Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Abyssal Specter ia Abyssal_Specter B 2BB 4 Creature - Specter 2 3 U Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Ashen Ghoul ia Ashen_Ghoul B 3B 4 Creature - Zombie 3 1 U Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. Brine Shaman ia Brine_Shaman B 1B 2 Creature - Human Cleric Shaman 1 1 C {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. Burnt Offering ia Burnt_Offering B B 1 Instant C As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. Cloak of Confusion ia Cloak_of_Confusion B 1B 2 Enchantment - Aura C Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Dance of the Dead ia Dance_of_the_Dead B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. Dark Banishing ia Dark_Banishing B 2B 3 Instant C Destroy target nonblack creature. It can't be regenerated. Dark Ritual ia Dark_Ritual B B 1 Instant C Add {B}{B}{B} to your mana pool. Demonic Consultation ia Demonic_Consultation B B 1 Instant U Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. Dread Wight ia Dread_Wight B 3BB 5 Creature - Zombie 3 4 R At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." Drift of the Dead ia Drift_of_the_Dead B 3B 4 Creature - Wall * * U Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. Fear ia Fear B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Flow of Maggots ia Flow_of_Maggots B 2B 3 Creature - Insect 2 2 R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Flow of Maggots can't be blocked by non-Wall creatures. Foul Familiar ia Foul_Familiar B 2B 3 Creature - Spirit 3 1 C Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. Gangrenous Zombies ia Gangrenous_Zombies B 1BB 3 Creature - Zombie 2 2 C {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. Gaze of Pain ia Gaze_of_Pain B 1B 2 Sorcery C Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. Gravebind ia Gravebind B B 1 Instant R Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep. Hecatomb ia Hecatomb B 1BB 3 Enchantment R When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Hoar Shade ia Hoar_Shade B 3B 4 Creature - Shade 1 2 C {B}: Hoar Shade gets +1/+1 until end of turn. Howl from Beyond ia Howl_from_Beyond B XB 1 Instant C Target creature gets +X/+0 until end of turn. Hyalopterous Lemure ia Hyalopterous_Lemure B 4B 5 Creature - Spirit 4 3 U {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. Icequake ia Icequake B 1BB 3 Sorcery U Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. Infernal Darkness ia Infernal_Darkness B 2BB 4 Enchantment R Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type. Infernal Denizen ia Infernal_Denizen B 7B 8 Creature - Demon 5 7 R At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. Kjeldoran Dead ia Kjeldoran_Dead B B 1 Creature - Skeleton 3 1 C When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. Knight of Stromgald ia Knight_of_Stromgald B BB 2 Creature - Human Knight 2 1 U Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. Krovikan Elementalist ia Krovikan_Elementalist B BB 2 Creature - Human Wizard 1 1 U {2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. Krovikan Fetish ia Krovikan_Fetish B 2B 3 Enchantment - Aura C Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. Krovikan Vampire ia Krovikan_Vampire B 3BB 5 Creature - Vampire 3 3 U At the beginning of the end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. Legions of Lim-Dul ia Legions_of_Lim_Dul B 1BB 3 Creature - Zombie 2 3 C Snow swampwalk Leshrac's Rite ia Leshracs_Rite B B 1 Enchantment - Aura U Enchant creature Enchanted creature has swampwalk. Leshrac's Sigil ia Leshracs_Sigil B BB 2 Enchantment U Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. {B}{B}: Return Leshrac's Sigil to its owner's hand. Lim-Dul's Cohort ia Lim_Duls_Cohort B 1BB 3 Creature - Zombie 2 3 C Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. Lim-Dul's Hex ia Lim_Duls_Hex B 1B 2 Enchantment U At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}. Mind Ravel ia Mind_Ravel B 2B 3 Sorcery C Target player discards a card. Draw a card at the beginning of the next turn's upkeep. Mind Warp ia Mind_Warp B X3B 4 Sorcery U Look at target player's hand and choose X cards from it. That player discards them. Mind Whip ia Mind_Whip B 2BB 4 Enchantment - Aura R Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. Minion of Leshrac ia Minion_of_Leshrac B 4BBB 7 Creature - Demon Minion 5 5 R Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. Minion of Tevesh Szat ia Minion_of_Tevesh_Szat B 4BBB 7 Creature - Demon Minion 4 4 R At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. Mole Worms ia Mole_Worms B 2B 3 Creature - Worm 1 1 U You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. Moor Fiend ia Moor_Fiend B 3B 4 Creature - Horror 3 3 C Swampwalk Necropotence ia Necropotence B BBB 3 Enchantment R Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. Norritt ia Norritt B 3B 4 Creature - Imp 1 1 C {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. Oath of Lim-Dul ia Oath_of_Lim_Dul B 3B 4 Enchantment R Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card. Pestilence Rats ia Pestilence_Rats B 2B 3 Creature - Rat * 3 C Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) Pox ia Pox B BBB 3 Sorcery R Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Seizures ia Seizures B 1B 2 Enchantment - Aura C Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. Songs of the Damned ia Songs_of_the_Damned B B 1 Instant C Add {B} to your mana pool for each creature card in your graveyard. Soul Burn ia Soul_Burn B X2B 3 Sorcery C Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. Soul Kiss ia Soul_Kiss B 2B 3 Enchantment - Aura C Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. Spoils of Evil ia Spoils_of_Evil B 2B 3 Instant R For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. Spoils of War ia Spoils_of_War B XB 1 Sorcery R X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. Stench of Evil ia Stench_of_Evil B 2BB 4 Sorcery U Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. Stromgald Cabal ia Stromgald_Cabal B 1BB 3 Creature - Human Knight 2 2 R {T}, Pay 1 life: Counter target white spell. Touch of Death ia Touch_of_Death B 2B 3 Sorcery C Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Withering Wisps ia Withering_Wisps B 1BB 3 Enchantment U At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. Arnjlot's Ascent ia Arnjlots_Ascent U 1UU 3 Enchantment C Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. Balduvian Conjurer ia Balduvian_Conjurer U 1U 2 Creature - Human Wizard 0 2 U {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. Balduvian Shaman ia Balduvian_Shaman U U 1 Creature - Human Cleric Shaman 1 1 C {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Binding Grasp ia Binding_Grasp U 3U 4 Enchantment - Aura U Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. Brainstorm ia Brainstorm U U 1 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. Breath of Dreams ia Breath_of_Dreams U 2UU 4 Enchantment U Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}." Clairvoyance ia Clairvoyance U U 1 Instant C Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. Counterspell ia Counterspell U UU 2 Instant C Counter target spell. Deflection ia Deflection U 3U 4 Instant R Change the target of target spell with a single target. Dreams of the Dead ia Dreams_of_the_Dead U 3U 4 Enchantment U {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Enervate ia Enervate U 1U 2 Instant C Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Errant Minion ia Errant_Minion U 2U 3 Enchantment - Aura C Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way. Essence Flare ia Essence_Flare U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Force Void ia Force_Void U 2U 3 Instant U Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. Glacial Wall ia Glacial_Wall U 2U 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Hydroblast ia Hydroblast U U 1 Instant C Choose one - Counter target spell if it's red; or destroy target permanent if it's red. Iceberg ia Iceberg U XUU 2 Enchantment U Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool. Icy Prison ia Icy_Prison U UU 2 Enchantment R When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control. Illusionary Forces ia Illusionary_Forces U 3U 4 Creature - Illusion 4 4 C Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Illusionary Presence ia Illusionary_Presence U 1UU 3 Creature - Illusion 2 2 R Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. Illusionary Terrain ia Illusionary_Terrain U UU 2 Enchantment U Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type. Illusionary Wall ia Illusionary_Wall U 4U 5 Creature - Illusion Wall 7 4 C Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Illusions of Grandeur ia Illusions_of_Grandeur U 3U 4 Enchantment R Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. Infuse ia Infuse U 2U 3 Instant C Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Krovikan Sorcerer ia Krovikan_Sorcerer U 2U 3 Creature - Human Wizard 1 1 C {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. Magus of the Unseen ia Magus_of_the_Unseen U 1U 2 Creature - Human Wizard 1 1 R {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. Mesmeric Trance ia Mesmeric_Trance U 1UU 3 Enchantment R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card. Mistfolk ia Mistfolk U UU 2 Creature - Illusion 1 2 C {U}: Counter target spell that targets Mistfolk. Musician ia Musician U 2U 3 Creature - Human Wizard 1 3 R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. Mystic Might ia Mystic_Might U U 1 Enchantment - Aura R Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." Mystic Remora ia Mystic_Remora U U 1 Enchantment C Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. Phantasmal Mount ia Phantasmal_Mount U 1U 2 Creature - Illusion Horse 1 1 U Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. Polar Kraken ia Polar_Kraken U 8UUU 11 Creature - Kraken 11 11 R Trample Polar Kraken enters the battlefield tapped. Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Portent ia Portent U U 1 Sorcery C Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. Power Sink ia Power_Sink U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Ray of Command ia Ray_of_Command U 3U 4 Instant C Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Ray of Erasure ia Ray_of_Erasure U U 1 Instant C Target player puts the top card of his or her library into his or her graveyard. Draw a card at the beginning of the next turn's upkeep. Reality Twist ia Reality_Twist U UUU 3 Enchantment R Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. Sea Spirit ia Sea_Spirit U 4U 5 Creature - Elemental Spirit 2 3 U {U}: Sea Spirit gets +1/+0 until end of turn. Shyft ia Shyft U 4U 5 Creature - Shapeshifter 4 2 R At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) Sibilant Spirit ia Sibilant_Spirit U 5U 6 Creature - Spirit 5 6 R Flying Whenever Sibilant Spirit attacks, defending player may draw a card. Silver Erne ia Silver_Erne U 3U 4 Creature - Bird 2 2 U Flying, trample Sleight of Mind ia Sleight_of_Mind U U 1 Instant U Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Snow Devil ia Snow_Devil U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land. Snowfall ia Snowfall U 2U 3 Enchantment C Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. Soldevi Machinist ia Soldevi_Machinist U 1U 2 Creature - Human Wizard Artificer 1 1 U {T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. Soul Barrier ia Soul_Barrier U 2U 3 Enchantment U Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. Thunder Wall ia Thunder_Wall U 1UU 3 Creature - Wall 0 2 U Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. Updraft ia Updraft U 1U 2 Instant U Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. Wind Spirit ia Wind_Spirit U 4U 5 Creature - Elemental Spirit 3 2 U Flying Wind Spirit can't be blocked except by two or more creatures. Winter's Chill ia Winters_Chill U XU 1 Instant R Cast Winter's Chill only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. Word of Undoing ia Word_of_Undoing U U 1 Instant C Return target creature and all white Auras you own attached to it to their owners' hands. Wrath of Marit Lage ia Wrath_of_Marit_Lage U 3UU 5 Enchantment R When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Zuran Enchanter ia Zuran_Enchanter U 1U 2 Creature - Human Wizard 1 1 C {2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. Zuran Spellcaster ia Zuran_Spellcaster U 2U 3 Creature - Human Wizard 1 1 C {T}: Zuran Spellcaster deals 1 damage to target creature or player. Zur's Weirding ia Zurs_Weirding U 3U 4 Enchantment R Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Aurochs ia Aurochs G 3G 4 Creature - Aurochs 2 3 C Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Balduvian Bears ia Balduvian_Bears G 1G 2 Creature - Bear 2 2 C Blizzard ia Blizzard G GG 2 Enchantment R Cast Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. Brown Ouphe ia Brown_Ouphe G G 1 Creature - Ouphe 1 1 C {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) Chub Toad ia Chub_Toad G 2G 3 Creature - Frog 1 1 C Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Dire Wolves ia Dire_Wolves G 2G 3 Creature - Wolf 2 2 C Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Earthlore ia Earthlore G G 1 Enchantment - Aura C Enchant land you control Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." Elder Druid ia Elder_Druid G 3G 4 Creature - Elf Cleric Druid 2 2 R {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Essence Filter ia Essence_Filter G 1GG 3 Sorcery C Destroy all enchantments or all nonwhite enchantments. Fanatical Fever ia Fanatical_Fever G 2GG 4 Instant U Target creature gets +3/+0 and gains trample until end of turn. Folk of the Pines ia Folk_of_the_Pines G 4G 5 Creature - Dryad 2 5 C {1}{G}: Folk of the Pines gets +1/+0 until end of turn. Forbidden Lore ia Forbidden_Lore G 2G 3 Enchantment - Aura R Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." Forgotten Lore ia Forgotten_Lore G G 1 Sorcery U Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. Foxfire ia Foxfire G 2G 3 Instant C Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. Freyalise Supplicant ia Freyalise_Supplicant G 1G 2 Creature - Human Cleric 1 1 U {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. Freyalise's Charm ia Freyalises_Charm G GG 2 Enchantment U Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. Freyalise's Winds ia Freyalises_Winds G 2GG 4 Enchantment R Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. Fyndhorn Brownie ia Fyndhorn_Brownie G 2G 3 Creature - Ouphe 1 1 C {2}{G}, {T}: Untap target creature. Fyndhorn Elder ia Fyndhorn_Elder G 2G 3 Creature - Elf Druid 1 1 U {T}: Add {G}{G} to your mana pool. Fyndhorn Elves ia Fyndhorn_Elves G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Fyndhorn Pollen ia Fyndhorn_Pollen G 2G 3 Enchantment R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn. Giant Growth ia Giant_Growth G G 1 Instant C Target creature gets +3/+3 until end of turn. Gorilla Pack ia Gorilla_Pack G 2G 3 Creature - Ape 3 3 C Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. Hot Springs ia Hot_Springs G 1G 2 Enchantment - Aura R Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." Hurricane ia Hurricane G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Johtull Wurm ia Johtull_Wurm G 5G 6 Creature - Wurm 6 6 U Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. Juniper Order Druid ia Juniper_Order_Druid G 2G 3 Creature - Human Cleric Druid 1 1 C {T}: Untap target land. Lhurgoyf ia Lhurgoyf G 2GG 4 Creature - Lhurgoyf * 1+* R Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Lure ia Lure G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Maddening Wind ia Maddening_Wind G 2G 3 Enchantment - Aura U Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. Nature's Lore ia Natures_Lore G 1G 2 Sorcery U Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Pale Bears ia Pale_Bears G 2G 3 Creature - Bear 2 2 R Islandwalk Pygmy Allosaurus ia Pygmy_Allosaurus G 2G 3 Creature - Lizard 2 2 R Swampwalk Pyknite ia Pyknite G 2G 3 Creature - Ouphe 1 1 C When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. Regeneration ia Regeneration G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Rime Dryad ia Rime_Dryad G G 1 Creature - Dryad 1 2 C Snow forestwalk Ritual of Subdual ia Ritual_of_Subdual G 4GG 6 Enchantment R Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type. Scaled Wurm ia Scaled_Wurm G 7G 8 Creature - Wurm 7 6 C Shambling Strider ia Shambling_Strider G 4GG 6 Creature - Yeti 5 5 C {R}{G}: Shambling Strider gets +1/-1 until end of turn. Snowblind ia Snowblind G 3G 4 Enchantment - Aura R Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. Stampede ia Stampede G 1GG 3 Instant R Attacking creatures get +1/+0 and gain trample until end of turn. Stunted Growth ia Stunted_Growth G 3GG 5 Sorcery R Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. Tarpan ia Tarpan G G 1 Creature - Horse 1 1 C When Tarpan is put into a graveyard from the battlefield, you gain 1 life. Thermokarst ia Thermokarst G 1GG 3 Sorcery U Destroy target land. If that land was a snow land, you gain 1 life. Thoughtleech ia Thoughtleech G GG 2 Enchantment U Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Tinder Wall ia Tinder_Wall G G 1 Creature - Plant Wall 0 3 C Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R} to your mana pool. {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. Touch of Vitae ia Touch_of_Vitae G 2G 3 Instant U Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." Draw a card at the beginning of the next turn's upkeep. Trailblazer ia Trailblazer G 2GG 4 Instant R Target creature is unblockable this turn. Venomous Breath ia Venomous_Breath G 3G 4 Instant U At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. Wall of Pine Needles ia Wall_of_Pine_Needles G 3G 4 Creature - Plant Wall 3 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. Whiteout ia Whiteout G 1G 2 Instant U All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. Wiitigo ia Wiitigo G 3GGG 6 Creature - Yeti 0 0 R Wiitigo enters the battlefield with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Wild Growth ia Wild_Growth G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Woolly Mammoths ia Woolly_Mammoths G 1GG 3 Creature - Elephant 3 2 C Woolly Mammoths has trample as long as you control a snow land. Woolly Spider ia Woolly_Spider G 1GG 3 Creature - Spider 2 3 C Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. Yavimaya Gnats ia Yavimaya_Gnats G 2G 3 Creature - Insect 0 1 U Flying {G}: Regenerate Yavimaya Gnats. Aggression ia Aggression R 2R 3 Enchantment - Aura U Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. Anarchy ia Anarchy R 2RR 4 Sorcery U Destroy all white permanents. Avalanche ia Avalanche R X2RR 4 Sorcery U Destroy X target snow lands. Balduvian Barbarians ia Balduvian_Barbarians R 1RR 3 Creature - Human Barbarian 3 2 C Balduvian Hydra ia Balduvian_Hydra R XRR 2 Creature - Hydra 0 1 R Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. Barbarian Guides ia Barbarian_Guides R 2R 3 Creature - Human Barbarian 1 2 C {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. Battle Frenzy ia Battle_Frenzy R 2R 3 Instant C Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. Bone Shaman ia Bone_Shaman R 2RR 4 Creature - Giant Shaman 3 3 C {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." Brand of Ill Omen ia Brand_of_Ill_Omen R 3R 4 Enchantment - Aura R Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells. Chaos Lord ia Chaos_Lord R 4RRR 7 Creature - Human 7 7 R First strike, haste At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord. When Chaos Lord enters the battlefield, it loses haste until end of turn. Chaos Moon ia Chaos_Moon R 3R 4 Enchantment R At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. Conquer ia Conquer R 3RR 5 Enchantment - Aura U Enchant land You control enchanted land. Curse of Marit Lage ia Curse_of_Marit_Lage R 3RR 5 Enchantment R When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps. Dwarven Armory ia Dwarven_Armory R 2RR 4 Enchantment R {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. Errantry ia Errantry R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Flame Spirit ia Flame_Spirit R 4R 5 Creature - Elemental Spirit 2 3 U {R}: Flame Spirit gets +1/+0 until end of turn. Flare ia Flare R 2R 3 Instant C Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Game of Chaos ia Game_of_Chaos R RRR 3 Sorcery R Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Glacial Crevasses ia Glacial_Crevasses R 2R 3 Enchantment R Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. Goblin Mutant ia Goblin_Mutant R 2RR 4 Creature - Goblin Mutant 5 3 U Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. Goblin Sappers ia Goblin_Sappers R 1R 2 Creature - Goblin 1 1 C {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. Goblin Ski Patrol ia Goblin_Ski_Patrol R 1R 2 Creature - Goblin 1 1 C {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. Goblin Snowman ia Goblin_Snowman R 3R 4 Creature - Goblin 1 1 U Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. Grizzled Wolverine ia Grizzled_Wolverine R 1RR 3 Creature - Wolverine 2 2 C Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. Imposing Visage ia Imposing_Visage R R 1 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked except by two or more creatures. Incinerate ia Incinerate R 1R 2 Instant C Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Jokulhaups ia Jokulhaups R 4RR 6 Sorcery R Destroy all artifacts, creatures, and lands. They can't be regenerated. Karplusan Giant ia Karplusan_Giant R 6R 7 Creature - Giant 3 3 U Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. Karplusan Yeti ia Karplusan_Yeti R 3RR 5 Creature - Yeti 3 3 R {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Lava Burst ia Lava_Burst R XR 1 Sorcery C Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. Marton Stromgald ia Marton_Stromgald R 2RR 4 Legendary Creature - Human Knight 1 1 R Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. Melee ia Melee R 4R 5 Instant U Cast Melee only during your combat phase before blockers are declared. Instead of defending player, you choose how each creature blocks this turn. Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. Melting ia Melting R 3R 4 Enchantment U All lands are no longer snow. Meteor Shower ia Meteor_Shower R XXR 1 Sorcery C Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. Mountain Goat ia Mountain_Goat R R 1 Creature - Goat 1 1 C Mountainwalk Mudslide ia Mudslide R 2R 3 Enchantment R Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. Orcish Cannoneers ia Orcish_Cannoneers R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. Orcish Conscripts ia Orcish_Conscripts R R 1 Creature - Orc 2 2 C Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. Orcish Farmer ia Orcish_Farmer R 1RR 3 Creature - Orc 2 2 C {T}: Target land becomes a Swamp until its controller's next untap step. Orcish Healer ia Orcish_Healer R RR 2 Creature - Orc Cleric 1 1 U {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. Orcish Librarian ia Orcish_Librarian R 1R 2 Creature - Orc 1 1 R {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. Orcish Lumberjack ia Orcish_Lumberjack R R 1 Creature - Orc 1 1 C {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. Orcish Squatters ia Orcish_Squatters R 4R 5 Creature - Orc 2 3 R Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. Panic ia Panic R R 1 Instant C Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. Pyroblast ia Pyroblast R R 1 Instant C Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. Pyroclasm ia Pyroclasm R 1R 2 Sorcery U Pyroclasm deals 2 damage to each creature. Sabretooth Tiger ia Sabretooth_Tiger R 2R 3 Creature - Cat 2 1 C First strike Shatter ia Shatter R 1R 2 Instant C Destroy target artifact. Stone Rain ia Stone_Rain R 2R 3 Sorcery C Destroy target land. Stone Spirit ia Stone_Spirit R 4R 5 Creature - Elemental Spirit 4 3 U Stone Spirit can't be blocked by creatures with flying. Stonehands ia Stonehands R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. {R}: Enchanted creature gets +1/+0 until end of turn. Tor Giant ia Tor_Giant R 3R 4 Creature - Giant 3 3 C Total War ia Total_War R 3R 4 Enchantment R Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. Vertigo ia Vertigo R R 1 Instant U Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Wall of Lava ia Wall_of_Lava R 1RR 3 Creature - Wall 1 3 U Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. Word of Blasting ia Word_of_Blasting R 1R 2 Instant U Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Adarkar Unicorn ia Adarkar_Unicorn W 1WW 3 Creature - Unicorn 2 2 C {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. Arctic Foxes ia Arctic_Foxes W 1W 2 Creature - Fox 1 1 C Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. Arenson's Aura ia Arensons_Aura W 2W 3 Enchantment C {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. Armor of Faith ia Armor_of_Faith W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. Battle Cry ia Battle_Cry W 2W 3 Instant U Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. Black Scarab ia Black_Scarab W W 1 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. Blessed Wine ia Blessed_Wine W 1W 2 Instant C You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blinking Spirit ia Blinking_Spirit W 3W 4 Creature - Spirit 2 2 R {0}: Return Blinking Spirit to its owner's hand. Blue Scarab ia Blue_Scarab W W 1 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. Call to Arms ia Call_to_Arms W 1W 2 Enchantment R As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1. When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms. Caribou Range ia Caribou_Range W 2WW 4 Enchantment - Aura R Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. Circle of Protection: Black ia Circle_of_Protection_Black W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue ia Circle_of_Protection_Blue W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green ia Circle_of_Protection_Green W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red ia Circle_of_Protection_Red W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White ia Circle_of_Protection_White W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cold Snap ia Cold_Snap W 2W 3 Enchantment U Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. Cooperation ia Cooperation W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Death Ward ia Death_Ward W W 1 Instant C Regenerate target creature. Disenchant ia Disenchant W 1W 2 Instant C Destroy target artifact or enchantment. Drought ia Drought W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. Elvish Healer ia Elvish_Healer W 2W 3 Creature - Elf Cleric 1 2 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. Enduring Renewal ia Enduring_Renewal W 2WW 4 Enchantment R Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Energy Storm ia Energy_Storm W 1W 2 Enchantment R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controller's untap step. Formation ia Formation W 1W 2 Instant R Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. Fylgja ia Fylgja W W 1 Enchantment - Aura C Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. General Jarkeld ia General_Jarkeld W 3W 4 Legendary Creature - Human Soldier 1 2 R {T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. Green Scarab ia Green_Scarab W W 1 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. Hallowed Ground ia Hallowed_Ground W 1W 2 Enchantment U {W}{W}: Return target nonsnow land you control to its owner's hand. Heal ia Heal W W 1 Instant C Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Hipparion ia Hipparion W 1W 2 Creature - Horse 1 3 U Hipparion can't block creatures with power 3 or greater unless you pay {1}. Justice ia Justice W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Kelsinko Ranger ia Kelsinko_Ranger W W 1 Creature - Human 1 1 C {1}{W}: Target green creature gains first strike until end of turn. Kjeldoran Elite Guard ia Kjeldoran_Elite_Guard W 3W 4 Creature - Human Soldier 2 2 U {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. Kjeldoran Guard ia Kjeldoran_Guard W 1W 2 Creature - Human Soldier 1 1 C {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. Kjeldoran Knight ia Kjeldoran_Knight W WW 2 Creature - Human Knight 1 1 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. Kjeldoran Phalanx ia Kjeldoran_Phalanx W 5W 6 Creature - Human Soldier 2 5 R First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Kjeldoran Royal Guard ia Kjeldoran_Royal_Guard W 3WW 5 Creature - Human Soldier 2 5 R {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Kjeldoran Skycaptain ia Kjeldoran_Skycaptain W 4W 5 Creature - Human Soldier 2 2 U Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Kjeldoran Skyknight ia Kjeldoran_Skyknight W 2W 3 Creature - Human Knight 1 1 C Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Kjeldoran Warrior ia Kjeldoran_Warrior W W 1 Creature - Human Warrior 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Lightning Blow ia Lightning_Blow W 1W 2 Instant R Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. Lost Order of Jarkeld ia Lost_Order_of_Jarkeld W 2WW 4 Creature - Human Knight 1+* 1+* R As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. Mercenaries ia Mercenaries W 3W 4 Creature - Human Mercenary 3 3 R {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability. Order of the Sacred Torch ia Order_of_the_Sacred_Torch W 1WW 3 Creature - Human Knight 2 2 R {T}, Pay 1 life: Counter target black spell. Order of the White Shield ia Order_of_the_White_Shield W WW 2 Creature - Human Knight 2 1 U Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. Prismatic Ward ia Prismatic_Ward W 1W 2 Enchantment - Aura C Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Rally ia Rally W WW 2 Instant C Blocking creatures get +1/+1 until end of turn. Red Scarab ia Red_Scarab W W 1 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. Sacred Boon ia Sacred_Boon W 1W 2 Instant U Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. Seraph ia Seraph W 6W 7 Creature - Angel 4 4 R Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. Shield Bearer ia Shield_Bearer W 1W 2 Creature - Human Soldier 0 3 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Snow Hound ia Snow_Hound W 2W 3 Creature - Hound 1 1 U {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. Swords to Plowshares ia Swords_to_Plowshares W W 1 Instant U Exile target creature. Its controller gains life equal to its power. Warning ia Warning W W 1 Instant C Prevent all combat damage that would be dealt by target attacking creature this turn. White Scarab ia White_Scarab W W 1 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. Adarkar Sentinel ia Adarkar_Sentinel A 5 5 Artifact Creature - Soldier 3 3 U {1}: Adarkar Sentinel gets +0/+1 until end of turn. Aegis of the Meek ia Aegis_of_the_Meek A 3 3 Artifact R {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. Amulet of Quoz ia Amulet_of_Quoz A 6 6 Artifact R Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. Arcum's Sleigh ia Arcums_Sleigh A 1 1 Artifact U {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. Arcum's Weathervane ia Arcums_Weathervane A 2 2 Artifact U {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. Arcum's Whistle ia Arcums_Whistle A 3 3 Artifact U {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. Barbed Sextant ia Barbed_Sextant A 1 1 Artifact C {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Baton of Morale ia Baton_of_Morale A 2 2 Artifact U {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Celestial Sword ia Celestial_Sword A 6 6 Artifact R {3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. Crown of the Ages ia Crown_of_the_Ages A 2 2 Artifact R {4}, {T}: Attach target Aura attached to a creature to another creature. Despotic Scepter ia Despotic_Scepter A 1 1 Artifact R {T}: Destroy target permanent you own. It can't be regenerated. Elkin Bottle ia Elkin_Bottle A 3 3 Artifact R {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. Fyndhorn Bow ia Fyndhorn_Bow A 2 2 Artifact U {3}, {T}: Target creature gains first strike until end of turn. Goblin Lyre ia Goblin_Lyre A 3 3 Artifact R Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. Hematite Talisman ia Hematite_Talisman A 2 2 Artifact U Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. Ice Cauldron ia Ice_Cauldron A 4 4 Artifact R {X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. Icy Manipulator ia Icy_Manipulator A 4 4 Artifact U {1}, {T}: Tap target artifact, creature, or land. Infinite Hourglass ia Infinite_Hourglass A 4 4 Artifact R At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. Jester's Cap ia Jesters_Cap A 4 4 Artifact R {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. Jester's Mask ia Jesters_Mask A 5 5 Artifact R Jester's Mask enters the battlefield tapped. {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. Jeweled Amulet ia Jeweled_Amulet A 0 0 Artifact U {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. Lapis Lazuli Talisman ia Lapis_Lazuli_Talisman A 2 2 Artifact U Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. Malachite Talisman ia Malachite_Talisman A 2 2 Artifact U Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. Nacre Talisman ia Nacre_Talisman A 2 2 Artifact U Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. Naked Singularity ia Naked_Singularity A 5 5 Artifact R Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. Onyx Talisman ia Onyx_Talisman A 2 2 Artifact U Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. Pentagram of the Ages ia Pentagram_of_the_Ages A 4 4 Artifact R {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Pit Trap ia Pit_Trap A 2 2 Artifact U {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Runed Arch ia Runed_Arch A 3 3 Artifact R Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. Shield of the Ages ia Shield_of_the_Ages A 2 2 Artifact U {2}: Prevent the next 1 damage that would be dealt to you this turn. Skull Catapult ia Skull_Catapult A 4 4 Artifact U {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Snow Fortress ia Snow_Fortress A 5 5 Artifact Creature - Wall 0 4 R Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. Soldevi Golem ia Soldevi_Golem A 4 4 Artifact Creature - Golem 5 3 R Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. Soldevi Simulacrum ia Soldevi_Simulacrum A 4 4 Artifact Creature - Soldier 2 4 U Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. Staff of the Ages ia Staff_of_the_Ages A 3 3 Artifact R Creatures with landwalk abilities can be blocked as though they didn't have those abilities. Sunstone ia Sunstone A 3 3 Artifact U {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. Time Bomb ia Time_Bomb A 4 4 Artifact R At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. Urza's Bauble ia Urzas_Bauble A 0 0 Artifact U {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Vexing Arcanix ia Vexing_Arcanix A 4 4 Artifact R {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Vibrating Sphere ia Vibrating_Sphere A 4 4 Artifact R As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2. Walking Wall ia Walking_Wall A 4 4 Artifact Creature - Wall 0 6 U Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. Wall of Shields ia Wall_of_Shields A 3 3 Artifact Creature - Wall 0 4 U Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) War Chariot ia War_Chariot A 3 3 Artifact U {3}, {T}: Target creature gains trample until end of turn. Whalebone Glider ia Whalebone_Glider A 2 2 Artifact U {2}, {T}: Target creature with power 3 or less gains flying until end of turn. Zuran Orb ia Zuran_Orb A 0 0 Artifact U Sacrifice a land: You gain 2 life. Adarkar Wastes ia Adarkar_Wastes L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Brushland ia Brushland L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Forest ia Forest L 0 Basic Land - Forest L G Glacial Chasm ia Glacial_Chasm L 0 Land U Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you. Halls of Mist ia Halls_of_Mist L 0 Land R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack. Ice Floe ia Ice_Floe L 0 Land U You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. Island ia Island L 0 Basic Land - Island L U Karplusan Forest ia Karplusan_Forest L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Land Cap ia Land_Cap L 0 Land R Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap. Lava Tubes ia Lava_Tubes L 0 Land R Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. Mountain ia Mountain L 0 Basic Land - Mountain R Plains ia Plains L 0 Basic Land - Plains L W River Delta ia River_Delta L 0 Land R River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta. Snow-Covered Forest ia Snow_Covered_Forest L 0 Basic Snow Land - Forest L G Snow-Covered Island ia Snow_Covered_Island L Basic Snow Land - Island L U Snow-Covered Mountain ia Snow_Covered_Mountain L 0 Basic Snow Land - Mountain L R Snow-Covered Plains ia Snow_Covered_Plains L Basic Snow Land - Plains L W Snow-Covered Swamp ia Snow_Covered_Swamp L 0 Basic Snow Land - Swamp L B Sulfurous Springs ia Sulfurous_Springs L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Swamp ia Swamp L 0 Basic Land - Swamp L B Timberline Ridge ia Timberline_Ridge L 0 Land R Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. Underground River ia Underground_River L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Veldt ia Veldt L 0 Land R Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. Altar of Bone ia Altar_of_Bone GW GW 2 Sorcery R As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Centaur Archer ia Centaur_Archer RG 1RG 3 Creature - Centaur Archer 3 2 U {T}: Centaur Archer deals 1 damage to target creature with flying. Chromatic Armor ia Chromatic_Armor WU 1WU 3 Enchantment - Aura R Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. Diabolic Vision ia Diabolic_Vision UB UB 2 Sorcery U Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. Earthlink ia Earthlink BRG 3BRG 6 Enchantment R At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. Elemental Augury ia Elemental_Augury UBR UBR 3 Enchantment R {3}: Look at the top three cards of target player's library, then put them back in any order. Essence Vortex ia Essence_Vortex UB 1UB 3 Instant U Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Fiery Justice ia Fiery_Justice RGW RGW 3 Sorcery R Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. Fire Covenant ia Fire_Covenant BR 1BR 3 Instant U As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. Flooded Woodlands ia Flooded_Woodlands UB 2UB 4 Enchantment R Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. Fumarole ia Fumarole BR 3BR 5 Sorcery U As an additional cost to cast Fumarole, pay 3 life. Destroy target creature and target land. Ghostly Flame ia Ghostly_Flame BR BR 2 Enchantment R Black and/or red permanents and spells are colorless sources of damage. Giant Trap Door Spider ia Giant_Trap_Door_Spider RG 1RG 3 Creature - Spider 2 3 U {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. Glaciers ia Glaciers WU 2WU 4 Enchantment R At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. Hymn of Rebirth ia Hymn_of_Rebirth GW 3GW 5 Sorcery U Put target creature card in a graveyard onto the battlefield under your control. Kjeldoran Frostbeast ia Kjeldoran_Frostbeast GW 3GW 5 Creature - Elemental Beast 2 4 U Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. Merieke Ri Berit ia Merieke_Ri_Berit WUB WUB 3 Legendary Creature - Human 1 1 R Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. Monsoon ia Monsoon RG 2RG 4 Enchantment R At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. Mountain Titan ia Mountain_Titan BR 2BR 4 Creature - Giant 2 2 R {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. Reclamation ia Reclamation GW 2GW 4 Enchantment R Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. Skeleton Ship ia Skeleton_Ship UB 3UB 5 Legendary Creature - Skeleton 0 3 R When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. Spectral Shield ia Spectral_Shield WU 1WU 3 Enchantment - Aura U Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. Storm Spirit ia Storm_Spirit GWU 3GWU 6 Creature - Elemental Spirit 3 3 R Flying {T}: Storm Spirit deals 2 damage to target creature. Stormbind ia Stormbind RG 1RG 3 Enchantment R {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. Wings of Aesthir ia Wings_of_Aesthir WU WU 2 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+0 and has flying and first strike. Baron Sengir homelands Baron_Sengir B 5BBB 8 Legendary Creature - Vampire 5 5 R Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. Black Carriage homelands Black_Carriage B 3BB 5 Creature - Horse 4 4 R Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. Broken Visage homelands Broken_Visage B 4B 5 Instant R Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. Cemetery Gate homelands Cemetery_Gate B 2B 3 Creature - Wall 0 5 C Defender (This creature can't attack.) Protection from black Drudge Spell homelands Drudge_Spell B BB 2 Enchantment U {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. Dry Spell homelands Dry_Spell B 1B 2 Sorcery C Dry Spell deals 1 damage to each creature and each player. Feast of the Unicorn homelands Feast_of_the_Unicorn B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets +4/+0. Funeral March homelands Funeral_March B 1BB 3 Enchantment - Aura C Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. Ghost Hounds homelands Ghost_Hounds B 1B 2 Creature - Hound Spirit 1 1 U Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. Grandmother Sengir homelands Grandmother_Sengir B 4B 5 Legendary Creature - Human Wizard 3 3 R {1}{B}, {T}: Target creature gets -1/-1 until end of turn. Greater Werewolf homelands Greater_Werewolf B 4B 5 Creature - Human Wolf 2 4 C At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. Headstone homelands Headstone B 1B 2 Instant C Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. Ihsan's Shade homelands Ihsans_Shade B 3BBB 6 Legendary Creature - Shade Knight 5 5 U Protection from white Irini Sengir homelands Irini_Sengir B 2BB 4 Legendary Creature - Vampire Dwarf 2 2 U White enchantment spells and green enchantment spells cost {2} more to cast. Koskun Falls homelands Koskun_Falls B 2BB 4 World Enchantment R At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Sengir Autocrat homelands Sengir_Autocrat B 3B 4 Creature - Human 2 2 U When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. Sengir Bats homelands Sengir_Bats B 1BB 3 Creature - Bat 1 2 C Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. Timmerian Fiends homelands Timmerian_Fiends B 1BB 3 Creature - Horror 1 1 R Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. Torture homelands Torture B B 1 Enchantment - Aura C Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. Veldrane of Sengir homelands Veldrane_of_Sengir B 5BB 7 Legendary Creature - Human Rogue 5 5 R {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. Aether Storm homelands Aether_Storm U 3U 4 Enchantment U Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. Baki's Curse homelands Bakis_Curse U 2UU 4 Sorcery R Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. Chain Stasis homelands Chain_Stasis U U 1 Instant R You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. Coral Reef homelands Coral_Reef U UU 2 Enchantment C Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. Dark Maze homelands Dark_Maze U 4U 5 Creature - Wall 4 5 C Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. Forget homelands Forget U UU 2 Sorcery R Target player discards two cards, then draws as many cards as he or she discarded this way. Giant Albatross homelands Giant_Albatross U 1U 2 Creature - Bird 1 1 C Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. Giant Oyster homelands Giant_Oyster U 2UU 4 Creature - Oyster 0 3 U You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. Jinx homelands Jinx U 1U 2 Instant C Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. Labyrinth Minotaur homelands Labyrinth_Minotaur U 3U 4 Creature - Minotaur 1 4 C Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Marjhan homelands Marjhan U 5UU 7 Creature - Leviathan 8 8 R Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. Memory Lapse homelands Memory_Lapse U 1U 2 Instant C Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merchant Scroll homelands Merchant_Scroll U 1U 2 Sorcery C Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Mystic Decree homelands Mystic_Decree U 2UU 4 World Enchantment R All creatures lose flying and islandwalk. Narwhal homelands Narwhal U 2UU 4 Creature - Whale 2 2 R First strike, protection from red Reef Pirates homelands Reef_Pirates U 1UU 3 Creature - Zombie Pirate 2 2 C Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Reveka, Wizard Savant homelands Reveka_Wizard_Savant U 2UU 4 Legendary Creature - Dwarf Wizard 0 1 R {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. Sea Sprite homelands Sea_Sprite U 1U 2 Creature - Faerie 1 1 U Flying, protection from red Sea Troll homelands Sea_Troll U 2U 3 Creature - Troll 2 1 U {U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. Wall of Kelp homelands Wall_of_Kelp U UU 2 Creature - Plant Wall 0 3 R Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. An-Havva Constable homelands An_Havva_Constable G 1GG 3 Creature - Human 2 1+* R An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. An-Havva Inn homelands An_Havva_Inn G 1GG 3 Sorcery U You gain X plus 1 life, where X is the number of green creatures on the battlefield. Autumn Willow homelands Autumn_Willow G 4GG 6 Legendary Creature - Avatar 4 4 R Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. Carapace homelands Carapace G G 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Daughter of Autumn homelands Daughter_of_Autumn G 2GG 4 Legendary Creature - Avatar 2 4 R {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. Faerie Noble homelands Faerie_Noble G 2G 3 Creature - Faerie 1 2 R Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. Folk of An-Havva homelands Folk_of_An_Havva G G 1 Creature - Human 1 1 C Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. Hungry Mist homelands Hungry_Mist G 2GG 4 Creature - Elemental 6 2 C At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. Joven's Ferrets homelands Jovens_Ferrets G G 1 Creature - Ferret 1 1 C Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. Leaping Lizard homelands Leaping_Lizard G 1GG 3 Creature - Lizard 2 3 C {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. Mammoth Harness homelands Mammoth_Harness G 3G 4 Enchantment - Aura R Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. Primal Order homelands Primal_Order G 2GG 4 Enchantment R At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Renewal homelands Renewal G 2G 3 Sorcery C As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Root Spider homelands Root_Spider G 3G 4 Creature - Spider 2 2 U Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. Roots homelands Roots G 3G 4 Enchantment - Aura U Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Rysorian Badger homelands Rysorian_Badger G 2G 3 Creature - Badger 2 2 R Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. Shrink homelands Shrink G G 1 Instant C Target creature gets -5/-0 until end of turn. Spectral Bears homelands Spectral_Bears G 1G 2 Creature - Bear Spirit 3 3 U Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. Willow Faerie homelands Willow_Faerie G 1G 2 Creature - Faerie 1 2 C Flying Willow Priestess homelands Willow_Priestess G 2GG 4 Creature - Faerie Druid 2 2 R {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. Aliban's Tower homelands Alibans_Tower R 1R 2 Instant C Target blocking creature gets +3/+1 until end of turn. Ambush homelands Ambush R 3R 4 Instant C Blocking creatures gain first strike until end of turn. Ambush Party homelands Ambush_Party R 4R 5 Creature - Human Rogue 3 1 C First strike, haste Anaba Ancestor homelands Anaba_Ancestor R 1R 2 Creature - Minotaur Spirit 1 1 R {T}: Another target Minotaur creature gets +1/+1 until end of turn. Anaba Bodyguard homelands Anaba_Bodyguard R 3R 4 Creature - Minotaur 2 3 C First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman homelands Anaba_Shaman R 3R 4 Creature - Minotaur Shaman 2 2 C {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Anaba Spirit Crafter homelands Anaba_Spirit_Crafter R 2RR 4 Creature - Minotaur Shaman 1 3 R Minotaur creatures get +1/+0. An-Zerrin Ruins homelands An_Zerrin_Ruins R 2RR 4 Enchantment R As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. Chandler homelands Chandler R 4R 5 Legendary Creature - Human Rogue 3 3 C {R}{R}{R}, {T}: Destroy target artifact creature. Dwarven Pony homelands Dwarven_Pony R R 1 Creature - Horse 1 1 R {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. Dwarven Sea Clan homelands Dwarven_Sea_Clan R 2R 3 Creature - Dwarf 1 1 R {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. Dwarven Trader homelands Dwarven_Trader R R 1 Creature - Dwarf 1 1 C Eron the Relentless homelands Eron_the_Relentless R 3RR 5 Legendary Creature - Human Rogue 5 2 U Haste {R}{R}{R}: Regenerate Eron the Relentless. Evaporate homelands Evaporate R 2R 3 Sorcery U Evaporate deals 1 damage to each creature that's white or blue. Heart Wolf homelands Heart_Wolf R 3R 4 Creature - Wolf 2 2 R First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. Ironclaw Curse homelands Ironclaw_Curse R R 1 Enchantment - Aura R Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Joven homelands Joven R 3RR 5 Legendary Creature - Human Rogue 3 3 C {R}{R}{R}, {T}: Destroy target noncreature artifact. Orcish Mine homelands Orcish_Mine R 1RR 3 Enchantment - Aura U Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller. Retribution homelands Retribution R 2RR 4 Sorcery U Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. Winter Sky homelands Winter_Sky R R 1 Sorcery R Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. Abbey Gargoyles homelands Abbey_Gargoyles W 2WWW 5 Creature - Gargoyle 3 4 U Flying, protection from red Abbey Matron homelands Abbey_Matron W 2W 3 Creature - Human Cleric 1 3 C {W}, {T}: Abbey Matron gets +0/+3 until end of turn. Aysen Bureaucrats homelands Aysen_Bureaucrats W 1W 2 Creature - Human Advisor 1 1 C {T}: Tap target creature with power 2 or less. Aysen Crusader homelands Aysen_Crusader W 2WW 4 Creature - Human Knight 2+* 2+* R Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. Aysen Highway homelands Aysen_Highway W 3WWW 6 Enchantment R White creatures have plainswalk. Beast Walkers homelands Beast_Walkers W 1WW 3 Creature - Human Beast Soldier 2 2 R {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Death Speakers homelands Death_Speakers W W 1 Creature - Human Cleric 1 1 U Protection from black Hazduhr the Abbot homelands Hazduhr_the_Abbot W 3WW 5 Legendary Creature - Human Cleric 2 5 R {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. Leeches homelands Leeches W 1WW 3 Sorcery R Target player loses all poison counters. Leeches deals that much damage to that player. Mesa Falcon homelands Mesa_Falcon W 1W 2 Creature - Bird 1 1 C Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. Prophecy homelands Prophecy W W 1 Sorcery C Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. Rashka the Slayer homelands Rashka_the_Slayer W 3WW 5 Legendary Creature - Human Archer 3 3 U Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. Samite Alchemist homelands Samite_Alchemist W 3W 4 Creature - Human Cleric 0 2 C {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. Serra Aviary homelands Serra_Aviary W 3W 4 World Enchantment R Creatures with flying get +1/+1. Serra Bestiary homelands Serra_Bestiary W WW 2 Enchantment - Aura C Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. Serra Inquisitors homelands Serra_Inquisitors W 4W 5 Creature - Human Cleric 3 3 U Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. Serra Paladin homelands Serra_Paladin W 2WW 4 Creature - Human Knight 2 2 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. Soraya the Falconer homelands Soraya_the_Falconer W 1WW 3 Legendary Creature - Human 2 2 R Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Trade Caravan homelands Trade_Caravan W W 1 Creature - Human Nomad 1 1 C At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. Truce homelands Truce W 2W 3 Instant R Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Apocalypse Chime homelands Apocalypse_Chime A 2 2 Artifact R {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. Clockwork Gnomes homelands Clockwork_Gnomes A 4 4 Artifact Creature - Gnome 2 2 C {3}, {T}: Regenerate target artifact creature. Clockwork Steed homelands Clockwork_Steed A 4 4 Artifact Creature - Horse 0 3 C Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. Clockwork Swarm homelands Clockwork_Swarm A 4 4 Artifact Creature - Insect 0 3 C Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. Didgeridoo homelands Didgeridoo A 1 1 Artifact R {3}: You may put a Minotaur permanent card from your hand onto the battlefield. Ebony Rhino homelands Ebony_Rhino A 7 7 Artifact Creature - Rhino 4 5 C Trample Feroz's Ban homelands Ferozs_Ban A 6 6 Artifact R Creature spells cost {2} more to cast. Joven's Tools homelands Jovens_Tools A 6 6 Artifact U {4}, {T}: Target creature can't be blocked this turn except by Walls. Roterothopter homelands Roterothopter A 1 1 Artifact Creature - Thopter 0 2 C Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Serrated Arrows homelands Serrated_Arrows A 4 4 Artifact C Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. An-Havva Township homelands An_Havva_Township L 0 Land U {T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. Aysen Abbey homelands Aysen_Abbey L 0 Land U {T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. Castle Sengir homelands Castle_Sengir L 0 Land U {T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. Koskun Keep homelands Koskun_Keep L 0 Land U {T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool. Wizards' School homelands Wizards_School L 0 Land U {T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool. Balduvian Dead alliances Balduvian_Dead B 3B 4 Creature - Zombie 2 3 U {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. Casting of Bones alliances Casting_of_Bones B 2B 3 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, draw three cards, then discard one of them. Contagion alliances Contagion B 3BB 5 Instant U You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures. Diseased Vermin alliances Diseased_Vermin B 2B 3 Creature - Rat 1 1 U Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. Dystopia alliances Dystopia B 1BB 3 Enchantment R Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. Fatal Lore alliances Fatal_Lore B 2BB 4 Sorcery R An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. Feast or Famine alliances Feast_or_Famine B 3B 4 Instant C Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. Fevered Strength alliances Fevered_Strength B 2B 3 Instant C Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Insidious Bookworms alliances Insidious_Bookworms B B 1 Creature - Worm 1 1 C When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. Keeper of Tresserhorn alliances Keeper_of_Tresserhorn B 5B 6 Creature - Avatar 6 6 R Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. Krovikan Horror alliances Krovikan_Horror B 3B 4 Creature - Horror Spirit 2 2 R At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. Krovikan Plague alliances Krovikan_Plague B 2B 3 Enchantment - Aura U Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." Lim-Dul's High Guard alliances Lim_Duls_High_Guard B 1BB 3 Creature - Skeleton 2 1 C First strike {1}{B}: Regenerate Lim-Dul's High Guard. Misinformation alliances Misinformation B B 1 Instant U Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Phantasmal Fiend alliances Phantasmal_Fiend B 3B 4 Creature - Illusion 1 5 C {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. Phyrexian Boon alliances Phyrexian_Boon B 2B 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. Ritual of the Machine alliances Ritual_of_the_Machine B 2BB 4 Sorcery R As an additional cost to cast Ritual of the Machine, sacrifice a creature. Gain control of target nonblack, nonartifact creature. Soldevi Adnate alliances Soldevi_Adnate B 1B 2 Creature - Human Cleric 1 2 C {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool. Stench of Decay alliances Stench_of_Decay B 1BB 3 Instant C Nonartifact creatures get -1/-1 until end of turn. Stromgald Spy alliances Stromgald_Spy B 3B 4 Creature - Human Rogue 2 4 U Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. Swamp Mosquito alliances Swamp_Mosquito B 1B 2 Creature - Insect 0 1 C Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Arcane Denial alliances Arcane_Denial U 1U 2 Instant C Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. Awesome Presence alliances Awesome_Presence U U 1 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. Benthic Explorers alliances Benthic_Explorers U 3U 4 Creature - Merfolk Scout 2 4 C {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. Browse alliances Browse U 2UU 4 Enchantment U {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Diminishing Returns alliances Diminishing_Returns U 2UU 4 Sorcery R Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. False Demise alliances False_Demise U 2U 3 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. Force of Will alliances Force_of_Will U 3UU 5 Instant U You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. Counter target spell. Foresight alliances Foresight U 1U 2 Sorcery C Search your library for three cards, exile them, then shuffle your library. Draw a card at the beginning of the next turn's upkeep. Lat-Nam's Legacy alliances Lat_Nams_Legacy U 1U 2 Instant C Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. Library of Lat-Nam alliances Library_of_Lat_Nam U 4U 5 Sorcery R An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. Phantasmal Sphere alliances Phantasmal_Sphere U 1U 2 Creature - Illusion 0 1 R Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. Soldevi Heretic alliances Soldevi_Heretic U 2U 3 Creature - Human Cleric 2 2 C {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. Soldevi Sage alliances Soldevi_Sage U 1U 2 Creature - Human Wizard 1 1 C {T}, Sacrifice two lands: Draw three cards, then discard one of them. Spiny Starfish alliances Spiny_Starfish U 2U 3 Creature - Starfish 0 1 U {U}: Regenerate Spiny Starfish. At the beginning of the end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. Storm Crow alliances Storm_Crow U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Storm Elemental alliances Storm_Elemental U 5U 6 Creature - Elemental 3 4 U Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. Suffocation alliances Suffocation U 1U 2 Instant U Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep. Thought Lash alliances Thought_Lash U 2UU 4 Enchantment R Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. Tidal Control alliances Tidal_Control U 1UU 3 Enchantment R Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. Viscerid Armor alliances Viscerid_Armor U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand. Viscerid Drone alliances Viscerid_Drone U 1U 2 Creature - Homarid Drone 1 2 U {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. Bounty of the Hunt alliances Bounty_of_the_Hunt G 3GG 5 Instant U You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1. Deadly Insect alliances Deadly_Insect G 4G 5 Creature - Insect 6 1 C Shroud (This permanent can't be the target of spells or abilities.) Elvish Bard alliances Elvish_Bard G 3GG 5 Creature - Elf Shaman 2 4 U All creatures able to block Elvish Bard do so. Elvish Ranger alliances Elvish_Ranger G 2G 3 Creature - Elf 4 1 C Elvish Spirit Guide alliances Elvish_Spirit_Guide G 2G 3 Creature - Elf Spirit 2 2 U Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. Fyndhorn Druid alliances Fyndhorn_Druid G 2G 3 Creature - Elf Druid 2 2 C When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. Gargantuan Gorilla alliances Gargantuan_Gorilla G 4GGG 7 Creature - Ape 7 7 R At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. Gift of the Woods alliances Gift_of_the_Woods G G 1 Enchantment - Aura C Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. Gorilla Berserkers alliances Gorilla_Berserkers G 3GG 5 Creature - Ape Berserker 2 3 C Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. Gorilla Chieftain alliances Gorilla_Chieftain G 2GG 4 Creature - Ape 3 3 C {1}{G}: Regenerate Gorilla Chieftain. Hail Storm alliances Hail_Storm G 1GG 3 Instant U Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Kaysa alliances Kaysa G 3GG 5 Legendary Creature - Elf Druid 2 3 R Green creatures you control get +1/+1. Nature's Chosen alliances Natures_Chosen G G 1 Enchantment - Aura U Enchant creature you control Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." Nature's Wrath alliances Natures_Wrath G 4GG 6 Enchantment R At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. Splintering Wind alliances Splintering_Wind G 2GG 4 Enchantment R {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. Taste of Paradise alliances Taste_of_Paradise G 3G 4 Sorcery C As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. Tornado alliances Tornado G 4G 5 Enchantment R Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. Undergrowth alliances Undergrowth G G 1 Instant C As an additional cost to cast Undergrowth, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. Whip Vine alliances Whip_Vine G 2G 3 Creature - Plant Wall 1 4 C Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. Yavimaya Ancients alliances Yavimaya_Ancients G 3GG 5 Creature - Treefolk 2 7 C {G}: Yavimaya Ancients gets +1/-2 until end of turn. Yavimaya Ants alliances Yavimaya_Ants G 2GG 4 Creature - Insect 5 1 U Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Agent of Stromgald alliances Agent_of_Stromgald R R 1 Creature - Human Knight 1 1 C {R}: Add {B} to your mana pool. Balduvian Horde alliances Balduvian_Horde R 2RR 4 Creature - Human Barbarian 5 5 R When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. Balduvian War-Makers alliances Balduvian_War_Makers R 4R 5 Creature - Human Barbarian 3 3 C Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Bestial Fury alliances Bestial_Fury R 2R 3 Enchantment - Aura C Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. Burnout alliances Burnout R 1R 2 Instant U Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. Chaos Harlequin alliances Chaos_Harlequin R 2RR 4 Creature - Human 2 4 R {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. Death Spark alliances Death_Spark R R 1 Instant U Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. Enslaved Scout alliances Enslaved_Scout R 2R 3 Creature - Goblin Scout 2 2 C {2}: Enslaved Scout gains mountainwalk until end of turn. Gorilla Shaman alliances Gorilla_Shaman R R 1 Creature - Ape Shaman 1 1 C {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. Gorilla War Cry alliances Gorilla_War_Cry R 1R 2 Instant C Cast Gorilla War Cry only during combat before blockers are declared. Attacking creatures can't be blocked this turn except by two or more creatures. Draw a card at the beginning of the next turn's upkeep. Guerrilla Tactics alliances Guerrilla_Tactics R 1R 2 Instant C Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Omen of Fire alliances Omen_of_Fire R 3RR 5 Instant R Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. Pillage alliances Pillage R 1RR 3 Sorcery U Destroy target artifact or land. It can't be regenerated. Primitive Justice alliances Primitive_Justice R 1R 2 Sorcery U As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. Pyrokinesis alliances Pyrokinesis R 4RR 6 Instant U You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. Rogue Skycaptain alliances Rogue_Skycaptain R 2R 3 Creature - Human Rogue Mercenary 3 4 R Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. Soldier of Fortune alliances Soldier_of_Fortune R R 1 Creature - Human Mercenary 1 1 U {R}, {T}: Target player shuffles his or her library. Storm Shaman alliances Storm_Shaman R 2R 3 Creature - Human Cleric Shaman 0 4 C {R}: Storm Shaman gets +1/+0 until end of turn. Varchild's Crusader alliances Varchilds_Crusader R 3R 4 Creature - Human Knight 3 2 C {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. Varchild's War-Riders alliances Varchilds_War_Riders R 1R 2 Creature - Human Warrior 3 4 R Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Veteran's Voice alliances Veterans_Voice R R 1 Enchantment - Aura C Enchant creature you control Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." Carrier Pigeons alliances Carrier_Pigeons W 3W 4 Creature - Bird 1 1 C Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. Errand of Duty alliances Errand_of_Duty W 1W 2 Instant C Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Exile alliances Exile W 2W 3 Instant R Exile target nonwhite attacking creature. You gain life equal to its toughness. Inheritance alliances Inheritance W W 1 Enchantment U Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. Ivory Gargoyle alliances Ivory_Gargoyle W 4W 5 Creature - Gargoyle 2 2 R Flying When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. Juniper Order Advocate alliances Juniper_Order_Advocate W 2W 3 Creature - Human Knight 1 2 U Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. Kjeldoran Escort alliances Kjeldoran_Escort W 2WW 4 Creature - Human Soldier 2 3 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Kjeldoran Home Guard alliances Kjeldoran_Home_Guard W 3W 4 Creature - Human Soldier 1 6 U At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. Kjeldoran Pride alliances Kjeldoran_Pride W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. Martyrdom alliances Martyrdom W 1WW 3 Instant C Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. Noble Steeds alliances Noble_Steeds W 2W 3 Enchantment C {1}{W}: Target creature gains first strike until end of turn. Reinforcements alliances Reinforcements W W 1 Instant C Put up to three target creature cards from your graveyard on top of your library. Reprisal alliances Reprisal W 1W 2 Instant C Destroy target creature with power 4 or greater. It can't be regenerated. Royal Decree alliances Royal_Decree W 2WW 4 Enchantment R Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Royal Herbalist alliances Royal_Herbalist W W 1 Creature - Human Cleric 1 1 C {2}, Exile the top card of your library: You gain 1 life. Scars of the Veteran alliances Scars_of_the_Veteran W 4W 5 Instant U You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. Seasoned Tactician alliances Seasoned_Tactician W 2W 3 Creature - Human Advisor 1 3 U {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. Sustaining Spirit alliances Sustaining_Spirit W 1W 2 Creature - Angel Spirit 0 3 R Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. Sworn Defender alliances Sworn_Defender W 2WW 4 Creature - Human Knight 1 3 R {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. Unlikely Alliance alliances Unlikely_Alliance W 1W 2 Enchantment U {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. Wild Aesthir alliances Wild_Aesthir W 2W 3 Creature - Bird 1 1 C Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. Aesthir Glider alliances Aesthir_Glider A 3 3 Artifact Creature - Bird 2 1 C Flying Aesthir Glider can't block. Ashnod's Cylix alliances Ashnods_Cylix A 2 2 Artifact R {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. Astrolabe alliances Astrolabe A 3 3 Artifact C {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Floodwater Dam alliances Floodwater_Dam A 3 3 Artifact R {X}{X}{1}, {T}: Tap X target lands. Gustha's Scepter alliances Gusthas_Scepter A 0 0 Artifact R {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards. Helm of Obedience alliances Helm_of_Obedience A 4 4 Artifact R {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. Lodestone Bauble alliances Lodestone_Bauble A 0 0 Artifact R {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Mishra's Groundbreaker alliances Mishras_Groundbreaker A 4 4 Artifact U {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) Mystic Compass alliances Mystic_Compass A 2 2 Artifact U {1}, {T}: Target land becomes the basic land type of your choice until end of turn. Phyrexian Devourer alliances Phyrexian_Devourer A 6 6 Artifact Creature - Construct 1 1 R When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. Phyrexian Portal alliances Phyrexian_Portal A 3 3 Artifact R {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it. Phyrexian War Beast alliances Phyrexian_War_Beast A 3 3 Artifact Creature - Beast 3 4 C When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. Scarab of the Unseen alliances Scarab_of_the_Unseen A 2 2 Artifact U {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. Shield Sphere alliances Shield_Sphere A 0 0 Artifact Creature - Wall 0 6 U Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. Sol Grail alliances Sol_Grail A 3 3 Artifact U As Sol Grail enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. Soldevi Digger alliances Soldevi_Digger A 2 2 Artifact R {2}: Put the top card of your graveyard on the bottom of your library. Soldevi Sentry alliances Soldevi_Sentry A 1 1 Artifact Creature - Soldier 1 1 C {1}: Regenerate Soldevi Sentry. Target opponent may draw a card. Soldevi Steam Beast alliances Soldevi_Steam_Beast A 5 5 Artifact Creature - Beast 4 2 C Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. Storm Cauldron alliances Storm_Cauldron A 5 5 Artifact R Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Urza's Engine alliances Urzas_Engine A 5 5 Artifact Creature - Juggernaut 1 5 U Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. Whirling Catapult alliances Whirling_Catapult A 4 4 Artifact U {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. Balduvian Trading Post alliances Balduvian_Trading_Post L 0 Land R If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. Heart of Yavimaya alliances Heart_of_Yavimaya L 0 Land R If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn. Kjeldoran Outpost alliances Kjeldoran_Outpost L 0 Land R If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Lake of the Dead alliances Lake_of_the_Dead L 0 Land R If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. School of the Unseen alliances School_of_the_Unseen L 0 Land U {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. Sheltered Valley alliances Sheltered_Valley L 0 Land R If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {1} to your mana pool. Soldevi Excavations alliances Soldevi_Excavations L 0 Land R If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{U} to your mana pool. {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. Thawing Glaciers alliances Thawing_Glaciers L 0 Land R Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. Energy Arc alliances Energy_Arc WU WU 2 Instant U Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. Lim-Dul's Paladin alliances Lim_Duls_Paladin BR 2BR 4 Creature - Human Knight 0 3 U Trample At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. Lim-Dul's Vault alliances Lim_Duls_Vault UB UB 2 Instant U Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. Lord of Tresserhorn alliances Lord_of_Tresserhorn UBR 1UBR 4 Legendary Creature - Zombie 10 4 R When Lord of Tresserhorn enters the battlefield, you lose 2 life and sacrifice two creatures, and an opponent draws two cards. {B}: Regenerate Lord of Tresserhorn. Misfortune alliances Misfortune BRG 1BRG 4 Sorcery R An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. Nature's Blessing alliances Natures_Blessing GW 2GW 4 Enchantment U {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Phelddagrif alliances Phelddagrif GWU 1GWU 4 Legendary Creature - Phelddagrif 4 4 R {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. Surge of Strength alliances Surge_of_Strength RG RG 2 Instant U As an additional cost to cast Surge of Strength, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. Wandering Mage alliances Wandering_Mage WUB WUB 3 Creature - Human Cleric Wizard 0 3 R {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. Winter's Night alliances Winters_Night RGW RGW 3 World Enchantment R Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. Adarkar Valkyrie coldsnap Adarkar_Valkyrie W 4WW 6 Snow Creature - Angel 4 5 R Flying, vigilance {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. Boreal Griffin coldsnap Boreal_Griffin W 3WW 5 Snow Creature - Griffin 3 2 C Flying {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Cover of Winter coldsnap Cover_of_Winter W 2W 3 Snow Enchantment R Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. {S}i}: Put an age counter on Cover of Winter. Darien, King of Kjeldor coldsnap Darien_King_of_Kjeldor W 4WW 6 Legendary Creature - Human Soldier 3 3 R Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. Field Marshal coldsnap Field_Marshal W 1WW 3 Creature - Human Soldier 2 2 R Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Gelid Shackles coldsnap Gelid_Shackles W W 1 Snow Enchantment - Aura C Enchant creature Enchanted creature can't block and its activated abilities can't be activated. {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Glacial Plating coldsnap Glacial_Plating W 2WW 4 Snow Enchantment - Aura U Enchant creature Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating. Jotun Grunt coldsnap Jotun_Grunt W 1W 2 Creature - Giant Soldier 4 4 U Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Jotun Owl Keeper coldsnap Jotun_Owl_Keeper W 2W 3 Creature - Giant 3 3 U Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. Kjeldoran Gargoyle coldsnap Kjeldoran_Gargoyle W 5W 6 Creature - Gargoyle 3 3 U Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. Kjeldoran Javelineer coldsnap Kjeldoran_Javelineer W W 1 Creature - Human Soldier 1 2 C Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. Kjeldoran Outrider coldsnap Kjeldoran_Outrider W 1W 2 Creature - Human Soldier 2 2 C {W}: Kjeldoran Outrider gets +0/+1 until end of turn. Kjeldoran War Cry coldsnap Kjeldoran_War_Cry W 1W 2 Instant C Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. Luminesce coldsnap Luminesce W W 1 Instant U Prevent all damage that black sources and red sources would deal this turn. Martyr of Sands coldsnap Martyr_of_Sands W W 1 Creature - Human Cleric 1 1 C {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. Ronom Unicorn coldsnap Ronom_Unicorn W 1W 2 Creature - Unicorn 2 2 C Sacrifice Ronom Unicorn: Destroy target enchantment. Squall Drifter coldsnap Squall_Drifter W 1W 2 Snow Creature - Elemental 1 1 C Flying {W}, {T}: Tap target creature. Sun's Bounty coldsnap Suns_Bounty W 1W 2 Instant C You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Sunscour coldsnap Sunscour W 5WW 7 Sorcery R You may exile two white cards from your hand rather than pay Sunscour's mana cost. Destroy all creatures. Surging Sentinels coldsnap Surging_Sentinels W 2W 3 Creature - Human Soldier 2 1 C First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Swift Maneuver coldsnap Swift_Maneuver W 1W 2 Instant C Prevent the next 2 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Ursine Fylgja coldsnap Ursine_Fylgja W 4W 5 Creature - Spirit Bear 3 3 U Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja. Wall of Shards coldsnap Wall_of_Shards W 1W 2 Snow Creature - Wall 1 8 U Defender, flying Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) White Shield Crusader coldsnap White_Shield_Crusader W WW 2 Creature - Human Knight 2 1 U Protection from black {W}: White Shield Crusader gains flying until end of turn. {W}{W}: White Shield Crusader gets +1/+0 until end of turn. Woolly Razorback coldsnap Woolly_Razorback W 2WW 4 Creature - Boar Beast 7 7 R Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. Whenever Woolly Razorback blocks, remove an ice counter from it. Adarkar Windform coldsnap Adarkar_Windform U 4U 5 Snow Creature - Illusion 3 3 U Flying {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Arcum Dagsson coldsnap Arcum_Dagsson U 3U 4 Legendary Creature - Human Artificer 2 2 R {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. Balduvian Frostwaker coldsnap Balduvian_Frostwaker U 2U 3 Creature - Human Wizard 1 1 U {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. Commandeer coldsnap Commandeer U 5UU 7 Instant R You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) Controvert coldsnap Controvert U 2UU 4 Instant U Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Counterbalance coldsnap Counterbalance U UU 2 Enchantment U Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. Drelnoch coldsnap Drelnoch U 4U 5 Creature - Yeti Mutant 3 3 C Whenever Drelnoch becomes blocked, you may draw two cards. Flashfreeze coldsnap Flashfreeze U 1U 2 Instant U Counter target red or green spell. Frost Raptor coldsnap Frost_Raptor U 2U 3 Snow Creature - Bird 2 2 C Flying {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Frozen Solid coldsnap Frozen_Solid U 1UU 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it. Heidar, Rimewind Master coldsnap Heidar_Rimewind_Master U 4U 5 Legendary Creature - Human Wizard 3 3 R {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. Jokulmorder coldsnap Jokulmorder U 4UUU 7 Creature - Leviathan 12 12 R Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. Krovikan Mist coldsnap Krovikan_Mist U 1U 2 Creature - Illusion * * C Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. Krovikan Whispers coldsnap Krovikan_Whispers U 3U 4 Enchantment - Aura U Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Martyr of Frost coldsnap Martyr_of_Frost U U 1 Creature - Human Wizard 1 1 C {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. Perilous Research coldsnap Perilous_Research U 1U 2 Instant U Draw two cards, then sacrifice a permanent. Rimefeather Owl coldsnap Rimefeather_Owl U 5UU 7 Snow Creature - Bird * * R Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}i}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. Rimewind Cryomancer coldsnap Rimewind_Cryomancer U 3U 4 Creature - Human Wizard 2 3 U {1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) Rimewind Taskmage coldsnap Rimewind_Taskmage U 1U 2 Creature - Human Wizard 1 2 C {1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. Ronom Serpent coldsnap Ronom_Serpent U 5U 6 Snow Creature - Serpent 5 6 C Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. Rune Snag coldsnap Rune_Snag U 1U 2 Instant C Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. Surging Aether coldsnap Surging_Aether U 3U 4 Instant C Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand. Survivor of the Unseen coldsnap Survivor_of_the_Unseen U 2U 3 Creature - Human Wizard 2 1 C Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library. Thermal Flux coldsnap Thermal_Flux U U 1 Instant C Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. Vexing Sphinx coldsnap Vexing_Sphinx U 1UU 3 Creature - Sphinx 4 4 R Flying Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it. Balduvian Fallen coldsnap Balduvian_Fallen B 3B 4 Creature - Zombie 3 5 U Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. Chill to the Bone coldsnap Chill_to_the_Bone B 3B 4 Instant C Destroy target nonsnow creature. Chilling Shade coldsnap Chilling_Shade B 2B 3 Snow Creature - Shade 1 1 C Flying {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Deathmark coldsnap Deathmark B B 1 Sorcery U Destroy target green or white creature. Disciple of Tevesh Szat coldsnap Disciple_of_Tevesh_Szat B 2BB 4 Creature - Human Cleric 3 1 C {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. Feast of Flesh coldsnap Feast_of_Flesh B B 1 Sorcery C Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. Garza's Assassin coldsnap Garzas_Assassin B BBB 3 Creature - Human Assassin 2 2 R Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Grim Harvest coldsnap Grim_Harvest B 1B 2 Instant C Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Gristle Grinner coldsnap Gristle_Grinner B 4B 5 Creature - Zombie 3 3 U Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn. Gutless Ghoul coldsnap Gutless_Ghoul B 2B 3 Snow Creature - Zombie 2 2 C {1}, Sacrifice a creature: You gain 2 life. Haakon, Stromgald Scourge coldsnap Haakon_Stromgald_Scourge B 1BB 3 Legendary Creature - Zombie Knight 3 3 R You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. When Haakon is put into a graveyard from the battlefield, you lose 2 life. Herald of Leshrac coldsnap Herald_of_Leshrac B 6B 7 Creature - Avatar 2 4 R Flying Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. Krovikan Rot coldsnap Krovikan_Rot B 2B 3 Instant U Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Krovikan Scoundrel coldsnap Krovikan_Scoundrel B 1B 2 Creature - Human Rogue 2 1 C Martyr of Bones coldsnap Martyr_of_Bones B B 1 Creature - Human Wizard 1 1 C {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. Phobian Phantasm coldsnap Phobian_Phantasm B 1BB 3 Creature - Illusion 3 3 U Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Phyrexian Etchings coldsnap Phyrexian_Etchings B BBB 3 Enchantment R Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. Rime Transfusion coldsnap Rime_Transfusion B 1B 2 Snow Enchantment - Aura U Enchant creature Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) Rimebound Dead coldsnap Rimebound_Dead B B 1 Snow Creature - Skeleton 1 1 C {S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) Soul Spike coldsnap Soul_Spike B 5BB 7 Instant R You may exile two black cards from your hand rather than pay Soul Spike's mana cost. Soul Spike deals 4 damage to target creature or player and you gain 4 life. Stromgald Crusader coldsnap Stromgald_Crusader B BB 2 Creature - Zombie Knight 2 1 U Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. Surging Dementia coldsnap Surging_Dementia B 1B 2 Sorcery C Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card. Tresserhorn Skyknight coldsnap Tresserhorn_Skyknight B 5BB 7 Creature - Zombie Knight 5 3 U Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. Void Maw coldsnap Void_Maw B 4BB 6 Creature - Horror 4 5 R Trample If another creature would be put into a graveyard from the battlefield, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. Zombie Musher coldsnap Zombie_Musher B 3B 4 Snow Creature - Zombie 2 3 C Snow landwalk {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) Balduvian Rage coldsnap Balduvian_Rage R XR 1 Instant U Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Balduvian Warlord coldsnap Balduvian_Warlord R 3R 4 Creature - Human Barbarian 3 2 U {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. Braid of Fire coldsnap Braid_of_Fire R 1R 2 Enchantment R Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Cryoclasm coldsnap Cryoclasm R 2R 3 Sorcery U Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Earthen Goo coldsnap Earthen_Goo R 2R 3 Creature - Ooze 2 2 U Trample Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it. Fury of the Horde coldsnap Fury_of_the_Horde R 5RR 7 Sorcery R You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Goblin Furrier coldsnap Goblin_Furrier R 1R 2 Creature - Goblin Warrior 2 2 C Prevent all damage that Goblin Furrier would deal to snow creatures. Goblin Rimerunner coldsnap Goblin_Rimerunner R 2R 3 Snow Creature - Goblin Warrior 2 2 C {T}: Target creature can't block this turn. {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Greater Stone Spirit coldsnap Greater_Stone_Spirit R 4RR 6 Creature - Elemental Spirit 4 4 U Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." Icefall coldsnap Icefall R 2RR 4 Sorcery C Destroy target artifact or land. Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Karplusan Minotaur coldsnap Karplusan_Minotaur R 2RR 4 Creature - Minotaur Warrior 3 3 R Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. Karplusan Wolverine coldsnap Karplusan_Wolverine R R 1 Snow Creature - Wolverine Beast 1 1 C Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. Lightning Serpent coldsnap Lightning_Serpent R XR 1 Creature - Elemental Serpent 2 1 R Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent. Lightning Storm coldsnap Lightning_Storm R 1RR 3 Instant U Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. Lovisa Coldeyes coldsnap Lovisa_Coldeyes R 3RR 5 Legendary Creature - Human Barbarian 3 3 R Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste. Magmatic Core coldsnap Magmatic_Core R 2RR 4 Enchantment U Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. Martyr of Ashes coldsnap Martyr_of_Ashes R R 1 Creature - Human Shaman 1 1 C {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. Ohran Yeti coldsnap Ohran_Yeti R 3R 4 Snow Creature - Yeti 3 3 C {2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Orcish Bloodpainter coldsnap Orcish_Bloodpainter R 2R 3 Creature - Orc Shaman 2 1 C {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. Rimescale Dragon coldsnap Rimescale_Dragon R 5RR 7 Snow Creature - Dragon 5 5 R Flying {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps. Rite of Flame coldsnap Rite_of_Flame R R 1 Sorcery C Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. Skred coldsnap Skred R R 1 Instant C Skred deals damage to target creature equal to the number of snow permanents you control. Stalking Yeti coldsnap Stalking_Yeti R 2RR 4 Snow Creature - Yeti 3 3 U When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) Surging Flame coldsnap Surging_Flame R 1R 2 Instant C Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to target creature or player. Thermopod coldsnap Thermopod R 4R 5 Snow Creature - Slug 4 3 C {S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Sacrifice a creature: Add {R} to your mana pool. Allosaurus Rider coldsnap Allosaurus_Rider G 5GG 7 Creature - Elf Warrior 1+* 1+* R You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. Arctic Nishoba coldsnap Arctic_Nishoba G 5G 6 Creature - Cat Warrior 6 6 U Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. Aurochs Herd coldsnap Aurochs_Herd G 5G 6 Creature - Aurochs 4 4 C Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Boreal Centaur coldsnap Boreal_Centaur G 1G 2 Snow Creature - Centaur Warrior 2 2 C {S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) Boreal Druid coldsnap Boreal_Druid G G 1 Snow Creature - Elf Druid 1 1 C {T}: Add {1} to your mana pool. Brooding Saurian coldsnap Brooding_Saurian G 2GG 4 Creature - Lizard 4 4 R At the beginning of the end step, each player gains control of all nontoken permanents he or she owns. Bull Aurochs coldsnap Bull_Aurochs G 1G 2 Creature - Aurochs 2 1 C Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Freyalise's Radiance coldsnap Freyalises_Radiance G 1G 2 Enchantment U Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. Frostweb Spider coldsnap Frostweb_Spider G 2G 3 Snow Creature - Spider 1 3 C Reach (This creature can block creatures with flying.) Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. Hibernation's End coldsnap Hibernations_End G 4G 5 Enchantment R Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. Into the North coldsnap Into_the_North G 1G 2 Sorcery C Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. Karplusan Strider coldsnap Karplusan_Strider G 3G 4 Creature - Yeti 3 4 U Karplusan Strider can't be the target of blue or black spells. Martyr of Spores coldsnap Martyr_of_Spores G G 1 Creature - Human Shaman 1 1 C {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. Mystic Melting coldsnap Mystic_Melting G 3G 4 Instant U Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. Ohran Viper coldsnap Ohran_Viper G 1GG 3 Snow Creature - Snake 1 3 R Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. Panglacial Wurm coldsnap Panglacial_Wurm G 5GG 7 Creature - Wurm 9 5 R Trample While you're searching your library, you may cast Panglacial Wurm from your library. Resize coldsnap Resize G 1G 2 Instant U Target creature gets +3/+3 until end of turn. Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) Rimehorn Aurochs coldsnap Rimehorn_Aurochs G 4G 5 Snow Creature - Aurochs 3 3 U Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.) Ronom Hulk coldsnap Ronom_Hulk G 4G 5 Creature - Beast 5 6 C Protection from snow Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Shape of the Wiitigo coldsnap Shape_of_the_Wiitigo G 3GGG 6 Enchantment - Aura R Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. Sheltering Ancient coldsnap Sheltering_Ancient G 1G 2 Creature - Treefolk 5 5 U Trample Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Simian Brawler coldsnap Simian_Brawler G 3G 4 Creature - Ape Warrior 3 3 C Discard a land card: Simian Brawler gets +1/+1 until end of turn. Sound the Call coldsnap Sound_the_Call G 2G 3 Sorcery C Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." Steam Spitter coldsnap Steam_Spitter G 4G 5 Creature - Spider 1 5 U Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. Surging Might coldsnap Surging_Might G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) Blizzard Specter coldsnap Blizzard_Specter UB 2UB 4 Snow Creature - Specter 2 3 U Flying Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. Deepfire Elemental coldsnap Deepfire_Elemental BR 4BR 6 Creature - Elemental 4 4 U {X}{X}{1}: Destroy target artifact or creature with converted mana cost X. Diamond Faerie coldsnap Diamond_Faerie GWU 2GWU 5 Snow Creature - Faerie 3 3 R Flying {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Garza Zol, Plague Queen coldsnap Garza_Zol_Plague_Queen UBR 4UBR 7 Legendary Creature - Vampire 5 5 R Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card. Juniper Order Ranger coldsnap Juniper_Order_Ranger GW 3GW 5 Creature - Human Knight 2 4 U Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Sek'Kuar, Deathkeeper coldsnap SekKuar_Deathkeeper BRG 2BRG 5 Legendary Creature - Orc Shaman 4 3 R Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Tamanoa coldsnap Tamanoa RGW RGW 3 Creature - Spirit 2 4 R Whenever a noncreature source you control deals damage, you gain that much life. Vanish into Memory coldsnap Vanish_into_Memory WU 2WU 4 Instant U Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. Wilderness Elemental coldsnap Wilderness_Elemental RG 1RG 3 Creature - Elemental * 3 U Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. Zur the Enchanter coldsnap Zur_the_Enchanter WUB 1WUB 4 Legendary Creature - Human Wizard 1 4 R Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. Coldsteel Heart coldsnap Coldsteel_Heart A 2 2 Snow Artifact U Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color to your mana pool. Jester's Scepter coldsnap Jesters_Scepter A 3 3 Artifact R When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. Mishra's Bauble coldsnap Mishras_Bauble A 0 0 Artifact U {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Phyrexian Ironfoot coldsnap Phyrexian_Ironfoot A 3 3 Snow Artifact Creature - Construct 3 4 U Phyrexian Ironfoot doesn't untap during your untap step. {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) Phyrexian Snowcrusher coldsnap Phyrexian_Snowcrusher A 6 6 Snow Artifact Creature - Juggernaut 6 5 U Phyrexian Snowcrusher attacks each turn if able. {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) Phyrexian Soulgorger coldsnap Phyrexian_Soulgorger A 3 3 Snow Artifact Creature - Construct 8 8 R Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Thrumming Stone coldsnap Thrumming_Stone A 5 5 Legendary Artifact R Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) Arctic Flats coldsnap Arctic_Flats L 0 Snow Land U Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Boreal Shelf coldsnap Boreal_Shelf L 0 Snow Land U Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Dark Depths coldsnap Dark_Depths L 0 Legendary Snow Land R Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage onto the battlefield. Frost Marsh coldsnap Frost_Marsh L 0 Snow Land U Frost Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Highland Weald coldsnap Highland_Weald L 0 Snow Land U Highland Weald enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Mouth of Ronom coldsnap Mouth_of_Ronom L 0 Snow Land U {T}: Add {1} to your mana pool. {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) Scrying Sheets coldsnap Scrying_Sheets L 0 Snow Land R {T}: Add {1} to your mana pool. {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) Tresserhorn Sinks coldsnap Tresserhorn_Sinks L 0 Snow Land U Tresserhorn Sinks enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Snow-Covered Plains coldsnap Snow_Covered_Plains L Basic Snow Land - Plains C W Snow-Covered Island coldsnap Snow_Covered_Island L Basic Snow Land - Island C U Snow-Covered Swamp coldsnap Snow_Covered_Swamp L 0 Basic Snow Land - Swamp C B Snow-Covered Mountain coldsnap Snow_Covered_Mountain L 0 Basic Snow Land - Mountain C R Snow-Covered Forest coldsnap Snow_Covered_Forest L 0 Basic Snow Land - Forest C G