_Plague B 3BB 5 Sorcery U Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion starter Dakmor_Scorpion B 1B 2 Creature - Scorpion 2 1 C Dakmor Sorceress starter Dakmor_Sorceress B 5B 6 Creature - Human Wizard * 4 R Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering starter Dark_Offering B 4BB 6 Sorcery U Destroy target nonblack creature. You gain 3 life. Dread Reaper starter Dread_Reaper B 3BBB 6 Creature - Horror 6 5 R Flying When Dread Reaper enters the battlefield, you lose 5 life. Feral Shadow starter Feral_Shadow B 2B 3 Creature - Nightstalker 2 1 C Flying Gravedigger starter Gravedigger B 3B 4 Creature - Zombie 2 2 U When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Grim Tutor starter Grim_Tutor B 1BB 3 Sorcery R Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Hand of Death starter Hand_of_Death B 2B 3 Sorcery C Destroy target nonblack creature. Hollow Dogs starter Hollow_Dogs B 4B 5 Creature - Zombie Hound 3 3 C Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Howling Fury starter Howling_Fury B 2B 3 Sorcery U Target creature gets +4/+0 until end of turn. Mind Rot starter Mind_Rot B 2B 3 Sorcery C Target player discards two cards. Muck Rats starter Muck_Rats B B 1 Creature - Rat 1 1 C Raise Dead starter Raise_Dead B B 1 Sorcery C Return target creature card from your graveyard to your hand. Ravenous Rats starter Ravenous_Rats B 1B 2 Creature - Rat 1 1 U When Ravenous Rats enters the battlefield, target opponent discards a card. Scathe Zombies starter Scathe_Zombies B 2B 3 Creature - Zombie 2 2 C Serpent Warrior starter Serpent_Warrior B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Shrieking Specter starter Shrieking_Specter B 5B 6 Creature - Specter 2 2 U Flying Whenever Shrieking Specter attacks, defending player discards a card. Soul Feast starter Soul_Feast B 3BB 5 Sorcery U Target player loses 4 life and you gain 4 life. Stream of Acid starter Stream_of_Acid B 2BB 4 Sorcery U Destroy target land or nonblack creature. Wicked Pact starter Wicked_Pact B 1BB 3 Sorcery R Destroy two target nonblack creatures. You lose 5 life. Cinder Storm starter Cinder_Storm R 6R 7 Sorcery U Cinder Storm deals 7 damage to target creature or player. Devastation starter Devastation R 5RR 7 Sorcery R Destroy all creatures and lands. Earth Elemental starter Earth_Elemental R 3RR 5 Creature - Elemental 4 5 U Fire Elemental starter Fire_Elemental R 3RR 5 Creature - Elemental 5 4 U Fire Tempest starter Fire_Tempest R 5RR 7 Sorcery R Fire Tempest deals 6 damage to each creature and each player. Goblin Cavaliers starter Goblin_Cavaliers R 2R 3 Creature - Goblin 3 2 C Goblin Chariot starter Goblin_Chariot R 2R 3 Creature - Goblin Warrior 2 2 C Haste (This creature can attack the turn it comes under your control.) Goblin Commando starter Goblin_Commando R 4R 5 Creature - Goblin 2 2 U When Goblin Commando enters the battlefield, it deals 2 damage to target creature. Goblin General starter Goblin_General R 1RR 3 Creature - Goblin Warrior 1 1 U Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider starter Goblin_Glider R 1R 2 Creature - Goblin 1 1 U Flying Goblin Glider can't block. Goblin Hero starter Goblin_Hero R 2R 3 Creature - Goblin 2 2 R Goblin Lore starter Goblin_Lore R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Goblin Mountaineer starter Goblin_Mountaineer R R 1 Creature - Goblin Scout 1 1 C Mountainwalk Goblin Settler starter Goblin_Settler R 3R 4 Creature - Goblin 1 1 U When Goblin Settler enters the battlefield, destroy target land. Hulking Goblin starter Hulking_Goblin R 1R 2 Creature - Goblin 2 2 C Hulking Goblin can't block. Hulking Ogre starter Hulking_Ogre R 2R 3 Creature - Ogre 3 3 U Hulking Ogre can't block. Jagged Lightning starter Jagged_Lightning R 3RR 5 Sorcery U Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Last Chance starter Last_Chance R RR 2 Sorcery R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Lava Axe starter Lava_Axe R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Mons's Goblin Raiders starter Monss_Goblin_Raiders R R 1 Creature - Goblin 1 1 R Ogre Warrior starter Ogre_Warrior R 3R 4 Creature - Ogre Warrior 3 3 C Raging Goblin starter Raging_Goblin R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Relentless Assault starter Relentless_Assault R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Scorching Spear starter Scorching_Spear R R 1 Sorcery C Scorching Spear deals 1 damage to target creature or player. Spitting Earth starter Spitting_Earth R 1R 2 Sorcery U Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain starter Stone_Rain R 2R 3 Sorcery C Destroy target land. Thunder Dragon starter Thunder_Dragon R 5RR 7 Creature - Dragon 5 5 R Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. Trained Orgg starter Trained_Orgg R 6R 7 Creature - Orgg 6 6 R Tremor starter Tremor R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Volcanic Dragon starter Volcanic_Dragon R 4RR 6 Creature - Dragon 4 4 R Flying, haste Volcanic Hammer starter Volcanic_Hammer R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Alluring Scent starter Alluring_Scent G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Barbtooth Wurm starter Barbtooth_Wurm G 5G 6 Creature - Wurm 6 4 C Bull Hippo starter Bull_Hippo G 3G 4 Creature - Hippo 3 3 U Islandwalk Durkwood Boars starter Durkwood_Boars G 4G 5 Creature - Boar 4 4 C Gorilla Warrior starter Gorilla_Warrior G 2G 3 Creature - Ape Warrior 3 2 C Grizzly Bears starter Grizzly_Bears G 1G 2 Creature - Bear 2 2 C Lone Wolf starter Lone_Wolf G 2G 3 Creature - Wolf 2 2 C You may have Lone Wolf assign its combat damage as though it weren't blocked. Lynx starter Lynx G 1G 2 Creature - Cat 2 1 U Forestwalk Monstrous Growth starter Monstrous_Growth G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Moon Sprite starter Moon_Sprite G 1G 2 Creature - Faerie 1 1 U Flying Natural Spring starter Natural_Spring G 3GG 5 Sorcery U Target player gains 8 life. Nature's Cloak starter Natures_Cloak G 2G 3 Sorcery R Green creatures you control gain forestwalk until end of turn. Nature's Lore starter Natures_Lore G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Norwood Archers starter Norwood_Archers G 3G 4 Creature - Elf Archer 3 3 C Reach (This creature can block creatures with flying.) Norwood Ranger starter Norwood_Ranger G G 1 Creature - Elf Scout 1 2 C Pride of Lions starter Pride_of_Lions G 3GG 5 Creature - Cat 4 4 U You may have Pride of Lions assign its combat damage as though it weren't blocked. Renewing Touch starter Renewing_Touch G G 1 Sorcery U Shuffle any number of target creature cards from your graveyard into your library. Silverback Ape starter Silverback_Ape G 3GG 5 Creature - Ape 5 5 U Southern Elephant starter Southern_Elephant G 3G 4 Creature - Elephant 3 4 C Squall starter Squall G 2G 3 Sorcery C Squall deals 2 damage to each creature with flying. Summer Bloom starter Summer_Bloom G 1G 2 Sorcery R You may play up to three additional lands this turn. Sylvan Basilisk starter Sylvan_Basilisk G 3GG 5 Creature - Basilisk 2 4 R Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti starter Sylvan_Yeti G 2GG 4 Creature - Yeti * 4 R Sylvan Yeti's power is equal to the number of cards in your hand. Thorn Elemental starter Thorn_Elemental G 5GG 7 Creature - Elemental 7 7 R You may have Thorn Elemental assign its combat damage as though it weren't blocked. Untamed Wilds starter Untamed_Wilds G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Whiptail Wurm starter Whiptail_Wurm G 6G 7 Creature - Wurm 8 5 U Whirlwind starter Whirlwind G 2GG 4 Sorcery R Destroy all creatures with flying. Wild Ox starter Wild_Ox G 3G 4 Creature - Ox 3 3 U Swampwalk Willow Elf starter Willow_Elf G G 1 Creature - Elf 1 1 C Wood Elves starter Wood_Elves G 2G 3 Creature - Elf Scout 1 1 U When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Plains starter Plains L 0 Basic Land - Plains L W Island starter Island L 0 Basic Land - Island L U Swamp starter Swamp L 0 Basic Land - Swamp L B Mountain starter Mountain L 0 Basic Land - Mountain L R Forest starter Forest L 0 Basic Land - Forest L G