Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Arrogant Vampire portal 1 B 3BB 5 Creature - Vampire 4 3 U Flying Assassin's Blade portal 2 B 1B 2 Instant U Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature. Bog Imp portal 3 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Raiders portal 4 B 2B 3 Creature - Zombie 2 2 C Swampwalk Bog Wraith portal 5 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Charging Bandits portal 6 B 4B 5 Creature - Human Rogue 3 3 U Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. Craven Knight portal 7 B 1B 2 Creature - Human Knight 2 2 C Craven Knight can't block. Cruel Bargain portal 8 B BBB 3 Sorcery R Draw four cards. You lose half your life, rounded up. Cruel Tutor portal 9 B 2B 3 Sorcery R Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Dread Charge portal 10 B 3B 4 Sorcery R Until end of turn, black creatures you control can be blocked only by black creatures. Dread Reaper portal 11 B 3BBB 6 Creature - Horror 6 5 R Flying When Dread Reaper enters the battlefield, you lose 5 life. Dry Spell portal 12 B 1B 2 Sorcery U Dry Spell deals 1 damage to each creature and each player. Ebon Dragon portal 13 B 5BB 7 Creature - Dragon 5 4 R Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. Endless Cockroaches portal 14 B 1BB 3 Creature - Insect 1 1 R When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand. Feral Shadow portal 15 B 2B 3 Creature - Nightstalker 2 1 C Flying Final Strike portal 16 B 2BB 4 Sorcery R As an additional cost to cast Final Strike, sacrifice a creature. Final Strike deals damage to target opponent equal to the sacrificed creature's power. Gravedigger portal 17 B 3B 4 Creature - Zombie 2 2 U When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hand of Death portal 19 B 2B 3 Sorcery C Destroy target nonblack creature. Howling Fury portal 20 B 2B 3 Sorcery C Target creature gets +4/+0 until end of turn. King's Assassin portal 21 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. Mercenary Knight portal 22 B 2B 3 Creature - Human Mercenary Knight 4 4 R When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. Mind Knives portal 23 B 1B 2 Sorcery C Target opponent discards a card at random. Mind Rot portal 24 B 2B 3 Sorcery C Target player discards two cards. Muck Rats portal 25 B B 1 Creature - Rat 1 1 C Nature's Ruin portal 26 B 2B 3 Sorcery U Destroy all green creatures. Noxious Toad portal 27 B 2B 3 Creature - Frog 1 1 U When Noxious Toad is put into a graveyard from the battlefield, each opponent discards a card. Python portal 28 B 1BB 3 Creature - Snake 3 2 C Rain of Tears portal 29 B 1BB 3 Sorcery U Destroy target land. Raise Dead portal 30 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Serpent Assassin portal 31 B 3BB 5 Creature - Snake Assassin 2 2 R When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. Serpent Warrior portal 32 B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Skeletal Crocodile portal 33 B 3B 4 Creature - Crocodile Skeleton 5 1 C Skeletal Snake portal 34 B 1B 2 Creature - Snake Skeleton 2 1 C Soul Shred portal 35 B 3BB 5 Sorcery C Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. Undying Beast portal 36 B 3B 4 Creature - Beast 3 2 C When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library. Vampiric Feast portal 37 B 5BB 7 Sorcery U Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. Vampiric Touch portal 38 B 2B 3 Sorcery C Vampiric Touch deals 2 damage to target opponent and you gain 2 life. Virtue's Ruin portal 39 B 2B 3 Sorcery U Destroy all white creatures. Wicked Pact portal 40 B 1BB 3 Sorcery R Destroy two target nonblack creatures. You lose 5 life. Ancestral Memories portal 41 U 2UUU 5 Sorcery R Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Balance of Power portal 42 U 3UU 5 Sorcery R If target opponent has more cards in hand than you, draw cards equal to the difference. Baleful Stare portal 43 U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Capricious Sorcerer portal 44 U 2U 3 Creature - Human Wizard 1 1 R {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Cloak of Feathers portal 45 U U 1 Sorcery C Target creature gains flying until end of turn. Draw a card. Cloud Dragon portal 46 U 5U 6 Creature - Illusion Dragon 5 4 R Flying Cloud Dragon can block only creatures with flying. Cloud Pirates portal 47 U U 1 Creature - Human Pirate 1 1 C Flying Cloud Pirates can block only creatures with flying. Cloud Spirit portal 48 U 2U 3 Creature - Spirit 3 1 U Flying Cloud Spirit can block only creatures with flying. Command of Unsummoning portal 49 U 2U 3 Instant U Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand. Coral Eel portal 50 U 1U 2 Creature - Fish 2 1 C Cruel Fate portal 51 U 4U 5 Sorcery R Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. Deep-Sea Serpent portal 52 U 4UU 6 Creature - Serpent 5 5 U Deep-Sea Serpent can't attack unless defending player controls an Island. Deja Vu portal 53 U 2U 3 Sorcery C Return target sorcery card from your graveyard to your hand. Djinn of the Lamp portal 54 U 5UU 7 Creature - Djinn 5 6 R Flying Exhaustion portal 55 U 2U 3 Sorcery R Creatures and lands target opponent controls don't untap during his or her next untap step. Flux portal 56 U 2U 3 Sorcery U Each player discards any number of cards, then draws that many cards. Draw a card. Giant Octopus portal 57 U 3U 4 Creature - Octopus 3 3 C Horned Turtle portal 58 U 2U 3 Creature - Turtle 1 4 C Ingenious Thief portal 59 U 1U 2 Creature - Human Rogue 1 1 U Flying When Ingenious Thief enters the battlefield, look at target player's hand. Man-o'-War portal 60 U 2U 3 Creature - Jellyfish 2 2 U When Man-o'-War enters the battlefield, return target creature to its owner's hand. Merfolk of the Pearl Trident portal 61 U U 1 Creature - Merfolk 1 1 C Mystic Denial portal 62 U 1UU 3 Instant U Counter target creature or sorcery spell. Omen portal 63 U 1U 2 Sorcery C Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Owl Familiar portal 64 U 1U 2 Creature - Bird 1 1 C Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. Personal Tutor portal 65 U U 1 Sorcery U Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Phantom Warrior portal 66 U 1UU 3 Creature - Illusion Warrior 2 2 R Phantom Warrior is unblockable. Prosperity portal 67 U XU 1 Sorcery R Each player draws X cards. Snapping Drake portal 68 U 3U 4 Creature - Drake 3 2 C Flying Sorcerous Sight portal 69 U U 1 Sorcery C Look at target opponent's hand. Draw a card. Storm Crow portal 70 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Symbol of Unsummoning portal 71 U 2U 3 Sorcery C Return target creature to its owner's hand. Draw a card. Taunt portal 72 U U 1 Sorcery R During target player's next turn, each creature he or she controls attacks you if able. Theft of Dreams portal 73 U 2U 3 Sorcery U Draw a card for each tapped creature target opponent controls. Thing from the Deep portal 74 U 6UUU 9 Creature - Leviathan 9 9 R Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. Tidal Surge portal 75 U 1U 2 Sorcery C Tap up to three target creatures without flying. Time Ebb portal 76 U 2U 3 Sorcery C Put target creature on top of its owner's library. Touch of Brilliance portal 77 U 3U 4 Sorcery C Draw two cards. Wind Drake portal 78 U 2U 3 Creature - Drake 2 2 C Flying Withering Gaze portal 79 U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Alluring Scent portal 80 G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Anaconda portal 82 G 3G 4 Creature - Snake 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Bee Sting portal 83 G 3G 4 Sorcery U Bee Sting deals 2 damage to target creature or player. Bull Hippo portal 84 G 3G 4 Creature - Hippo 3 3 U Islandwalk Charging Rhino portal 85 G 3GG 5 Creature - Rhino 4 4 R Charging Rhino can't be blocked by more than one creature. Deep Wood portal 86 G 1G 2 Instant U Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Elite Cat Warrior portal 88 G 2G 3 Creature - Cat Warrior 2 3 C Forestwalk Elven Cache portal 89 G 2GG 4 Sorcery C Return target card from your graveyard to your hand. Elvish Ranger portal 90 G 2G 3 Creature - Elf 4 1 C Fruition portal 91 G G 1 Sorcery C You gain 1 life for each Forest on the battlefield. Giant Spider portal 92 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Gorilla Warrior portal 93 G 2G 3 Creature - Ape Warrior 3 2 C Grizzly Bears portal 94 G 1G 2 Creature - Bear 2 2 C Hurricane portal 95 G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Jungle Lion portal 96 G G 1 Creature - Cat 2 1 C Jungle Lion can't block. Mobilize portal 97 G G 1 Sorcery C Untap all creatures you control. Monstrous Growth portal 99 G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Moon Sprite portal 100 G 1G 2 Creature - Faerie 1 1 U Flying Natural Order portal 101 G 2GG 4 Sorcery R As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. Natural Spring portal 102 G 3GG 5 Sorcery U Target player gains 8 life. Nature's Cloak portal 103 G 2G 3 Sorcery R Green creatures you control gain forestwalk until end of turn. Nature's Lore portal 104 G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Needle Storm portal 105 G 2G 3 Sorcery U Needle Storm deals 4 damage to each creature with flying. Panther Warriors portal 106 G 4G 5 Creature - Cat Warrior 6 3 C Plant Elemental portal 107 G 1G 2 Creature - Plant Elemental 3 4 U When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. Primeval Force portal 108 G 2GGG 5 Creature - Elemental 8 8 R When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. Redwood Treefolk portal 109 G 4G 5 Creature - Treefolk 3 6 C Rowan Treefolk portal 110 G 3G 4 Creature - Treefolk 3 4 C Spined Wurm portal 111 G 4G 5 Creature - Wurm 5 4 C Stalking Tiger portal 112 G 3G 4 Creature - Cat 3 3 C Stalking Tiger can't be blocked by more than one creature. Summer Bloom portal 113 G 1G 2 Sorcery R You may play up to three additional lands this turn. Sylvan Tutor portal 114 G G 1 Sorcery R Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. Thundering Wurm portal 115 G 2G 3 Creature - Wurm 4 4 R When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. Treetop Defense portal 116 G 1G 2 Instant R Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) Untamed Wilds portal 117 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Whiptail Wurm portal 118 G 6G 7 Creature - Wurm 8 5 U Willow Dryad portal 119 G G 1 Creature - Dryad 1 1 C Forestwalk Winter's Grasp portal 120 G 1GG 3 Sorcery U Destroy target land. Wood Elves portal 121 G 2G 3 Creature - Elf Scout 1 1 R When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Blaze portal 123 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Boiling Seas portal 124 R 3R 4 Sorcery U Destroy all Islands. Burning Cloak portal 125 R R 1 Sorcery C Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. Craven Giant portal 126 R 2R 3 Creature - Giant 4 1 C Craven Giant can't block. Desert Drake portal 127 R 3R 4 Creature - Drake 2 2 U Flying Devastation portal 128 R 5RR 7 Sorcery R Destroy all creatures and lands. Earthquake portal 129 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Fire Dragon portal 130 R 6RRR 9 Creature - Dragon 6 6 R Flying When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. Fire Imp portal 131 R 2R 3 Creature - Imp 2 1 U When Fire Imp enters the battlefield, it deals 2 damage to target creature. Fire Snake portal 132 R 4R 5 Creature - Snake 3 1 C When Fire Snake is put into a graveyard from the battlefield, destroy target land. Fire Tempest portal 133 R 5RR 7 Sorcery R Fire Tempest deals 6 damage to each creature and each player. Flashfires portal 134 R 3R 4 Sorcery U Destroy all Plains. Forked Lightning portal 135 R 3R 4 Sorcery R Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. Goblin Bully portal 136 R 1R 2 Creature - Goblin 2 1 C Highland Giant portal 137 R 2RR 4 Creature - Giant 3 4 C Hill Giant portal 138 R 3R 4 Creature - Giant 3 3 C Hulking Cyclops portal 139 R 3RR 5 Creature - Cyclops 5 5 U Hulking Cyclops can't block. Hulking Goblin portal 140 R 1R 2 Creature - Goblin 2 2 C Hulking Goblin can't block. Last Chance portal 141 R RR 2 Sorcery R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Lava Axe portal 142 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lava Flow portal 143 R 3RR 5 Sorcery U Destroy target creature or land. Lizard Warrior portal 144 R 3R 4 Creature - Lizard Warrior 4 2 C Minotaur Warrior portal 145 R 2R 3 Creature - Minotaur Warrior 2 3 C Mountain Goat portal 146 R R 1 Creature - Goat 1 1 U Mountainwalk Pillaging Horde portal 147 R 2RR 4 Creature - Human Barbarian 5 5 R When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. Pyroclasm portal 148 R 1R 2 Sorcery R Pyroclasm deals 2 damage to each creature. Raging Cougar portal 149 R 2R 3 Creature - Cat 2 2 C Haste Raging Goblin portal 151 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Raging Minotaur portal 152 R 2RR 4 Creature - Minotaur Berserker 3 3 C Haste Rain of Salt portal 153 R 4RR 6 Sorcery U Destroy two target lands. Scorching Spear portal 154 R R 1 Sorcery C Scorching Spear deals 1 damage to target creature or player. Scorching Winds portal 155 R R 1 Instant U Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. Spitting Earth portal 156 R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain portal 157 R 2R 3 Sorcery C Destroy target land. Thundermare portal 158 R 5R 6 Creature - Elemental Horse 5 5 R Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. Volcanic Dragon portal 159 R 4RR 6 Creature - Dragon 4 4 R Flying, haste Volcanic Hammer portal 160 R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Wall of Granite portal 161 R 2R 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Winds of Change portal 162 R R 1 Sorcery R Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Alabaster Dragon portal 163 W 4WW 6 Creature - Dragon 4 4 R Flying When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. Angelic Blessing portal 164 W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Archangel portal 165 W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Ardent Militia portal 166 W 4W 5 Creature - Human Soldier 2 5 U Vigilance Armageddon portal 167 W 3W 4 Sorcery R Destroy all lands. Armored Pegasus portal 168 W 1W 2 Creature - Pegasus 1 2 C Flying Blessed Reversal portal 169 W 1W 2 Instant R You gain 3 life for each creature attacking you. Blinding Light portal 170 W 2W 3 Sorcery R Tap all nonwhite creatures. Border Guard portal 171 W 2W 3 Creature - Human Soldier 1 4 C Breath of Life portal 172 W 3W 4 Sorcery C Return target creature card from your graveyard to the battlefield. Charging Paladin portal 173 W 2W 3 Creature - Human Knight 2 2 U Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Defiant Stand portal 174 W 1W 2 Instant U Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. Devoted Hero portal 175 W W 1 Creature - Elf Soldier 1 2 C False Peace portal 176 W W 1 Sorcery C Target player skips all combat phases of his or her next turn. Fleet-Footed Monk portal 177 W 1W 2 Creature - Human Monk 1 1 C Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. Foot Soldiers portal 178 W 3W 4 Creature - Human Soldier 2 4 C Gift of Estates portal 179 W 1W 2 Sorcery R If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Harsh Justice portal 180 W 2W 3 Instant R Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. Keen-Eyed Archers portal 181 W 2W 3 Creature - Elf Archer 2 2 C Reach (This creature can block creatures with flying.) Knight Errant portal 182 W 1W 2 Creature - Human Knight 2 2 C Path of Peace portal 183 W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Regal Unicorn portal 184 W 2W 3 Creature - Unicorn 2 3 C Renewing Dawn portal 185 W 1W 2 Sorcery U You gain 2 life for each Mountain target opponent controls. Sacred Knight portal 186 W 3W 4 Creature - Human Knight 3 2 C Sacred Knight can't be blocked by black and/or red creatures. Sacred Nectar portal 187 W 1W 2 Sorcery C You gain 4 life. Seasoned Marshal portal 188 W 2WW 4 Creature - Human Soldier 2 2 U Whenever Seasoned Marshal attacks, you may tap target creature. Spiritual Guardian portal 189 W 3WW 5 Creature - Spirit 3 4 R When Spiritual Guardian enters the battlefield, you gain 4 life. Spotted Griffin portal 190 W 3W 4 Creature - Griffin 2 3 C Flying Starlight portal 191 W 1W 2 Sorcery U You gain 3 life for each black creature target opponent controls. Starlit Angel portal 192 W 3WW 5 Creature - Angel 3 4 U Flying Steadfastness portal 193 W 1W 2 Sorcery C Creatures you control get +0/+3 until end of turn. Stern Marshal portal 194 W 2W 3 Creature - Human Soldier 2 2 R {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Temporary Truce portal 195 W 1W 2 Sorcery R Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Valorous Charge portal 196 W 1WW 3 Sorcery U White creatures get +2/+0 until end of turn. Venerable Monk portal 197 W 2W 3 Creature - Human Monk Cleric 2 2 U When Venerable Monk enters the battlefield, you gain 2 life. Vengeance portal 198 W 3W 4 Sorcery U Destroy target tapped creature. Wall of Swords portal 199 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Warrior's Charge portal 201 W 2W 3 Sorcery C Creatures you control get +1/+1 until end of turn. Wrath of God portal 202 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Forest portal 203 L 0 Basic Land - Forest L G Island portal 207 L 0 Basic Land - Island L U Mountain portal 211 L 0 Basic Land - Mountain L R Plains portal 218 L 0 Basic Land - Plains L W Swamp portal 219 L 0 Basic Land - Swamp L B Abyssal Nightstalker portal2 1 B 3B 4 Creature - Nightstalker 2 2 U Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. Ancient Craving portal2 2 B 3B 4 Sorcery R You draw three cards and you lose 3 life. Bloodcurdling Scream portal2 3 B XB 1 Sorcery U Target creature gets +X/+0 until end of turn. Brutal Nightstalker portal2 4 B 3BB 5 Creature - Nightstalker 3 2 U When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. Chorus of Woe portal2 5 B B 1 Sorcery C Creatures you control get +1/+0 until end of turn. Coercion portal2 6 B 2B 3 Sorcery U Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Cruel Edict portal2 7 B 1B 2 Sorcery C Target opponent sacrifices a creature. Dakmor Bat portal2 8 B 1B 2 Creature - Bat 1 1 C Flying Dakmor Plague portal2 9 B 3BB 5 Sorcery U Dakmor Plague deals 3 damage to each creature and each player. Dakmor Scorpion portal2 10 B 1B 2 Creature - Scorpion 2 1 C Dakmor Sorceress portal2 11 B 5B 6 Creature - Human Wizard * 4 R Dakmor Sorceress's power is equal to the number of Swamps you control. Dark Offering portal2 12 B 4BB 6 Sorcery U Destroy target nonblack creature. You gain 3 life. Foul Spirit portal2 13 B 2B 3 Creature - Spirit 3 2 U Flying When Foul Spirit enters the battlefield, sacrifice a land. Hand of Death portal2 14 B 2B 3 Sorcery C Destroy target nonblack creature. Hidden Horror portal2 15 B 1BB 3 Creature - Horror 4 4 R When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Kiss of Death portal2 16 B 4BB 6 Sorcery U Kiss of Death deals 4 damage to target opponent. You gain 4 life. Lurking Nightstalker portal2 17 B BB 2 Creature - Nightstalker 1 1 C Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. Mind Rot portal2 18 B 2B 3 Sorcery C Target player discards two cards. Moaning Spirit portal2 19 B 2B 3 Creature - Spirit 2 1 C Flying Muck Rats portal2 20 B B 1 Creature - Rat 1 1 C Nightstalker Engine portal2 21 B 4B 5 Creature - Nightstalker * 3 R Nightstalker Engine's power is equal to the number of creature cards in your graveyard. Predatory Nightstalker portal2 22 B 3BB 5 Creature - Nightstalker 3 2 U When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. Prowling Nightstalker portal2 23 B 3B 4 Creature - Nightstalker 2 2 C Prowling Nightstalker can't be blocked except by black creatures. Raiding Nightstalker portal2 24 B 2B 3 Creature - Nightstalker 2 2 C Swampwalk Rain of Daggers portal2 25 B 4BB 6 Sorcery R Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. Raise Dead portal2 26 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Ravenous Rats portal2 27 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card. Return of the Nightstalkers portal2 28 B 5BB 7 Sorcery R Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. Swarm of Rats portal2 29 B 1B 2 Creature - Rat * 1 C Swarm of Rats's power is equal to the number of Rats you control. Vampiric Spirit portal2 30 B 2BB 4 Creature - Spirit 4 3 R Flying When Vampiric Spirit enters the battlefield, you lose 4 life. Air Elemental portal2 31 U 3UU 5 Creature - Elemental 4 4 U Flying Apprentice Sorcerer portal2 32 U 2U 3 Creature - Human Wizard 1 1 U {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Armored Galleon portal2 33 U 4U 5 Creature - Human Pirate 5 4 U Armored Galleon can't attack unless defending player controls an Island. Coastal Wizard portal2 34 U 2UU 4 Creature - Human Wizard 1 1 R {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. Deja Vu portal2 35 U 2U 3 Sorcery C Return target sorcery card from your graveyard to your hand. Denizen of the Deep portal2 36 U 6UU 8 Creature - Serpent 11 11 R When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Exhaustion portal2 37 U 2U 3 Sorcery R Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish portal2 38 U 1U 2 Instant C Counter target sorcery spell. Eye Spy portal2 39 U U 1 Sorcery U Look at the top card of target player's library. You may put that card into his or her graveyard. False Summoning portal2 40 U 1U 2 Instant C Counter target creature spell. Mystic Denial portal2 41 U 1UU 3 Instant U Counter target creature or sorcery spell. Piracy portal2 42 U UU 2 Sorcery R Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. Remove portal2 43 U U 1 Instant U Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Screeching Drake portal2 44 U 3U 4 Creature - Drake 2 2 C Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. Sea Drake portal2 45 U 2U 3 Creature - Drake 4 3 U Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. Sleight of Hand portal2 46 U U 1 Sorcery C Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Steam Frigate portal2 47 U 2U 3 Creature - Human Pirate 3 3 C Steam Frigate can't attack unless defending player controls an Island. Talas Air Ship portal2 48 U 3U 4 Creature - Human Pirate 3 2 C Flying Talas Explorer portal2 49 U 1U 2 Creature - Human Pirate Scout 1 1 C Flying When Talas Explorer enters the battlefield, look at target opponent's hand. Talas Merchant portal2 50 U 1U 2 Creature - Human Pirate 1 3 C Talas Researcher portal2 51 U 4U 5 Creature - Human Pirate Wizard 1 1 R {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. Talas Scout portal2 52 U 1U 2 Creature - Human Pirate Scout 1 2 C Flying Talas Warrior portal2 53 U 1UU 3 Creature - Human Pirate Warrior 2 2 R Talas Warrior is unblockable. Temporal Manipulation portal2 54 U 3UU 5 Sorcery R Take an extra turn after this one. Theft of Dreams portal2 55 U 2U 3 Sorcery U Draw a card for each tapped creature target opponent controls. Tidal Surge portal2 56 U 1U 2 Sorcery C Tap up to three target creatures without flying. Time Ebb portal2 57 U 2U 3 Sorcery C Put target creature on top of its owner's library. Touch of Brilliance portal2 58 U 3U 4 Sorcery C Draw two cards. Undo portal2 59 U 1UU 3 Sorcery U Return two target creatures to their owners' hands. Wind Sail portal2 60 U 1U 2 Sorcery C One or two target creatures gain flying until end of turn. Alluring Scent portal2 61 G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Barbtooth Wurm portal2 62 G 5G 6 Creature - Wurm 6 4 C Bear Cub portal2 63 G 1G 2 Creature - Bear 2 2 C Bee Sting portal2 64 G 3G 4 Sorcery U Bee Sting deals 2 damage to target creature or player. Deathcoil Wurm portal2 65 G 6GG 8 Creature - Wurm 7 6 R You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. Deep Wood portal2 66 G 1G 2 Instant U Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Golden Bear portal2 67 G 3G 4 Creature - Bear 4 3 C Harmony of Nature portal2 68 G 2G 3 Sorcery U Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Hurricane portal2 69 G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Ironhoof Ox portal2 70 G 3GG 5 Creature - Ox 4 4 U Ironhoof Ox can't be blocked by more than one creature. Lone Wolf portal2 71 G 2G 3 Creature - Wolf 2 2 U You may have Lone Wolf assign its combat damage as though it weren't blocked. Lynx portal2 72 G 1G 2 Creature - Cat 2 1 C Forestwalk Monstrous Growth portal2 73 G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Natural Spring portal2 74 G 3GG 5 Sorcery C Target player gains 8 life. Nature's Lore portal2 75 G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Norwood Archers portal2 76 G 3G 4 Creature - Elf Archer 3 3 C Reach (This creature can block creatures with flying.) Norwood Priestess portal2 77 G 2GG 4 Creature - Elf Druid 1 1 R {T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. Norwood Ranger portal2 78 G G 1 Creature - Elf Scout 1 2 C Norwood Riders portal2 79 G 3G 4 Creature - Elf 3 3 C Norwood Riders can't be blocked by more than one creature. Norwood Warrior portal2 80 G 2G 3 Creature - Elf Warrior 2 2 C Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. Plated Wurm portal2 81 G 4G 5 Creature - Wurm 4 5 C Razorclaw Bear portal2 82 G 2GG 4 Creature - Bear 3 3 R Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. Renewing Touch portal2 83 G G 1 Sorcery U Shuffle any number of target creature cards from your graveyard into your library. River Bear portal2 84 G 3G 4 Creature - Bear 3 3 U Islandwalk (This creature is unblockable as long as defending player controls an Island.) Salvage portal2 85 G G 1 Sorcery C Put target card from your graveyard on top of your library. Sylvan Basilisk portal2 86 G 3GG 5 Creature - Basilisk 2 4 R Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Yeti portal2 87 G 2GG 4 Creature - Yeti * 4 R Sylvan Yeti's power is equal to the number of cards in your hand. Tree Monkey portal2 88 G G 1 Creature - Ape 1 1 C Reach (This creature can block creatures with flying.) Untamed Wilds portal2 89 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Wild Ox portal2 90 G 3G 4 Creature - Ox 3 3 U Swampwalk Blaze portal2 91 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Brimstone Dragon portal2 92 R 6RR 8 Creature - Dragon 6 6 R Flying, haste Cunning Giant portal2 93 R 5R 6 Creature - Giant 4 4 R If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. Earthquake portal2 94 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Goblin Cavaliers portal2 95 R 2R 3 Creature - Goblin 3 2 C Goblin Firestarter portal2 96 R R 1 Creature - Goblin 1 1 U Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Goblin General portal2 97 R 1RR 3 Creature - Goblin Warrior 1 1 R Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. Goblin Glider portal2 98 R 1R 2 Creature - Goblin 1 1 C Flying Goblin Glider can't block. Goblin Lore portal2 99 R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Goblin Matron portal2 100 R 2R 3 Creature - Goblin 1 1 U When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Goblin Mountaineer portal2 101 R R 1 Creature - Goblin Scout 1 1 C Mountainwalk Goblin Piker portal2 102 R 1R 2 Creature - Goblin Warrior 2 1 C Goblin Raider portal2 103 R 1R 2 Creature - Goblin Warrior 2 2 C Goblin Raider can't block. Goblin War Cry portal2 104 R 2R 3 Sorcery U Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Goblin War Strike portal2 105 R R 1 Sorcery C Goblin War Strike deals damage equal to the number of Goblins you control to target player. Jagged Lightning portal2 106 R 3RR 5 Sorcery U Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Lava Axe portal2 107 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Magma Giant portal2 108 R 5RR 7 Creature - Giant 5 5 R When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. Obsidian Giant portal2 109 R 4R 5 Creature - Giant 4 4 U Ogre Arsonist portal2 110 R 4R 5 Creature - Ogre 3 3 U When Ogre Arsonist enters the battlefield, destroy target land. Ogre Berserker portal2 111 R 4R 5 Creature - Ogre Berserker 4 2 C Haste Ogre Taskmaster portal2 112 R 3R 4 Creature - Ogre 4 3 U Ogre Taskmaster can't block. Ogre Warrior portal2 113 R 3R 4 Creature - Ogre Warrior 3 3 C Raging Goblin portal2 114 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Relentless Assault portal2 115 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Spitting Earth portal2 116 R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain portal2 117 R 2R 3 Sorcery C Destroy target land. Tremor portal2 118 R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Volcanic Hammer portal2 119 R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Wildfire portal2 120 R 4RR 6 Sorcery R Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Alaborn Cavalier portal2 121 W 2WW 4 Creature - Human Knight 2 2 U Whenever Alaborn Cavalier attacks, you may tap target creature. Alaborn Grenadier portal2 122 W WW 2 Creature - Human Soldier 2 2 C Vigilance Alaborn Musketeer portal2 123 W 1W 2 Creature - Human Soldier 2 1 C Reach (This creature can block creatures with flying.) Alaborn Trooper portal2 124 W 2W 3 Creature - Human Soldier 2 3 C Alaborn Veteran portal2 125 W 2W 3 Creature - Human Knight 2 2 R {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Alaborn Zealot portal2 126 W W 1 Creature - Human Soldier 1 1 U When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. Angel of Fury portal2 127 W 4WW 6 Creature - Angel 3 5 R Flying When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. Angel of Mercy portal2 128 W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing portal2 129 W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Wall portal2 130 W 1W 2 Creature - Wall 0 4 C Defender, flying (This creature can't attack, and it can block creatures with flying.) Archangel portal2 131 W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Armageddon portal2 132 W 3W 4 Sorcery R Destroy all lands. Armored Griffin portal2 133 W 3W 4 Creature - Griffin 2 3 U Flying, vigilance Bargain portal2 134 W 2W 3 Sorcery U Target opponent draws a card. You gain 7 life. Breath of Life portal2 135 W 3W 4 Sorcery C Return target creature card from your graveyard to the battlefield. Festival of Trokin portal2 136 W W 1 Sorcery C You gain 2 life for each creature you control. Just Fate portal2 137 W 2W 3 Instant R Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Path of Peace portal2 138 W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Rally the Troops portal2 139 W W 1 Instant U Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. Righteous Charge portal2 140 W 1WW 3 Sorcery C Creatures you control get +2/+2 until end of turn. Righteous Fury portal2 141 W 4WW 6 Sorcery R Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. Steam Catapult portal2 142 W 3WW 5 Creature - Human Soldier 2 3 R {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. Temple Acolyte portal2 143 W 1W 2 Creature - Human Cleric 1 3 C When Temple Acolyte enters the battlefield, you gain 3 life. Temple Elder portal2 144 W 2W 3 Creature - Human Cleric 1 2 U {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. Town Sentry portal2 145 W 2W 3 Creature - Human Soldier 2 2 C Whenever Town Sentry blocks, it gets +0/+2 until end of turn. Trokin High Guard portal2 146 W 3W 4 Creature - Human Knight 3 3 C Vengeance portal2 147 W 3W 4 Sorcery U Destroy target tapped creature. Volunteer Militia portal2 148 W W 1 Creature - Human Soldier 1 2 C Warrior's Stand portal2 149 W 1W 2 Instant U Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. Wild Griffin portal2 150 W 2W 3 Creature - Griffin 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Forest portal2 151 L 0 Basic Land - Forest L G Island portal2 154 L 0 Basic Land - Island L U Mountain portal2 157 L 0 Basic Land - Mountain L R Plains portal2 160 L 0 Basic Land - Plains L W Swamp portal2 163 L 0 Basic Land - Swamp L B Alert Shu Infantry p3k 1 W 2W 3 Creature - Human Soldier 2 2 U Vigilance Eightfold Maze p3k 2 W 2W 3 Instant R Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature. Empty City Ruse p3k 3 W W 1 Sorcery U Target opponent skips all combat phases of his or her next turn. False Defeat p3k 4 W 3W 4 Sorcery C Return target creature card from your graveyard to the battlefield. Flanking Troops p3k 5 W 2WW 4 Creature - Human Soldier 2 2 U Whenever Flanking Troops attacks, you may tap target creature. Guan Yu, Sainted Warrior p3k 6 W 3WW 5 Legendary Creature - Human Soldier Warrior 3 5 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. Guan Yu's 1,000-Li March p3k 7 W 4WW 6 Sorcery R Destroy all tapped creatures. Huang Zhong, Shu General p3k 8 W 2WW 4 Legendary Creature - Human Soldier 2 3 R Huang Zhong, Shu General can't be blocked by more than one creature. Kongming, "Sleeping Dragon" p3k 9 W 2WW 4 Legendary Creature - Human Advisor 2 2 R Other creatures you control get +1/+1. Kongming's Contraptions p3k 10 W 3W 4 Creature - Human Soldier 2 4 R {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. Liu Bei, Lord of Shu p3k 11 W 3WW 5 Legendary Creature - Human Soldier 2 4 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. Loyal Retainers p3k 12 W 2W 3 Creature - Human Advisor 1 1 U Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. Misfortune's Gain p3k 13 W 3W 4 Sorcery C Destroy target creature. Its owner gains 4 life. Pang Tong, "Young Phoenix" p3k 14 W 1WW 3 Legendary Creature - Human Advisor 1 2 R {T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. Peach Garden Oath p3k 15 W W 1 Sorcery U You gain 2 life for each creature you control. Rally the Troops p3k 16 W W 1 Instant U Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. Ravages of War p3k 17 W 3W 4 Sorcery R Destroy all lands. Riding Red Hare p3k 18 W 2W 3 Sorcery C Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) Shu Cavalry p3k 19 W 2W 3 Creature - Human Soldier 2 2 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Shu Defender p3k 20 W 2W 3 Creature - Human Soldier 2 2 C Whenever Shu Defender blocks, it gets +0/+2 until end of turn. Shu Elite Companions p3k 21 W 4W 5 Creature - Human Soldier 3 3 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Shu Elite Infantry p3k 22 W 3W 4 Creature - Human Soldier 3 3 C Shu Farmer p3k 23 W 1W 2 Creature - Human 1 1 C {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. Shu Foot Soldiers p3k 24 W 2W 3 Creature - Human Soldier 2 3 C Shu General p3k 25 W 3W 4 Creature - Human Soldier 2 2 U Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Shu Grain Caravan p3k 26 W 2W 3 Creature - Human Soldier 2 2 C When Shu Grain Caravan enters the battlefield, you gain 2 life. Shu Soldier-Farmers p3k 27 W 4W 5 Creature - Human Soldier 2 4 U When Shu Soldier-Farmers enters the battlefield, you gain 4 life. Vengeance p3k 28 W 3W 4 Sorcery U Destroy target tapped creature. Virtuous Charge p3k 29 W 2W 3 Sorcery C Creatures you control get +1/+1 until end of turn. Volunteer Militia p3k 30 W W 1 Creature - Human Soldier 1 2 C Warrior's Stand p3k 31 W 1W 2 Instant U Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn. Zhang Fei, Fierce Warrior p3k 32 W 4WW 6 Legendary Creature - Human Soldier Warrior 4 4 R Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Zhao Zilong, Tiger General p3k 33 W 3WW 5 Legendary Creature - Human Soldier Warrior 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. Balance of Power p3k 34 U 3UU 5 Sorcery R If target opponent has more cards in hand than you, draw cards equal to the difference. Borrowing 100,000 Arrows p3k 35 U 2U 3 Sorcery U Draw a card for each tapped creature target opponent controls. Brilliant Plan p3k 36 U 4U 5 Sorcery U Draw three cards. Broken Dam p3k 37 U U 1 Sorcery C Tap one or two target creatures without horsemanship. Capture of Jingzhou p3k 38 U 3UU 5 Sorcery R Take an extra turn after this one. Champion's Victory p3k 39 U U 1 Instant U Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand. Council of Advisors p3k 40 U 2U 3 Creature - Human Advisor 1 1 U When Council of Advisors enters the battlefield, draw a card. Counterintelligence p3k 41 U 2UU 4 Sorcery U Return one or two target creatures to their owners' hands. Exhaustion p3k 42 U 2U 3 Sorcery R Creatures and lands target opponent controls don't untap during his or her next untap step. Extinguish p3k 43 U 1U 2 Instant C Counter target sorcery spell. Forced Retreat p3k 44 U 2U 3 Sorcery C Put target creature on top of its owner's library. Lady Sun p3k 45 U 1UU 3 Legendary Creature - Human Advisor 1 1 R {T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. Lu Meng, Wu General p3k 46 U 3UU 5 Legendary Creature - Human Soldier 4 4 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Lu Su, Wu Advisor p3k 47 U 3UU 5 Legendary Creature - Human Advisor 1 2 R {T}: Draw a card. Activate this ability only during your turn, before attackers are declared. Lu Xun, Scholar General p3k 48 U 2UU 4 Legendary Creature - Human Soldier 1 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. Mystic Denial p3k 49 U 1UU 3 Instant U Counter target creature or sorcery spell. Preemptive Strike p3k 50 U 1U 2 Instant C Counter target creature spell. Red Cliffs Armada p3k 51 U 4U 5 Creature - Human Soldier 5 4 U Red Cliffs Armada can't attack unless defending player controls an Island. Sage's Knowledge p3k 52 U 2U 3 Sorcery C Return target sorcery card from your graveyard to your hand. Strategic Planning p3k 53 U 1U 2 Sorcery U Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Straw Soldiers p3k 54 U 1U 2 Creature - Scarecrow Soldier 1 3 C Sun Ce, Young Conquerer p3k 55 U 3UU 5 Legendary Creature - Human Soldier 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. Sun Quan, Lord of Wu p3k 56 U 4UU 6 Legendary Creature - Human Soldier 4 4 R Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) Wu Admiral p3k 57 U 4U 5 Creature - Human Soldier 3 3 U Wu Admiral gets +1/+1 as long as an opponent controls an Island. Wu Elite Cavalry p3k 58 U 3U 4 Creature - Human Soldier 2 3 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wu Infantry p3k 59 U 1U 2 Creature - Human Soldier 2 1 C Wu Light Cavalry p3k 60 U 1U 2 Creature - Human Soldier 1 2 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wu Longbowman p3k 61 U 2U 3 Creature - Human Soldier Archer 1 1 U {T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Wu Scout p3k 62 U 1U 2 Creature - Human Soldier Scout 1 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. Wu Spy p3k 63 U 1U 2 Creature - Human Soldier Rogue 1 1 U When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. Wu Warship p3k 64 U 2U 3 Creature - Human Soldier 3 3 C Wu Warship can't attack unless defending player controls an Island. Zhou Yu, Chief Commander p3k 65 U 5UU 7 Legendary Creature - Human Soldier 8 8 R Zhou Yu, Chief Commander can't attack unless defending player controls an Island. Zhuge Jin, Wu Strategist p3k 66 U 1UU 3 Legendary Creature - Human Advisor 1 1 R {T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. Ambition's Cost p3k 67 B 3B 4 Sorcery R You draw three cards and you lose 3 life. Cao Cao, Lord of Wei p3k 68 B 3BB 5 Legendary Creature - Human Soldier 3 3 R {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. Cao Ren, Wei Commander p3k 69 B 2BB 4 Legendary Creature - Human Soldier Warrior 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. Coercion p3k 70 B 2B 3 Sorcery U Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Corrupt Court Official p3k 71 B 1B 2 Creature - Human Advisor 1 1 U When Corrupt Court Official enters the battlefield, target opponent discards a card. Cunning Advisor p3k 72 B 3B 4 Creature - Human Advisor 1 1 U {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. Deception p3k 73 B 2B 3 Sorcery C Target opponent discards two cards. Desperate Charge p3k 74 B 2B 3 Sorcery U Creatures you control get +2/+0 until end of turn. Famine p3k 75 B 3BB 5 Sorcery U Famine deals 3 damage to each creature and each player. Ghostly Visit p3k 76 B 2B 3 Sorcery C Destroy target nonblack creature. Imperial Edict p3k 77 B 1B 2 Sorcery C Target opponent sacrifices a creature. Imperial Seal p3k 78 B B 1 Sorcery R Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Overwhelming Forces p3k 79 B 6BB 8 Sorcery R Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. Poison Arrow p3k 80 B 4BB 6 Sorcery U Destroy target nonblack creature. You gain 3 life. Return to Battle p3k 81 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Sima Yi, Wei Field Marshal p3k 82 B 5B 6 Legendary Creature - Human Soldier * 4 R Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. Stolen Grain p3k 83 B 4BB 6 Sorcery U Stolen Grain deals 5 damage to target opponent. You gain 5 life. Stone Catapult p3k 84 B 4B 5 Creature - Human Soldier 1 2 R {T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. Wei Ambush Force p3k 85 B 1B 2 Creature - Human Soldier 1 1 C Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. Wei Assassins p3k 86 B 3BB 5 Creature - Human Soldier Assassin 3 2 U When Wei Assassins enters the battlefield, target opponent sacrifices a creature. Wei Elite Companions p3k 87 B 4B 5 Creature - Human Soldier 3 3 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wei Infantry p3k 88 B 1B 2 Creature - Human Soldier 2 1 C Wei Night Raiders p3k 89 B 2BB 4 Creature - Human Soldier 2 2 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. Wei Scout p3k 90 B 1B 2 Creature - Human Soldier Scout 1 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Wei Strike Force p3k 91 B 2B 3 Creature - Human Soldier 2 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Xiahou Dun, the One-Eyed p3k 92 B 2BB 4 Legendary Creature - Human Soldier 3 2 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. Xun Yu, Wei Advisor p3k 93 B 1BB 3 Legendary Creature - Human Advisor 1 1 R {T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. Young Wei Recruits p3k 94 B 1B 2 Creature - Human Soldier 2 2 C Young Wei Recruits can't block. Zhang He, Wei General p3k 95 B 3BB 5 Legendary Creature - Human Soldier 4 2 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. Zhang Liao, Hero of Hefei p3k 96 B 4BB 6 Legendary Creature - Human Soldier 3 3 R Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. Zodiac Pig p3k 97 B 3B 4 Creature - Boar 3 3 U Swampwalk Zodiac Rat p3k 98 B B 1 Creature - Rat 1 1 C Swampwalk Zodiac Snake p3k 99 B 2B 3 Creature - Snake 2 2 C Swampwalk Barbarian General p3k 100 R 4R 5 Creature - Human Barbarian Soldier 3 2 U Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Barbarian Horde p3k 101 R 3R 4 Creature - Human Barbarian Soldier 3 3 C Blaze p3k 102 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Burning Fields p3k 103 R 4R 5 Sorcery C Burning Fields deals 5 damage to target opponent. Burning of Xinye p3k 104 R 4RR 6 Sorcery R Each player sacrifices four lands. Burning of Xinye deals 4 damage to each creature. Control of the Court p3k 105 R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Corrupt Eunuchs p3k 106 R 3R 4 Creature - Human Advisor 2 2 U When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. Desert Sandstorm p3k 107 R 2R 3 Sorcery C Desert Sandstorm deals 1 damage to each creature. Diaochan, Artful Beauty p3k 108 R 3R 4 Legendary Creature - Human Advisor 1 1 R {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. Dong Zhou, the Tyrant p3k 109 R 4R 5 Legendary Creature - Human Soldier 3 3 R When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. Eunuchs' Intrigues p3k 110 R 2R 3 Sorcery U Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. Fire Ambush p3k 111 R 1R 2 Sorcery C Fire Ambush deals 3 damage to target creature or player. Fire Bowman p3k 112 R R 1 Creature - Human Soldier Archer 1 1 U Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. Imperial Recruiter p3k 113 R 2R 3 Creature - Human Advisor 1 1 U When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. Independent Troops p3k 114 R 1R 2 Creature - Human Soldier 2 1 C Lu Bu, Master-at-Arms p3k 115 R 5R 6 Legendary Creature - Human Soldier Warrior 4 3 R Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) Ma Chao, Western Warrior p3k 116 R 3RR 5 Legendary Creature - Human Soldier Warrior 3 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. Mountain Bandit p3k 117 R R 1 Creature - Human Soldier Rogue 1 1 C Haste Ravaging Horde p3k 118 R 3RR 5 Creature - Human Soldier 3 3 U When Ravaging Horde enters the battlefield, destroy target land. Relentless Assault p3k 119 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Renegade Troops p3k 120 R 4R 5 Creature - Human Soldier 4 2 U Haste Rockslide Ambush p3k 121 R 1R 2 Sorcery U Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. Rolling Earthquake p3k 122 R XR 1 Sorcery R Rolling Earthquake deals X damage to each creature without horsemanship and each player. Stone Rain p3k 123 R 2R 3 Sorcery C Destroy target land. Warrior's Oath p3k 124 R RR 2 Sorcery R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Yellow Scarves Cavalry p3k 125 R 1R 2 Creature - Human Soldier 1 1 C Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. Yellow Scarves General p3k 126 R 3R 4 Creature - Human Soldier 2 2 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. Yellow Scarves Troops p3k 127 R 1R 2 Creature - Human Soldier 2 2 C Yellow Scarves Troops can't block. Yuan Shao, the Indecisive p3k 128 R 4R 5 Legendary Creature - Human Soldier 2 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. Yuan Shao's Infantry p3k 129 R 3R 4 Creature - Human Soldier 2 2 U Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. Zodiac Dog p3k 130 R 2R 3 Creature - Hound 2 2 C Mountainwalk Zodiac Dragon p3k 131 R 7RR 9 Creature - Dragon 8 8 R When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. Zodiac Goat p3k 132 R R 1 Creature - Goat 1 1 C Mountainwalk Borrowing the East Wind p3k 133 G XGG 2 Sorcery R Borrowing the East Wind deals X damage to each creature with horsemanship and each player. False Mourning p3k 134 G G 1 Sorcery U Put target card from your graveyard on top of your library. Forest Bear p3k 135 G 1G 2 Creature - Bear 2 2 C Heavy Fog p3k 136 G 1G 2 Instant U Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. Hua Tuo, Honored Physician p3k 137 G 1GG 3 Legendary Creature - Human 1 2 R {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. Hunting Cheetah p3k 138 G 2G 3 Creature - Cat 2 3 U Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. Lady Zhurong, Warrior Queen p3k 139 G 4G 5 Legendary Creature - Human Soldier Warrior 4 3 R Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Lone Wolf p3k 140 G 2G 3 Creature - Wolf 2 2 U You may have Lone Wolf assign its combat damage as though it weren't blocked. Marshaling the Troops p3k 141 G 1G 2 Sorcery R Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. Meng Huo, Barbarian King p3k 142 G 3GG 5 Legendary Creature - Human Barbarian Soldier 4 4 R Other green creatures you control get +1/+1. Meng Huo's Horde p3k 143 G 4G 5 Creature - Human Soldier 4 5 C Riding the Dilu Horse p3k 144 G 2G 3 Sorcery R Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) Slashing Tiger p3k 145 G 2GG 4 Creature - Cat 3 3 R Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. Southern Elephant p3k 146 G 3G 4 Creature - Elephant 3 4 C Spoils of Victory p3k 147 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Spring of Eternal Peace p3k 148 G 3GG 5 Sorcery C You gain 8 life. Stalking Tiger p3k 149 G 3G 4 Creature - Cat 3 3 C Stalking Tiger can't be blocked by more than one creature. Taoist Hermit p3k 150 G 2G 3 Creature - Human Mystic 2 2 U Taoist Hermit can't be the target of spells or abilities your opponents control. Taoist Mystic p3k 151 G 2G 3 Creature - Human Mystic 2 2 R Taoist Mystic can't be blocked by creatures with horsemanship. Taunting Challenge p3k 152 G 1GG 3 Sorcery R All creatures able to block target creature this turn do so. Three Visits p3k 153 G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Trained Cheetah p3k 154 G 2G 3 Creature - Cat 2 2 U Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. Trained Jackal p3k 155 G G 1 Creature - Hound 1 2 C Trip Wire p3k 156 G 2G 3 Sorcery U Destroy target creature with horsemanship. Wielding the Green Dragon p3k 157 G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Wolf Pack p3k 158 G 6GG 8 Creature - Wolf 7 6 R You may have Wolf Pack assign its combat damage as though it weren't blocked. Zodiac Horse p3k 159 G 3G 4 Creature - Horse 3 3 U Islandwalk Zodiac Monkey p3k 160 G 1G 2 Creature - Ape 2 1 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Zodiac Ox p3k 161 G 3G 4 Creature - Ox 3 3 U Swampwalk Zodiac Rabbit p3k 162 G G 1 Creature - Rabbit 1 1 C Forestwalk Zodiac Rooster p3k 163 G 1G 2 Creature - Bird 2 1 C Plainswalk Zodiac Tiger p3k 164 G 2GG 4 Creature - Cat 3 4 U Forestwalk Zuo Ci, the Mocking Sage p3k 165 G 1GG 3 Legendary Creature - Human Advisor 1 2 R Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. Zuo Ci can't be the target of spells or abilities your opponents control. Plains p3k 166 L 0 Basic Land - Plains L W Island p3k 169 L 0 Basic Land - Island L U Swamp p3k 172 L 0 Basic Land - Swamp L B Mountain p3k 175 L 0 Basic Land - Mountain L R Forest p3k 178 L 0 Basic Land - Forest L G