Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Angel of Light starter 1 W 4W 5 Creature - Angel 3 3 U Flying, vigilance Angel of Mercy starter 2 W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing starter 3 W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Archangel starter 4 W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Ardent Militia starter 5 W 4W 5 Creature - Human Soldier 2 5 U Vigilance Armageddon starter 6 W 3W 4 Sorcery R Destroy all lands. Bargain starter 7 W 2W 3 Sorcery U Target opponent draws a card. You gain 7 life. Blinding Light starter 8 W 2W 3 Sorcery R Tap all nonwhite creatures. Border Guard starter 9 W 2W 3 Creature - Human Soldier 1 4 C Breath of Life starter 10 W 3W 4 Sorcery U Return target creature card from your graveyard to the battlefield. Champion Lancer starter 11 W 4WW 6 Creature - Human Knight 3 3 R Prevent all damage that would be dealt to Champion Lancer by creatures. Charging Paladin starter 12 W 2W 3 Creature - Human Knight 2 2 U Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Devoted Hero starter 13 W W 1 Creature - Elf Soldier 1 2 C Devout Monk starter 14 W W 1 Creature - Human Monk Cleric 1 1 C When Devout Monk enters the battlefield, you gain 1 life. Eager Cadet starter 15 W W 1 Creature - Human Soldier 1 1 C False Peace starter 16 W W 1 Sorcery U Target player skips all combat phases of his or her next turn. Foot Soldiers starter 17 W 3W 4 Creature - Human Soldier 2 4 C Gerrard's Wisdom starter 18 W 2WW 4 Sorcery R You gain 2 life for each card in your hand. Knight Errant starter 19 W 1W 2 Creature - Human Knight 2 2 C Loyal Sentry starter 20 W W 1 Creature - Human Soldier 1 1 R When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Path of Peace starter 21 W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Righteous Charge starter 22 W 1WW 3 Sorcery U Creatures you control get +2/+2 until end of turn. Righteous Fury starter 23 W 4WW 6 Sorcery R Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Royal Falcon starter 24 W 1W 2 Creature - Bird 1 1 C Flying Royal Trooper starter 25 W 2W 3 Creature - Human Soldier 2 2 U Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. Sacred Nectar starter 26 W 1W 2 Sorcery C You gain 4 life. Steadfastness starter 27 W 1W 2 Sorcery C Creatures you control get +0/+3 until end of turn. Venerable Monk starter 28 W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Vengeance starter 29 W 3W 4 Sorcery U Destroy target tapped creature. Veteran Cavalier starter 30 W WW 2 Creature - Human Knight 2 2 U Vigilance (Attacking doesn't cause this creature to tap.) Wild Griffin starter 31 W 2W 3 Creature - Griffin 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Air Elemental starter 32 U 3UU 5 Creature - Elemental 4 4 U Flying Coral Eel starter 33 U 1U 2 Creature - Fish 2 1 C Counterspell starter 34 U UU 2 Instant U Counter target spell. Denizen of the Deep starter 35 U 6UU 8 Creature - Serpent 11 11 R When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Exhaustion starter 36 U 2U 3 Sorcery U Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish starter 37 U 1U 2 Instant C Counter target sorcery spell. Eye Spy starter 38 U U 1 Sorcery U Look at the top card of target player's library. You may put that card into his or her graveyard. Giant Octopus starter 39 U 3U 4 Creature - Octopus 3 3 C Ingenious Thief starter 40 U 1U 2 Creature - Human Rogue 1 1 C Flying When Ingenious Thief enters the battlefield, look at target player's hand. Man-o'-War starter 41 U 2U 3 Creature - Jellyfish 2 2 U When Man-o'-War enters the battlefield, return target creature to its owner's hand. Merfolk of the Pearl Trident starter 42 U U 1 Creature - Merfolk 1 1 C Owl Familiar starter 43 U 1U 2 Creature - Bird 1 1 U Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. Phantom Warrior starter 44 U 1UU 3 Creature - Illusion Warrior 2 2 R Phantom Warrior is unblockable. Piracy starter 45 U UU 2 Sorcery R Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Psychic Transfer starter 46 U 4U 5 Sorcery R If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Ransack starter 47 U 3U 4 Sorcery R Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Relearn starter 48 U 1UU 3 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Remove Soul starter 49 U 1U 2 Instant C Counter target creature spell. Sea Eagle starter 50 U 1U 2 Creature - Bird 1 1 C Flying Sleight of Hand starter 51 U U 1 Sorcery C Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Snapping Drake starter 52 U 3U 4 Creature - Drake 3 2 C Flying Storm Crow starter 53 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Tidings starter 54 U 3UU 5 Sorcery U Draw four cards. Time Ebb starter 55 U 2U 3 Sorcery C Put target creature on top of its owner's library. Time Warp starter 56 U 3UU 5 Sorcery R Target player takes an extra turn after this one. Touch of Brilliance starter 57 U 3U 4 Sorcery C Draw two cards. Undo starter 58 U 1UU 3 Sorcery U Return two target creatures to their owners' hands. Vizzerdrix starter 59 U 6U 7 Creature - Rabbit Beast 6 6 R Water Elemental starter 60 U 3UU 5 Creature - Elemental 5 4 U Wind Drake starter 61 U 2U 3 Creature - Drake 2 2 C Flying Wind Sail starter 62 U 1U 2 Sorcery U One or two target creatures gain flying until end of turn. Abyssal Horror starter 63 B 4BB 6 Creature - Horror 2 2 R Flying When Abyssal Horror enters the battlefield, target player discards two cards. Ancient Craving starter 64 B 3B 4 Sorcery R You draw three cards and you lose 3 life. Bog Imp starter 65 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Raiders starter 66 B 2B 3 Creature - Zombie 2 2 C Swampwalk Bog Wraith starter 67 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Chorus of Woe starter 68 B B 1 Sorcery C Creatures you control get +1/+0 until end of turn. Coercion starter 69 B 2B 3 Sorcery U Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Dakmor Ghoul starter 70 B 2BB 4 Creature - Zombie 2 2 U When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. Dakmor Lancer starter 71 B 4BB 6 Creature - Human Knight 3 3 R When Dakmor Lancer enters the battlefield, destroy target nonblack creature. Dakmor Plague starter 72 B 3BB 5 Sorcery U Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion starter 73 B 1B 2 Creature - Scorpion 2 1 C Dakmor Sorceress starter 74 B 5B 6 Creature - Human Wizard * 4 R Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering starter 75 B 4BB 6 Sorcery U Destroy target nonblack creature. You gain 3 life. Dread Reaper starter 76 B 3BBB 6 Creature - Horror 6 5 R Flying When Dread Reaper enters the battlefield, you lose 5 life. Feral Shadow starter 77 B 2B 3 Creature - Nightstalker 2 1 C Flying Gravedigger starter 78 B 3B 4 Creature - Zombie 2 2 U When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Grim Tutor starter 79 B 1BB 3 Sorcery R Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. Hand of Death starter 80 B 2B 3 Sorcery C Destroy target nonblack creature. Hollow Dogs starter 81 B 4B 5 Creature - Zombie Hound 3 3 C Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Howling Fury starter 82 B 2B 3 Sorcery U Target creature gets +4/+0 until end of turn. Mind Rot starter 83 B 2B 3 Sorcery C Target player discards two cards. Muck Rats starter 84 B B 1 Creature - Rat 1 1 C Raise Dead starter 85 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Ravenous Rats starter 86 B 1B 2 Creature - Rat 1 1 U When Ravenous Rats enters the battlefield, target opponent discards a card. Scathe Zombies starter 87 B 2B 3 Creature - Zombie 2 2 C Serpent Warrior starter 88 B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Shrieking Specter starter 89 B 5B 6 Creature - Specter 2 2 U Flying Whenever Shrieking Specter attacks, defending player discards a card. Soul Feast starter 90 B 3BB 5 Sorcery U Target player loses 4 life and you gain 4 life. Stream of Acid starter 91 B 2BB 4 Sorcery U Destroy target land or nonblack creature. Wicked Pact starter 92 B 1BB 3 Sorcery R Destroy two target nonblack creatures. You lose 5 life. Cinder Storm starter 93 R 6R 7 Sorcery U Cinder Storm deals 7 damage to target creature or player. Devastation starter 94 R 5RR 7 Sorcery R Destroy all creatures and lands. Earth Elemental starter 95 R 3RR 5 Creature - Elemental 4 5 U Fire Elemental starter 96 R 3RR 5 Creature - Elemental 5 4 U Fire Tempest starter 97 R 5RR 7 Sorcery R Fire Tempest deals 6 damage to each creature and each player. Goblin Cavaliers starter 98 R 2R 3 Creature - Goblin 3 2 C Goblin Chariot starter 99 R 2R 3 Creature - Goblin Warrior 2 2 C Haste (This creature can attack the turn it comes under your control.) Goblin Commando starter 100 R 4R 5 Creature - Goblin 2 2 U When Goblin Commando enters the battlefield, it deals 2 damage to target creature. Goblin General starter 101 R 1RR 3 Creature - Goblin Warrior 1 1 U Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider starter 102 R 1R 2 Creature - Goblin 1 1 U Flying Goblin Glider can't block. Goblin Hero starter 103 R 2R 3 Creature - Goblin 2 2 R Goblin Lore starter 104 R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Goblin Mountaineer starter 105 R R 1 Creature - Goblin Scout 1 1 C Mountainwalk Goblin Settler starter 106 R 3R 4 Creature - Goblin 1 1 U When Goblin Settler enters the battlefield, destroy target land. Hulking Goblin starter 107 R 1R 2 Creature - Goblin 2 2 C Hulking Goblin can't block. Hulking Ogre starter 108 R 2R 3 Creature - Ogre 3 3 U Hulking Ogre can't block. Jagged Lightning starter 109 R 3RR 5 Sorcery U Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Last Chance starter 110 R RR 2 Sorcery R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Lava Axe starter 111 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Mons's Goblin Raiders starter 112 R R 1 Creature - Goblin 1 1 R Ogre Warrior starter 113 R 3R 4 Creature - Ogre Warrior 3 3 C Raging Goblin starter 114 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Relentless Assault starter 115 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Scorching Spear starter 116 R R 1 Sorcery C Scorching Spear deals 1 damage to target creature or player. Spitting Earth starter 117 R 1R 2 Sorcery U Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain starter 118 R 2R 3 Sorcery C Destroy target land. Thunder Dragon starter 119 R 5RR 7 Creature - Dragon 5 5 R Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. Trained Orgg starter 120 R 6R 7 Creature - Orgg 6 6 R Tremor starter 121 R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Volcanic Dragon starter 122 R 4RR 6 Creature - Dragon 4 4 R Flying, haste Volcanic Hammer starter 123 R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Alluring Scent starter 124 G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Barbtooth Wurm starter 125 G 5G 6 Creature - Wurm 6 4 C Bull Hippo starter 126 G 3G 4 Creature - Hippo 3 3 U Islandwalk Durkwood Boars starter 127 G 4G 5 Creature - Boar 4 4 C Gorilla Warrior starter 128 G 2G 3 Creature - Ape Warrior 3 2 C Grizzly Bears starter 129 G 1G 2 Creature - Bear 2 2 C Lone Wolf starter 130 G 2G 3 Creature - Wolf 2 2 C You may have Lone Wolf assign its combat damage as though it weren't blocked. Lynx starter 131 G 1G 2 Creature - Cat 2 1 U Forestwalk Monstrous Growth starter 132 G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Moon Sprite starter 133 G 1G 2 Creature - Faerie 1 1 U Flying Natural Spring starter 134 G 3GG 5 Sorcery U Target player gains 8 life. Nature's Cloak starter 135 G 2G 3 Sorcery R Green creatures you control gain forestwalk until end of turn. Nature's Lore starter 136 G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Norwood Archers starter 137 G 3G 4 Creature - Elf Archer 3 3 C Reach (This creature can block creatures with flying.) Norwood Ranger starter 138 G G 1 Creature - Elf Scout 1 2 C Pride of Lions starter 139 G 3GG 5 Creature - Cat 4 4 U You may have Pride of Lions assign its combat damage as though it weren't blocked. Renewing Touch starter 140 G G 1 Sorcery U Shuffle any number of target creature cards from your graveyard into your library. Silverback Ape starter 141 G 3GG 5 Creature - Ape 5 5 U Southern Elephant starter 142 G 3G 4 Creature - Elephant 3 4 C Squall starter 143 G 2G 3 Sorcery C Squall deals 2 damage to each creature with flying. Summer Bloom starter 144 G 1G 2 Sorcery R You may play up to three additional lands this turn. Sylvan Basilisk starter 145 G 3GG 5 Creature - Basilisk 2 4 R Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti starter 146 G 2GG 4 Creature - Yeti * 4 R Sylvan Yeti's power is equal to the number of cards in your hand. Thorn Elemental starter 147 G 5GG 7 Creature - Elemental 7 7 R You may have Thorn Elemental assign its combat damage as though it weren't blocked. Untamed Wilds starter 148 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Whiptail Wurm starter 149 G 6G 7 Creature - Wurm 8 5 U Whirlwind starter 150 G 2GG 4 Sorcery R Destroy all creatures with flying. Wild Ox starter 151 G 3G 4 Creature - Ox 3 3 U Swampwalk Willow Elf starter 152 G G 1 Creature - Elf 1 1 C Wood Elves starter 153 G 2G 3 Creature - Elf Scout 1 1 U When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Plains starter 154 L 0 Basic Land - Plains L W Island starter 158 L 0 Basic Land - Island L U Swamp starter 162 L 0 Basic Land - Swamp L B Mountain starter 167 L 0 Basic Land - Mountain L R Forest starter 170 L 0 Basic Land - Forest L G