Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Arrogant Vampire portal Arrogant_Vampire B 3BB 5 Creature - Vampire 4 3 U Flying Assassin's Blade portal Assassins_Blade B 1B 2 Instant U Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. Bog Imp portal Bog_Imp B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Raiders portal Bog_Raiders B 2B 3 Creature - Zombie 2 2 C Swampwalk Bog Wraith portal Bog_Wraith B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Charging Bandits portal Charging_Bandits B 4B 5 Creature - Human Rogue 3 3 U Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Craven Knight portal Craven_Knight B 1B 2 Creature - Human Knight 2 2 C Craven Knight can't block. Cruel Bargain portal Cruel_Bargain B BBB 3 Sorcery R Draw four cards. You lose half your life, rounded up. Cruel Tutor portal Cruel_Tutor B 2B 3 Sorcery R Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Dread Charge portal Dread_Charge B 3B 4 Sorcery R Until end of turn, black creatures you control can be blocked only by black creatures. Dread Reaper portal Dread_Reaper B 3BBB 6 Creature - Horror 6 5 R Flying When Dread Reaper enters the battlefield, you lose 5 life. Dry Spell portal Dry_Spell B 1B 2 Sorcery U Dry Spell deals 1 damage to each creature and each player. Ebon Dragon portal Ebon_Dragon B 5BB 7 Creature - Dragon 5 4 R Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. Endless Cockroaches portal Endless_Cockroaches B 1BB 3 Creature - Insect 1 1 R When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. Feral Shadow portal Feral_Shadow B 2B 3 Creature - Nightstalker 2 1 C Flying Final Strike portal Final_Strike B 2BB 4 Sorcery R As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. Gravedigger portal Gravedigger B 3B 4 Creature - Zombie 2 2 U When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hand of Death portal Hand_of_Death B 2B 3 Sorcery C Destroy target nonblack creature. Howling Fury portal Howling_Fury B 2B 3 Sorcery C Target creature gets +4/+0 until end of turn. King's Assassin portal Kings_Assassin B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. Mercenary Knight portal Mercenary_Knight B 2B 3 Creature - Human Mercenary Knight 4 4 R When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. Mind Knives portal Mind_Knives B 1B 2 Sorcery C Target opponent discards a card at random. Mind Rot portal Mind_Rot B 2B 3 Sorcery C Target player discards two cards. Muck Rats portal Muck_Rats B B 1 Creature - Rat 1 1 C Nature's Ruin portal Natures_Ruin B 2B 3 Sorcery U Destroy all green creatures. Noxious Toad portal Noxious_Toad B 2B 3 Creature - Frog 1 1 U When Noxious Toad is put into a graveyard from the battlefield, each opponent discards a card. Python portal Python B 1BB 3 Creature - Snake 3 2 C Rain of Tears portal Rain_of_Tears B 1BB 3 Sorcery U Destroy target land. Raise Dead portal Raise_Dead B B 1 Sorcery C Return target creature card from your graveyard to your hand. Serpent Assassin portal Serpent_Assassin B 3BB 5 Creature - Snake Assassin 2 2 R When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. Serpent Warrior portal Serpent_Warrior B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Skeletal Crocodile portal Skeletal_Crocodile B 3B 4 Creature - Crocodile Skeleton 5 1 C Skeletal Snake portal Skeletal_Snake B 1B 2 Creature - Snake Skeleton 2 1 C Soul Shred portal Soul_Shred B 3BB 5 Sorcery C Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. Undying Beast portal Undying_Beast B 3B 4 Creature - Beast 3 2 C When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library. Vampiric Feast portal Vampiric_Feast B 5BB 7 Sorcery U Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. Vampiric Touch portal Vampiric_Touch B 2B 3 Sorcery C Vampiric Touch deals 2 damage to target opponent and you gain 2 life. Virtue's Ruin portal Virtues_Ruin B 2B 3 Sorcery U Destroy all white creatures. Wicked Pact portal Wicked_Pact B 1BB 3 Sorcery R Destroy two target nonblack creatures. You lose 5 life. Ancestral Memories portal Ancestral_Memories U 2UUU 5 Sorcery R Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Balance of Power portal Balance_of_Power U 3UU 5 Sorcery R If target opponent has more cards in hand than you, draw cards equal to the difference. Baleful Stare portal Baleful_Stare U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Capricious Sorcerer portal Capricious_Sorcerer U 2U 3 Creature - Human Wizard 1 1 R {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Cloak of Feathers portal Cloak_of_Feathers U U 1 Sorcery C Target creature gains flying until end of turn. Draw a card. Cloud Dragon portal Cloud_Dragon U 5U 6 Creature - Illusion Dragon 5 4 R Flying Cloud Dragon can block only creatures with flying. Cloud Pirates portal Cloud_Pirates U U 1 Creature - Human Pirate 1 1 C Flying Cloud Pirates can block only creatures with flying. Cloud Spirit portal Cloud_Spirit U 2U 3 Creature - Spirit 3 1 U Flying Cloud Spirit can block only creatures with flying. Command of Unsummoning portal Command_of_Unsummoning U 2U 3 Instant U Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. Coral Eel portal Coral_Eel U 1U 2 Creature - Fish 2 1 C Cruel Fate portal Cruel_Fate U 4U 5 Sorcery R Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. Deep-Sea Serpent portal Deep_Sea_Serpent U 4UU 6 Creature - Serpent 5 5 U Deep-Sea Serpent can't attack unless defending player controls an Island. Deja Vu portal Deja_Vu U 2U 3 Sorcery C Return target sorcery card from your graveyard to your hand. Djinn of the Lamp portal Djinn_of_the_Lamp U 5UU 7 Creature - Djinn 5 6 R Flying Exhaustion portal Exhaustion U 2U 3 Sorcery R Creatures and lands target opponent controls don't untap during his or her next untap step. Flux portal Flux U 2U 3 Sorcery U Each player discards any number of cards, then draws that many cards. Draw a card. Giant Octopus portal Giant_Octopus U 3U 4 Creature - Octopus 3 3 C Horned Turtle portal Horned_Turtle U 2U 3 Creature - Turtle 1 4 C Ingenious Thief portal Ingenious_Thief U 1U 2 Creature - Human Rogue 1 1 U Flying When Ingenious Thief enters the battlefield, look at target player's hand. Man-o'-War portal Man_o_War U 2U 3 Creature - Jellyfish 2 2 U When Man-o'-War enters the battlefield, return target creature to its owner's hand. Merfolk of the Pearl Trident portal Merfolk_of_the_Pearl_Trident U U 1 Creature - Merfolk 1 1 C Mystic Denial portal Mystic_Denial U 1UU 3 Instant U Counter target creature or sorcery spell. Omen portal Omen U 1U 2 Sorcery C Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Owl Familiar portal Owl_Familiar U 1U 2 Creature - Bird 1 1 C Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. Personal Tutor portal Personal_Tutor U U 1 Sorcery U Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Phantom Warrior portal Phantom_Warrior U 1UU 3 Creature - Illusion Warrior 2 2 R Phantom Warrior is unblockable. Prosperity portal Prosperity U XU 1 Sorcery R Each player draws X cards. Snapping Drake portal Snapping_Drake U 3U 4 Creature - Drake 3 2 C Flying Sorcerous Sight portal Sorcerous_Sight U U 1 Sorcery C Look at target opponent's hand. Draw a card. Storm Crow portal Storm_Crow U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Symbol of Unsummoning portal Symbol_of_Unsummoning U 2U 3 Sorcery C Return target creature to its owner's hand. Draw a card. Taunt portal Taunt U U 1 Sorcery R During target player's next turn, each creature he or she controls attacks you if able. Theft of Dreams portal Theft_of_Dreams U 2U 3 Sorcery U Draw a card for each tapped creature target opponent controls. Thing from the Deep portal Thing_from_the_Deep U 6UUU 9 Creature - Leviathan 9 9 R Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. Tidal Surge portal Tidal_Surge U 1U 2 Sorcery C Tap up to three target creatures without flying. Time Ebb portal Time_Ebb U 2U 3 Sorcery C Put target creature on top of its owner's library. Touch of Brilliance portal Touch_of_Brilliance U 3U 4 Sorcery C Draw two cards. Wind Drake portal Wind_Drake U 2U 3 Creature - Drake 2 2 C Flying Withering Gaze portal Withering_Gaze U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Alluring Scent portal Alluring_Scent G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Anaconda portal Anaconda G 3G 4 Creature - Snake 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bee Sting portal Bee_Sting G 3G 4 Sorcery U Bee Sting deals 2 damage to target creature or player. Bull Hippo portal Bull_Hippo G 3G 4 Creature - Hippo 3 3 U Islandwalk Charging Rhino portal Charging_Rhino G 3GG 5 Creature - Rhino 4 4 R Charging Rhino can't be blocked by more than one creature. Deep Wood portal Deep_Wood G 1G 2 Instant U Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Elite Cat Warrior portal Elite_Cat_Warrior G 2G 3 Creature - Cat Warrior 2 3 C Forestwalk Elven Cache portal Elven_Cache G 2GG 4 Sorcery C Return target card from your graveyard to your hand. Elvish Ranger portal Elvish_Ranger G 2G 3 Creature - Elf 4 1 C Fruition portal Fruition G G 1 Sorcery C You gain 1 life for each Forest on the battlefield. Giant Spider portal Giant_Spider G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Gorilla Warrior portal Gorilla_Warrior G 2G 3 Creature - Ape Warrior 3 2 C Grizzly Bears portal Grizzly_Bears G 1G 2 Creature - Bear 2 2 C Hurricane portal Hurricane G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Jungle Lion portal Jungle_Lion G G 1 Creature - Cat 2 1 C Jungle Lion can't block. Mobilize portal Mobilize G G 1 Sorcery C Untap all creatures you control. Monstrous Growth portal Monstrous_Growth G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Moon Sprite portal Moon_Sprite G 1G 2 Creature - Faerie 1 1 U Flying Natural Order portal Natural_Order G 2GG 4 Sorcery R As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. Natural Spring portal Natural_Spring G 3GG 5 Sorcery U Target player gains 8 life. Nature's Cloak portal Natures_Cloak G 2G 3 Sorcery R Green creatures you control gain forestwalk until end of turn. Nature's Lore portal Natures_Lore G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Needle Storm portal Needle_Storm G 2G 3 Sorcery U Needle Storm deals 4 damage to each creature with flying. Panther Warriors portal Panther_Warriors G 4G 5 Creature - Cat Warrior 6 3 C Plant Elemental portal Plant_Elemental G 1G 2 Creature - Plant Elemental 3 4 U When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. Primeval Force portal Primeval_Force G 2GGG 5 Creature - Elemental 8 8 R When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. Redwood Treefolk portal Redwood_Treefolk G 4G 5 Creature - Treefolk 3 6 C Rowan Treefolk portal Rowan_Treefolk G 3G 4 Creature - Treefolk 3 4 C Spined Wurm portal Spined_Wurm G 4G 5 Creature - Wurm 5 4 C Stalking Tiger portal Stalking_Tiger G 3G 4 Creature - Cat 3 3 C Stalking Tiger can't be blocked by more than one creature. Summer Bloom portal Summer_Bloom G 1G 2 Sorcery R You may play up to three additional lands this turn. Sylvan Tutor portal Sylvan_Tutor G G 1 Sorcery R Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Thundering Wurm portal Thundering_Wurm G 2G 3 Creature - Wurm 4 4 R When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. Treetop Defense portal Treetop_Defense G 1G 2 Instant R Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) Untamed Wilds portal Untamed_Wilds G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Whiptail Wurm portal Whiptail_Wurm G 6G 7 Creature - Wurm 8 5 U Willow Dryad portal Willow_Dryad G G 1 Creature - Dryad 1 1 C Forestwalk Winter's Grasp portal Winters_Grasp G 1GG 3 Sorcery U Destroy target land. Wood Elves portal Wood_Elves G 2G 3 Creature - Elf Scout 1 1 R When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Blaze portal Blaze R XR 1 Sorcery U Blaze deals X damage to target creature or player. Boiling Seas portal Boiling_Seas R 3R 4 Sorcery U Destroy all Islands. Burning Cloak portal Burning_Cloak R R 1 Sorcery C Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Craven Giant portal Craven_Giant R 2R 3 Creature - Giant 4 1 C Craven Giant can't block. Desert Drake portal Desert_Drake R 3R 4 Creature - Drake 2 2 U Flying Devastation portal Devastation R 5RR 7 Sorcery R Destroy all creatures and lands. Earthquake portal Earthquake R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Fire Dragon portal Fire_Dragon R 6RRR 9 Creature - Dragon 6 6 R Flying When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. Fire Imp portal Fire_Imp R 2R 3 Creature - Imp 2 1 U When Fire Imp enters the battlefield, it deals 2 damage to target creature. Fire Snake portal Fire_Snake R 4R 5 Creature - Snake 3 1 C When Fire Snake is put into a graveyard from the battlefield, destroy target land. Fire Tempest portal Fire_Tempest R 5RR 7 Sorcery R Fire Tempest deals 6 damage to each creature and each player. Flashfires portal Flashfires R 3R 4 Sorcery U Destroy all Plains. Forked Lightning portal Forked_Lightning R 3R 4 Sorcery R Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Goblin Bully portal Goblin_Bully R 1R 2 Creature - Goblin 2 1 C Highland Giant portal Highland_Giant R 2RR 4 Creature - Giant 3 4 C Hill Giant portal Hill_Giant R 3R 4 Creature - Giant 3 3 C Hulking Cyclops portal Hulking_Cyclops R 3RR 5 Creature - Cyclops 5 5 U Hulking Cyclops can't block. Hulking Goblin portal Hulking_Goblin R 1R 2 Creature - Goblin 2 2 C Hulking Goblin can't block. Last Chance portal Last_Chance R RR 2 Sorcery R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Lava Axe portal Lava_Axe R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lava Flow portal Lava_Flow R 3RR 5 Sorcery U Destroy target creature or land. Lizard Warrior portal Lizard_Warrior R 3R 4 Creature - Lizard Warrior 4 2 C Minotaur Warrior portal Minotaur_Warrior R 2R 3 Creature - Minotaur Warrior 2 3 C Mountain Goat portal Mountain_Goat R R 1 Creature - Goat 1 1 U Mountainwalk Pillaging Horde portal Pillaging_Horde R 2RR 4 Creature - Human Barbarian 5 5 R When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. Pyroclasm portal Pyroclasm R 1R 2 Sorcery R Pyroclasm deals 2 damage to each creature. Raging Cougar portal Raging_Cougar R 2R 3 Creature - Cat 2 2 C Haste Raging Goblin portal Raging_Goblin R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Raging Minotaur portal Raging_Minotaur R 2RR 4 Creature - Minotaur Berserker 3 3 C Haste Rain of Salt portal Rain_of_Salt R 4RR 6 Sorcery U Destroy two target lands. Scorching Spear portal Scorching_Spear R R 1 Sorcery C Scorching Spear deals 1 damage to target creature or player. Scorching Winds portal Scorching_Winds R R 1 Instant U Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. Spitting Earth portal Spitting_Earth R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain portal Stone_Rain R 2R 3 Sorcery C Destroy target land. Thundermare portal Thundermare R 5R 6 Creature - Elemental Horse 5 5 R Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. Volcanic Dragon portal Volcanic_Dragon R 4RR 6 Creature - Dragon 4 4 R Flying, haste Volcanic Hammer portal Volcanic_Hammer R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Wall of Granite portal Wall_of_Granite R 2R 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Winds of Change portal Winds_of_Change R R 1 Sorcery R Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Alabaster Dragon portal Alabaster_Dragon W 4WW 6 Creature - Dragon 4 4 R Flying When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. Angelic Blessing portal Angelic_Blessing W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Archangel portal Archangel W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Ardent Militia portal Ardent_Militia W 4W 5 Creature - Human Soldier 2 5 U Vigilance Armageddon portal Armageddon W 3W 4 Sorcery R Destroy all lands. Armored Pegasus portal Armored_Pegasus W 1W 2 Creature - Pegasus 1 2 C Flying Blessed Reversal portal Blessed_Reversal W 1W 2 Instant R You gain 3 life for each creature attacking you. Blinding Light portal Blinding_Light W 2W 3 Sorcery R Tap all nonwhite creatures. Border Guard portal Border_Guard W 2W 3 Creature - Human Soldier 1 4 C Breath of Life portal Breath_of_Life W 3W 4 Sorcery C Return target creature card from your graveyard to the battlefield. Charging Paladin portal Charging_Paladin W 2W 3 Creature - Human Knight 2 2 U Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Defiant Stand portal Defiant_Stand W 1W 2 Instant U Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. Devoted Hero portal Devoted_Hero W W 1 Creature - Elf Soldier 1 2 C False Peace portal False_Peace W W 1 Sorcery C Target player skips all combat phases of his or her next turn. Fleet-Footed Monk portal Fleet_Footed_Monk W 1W 2 Creature - Human Monk 1 1 C Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. Foot Soldiers portal Foot_Soldiers W 3W 4 Creature - Human Soldier 2 4 C Gift of Estates portal Gift_of_Estates W 1W 2 Sorcery R If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Harsh Justice portal Harsh_Justice W 2W 3 Instant R Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Keen-Eyed Archers portal Keen_Eyed_Archers W 2W 3 Creature - Elf Archer 2 2 C Reach (This creature can block creatures with flying.) Knight Errant portal Knight_Errant W 1W 2 Creature - Human Knight 2 2 C Path of Peace portal Path_of_Peace W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Regal Unicorn portal Regal_Unicorn W 2W 3 Creature - Unicorn 2 3 C Renewing Dawn portal Renewing_Dawn W 1W 2 Sorcery U You gain 2 life for each Mountain target opponent controls. Sacred Knight portal Sacred_Knight W 3W 4 Creature - Human Knight 3 2 C Sacred Knight can't be blocked by black and/or red creatures. Sacred Nectar portal Sacred_Nectar W 1W 2 Sorcery C You gain 4 life. Seasoned Marshal portal Seasoned_Marshal W 2WW 4 Creature - Human Soldier 2 2 U Whenever Seasoned Marshal attacks, you may tap target creature. Spiritual Guardian portal Spiritual_Guardian W 3WW 5 Creature - Spirit 3 4 R When Spiritual Guardian enters the battlefield, you gain 4 life. Spotted Griffin portal Spotted_Griffin W 3W 4 Creature - Griffin 2 3 C Flying Starlight portal Starlight W 1W 2 Sorcery U You gain 3 life for each black creature target opponent controls. Starlit Angel portal Starlit_Angel W 3WW 5 Creature - Angel 3 4 U Flying Steadfastness portal Steadfastness W 1W 2 Sorcery C Creatures you control get +0/+3 until end of turn. Stern Marshal portal Stern_Marshal W 2W 3 Creature - Human Soldier 2 2 R {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Temporary Truce portal Temporary_Truce W 1W 2 Sorcery R Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Valorous Charge portal Valorous_Charge W 1WW 3 Sorcery U White creatures get +2/+0 until end of turn. Venerable Monk portal Venerable_Monk W 2W 3 Creature - Human Monk Cleric 2 2 U When Venerable Monk enters the battlefield, you gain 2 life. Vengeance portal Vengeance W 3W 4 Sorcery U Destroy target tapped creature. Wall of Swords portal Wall_of_Swords W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Warrior's Charge portal Warriors_Charge W 2W 3 Sorcery C Creatures you control get +1/+1 until end of turn. Wrath of God portal Wrath_of_God W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Forest portal Forest L 0 Basic Land - Forest L G Island portal Island L 0 Basic Land - Island L U Mountain portal Mountain L 0 Basic Land - Mountain L R Plains portal Plains L 0 Basic Land - Plains L W Swamp portal Swamp L 0 Basic Land - Swamp L B Abyssal Nightstalker portal2 Abyssal_Nightstalker B 3B 4 Creature - Nightstalker 2 2 U Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Ancient Craving portal2 Ancient_Craving B 3B 4 Sorcery R You draw three cards and you lose 3 life. Bloodcurdling Scream portal2 Bloodcurdling_Scream B XB 1 Sorcery U Target creature gets +X/+0 until end of turn. Brutal Nightstalker portal2 Brutal_Nightstalker B 3BB 5 Creature - Nightstalker 3 2 U When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. Chorus of Woe portal2 Chorus_of_Woe B B 1 Sorcery C Creatures you control get +1/+0 until end of turn. Coercion portal2 Coercion B 2B 3 Sorcery U Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Cruel Edict portal2 Cruel_Edict B 1B 2 Sorcery C Target opponent sacrifices a creature. Dakmor Bat portal2 Dakmor_Bat B 1B 2 Creature - Bat 1 1 C Flying Dakmor Plague portal2 Dakmor_Plague B 3BB 5 Sorcery U Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion portal2 Dakmor_Scorpion B 1B 2 Creature - Scorpion 2 1 C Dakmor Sorceress portal2 Dakmor_Sorceress B 5B 6 Creature - Human Wizard * 4 R Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering portal2 Dark_Offering B 4BB 6 Sorcery U Destroy target nonblack creature. You gain 3 life. Foul Spirit portal2 Foul_Spirit B 2B 3 Creature - Spirit 3 2 U Flying When Foul Spirit enters the battlefield, sacrifice a land. Hand of Death portal2 Hand_of_Death B 2B 3 Sorcery C Destroy target nonblack creature. Hidden Horror portal2 Hidden_Horror B 1BB 3 Creature - Horror 4 4 R When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Kiss of Death portal2 Kiss_of_Death B 4BB 6 Sorcery U Kiss of Death deals 4 damage to target opponent. You gain 4 life. Lurking Nightstalker portal2 Lurking_Nightstalker B BB 2 Creature - Nightstalker 1 1 C Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. Mind Rot portal2 Mind_Rot B 2B 3 Sorcery C Target player discards two cards. Moaning Spirit portal2 Moaning_Spirit B 2B 3 Creature - Spirit 2 1 C Flying Muck Rats portal2 Muck_Rats B B 1 Creature - Rat 1 1 C Nightstalker Engine portal2 Nightstalker_Engine B 4B 5 Creature - Nightstalker * 3 R Nightstalker Engine's power is equal to the number of creature cards in your graveyard. Predatory Nightstalker portal2 Predatory_Nightstalker B 3BB 5 Creature - Nightstalker 3 2 U When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. Prowling Nightstalker portal2 Prowling_Nightstalker B 3B 4 Creature - Nightstalker 2 2 C Prowling Nightstalker can't be blocked except by black creatures. Raiding Nightstalker portal2 Raiding_Nightstalker B 2B 3 Creature - Nightstalker 2 2 C Swampwalk Rain of Daggers portal2 Rain_of_Daggers B 4BB 6 Sorcery R Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. Raise Dead portal2 Raise_Dead B B 1 Sorcery C Return target creature card from your graveyard to your hand. Ravenous Rats portal2 Ravenous_Rats B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card. Return of the Nightstalkers portal2 Return_of_the_Nightstalkers B 5BB 7 Sorcery R Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. Swarm of Rats portal2 Swarm_of_Rats B 1B 2 Creature - Rat * 1 C Swarm of Rats's power is equal to the number of Rats you control. Vampiric Spirit portal2 Vampiric_Spirit B 2BB 4 Creature - Spirit 4 3 R Flying When Vampiric Spirit enters the battlefield, you lose 4 life. Air Elemental portal2 Air_Elemental U 3UU 5 Creature - Elemental 4 4 U Flying Apprentice Sorcerer portal2 Apprentice_Sorcerer U 2U 3 Creature - Human Wizard 1 1 U {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Armored Galleon portal2 Armored_Galleon U 4U 5 Creature - Human Pirate 5 4 U Armored Galleon can't attack unless defending player controls an Island. Coastal Wizard portal2 Coastal_Wizard U 2UU 4 Creature - Human Wizard 1 1 R {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. Deja Vu portal2 Deja_Vu U 2U 3 Sorcery C Return target sorcery card from your graveyard to your hand. Denizen of the Deep portal2 Denizen_of_the_Deep U 6UU 8 Creature - Serpent 11 11 R When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Exhaustion portal2 Exhaustion U 2U 3 Sorcery R Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish portal2 Extinguish U 1U 2 Instant C Counter target sorcery spell. Eye Spy portal2 Eye_Spy U U 1 Sorcery U Look at the top card of target player's library. You may put that card into his or her graveyard. False Summoning portal2 False_Summoning U 1U 2 Instant C Counter target creature spell. Mystic Denial portal2 Mystic_Denial U 1UU 3 Instant U Counter target creature or sorcery spell. Piracy portal2 Piracy U UU 2 Sorcery R Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Remove portal2 Remove U U 1 Instant U Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Screeching Drake portal2 Screeching_Drake U 3U 4 Creature - Drake 2 2 C Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. Sea Drake portal2 Sea_Drake U 2U 3 Creature - Drake 4 3 U Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. Sleight of Hand portal2 Sleight_of_Hand U U 1 Sorcery C Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Steam Frigate portal2 Steam_Frigate U 2U 3 Creature - Human Pirate 3 3 C Steam Frigate can't attack unless defending player controls an Island. Talas Air Ship portal2 Talas_Air_Ship U 3U 4 Creature - Human Pirate 3 2 C Flying Talas Explorer portal2 Talas_Explorer U 1U 2 Creature - Human Pirate Scout 1 1 C Flying When Talas Explorer enters the battlefield, look at target opponent's hand. Talas Merchant portal2 Talas_Merchant U 1U 2 Creature - Human Pirate 1 3 C Talas Researcher portal2 Talas_Researcher U 4U 5 Creature - Human Pirate Wizard 1 1 R {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. Talas Scout portal2 Talas_Scout U 1U 2 Creature - Human Pirate Scout 1 2 C Flying Talas Warrior portal2 Talas_Warrior U 1UU 3 Creature - Human Pirate Warrior 2 2 R Talas Warrior is unblockable. Temporal Manipulation portal2 Temporal_Manipulation U 3UU 5 Sorcery R Take an extra turn after this one. Theft of Dreams portal2 Theft_of_Dreams U 2U 3 Sorcery U Draw a card for each tapped creature target opponent controls. Tidal Surge portal2 Tidal_Surge U 1U 2 Sorcery C Tap up to three target creatures without flying. Time Ebb portal2 Time_Ebb U 2U 3 Sorcery C Put target creature on top of its owner's library. Touch of Brilliance portal2 Touch_of_Brilliance U 3U 4 Sorcery C Draw two cards. Undo portal2 Undo U 1UU 3 Sorcery U Return two target creatures to their owners' hands. Wind Sail portal2 Wind_Sail U 1U 2 Sorcery C One or two target creatures gain flying until end of turn. Alluring Scent portal2 Alluring_Scent G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Barbtooth Wurm portal2 Barbtooth_Wurm G 5G 6 Creature - Wurm 6 4 C Bear Cub portal2 Bear_Cub G 1G 2 Creature - Bear 2 2 C Bee Sting portal2 Bee_Sting G 3G 4 Sorcery U Bee Sting deals 2 damage to target creature or player. Deathcoil Wurm portal2 Deathcoil_Wurm G 6GG 8 Creature - Wurm 7 6 R You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. Deep Wood portal2 Deep_Wood G 1G 2 Instant U Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Golden Bear portal2 Golden_Bear G 3G 4 Creature - Bear 4 3 C Harmony of Nature portal2 Harmony_of_Nature G 2G 3 Sorcery U Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Hurricane portal2 Hurricane G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Ironhoof Ox portal2 Ironhoof_Ox G 3GG 5 Creature - Ox 4 4 U Ironhoof Ox can't be blocked by more than one creature. Lone Wolf portal2 Lone_Wolf G 2G 3 Creature - Wolf 2 2 U You may have Lone Wolf assign its combat damage as though it weren't blocked. Lynx portal2 Lynx G 1G 2 Creature - Cat 2 1 C Forestwalk Monstrous Growth portal2 Monstrous_Growth G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Natural Spring portal2 Natural_Spring G 3GG 5 Sorcery C Target player gains 8 life. Nature's Lore portal2 Natures_Lore G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Norwood Archers portal2 Norwood_Archers G 3G 4 Creature - Elf Archer 3 3 C Reach (This creature can block creatures with flying.) Norwood Priestess portal2 Norwood_Priestess G 2GG 4 Creature - Elf Druid 1 1 R {T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. Norwood Ranger portal2 Norwood_Ranger G G 1 Creature - Elf Scout 1 2 C Norwood Riders portal2 Norwood_Riders G 3G 4 Creature - Elf 3 3 C Norwood Riders can't be blocked by more than one creature. Norwood Warrior portal2 Norwood_Warrior G 2G 3 Creature - Elf Warrior 2 2 C Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. Plated Wurm portal2 Plated_Wurm G 4G 5 Creature - Wurm 4 5 C Razorclaw Bear portal2 Razorclaw_Bear G 2GG 4 Creature - Bear 3 3 R Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. Renewing Touch portal2 Renewing_Touch G G 1 Sorcery U Shuffle any number of target creature cards from your graveyard into your library. River Bear portal2 River_Bear G 3G 4 Creature - Bear 3 3 U Islandwalk (This creature is unblockable as long as defending player controls an Island.) Salvage portal2 Salvage G G 1 Sorcery C Put target card from your graveyard on top of your library. Sylvan Basilisk portal2 Sylvan_Basilisk G 3GG 5 Creature - Basilisk 2 4 R Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti portal2 Sylvan_Yeti G 2GG 4 Creature - Yeti * 4 R Sylvan Yeti's power is equal to the number of cards in your hand. Tree Monkey portal2 Tree_Monkey G G 1 Creature - Ape 1 1 C Reach (This creature can block creatures with flying.) Untamed Wilds portal2 Untamed_Wilds G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Wild Ox portal2 Wild_Ox G 3G 4 Creature - Ox 3 3 U Swampwalk Blaze portal2 Blaze R XR 1 Sorcery U Blaze deals X damage to target creature or player. Brimstone Dragon portal2 Brimstone_Dragon R 6RR 8 Creature - Dragon 6 6 R Flying, haste Cunning Giant portal2 Cunning_Giant R 5R 6 Creature - Giant 4 4 R If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. Earthquake portal2 Earthquake R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Goblin Cavaliers portal2 Goblin_Cavaliers R 2R 3 Creature - Goblin 3 2 C Goblin Firestarter portal2 Goblin_Firestarter R R 1 Creature - Goblin 1 1 U Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Goblin General portal2 Goblin_General R 1RR 3 Creature - Goblin Warrior 1 1 R Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider portal2 Goblin_Glider R 1R 2 Creature - Goblin 1 1 C Flying Goblin Glider can't block. Goblin Lore portal2 Goblin_Lore R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Goblin Matron portal2 Goblin_Matron R 2R 3 Creature - Goblin 1 1 U When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Goblin Mountaineer portal2 Goblin_Mountaineer R R 1 Creature - Goblin Scout 1 1 C Mountainwalk Goblin Piker portal2 Goblin_Piker R 1R 2 Creature - Goblin Warrior 2 1 C Goblin Raider portal2 Goblin_Raider R 1R 2 Creature - Goblin Warrior 2 2 C Goblin Raider can't block. Goblin War Cry portal2 Goblin_War_Cry R 2R 3 Sorcery U Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Goblin War Strike portal2 Goblin_War_Strike R R 1 Sorcery C Goblin War Strike deals damage equal to the number of Goblins you control to target player. Jagged Lightning portal2 Jagged_Lightning R 3RR 5 Sorcery U Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Lava Axe portal2 Lava_Axe R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Magma Giant portal2 Magma_Giant R 5RR 7 Creature - Giant 5 5 R When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. Obsidian Giant portal2 Obsidian_Giant R 4R 5 Creature - Giant 4 4 U Ogre Arsonist portal2 Ogre_Arsonist R 4R 5 Creature - Ogre 3 3 U When Ogre Arsonist enters the battlefield, destroy target land. Ogre Berserker portal2 Ogre_Berserker R 4R 5 Creature - Ogre Berserker 4 2 C Haste Ogre Taskmaster portal2 Ogre_Taskmaster R 3R 4 Creature - Ogre 4 3 U Ogre Taskmaster can't block. Ogre Warrior portal2 Ogre_Warrior R 3R 4 Creature - Ogre Warrior 3 3 C Raging Goblin portal2 Raging_Goblin R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Relentless Assault portal2 Relentless_Assault R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Spitting Earth portal2 Spitting_Earth R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain portal2 Stone_Rain R 2R 3 Sorcery C Destroy target land. Tremor portal2 Tremor R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Volcanic Hammer portal2 Volcanic_Hammer R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Wildfire portal2 Wildfire R 4RR 6 Sorcery R Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Alaborn Cavalier portal2 Alaborn_Cavalier W 2WW 4 Creature - Human Knight 2 2 U Whenever Alaborn Cavalier attacks, you may tap target creature. Alaborn Grenadier portal2 Alaborn_Grenadier W WW 2 Creature - Human Soldier 2 2 C Vigilance Alaborn Musketeer portal2 Alaborn_Musketeer W 1W 2 Creature - Human Soldier 2 1 C Reach (This creature can block creatures with flying.) Alaborn Trooper portal2 Alaborn_Trooper W 2W 3 Creature - Human Soldier 2 3 C Alaborn Veteran portal2 Alaborn_Veteran W 2W 3 Creature - Human Knight 2 2 R {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Alaborn Zealot portal2 Alaborn_Zealot W W 1 Creature - Human Soldier 1 1 U When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Angel of Fury portal2 Angel_of_Fury W 4WW 6 Creature - Angel 3 5 R Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. Angel of Mercy portal2 Angel_of_Mercy W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing portal2 Angelic_Blessing W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Wall portal2 Angelic_Wall W 1W 2 Creature - Wall 0 4 C Defender, flying (This creature can't attack, and it can block creatures with flying.) Archangel portal2 Archangel W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Armageddon portal2 Armageddon W 3W 4 Sorcery R Destroy all lands. Armored Griffin portal2 Armored_Griffin W 3W 4 Creature - Griffin 2 3 U Flying, vigilance Bargain portal2 Bargain W 2W 3 Sorcery U Target opponent draws a card. You gain 7 life. Breath of Life portal2 Breath_of_Life W 3W 4 Sorcery C Return target creature card from your graveyard to the battlefield. Festival of Trokin portal2 Festival_of_Trokin W W 1 Sorcery C You gain 2 life for each creature you control. Just Fate portal2 Just_Fate W 2W 3 Instant R Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Path of Peace portal2 Path_of_Peace W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Rally the Troops portal2 Rally_the_Troops W W 1 Instant U Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. Righteous Charge portal2 Righteous_Charge W 1WW 3 Sorcery C Creatures you control get +2/+2 until end of turn. Righteous Fury portal2 Righteous_Fury W 4WW 6 Sorcery R Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Steam Catapult portal2 Steam_Catapult W 3WW 5 Creature - Human Soldier 2 3 R {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. Temple Acolyte portal2 Temple_Acolyte W 1W 2 Creature - Human Cleric 1 3 C When Temple Acolyte enters the battlefield, you gain 3 life. Temple Elder portal2 Temple_Elder W 2W 3 Creature - Human Cleric 1 2 U {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. Town Sentry portal2 Town_Sentry W 2W 3 Creature - Human Soldier 2 2 C Whenever Town Sentry blocks, it gets +0/+2 until end of turn. Trokin High Guard portal2 Trokin_High_Guard W 3W 4 Creature - Human Knight 3 3 C Vengeance portal2 Vengeance W 3W 4 Sorcery U Destroy target tapped creature. Volunteer Militia portal2 Volunteer_Militia W W 1 Creature - Human Soldier 1 2 C Warrior's Stand portal2 Warriors_Stand W 1W 2 Instant U Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. Wild Griffin portal2 Wild_Griffin W 2W 3 Creature - Griffin 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Forest portal2 Forest L 0 Basic Land - Forest L G Island portal2 Island L 0 Basic Land - Island L U Mountain portal2 Mountain L 0 Basic Land - Mountain L R Plains portal2 Plains L 0 Basic Land - Plains L W Swamp portal2 Swamp L 0 Basic Land - Swamp L B Alert Shu Infantry p3k Alert_Shu_Infantry W 2W 3 Creature - Human Soldier 2 2 U Vigilance Eightfold Maze p3k Eightfold_Maze W 2W 3 Instant R Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Empty City Ruse p3k Empty_City_Ruse W W 1 Sorcery U Target opponent skips all combat phases of his or her next turn. False Defeat p3k False_Defeat W 3W 4 Sorcery C Return target creature card from your graveyard to the battlefield. Flanking Troops p3k Flanking_Troops W 2WW 4 Creature - Human Soldier 2 2 U Whenever Flanking Troops attacks, you may tap target creature. Guan Yu, Sainted Warrior p3k Guan_Yu_Sainted_Warrior W 3WW 5 Legendary Creature - Human Soldier Warrior 3 5 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. Guan Yu's 1,000-Li March p3k Guan_Yus_1000_Li_March W 4WW 6 Sorcery R Destroy all tapped creatures. Huang Zhong, Shu General p3k Huang_Zhong_Shu_General W 2WW 4 Legendary Creature - Human Soldier 2 3 R Huang Zhong, Shu General can't be blocked by more than one creature. Kongming, "Sleeping Dragon" p3k Kongming_Sleeping_Dragon W 2WW 4 Legendary Creature - Human Advisor 2 2 R Other creatures you control get +1/+1. Kongming's Contraptions p3k Kongmings_Contraptions W 3W 4 Creature - Human Soldier 2 4 R {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. Liu Bei, Lord of Shu p3k Liu_Bei_Lord_of_Shu W 3WW 5 Legendary Creature - Human Soldier 2 4 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. Loyal Retainers p3k Loyal_Retainers W 2W 3 Creature - Human Advisor 1 1 U Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. Misfortune's Gain p3k Misfortunes_Gain W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Pang Tong, "Young Phoenix" p3k Pang_Tong_Young_Phoenix W 1WW 3 Legendary Creature - Human Advisor 1 2 R {T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Peach Garden Oath p3k Peach_Garden_Oath W W 1 Sorcery U You gain 2 life for each creature you control. Rally the Troops p3k Rally_the_Troops W W 1 Instant U Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. Ravages of War p3k Ravages_of_War W 3W 4 Sorcery R Destroy all lands. Riding Red Hare p3k Riding_Red_Hare W 2W 3 Sorcery C Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) Shu Cavalry p3k Shu_Cavalry W 2W 3 Creature - Human Soldier 2 2 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Shu Defender p3k Shu_Defender W 2W 3 Creature - Human Soldier 2 2 C Whenever Shu Defender blocks, it gets +0/+2 until end of turn. Shu Elite Companions p3k Shu_Elite_Companions W 4W 5 Creature - Human Soldier 3 3 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Shu Elite Infantry p3k Shu_Elite_Infantry W 3W 4 Creature - Human Soldier 3 3 C Shu Farmer p3k Shu_Farmer W 1W 2 Creature - Human 1 1 C {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. Shu Foot Soldiers p3k Shu_Foot_Soldiers W 2W 3 Creature - Human Soldier 2 3 C Shu General p3k Shu_General W 3W 4 Creature - Human Soldier 2 2 U Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Shu Grain Caravan p3k Shu_Grain_Caravan W 2W 3 Creature - Human Soldier 2 2 C When Shu Grain Caravan enters the battlefield, you gain 2 life. Shu Soldier-Farmers p3k Shu_Soldier_Farmers W 4W 5 Creature - Human Soldier 2 4 U When Shu Soldier-Farmers enters the battlefield, you gain 4 life. Vengeance p3k Vengeance W 3W 4 Sorcery U Destroy target tapped creature. Virtuous Charge p3k Virtuous_Charge W 2W 3 Sorcery C Creatures you control get +1/+1 until end of turn. Volunteer Militia p3k Volunteer_Militia W W 1 Creature - Human Soldier 1 2 C Warrior's Stand p3k Warriors_Stand W 1W 2 Instant U Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. Zhang Fei, Fierce Warrior p3k Zhang_Fei_Fierce_Warrior W 4WW 6 Legendary Creature - Human Soldier Warrior 4 4 R Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Zhao Zilong, Tiger General p3k Zhao_Zilong_Tiger_General W 3WW 5 Legendary Creature - Human Soldier Warrior 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. Balance of Power p3k Balance_of_Power U 3UU 5 Sorcery R If target opponent has more cards in hand than you, draw cards equal to the difference. Borrowing 100,000 Arrows p3k Borrowing_100000_Arrows U 2U 3 Sorcery U Draw a card for each tapped creature target opponent controls. Brilliant Plan p3k Brilliant_Plan U 4U 5 Sorcery U Draw three cards. Broken Dam p3k Broken_Dam U U 1 Sorcery C Tap one or two target creatures without horsemanship. Capture of Jingzhou p3k Capture_of_Jingzhou U 3UU 5 Sorcery R Take an extra turn after this one. Champion's Victory p3k Champions_Victory U U 1 Instant U Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Council of Advisors p3k Council_of_Advisors U 2U 3 Creature - Human Advisor 1 1 U When Council of Advisors enters the battlefield, draw a card. Counterintelligence p3k Counterintelligence U 2UU 4 Sorcery U Return one or two target creatures to their owners' hands. Exhaustion p3k Exhaustion U 2U 3 Sorcery R Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish p3k Extinguish U 1U 2 Instant C Counter target sorcery spell. Forced Retreat p3k Forced_Retreat U 2U 3 Sorcery C Put target creature on top of its owner's library. Lady Sun p3k Lady_Sun U 1UU 3 Legendary Creature - Human Advisor 1 1 R {T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. Lu Meng, Wu General p3k Lu_Meng_Wu_General U 3UU 5 Legendary Creature - Human Soldier 4 4 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Lu Su, Wu Advisor p3k Lu_Su_Wu_Advisor U 3UU 5 Legendary Creature - Human Advisor 1 2 R {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. Lu Xun, Scholar General p3k Lu_Xun_Scholar_General U 2UU 4 Legendary Creature - Human Soldier 1 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Mystic Denial p3k Mystic_Denial U 1UU 3 Instant U Counter target creature or sorcery spell. Preemptive Strike p3k Preemptive_Strike U 1U 2 Instant C Counter target creature spell. Red Cliffs Armada p3k Red_Cliffs_Armada U 4U 5 Creature - Human Soldier 5 4 U Red Cliffs Armada can't attack unless defending player controls an Island. Sage's Knowledge p3k Sages_Knowledge U 2U 3 Sorcery C Return target sorcery card from your graveyard to your hand. Strategic Planning p3k Strategic_Planning U 1U 2 Sorcery U Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Straw Soldiers p3k Straw_Soldiers U 1U 2 Creature - Scarecrow Soldier 1 3 C Sun Ce, Young Conquerer p3k Sun_Ce_Young_Conquerer U 3UU 5 Legendary Creature - Human Soldier 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. Sun Quan, Lord of Wu p3k Sun_Quan_Lord_of_Wu U 4UU 6 Legendary Creature - Human Soldier 4 4 R Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) Wu Admiral p3k Wu_Admiral U 4U 5 Creature - Human Soldier 3 3 U Wu Admiral gets +1/+1 as long as an opponent controls an Island. Wu Elite Cavalry p3k Wu_Elite_Cavalry U 3U 4 Creature - Human Soldier 2 3 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wu Infantry p3k Wu_Infantry U 1U 2 Creature - Human Soldier 2 1 C Wu Light Cavalry p3k Wu_Light_Cavalry U 1U 2 Creature - Human Soldier 1 2 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wu Longbowman p3k Wu_Longbowman U 2U 3 Creature - Human Soldier Archer 1 1 U {T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Wu Scout p3k Wu_Scout U 1U 2 Creature - Human Soldier Scout 1 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. Wu Spy p3k Wu_Spy U 1U 2 Creature - Human Soldier Rogue 1 1 U When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. Wu Warship p3k Wu_Warship U 2U 3 Creature - Human Soldier 3 3 C Wu Warship can't attack unless defending player controls an Island. Zhou Yu, Chief Commander p3k Zhou_Yu_Chief_Commander U 5UU 7 Legendary Creature - Human Soldier 8 8 R Zhou Yu, Chief Commander can't attack unless defending player controls an Island. Zhuge Jin, Wu Strategist p3k Zhuge_Jin_Wu_Strategist U 1UU 3 Legendary Creature - Human Advisor 1 1 R {T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. Ambition's Cost p3k Ambitions_Cost B 3B 4 Sorcery R You draw three cards and you lose 3 life. Cao Cao, Lord of Wei p3k Cao_Cao_Lord_of_Wei B 3BB 5 Legendary Creature - Human Soldier 3 3 R {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. Cao Ren, Wei Commander p3k Cao_Ren_Wei_Commander B 2BB 4 Legendary Creature - Human Soldier Warrior 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. Coercion p3k Coercion B 2B 3 Sorcery U Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Corrupt Court Official p3k Corrupt_Court_Official B 1B 2 Creature - Human Advisor 1 1 U When Corrupt Court Official enters the battlefield, target opponent discards a card. Cunning Advisor p3k Cunning_Advisor B 3B 4 Creature - Human Advisor 1 1 U {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. Deception p3k Deception B 2B 3 Sorcery C Target opponent discards two cards. Desperate Charge p3k Desperate_Charge B 2B 3 Sorcery U Creatures you control get +2/+0 until end of turn. Famine p3k Famine B 3BB 5 Sorcery U Famine deals 3 damage to each creature and each player. Ghostly Visit p3k Ghostly_Visit B 2B 3 Sorcery C Destroy target nonblack creature. Imperial Edict p3k Imperial_Edict B 1B 2 Sorcery C Target opponent sacrifices a creature. Imperial Seal p3k Imperial_Seal B B 1 Sorcery R Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Overwhelming Forces p3k Overwhelming_Forces B 6BB 8 Sorcery R Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Poison Arrow p3k Poison_Arrow B 4BB 6 Sorcery U Destroy target nonblack creature. You gain 3 life. Return to Battle p3k Return_to_Battle B B 1 Sorcery C Return target creature card from your graveyard to your hand. Sima Yi, Wei Field Marshal p3k Sima_Yi_Wei_Field_Marshal B 5B 6 Legendary Creature - Human Soldier * 4 R Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. Stolen Grain p3k Stolen_Grain B 4BB 6 Sorcery U Stolen Grain deals 5 damage to target opponent. You gain 5 life. Stone Catapult p3k Stone_Catapult B 4B 5 Creature - Human Soldier 1 2 R {T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. Wei Ambush Force p3k Wei_Ambush_Force B 1B 2 Creature - Human Soldier 1 1 C Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. Wei Assassins p3k Wei_Assassins B 3BB 5 Creature - Human Soldier Assassin 3 2 U When Wei Assassins enters the battlefield, target opponent sacrifices a creature. Wei Elite Companions p3k Wei_Elite_Companions B 4B 5 Creature - Human Soldier 3 3 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wei Infantry p3k Wei_Infantry B 1B 2 Creature - Human Soldier 2 1 C Wei Night Raiders p3k Wei_Night_Raiders B 2BB 4 Creature - Human Soldier 2 2 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. Wei Scout p3k Wei_Scout B 1B 2 Creature - Human Soldier Scout 1 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wei Strike Force p3k Wei_Strike_Force B 2B 3 Creature - Human Soldier 2 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Xiahou Dun, the One-Eyed p3k Xiahou_Dun_the_One_Eyed B 2BB 4 Legendary Creature - Human Soldier 3 2 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. Xun Yu, Wei Advisor p3k Xun_Yu_Wei_Advisor B 1BB 3 Legendary Creature - Human Advisor 1 1 R {T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. Young Wei Recruits p3k Young_Wei_Recruits B 1B 2 Creature - Human Soldier 2 2 C Young Wei Recruits can't block. Zhang He, Wei General p3k Zhang_He_Wei_General B 3BB 5 Legendary Creature - Human Soldier 4 2 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. Zhang Liao, Hero of Hefei p3k Zhang_Liao_Hero_of_Hefei B 4BB 6 Legendary Creature - Human Soldier 3 3 R Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. Zodiac Pig p3k Zodiac_Pig B 3B 4 Creature - Boar 3 3 U Swampwalk Zodiac Rat p3k Zodiac_Rat B B 1 Creature - Rat 1 1 C Swampwalk Zodiac Snake p3k Zodiac_Snake B 2B 3 Creature - Snake 2 2 C Swampwalk Barbarian General p3k Barbarian_General R 4R 5 Creature - Human Barbarian Soldier 3 2 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Barbarian Horde p3k Barbarian_Horde R 3R 4 Creature - Human Barbarian Soldier 3 3 C Blaze p3k Blaze R XR 1 Sorcery U Blaze deals X damage to target creature or player. Burning Fields p3k Burning_Fields R 4R 5 Sorcery C Burning Fields deals 5 damage to target opponent. Burning of Xinye p3k Burning_of_Xinye R 4RR 6 Sorcery R Each player sacrifices four lands. Burning of Xinye deals 4 damage to each creature. Control of the Court p3k Control_of_the_Court R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Corrupt Eunuchs p3k Corrupt_Eunuchs R 3R 4 Creature - Human Advisor 2 2 U When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. Desert Sandstorm p3k Desert_Sandstorm R 2R 3 Sorcery C Desert Sandstorm deals 1 damage to each creature. Diaochan, Artful Beauty p3k Diaochan_Artful_Beauty R 3R 4 Legendary Creature - Human Advisor 1 1 R {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. Dong Zhou, the Tyrant p3k Dong_Zhou_the_Tyrant R 4R 5 Legendary Creature - Human Soldier 3 3 R When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. Eunuchs' Intrigues p3k Eunuchs_Intrigues R 2R 3 Sorcery U Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Fire Ambush p3k Fire_Ambush R 1R 2 Sorcery C Fire Ambush deals 3 damage to target creature or player. Fire Bowman p3k Fire_Bowman R R 1 Creature - Human Soldier Archer 1 1 U Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Imperial Recruiter p3k Imperial_Recruiter R 2R 3 Creature - Human Advisor 1 1 U When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. Independent Troops p3k Independent_Troops R 1R 2 Creature - Human Soldier 2 1 C Lu Bu, Master-at-Arms p3k Lu_Bu_Master_at_Arms R 5R 6 Legendary Creature - Human Soldier Warrior 4 3 R Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Ma Chao, Western Warrior p3k Ma_Chao_Western_Warrior R 3RR 5 Legendary Creature - Human Soldier Warrior 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. Mountain Bandit p3k Mountain_Bandit R R 1 Creature - Human Soldier Rogue 1 1 C Haste Ravaging Horde p3k Ravaging_Horde R 3RR 5 Creature - Human Soldier 3 3 U When Ravaging Horde enters the battlefield, destroy target land. Relentless Assault p3k Relentless_Assault R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Renegade Troops p3k Renegade_Troops R 4R 5 Creature - Human Soldier 4 2 U Haste Rockslide Ambush p3k Rockslide_Ambush R 1R 2 Sorcery U Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. Rolling Earthquake p3k Rolling_Earthquake R XR 1 Sorcery R Rolling Earthquake deals X damage to each creature without horsemanship and each player. Stone Rain p3k Stone_Rain R 2R 3 Sorcery C Destroy target land. Warrior's Oath p3k Warriors_Oath R RR 2 Sorcery R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Yellow Scarves Cavalry p3k Yellow_Scarves_Cavalry R 1R 2 Creature - Human Soldier 1 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. Yellow Scarves General p3k Yellow_Scarves_General R 3R 4 Creature - Human Soldier 2 2 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. Yellow Scarves Troops p3k Yellow_Scarves_Troops R 1R 2 Creature - Human Soldier 2 2 C Yellow Scarves Troops can't block. Yuan Shao, the Indecisive p3k Yuan_Shao_the_Indecisive R 4R 5 Legendary Creature - Human Soldier 2 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. Yuan Shao's Infantry p3k Yuan_Shaos_Infantry R 3R 4 Creature - Human Soldier 2 2 U Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. Zodiac Dog p3k Zodiac_Dog R 2R 3 Creature - Hound 2 2 C Mountainwalk Zodiac Dragon p3k Zodiac_Dragon R 7RR 9 Creature - Dragon 8 8 R When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. Zodiac Goat p3k Zodiac_Goat R R 1 Creature - Goat 1 1 C Mountainwalk Borrowing the East Wind p3k Borrowing_the_East_Wind G XGG 2 Sorcery R Borrowing the East Wind deals X damage to each creature with horsemanship and each player. False Mourning p3k False_Mourning G G 1 Sorcery U Put target card from your graveyard on top of your library. Forest Bear p3k Forest_Bear G 1G 2 Creature - Bear 2 2 C Heavy Fog p3k Heavy_Fog G 1G 2 Instant U Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Hua Tuo, Honored Physician p3k Hua_Tuo_Honored_Physician G 1GG 3 Legendary Creature - Human 1 2 R {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. Hunting Cheetah p3k Hunting_Cheetah G 2G 3 Creature - Cat 2 3 U Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. Lady Zhurong, Warrior Queen p3k Lady_Zhurong_Warrior_Queen G 4G 5 Legendary Creature - Human Soldier Warrior 4 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Lone Wolf p3k Lone_Wolf G 2G 3 Creature - Wolf 2 2 U You may have Lone Wolf assign its combat damage as though it weren't blocked. Marshaling the Troops p3k Marshaling_the_Troops G 1G 2 Sorcery R Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Meng Huo, Barbarian King p3k Meng_Huo_Barbarian_King G 3GG 5 Legendary Creature - Human Barbarian Soldier 4 4 R Other green creatures you control get +1/+1. Meng Huo's Horde p3k Meng_Huos_Horde G 4G 5 Creature - Human Soldier 4 5 C Riding the Dilu Horse p3k Riding_the_Dilu_Horse G 2G 3 Sorcery R Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) Slashing Tiger p3k Slashing_Tiger G 2GG 4 Creature - Cat 3 3 R Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. Southern Elephant p3k Southern_Elephant G 3G 4 Creature - Elephant 3 4 C Spoils of Victory p3k Spoils_of_Victory G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Spring of Eternal Peace p3k Spring_of_Eternal_Peace G 3GG 5 Sorcery C You gain 8 life. Stalking Tiger p3k Stalking_Tiger G 3G 4 Creature - Cat 3 3 C Stalking Tiger can't be blocked by more than one creature. Taoist Hermit p3k Taoist_Hermit G 2G 3 Creature - Human Mystic 2 2 U Taoist Hermit can't be the target of spells or abilities your opponents control. Taoist Mystic p3k Taoist_Mystic G 2G 3 Creature - Human Mystic 2 2 R Taoist Mystic can't be blocked by creatures with horsemanship. Taunting Challenge p3k Taunting_Challenge G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Three Visits p3k Three_Visits G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Trained Cheetah p3k Trained_Cheetah G 2G 3 Creature - Cat 2 2 U Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. Trained Jackal p3k Trained_Jackal G G 1 Creature - Hound 1 2 C Trip Wire p3k Trip_Wire G 2G 3 Sorcery U Destroy target creature with horsemanship. Wielding the Green Dragon p3k Wielding_the_Green_Dragon G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Wolf Pack p3k Wolf_Pack G 6GG 8 Creature - Wolf 7 6 R You may have Wolf Pack assign its combat damage as though it weren't blocked. Zodiac Horse p3k Zodiac_Horse G 3G 4 Creature - Horse 3 3 U Islandwalk Zodiac Monkey p3k Zodiac_Monkey G 1G 2 Creature - Ape 2 1 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Zodiac Ox p3k Zodiac_Ox G 3G 4 Creature - Ox 3 3 U Swampwalk Zodiac Rabbit p3k Zodiac_Rabbit G G 1 Creature - Rabbit 1 1 C Forestwalk Zodiac Rooster p3k Zodiac_Rooster G 1G 2 Creature - Bird 2 1 C Plainswalk Zodiac Tiger p3k Zodiac_Tiger G 2GG 4 Creature - Cat 3 4 U Forestwalk Zuo Ci, the Mocking Sage p3k Zuo_Ci_the_Mocking_Sage G 1GG 3 Legendary Creature - Human Advisor 1 2 R Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control. Plains p3k Plains L 0 Basic Land - Plains L W Island p3k Island L 0 Basic Land - Island L U Swamp p3k Swamp L 0 Basic Land - Swamp L B Mountain p3k Mountain L 0 Basic Land - Mountain L R Forest p3k Forest L 0 Basic Land - Forest L G