Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Afterlife mm 1 W 2W 3 Instant U Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. Alabaster Wall mm 2 W 2W 3 Creature - Wall 0 4 C Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Armistice mm 3 W 2W 3 Enchantment R {3}{W}{W}: You draw a card and target opponent gains 3 life. Arrest mm 4 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Ballista Squad mm 5 W 3W 4 Creature - Human Rebel 2 2 U {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Charm Peddler mm 6 W W 1 Creature - Human Spellshaper 1 1 C {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. Charmed Griffin mm 7 W 3W 4 Creature - Griffin 3 3 U Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. Cho-Arrim Alchemist mm 8 W W 1 Creature - Human Spellshaper 1 1 R {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Cho-Arrim Bruiser mm 9 W 5W 6 Creature - Ogre Rebel 3 4 R Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. Cho-Arrim Legate mm 10 W 2W 3 Creature - Human Soldier 1 2 U Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. Cho-Manno, Revolutionary mm 11 W 2WW 4 Legendary Creature - Human Rebel 2 2 R Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Cho-Manno's Blessing mm 12 W WW 2 Enchantment - Aura C Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Common Cause mm 13 W 2W 3 Enchantment R Nonartifact creatures get +2/+2 as long as they all share a color. Cornered Market mm 14 W 2W 3 Enchantment R Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. Crackdown mm 15 W 2W 3 Enchantment R Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. Crossbow Infantry mm 16 W 1W 2 Creature - Human Soldier Archer 1 1 C {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Devout Witness mm 17 W 2W 3 Creature - Human Spellshaper 2 2 C {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. Disenchant mm 18 W 1W 2 Instant C Destroy target artifact or enchantment. Fountain Watch mm 19 W 3WW 5 Creature - Human Cleric 2 4 R Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) Fresh Volunteers mm 20 W 1W 2 Creature - Human Rebel 2 2 C Honor the Fallen mm 21 W 1W 2 Instant R Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. Ignoble Soldier mm 22 W 2W 3 Creature - Human Soldier 3 1 U Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. Inviolability mm 23 W 1W 2 Enchantment - Aura C Enchant creature Prevent all damage that would be dealt to enchanted creature. Ivory Mask mm 24 W 2WW 4 Enchantment R You have shroud. (You can't be the target of spells or abilities.) Jhovall Queen mm 25 W 4WW 6 Creature - Cat Rebel 4 7 R Vigilance Jhovall Rider mm 26 W 4W 5 Creature - Human Rebel 3 3 U Trample Last Breath mm 27 W 1W 2 Instant U Exile target creature with power 2 or less. Its controller gains 4 life. Moment of Silence mm 28 W W 1 Instant C Target player skips his or her next combat phase this turn. Moonlit Wake mm 29 W 2W 3 Enchantment U Whenever a creature is put into a graveyard from the battlefield, you gain 1 life. Muzzle mm 30 W 1W 2 Enchantment - Aura C Enchant creature Prevent all damage that would be dealt by enchanted creature. Nightwind Glider mm 31 W 2W 3 Creature - Human Rebel 2 1 C Flying, protection from black Noble Purpose mm 32 W 3WW 5 Enchantment U Whenever a creature you control deals combat damage, you gain that much life. Orim's Cure mm 33 W 1W 2 Instant C If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn. Pious Warrior mm 34 W 3W 4 Creature - Human Rebel Warrior 2 3 C Whenever Pious Warrior is dealt combat damage, you gain that much life. Ramosian Captain mm 35 W 1WW 3 Creature - Human Rebel 2 2 U First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. Ramosian Commander mm 36 W 2WW 4 Creature - Human Rebel 2 4 U {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. Ramosian Lieutenant mm 37 W 1W 2 Creature - Human Rebel 1 2 C {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Ramosian Rally mm 38 W 3W 4 Instant C If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. Ramosian Sergeant mm 39 W W 1 Creature - Human Rebel 1 1 C {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. Ramosian Sky Marshal mm 40 W 3WW 5 Creature - Human Rebel 3 3 R Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. Rappelling Scouts mm 41 W 2WW 4 Creature - Human Rebel Scout 1 4 R Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. Renounce mm 42 W 1W 2 Instant U Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. Revered Elder mm 43 W 2W 3 Creature - Human Cleric 1 2 C {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. Reverent Mantra mm 44 W 3W 4 Instant R You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. Righteous Aura mm 45 W 1W 2 Enchantment U {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Righteous Indignation mm 46 W 2W 3 Enchantment U Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. Security Detail mm 47 W 3W 4 Enchantment R {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. Soothing Balm mm 48 W 1W 2 Instant C Target player gains 5 life. Spiritual Focus mm 49 W 1W 2 Enchantment R Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Steadfast Guard mm 50 W WW 2 Creature - Human Rebel 2 2 C Vigilance (Attacking doesn't cause this creature to tap.) Story Circle mm 51 W 1WW 3 Enchantment U As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Task Force mm 52 W 2W 3 Creature - Human Rebel 1 3 C Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. Thermal Glider mm 53 W 2W 3 Creature - Human Rebel 2 1 C Flying, protection from red Tonic Peddler mm 54 W 1W 2 Creature - Human Spellshaper 1 1 U {W}, {T}, Discard a card: Target player gains 3 life. Trap Runner mm 55 W 2WW 4 Creature - Human Soldier 2 3 U {T}: Target attacking unblocked creature becomes blocked. Activate this ability only during the declare blockers step. (This ability works on unblockable creatures.) Wave of Reckoning mm 56 W 4W 5 Sorcery R Each creature deals damage to itself equal to its power. Wishmonger mm 57 W 3W 4 Creature - Unicorn Monger 3 3 U {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. Aerial Caravan mm 58 U 4UU 6 Creature - Human Soldier 4 3 R Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) Balloon Peddler mm 59 U 2U 3 Creature - Human Spellshaper 2 2 C {U}, {T}, Discard a card: Target creature gains flying until end of turn. Blockade Runner mm 60 U 3U 4 Creature - Merfolk 2 2 C {U}: Blockade Runner is unblockable this turn. Brainstorm mm 61 U U 1 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. Bribery mm 62 U 3UU 5 Sorcery R Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Buoyancy mm 63 U 1U 2 Enchantment - Aura C Flash Enchant creature Enchanted creature has flying. Chambered Nautilus mm 64 U 2U 3 Creature - Nautilus Beast 2 2 U Whenever Chambered Nautilus becomes blocked, you may draw a card. Chameleon Spirit mm 65 U 3U 4 Creature - Illusion Spirit * * U As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. Charisma mm 66 U UUU 3 Enchantment - Aura R Enchant creature Whenever enchanted creature deals damage to a creature, gain control of that creature for as long as Charisma remains on the battlefield. Cloud Sprite mm 67 U U 1 Creature - Faerie 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Coastal Piracy mm 68 U 2UU 4 Enchantment U Whenever a creature you control deals combat damage to an opponent, you may draw a card. Counterspell mm 69 U UU 2 Instant C Counter target spell. Cowardice mm 70 U 3UU 5 Enchantment R Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Customs Depot mm 71 U 1U 2 Enchantment U Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. Darting Merfolk mm 72 U 1U 2 Creature - Merfolk 1 1 C {U}: Return Darting Merfolk to its owner's hand. Dehydration mm 73 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Diplomatic Escort mm 74 U 1U 2 Creature - Human Spellshaper 1 1 U {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. Diplomatic Immunity mm 75 U 1U 2 Enchantment - Aura C Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. Drake Hatchling mm 76 U 2U 3 Creature - Drake 1 3 C Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. Embargo mm 77 U 3U 4 Enchantment R Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. Energy Flux mm 78 U 2U 3 Enchantment U All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Extravagant Spirit mm 79 U 3U 4 Creature - Spirit 4 4 R Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. False Demise mm 80 U 2U 3 Enchantment - Aura U Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. Glowing Anemone mm 81 U 3U 4 Creature - Jellyfish Beast 1 3 U When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. Gush mm 82 U 4U 5 Instant C You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards. High Seas mm 83 U 2U 3 Enchantment U Red creature spells and green creature spells cost {1} more to cast. Hoodwink mm 84 U 1U 2 Instant C Return target artifact, enchantment, or land to its owner's hand. Indentured Djinn mm 85 U 1UU 3 Creature - Djinn 4 4 U Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. Karn's Touch mm 86 U UU 2 Instant R Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Misdirection mm 87 U 3UU 5 Instant R You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. Misstep mm 88 U 1U 2 Sorcery C Creatures target player controls don't untap during that player's next untap step. Overtaker mm 89 U 1U 2 Creature - Merfolk Spellshaper 1 1 R {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Port Inspector mm 90 U 1U 2 Creature - Human 1 2 C Whenever Port Inspector becomes blocked, you may look at defending player's hand. Rishadan Airship mm 91 U 2U 3 Creature - Human Pirate 3 1 C Flying Rishadan Airship can block only creatures with flying. Rishadan Brigand mm 92 U 4U 5 Creature - Human Pirate 3 2 R Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. Rishadan Cutpurse mm 93 U 2U 3 Creature - Human Pirate 1 1 C When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. Rishadan Footpad mm 94 U 3U 4 Creature - Human Pirate 2 2 U When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. Sailmonger mm 95 U 3U 4 Creature - Human Monger 3 3 U {2}: Target creature gains flying until end of turn. Any player may activate this ability. Sand Squid mm 96 U 3U 4 Creature - Squid Beast 2 2 R Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. Saprazzan Bailiff mm 97 U 3UU 5 Creature - Merfolk 2 2 R When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. Saprazzan Breaker mm 98 U 4U 5 Creature - Beast 3 3 U {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. Saprazzan Heir mm 99 U 1U 2 Creature - Merfolk 1 1 R Whenever Saprazzan Heir becomes blocked, you may draw three cards. Saprazzan Legate mm 100 U 3U 4 Creature - Merfolk Soldier 1 3 U Flying If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. Saprazzan Outrigger mm 101 U 3U 4 Creature - Merfolk 5 5 C When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. Saprazzan Raider mm 102 U 2U 3 Creature - Merfolk 1 2 C When Saprazzan Raider becomes blocked, return it to its owner's hand. Shoving Match mm 103 U 2U 3 Instant U Until end of turn, all creatures gain "{T}: Tap target creature." Soothsaying mm 104 U U 1 Enchantment U {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library and put them back in any order. Squeeze mm 105 U 3U 4 Enchantment R Sorcery spells cost {3} more to cast. Statecraft mm 106 U 3U 4 Enchantment R Prevent all combat damage that would be dealt to and dealt by creatures you control. Stinging Barrier mm 107 U 2UU 4 Creature - Wall 0 4 C Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. Thwart mm 108 U 2UU 4 Instant U You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. Counter target spell. Tidal Bore mm 109 U 1U 2 Instant C You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. Tidal Kraken mm 110 U 5UUU 8 Creature - Kraken 6 6 R Tidal Kraken is unblockable. Timid Drake mm 111 U 2U 3 Creature - Drake 3 3 U Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. Trade Routes mm 112 U 1U 2 Enchantment R {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. War Tax mm 113 U 2U 3 Enchantment U {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls. Waterfront Bouncer mm 114 U 1U 2 Creature - Merfolk Spellshaper 1 1 C {U}, {T}, Discard a card: Return target creature to its owner's hand. Alley Grifters mm 115 B 1BB 3 Creature - Human Mercenary 2 2 C Whenever Alley Grifters becomes blocked, defending player discards a card. Black Market mm 116 B 3BB 5 Enchantment R Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. Bog Smugglers mm 117 B 1BB 3 Creature - Human Mercenary 2 2 C Swampwalk Bog Witch mm 118 B 2B 3 Creature - Human Spellshaper 1 1 C {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. Cackling Witch mm 119 B 1B 2 Creature - Human Spellshaper 1 1 U {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. Cateran Brute mm 120 B 2B 3 Creature - Horror Mercenary 2 2 C {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. Cateran Enforcer mm 121 B 3BB 5 Creature - Horror Mercenary 4 3 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. Cateran Kidnappers mm 122 B 2BB 4 Creature - Human Mercenary 4 2 U {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Cateran Overlord mm 123 B 4BBB 7 Creature - Horror Mercenary 7 5 R Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. Cateran Persuader mm 124 B BB 2 Creature - Human Mercenary 2 1 C {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. Cateran Slaver mm 125 B 4BB 6 Creature - Horror Mercenary 5 5 R Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. Cateran Summons mm 126 B B 1 Sorcery U Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Conspiracy mm 127 B 3BB 5 Enchantment R As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. Corrupt Official mm 128 B 4B 5 Creature - Human Minion 3 1 R {2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. Dark Ritual mm 129 B B 1 Instant C Add {B}{B}{B} to your mana pool. Deathgazer mm 130 B 3B 4 Creature - Lizard 2 2 U Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Ghoul mm 131 B 2B 3 Creature - Zombie 2 1 C Pay 2 life: Regenerate Deepwood Ghoul. Deepwood Legate mm 132 B 3B 4 Creature - Shade 1 1 U If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. Delraich mm 133 B 6B 7 Creature - Horror 6 6 R Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. Enslaved Horror mm 134 B 3B 4 Creature - Horror 4 4 U When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. Extortion mm 135 B 3BB 5 Sorcery R Look at target player's hand and choose up to two cards from it. That player discards those cards. Forced March mm 136 B XBBB 3 Sorcery R Destroy all creatures with converted mana cost X or less. Ghoul's Feast mm 137 B 1B 2 Instant U Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Haunted Crossroads mm 138 B 2B 3 Enchantment U {B}: Put target creature card from your graveyard on top of your library. Highway Robber mm 139 B 2BB 4 Creature - Human Rogue Mercenary 2 2 C When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. Instigator mm 140 B 1B 2 Creature - Human Spellshaper 1 1 R {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. Insubordination mm 141 B BB 2 Enchantment - Aura C Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. Intimidation mm 142 B 2BBB 5 Enchantment U Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) Larceny mm 143 B 3BB 5 Enchantment U Whenever a creature you control deals combat damage to a player, that player discards a card. Liability mm 144 B 1BB 3 Enchantment R Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. Maggot Therapy mm 145 B 2B 3 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +2/-2. Midnight Ritual mm 146 B X2B 3 Sorcery R Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Misshapen Fiend mm 147 B 1B 2 Creature - Horror Mercenary 1 1 C Flying Molting Harpy mm 148 B B 1 Creature - Harpy Mercenary 2 1 U Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. Nether Spirit mm 149 B 1BB 3 Creature - Spirit 2 2 R At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. Notorious Assassin mm 150 B 3B 4 Creature - Human Spellshaper Assassin 2 2 R {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. Pretender's Claim mm 151 B 1B 2 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. Primeval Shambler mm 152 B 4B 5 Creature - Horror Mercenary 3 3 U {B}: Primeval Shambler gets +1/+1 until end of turn. Putrefaction mm 153 B 4B 5 Enchantment U Whenever a player casts a green or white spell, that player discards a card. Quagmire Lamprey mm 154 B 2B 3 Creature - Fish 1 1 U Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. Rain of Tears mm 155 B 1BB 3 Sorcery U Destroy target land. Rampart Crawler mm 156 B B 1 Creature - Lizard Mercenary 1 1 C Rampart Crawler can't be blocked by Walls. Rouse mm 157 B 1B 2 Instant C If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. Target creature gets +2/+0 until end of turn. Scandalmonger mm 158 B 3B 4 Creature - Boar Monger 3 3 U {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. Sever Soul mm 159 B 3BB 5 Sorcery C Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Silent Assassin mm 160 B BB 2 Creature - Human Mercenary Assassin 2 1 R {3}{B}: Destroy target blocking creature at end of combat. Skulking Fugitive mm 161 B 2B 3 Creature - Horror Mercenary 3 4 C When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. Snuff Out mm 162 B 3B 4 Instant C If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. Soul Channeling mm 163 B 2B 3 Enchantment - Aura C Enchant creature Pay 2 life: Regenerate enchanted creature. Specter's Wail mm 164 B 1B 2 Sorcery C Target player discards a card at random. Strongarm Thug mm 165 B 2B 3 Creature - Human Mercenary 1 1 U When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. Thrashing Wumpus mm 166 B 3BB 5 Creature - Beast 3 3 R {B}: Thrashing Wumpus deals 1 damage to each creature and each player. Undertaker mm 167 B 1B 2 Creature - Human Spellshaper 1 1 C {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. Unmask mm 168 B 3B 4 Sorcery R You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Unnatural Hunger mm 169 B 3BB 5 Enchantment - Aura R Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. Vendetta mm 170 B B 1 Instant C Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. Wall of Distortion mm 171 B 2BB 4 Creature - Wall 1 3 C Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Arms Dealer mm 172 R 2R 3 Creature - Goblin Rogue 1 1 U {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. Battle Rampart mm 173 R 2R 3 Creature - Wall 1 3 C Defender (This creature can't attack.) {T}: Target creature gains haste until end of turn. Battle Squadron mm 174 R 3RR 5 Creature - Goblin * * R Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. Blaster Mage mm 175 R 2R 3 Creature - Human Spellshaper 2 2 C {R}, {T}, Discard a card: Destroy target Wall. Blood Hound mm 176 R 2R 3 Creature - Hound 1 1 R Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. Blood Oath mm 177 R 3R 4 Instant R Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) Brawl mm 178 R 3RR 5 Instant R Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." Cave Sense mm 179 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. Cave-In mm 180 R 3RR 5 Sorcery R You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. Cavern Crawler mm 181 R 2R 3 Creature - Insect 0 3 C Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. Ceremonial Guard mm 182 R 2R 3 Creature - Human Soldier 3 4 C When Ceremonial Guard attacks or blocks, destroy it at end of combat. Cinder Elemental mm 183 R 3R 4 Creature - Elemental 2 2 U {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. Close Quarters mm 184 R 2RR 4 Enchantment U Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. Crag Saurian mm 185 R RRR 3 Creature - Lizard 4 4 R Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. Crash mm 186 R 2R 3 Instant C You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact. Flailing Manticore mm 187 R 3R 4 Creature - Manticore 3 3 R Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. Flailing Ogre mm 188 R 2R 3 Creature - Ogre 3 3 U {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. Flailing Soldier mm 189 R R 1 Creature - Human Soldier 2 2 C {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. Flaming Sword mm 190 R 1R 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. Furious Assault mm 191 R 2R 3 Enchantment C Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. Gerrard's Irregulars mm 192 R 4R 5 Creature - Human Soldier 4 2 C Trample, haste Hammer Mage mm 193 R 1R 2 Creature - Human Spellshaper 1 1 U {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. Hired Giant mm 194 R 3R 4 Creature - Giant 4 4 U When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. Kris Mage mm 195 R R 1 Creature - Human Spellshaper 1 1 C {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. Kyren Glider mm 196 R 1R 2 Creature - Goblin 1 1 C Flying Kyren Glider can't block. Kyren Legate mm 197 R 1R 2 Creature - Goblin 1 1 U Haste If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. Kyren Negotiations mm 198 R 2RR 4 Enchantment U Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. Kyren Sniper mm 199 R 2R 3 Creature - Goblin 1 1 C At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. Lava Runner mm 200 R 1RR 3 Creature - Lizard 2 2 R Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. Lightning Hounds mm 201 R 2RR 4 Creature - Hound 3 2 C First strike Lithophage mm 202 R 3RR 5 Creature - Insect 7 7 R At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. Lunge mm 203 R 2R 3 Instant C Lunge deals 2 damage to target creature and 2 damage to target player. Magistrate's Veto mm 204 R 2R 3 Enchantment U White creatures and blue creatures can't block. Mercadia's Downfall mm 205 R 2R 3 Instant U Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. Ogre Taskmaster mm 206 R 3R 4 Creature - Ogre 4 3 U Ogre Taskmaster can't block. Pulverize mm 207 R 4RR 6 Sorcery R You may sacrifice two Mountains rather than pay Pulverize's mana cost. Destroy all artifacts. Puppet's Verdict mm 208 R 1RR 3 Instant R Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. Robber Fly mm 209 R 2R 3 Creature - Insect 1 1 U Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. Rock Badger mm 210 R 4R 5 Creature - Badger Beast 3 3 U Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Seismic Mage mm 211 R 3R 4 Creature - Human Spellshaper 1 1 R {2}{R}, {T}, Discard a card: Destroy target land. Shock Troops mm 212 R 3R 4 Creature - Human Soldier 2 2 C Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Sizzle mm 213 R 2R 3 Sorcery C Sizzle deals 3 damage to each opponent. Squee, Goblin Nabob mm 214 R 2R 3 Legendary Creature - Goblin 1 1 R At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Stone Rain mm 215 R 2R 3 Sorcery C Destroy target land. Tectonic Break mm 216 R XRR 2 Sorcery R Each player sacrifices X lands. Territorial Dispute mm 217 R 4RR 6 Enchantment R At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. Thieves' Auction mm 218 R 4RRR 7 Sorcery R Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen. Thunderclap mm 219 R 2R 3 Instant C You may sacrifice a Mountain rather than pay Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. Tremor mm 220 R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Two-Headed Dragon mm 221 R 4RR 6 Creature - Dragon 4 4 R Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. Uphill Battle mm 222 R 2R 3 Enchantment U Creatures your opponents play enter the battlefield tapped. Volcanic Wind mm 223 R 4RR 6 Sorcery U Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. War Cadence mm 224 R 2R 3 Enchantment U {X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls. Warmonger mm 225 R 3R 4 Creature - Minotaur Monger 3 3 U {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. Warpath mm 226 R 3R 4 Instant U Warpath deals 3 damage to each blocking creature and each blocked creature. Wild Jhovall mm 227 R 3R 4 Creature - Cat 3 3 C Word of Blasting mm 228 R 1R 2 Instant U Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Ancestral Mask mm 229 G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. Bifurcate mm 230 G 3G 4 Sorcery R Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. Boa Constrictor mm 231 G 4G 5 Creature - Snake 3 3 U {T}: Boa Constrictor gets +3/+3 until end of turn. Briar Patch mm 232 G 1GG 3 Enchantment U Whenever a creature attacks you, it gets -1/-0 until end of turn. Caller of the Hunt mm 233 G 2G 3 Creature - Human * * R As Caller of the Hunt enters the battlefield, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. Caustic Wasps mm 234 G 2G 3 Creature - Insect 1 1 U Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. Clear the Land mm 235 G 2G 3 Sorcery R Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. Collective Unconscious mm 236 G 4GG 6 Sorcery R Draw a card for each creature you control. Dawnstrider mm 237 G 1G 2 Creature - Dryad Spellshaper 1 1 R {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. Deadly Insect mm 238 G 4G 5 Creature - Insect 6 1 C Shroud (This permanent can't be the target of spells or abilities.) Deepwood Drummer mm 239 G 1G 2 Creature - Human Spellshaper 1 1 C {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. Deepwood Elder mm 240 G GG 2 Creature - Dryad Spellshaper 2 2 R {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. Deepwood Tantiv mm 241 G 4G 5 Creature - Beast 2 4 U Whenever Deepwood Tantiv becomes blocked, you gain 2 life. Deepwood Wolverine mm 242 G G 1 Creature - Wolverine 1 1 C Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. Desert Twister mm 243 G 4GG 6 Sorcery U Destroy target permanent. Erithizon mm 244 G 2GG 4 Creature - Beast 4 4 R Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. Ferocity mm 245 G 1G 2 Enchantment - Aura C Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. Food Chain mm 246 G 2G 3 Enchantment R Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. Foster mm 247 G 2GG 4 Enchantment R Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. Game Preserve mm 248 G 2G 3 Enchantment R At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. Giant Caterpillar mm 249 G 3G 4 Creature - Insect 3 3 C {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. Groundskeeper mm 250 G G 1 Creature - Human Druid 1 1 U {1}{G}: Return target basic land card from your graveyard to your hand. Horned Troll mm 251 G 2G 3 Creature - Troll 2 2 C {G}: Regenerate Horned Troll. Howling Wolf mm 252 G 2GG 4 Creature - Wolf 2 2 C When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. Hunted Wumpus mm 253 G 3G 4 Creature - Beast 6 6 U When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. Invigorate mm 254 G 2G 3 Instant C If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. Target creature gets +4/+4 until end of turn. Land Grant mm 255 G 1G 2 Sorcery C If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. Ley Line mm 256 G 3G 4 Enchantment U At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. Lumbering Satyr mm 257 G 2GG 4 Creature - Satyr Beast 5 4 U All creatures have forestwalk. Lure mm 258 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Megatherium mm 259 G 2G 3 Creature - Beast 4 4 R Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. Natural Affinity mm 260 G 2G 3 Instant R All lands become 2/2 creatures until end of turn. They're still lands. Pangosaur mm 261 G 2GG 4 Creature - Lizard 6 6 R Whenever a player plays a land, return Pangosaur to its owner's hand. Revive mm 262 G 1G 2 Sorcery U Return target green card from your graveyard to your hand. Rushwood Dryad mm 263 G 1G 2 Creature - Dryad 2 1 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Rushwood Elemental mm 264 G GGGGG 5 Creature - Elemental 4 4 R Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. Rushwood Herbalist mm 265 G 2G 3 Creature - Human Spellshaper 2 2 C {G}, {T}, Discard a card: Regenerate target creature. Rushwood Legate mm 266 G 2G 3 Creature - Dryad 2 1 U If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. Saber Ants mm 267 G 3G 4 Creature - Insect 2 3 U Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. Sacred Prey mm 268 G G 1 Creature - Horse 1 1 C Whenever Sacred Prey becomes blocked, you gain 1 life. Silverglade Elemental mm 269 G 4G 5 Creature - Elemental 4 4 C When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. Silverglade Pathfinder mm 270 G 1G 2 Creature - Dryad Spellshaper 1 1 U {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Snake Pit mm 271 G 3G 4 Enchantment U Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. Snorting Gahr mm 272 G 2GG 4 Creature - Rhino Beast 3 3 C Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. Spidersilk Armor mm 273 G 2G 3 Enchantment C Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) Spontaneous Generation mm 274 G 3G 4 Sorcery R Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. Squall mm 275 G 2G 3 Sorcery C Squall deals 2 damage to each creature with flying. Squallmonger mm 276 G 3G 4 Creature - Monger 3 3 U {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. Stamina mm 277 G 2G 3 Enchantment - Aura U Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. Sustenance mm 278 G 1G 2 Enchantment U {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. Tiger Claws mm 279 G 2G 3 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+1 and has trample. Tranquility mm 280 G 2G 3 Sorcery C Destroy all enchantments. Venomous Breath mm 281 G 3G 4 Instant U At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. Venomous Dragonfly mm 282 G 3G 4 Creature - Insect 1 1 C Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. Vernal Equinox mm 283 G 3G 4 Enchantment R Any player may play creature and enchantment cards as though they had flash. Vine Dryad mm 284 G 3G 4 Creature - Dryad 1 3 R Flash Forestwalk You may exile a green card from your hand rather than pay Vine Dryad's mana cost. Vine Trellis mm 285 G 1G 2 Creature - Plant Wall 0 4 C Defender (This creature can't attack.) {T}: Add {G} to your mana pool. Assembly Hall mm 286 A 5 5 Artifact R {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. Barbed Wire mm 287 A 3 3 Artifact U At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. Bargaining Table mm 288 A 5 5 Artifact R {X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. Credit Voucher mm 289 A 2 2 Artifact U {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. Crenellated Wall mm 290 A 4 4 Artifact Creature - Wall 0 4 U Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. Crooked Scales mm 291 A 4 4 Artifact R {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. Crumbling Sanctuary mm 292 A 5 5 Artifact R For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead. Distorting Lens mm 293 A 2 2 Artifact R {T}: Target permanent becomes the color of your choice until end of turn. Eye of Ramos mm 294 A 3 3 Artifact R {T}: Add {U} to your mana pool. Sacrifice Eye of Ramos: Add {U} to your mana pool. General's Regalia mm 295 A 3 3 Artifact R {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. Heart of Ramos mm 296 A 3 3 Artifact R {T}: Add {R} to your mana pool. Sacrifice Heart of Ramos: Add {R} to your mana pool. Henge Guardian mm 297 A 5 5 Artifact Creature - Dragon Wurm 3 4 U {2}: Henge Guardian gains trample until end of turn. Horn of Plenty mm 298 A 6 6 Artifact R Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. Horn of Ramos mm 299 A 3 3 Artifact R {T}: Add {G} to your mana pool. Sacrifice Horn of Ramos: Add {G} to your mana pool. Iron Lance mm 300 A 2 2 Artifact U {3}, {T}: Target creature gains first strike until end of turn. Jeweled Torque mm 301 A 2 2 Artifact U As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. Kyren Archive mm 302 A 3 3 Artifact R At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. Kyren Toy mm 303 A 3 3 Artifact R {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. Magistrate's Scepter mm 304 A 3 3 Artifact R {4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. Mercadian Atlas mm 305 A 5 5 Artifact R At the beginning of your end step, if you didn't play a land this turn, you may draw a card. Mercadian Lift mm 306 A 2 2 Artifact R {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. Monkey Cage mm 307 A 5 5 Artifact R When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. Panacea mm 308 A 4 4 Artifact U {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. Power Matrix mm 309 A 4 4 Artifact R {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. Puffer Extract mm 310 A 5 5 Artifact U {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. Rishadan Pawnshop mm 311 A 2 2 Artifact R {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. Skull of Ramos mm 312 A 3 3 Artifact R {T}: Add {B} to your mana pool. Sacrifice Skull of Ramos: Add {B} to your mana pool. Tooth of Ramos mm 313 A 3 3 Artifact R {T}: Add {W} to your mana pool. Sacrifice Tooth of Ramos: Add {W} to your mana pool. Toymaker mm 314 A 2 2 Artifact Creature - Spellshaper 1 1 U {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Worry Beads mm 315 A 3 3 Artifact R At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Dust Bowl mm 316 L 0 Land R {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. Fountain of Cho mm 317 L 0 Land U Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. Henge of Ramos mm 318 L 0 Land U {T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. Hickory Woodlot mm 319 L Land C Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. High Market mm 320 L 0 Land R {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: You gain 1 life. Mercadian Bazaar mm 321 L 0 Land U Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. Peat Bog mm 322 L 0 Land C Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. Remote Farm mm 323 L 0 Land C Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. Rishadan Port mm 324 L 0 Land R {T}: Add {1} to your mana pool. {1}, {T}: Tap target land. Rushwood Grove mm 325 L 0 Land U Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. Sandstone Needle mm 326 L 0 Land C Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. Saprazzan Cove mm 327 L 0 Land U Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. Saprazzan Skerry mm 328 L 0 Land C Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. Subterranean Hangar mm 329 L 0 Land U Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. Tower of the Magistrate mm 330 L 0 Land R {T}: Add {1} to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. Plains mm 331 L 0 Basic Land - Plains L W Island mm 335 L 0 Basic Land - Island L U Swamp mm 339 L 0 Basic Land - Swamp L B Mountain mm 343 L 0 Basic Land - Mountain L R Forest mm 347 L 0 Basic Land - Forest L G Angelic Favor nemesis 1 W 3W 4 Instant U If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. Avenger en-Dal nemesis 2 W 1W 2 Creature - Human Spellshaper 1 1 R {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. Blinding Angel nemesis 3 W 3WW 5 Creature - Angel 2 4 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Chieftain en-Dal nemesis 4 W 1WW 3 Creature - Human Knight 2 2 U Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. Defender en-Vec nemesis 5 W 3W 4 Creature - Human Cleric 2 4 C Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. Defiant Falcon nemesis 6 W 1W 2 Creature - Rebel Bird 1 1 C Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Defiant Vanguard nemesis 7 W 2W 3 Creature - Human Rebel 2 2 U When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. Fanatical Devotion nemesis 8 W 2W 3 Enchantment C Sacrifice a creature: Regenerate target creature. Lashknife nemesis 9 W 1W 2 Enchantment - Aura C If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. Lawbringer nemesis 10 W 2W 3 Creature - Kor Rebel 2 2 C {T}, Sacrifice Lawbringer: Exile target red creature. Lightbringer nemesis 11 W 2W 3 Creature - Kor Rebel 2 2 C {T}, Sacrifice Lightbringer: Exile target black creature. Lin Sivvi, Defiant Hero nemesis 12 W 1WW 3 Legendary Creature - Human Rebel 1 3 R {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. Netter en-Dal nemesis 13 W W 1 Creature - Human Spellshaper 1 1 C {W}, {T}, Discard a card: Target creature can't attack this turn. Noble Stand nemesis 14 W 4W 5 Enchantment U Whenever a creature you control blocks, you gain 2 life. Off Balance nemesis 15 W W 1 Instant C Target creature can't attack or block this turn. Oracle's Attendants nemesis 16 W 3W 4 Creature - Human Soldier 1 5 R {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Parallax Wave nemesis 17 W 2WW 4 Enchantment R Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature if Parallax Wave is on the battlefield. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards other than Parallax Wave he or she owns exiled with Parallax Wave. Seal of Cleansing nemesis 18 W 1W 2 Enchantment C Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. Silkenfist Fighter nemesis 19 W 1W 2 Creature - Kor Soldier 1 3 C Whenever Silkenfist Fighter becomes blocked, untap it. Silkenfist Order nemesis 20 W 3WW 5 Creature - Kor Soldier 3 5 U Whenever Silkenfist Order becomes blocked, untap it. Sivvi's Ruse nemesis 21 W 2WW 4 Instant U If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. Sivvi's Valor nemesis 22 W 2W 3 Instant R If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead. Spiritual Asylum nemesis 23 W 2WW 4 Enchantment R Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. Topple nemesis 24 W 2W 3 Sorcery C Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) Voice of Truth nemesis 25 W 3W 4 Creature - Angel 2 2 U Flying, protection from white Accumulated Knowledge nemesis 26 U 1U 2 Instant C Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. Aether Barrier nemesis 27 U 2U 3 Enchantment R Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. Air Bladder nemesis 28 U U 1 Enchantment - Aura C Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. Cloudskate nemesis 29 U 1U 2 Creature - Illusion 2 2 C Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Daze nemesis 30 U 1U 2 Instant C You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays {1}. Dominate nemesis 31 U X1UU 3 Instant U Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) Ensnare nemesis 32 U 3U 4 Instant U You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. Infiltrate nemesis 33 U U 1 Instant C Target creature is unblockable this turn. Jolting Merfolk nemesis 34 U 2UU 4 Creature - Merfolk 2 2 U Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. Oraxid nemesis 35 U 3U 4 Creature - Crab Beast 2 3 C Protection from red Pale Moon nemesis 36 U 1U 2 Instant R Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. Parallax Tide nemesis 37 U 2UU 4 Enchantment R Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land if Parallax Tide is on the battlefield. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. Rising Waters nemesis 38 U 3U 4 Enchantment R Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Rootwater Commando nemesis 39 U 2U 3 Creature - Merfolk 2 2 C Islandwalk (This creature is unblockable as long as defending player controls an Island.) Rootwater Thief nemesis 40 U 1U 2 Creature - Merfolk Rogue 1 2 R {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. Seahunter nemesis 41 U 2UU 4 Creature - Human Mercenary 2 2 R {3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. Seal of Removal nemesis 42 U U 1 Enchantment C Sacrifice Seal of Removal: Return target creature to its owner's hand. Sliptide Serpent nemesis 43 U 4UU 6 Creature - Serpent 4 4 R {3}{U}: Return Sliptide Serpent to its owner's hand. Sneaky Homunculus nemesis 44 U 1U 2 Creature - Homunculus Illusion 1 1 C Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Stronghold Biologist nemesis 45 U 2U 3 Creature - Human Spellshaper 1 1 U {U}{U}, {T}, Discard a card: Counter target creature spell. Stronghold Machinist nemesis 46 U 2U 3 Creature - Human Spellshaper 1 1 U {U}{U}, {T}, Discard a card: Counter target noncreature spell. Stronghold Zeppelin nemesis 47 U 2UU 4 Creature - Human 3 3 U Flying Stronghold Zeppelin can block only creatures with flying. Submerge nemesis 48 U 4U 5 Instant U If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. Trickster Mage nemesis 49 U U 1 Creature - Human Spellshaper 1 1 C {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. Wandering Eye nemesis 50 U 2U 3 Creature - Illusion 1 3 C Flying All players play with their hands revealed. Ascendant Evincar nemesis 51 B 4BB 6 Legendary Creature - Vampire 3 3 R Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Battlefield Percher nemesis 52 B 3BB 5 Creature - Bird 2 2 U Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. Belbe's Percher nemesis 53 B 2B 3 Creature - Bird 2 2 C Flying Belbe's Percher can block only creatures with flying. Carrion Wall nemesis 54 B 1BB 3 Creature - Wall 3 2 U Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. Dark Triumph nemesis 55 B 4B 5 Instant U If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn. Death Pit Offering nemesis 56 B 2BB 4 Enchantment R When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. Divining Witch nemesis 57 B 1B 2 Creature - Human Spellshaper 1 1 R {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. Massacre nemesis 58 B 2BB 4 Sorcery U If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. Mind Slash nemesis 59 B 1BB 3 Enchantment U {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Mind Swords nemesis 60 B 1B 2 Sorcery C If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. Murderous Betrayal nemesis 61 B BBB 3 Enchantment R {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Parallax Dementia nemesis 62 B 1B 2 Enchantment - Aura C Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. Parallax Nexus nemesis 63 B 2B 3 Enchantment R Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand if Parallax Nexus is on the battlefield. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. Phyrexian Driver nemesis 64 B 2B 3 Creature - Zombie Mercenary 1 1 C When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. Phyrexian Prowler nemesis 65 B 3B 4 Creature - Zombie Mercenary 3 3 U Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. Plague Witch nemesis 66 B 1B 2 Creature - Elf Spellshaper 1 1 C {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. Rathi Assassin nemesis 67 B 2BB 4 Creature - Zombie Mercenary Assassin 2 2 R {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Rathi Fiend nemesis 68 B 3B 4 Creature - Horror Mercenary 2 2 U When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. Rathi Intimidator nemesis 69 B 1BB 3 Creature - Horror Mercenary 2 1 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. Seal of Doom nemesis 70 B 2B 3 Enchantment C Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. Spineless Thug nemesis 71 B 1B 2 Creature - Zombie Mercenary 2 2 C Spineless Thug can't block. Spiteful Bully nemesis 72 B 1B 2 Creature - Zombie Mercenary 3 3 C At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. Stronghold Discipline nemesis 73 B 2BB 4 Sorcery C Each player loses 1 life for each creature he or she controls. Vicious Hunger nemesis 74 B BB 2 Sorcery C Vicious Hunger deals 2 damage to target creature and you gain 2 life. Volrath the Fallen nemesis 75 B 3BBB 6 Legendary Creature - Shapeshifter 6 4 R {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. Ancient Hydra nemesis 76 R 4R 5 Creature - Hydra 5 1 U Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. Arc Mage nemesis 77 R 2R 3 Creature - Human Spellshaper 2 2 U {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. Bola Warrior nemesis 78 R 1R 2 Creature - Human Spellshaper Warrior 1 1 C {R}, {T}, Discard a card: Target creature can't block this turn. Downhill Charge nemesis 79 R 2R 3 Instant C You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. Flame Rift nemesis 80 R 1R 2 Sorcery C Flame Rift deals 4 damage to each player. Flowstone Crusher nemesis 81 R 3RR 5 Creature - Beast 4 4 C {R}: Flowstone Crusher gets +1/-1 until end of turn. Flowstone Overseer nemesis 82 R 2RRR 5 Creature - Beast 4 4 R {R}{R}: Target creature gets +1/-1 until end of turn. Flowstone Slide nemesis 83 R X2RR 4 Sorcery R All creatures get +X/-X until end of turn. Flowstone Strike nemesis 84 R 1R 2 Instant C Target creature gets +1/-1 and gains haste until end of turn. Flowstone Surge nemesis 85 R 1R 2 Enchantment U Creatures you control get +1/-1. Flowstone Wall nemesis 86 R 2R 3 Creature - Wall 0 6 C Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. Laccolith Grunt nemesis 87 R 2R 3 Creature - Beast 2 2 C Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. Laccolith Rig nemesis 88 R R 1 Enchantment - Aura C Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. Laccolith Titan nemesis 89 R 5RR 7 Creature - Beast 6 6 R Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. Laccolith Warrior nemesis 90 R 2RR 4 Creature - Beast Warrior 3 3 U Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. Laccolith Whelp nemesis 91 R R 1 Creature - Beast 1 1 C Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. Mana Cache nemesis 92 R 1RR 3 Enchantment R At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. Mogg Alarm nemesis 93 R 1RR 3 Sorcery U You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. Mogg Salvage nemesis 94 R 2R 3 Instant U If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. Mogg Toady nemesis 95 R 1R 2 Creature - Goblin 2 2 C Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. Moggcatcher nemesis 96 R 2RR 4 Creature - Human Mercenary 2 2 R {3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. Rupture nemesis 97 R 2R 3 Sorcery U Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. Seal of Fire nemesis 98 R R 1 Enchantment C Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. Shrieking Mogg nemesis 99 R 1R 2 Creature - Goblin 1 1 R Haste When Shrieking Mogg enters the battlefield, tap all other creatures. Stronghold Gambit nemesis 100 R 1R 2 Sorcery R Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card onto the battlefield. If two or more creature cards are tied for lowest cost, those cards are put onto the battlefield. Animate Land nemesis 101 G G 1 Instant U Until end of turn, target land becomes a 3/3 creature that's still a land. Blastoderm nemesis 102 G 2GG 4 Creature - Beast 5 5 C Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Coiling Woodworm nemesis 103 G 2G 3 Creature - Insect Worm * 1 U Coiling Woodworm's power is equal to the number of Forests on the battlefield. Fog Patch nemesis 104 G 1G 2 Instant C Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) Harvest Mage nemesis 105 G G 1 Creature - Human Spellshaper 1 1 C {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. Mossdog nemesis 106 G G 1 Creature - Plant Hound 1 1 C Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. Nesting Wurm nemesis 107 G 4GG 6 Creature - Wurm 4 3 U Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. Overlaid Terrain nemesis 108 G 2GG 4 Enchantment R As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." Pack Hunt nemesis 109 G 3G 4 Sorcery R Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. Refreshing Rain nemesis 110 G 3G 4 Instant U If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. Reverent Silence nemesis 111 G 3G 4 Sorcery C If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments. Rhox nemesis 112 G 4GG 6 Creature - Rhino Beast 5 5 R You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Saproling Burst nemesis 113 G 4G 5 Enchantment R Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. Saproling Cluster nemesis 114 G 1G 2 Enchantment R {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. Seal of Strength nemesis 115 G G 1 Enchantment C Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. Skyshroud Behemoth nemesis 116 G 5GG 7 Creature - Beast 10 10 R Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. Skyshroud Claim nemesis 117 G 3G 4 Sorcery C Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. Skyshroud Cutter nemesis 118 G 3G 4 Creature - Beast 2 2 C If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. Skyshroud Poacher nemesis 119 G 2GG 4 Creature - Human Rebel 2 2 R {3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. Skyshroud Ridgeback nemesis 120 G G 1 Creature - Beast 2 3 C Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Sentinel nemesis 121 G 2G 3 Creature - Elf 1 1 C When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. Stampede Driver nemesis 122 G G 1 Creature - Human Spellshaper 1 1 U {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. Treetop Bracers nemesis 123 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Wild Mammoth nemesis 124 G 2G 3 Creature - Elephant 3 4 U At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth. Woodripper nemesis 125 G 3GG 5 Creature - Beast 4 6 U Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. Belbe's Armor nemesis 126 A 3 3 Artifact U {X}, {T}: Target creature gets -X/+X until end of turn. Belbe's Portal nemesis 127 A 5 5 Artifact R As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. Complex Automaton nemesis 128 A 4 4 Artifact Creature - Golem 4 4 R At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. Eye of Yawgmoth nemesis 129 A 3 3 Artifact R {3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. Flint Golem nemesis 130 A 4 4 Artifact Creature - Golem 2 3 U Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. Flowstone Armor nemesis 131 A 3 3 Artifact U You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. Flowstone Thopter nemesis 132 A 7 7 Artifact Creature - Thopter 4 4 U {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. Kill Switch nemesis 133 A 3 3 Artifact R {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. Parallax Inhibitor nemesis 134 A 2 2 Artifact R {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. Predator, Flagship nemesis 135 A 5 5 Legendary Artifact R {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying. Rackling nemesis 136 A 4 4 Artifact Creature - Construct 2 2 U At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Rejuvenation Chamber nemesis 137 A 3 3 Artifact U Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. Rusting Golem nemesis 138 A 4 4 Artifact Creature - Golem * * U Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. Tangle Wire nemesis 139 A 3 3 Artifact R Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. Viseling nemesis 140 A 4 4 Artifact Creature - Construct 2 2 U At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. Kor Haven nemesis 141 L 0 Legendary Land R {T}: Add {1} to your mana pool. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. Rath's Edge nemesis 142 L 0 Legendary Land R {T}: Add {1} to your mana pool. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. Terrain Generator nemesis 143 L 0 Land U {T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. Abolish prophecy 1 W 1WW 3 Instant U You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment. Aura Fracture prophecy 2 W 2W 3 Enchantment C Sacrifice a land: Destroy target enchantment. Avatar of Hope prophecy 3 W 6WW 8 Creature - Avatar 4 9 R If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. Blessed Wind prophecy 4 W 7WW 9 Sorcery R Target player's life total becomes 20. Celestial Convergence prophecy 5 W 2WW 4 Enchantment R Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Diving Griffin prophecy 6 W 1WW 3 Creature - Griffin 2 2 C Flying, vigilance Entangler prophecy 7 W 2WW 4 Enchantment - Aura U Enchant creature Enchanted creature can block any number of creatures. Excise prophecy 8 W XW 1 Instant C Exile target attacking creature unless its controller pays {X}. Flowering Field prophecy 9 W 1W 2 Enchantment - Aura U Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." Glittering Lion prophecy 10 W 2W 3 Creature - Cat 2 2 U Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. Glittering Lynx prophecy 11 W W 1 Creature - Cat 1 1 C Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. Jeweled Spirit prophecy 12 W 3WW 5 Creature - Spirit 3 3 R Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. Mageta the Lion prophecy 13 W 3WW 5 Legendary Creature - Human Spellshaper 3 3 R {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. Mageta's Boon prophecy 14 W 1W 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+2. Mercenary Informer prophecy 15 W 2W 3 Creature - Human Rebel Mercenary 2 1 R Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library. Mine Bearer prophecy 16 W 2W 3 Creature - Human Soldier 1 1 C {T}, Sacrifice Mine Bearer: Destroy target attacking creature. Mirror Strike prophecy 17 W 3W 4 Instant U All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. Reveille Squad prophecy 18 W 2WW 4 Creature - Human Rebel 3 3 U Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. Rhystic Circle prophecy 19 W 2WW 4 Enchantment C {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. Rhystic Shield prophecy 20 W 1W 2 Instant C Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. Samite Sanctuary prophecy 21 W 2W 3 Enchantment R {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. Sheltering Prayers prophecy 22 W W 1 Enchantment R Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) Shield Dancer prophecy 23 W 2W 3 Creature - Human Rebel 1 3 U {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. Soul Charmer prophecy 24 W 2W 3 Creature - Human Rebel 2 2 C Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. Sword Dancer prophecy 25 W 1W 2 Creature - Human Rebel 1 2 U {W}{W}: Target attacking creature gets -1/-0 until end of turn. Trenching Steed prophecy 26 W 3W 4 Creature - Horse Rebel 2 3 C Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. Troubled Healer prophecy 27 W 2W 3 Creature - Human Cleric 1 2 C Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. Alexi, Zephyr Mage prophecy 28 U 3UU 5 Legendary Creature - Human Spellshaper 3 3 R {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. Alexi's Cloak prophecy 29 U 1U 2 Enchantment - Aura C Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) Avatar of Will prophecy 30 U 6UU 8 Creature - Avatar 5 6 R If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. Flying Coastal Hornclaw prophecy 31 U 4U 5 Creature - Bird 3 3 C Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Denying Wind prophecy 32 U 7UU 9 Sorcery R Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. Excavation prophecy 33 U 1U 2 Enchantment U {1}, Sacrifice a land: Draw a card. Any player may activate this ability. Foil prophecy 34 U 2UU 4 Instant U You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell. Gulf Squid prophecy 35 U 3U 4 Creature - Squid Beast 2 2 C When Gulf Squid enters the battlefield, tap all lands target player controls. Hazy Homunculus prophecy 36 U 1U 2 Creature - Homunculus Illusion 1 1 C Hazy Homunculus is unblockable as long as defending player controls an untapped land. Heightened Awareness prophecy 37 U 3UU 5 Enchantment R As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. Mana Vapors prophecy 38 U 1U 2 Sorcery U Lands target player controls don't untap during his or her next untap step. Overburden prophecy 39 U 1U 2 Enchantment R Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. Psychic Theft prophecy 40 U 1U 2 Sorcery R Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. Quicksilver Wall prophecy 41 U 2U 3 Creature - Wall 1 6 U Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. Rethink prophecy 42 U 2U 3 Instant C Counter target spell unless its controller pays {X}, where X is its converted mana cost. Rhystic Deluge prophecy 43 U 2U 3 Enchantment C {U}: Tap target creature unless its controller pays {1}. Rhystic Scrying prophecy 44 U 2UU 4 Sorcery U Draw three cards. Then, if any player pays {2}, discard three cards. Rhystic Study prophecy 45 U 2U 3 Enchantment C Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Ribbon Snake prophecy 46 U 1UU 3 Creature - Snake 2 3 C Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. Shrouded Serpent prophecy 47 U 4UUU 7 Creature - Serpent 4 4 R Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. Spiketail Drake prophecy 48 U 3UU 5 Creature - Drake 3 3 U Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. Spiketail Hatchling prophecy 49 U 1U 2 Creature - Drake 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Stormwatch Eagle prophecy 50 U 3U 4 Creature - Bird 2 1 C Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. Sunken Field prophecy 51 U 1U 2 Enchantment - Aura U Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." Troublesome Spirit prophecy 52 U 2UU 4 Creature - Spirit 3 4 R Flying At the beginning of your end step, tap all lands you control. Windscouter prophecy 53 U 3U 4 Creature - Human Scout 3 3 U Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. Withdraw prophecy 54 U UU 2 Instant C Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. Agent of Shauku prophecy 55 B 1B 2 Creature - Human Mercenary 1 1 C {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. Avatar of Woe prophecy 56 B 6BB 8 Creature - Avatar 6 5 R If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated. Bog Elemental prophecy 57 B 3BB 5 Creature - Elemental 5 4 R Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Bog Glider prophecy 58 B 2B 3 Creature - Human Mercenary 1 1 C Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. Chilling Apparition prophecy 59 B 2B 3 Creature - Spirit 1 1 U {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. Coffin Puppets prophecy 60 B 3BB 5 Creature - Zombie 3 3 R Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. Death Charmer prophecy 61 B 2B 3 Creature - Worm Mercenary 2 2 C Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. Despoil prophecy 62 B 3B 4 Sorcery C Destroy target land. Its controller loses 2 life. Endbringer's Revel prophecy 63 B 2B 3 Enchantment U {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. Fen Stalker prophecy 64 B 3B 4 Creature - Nightstalker 3 2 C Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) Flay prophecy 65 B 3B 4 Sorcery C Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. Greel, Mind Raker prophecy 66 B 3BB 5 Legendary Creature - Horror Spellshaper 3 3 R {X}{B}, {T}, Discard two cards: Target player discards X cards at random. Greel's Caress prophecy 67 B 1B 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets -3/-0. Infernal Genesis prophecy 68 B 4BB 6 Enchantment R At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. Nakaya Shade prophecy 69 B 1B 2 Creature - Shade 1 1 U {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. Noxious Field prophecy 70 B 1BB 3 Enchantment - Aura U Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player." Outbreak prophecy 71 B 3B 4 Sorcery U You may discard a Swamp card rather than pay Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. Pit Raptor prophecy 72 B 2BB 4 Creature - Bird Mercenary 4 3 U Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. Plague Fiend prophecy 73 B 1B 2 Creature - Insect 1 1 C Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. Plague Wind prophecy 74 B 7BB 9 Sorcery R Destroy all creatures you don't control. They can't be regenerated. Rebel Informer prophecy 75 B 2B 3 Creature - Human Mercenary Rebel 1 2 R Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target Rebel on the bottom of its owner's library. Rhystic Syphon prophecy 76 B 3BB 5 Sorcery U Unless target player pays {3}, he or she loses 5 life and you gain 5 life. Rhystic Tutor prophecy 77 B 2B 3 Sorcery R Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. Soul Strings prophecy 78 B XB 1 Sorcery C Return two target creature cards from your graveyard to your hand unless any player pays {X}. Steal Strength prophecy 79 B 1B 2 Instant C Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. Wall of Vipers prophecy 80 B 2B 3 Creature - Snake Wall 2 4 U Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. Whipstitched Zombie prophecy 81 B 1B 2 Creature - Zombie 2 2 C At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. Avatar of Fury prophecy 82 R 6RR 8 Creature - Avatar 6 6 R If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. Barbed Field prophecy 83 R 2RR 4 Enchantment - Aura U Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." Branded Brawlers prophecy 84 R R 1 Creature - Human Soldier 2 2 C Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. Brutal Suppression prophecy 85 R R 1 Enchantment U Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. Citadel of Pain prophecy 86 R 2R 3 Enchantment U At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Devastate prophecy 87 R 3RR 5 Sorcery C Destroy target land. Devastate deals 1 damage to each creature and each player. Fault Riders prophecy 88 R 2R 3 Creature - Human Soldier 2 2 C Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. Fickle Efreet prophecy 89 R 3R 4 Creature - Efreet 5 2 R Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. Flameshot prophecy 90 R 3R 4 Sorcery U You may discard a Mountain card rather than pay Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures. Inflame prophecy 91 R R 1 Instant C Inflame deals 2 damage to each creature dealt damage this turn. Keldon Arsonist prophecy 92 R 2R 3 Creature - Human Soldier 1 1 U {1}, Sacrifice two lands: Destroy target land. Keldon Berserker prophecy 93 R 3R 4 Creature - Human Soldier Berserker 2 3 C Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. Keldon Firebombers prophecy 94 R 3RR 5 Creature - Human Soldier 3 3 R When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. Latulla, Keldon Overseer prophecy 95 R 3RR 5 Legendary Creature - Human Spellshaper 3 3 R {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. Latulla's Orders prophecy 96 R 1R 2 Enchantment - Aura C Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. Lesser Gargadon prophecy 97 R 2RR 4 Creature - Beast 6 4 U Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Panic Attack prophecy 98 R 2R 3 Sorcery C Up to three target creatures can't block this turn. Rhystic Lightning prophecy 99 R 2R 3 Instant C Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. Ridgeline Rager prophecy 100 R 2R 3 Creature - Beast 1 2 C {R}: Ridgeline Rager gets +1/+0 until end of turn. Scoria Cat prophecy 101 R 3RR 5 Creature - Cat 3 3 U Scoria Cat gets +3/+3 as long as you control no untapped lands. Search for Survivors prophecy 102 R 2R 3 Sorcery R Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. Searing Wind prophecy 103 R 8R 9 Instant R Searing Wind deals 10 damage to target creature or player. Spur Grappler prophecy 104 R 2R 3 Creature - Beast 2 1 C Spur Grappler gets +2/+1 as long as you control no untapped lands. Task Mage Assembly prophecy 105 R 2R 3 Enchantment R When there are no creatures on the battlefield, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. Veteran Brawlers prophecy 106 R 1R 2 Creature - Human Soldier 4 4 R Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. Whip Sergeant prophecy 107 R 2R 3 Creature - Human Soldier 2 1 U {R}: Target creature gains haste until end of turn. (It can attack this turn.) Zerapa Minotaur prophecy 108 R 2RR 4 Creature - Minotaur 3 3 C First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. Avatar of Might prophecy 109 G 6GG 8 Creature - Avatar 8 8 R If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Calming Verse prophecy 110 G 3G 4 Sorcery C Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. Darba prophecy 111 G 3G 4 Creature - Bird Beast 5 4 U At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. Dual Nature prophecy 112 G 4GG 6 Enchantment R Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. Elephant Resurgence prophecy 113 G 1G 2 Sorcery R Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Forgotten Harvest prophecy 114 G 1G 2 Enchantment R At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. Jolrael, Empress of Beasts prophecy 115 G 3GG 5 Legendary Creature - Human Spellshaper 3 3 R {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. Jolrael's Favor prophecy 116 G 1G 2 Enchantment - Aura C Flash Enchant creature {1}{G}: Regenerate enchanted creature. Living Terrain prophecy 117 G 2GG 4 Enchantment - Aura U Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. Marsh Boa prophecy 118 G G 1 Creature - Snake 1 1 C Swampwalk Mungha Wurm prophecy 119 G 2GG 4 Creature - Wurm 6 5 R You can't untap more than one land during your untap step. Pygmy Razorback prophecy 120 G 1G 2 Creature - Boar 2 1 C Trample Rib Cage Spider prophecy 121 G 2G 3 Creature - Spider 1 4 C Reach (This creature can block creatures with flying.) Root Cage prophecy 122 G 1G 2 Enchantment U Mercenaries don't untap during their controllers' untap steps. Silt Crawler prophecy 123 G 2G 3 Creature - Beast 3 3 C When Silt Crawler enters the battlefield, tap all lands you control. Snag prophecy 124 G 3G 4 Instant U You may discard a Forest card rather than pay Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. Spitting Spider prophecy 125 G 3GG 5 Creature - Spider 3 5 U Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spore Frog prophecy 126 G G 1 Creature - Frog 1 1 C Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. Squirrel Wrangler prophecy 127 G 2GG 4 Creature - Human Druid 2 2 R {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. Thresher Beast prophecy 128 G 3GG 5 Creature - Beast 4 4 C Whenever Thresher Beast becomes blocked, defending player sacrifices a land. Thrive prophecy 129 G XG 1 Sorcery C Put a +1/+1 counter on each of X target creatures. Verdant Field prophecy 130 G 2G 3 Enchantment - Aura U Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." Vintara Elephant prophecy 131 G 4G 5 Creature - Elephant 4 3 C Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. Vintara Snapper prophecy 132 G GG 2 Creature - Turtle 2 2 U Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) Vitalizing Wind prophecy 133 G 8G 9 Instant R Creatures you control get +7/+7 until end of turn. Wild Might prophecy 134 G 1G 2 Instant C Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. Wing Storm prophecy 135 G 2G 3 Sorcery U Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. Chimeric Idol prophecy 136 A 3 3 Artifact U {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. Copper-Leaf Angel prophecy 137 A 5 5 Artifact Creature - Angel 2 2 R Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. Hollow Warrior prophecy 138 A 4 4 Artifact Creature - Golem Warrior 4 4 U Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. Keldon Battlewagon prophecy 139 A 5 5 Artifact Creature - Juggernaut 0 3 R Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. Well of Discovery prophecy 140 A 6 6 Artifact R At the beginning of your end step, if you control no untapped lands, draw a card. Well of Life prophecy 141 A 4 4 Artifact U At the beginning of your end step, if you control no untapped lands, you gain 2 life. Rhystic Cave prophecy 142 L 0 Land U {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. Wintermoon Mesa prophecy 143 L 0 Land R Wintermoon Mesa enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.