Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Apothecary Initiate shadowmoor 1 W W 1 Creature - Kithkin Cleric 1 1 C Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Armored Ascension shadowmoor 2 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Ballynock Cohort shadowmoor 3 W 2W 3 Creature - Kithkin Soldier 2 2 C First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. Barrenton Medic shadowmoor 4 W 4W 5 Creature - Kithkin Cleric 0 4 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. Boon Reflection shadowmoor 5 W 4W 5 Enchantment R If you would gain life, you gain twice that much life instead. Goldenglow Moth shadowmoor 6 W W 1 Creature - Insect 0 1 C Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Greater Auramancy shadowmoor 7 W 1W 2 Enchantment R Other enchantments you control have shroud. Enchanted creatures you control have shroud. Inquisitor's Snare shadowmoor 8 W 1W 2 Instant C Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Kithkin Rabble shadowmoor 9 W 3W 4 Creature - Kithkin * * U Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. Kithkin Shielddare shadowmoor 10 W 1W 2 Creature - Kithkin Soldier 1 1 C {W}, {T}: Target blocking creature gets +2/+2 until end of turn. Last Breath shadowmoor 11 W 1W 2 Instant C Exile target creature with power 2 or less. Its controller gains 4 life. Mass Calcify shadowmoor 12 W 5WW 7 Sorcery R Destroy all nonwhite creatures. Mine Excavation shadowmoor 13 W 1W 2 Sorcery C Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Mistmeadow Skulk shadowmoor 14 W 1W 2 Creature - Kithkin Rogue 1 1 U Lifelink, protection from converted mana cost 3 or greater Niveous Wisps shadowmoor 15 W W 1 Instant C Target creature becomes white until end of turn. Tap that creature. Draw a card. Order of Whiteclay shadowmoor 16 W 1WW 3 Creature - Kithkin Cleric 1 4 R {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) Pale Wayfarer shadowmoor 17 W 5WW 7 Creature - Spirit Giant 4 4 U {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) Prison Term shadowmoor 18 W 1WW 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. Resplendent Mentor shadowmoor 19 W 4W 5 Creature - Kithkin Cleric 2 2 U White creatures you control have "{T}: You gain 1 life." Rune-Cervin Rider shadowmoor 20 W 3W 4 Creature - Elf Knight 2 2 C Flying {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. Runed Halo shadowmoor 21 W WW 2 Enchantment R As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Safehold Sentry shadowmoor 22 W 1W 2 Creature - Elf Warrior 2 2 C {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) Spectral Procession shadowmoor 23 W (2/W)(2/W)(2/W) 6 Sorcery U ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Strip Bare shadowmoor 24 W W 1 Instant C Destroy all Auras and Equipment attached to target creature. Twilight Shepherd shadowmoor 25 W 3WWW 6 Creature - Angel 5 5 R Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Windbrisk Raptor shadowmoor 26 W 5WW 7 Creature - Bird 5 7 R Flying Attacking creatures you control have lifelink. Woeleecher shadowmoor 27 W 5W 6 Creature - Elemental 3 5 C {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. Advice from the Fae shadowmoor 28 U (2/U)(2/U)(2/U) 6 Sorcery U ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. Biting Tether shadowmoor 29 U 4U 5 Enchantment - Aura U Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. Briarberry Cohort shadowmoor 30 U 1U 2 Creature - Faerie Soldier 1 1 C Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. Cerulean Wisps shadowmoor 31 U U 1 Instant C Target creature becomes blue until end of turn. Untap that creature. Draw a card. Consign to Dream shadowmoor 32 U 2U 3 Instant C Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. Counterbore shadowmoor 33 U 3UU 5 Instant R Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. Cursecatcher shadowmoor 34 U U 1 Creature - Merfolk Wizard 1 1 U Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. Deepchannel Mentor shadowmoor 35 U 5U 6 Creature - Merfolk Rogue 2 2 U Blue creatures you control are unblockable. Drowner Initiate shadowmoor 36 U U 1 Creature - Merfolk Wizard 1 1 C Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. Faerie Swarm shadowmoor 37 U 3U 4 Creature - Faerie * * U Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. Flow of Ideas shadowmoor 38 U 5U 6 Sorcery U Draw a card for each Island you control. Ghastly Discovery shadowmoor 39 U 2U 3 Sorcery C Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Isleback Spawn shadowmoor 40 U 5UU 7 Creature - Kraken 4 8 R Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. Kinscaer Harpoonist shadowmoor 41 U 3U 4 Creature - Kithkin Soldier 2 2 C Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. Knacksaw Clique shadowmoor 42 U 3U 4 Creature - Faerie Rogue 1 4 R Flying {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) Leech Bonder shadowmoor 43 U 2U 3 Creature - Merfolk Soldier 3 3 U Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) Merrow Wavebreakers shadowmoor 44 U 4U 5 Creature - Merfolk Soldier 3 3 C {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) Parapet Watchers shadowmoor 45 U 2U 3 Creature - Kithkin Soldier 2 2 C {(w/u)}: Parapet Watchers gets +0/+1 until end of turn. Prismwake Merrow shadowmoor 46 U 2U 3 Creature - Merfolk Wizard 2 1 C Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. Puca's Mischief shadowmoor 47 U 3U 4 Enchantment R At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. Put Away shadowmoor 48 U 2UU 4 Instant C Counter target spell. You may shuffle up to one target card from your graveyard into your library. River Kelpie shadowmoor 49 U 3UU 5 Creature - Beast 3 3 R Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Savor the Moment shadowmoor 50 U 1UU 3 Sorcery R Take an extra turn after this one. Skip the untap step of that turn. Sinking Feeling shadowmoor 51 U 2U 3 Enchantment - Aura C Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." Spell Syphon shadowmoor 52 U 1U 2 Instant C Counter target spell unless its controller pays {1} for each blue permanent you control. Thought Reflection shadowmoor 53 U 4UUU 7 Enchantment R If you would draw a card, draw two cards instead. Whimwader shadowmoor 54 U 4U 5 Creature - Elemental 6 4 C Whimwader can't attack unless defending player controls a blue permanent. Aphotic Wisps shadowmoor 55 B B 1 Instant C Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. Ashenmoor Cohort shadowmoor 56 B 5B 6 Creature - Elemental Warrior 4 3 C Ashenmoor Cohort gets +1/+1 as long as you control another black creature. Beseech the Queen shadowmoor 57 B (2/B)(2/B)(2/B) 6 Sorcery U ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. Blowfly Infestation shadowmoor 58 B 2B 3 Enchantment U Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. Cinderbones shadowmoor 59 B 2B 3 Creature - Elemental Skeleton 1 1 C Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. Cinderhaze Wretch shadowmoor 60 B 4B 5 Creature - Elemental Shaman 3 2 C {T}: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. Corrosive Mentor shadowmoor 61 B 2B 3 Creature - Elemental Rogue 1 3 U Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Corrupt shadowmoor 62 B 5B 6 Sorcery U Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Crowd of Cinders shadowmoor 63 B 3B 4 Creature - Elemental * * U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. Disturbing Plot shadowmoor 64 B 1B 2 Sorcery C Return target creature card in a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Dusk Urchins shadowmoor 65 B 2B 3 Creature - Ouphe 4 3 R Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. Faerie Macabre shadowmoor 66 B 1BB 3 Creature - Faerie Rogue 2 2 C Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. Gloomlance shadowmoor 67 B 3BB 5 Sorcery C Destroy target creature. If that creature was green or white, its controller discards a card. Hollowborn Barghest shadowmoor 68 B 5BB 7 Creature - Demon Hound 7 6 R At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. Hollowsage shadowmoor 69 B 3B 4 Creature - Merfolk Wizard 2 2 U Whenever Hollowsage becomes untapped, you may have target player discard a card. Incremental Blight shadowmoor 70 B 3BB 5 Sorcery U Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. Loch Korrigan shadowmoor 71 B 3B 4 Creature - Spirit 1 1 C {(u/b)}: Loch Korrigan gets +1/+1 until end of turn. Midnight Banshee shadowmoor 72 B 3BBB 6 Creature - Spirit 5 5 R Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. Plague of Vermin shadowmoor 73 B 6B 7 Sorcery R Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. Polluted Bonds shadowmoor 74 B 3BB 5 Enchantment R Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. Puppeteer Clique shadowmoor 75 B 3BB 5 Creature - Faerie Wizard 3 2 R Flying When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rite of Consumption shadowmoor 76 B 1B 2 Sorcery C As an additional cost to cast Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. Sickle Ripper shadowmoor 77 B 1B 2 Creature - Elemental Warrior 2 1 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Smolder Initiate shadowmoor 78 B B 1 Creature - Elemental Shaman 1 1 C Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. Splitting Headache shadowmoor 79 B 3B 4 Sorcery C Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. Torture shadowmoor 80 B B 1 Enchantment - Aura C Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. Wound Reflection shadowmoor 81 B 5B 6 Enchantment R At the beginning of the end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) Blistering Dieflyn shadowmoor 82 R 3R 4 Creature - Imp 0 1 C Flying {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. Bloodmark Mentor shadowmoor 83 R 1R 2 Creature - Goblin Warrior 1 1 U Red creatures you control have first strike. Bloodshed Fever shadowmoor 84 R R 1 Enchantment - Aura C Enchant creature Enchanted creature attacks each turn if able. Boggart Arsonists shadowmoor 85 R 2R 3 Creature - Goblin Rogue 2 1 C Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. Burn Trail shadowmoor 86 R 3R 4 Sorcery C Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Cragganwick Cremator shadowmoor 87 R 2RR 4 Creature - Giant Shaman 5 4 R When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. Crimson Wisps shadowmoor 88 R R 1 Instant C Target creature becomes red and gains haste until end of turn. Draw a card. Deep-Slumber Titan shadowmoor 89 R 2RR 4 Creature - Giant Warrior 7 7 R Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. Elemental Mastery shadowmoor 90 R 3R 4 Enchantment - Aura R Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." Ember Gale shadowmoor 91 R 3R 4 Sorcery C Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. Flame Javelin shadowmoor 92 R (2/R)(2/R)(2/R) 6 Instant U ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. Furystoke Giant shadowmoor 93 R 3RR 5 Creature - Giant Warrior 3 3 R When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Horde of Boggarts shadowmoor 94 R 3R 4 Creature - Goblin * * U Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. Inescapable Brute shadowmoor 95 R 5R 6 Creature - Giant Warrior 3 3 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. Intimidator Initiate shadowmoor 96 R R 1 Creature - Goblin Shaman 1 1 C Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. Jaws of Stone shadowmoor 97 R 5R 6 Sorcery U Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. Knollspine Dragon shadowmoor 98 R 5RR 7 Creature - Dragon 7 5 R Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. Knollspine Invocation shadowmoor 99 R 1RR 3 Enchantment R {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. Mudbrawler Cohort shadowmoor 100 R 1R 2 Creature - Goblin Warrior 1 1 C Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. Power of Fire shadowmoor 101 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Puncture Bolt shadowmoor 102 R 1R 2 Instant C Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. Pyre Charger shadowmoor 103 R RR 2 Creature - Elemental Warrior 1 1 U Haste {R}: Pyre Charger gets +1/+0 until end of turn. Rage Reflection shadowmoor 104 R 4RR 6 Enchantment R Creatures you control have double strike. Rustrazor Butcher shadowmoor 105 R 1R 2 Creature - Goblin Warrior 1 2 C First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) Slinking Giant shadowmoor 106 R 2RR 4 Creature - Giant Rogue 4 4 U Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. Smash to Smithereens shadowmoor 107 R 1R 2 Instant C Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. Wild Swing shadowmoor 108 R 3R 4 Sorcery U Choose three target nonenchantment permanents. Destroy one of them at random. Crabapple Cohort shadowmoor 109 G 4G 5 Creature - Treefolk Warrior 4 4 C Crabapple Cohort gets +1/+1 as long as you control another green creature. Devoted Druid shadowmoor 110 G 1G 2 Creature - Elf Druid 0 2 C {T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Dramatic Entrance shadowmoor 111 G 3GG 5 Instant R You may put a green creature card from your hand onto the battlefield. Drove of Elves shadowmoor 112 G 3G 4 Creature - Elf * * U Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. Farhaven Elf shadowmoor 113 G 2G 3 Creature - Elf Druid 1 1 C When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. Flourishing Defenses shadowmoor 114 G 4G 5 Enchantment U Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Foxfire Oak shadowmoor 115 G 5G 6 Creature - Treefolk Shaman 3 6 C {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. Gleeful Sabotage shadowmoor 116 G 1G 2 Sorcery C Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Gloomwidow shadowmoor 117 G 2G 3 Creature - Spider 3 3 U Reach Gloomwidow can't block creatures without flying. Gloomwidow's Feast shadowmoor 118 G 3G 4 Instant C Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) Howl of the Night Pack shadowmoor 119 G 6G 7 Sorcery U Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. Hungry Spriggan shadowmoor 120 G 2G 3 Creature - Goblin Warrior 1 1 C Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. Juvenile Gloomwidow shadowmoor 121 G GG 2 Creature - Spider 1 3 C Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) Mana Reflection shadowmoor 122 G 4GG 6 Enchantment R If you tap a permanent for mana, it produces twice as much of that mana instead. Mossbridge Troll shadowmoor 123 G 5GG 7 Creature - Troll 5 5 R If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. Nurturer Initiate shadowmoor 124 G G 1 Creature - Elf Shaman 1 1 C Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. Presence of Gond shadowmoor 125 G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." Prismatic Omen shadowmoor 126 G 1G 2 Enchantment R Lands you control are every basic land type in addition to their other types. Raking Canopy shadowmoor 127 G 1GG 3 Enchantment U Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. Roughshod Mentor shadowmoor 128 G 5G 6 Creature - Giant Warrior 5 4 U Green creatures you control have trample. Spawnwrithe shadowmoor 129 G 2G 3 Creature - Elemental 2 2 R Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. Toil to Renown shadowmoor 130 G 1G 2 Sorcery C You gain 1 life for each tapped artifact, creature, and land you control. Tower Above shadowmoor 131 G (2/G)(2/G)(2/G) 6 Sorcery U ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) Viridescent Wisps shadowmoor 132 G G 1 Instant C Target creature becomes green and gets +1/+0 until end of turn. Draw a card. Wildslayer Elves shadowmoor 133 G 3G 4 Creature - Elf Warrior 3 3 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Witherscale Wurm shadowmoor 134 G 4GG 6 Creature - Wurm 9 9 R Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. Woodfall Primus shadowmoor 135 G 5GGG 8 Creature - Treefolk Shaman 6 6 R Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Aethertow shadowmoor 136 WU 3(W/U) 4 Instant C Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Augury Adept shadowmoor 137 WU 1(W/U)(W/U) 3 Creature - Kithkin Wizard 2 2 R Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. Barrenton Cragtreads shadowmoor 138 WU 2(W/U)(W/U) 4 Creature - Kithkin Scout 3 3 C Barrenton Cragtreads can't be blocked by red creatures. Curse of Chains shadowmoor 139 WU 1(W/U) 2 Enchantment - Aura C Enchant creature At the beginning of each upkeep, tap enchanted creature. Enchanted Evening shadowmoor 140 WU 3(W/U)(W/U) 5 Enchantment R All permanents are enchantments in addition to their other types. Glamer Spinners shadowmoor 141 WU 4(W/U) 5 Creature - Faerie Wizard 2 4 U Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. Godhead of Awe shadowmoor 142 WU (W/U)(W/U)(W/U)(W/U)(W/U) 5 Creature - Spirit Avatar 4 4 R Flying Other creatures are 1/1. Mirrorweave shadowmoor 143 WU 2(W/U)(W/U) 4 Instant R Each other creature becomes a copy of target nonlegendary creature until end of turn. Mistmeadow Witch shadowmoor 144 WU 1(W/U) 2 Creature - Kithkin Wizard 1 1 U {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Plumeveil shadowmoor 145 WU (W/U)(W/U)(W/U) 3 Creature - Elemental 4 4 U Flash Defender, flying Puresight Merrow shadowmoor 146 WU (W/U)(W/U) 2 Creature - Merfolk Wizard 2 2 U {(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) Repel Intruders shadowmoor 147 WU 3(W/U) 4 Instant U Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) Silkbind Faerie shadowmoor 148 WU 2(W/U) 3 Creature - Faerie Rogue 1 3 C Flying {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) Somnomancer shadowmoor 149 WU 1(W/U) 2 Creature - Kithkin Wizard 2 1 C When Somnomancer enters the battlefield, you may tap target creature. Steel of the Godhead shadowmoor 150 WU 2(W/U) 3 Enchantment - Aura C Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. Swans of Bryn Argoll shadowmoor 151 WU 2(W/U)(W/U) 4 Creature - Bird Spirit 4 3 R Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. Thistledown Duo shadowmoor 152 WU 2(W/U) 3 Creature - Kithkin Soldier Wizard 2 2 C Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. Thistledown Liege shadowmoor 153 WU 1(W/U)(W/U)(W/U) 4 Creature - Kithkin Knight 1 3 R Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. Thoughtweft Gambit shadowmoor 154 WU 4(W/U)(W/U) 6 Instant U Tap all creatures your opponents control and untap all creatures you control. Turn to Mist shadowmoor 155 WU 1(W/U) 2 Instant C Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Worldpurge shadowmoor 156 WU 4(W/U)(W/U)(W/U)(W/U) 8 Sorcery R Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. Zealous Guardian shadowmoor 157 WU (W/U) 1 Creature - Kithkin Soldier 1 1 C Flash Cemetery Puca shadowmoor 158 UB 1(U/B)(U/B) 3 Creature - Shapeshifter 1 2 R Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. Dire Undercurrents shadowmoor 159 UB 3(U/B)(U/B) 5 Enchantment R Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. Dream Salvage shadowmoor 160 UB (U/B) 1 Instant U Draw cards equal to the number of cards target opponent discarded this turn. Fate Transfer shadowmoor 161 UB 1(U/B) 2 Instant C Move all counters from target creature onto another target creature. Ghastlord of Fugue shadowmoor 162 UB (U/B)(U/B)(U/B)(U/B)(U/B) 5 Creature - Spirit Avatar 4 4 R Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. Glen Elendra Liege shadowmoor 163 UB 1(U/B)(U/B)(U/B) 4 Creature - Faerie Knight 2 3 R Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. Gravelgill Axeshark shadowmoor 164 UB 4(U/B) 5 Creature - Merfolk Soldier 3 3 C Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Gravelgill Duo shadowmoor 165 UB 2(U/B) 3 Creature - Merfolk Rogue Warrior 2 1 C Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Helm of the Ghastlord shadowmoor 166 UB 3(U/B) 4 Enchantment - Aura C Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." Inkfathom Infiltrator shadowmoor 167 UB (U/B)(U/B) 2 Creature - Merfolk Rogue 2 1 U Inkfathom Infiltrator can't block and is unblockable. Inkfathom Witch shadowmoor 168 UB 1(U/B) 2 Creature - Merfolk Wizard 1 1 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. Memory Plunder shadowmoor 169 UB (U/B)(U/B)(U/B)(U/B) 4 Instant R You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. Memory Sluice shadowmoor 170 UB (U/B) 1 Sorcery C Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Merrow Grimeblotter shadowmoor 171 UB 3(U/B) 4 Creature - Merfolk Wizard 2 2 U {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) Oona, Queen of the Fae shadowmoor 172 UB 3(U/B)(U/B)(U/B) 6 Legendary Creature - Faerie Wizard 5 5 R Flying {X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. Oona's Gatewarden shadowmoor 173 UB (U/B) 1 Creature - Faerie Soldier 2 1 C Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) River's Grasp shadowmoor 174 UB 3(U/B) 4 Sorcery U If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) Scarscale Ritual shadowmoor 175 UB 1(U/B) 2 Sorcery C As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. Sygg, River Cutthroat shadowmoor 176 UB (U/B)(U/B) 2 Legendary Creature - Merfolk Rogue 1 3 R At the beginning of the end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) Torpor Dust shadowmoor 177 UB 2(U/B) 3 Enchantment - Aura C Flash Enchant creature Enchanted creature gets -3/-0. Wanderbrine Rootcutters shadowmoor 178 UB 2(U/B)(U/B) 4 Creature - Merfolk Rogue 3 3 C Wanderbrine Rootcutters can't be blocked by green creatures. Wasp Lancer shadowmoor 179 UB (U/B)(U/B)(U/B) 3 Creature - Faerie Soldier 3 2 U Flying Ashenmoor Gouger shadowmoor 180 BR (B/R)(B/R)(B/R) 3 Creature - Elemental Warrior 4 4 U Ashenmoor Gouger can't block. Ashenmoor Liege shadowmoor 181 BR 1(B/R)(B/R)(B/R) 4 Creature - Elemental Knight 4 1 R Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. Cultbrand Cinder shadowmoor 182 BR 4(B/R) 5 Creature - Elemental Shaman 3 3 C When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. Demigod of Revenge shadowmoor 183 BR (B/R)(B/R)(B/R)(B/R)(B/R) 5 Creature - Spirit Avatar 5 4 R Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. Din of the Fireherd shadowmoor 184 BR 5(B/R)(B/R)(B/R) 8 Sorcery R Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. Emberstrike Duo shadowmoor 185 BR 1(B/R) 2 Creature - Elemental Warrior Shaman 1 1 C Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. Everlasting Torment shadowmoor 186 BR 2(B/R) 3 Enchantment R Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) Fists of the Demigod shadowmoor 187 BR 1(B/R) 2 Enchantment - Aura C Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. Fulminator Mage shadowmoor 188 BR 1(B/R)(B/R) 3 Creature - Elemental Shaman 2 2 R Sacrifice Fulminator Mage: Destroy target nonbasic land. Grief Tyrant shadowmoor 189 BR 5(B/R) 6 Creature - Horror 8 8 U Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. Kulrath Knight shadowmoor 190 BR 3(B/R)(B/R) 5 Creature - Elemental Knight 3 3 U Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. Manaforge Cinder shadowmoor 191 BR (B/R) 1 Creature - Elemental Shaman 1 1 C {1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. Murderous Redcap shadowmoor 192 BR 2(B/R)(B/R) 4 Creature - Goblin Assassin 2 2 U When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Poison the Well shadowmoor 193 BR 2(B/R)(B/R) 4 Sorcery C Destroy target land. Poison the Well deals 2 damage to that land's controller. Scar shadowmoor 194 BR (B/R) 1 Instant C Put a -1/-1 counter on target creature. Sootstoke Kindler shadowmoor 195 BR 1(B/R) 2 Creature - Elemental Shaman 1 1 C Haste {T}: Target black or red creature gains haste until end of turn. Sootwalkers shadowmoor 196 BR 2(B/R)(B/R) 4 Creature - Elemental Rogue 3 3 C Sootwalkers can't be blocked by white creatures. Spiteflame Witch shadowmoor 197 BR 1(B/R) 2 Creature - Elemental Shaman 2 1 U {B}{R}: Each player loses 1 life. Spiteful Visions shadowmoor 198 BR 2(B/R)(B/R) 4 Enchantment R At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. Torrent of Souls shadowmoor 199 BR 4(B/R) 5 Sorcery U Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) Traitor's Roar shadowmoor 200 BR 4(B/R) 5 Sorcery C Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Tyrannize shadowmoor 201 BR 3(B/R)(B/R) 5 Sorcery R Target player discards his or her hand unless he or she pays 7 life. Boartusk Liege shadowmoor 202 RG 1(R/G)(R/G)(R/G) 4 Creature - Goblin Knight 3 4 R Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. Boggart Ram-Gang shadowmoor 203 RG (R/G)(R/G)(R/G) 3 Creature - Goblin Warrior 3 3 U Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) Deus of Calamity shadowmoor 204 RGRG (R/G)(R/G)(R/G)(R/G)(R/G) 5 Creature - Spirit Avatar 6 6 R Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. Firespout shadowmoor 205 RG 2(R/G) 3 Sorcery U Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) Fossil Find shadowmoor 206 RG (R/G) 1 Sorcery U Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. Giantbaiting shadowmoor 207 RG 2(R/G) 3 Sorcery C Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Guttural Response shadowmoor 208 RG (R/G) 1 Instant U Counter target blue instant spell. Impromptu Raid shadowmoor 209 RG 3(R/G) 4 Enchantment R {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. Loamdragger Giant shadowmoor 210 RG 4(R/G)(R/G)(R/G) 7 Creature - Giant Warrior 7 6 C Manamorphose shadowmoor 211 RG 1(R/G) 2 Instant C Add two mana in any combination of colors to your mana pool. Draw a card. Morselhoarder shadowmoor 212 RG 4(R/G)(R/G) 6 Creature - Elemental 6 4 C Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. Mudbrawler Raiders shadowmoor 213 RG 2(R/G)(R/G) 4 Creature - Goblin Warrior 3 3 C Mudbrawler Raiders can't be blocked by blue creatures. Rosheen Meanderer shadowmoor 214 RG 3(R/G) 4 Legendary Creature - Giant Shaman 4 4 R {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. Runes of the Deus shadowmoor 215 RG 4(R/G) 5 Enchantment - Aura C Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. Scuzzback Marauders shadowmoor 216 RG 4(R/G) 5 Creature - Goblin Warrior 5 2 C Trample Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Scuzzback Scrapper shadowmoor 217 RG (R/G) 1 Creature - Goblin Warrior 1 1 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Tattermunge Duo shadowmoor 218 RG 2(R/G) 3 Creature - Goblin Warrior Shaman 2 3 C Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. Tattermunge Maniac shadowmoor 219 RG (R/G) 1 Creature - Goblin Warrior 2 1 U Tattermunge Maniac attacks each turn if able. Tattermunge Witch shadowmoor 220 RG 1(R/G) 2 Creature - Goblin Shaman 2 1 U {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. Valleymaker shadowmoor 221 RG 5(R/G) 6 Creature - Giant Shaman 5 5 R {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. Vexing Shusher shadowmoor 222 RG (R/G)(R/G) 2 Creature - Goblin Shaman 2 2 R Vexing Shusher can't be countered. {(r/g)}: Target spell can't be countered by spells or abilities. Wort, the Raidmother shadowmoor 223 RG 4(R/G)(R/G) 6 Legendary Creature - Goblin Shaman 3 3 R When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) Barkshell Blessing shadowmoor 224 GW (G/W) 1 Instant C Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) Dawnglow Infusion shadowmoor 225 GW X(G/W) 1 Sorcery U You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) Elvish Hexhunter shadowmoor 226 GW (G/W) 1 Creature - Elf Shaman 1 1 C {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. Fracturing Gust shadowmoor 227 GW 2(G/W)(G/W)(G/W) 5 Instant R Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. Heartmender shadowmoor 228 GW 2(G/W)(G/W) 4 Creature - Elemental 2 2 R At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Kitchen Finks shadowmoor 229 GW 1(G/W)(G/W) 3 Creature - Ouphe 3 2 U When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Medicine Runner shadowmoor 230 GW 1(G/W) 2 Creature - Elf Cleric 2 1 C When Medicine Runner enters the battlefield, you may remove a counter from target permanent. Mercy Killing shadowmoor 231 GW 2(G/W) 3 Instant U Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. Old Ghastbark shadowmoor 232 GW 3(G/W)(G/W) 5 Creature - Treefolk Warrior 3 6 C Oracle of Nectars shadowmoor 233 GW 2(G/W) 3 Creature - Elf Cleric 2 2 R {X}, {T}: You gain X life. Oversoul of Dusk shadowmoor 234 GWGW (G/W)(G/W)(G/W)(G/W)(G/W) 5 Creature - Spirit Avatar 5 5 R Protection from blue, from black, and from red Raven's Run Dragoon shadowmoor 235 GW 2(G/W)(G/W) 4 Creature - Elf Knight 3 3 C Raven's Run Dragoon can't be blocked by black creatures. Reknit shadowmoor 236 GW 1(G/W) 2 Instant U Regenerate target permanent. Rhys the Redeemed shadowmoor 237 GW (G/W) 1 Legendary Creature - Elf Warrior 1 1 R {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Safehold Duo shadowmoor 238 GW 3(G/W) 4 Creature - Elf Warrior Shaman 2 4 C Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. Safehold Elite shadowmoor 239 GW 1(G/W) 2 Creature - Elf Scout 2 2 C Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Safewright Quest shadowmoor 240 GW (G/W) 1 Sorcery C Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Seedcradle Witch shadowmoor 241 GW (G/W) 1 Creature - Elf Shaman 1 1 U {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. Shield of the Oversoul shadowmoor 242 GW 2(G/W) 3 Enchantment - Aura C Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. Wheel of Sun and Moon shadowmoor 243 GW (G/W)(G/W) 2 Enchantment - Aura R Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. Wilt-Leaf Cavaliers shadowmoor 244 GW (G/W)(G/W)(G/W) 3 Creature - Elf Knight 3 4 U Vigilance Wilt-Leaf Liege shadowmoor 245 GW 1(G/W)(G/W)(G/W) 4 Creature - Elf Knight 4 4 R Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. Blazethorn Scarecrow shadowmoor 246 A 5 5 Artifact Creature - Scarecrow 3 3 C Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Blight Sickle shadowmoor 247 A 2 2 Artifact - Equipment C Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} Cauldron of Souls shadowmoor 248 A 5 5 Artifact R {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Chainbreaker shadowmoor 249 A 2 2 Artifact Creature - Scarecrow 3 3 C Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. Elsewhere Flask shadowmoor 250 A 2 2 Artifact C When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. Gnarled Effigy shadowmoor 251 A 4 4 Artifact U {4}, {T}: Put a -1/-1 counter on target creature. Grim Poppet shadowmoor 252 A 7 7 Artifact Creature - Scarecrow 4 4 R Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Heap Doll shadowmoor 253 A 1 1 Artifact Creature - Scarecrow 1 1 U Sacrifice Heap Doll: Exile target card from a graveyard. Illuminated Folio shadowmoor 254 A 5 5 Artifact U {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. Lockjaw Snapper shadowmoor 255 A 4 4 Artifact Creature - Scarecrow 2 2 U Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. Lurebound Scarecrow shadowmoor 256 A 3 3 Artifact Creature - Scarecrow 4 4 U As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. Painter's Servant shadowmoor 257 A 2 2 Artifact Creature - Scarecrow 1 3 R As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. Pili-Pala shadowmoor 258 A 2 2 Artifact Creature - Scarecrow 1 1 C Flying {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) Rattleblaze Scarecrow shadowmoor 259 A 6 6 Artifact Creature - Scarecrow 5 3 C Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. Reaper King shadowmoor 260 WUBRGA (2/W)(2/U)(2/B)(2/R)(2/G) 10 Legendary Artifact Creature - Scarecrow 6 6 R ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. Revelsong Horn shadowmoor 261 A 2 2 Artifact U {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. Scrapbasket shadowmoor 262 A 4 4 Artifact Creature - Scarecrow 3 2 C {1}: Scrapbasket becomes all colors until end of turn. Scuttlemutt shadowmoor 263 A 3 3 Artifact Creature - Scarecrow 2 2 C {T}: Add one mana of any color to your mana pool. {T}: Target creature becomes the color or colors of your choice until end of turn. Tatterkite shadowmoor 264 A 3 3 Artifact Creature - Scarecrow 2 1 U Flying Tatterkite can't have counters placed on it. Thornwatch Scarecrow shadowmoor 265 A 6 6 Artifact Creature - Scarecrow 4 4 C Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. Trip Noose shadowmoor 266 A 2 2 Artifact U {2}, {T}: Tap target creature. Umbral Mantle shadowmoor 267 A 3 3 Artifact - Equipment U Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0} Watchwing Scarecrow shadowmoor 268 A 4 4 Artifact Creature - Scarecrow 2 4 C Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. Wicker Warcrawler shadowmoor 269 A 5 5 Artifact Creature - Scarecrow 6 6 U Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. Wingrattle Scarecrow shadowmoor 270 A 3 3 Artifact Creature - Scarecrow 2 2 C Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Fire-Lit Thicket shadowmoor 271 L 0 Land R {T}: Add {1} to your mana pool. {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. Graven Cairns shadowmoor 272 L 0 Land R {T}: Add {1} to your mana pool. {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. Leechridden Swamp shadowmoor 273 L 0 Land - Swamp U ({T}: Add {B} to your mana pool.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. Madblind Mountain shadowmoor 274 L 0 Land - Mountain U ({T}: Add {R} to your mana pool.) Madblind Mountain enters the battlefield tapped. {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. Mistveil Plains shadowmoor 275 L 0 Land - Plains U ({T}: Add {W} to your mana pool.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. Moonring Island shadowmoor 276 L Land - Island U ({T}: Add {U} to your mana pool.) Moonring Island enters the battlefield tapped. {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. Mystic Gate shadowmoor 277 L 0 Land R {T}: Add {1} to your mana pool. {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. Reflecting Pool shadowmoor 278 L 0 Land R {T}: Add to your mana pool one mana of any type that a land you control could produce. Sapseep Forest shadowmoor 279 L 0 Land - Forest U ({T}: Add {G} to your mana pool.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. Sunken Ruins shadowmoor 280 L 0 Land R {T}: Add {1} to your mana pool. {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. Wooded Bastion shadowmoor 281 L 0 Land R {T}: Add {1} to your mana pool. {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. Plains shadowmoor 283 L 0 Basic Land - Plains L W Island shadowmoor 289 L 0 Basic Land - Island L U Swamp shadowmoor 292 L Basic Land - Swamp L B Mountain shadowmoor 297 L 0 Basic Land - Mountain L R Forest shadowmoor 299 L 0 Basic Land - Forest L G Archon of Justice eventide 1 W 3WW 5 Creature - Archon 4 4 R Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. Ballynock Trapper eventide 2 W 3W 4 Creature - Kithkin Soldier 2 2 C {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. Cenn's Enlistment eventide 3 W 3W 4 Sorcery C Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Endless Horizons eventide 4 W 3W 4 Enchantment R When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. Endure eventide 5 W 3WW 5 Instant U Prevent all damage that would be dealt to you and permanents you control this turn. Flickerwisp eventide 6 W 1WW 3 Creature - Elemental 3 1 U Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Hallowed Burial eventide 7 W 3WW 5 Sorcery R Put all creatures on the bottom of their owners' libraries. Kithkin Spellduster eventide 8 W 4W 5 Creature - Kithkin Wizard 2 3 C Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Kithkin Zealot eventide 9 W 1W 2 Creature - Kithkin Cleric 1 3 C When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. Light from Within eventide 10 W 2WW 4 Enchantment R Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. Loyal Gyrfalcon eventide 11 W 3W 4 Creature - Bird 3 3 U Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. Patrol Signaler eventide 12 W 1W 2 Creature - Kithkin Soldier 1 1 U {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) Recumbent Bliss eventide 13 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Spirit of the Hearth eventide 14 W 4WW 6 Creature - Cat Spirit 4 5 R Flying You can't be the target of spells or abilities your opponents control. Springjack Shepherd eventide 15 W 3W 4 Creature - Kithkin Wizard 1 2 U Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. Suture Spirit eventide 16 W 1W 2 Creature - Spirit 1 1 U Flying {(w/b){(w/b){(w/b)}: Regenerate target creature. Banishing Knack eventide 17 U U 1 Instant C Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Cache Raiders eventide 18 U 3UU 5 Creature - Merfolk Rogue 4 4 U At the beginning of your upkeep, return a permanent you control to its owner's hand. Dream Fracture eventide 19 U 1UU 3 Instant U Counter target spell. Its controller draws a card. Draw a card. Dream Thief eventide 20 U 2U 3 Creature - Faerie Rogue 2 1 C Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. Glamerdye eventide 21 U 1U 2 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Glen Elendra Archmage eventide 22 U 3U 4 Creature - Faerie Wizard 2 2 R Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Idle Thoughts eventide 23 U 3U 4 Enchantment U {2}: Draw a card if you have no cards in hand. Indigo Faerie eventide 24 U 1U 2 Creature - Faerie Wizard 1 1 U Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. Inundate eventide 25 U 3UUU 6 Sorcery R Return all nonblue creatures to their owners' hands. Merrow Levitator eventide 26 U 3U 4 Creature - Merfolk Wizard 2 3 C {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. Oona's Grace eventide 27 U 2U 3 Instant C Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Razorfin Abolisher eventide 28 U 2U 3 Creature - Merfolk Wizard 2 2 U {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. Sanity Grinding eventide 29 U UUU 3 Sorcery R Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. Talonrend eventide 30 U 4U 5 Creature - Elemental 0 5 U Flying {(u/r)}: Talonrend gets +1/-1 until end of turn. Wake Thrasher eventide 31 U 2U 3 Creature - Merfolk Soldier 1 1 R Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Wilderness Hypnotist eventide 32 U 2UU 4 Creature - Merfolk Wizard 1 3 C {T}: Target red or green creature gets -2/-0 until end of turn. Ashling, the Extinguisher eventide 33 B 2BB 4 Legendary Creature - Elemental Shaman 4 4 R Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. Creakwood Ghoul eventide 34 B 4B 5 Creature - Plant Zombie 3 3 U {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. Crumbling Ashes eventide 35 B 1B 2 Enchantment U At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. Lingering Tormentor eventide 36 B 3B 4 Creature - Spirit 2 2 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Merrow Bonegnawer eventide 37 B B 1 Creature - Merfolk Rogue 1 1 C {T}: Target player exiles a card from his or her graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. Necroskitter eventide 38 B 1BB 3 Creature - Elemental 1 4 R Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. Needle Specter eventide 39 B 1BB 3 Creature - Specter 1 1 R Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards. Nightmare Incursion eventide 40 B 5B 6 Sorcery R Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. Raven's Crime eventide 41 B B 1 Sorcery C Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Smoldering Butcher eventide 42 B 3B 4 Creature - Elemental Warrior 4 2 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Soot Imp eventide 43 B 1BB 3 Creature - Imp 1 2 U Flying Whenever a player casts a nonblack spell, that player loses 1 life. Soul Reap eventide 44 B 1B 2 Sorcery C Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. Soul Snuffers eventide 45 B 2BB 4 Creature - Elemental Shaman 3 3 U When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. Syphon Life eventide 46 B 1BB 3 Sorcery U Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Talara's Bane eventide 47 B 1B 2 Sorcery C Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. Umbra Stalker eventide 48 B 4BBB 7 Creature - Elemental * * R Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. Chaotic Backlash eventide 49 R 4R 5 Instant U Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. Cinder Pyromancer eventide 50 R 2R 3 Creature - Elemental Shaman 0 1 C {T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer. Duergar Cave-Guard eventide 51 R 3R 4 Creature - Dwarf Warrior 1 3 U Wither (This deals damage to creatures in the form of -1/-1 counters.) {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. Fiery Bombardment eventide 52 R 1R 2 Enchantment R Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. Flame Jab eventide 53 R R 1 Sorcery C Flame Jab deals 1 damage to target creature or player. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Hatchet Bully eventide 54 R 3R 4 Creature - Goblin Warrior 3 3 U {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. Hateflayer eventide 55 R 5RR 7 Creature - Elemental 5 5 R Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) Heartlash Cinder eventide 56 R 1R 2 Creature - Elemental Warrior 1 1 C Haste Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. Hotheaded Giant eventide 57 R 3R 4 Creature - Giant Warrior 4 4 C Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. Impelled Giant eventide 58 R 4RR 6 Creature - Giant Warrior 3 3 U Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Outrage Shaman eventide 59 R 3RR 5 Creature - Goblin Shaman 2 2 U Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. Puncture Blast eventide 60 R 2R 3 Instant C Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player. Rekindled Flame eventide 61 R 2RR 4 Sorcery R Rekindled Flame deals 4 damage to target creature or player. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. Stigma Lasher eventide 62 R RR 2 Creature - Elemental Shaman 2 2 R Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. Thunderblust eventide 63 R 2RRR 5 Creature - Elemental 7 2 R Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Unwilling Recruit eventide 64 R XRRR 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. Aerie Ouphes eventide 65 G 4G 5 Creature - Ouphe 3 3 C Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefieldunder its owner's control with a -1/-1 counter on it.) Bloom Tender eventide 66 G 1G 2 Creature - Elf Druid 1 1 R {T}: For each color among permanents you control, add one mana of that color to your mana pool. Duskdale Wurm eventide 67 G 5GG 7 Creature - Wurm 7 7 U Trample Helix Pinnacle eventide 68 G G 1 Enchantment R Shroud {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. Marshdrinker Giant eventide 69 G 3GG 5 Creature - Giant Warrior 4 3 U When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. Monstrify eventide 70 G 3G 4 Sorcery C Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Nettle Sentinel eventide 71 G G 1 Creature - Elf Warrior 2 2 C Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. Phosphorescent Feast eventide 72 G 2GGG 5 Sorcery U Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. Primalcrux eventide 73 G GGGGGG 6 Creature - Elemental * * R Trample Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. Regal Force eventide 74 G 4GGG 7 Creature - Elemental 5 5 R When Regal Force enters the battlefield, draw a card for each green creature you control. Savage Conception eventide 75 G 3GG 5 Sorcery U Put a 3/3 green Beast creature token onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Swirling Spriggan eventide 76 G 2GG 4 Creature - Goblin Shaman 3 3 U {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. Talara's Battalion eventide 77 G 1G 2 Creature - Elf Warrior 4 3 R Trample Cast Talara's Battalion only if you've cast another green spell this turn. Tilling Treefolk eventide 78 G 2G 3 Creature - Treefolk Druid 1 3 C When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. Twinblade Slasher eventide 79 G G 1 Creature - Elf Warrior 1 1 U Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. Wickerbough Elder eventide 80 G 3G 4 Creature - Treefolk Shaman 4 4 C Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Batwing Brume eventide 81 WB 1(W/B) 2 Instant U Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) Beckon Apparition eventide 82 WB (W/B) 1 Instant C Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. Bloodied Ghost eventide 83 WB 1(W/B)(W/B) 3 Creature - Spirit 3 3 U Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. Cauldron Haze eventide 84 WB 1(W/B) 2 Instant U Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Deathbringer Liege eventide 85 WB 2(W/B)(W/B)(W/B) 5 Creature - Horror 3 4 R Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. Divinity of Pride eventide 86 WB (W/B)(W/B)(W/B)(W/B)(W/B) 5 Creature - Spirit Avatar 4 4 R Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. Edge of the Divinity eventide 87 WB (W/B) 1 Enchantment - Aura C Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1. Evershrike eventide 88 WB 3(W/B)(W/B) 5 Creature - Elemental Spirit 2 2 R Flying Evershrike gets +2/+2 for each Aura attached to it. {X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. Gwyllion Hedge-Mage eventide 89 WB 2(W/B) 3 Creature - Hag Wizard 2 2 U When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. Harvest Gwyllion eventide 90 WB 2(W/B)(W/B) 4 Creature - Hag 2 4 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Nightsky Mimic eventide 91 WB 1(W/B) 2 Creature - Shapeshifter 2 1 C Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. Nip Gwyllion eventide 92 WB (W/B) 1 Creature - Hag 1 1 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pyrrhic Revival eventide 93 WB 3(W/B)(W/B)(W/B) 6 Sorcery R Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. Restless Apparition eventide 94 WB (W/B)(W/B)(W/B) 3 Creature - Spirit 2 2 U {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Stillmoon Cavalier eventide 95 WB 1(W/B)(W/B) 3 Creature - Zombie Knight 2 1 R Protection from white and from black {(w/b)}: Stillmoon Cavalier gains flying until end of turn. {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. Unmake eventide 96 WB (W/B)(W/B)(W/B) 3 Instant C Exile target creature. Voracious Hatchling eventide 97 WB 3(W/B) 4 Creature - Elemental 6 6 U Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. Call the Skybreaker eventide 98 UR 5(U/R)(U/R) 7 Sorcery R Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Clout of the Dominus eventide 99 UR (U/R) 1 Enchantment - Aura C Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. Crackleburr eventide 100 UR 1(U/R)(U/R) 3 Creature - Elemental 2 2 R {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) Crag Puca eventide 101 UR (U/R)(U/R)(U/R) 3 Creature - Shapeshifter 2 4 U {(u/r)}: Switch Crag Puca's power and toughness until end of turn. Dominus of Fealty eventide 102 UR (U/R)(U/R)(U/R)(U/R)(U/R) 5 Creature - Spirit Avatar 4 4 R Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. Inside Out eventide 103 UR 1(U/R) 2 Instant C Switch target creature's power and toughness until end of turn. Draw a card. Mindwrack Liege eventide 104 UR 3(U/R)(U/R)(U/R) 6 Creature - Horror 4 4 R Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. Mirror Sheen eventide 105 UR 1(U/R)(U/R) 3 Enchantment R {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. Noggle Bandit eventide 106 UR 1(U/R)(U/R) 3 Creature - Noggle Rogue 2 2 C Noggle Bandit can't be blocked except by creatures with defender. Noggle Bridgebreaker eventide 107 UR 2(U/R)(U/R) 4 Creature - Noggle Rogue 4 3 C When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. Noggle Hedge-Mage eventide 108 UR 2(U/R) 3 Creature - Noggle Wizard 2 2 U When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. Noggle Ransacker eventide 109 UR 2(U/R) 3 Creature - Noggle Rogue 2 1 U When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. Nucklavee eventide 110 UR 4(U/R)(U/R) 6 Creature - Beast 4 4 U When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. Riverfall Mimic eventide 111 UR 1(U/R) 2 Creature - Shapeshifter 2 1 C Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. Shrewd Hatchling eventide 112 UR 3(U/R) 4 Creature - Elemental 6 6 U Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. {(u/r)}: Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. Stream Hopper eventide 113 UR (U/R) 1 Creature - Goblin 1 1 C {(u/r)}: Stream Hopper gains flying until end of turn. Unnerving Assault eventide 114 UR 2(U/R) 3 Instant U Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) Canker Abomination eventide 115 BG 2(B/G)(B/G) 4 Creature - Treefolk Horror 6 6 U As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. Cankerous Thirst eventide 116 BG 3(B/G) 4 Instant U If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) Creakwood Liege eventide 117 BG 1(B/G)(B/G)(B/G) 4 Creature - Horror 2 2 R Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. Deity of Scars eventide 118 BG (B/G)(B/G)(B/G)(B/G)(B/G) 5 Creature - Spirit Avatar 7 7 R Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. Desecrator Hag eventide 119 BG 2(B/G)(B/G) 4 Creature - Hag 2 2 C When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them. Doomgape eventide 120 BG 4(B/G)(B/G)(B/G) 7 Creature - Elemental 10 10 R Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. Drain the Well eventide 121 BG 2(B/G)(B/G) 4 Sorcery C Destroy target land. You gain 2 life. Gift of the Deity eventide 122 BG 4(B/G) 5 Enchantment - Aura C Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. Hag Hedge-Mage eventide 123 BG 2(B/G) 3 Creature - Hag Shaman 2 2 U When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. Noxious Hatchling eventide 124 BG 3(B/G) 4 Creature - Elemental 6 6 U Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. Odious Trow eventide 125 BG (B/G) 1 Creature - Troll 1 1 C {1}{(b/g)}: Regenerate Odious Trow. Quillspike eventide 126 BG 2(B/G) 3 Creature - Beast 1 1 U {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. Rendclaw Trow eventide 127 BG 2(B/G) 3 Creature - Troll 2 2 C Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Sapling of Colfenor eventide 128 BG 3(B/G)(B/G) 5 Legendary Creature - Treefolk Shaman 2 5 R Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Stalker Hag eventide 129 BG (B/G)(B/G)(B/G) 3 Creature - Hag 3 2 U Swampwalk, forestwalk Woodlurker Mimic eventide 130 BG 1(B/G) 2 Creature - Shapeshifter 2 1 C Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Worm Harvest eventide 131 BG 2(B/G)(B/G)(B/G) 5 Sorcery R Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Balefire Liege eventide 132 RW 2(R/W)(R/W)(R/W) 5 Creature - Spirit Horror 2 4 R Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life. Battlegate Mimic eventide 133 RW 1(R/W) 2 Creature - Shapeshifter 2 1 C Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. Belligerent Hatchling eventide 134 RW 3(R/W) 4 Creature - Elemental 6 6 U First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. Double Cleave eventide 135 RW 1(R/W) 2 Instant C Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Duergar Assailant eventide 136 RW (R/W) 1 Creature - Dwarf Soldier 1 1 C Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. Duergar Hedge-Mage eventide 137 RW 2(R/W) 3 Creature - Dwarf Shaman 2 2 U When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. Duergar Mine-Captain eventide 138 RW 2(R/W) 3 Creature - Dwarf Soldier 2 1 U {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) Figure of Destiny eventide 139 RW (R/W) 1 Creature - Kithkin 1 1 R {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit. {(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. {(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. Fire at Will eventide 140 RW (R/W)(R/W)(R/W) 3 Instant C Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. Hearthfire Hobgoblin eventide 141 RW (R/W)(R/W)(R/W) 3 Creature - Goblin Soldier 2 2 U Double strike Hobgoblin Dragoon eventide 142 RW 2(R/W) 3 Creature - Goblin Knight 1 2 C Flying, first strike Moonhold eventide 143 RW 2(R/W) 3 Instant U Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) Nobilis of War eventide 144 RWRW (R/W)(R/W)(R/W)(R/W)(R/W) 5 Creature - Spirit Avatar 3 4 R Flying Attacking creatures you control get +2/+0. Rise of the Hobgoblins eventide 145 RW (R/W)(R/W) 2 Enchantment R When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. Scourge of the Nobilis eventide 146 RW 2(R/W) 3 Enchantment - Aura C Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Spitemare eventide 147 RW 2(R/W)(R/W) 4 Creature - Elemental 3 3 U Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. Waves of Aggression eventide 148 RW 3(R/W)(R/W) 5 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Cold-Eyed Selkie eventide 149 GU 1(G/U)(G/U) 3 Creature - Merfolk Rogue 1 1 R Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Fable of Wolf and Owl eventide 150 GU 3(G/U)(G/U)(G/U) 6 Enchantment R Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. Favor of the Overbeing eventide 151 GU 1(G/U) 2 Enchantment - Aura C Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying. Gilder Bairn eventide 152 GU 1(G/U)(G/U) 3 Creature - Ouphe 1 3 U {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) Grazing Kelpie eventide 153 GU 3(G/U) 4 Creature - Beast 2 3 C {(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Groundling Pouncer eventide 154 GU 1(G/U) 2 Creature - Faerie 2 1 U {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. Invert the Skies eventide 155 GU 3(G/U) 4 Instant U Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) Murkfiend Liege eventide 156 GU 2(G/U)(G/U)(G/U) 5 Creature - Horror 4 4 R Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. Overbeing of Myth eventide 157 GUGU (G/U)(G/U)(G/U)(G/U)(G/U) 5 Creature - Spirit Avatar * * R Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. Selkie Hedge-Mage eventide 158 GU 2(G/U) 3 Creature - Merfolk Wizard 2 2 U When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. Shorecrasher Mimic eventide 159 GU 1(G/U) 2 Creature - Shapeshifter 2 1 C Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. Slippery Bogle eventide 160 GU (G/U) 1 Creature - Beast 1 1 C Slippery Bogle can't be the target of spells or abilities your opponents control. Snakeform eventide 161 GU 2(G/U) 3 Instant C Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. Spitting Image eventide 162 GU 4(G/U)(G/U) 6 Sorcery R Put a token that's a copy of target creature onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Sturdy Hatchling eventide 163 GU 3(G/U) 4 Creature - Elemental 6 6 U Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {(g/u)}: Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. Trapjaw Kelpie eventide 164 GU 4(G/U)(G/U) 6 Creature - Beast 3 3 C Flash Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Wistful Selkie eventide 165 GU (G/U)(G/U)(G/U) 3 Creature - Merfolk Wizard 2 2 U When Wistful Selkie enters the battlefield, draw a card. Altar Golem eventide 166 A 7 7 Artifact Creature - Golem * * R Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem. Antler Skulkin eventide 167 A 5 5 Artifact Creature - Scarecrow 3 3 C {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Fang Skulkin eventide 168 A 2 2 Artifact Creature - Scarecrow 2 1 C {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Hoof Skulkin eventide 169 A 3 3 Artifact Creature - Scarecrow 2 2 C {3}: Target green creature gets +1/+1 until end of turn. Jawbone Skulkin eventide 170 A 1 1 Artifact Creature - Scarecrow 1 1 C {2}: Target red creature gains haste until end of turn. Leering Emblem eventide 171 A 2 2 Artifact - Equipment R Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2} Scarecrone eventide 172 A 3 3 Artifact Creature - Scarecrow 1 2 R {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. Shell Skulkin eventide 173 A 4 4 Artifact Creature - Scarecrow 3 2 C {3}: Target blue creature gains shroud until end of turn. Ward of Bones eventide 174 A 6 6 Artifact R Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. Cascade Bluffs eventide 175 L 0 Land R {T}: Add {1} to your mana pool. {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. Fetid Heath eventide 176 L 0 Land R {T}: Add {1} to your mana pool. {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. Flooded Grove eventide 177 L 0 Land R {T}: Add {1} to your mana pool. {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. Rugged Prairie eventide 178 L 0 Land R {T}: Add {1} to your mana pool. {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. Springjack Pasture eventide 179 L 0 Land R {T}: Add {1} to your mana pool. {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. Twilight Mire eventide 180 L 0 Land R {T}: Add {1} to your mana pool. {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.