Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Ajani Goldmane lorwyn 1 W 2WW 4 Planeswalker - Ajani Loyalty: -4 R +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your lif Arbiter of Knollridge lorwyn 2 W 6W 7 Creature - Giant Wizard 5 5 R Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. Austere Command lorwyn 3 W 4WW 6 Sorcery R Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. Avian Changeling lorwyn 4 W 2W 3 Creature - Shapeshifter 2 2 C Changeling (This card is every creature type at all times.) Flying Battle Mastery lorwyn 5 W 2W 3 Enchantment - Aura U Enchant creature Enchanted creature has double strike. Brigid, Hero of Kinsbaile lorwyn 6 W 2WW 4 Legendary Creature - Kithkin Archer 2 3 R First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Burrenton Forge-Tender lorwyn 7 W W 1 Creature - Kithkin Wizard 1 1 U Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. Cenn's Heir lorwyn 8 W 1W 2 Creature - Kithkin Soldier 1 1 C Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. Changeling Hero lorwyn 9 W 4W 5 Creature - Shapeshifter 4 4 U Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Cloudgoat Ranger lorwyn 10 W 3WW 5 Creature - Giant Warrior 3 3 U When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. Crib Swap lorwyn 11 W 2W 3 Tribal Instant - Shapeshifter U Changeling (This card is every creature type at all times.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. Dawnfluke lorwyn 12 W 3W 4 Creature - Elemental 0 3 C Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Entangling Trap lorwyn 13 W 1W 2 Enchantment U Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) Favor of the Mighty lorwyn 14 W 1W 2 Tribal Enchantment - Giant R Each creature with the highest converted mana cost has protection from all colors. Galepowder Mage lorwyn 15 W 3W 4 Creature - Kithkin Wizard 3 3 R Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Goldmeadow Dodger lorwyn 16 W W 1 Creature - Kithkin Rogue 1 1 C Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. Goldmeadow Harrier lorwyn 17 W W 1 Creature - Kithkin Soldier 1 1 C {W}, {T}: Tap target creature. Goldmeadow Stalwart lorwyn 18 W W 1 Creature - Kithkin Soldier 2 2 U As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. Harpoon Sniper lorwyn 19 W 2W 3 Creature - Merfolk Archer 2 2 U {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Hillcomber Giant lorwyn 20 W 2WW 4 Creature - Giant Scout 3 3 C Mountainwalk Hoofprints of the Stag lorwyn 21 W 1W 2 Tribal Enchantment - Elemental R Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. Judge of Currents lorwyn 22 W 1W 2 Creature - Merfolk Wizard 1 1 C Whenever a Merfolk you control becomes tapped, you may gain 1 life. Kinsbaile Balloonist lorwyn 23 W 3W 4 Creature - Kithkin Soldier 2 2 C Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. Kinsbaile Skirmisher lorwyn 24 W 1W 2 Creature - Kithkin Soldier 2 2 C When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. Kithkin Greatheart lorwyn 25 W 1W 2 Creature - Kithkin Soldier 2 1 C As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Kithkin Harbinger lorwyn 26 W 2W 3 Creature - Kithkin Wizard 1 3 U When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Kithkin Healer lorwyn 27 W 2W 3 Creature - Kithkin Cleric 2 2 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Knight of Meadowgrain lorwyn 28 W WW 2 Creature - Kithkin Knight 2 2 U First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) Lairwatch Giant lorwyn 29 W 5W 6 Creature - Giant Warrior 5 3 C Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. Militia's Pride lorwyn 30 W 1W 2 Tribal Enchantment - Kithkin R Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. Mirror Entity lorwyn 31 W 2W 3 Creature - Shapeshifter 1 1 R Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. Neck Snap lorwyn 32 W 3W 4 Instant C Destroy target attacking or blocking creature. Oaken Brawler lorwyn 33 W 3W 4 Creature - Treefolk Warrior 2 4 C When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Oblivion Ring lorwyn 34 W 2W 3 Enchantment C When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. Plover Knights lorwyn 35 W 3WW 5 Creature - Kithkin Knight 3 3 C Flying, first strike Pollen Lullaby lorwyn 36 W 1W 2 Instant U Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Purity lorwyn 37 W 3WWW 6 Creature - Elemental Incarnation 6 6 R Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. Sentry Oak lorwyn 38 W 4W 5 Creature - Treefolk Warrior 3 5 U Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Shields of Velis Vel lorwyn 39 W W 1 Tribal Instant - Shapeshifter C Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. Soaring Hope lorwyn 40 W 4W 5 Enchantment - Aura C Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. Springjack Knight lorwyn 41 W 2W 3 Creature - Kithkin Knight 2 1 C Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Summon the School lorwyn 42 W 3W 4 Tribal Sorcery - Merfolk U Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. Surge of Thoughtweft lorwyn 43 W 1W 2 Tribal Instant - Kithkin C Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Thoughtweft Trio lorwyn 44 W 2WW 4 Creature - Kithkin Soldier 5 5 R First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. Triclopean Sight lorwyn 45 W 1W 2 Enchantment - Aura C Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. Veteran of the Depths lorwyn 46 W 3W 4 Creature - Merfolk Soldier 2 2 U Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. Wellgabber Apothecary lorwyn 47 W 4W 5 Creature - Merfolk Cleric 2 3 C {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. Wispmare lorwyn 48 W 2W 3 Creature - Elemental 1 3 C Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Wizened Cenn lorwyn 49 W WW 2 Creature - Kithkin Cleric 2 2 U Other Kithkin creatures you control get +1/+1. Aethersnipe lorwyn 50 U 5U 6 Creature - Elemental 4 4 C When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Amoeboid Changeling lorwyn 51 U 1U 2 Creature - Shapeshifter 1 1 C Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. Aquitect's Will lorwyn 52 U U 1 Tribal Sorcery - Merfolk C Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. Benthicore lorwyn 53 U 6U 7 Creature - Elemental 5 5 U When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) Broken Ambitions lorwyn 54 U XU 1 Instant C Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Captivating Glance lorwyn 55 U 2U 3 Enchantment - Aura U Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Cryptic Command lorwyn 56 U 1UUU 4 Instant R Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. Deeptread Merrow lorwyn 57 U 1U 2 Creature - Merfolk Rogue 2 1 C {U}: Deeptread Merrow gains islandwalk until end of turn. Drowner of Secrets lorwyn 58 U 2U 3 Creature - Merfolk Wizard 1 3 U Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. Ego Erasure lorwyn 59 U 2U 3 Tribal Instant - Shapeshifter U Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. Ethereal Whiskergill lorwyn 60 U 3U 4 Creature - Elemental 4 3 U Flying Ethereal Whiskergill can't attack unless defending player controls an Island. Faerie Harbinger lorwyn 61 U 3U 4 Creature - Faerie Wizard 2 2 U Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. Faerie Trickery lorwyn 62 U 1UU 3 Tribal Instant - Faerie C Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Fallowsage lorwyn 63 U 3U 4 Creature - Merfolk Wizard 2 2 U Whenever Fallowsage becomes tapped, you may draw a card. Familiar's Ruse lorwyn 64 U UU 2 Instant U As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. Fathom Trawl lorwyn 65 U 3UU 5 Sorcery R Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. Forced Fruition lorwyn 66 U 4UU 6 Enchantment R Whenever an opponent casts a spell, that player draws seven cards. Glen Elendra Pranksters lorwyn 67 U 3U 4 Creature - Faerie Wizard 1 3 U Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. Glimmerdust Nap lorwyn 68 U 2U 3 Enchantment - Aura C Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Guile lorwyn 69 U 3UUU 6 Creature - Elemental Incarnation 6 6 R Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. Inkfathom Divers lorwyn 70 U 3UU 5 Creature - Merfolk Soldier 3 3 C Islandwalk When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. Jace Beleren lorwyn 71 U 1UU 3 Planeswalker - Jace Loyalty: -3 R +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. Merrow Commerce lorwyn 72 U 1U 2 Tribal Enchantment - Merfolk U At the beginning of your end step, untap all Merfolk you control. Merrow Harbinger lorwyn 73 U 3U 4 Creature - Merfolk Wizard 2 3 U Islandwalk When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Merrow Reejerey lorwyn 74 U 2U 3 Creature - Merfolk Soldier 2 2 U Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. Mistbind Clique lorwyn 75 U 3U 4 Creature - Faerie Wizard 4 4 R Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. Mulldrifter lorwyn 76 U 4U 5 Creature - Elemental 2 2 C Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Paperfin Rascal lorwyn 77 U 2U 3 Creature - Merfolk Rogue 2 2 C When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Pestermite lorwyn 78 U 2U 3 Creature - Faerie Rogue 2 1 C Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. Ponder lorwyn 79 U U 1 Sorcery C Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Protective Bubble lorwyn 80 U 3U 4 Enchantment - Aura C Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Ringskipper lorwyn 81 U 1U 2 Creature - Faerie Wizard 1 1 C Flying When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Scattering Stroke lorwyn 82 U 2UU 4 Instant U Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Scion of Oona lorwyn 83 U 2U 3 Creature - Faerie Soldier 1 1 R Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Sentinels of Glen Elendra lorwyn 84 U 3U 4 Creature - Faerie Soldier 2 3 C Flash Flying Shapesharer lorwyn 85 U 1U 2 Creature - Shapeshifter 1 1 R Changeling (This card is every creature type at all times.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. Silvergill Adept lorwyn 86 U 1U 2 Creature - Merfolk Wizard 2 1 U As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. Silvergill Douser lorwyn 87 U 1U 2 Creature - Merfolk Wizard 1 1 C {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. Sower of Temptation lorwyn 88 U 2UU 4 Creature - Faerie Wizard 2 2 R Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. Spellstutter Sprite lorwyn 89 U 1U 2 Creature - Faerie Wizard 1 1 C Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. Stonybrook Angler lorwyn 90 U 1U 2 Creature - Merfolk Wizard 1 2 C {1}{U}, {T}: You may tap or untap target creature. Streambed Aquitects lorwyn 91 U 1UU 3 Creature - Merfolk Scout 2 3 C {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. Surgespanner lorwyn 92 U 2UU 4 Creature - Merfolk Wizard 2 2 R Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. Tideshaper Mystic lorwyn 93 U U 1 Creature - Merfolk Wizard 1 1 C {T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. Turtleshell Changeling lorwyn 94 U 3U 4 Creature - Shapeshifter 1 4 U Changeling (This card is every creature type at all times.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. Wanderwine Prophets lorwyn 95 U 4UU 6 Creature - Merfolk Wizard 4 4 R Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. Whirlpool Whelm lorwyn 96 U 1U 2 Instant C Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Wings of Velis Vel lorwyn 97 U 1U 2 Tribal Instant - Shapeshifter C Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. Zephyr Net lorwyn 98 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature has defender and flying. Black Poplar Shaman lorwyn 99 B 2B 3 Creature - Treefolk Shaman 1 3 C {2}{B}: Regenerate target Treefolk. Bog Hoodlums lorwyn 100 B 5B 6 Creature - Goblin Warrior 4 1 C Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Boggart Birth Rite lorwyn 101 B B 1 Tribal Sorcery - Goblin C Return target Goblin card from your graveyard to your hand. Boggart Harbinger lorwyn 102 B 2B 3 Creature - Goblin Shaman 2 1 U When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. Boggart Loggers lorwyn 103 B 2B 3 Creature - Goblin Rogue 2 1 C Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. Boggart Mob lorwyn 104 B 3B 4 Creature - Goblin Warrior 5 5 R Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. Cairn Wanderer lorwyn 105 B 4B 5 Creature - Shapeshifter 4 4 R Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. Colfenor's Plans lorwyn 106 B 2BB 4 Enchantment R When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn. Dread lorwyn 107 B 3BBB 6 Creature - Elemental Incarnation 6 6 R Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. Dreamspoiler Witches lorwyn 108 B 3B 4 Creature - Faerie Wizard 2 2 C Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. Exiled Boggart lorwyn 109 B 1B 2 Creature - Goblin Rogue 2 2 C When Exiled Boggart is put into a graveyard from the battlefield, discard a card. Eyeblight's Ending lorwyn 110 B 2B 3 Tribal Instant - Elf C Destroy target non-Elf creature. Facevaulter lorwyn 111 B B 1 Creature - Goblin Warrior 1 1 C {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. Faerie Tauntings lorwyn 112 B 2B 3 Tribal Enchantment - Faerie U Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. Final Revels lorwyn 113 B 4B 5 Sorcery U Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Fodder Launch lorwyn 114 B 3B 4 Tribal Sorcery - Goblin U As an additional cost to cast Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. Footbottom Feast lorwyn 115 B 2B 3 Instant C Put any number of target creature cards from your graveyard on top of your library. Draw a card. Ghostly Changeling lorwyn 116 B 2B 3 Creature - Shapeshifter 2 2 U Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. Hoarder's Greed lorwyn 117 B 3B 4 Sorcery U You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Hornet Harasser lorwyn 118 B 2BB 4 Creature - Goblin Shaman 2 2 C When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn. Hunter of Eyeblights lorwyn 119 B 3BB 5 Creature - Elf Assassin 3 3 U When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. Knucklebone Witch lorwyn 120 B B 1 Creature - Goblin Shaman 1 1 R Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. Liliana Vess lorwyn 121 B 3BB 5 Planeswalker - Liliana Loyalty: -5 R +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control. Lys Alana Scarblade lorwyn 122 B 2B 3 Creature - Elf Assassin 1 1 U {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. Mad Auntie lorwyn 123 B 2B 3 Creature - Goblin Shaman 2 2 R Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. Makeshift Mannequin lorwyn 124 B 3B 4 Instant U Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." Marsh Flitter lorwyn 125 B 3B 4 Creature - Faerie Rogue 1 1 U Flying When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. Moonglove Winnower lorwyn 126 B 3B 4 Creature - Elf Rogue 2 3 C Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Mournwhelk lorwyn 127 B 6B 7 Creature - Elemental 3 3 C When Mournwhelk enters the battlefield, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Nameless Inversion lorwyn 128 B 1B 2 Tribal Instant - Shapeshifter C Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. Nath's Buffoon lorwyn 129 B 1B 2 Creature - Goblin Rogue 1 1 C Protection from Elves Nectar Faerie lorwyn 130 B 1B 2 Creature - Faerie Wizard 1 1 U Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Nettlevine Blight lorwyn 131 B 4BB 6 Enchantment - Aura R Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." Nightshade Stinger lorwyn 132 B B 1 Creature - Faerie Rogue 1 1 C Flying Nightshade Stinger can't block. Oona's Prowler lorwyn 133 B 1B 2 Creature - Faerie Rogue 3 1 R Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. Peppersmoke lorwyn 134 B B 1 Tribal Instant - Faerie C Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Profane Command lorwyn 135 B XBB 2 Sorcery R Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Prowess of the Fair lorwyn 136 B 1B 2 Tribal Enchantment - Elf U Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Quill-Slinger Boggart lorwyn 137 B 3B 4 Creature - Goblin Warrior 3 2 C Whenever a player casts a Kithkin spell, you may have target player lose 1 life. Scarred Vinebreeder lorwyn 138 B 1B 2 Creature - Elf Shaman 1 1 C {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. Shriekmaw lorwyn 139 B 4B 5 Creature - Elemental 3 2 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Skeletal Changeling lorwyn 140 B 1B 2 Creature - Shapeshifter 1 1 C Changeling (This card is every creature type at all times.) {1}{B}: Regenerate Skeletal Changeling. Spiderwig Boggart lorwyn 141 B 2B 3 Creature - Goblin Shaman 2 2 C When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Squeaking Pie Sneak lorwyn 142 B 1B 2 Creature - Goblin Rogue 2 2 U As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Thieving Sprite lorwyn 143 B 2B 3 Creature - Faerie Rogue 1 1 C Flying When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. Thorntooth Witch lorwyn 144 B 5B 6 Creature - Treefolk Shaman 3 4 U Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. Thoughtseize lorwyn 145 B B 1 Sorcery R Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Warren Pilferers lorwyn 146 B 4B 5 Creature - Goblin Rogue 3 3 C When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. Weed Strangle lorwyn 147 B 3BB 5 Sorcery C Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Adder-Staff Boggart lorwyn 148 R 1R 2 Creature - Goblin Warrior 2 1 C When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Ashling the Pilgrim lorwyn 149 R 1R 2 Legendary Creature - Elemental Shaman 1 1 R {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. Ashling's Prerogative lorwyn 150 R 1R 2 Enchantment R As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped. Axegrinder Giant lorwyn 151 R 4RR 6 Creature - Giant Warrior 6 4 C Blades of Velis Vel lorwyn 152 R 1R 2 Tribal Instant - Shapeshifter C Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. Blind-Spot Giant lorwyn 153 R 2R 3 Creature - Giant Warrior 4 3 C Blind-Spot Giant can't attack or block unless you control another Giant. Boggart Forager lorwyn 154 R R 1 Creature - Goblin Rogue 1 1 C {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. Boggart Shenanigans lorwyn 155 R 2R 3 Tribal Enchantment - Goblin U Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player. Boggart Sprite-Chaser lorwyn 156 R 1R 2 Creature - Goblin Warrior 1 2 C As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. Caterwauling Boggart lorwyn 157 R 3R 4 Creature - Goblin Shaman 2 2 C Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. Ceaseless Searblades lorwyn 158 R 3R 4 Creature - Elemental Warrior 2 4 U Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. Chandra Nalaar lorwyn 159 R 3RR 5 Planeswalker - Chandra Loyalty: -6 R +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Changeling Berserker lorwyn 160 R 3R 4 Creature - Shapeshifter 5 3 U Changeling (This card is every creature type at all times.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Consuming Bonfire lorwyn 161 R 3RR 5 Tribal Sorcery - Elemental C Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. Crush Underfoot lorwyn 162 R 1R 2 Tribal Instant - Giant U Choose a Giant creature you control. It deals damage equal to its power to target creature. Faultgrinder lorwyn 163 R 6R 7 Creature - Elemental 4 4 C Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Fire-Belly Changeling lorwyn 164 R 1R 2 Creature - Shapeshifter 1 1 C Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Flamekin Bladewhirl lorwyn 165 R R 1 Creature - Elemental Warrior 2 1 U As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. Flamekin Brawler lorwyn 166 R R 1 Creature - Elemental Warrior 0 2 C {R}: Flamekin Brawler gets +1/+0 until end of turn. Flamekin Harbinger lorwyn 167 R R 1 Creature - Elemental Shaman 1 1 U When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. Flamekin Spitfire lorwyn 168 R 1R 2 Creature - Elemental Shaman 1 1 U {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. Giant Harbinger lorwyn 169 R 4R 5 Creature - Giant Shaman 3 4 U When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. Giant's Ire lorwyn 170 R 3R 4 Tribal Sorcery - Giant C Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. Glarewielder lorwyn 171 R 4R 5 Creature - Elemental Shaman 3 1 U Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Goatnapper lorwyn 172 R 2R 3 Creature - Goblin Rogue 2 2 U When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. Hamletback Goliath lorwyn 173 R 6R 7 Creature - Giant Warrior 6 6 R Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Hearthcage Giant lorwyn 174 R 6RR 8 Creature - Giant Warrior 5 5 U When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. Heat Shimmer lorwyn 175 R 2R 3 Sorcery R Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." Hostility lorwyn 176 R 3RRR 6 Creature - Elemental Incarnation 6 6 R Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. Hurly-Burly lorwyn 177 R 1R 2 Sorcery C Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. Incandescent Soulstoke lorwyn 178 R 2R 3 Creature - Elemental Shaman 2 2 R Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. Incendiary Command lorwyn 179 R 3RR 5 Sorcery R Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. Ingot Chewer lorwyn 180 R 4R 5 Creature - Elemental 3 3 C When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Inner-Flame Acolyte lorwyn 181 R 1RR 3 Creature - Elemental Shaman 2 2 C When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Inner-Flame Igniter lorwyn 182 R 2R 3 Creature - Elemental Warrior 2 2 U {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. Lash Out lorwyn 183 R 1R 2 Instant C Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Lowland Oaf lorwyn 184 R 3R 4 Creature - Giant Warrior 3 3 C {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. Mudbutton Torchrunner lorwyn 185 R 2R 3 Creature - Goblin Warrior 1 1 C When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. Needle Drop lorwyn 186 R R 1 Instant C Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. Nova Chaser lorwyn 187 R 3R 4 Creature - Elemental Warrior 10 2 R Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) Rebellion of the Flamekin lorwyn 188 R 3R 4 Tribal Enchantment - Elemental U Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) Smokebraider lorwyn 189 R 1R 2 Creature - Elemental Shaman 1 1 C {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. Soulbright Flamekin lorwyn 190 R 1R 2 Creature - Elemental Shaman 2 1 C {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. Stinkdrinker Daredevil lorwyn 191 R 2R 3 Creature - Goblin Rogue 1 3 C Giant spells you cast cost {2} less to cast. Sunrise Sovereign lorwyn 192 R 5R 6 Creature - Giant Warrior 5 5 R Other Giant creatures you control get +2/+2 and have trample. Tar Pitcher lorwyn 193 R 3R 4 Creature - Goblin Shaman 2 2 U {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. Tarfire lorwyn 194 R R 1 Tribal Instant - Goblin C Tarfire deals 2 damage to target creature or player. Thundercloud Shaman lorwyn 195 R 3RR 5 Creature - Giant Shaman 4 4 U When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. Wild Ricochet lorwyn 196 R 2RR 4 Instant R You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. Battlewand Oak lorwyn 197 G 2G 3 Creature - Treefolk Warrior 1 3 C Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. Bog-Strider Ash lorwyn 198 G 3G 4 Creature - Treefolk Shaman 2 4 C Swampwalk Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. Briarhorn lorwyn 199 G 3G 4 Creature - Elemental 3 3 U Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Changeling Titan lorwyn 200 G 4G 5 Creature - Shapeshifter 7 7 U Changeling (This card is every creature type at all times.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Cloudcrown Oak lorwyn 201 G 2GG 4 Creature - Treefolk Warrior 3 4 C Reach (This can block creatures with flying.) Cloudthresher lorwyn 202 G 2GGGG 6 Creature - Elemental 7 7 R Flash Reach (This can block creatures with flying.) When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Dauntless Dourbark lorwyn 203 G 3G 4 Creature - Treefolk Warrior * * R Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Elvish Branchbender lorwyn 204 G 2G 3 Creature - Elf Druid 2 2 C {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. Elvish Eulogist lorwyn 205 G G 1 Creature - Elf Shaman 1 1 C Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. Elvish Handservant lorwyn 206 G G 1 Creature - Elf Warrior 1 1 C Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. Elvish Harbinger lorwyn 207 G 2G 3 Creature - Elf Druid 1 2 U When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool. Elvish Promenade lorwyn 208 G 3G 4 Tribal Sorcery - Elf U Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. Epic Proportions lorwyn 209 G 4GG 6 Enchantment - Aura R Flash Enchant creature Enchanted creature gets +5/+5 and has trample. Eyes of the Wisent lorwyn 210 G 1G 2 Tribal Enchantment - Elemental R Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. Fertile Ground lorwyn 211 G 1G 2 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Fistful of Force lorwyn 212 G 1G 2 Instant C Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Garruk Wildspeaker lorwyn 213 G 2GG 4 Planeswalker - Garruk Loyalty: -3 R +1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. Gilt-Leaf Ambush lorwyn 214 G 2G 3 Tribal Instant - Elf C Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Creatures dealt damage by a creature with deathtouch are destroyed. You can divide combat damage from a creature with deathtouch among any of the creatures blocking or blocked by it.) Gilt-Leaf Seer lorwyn 215 G 2G 3 Creature - Elf Shaman 2 2 C {G}, {T}: Look at the top two cards of your library, then put them back in any order. Guardian of Cloverdell lorwyn 216 G 5GG 7 Creature - Treefolk Shaman 4 5 U When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. {G}, Sacrifice a Kithkin: You gain 1 life. Heal the Scars lorwyn 217 G 3G 4 Instant C Regenerate target creature. You gain life equal to that creature's toughness. Hunt Down lorwyn 218 G G 1 Sorcery C Target creature blocks target creature this turn if able. Immaculate Magistrate lorwyn 219 G 3G 4 Creature - Elf Shaman 2 2 R {T}: Put a +1/+1 counter on target creature for each Elf you control. Imperious Perfect lorwyn 220 G 2G 3 Creature - Elf Warrior 2 2 U Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. Incremental Growth lorwyn 221 G 3GG 5 Sorcery U Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. Jagged-Scar Archers lorwyn 222 G 1GG 3 Creature - Elf Archer * * U Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. Kithkin Daggerdare lorwyn 223 G 1G 2 Creature - Kithkin Soldier 1 1 C {G}, {T}: Target attacking creature gets +2/+2 until end of turn. Kithkin Mourncaller lorwyn 224 G 2G 3 Creature - Kithkin Scout 2 2 U Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. Lace with Moonglove lorwyn 225 G 2G 3 Instant C Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Draw a card. Lammastide Weave lorwyn 226 G 1G 2 Instant U Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. Draw a card. Leaf Gilder lorwyn 227 G 1G 2 Creature - Elf Druid 2 1 C {T}: Add {G} to your mana pool. Lignify lorwyn 228 G 1G 2 Tribal Enchantment - Treefolk Aura C Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities. Lys Alana Huntmaster lorwyn 229 G 2GG 4 Creature - Elf Warrior 3 3 C Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Masked Admirers lorwyn 230 G 2GG 4 Creature - Elf Shaman 3 2 R When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. Nath's Elite lorwyn 231 G 4G 5 Creature - Elf Warrior 4 2 C All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Oakgnarl Warrior lorwyn 232 G 5GG 7 Creature - Treefolk Warrior 5 7 C Vigilance, trample Primal Command lorwyn 233 G 3GG 5 Sorcery R Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Rootgrapple lorwyn 234 G 4G 5 Tribal Instant - Treefolk C Destroy target noncreature permanent. If you control a Treefolk, draw a card. Seedguide Ash lorwyn 235 G 4G 5 Creature - Treefolk Druid 4 4 U When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. Spring Cleaning lorwyn 236 G 1G 2 Instant C Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Sylvan Echoes lorwyn 237 G G 1 Enchantment U Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) Timber Protector lorwyn 238 G 4G 5 Creature - Treefolk Warrior 4 6 R Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. Treefolk Harbinger lorwyn 239 G G 1 Creature - Treefolk Druid 0 3 U When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. Vigor lorwyn 240 G 3GGG 6 Creature - Elemental Incarnation 6 6 R Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. Warren-Scourge Elf lorwyn 241 G 1G 2 Creature - Elf Warrior 1 1 C Protection from Goblins Woodland Changeling lorwyn 242 G 1G 2 Creature - Shapeshifter 2 2 C Changeling (This card is every creature type at all times.) Woodland Guidance lorwyn 243 G 3G 4 Sorcery U Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Exile Woodland Guidance. Wren's Run Packmaster lorwyn 244 G 3G 4 Creature - Elf Warrior 5 5 R Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) Wren's Run Vanquisher lorwyn 245 G 1G 2 Creature - Elf Warrior 3 3 U As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Brion Stoutarm lorwyn 246 RW 2RW 4 Legendary Creature - Giant Warrior 4 4 R Lifelink (Damage dealt by this creature also causes you to gain that much life.) {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. Doran, the Siege Tower lorwyn 247 BGW BGW 3 Legendary Creature - Treefolk Shaman 0 5 R Each creature assigns combat damage equal to its toughness rather than its power. Gaddock Teeg lorwyn 248 GW GW 2 Legendary Creature - Kithkin Advisor 2 2 R Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast. Horde of Notions lorwyn 249 WUBRG WUBRG 5 Legendary Creature - Elemental 5 5 R Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. Nath of the Gilt-Leaf lorwyn 250 BG 3BG 5 Legendary Creature - Elf Warrior 4 4 R At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. Sygg, River Guide lorwyn 251 WU WU 2 Legendary Creature - Merfolk Wizard 2 2 R Islandwalk {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. Wort, Boggart Auntie lorwyn 252 BR 2BR 4 Legendary Creature - Goblin Shaman 3 3 R Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. Wydwen, the Biting Gale lorwyn 253 UB 2UB 4 Legendary Creature - Faerie Wizard 3 3 R Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. Colfenor's Urn lorwyn 254 A 3 3 Artifact R Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. Deathrender lorwyn 255 A 4 4 Artifact - Equipment R Equipped creature gets +2/+2. Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip {2} Dolmen Gate lorwyn 256 A 2 2 Artifact R Prevent all combat damage that would be dealt to attacking creatures you control. Herbal Poultice lorwyn 257 A 0 0 Artifact C {3}, Sacrifice Herbal Poultice: Regenerate target creature. Moonglove Extract lorwyn 258 A 3 3 Artifact C Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. Rings of Brighthearth lorwyn 259 A 3 3 Artifact R Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Runed Stalactite lorwyn 260 A 1 1 Artifact - Equipment C Equipped creature gets +1/+1 and is every creature type. Equip {2} Springleaf Drum lorwyn 261 A 1 1 Artifact C {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. Thorn of Amethyst lorwyn 262 A 2 2 Artifact R Noncreature spells cost {1} more to cast. Thousand-Year Elixir lorwyn 263 A 3 3 Artifact R You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. Twinning Glass lorwyn 264 A 4 4 Artifact R {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. Wanderer's Twig lorwyn 265 A 1 1 Artifact C {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Ancient Amphitheater lorwyn 266 L 0 Land R As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. Auntie's Hovel lorwyn 267 L 0 Land R As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Gilt-Leaf Palace lorwyn 268 L 0 Land R As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. Howltooth Hollow lorwyn 269 L 0 Land R Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {B} to your mana pool. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. Mosswort Bridge lorwyn 270 L 0 Land R Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G} to your mana pool. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Secluded Glen lorwyn 271 L 0 Land R As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Shelldock Isle lorwyn 272 L 0 Land R Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {U} to your mana pool. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. Shimmering Grotto lorwyn 273 L 0 Land C {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Spinerock Knoll lorwyn 274 L 0 Land R Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {R} to your mana pool. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Vivid Crag lorwyn 275 L 0 Land U Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R} to your mana pool. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. Vivid Creek lorwyn 276 L Land U Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U} to your mana pool. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. Vivid Grove lorwyn 277 L 0 Land U Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G} to your mana pool. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. Vivid Marsh lorwyn 278 L Land U Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B} to your mana pool. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. Vivid Meadow lorwyn 279 L 0 Land U Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W} to your mana pool. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. Wanderwine Hub lorwyn 280 L 0 Land R As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Windbrisk Heights lorwyn 281 L 0 Land R Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {W} to your mana pool. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Plains lorwyn 283 L 0 Basic Land - Plains L W Island lorwyn 289 L 0 Basic Land - Island L U Swamp lorwyn 292 L 0 Basic Land - Swamp L B Mountain lorwyn 297 L Basic Land - Mountain L R Forest lorwyn 299 L 0 Basic Land - Forest L G Ballyrush Banneret morningtide 1 W 1W 2 Creature - Kithkin Soldier 2 1 C Kithkin spells and Soldier spells you cast cost {1} less to cast. Battletide Alchemist morningtide 2 W 3WW 5 Creature - Kithkin Cleric 3 4 R If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. Burrenton Bombardier morningtide 3 W 2W 3 Creature - Kithkin Soldier 2 2 C Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) Burrenton Shield-Bearers morningtide 4 W 4W 5 Creature - Kithkin Soldier 3 3 C Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Cenn's Tactician morningtide 5 W W 1 Creature - Kithkin Soldier 1 1 U {W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. Changeling Sentinel morningtide 6 W 3W 4 Creature - Shapeshifter 3 2 C Changeling (This card is every creature type at all times.) Vigilance Coordinated Barrage morningtide 7 W W 1 Instant C Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. Daily Regimen morningtide 8 W W 1 Enchantment - Aura U Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. Feudkiller's Verdict morningtide 9 W 4WW 6 Tribal Sorcery - Giant R You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. Forfend morningtide 10 W 1W 2 Instant C Prevent all damage that would be dealt to creatures this turn. Graceful Reprieve morningtide 11 W 1W 2 Instant U When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. Idyllic Tutor morningtide 12 W 2W 3 Sorcery R Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. Indomitable Ancients morningtide 13 W 2WW 4 Creature - Treefolk Warrior 2 10 R Kinsbaile Borderguard morningtide 14 W 1WW 3 Creature - Kithkin Soldier 1 1 R Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. Kinsbaile Cavalier morningtide 15 W 3W 4 Creature - Kithkin Knight 2 2 R Knight creatures you control have double strike. Kithkin Zephyrnaut morningtide 16 W 2W 3 Creature - Kithkin Soldier 2 2 C Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. Meadowboon morningtide 17 W 2WW 4 Creature - Elemental 3 3 U When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Mosquito Guard morningtide 18 W W 1 Creature - Kithkin Soldier 1 1 C First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) Order of the Golden Cricket morningtide 19 W 1W 2 Creature - Kithkin Knight 2 2 C Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. Preeminent Captain morningtide 20 W 2W 3 Creature - Kithkin Soldier 2 2 R First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. Redeem the Lost morningtide 21 W 1W 2 Instant U Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Reveillark morningtide 22 W 4W 5 Creature - Elemental 4 3 R Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Shinewend morningtide 23 W 1W 2 Creature - Elemental 0 0 C Flying Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. Stonehewer Giant morningtide 24 W 3WW 5 Creature - Giant Warrior 4 4 R Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. Stonybrook Schoolmaster morningtide 25 W 2W 3 Creature - Merfolk Wizard 1 2 C Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. Swell of Courage morningtide 26 W 3WW 5 Instant U Creatures you control get +2/+2 until end of turn. Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) Wandering Graybeard morningtide 27 W 3WW 5 Creature - Giant Wizard 4 4 U Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. Weight of Conscience morningtide 28 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. Declaration of Naught morningtide 29 U UU 2 Enchantment R As Declaration of Naught enters the battlefield, name a card. {U}: Counter target spell with the chosen name. Dewdrop Spy morningtide 30 U 1UU 3 Creature - Faerie Rogue 2 2 C Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. Disperse morningtide 31 U 1U 2 Instant C Return target nonland permanent to its owner's hand. Distant Melody morningtide 32 U 3U 4 Sorcery C Choose a creature type. Draw a card for each permanent you control of that type. Fencer Clique morningtide 33 U 2UU 4 Creature - Faerie Soldier 3 2 C Flying {U}: Put Fencer Clique on top of its owner's library. Floodchaser morningtide 34 U 5U 6 Creature - Elemental 0 0 C Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. Grimoire Thief morningtide 35 U UU 2 Creature - Merfolk Rogue 2 2 R Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. Ink Dissolver morningtide 36 U 1U 2 Creature - Merfolk Wizard 2 1 C Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. Inspired Sprite morningtide 37 U 3U 4 Creature - Faerie Wizard 2 2 U Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card. Knowledge Exploitation morningtide 38 U 5UU 7 Tribal Sorcery - Rogue R Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. Latchkey Faerie morningtide 39 U 3U 4 Creature - Faerie Rogue 3 1 C Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. Merrow Witsniper morningtide 40 U U 1 Creature - Merfolk Rogue 1 1 C When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. Mind Spring morningtide 41 U XUU 2 Sorcery R Draw X cards. Mothdust Changeling morningtide 42 U U 1 Creature - Shapeshifter 1 1 C Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. Negate morningtide 43 U 1U 2 Instant C Counter target noncreature spell. Nevermaker morningtide 44 U 3U 4 Creature - Elemental 2 3 U Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Notorious Throng morningtide 45 U 3U 4 Tribal Sorcery - Rogue R Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. Research the Deep morningtide 46 U 1U 2 Sorcery U Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Sage of Fables morningtide 47 U 2U 3 Creature - Merfolk Wizard 2 2 U Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. Sage's Dousing morningtide 48 U 2U 3 Tribal Instant - Wizard U Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. Sigil Tracer morningtide 49 U 1UU 3 Creature - Merfolk Wizard 2 2 R {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. Slithermuse morningtide 50 U 2UU 4 Creature - Elemental 3 3 R When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Stonybrook Banneret morningtide 51 U 1U 2 Creature - Merfolk Wizard 1 1 C Islandwalk Merfolk spells and Wizard spells you cast cost {1} less to cast. Stream of Unconsciousness morningtide 52 U U 1 Tribal Instant - Wizard C Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Supreme Exemplar morningtide 53 U 6U 7 Creature - Elemental 10 10 R Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) Thieves' Fortune morningtide 54 U 2U 3 Tribal Instant - Rogue U Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Vendilion Clique morningtide 55 U 1UU 3 Legendary Creature - Faerie Wizard 3 1 R Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. Waterspout Weavers morningtide 56 U 3UU 5 Creature - Merfolk Wizard 3 3 U Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. Auntie's Snitch morningtide 57 B 2B 3 Creature - Goblin Rogue 3 1 R Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. Bitterblossom morningtide 58 B 1B 2 Tribal Enchantment - Faerie R At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Blightsoil Druid morningtide 59 B 1B 2 Creature - Elf Druid 1 2 C {T}, Pay 1 life: Add {G} to your mana pool. Earwig Squad morningtide 60 B 3BB 5 Creature - Goblin Rogue 5 3 R Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. Fendeep Summoner morningtide 61 B 4B 5 Creature - Treefolk Shaman 3 5 R {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. Festercreep morningtide 62 B 1B 2 Creature - Elemental 0 0 C Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. Final-Sting Faerie morningtide 63 B 3B 4 Creature - Faerie Assassin 2 2 C Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. Frogtosser Banneret morningtide 64 B 1B 2 Creature - Goblin Rogue 1 1 C Haste Goblin spells and Rogue spells you cast cost {1} less to cast. Maralen of the Mornsong morningtide 65 B 1BB 3 Legendary Creature - Elf Wizard 2 3 R Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. Mind Shatter morningtide 66 B XBB 2 Sorcery R Target player discards X cards at random. Moonglove Changeling morningtide 67 B 2B 3 Creature - Shapeshifter 2 2 C Changeling (This card is every creature type at all times.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Morsel Theft morningtide 68 B 2BB 4 Tribal Sorcery - Rogue C Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. Nightshade Schemers morningtide 69 B 4B 5 Creature - Faerie Wizard 3 2 U Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. Noggin Whack morningtide 70 B 2BB 4 Tribal Sorcery - Rogue U Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. Offalsnout morningtide 71 B 2B 3 Creature - Elemental 2 2 U Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Oona's Blackguard morningtide 72 B 1B 2 Creature - Faerie Rogue 1 1 U Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Pack's Disdain morningtide 73 B 1B 2 Instant C Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. Prickly Boggart morningtide 74 B B 1 Creature - Goblin Rogue 1 1 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Pulling Teeth morningtide 75 B 1B 2 Sorcery C Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Revive the Fallen morningtide 76 B 1B 2 Sorcery U Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Scarblade Elite morningtide 77 B BB 2 Creature - Elf Assassin 2 2 R {T}, Exile an Assassin card from your graveyard: Destroy target creature. Squeaking Pie Grubfellows morningtide 78 B 3B 4 Creature - Goblin Shaman 3 2 C Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. Stenchskipper morningtide 79 B 3B 4 Creature - Elemental 6 5 R Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. Stinkdrinker Bandit morningtide 80 B 3B 4 Creature - Goblin Rogue 2 1 U Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. Violet Pall morningtide 81 B 4B 5 Tribal Instant - Faerie C Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. Warren Weirding morningtide 82 B 1B 2 Tribal Sorcery - Goblin U Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. Weed-Pruner Poplar morningtide 83 B 4B 5 Creature - Treefolk Assassin 3 3 C At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. Weirding Shaman morningtide 84 B 1B 2 Creature - Goblin Shaman 2 1 R {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Boldwyr Heavyweights morningtide 85 R 2RR 4 Creature - Giant Warrior 8 8 R Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. Boldwyr Intimidator morningtide 86 R 5RR 7 Creature - Giant Warrior 5 5 U Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. Borderland Behemoth morningtide 87 R 5RR 7 Creature - Giant Warrior 4 4 R Trample Borderland Behemoth gets +4/+4 for each other Giant you control. Brighthearth Banneret morningtide 88 R 1R 2 Creature - Elemental Warrior 1 1 C Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) Countryside Crusher morningtide 89 R 1RR 3 Creature - Giant Warrior 3 3 R At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. Fire Juggler morningtide 90 R 2R 3 Creature - Goblin Shaman 2 2 C Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Hostile Realm morningtide 91 R 2R 3 Enchantment - Aura C Enchant land Enchanted land has "{T}: Target creature can't block this turn." Kindled Fury morningtide 92 R R 1 Instant C Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Lightning Crafter morningtide 93 R 3R 4 Creature - Goblin Shaman 3 3 R Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: Lightning Crafter deals 3 damage to target creature or player. Lunk Errant morningtide 94 R 5R 6 Creature - Giant Warrior 4 4 C Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. Mudbutton Clanger morningtide 95 R R 1 Creature - Goblin Warrior 1 1 C Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. Pyroclast Consul morningtide 96 R 3RR 5 Creature - Elemental Shaman 3 3 U Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. Rage Forger morningtide 97 R 2R 3 Creature - Elemental Shaman 2 2 U When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. Release the Ants morningtide 98 R 1R 2 Instant U Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Rivals' Duel morningtide 99 R 3R 4 Sorcery U Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other. Roar of the Crowd morningtide 100 R 3R 4 Sorcery C Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. Seething Pathblazer morningtide 101 R 2R 3 Creature - Elemental Warrior 2 2 C Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. Sensation Gorger morningtide 102 R 1RR 3 Creature - Goblin Shaman 2 2 R Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. Shard Volley morningtide 103 R R 1 Instant C As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player. Shared Animosity morningtide 104 R 2R 3 Enchantment R Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. Spitebellows morningtide 105 R 5R 6 Creature - Elemental 6 1 U When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Stingmoggie morningtide 106 R 3R 4 Creature - Elemental 0 0 C Stingmoggie enters the battlefield with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. Stomping Slabs morningtide 107 R 2R 3 Sorcery U Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. Sunflare Shaman morningtide 108 R 1R 2 Creature - Elemental Shaman 2 1 C {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. Taurean Mauler morningtide 109 R 2R 3 Creature - Shapeshifter 2 2 R Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. Titan's Revenge morningtide 110 R XRR 2 Sorcery R Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Vengeful Firebrand morningtide 111 R 3R 4 Creature - Elemental Warrior 5 2 R Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. War-Spike Changeling morningtide 112 R 3R 4 Creature - Shapeshifter 3 3 C Changeling (This card is every creature type at all times.) {R}: War-Spike Changeling gains first strike until end of turn. Ambassador Oak morningtide 113 G 3G 4 Creature - Treefolk Warrior 3 3 C When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Bosk Banneret morningtide 114 G 1G 2 Creature - Treefolk Shaman 1 3 C Treefolk spells and Shaman spells you cast cost {1} less to cast. Bramblewood Paragon morningtide 115 G 1G 2 Creature - Elf Warrior 2 2 U Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. Chameleon Colossus morningtide 116 G 2GG 4 Creature - Shapeshifter 4 4 R Changeling (This card is every creature type at all times.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Cream of the Crop morningtide 117 G 1G 2 Enchantment R Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. Deglamer morningtide 118 G 1G 2 Instant C Choose target artifact or enchantment. Its owner shuffles it into his or her library. Earthbrawn morningtide 119 G 1G 2 Instant C Target creature gets +3/+3 until end of turn. Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) Elvish Warrior morningtide 120 G GG 2 Creature - Elf Warrior 2 3 C Everbark Shaman morningtide 121 G 4G 5 Creature - Treefolk Shaman 3 5 C {T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. Fertilid morningtide 122 G 2G 3 Creature - Elemental 0 0 C Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. Game-Trail Changeling morningtide 123 G 3GG 5 Creature - Shapeshifter 4 4 C Changeling (This card is every creature type at all times.) Trample Gilt-Leaf Archdruid morningtide 124 G 3GG 5 Creature - Elf Druid 3 3 R Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. Greatbow Doyen morningtide 125 G 4G 5 Creature - Elf Archer 2 4 R Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. Heritage Druid morningtide 126 G G 1 Creature - Elf Druid 1 1 U Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. Hunting Triad morningtide 127 G 3G 4 Tribal Sorcery - Elf U Put three 1/1 green Elf Warrior creature tokens onto the battlefield. Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) Leaf-Crowned Elder morningtide 128 G 2GG 4 Creature - Treefolk Shaman 3 5 R Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. Luminescent Rain morningtide 129 G 2G 3 Instant C Choose a creature type. You gain 2 life for each permanent you control of that type. Lys Alana Bowmaster morningtide 130 G 2G 3 Creature - Elf Archer 2 2 C Reach (This can block creatures with flying.) Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. Orchard Warden morningtide 131 G 4GG 6 Creature - Treefolk Shaman 4 6 U Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. Reach of Branches morningtide 132 G 4G 5 Tribal Instant - Treefolk R Put a 2/5 green Treefolk Shaman creature token onto the battlefield. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. Recross the Paths morningtide 133 G 2G 3 Sorcery U Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) Reins of the Vinesteed morningtide 134 G 3G 4 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. Rhys the Exiled morningtide 135 G 2G 3 Legendary Creature - Elf Warrior 3 2 R Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. Scapeshift morningtide 136 G 2GG 4 Sorcery R Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. Unstoppable Ash morningtide 137 G 3G 4 Creature - Treefolk Warrior 5 5 R Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. Walker of the Grove morningtide 138 G 6GG 8 Creature - Elemental 7 7 U When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Winnower Patrol morningtide 139 G 2G 3 Creature - Elf Warrior 3 2 C Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. Wolf-Skull Shaman morningtide 140 G 1G 2 Creature - Elf Shaman 2 2 U Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. Cloak and Dagger morningtide 141 A 2 2 Tribal Artifact - Rogue Equipment U Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} Diviner's Wand morningtide 142 A 3 3 Tribal Artifact - Wizard Equipment U Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} Door of Destinies morningtide 143 A 4 4 Artifact R As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Obsidian Battle-Axe morningtide 144 A 3 3 Tribal Artifact - Warrior Equipment U Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} Thornbite Staff morningtide 145 A 2 2 Tribal Artifact - Shaman Equipment U Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4} Veteran's Armaments morningtide 146 A 2 2 Tribal Artifact - Soldier Equipment U Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} Murmuring Bosk morningtide 147 L 0 Land - Forest R ({T}: Add {G} to your mana pool.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. Mutavault morningtide 148 L Land R {T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Primal Beyond morningtide 149 L 0 Land R As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. Rustic Clachan morningtide 150 L 0 Land R As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W} to your mana pool. Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)