Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Blessed Breath chk 1 W W 1 Instant - Arcane C Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Bushi Tenderfoot chk 2 W W 1 Creature - Human Soldier 1 1 U When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ---- Kenzo the Hardhearted -- Legendary Creature - Human Samurai -- 3/4 -- Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Cage of Hands chk 3 W 2W 3 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. Call to Glory chk 4 W 1W 2 Instant C Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. Candles' Glow chk 5 W 1W 2 Instant - Arcane U Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Cleanfall chk 6 W 2W 3 Sorcery - Arcane U Destroy all enchantments. Devoted Retainer chk 7 W W 1 Creature - Human Samurai 1 1 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Eight-and-a-Half-Tails chk 8 W WW 2 Legendary Creature - Fox Cleric 2 2 R {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. Ethereal Haze chk 9 W W 1 Instant - Arcane C Prevent all damage that would be dealt by creatures this turn. Ghostly Prison chk 10 W 2W 3 Enchantment U Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Harsh Deceiver chk 11 W 3W 4 Creature - Spirit 1 4 C {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. Hikari, Twilight Guardian chk 12 W 3WW 5 Legendary Creature - Spirit 4 4 R Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. Hold the Line chk 13 W 1WW 3 Instant R Blocking creatures get +7/+7 until end of turn. Honden of Cleansing Fire chk 14 W 3W 4 Legendary Enchantment - Shrine U At the beginning of your upkeep, you gain 2 life for each Shrine you control. Horizon Seed chk 15 W 4W 5 Creature - Spirit 2 1 U Whenever you cast a Spirit or Arcane spell, regenerate target creature. Hundred-Talon Kami chk 16 W 4W 5 Creature - Spirit 2 3 C Flying Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Indomitable Will chk 17 W 1W 2 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+2. Innocence Kami chk 18 W 3WW 5 Creature - Spirit 2 3 U {W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. Isamaru, Hound of Konda chk 19 W W 1 Legendary Creature - Hound 2 2 R Kabuto Moth chk 20 W 2W 3 Creature - Spirit 1 2 C Flying {T}: Target creature gets +1/+2 until end of turn. Kami of Ancient Law chk 21 W 1W 2 Creature - Spirit 2 2 C Sacrifice Kami of Ancient Law: Destroy target enchantment. Kami of Old Stone chk 22 W 3W 4 Creature - Spirit 1 7 U Kami of the Painted Road chk 23 W 4W 5 Creature - Spirit 3 3 C Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. Kami of the Palace Fields chk 24 W 5W 6 Creature - Spirit 3 2 U Flying, first strike Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Kitsune Blademaster chk 25 W 2W 3 Creature - Fox Samurai 2 2 C First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Kitsune Diviner chk 26 W W 1 Creature - Fox Cleric 0 1 C {T}: Tap target Spirit. Kitsune Healer chk 27 W 3W 4 Creature - Fox Cleric 2 2 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. Kitsune Mystic chk 28 W 3W 4 Creature - Fox Wizard 2 3 R At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. ---- Autumn-Tail, Kitsune Sage -- Legendary Creature - Fox Wizard -- 4/5 -- {1}: Attach target Aura attached to a creature to another creature. Kitsune Riftwalker chk 29 W 1WW 3 Creature - Fox Wizard 2 1 C Protection from Spirits and from Arcane Konda, Lord of Eiganjo chk 30 W 5WW 7 Legendary Creature - Human Samurai 3 3 R Vigilance (Attacking doesn't cause this creature to tap.) Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) Konda, Lord of Eiganjo is indestructible. Konda's Hatamoto chk 31 W 1W 2 Creature - Human Samurai 1 2 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) Lantern Kami chk 32 W W 1 Creature - Spirit 1 1 C Flying Masako the Humorless chk 33 W 2W 3 Legendary Creature - Human Advisor 2 1 R Flash Tapped creatures you control can block as though they were untapped. Mothrider Samurai chk 34 W 3W 4 Creature - Human Samurai 2 2 C Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Myojin of Cleansing Fire chk 35 W 5WWW 8 Legendary Creature - Spirit 4 6 R Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature. Nagao, Bound by Honor chk 36 W 3W 4 Legendary Creature - Human Samurai 3 3 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. Otherworldly Journey chk 37 W 1W 2 Instant - Arcane U Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. Pious Kitsune chk 38 W 2W 3 Creature - Fox Cleric 1 2 C At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. Quiet Purity chk 39 W W 1 Instant - Arcane C Destroy target enchantment. Reciprocate chk 40 W W 1 Instant U Exile target creature that dealt damage to you this turn. Reverse the Sands chk 41 W 6WW 8 Sorcery R Redistribute any number of players' life totals. (Each of those players gets one life total back.) Samurai Enforcers chk 42 W 4WW 6 Creature - Human Samurai 4 4 U Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Samurai of the Pale Curtain chk 43 W WW 2 Creature - Fox Samurai 2 2 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. Sensei Golden-Tail chk 44 W 1W 2 Legendary Creature - Fox Samurai 2 1 R Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. Silent-Chant Zubera chk 45 W 1W 2 Creature - Zubera Spirit 1 2 C When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. Takeno, Samurai General chk 46 W 5W 6 Legendary Creature - Human Samurai 3 3 R Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. Terashi's Cry chk 47 W 3W 4 Sorcery - Arcane C Tap up to three target creatures. Vassal's Duty chk 48 W 3W 4 Enchantment R {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. Vigilance chk 49 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) Yosei, the Morning Star chk 50 W 4WW 6 Legendary Creature - Dragon Spirit 5 5 R Flying When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls. Aura of Dominion chk 51 U UU 2 Enchantment - Aura U Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature. Azami, Lady of Scrolls chk 52 U 2UUU 5 Legendary Creature - Human Wizard 0 2 R Tap an untapped Wizard you control: Draw a card. Callous Deceiver chk 53 U 2U 3 Creature - Spirit 1 3 C {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. Consuming Vortex chk 54 U 1U 2 Instant - Arcane C Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Counsel of the Soratami chk 55 U 2U 3 Sorcery C Draw two cards. Cut the Tethers chk 56 U 2UU 4 Sorcery U For each Spirit, return it to its owner's hand unless that player pays {3}. Dampen Thought chk 57 U 1U 2 Instant - Arcane U Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Eerie Procession chk 58 U 2U 3 Sorcery - Arcane U Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. Eye of Nowhere chk 59 U UU 2 Sorcery - Arcane C Return target permanent to its owner's hand. Field of Reality chk 60 U 2U 3 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. Floating-Dream Zubera chk 61 U 1U 2 Creature - Zubera Spirit 1 2 C When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn. Gifts Ungiven chk 62 U 3U 4 Instant R Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. Graceful Adept chk 63 U 2U 3 Creature - Human Wizard 1 3 U You have no maximum hand size. Guardian of Solitude chk 64 U 1U 2 Creature - Spirit 1 2 U Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. Hinder chk 65 U 1UU 3 Instant U Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. Hisoka, Minamo Sensei chk 66 U 2UU 4 Legendary Creature - Human Wizard 1 3 R {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. Hisoka's Defiance chk 67 U 1U 2 Instant C Counter target Spirit or Arcane spell. Hisoka's Guard chk 68 U 1U 2 Creature - Human Wizard 1 1 C You may choose not to untap Hisoka's Guard during your untap step. {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) Honden of Seeing Winds chk 69 U 4U 5 Legendary Enchantment - Shrine U At the beginning of your upkeep, draw a card for each Shrine you control. Jushi Apprentice chk 70 U 1U 2 Creature - Human Wizard 1 2 R {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ---- Tomoya the Revealer -- Legendary Creature - Human Wizard -- 2/3 -- {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. Kami of Twisted Reflection chk 71 U 1UU 3 Creature - Spirit 2 2 C Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. Keiga, the Tide Star chk 72 U 5U 6 Legendary Creature - Dragon Spirit 5 5 R Flying When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature. Lifted by Clouds chk 73 U 2U 3 Instant - Arcane C Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Meloku the Clouded Mirror chk 74 U 4U 5 Legendary Creature - Moonfolk Wizard 2 4 R Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. Myojin of Seeing Winds chk 75 U 7UUU 10 Legendary Creature - Spirit 3 3 R Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. Mystic Restraints chk 76 U 2UU 4 Enchantment - Aura C Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Part the Veil chk 77 U 3U 4 Instant - Arcane R Return all creatures you control to their owner's hand. Peer Through Depths chk 78 U 1U 2 Instant - Arcane C Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Petals of Insight chk 79 U 4U 5 Sorcery - Arcane U Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. Psychic Puppetry chk 80 U 1U 2 Instant - Arcane C You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Reach Through Mists chk 81 U U 1 Instant - Arcane C Draw a card. Reweave chk 82 U 5U 6 Instant - Arcane R Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) River Kaijin chk 83 U 2U 3 Creature - Spirit 1 4 C Sift Through Sands chk 84 U 1UU 3 Instant - Arcane C Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. Sire of the Storm chk 85 U 4UU 6 Creature - Spirit 3 3 U Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. Soratami Cloudskater chk 86 U 1U 2 Creature - Moonfolk Rogue 1 1 C Flying {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. Soratami Mirror-Guard chk 87 U 3U 4 Creature - Moonfolk Wizard 3 1 C Flying {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. Soratami Mirror-Mage chk 88 U 3U 4 Creature - Moonfolk Wizard 2 1 U Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. Soratami Rainshaper chk 89 U 2U 3 Creature - Moonfolk Wizard 2 1 C Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) Soratami Savant chk 90 U 2UU 4 Creature - Moonfolk Wizard 2 2 U Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. Soratami Seer chk 91 U 4U 5 Creature - Moonfolk Wizard 2 3 U Flying {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. Squelch chk 92 U 1U 2 Instant U Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Student of Elements chk 93 U 1U 2 Creature - Human Wizard 1 1 U When Student of Elements has flying, flip it. ---- Tobita, Master of Winds -- Legendary Creature - Human Wizard -- 3/3 -- Creatures you control have flying. Swirl the Mists chk 94 U 2UU 4 Enchantment R As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word. Teller of Tales chk 95 U 3UU 5 Creature - Spirit 3 3 C Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. The Unspeakable chk 98 U 6UUU 9 Legendary Creature - Spirit 6 7 R Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. Thoughtbind chk 96 U 2U 3 Instant C Counter target spell with converted mana cost 4 or less. Time Stop chk 97 U 4UU 6 Instant R End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Uyo, Silent Prophet chk 99 U 4UU 6 Legendary Creature - Moonfolk Wizard 4 4 R Flying {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. Wandering Ones chk 100 U U 1 Creature - Spirit 1 1 C Ashen-Skin Zubera chk 101 B 1B 2 Creature - Zubera Spirit 1 2 C When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. Befoul chk 102 B 2BB 4 Sorcery C Destroy target land or nonblack creature. It can't be regenerated. Blood Speaker chk 103 B 3B 4 Creature - Ogre Shaman 3 2 U At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. Bloodthirsty Ogre chk 104 B 2B 3 Creature - Ogre Warrior Shaman 3 1 U {T}: Put a devotion counter on Bloodthirsty Ogre. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. Cranial Extraction chk 105 B 3B 4 Sorcery - Arcane R Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. Cruel Deceiver chk 106 B 1B 2 Creature - Spirit 2 1 C {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. Cursed Ronin chk 107 B 3B 4 Creature - Human Samurai 1 1 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. Dance of Shadows chk 108 B 3BB 5 Sorcery - Arcane U Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Deathcurse Ogre chk 109 B 5B 6 Creature - Ogre Warrior 3 3 C When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life. Devouring Greed chk 110 B 2BB 4 Sorcery - Arcane C As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. Distress chk 111 B BB 2 Sorcery C Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Gibbering Kami chk 112 B 3B 4 Creature - Spirit 2 2 C Flying Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Gutwrencher Oni chk 113 B 3BB 5 Creature - Demon Spirit 5 4 U Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. He Who Hungers chk 114 B 4B 5 Legendary Creature - Spirit 3 2 R Flying {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Hideous Laughter chk 115 B 2BB 4 Instant - Arcane U All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Honden of Night's Reach chk 116 B 3B 4 Legendary Enchantment - Shrine U At the beginning of your upkeep, target opponent discards a card for each Shrine you control. Horobi, Death's Wail chk 117 B 2BB 4 Legendary Creature - Spirit 4 4 R Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. Iname, Death Aspect chk 118 B 4BB 6 Legendary Creature - Spirit 4 4 R When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. Kami of Lunacy chk 119 B 4BB 6 Creature - Spirit 4 1 U Flying Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Kami of the Waning Moon chk 120 B 2B 3 Creature - Spirit 1 1 C Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Kiku, Night's Flower chk 121 B BB 2 Legendary Creature - Human Assassin 1 1 R {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. Kokusho, the Evening Star chk 122 B 4BB 6 Legendary Creature - Dragon Spirit 5 5 R Flying When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way. Kuro, Pitlord chk 123 B 6BBB 9 Legendary Creature - Demon Spirit 9 9 R At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. Marrow-Gnawer chk 124 B 3BB 5 Legendary Creature - Rat Rogue 2 3 R Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. Midnight Covenant chk 125 B 1B 2 Enchantment - Aura C Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." Myojin of Night's Reach chk 126 B 5BBB 8 Legendary Creature - Spirit 5 2 R Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. Nezumi Bone-Reader chk 127 B 1B 2 Creature - Rat Shaman 1 1 U {B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. Nezumi Cutthroat chk 128 B 1B 2 Creature - Rat Warrior 2 1 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. Nezumi Graverobber chk 129 B 1B 2 Creature - Rat Rogue 2 1 U {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. ---- Nighteyes the Desecrator -- Legendary Creature - Rat Wizard -- 4/2 -- {4}{B}: Put target creature card in a graveyard onto the battlefield under your control. Nezumi Ronin chk 130 B 2B 3 Creature - Rat Samurai 3 1 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Nezumi Shortfang chk 131 B 1B 2 Creature - Rat Rogue 1 1 R {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ---- Stabwhisker the Odious -- Legendary Creature - Rat Shaman -- 3/3 -- At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. Night Dealings chk 132 B 2BB 4 Enchantment R Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. Night of Souls' Betrayal chk 133 B 2BB 4 Legendary Enchantment R All creatures get -1/-1. Numai Outcast chk 134 B 3B 4 Creature - Human Samurai 1 1 U Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. Oni Possession chk 135 B 2B 3 Enchantment - Aura U Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. Painwracker Oni chk 136 B 3BB 5 Creature - Demon Spirit 5 4 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. Pull Under chk 137 B 5B 6 Instant - Arcane C Target creature gets -5/-5 until end of turn. Rag Dealer chk 138 B B 1 Creature - Human Rogue 1 1 C {2}{B}, {T}: Exile up to three target cards from a single graveyard. Ragged Veins chk 139 B 1B 2 Enchantment - Aura C Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. Rend Flesh chk 140 B 2B 3 Instant - Arcane C Destroy target non-Spirit creature. Rend Spirit chk 141 B 2B 3 Instant C Destroy target Spirit. Scuttling Death chk 142 B 4B 5 Creature - Spirit 4 2 C Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Seizan, Perverter of Truth chk 143 B 3BB 5 Legendary Creature - Demon Spirit 6 5 R At the beginning of each player's upkeep, that player loses 2 life and draws two cards. Soulless Revival chk 144 B 1B 2 Instant - Arcane C Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Struggle for Sanity chk 145 B 2BB 4 Sorcery U Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. Swallowing Plague chk 146 B XBB 2 Sorcery - Arcane U Swallowing Plague deals X damage to target creature and you gain X life. Thief of Hope chk 147 B 2B 3 Creature - Spirit 2 2 U Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Villainous Ogre chk 148 B 2B 3 Creature - Ogre Warrior 3 2 C Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." Waking Nightmare chk 149 B 2B 3 Sorcery - Arcane C Target player discards two cards. Wicked Akuba chk 150 B BB 2 Creature - Spirit 2 2 C {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. Akki Avalanchers chk 151 R R 1 Creature - Goblin Warrior 1 1 C Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. Akki Coalflinger chk 152 R 1RR 3 Creature - Goblin Shaman 2 2 U First strike {R}, {T}: Attacking creatures gain first strike until end of turn. Akki Lavarunner chk 153 R 3R 4 Creature - Goblin Warrior 1 1 R Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. ---- Tok-Tok, Volcano Born -- Legendary Creature - Goblin Shaman -- 2/2 -- Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. Akki Rockspeaker chk 154 R 1R 2 Creature - Goblin Shaman 1 1 C When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. Akki Underminer chk 155 R 3R 4 Creature - Goblin Rogue Shaman 1 1 U Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. Battle-Mad Ronin chk 156 R 1R 2 Creature - Human Samurai 1 1 C Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able. Ben-Ben, Akki Hermit chk 157 R 2RR 4 Legendary Creature - Goblin Shaman 1 1 R {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Blind with Anger chk 158 R 3R 4 Instant - Arcane U Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. Blood Rites chk 159 R 3RR 5 Enchantment U {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. Brothers Yamazaki chk 160 R 2R 3 Legendary Creature - Human Samurai 2 1 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. Brutal Deceiver chk 161 R 2R 3 Creature - Spirit 2 2 C {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. Crushing Pain chk 162 R 1R 2 Instant - Arcane C Crushing Pain deals 6 damage to target creature that was dealt damage this turn. Desperate Ritual chk 163 R 1R 2 Instant - Arcane C Add {R}{R}{R} to your mana pool. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Devouring Rage chk 164 R 4R 5 Instant - Arcane C As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. Earthshaker chk 165 R 4RR 6 Creature - Spirit 4 5 U Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. Ember-Fist Zubera chk 166 R 1R 2 Creature - Zubera Spirit 1 2 C When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. Frostwielder chk 167 R 2RR 4 Creature - Human Shaman 1 2 C {T}: Frostwielder deals 1 damage to target creature or player. If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead. Glacial Ray chk 168 R 1R 2 Instant - Arcane C Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Godo, Bandit Warlord chk 169 R 5R 6 Legendary Creature - Human Barbarian 3 3 R When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. Hanabi Blast chk 170 R 1RR 3 Instant U Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. Hearth Kami chk 171 R 1R 2 Creature - Spirit 2 1 C {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. Honden of Infinite Rage chk 172 R 2R 3 Legendary Enchantment - Shrine U At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. Initiate of Blood chk 173 R 3R 4 Creature - Ogre Shaman 2 2 U {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood. ---- Goka the Unjust -- Legendary Creature - Ogre Shaman -- 4/4 -- {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. Kami of Fire's Roar chk 174 R 3R 4 Creature - Spirit 2 3 C Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. Kiki-Jiki, Mirror Breaker chk 175 R 2RRR 5 Legendary Creature - Goblin Shaman 2 2 R Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. Kumano, Master Yamabushi chk 176 R 3RR 5 Legendary Creature - Human Shaman 4 4 R {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead. Kumano's Pupils chk 177 R 4R 5 Creature - Human Shaman 3 3 U If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead. Lava Spike chk 178 R R 1 Sorcery - Arcane C Lava Spike deals 3 damage to target player. Mana Seism chk 179 R 1R 2 Sorcery U Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. Mindblaze chk 180 R 5R 6 Sorcery R Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. Myojin of Infinite Rage chk 181 R 7RRR 10 Legendary Creature - Spirit 7 4 R Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. Ore Gorger chk 182 R 3RR 5 Creature - Spirit 3 1 U Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. Pain Kami chk 183 R 2R 3 Creature - Spirit 2 2 U {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. Ronin Houndmaster chk 184 R 2R 3 Creature - Human Samurai 2 2 C Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Ryusei, the Falling Star chk 185 R 5R 6 Legendary Creature - Dragon Spirit 5 5 R Flying When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying. Shimatsu the Bloodcloaked chk 186 R 3R 4 Legendary Creature - Demon Spirit 0 0 R As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. Sideswipe chk 187 R 1R 2 Instant U You may change any targets of target Arcane spell. Sokenzan Bruiser chk 188 R 4R 5 Creature - Ogre Warrior 3 3 C Mountainwalk Soul of Magma chk 189 R 3RR 5 Creature - Spirit 2 2 C Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. Soulblast chk 190 R 3RRR 6 Instant R As an additional cost to cast Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Stone Rain chk 191 R 2R 3 Sorcery C Destroy target land. Strange Inversion chk 192 R 2R 3 Instant - Arcane U Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Through the Breach chk 193 R 4R 5 Instant - Arcane R You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Tide of War chk 194 R 4RR 6 Enchantment R Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller. Uncontrollable Anger chk 195 R 2RR 4 Enchantment - Aura C Flash (You may cast this spell any time you could cast an instant.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able. Unearthly Blizzard chk 196 R 2R 3 Sorcery - Arcane C Up to three target creatures can't block this turn. Unnatural Speed chk 197 R R 1 Instant - Arcane C Target creature gains haste until end of turn. Yamabushi's Flame chk 198 R 2R 3 Instant C Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Yamabushi's Storm chk 199 R 1R 2 Sorcery C Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Zo-Zu the Punisher chk 200 R 1RR 3 Legendary Creature - Goblin Warrior 2 2 R Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. Azusa, Lost but Seeking chk 201 G 2G 3 Legendary Creature - Human Monk 1 2 R You may play two additional lands on each of your turns. Budoka Gardener chk 202 G 1G 2 Creature - Human Monk 2 1 R {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. ---- Dokai, Weaver of Life -- Legendary Creature - Human Monk -- 3/3 -- {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. Burr Grafter chk 203 G 3G 4 Creature - Spirit 2 2 C Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Commune with Nature chk 204 G G 1 Sorcery C Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Dosan the Falling Leaf chk 205 G 1GG 3 Legendary Creature - Human Monk 2 2 R Players can cast spells only during their own turns. Dripping-Tongue Zubera chk 206 G 1G 2 Creature - Zubera Spirit 1 2 C When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. Feast of Worms chk 207 G 3GG 5 Sorcery - Arcane U Destroy target land. If that land was legendary, its controller sacrifices another land. Feral Deceiver chk 208 G 3G 4 Creature - Spirit 3 2 C {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. Gale Force chk 209 G 4G 5 Sorcery U Gale Force deals 5 damage to each creature with flying. Glimpse of Nature chk 210 G G 1 Sorcery R Whenever you cast a creature spell this turn, draw a card. Hana Kami chk 211 G G 1 Creature - Spirit 1 1 U {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. Heartbeat of Spring chk 212 G 2G 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Honden of Life's Web chk 213 G 4G 5 Legendary Enchantment - Shrine U At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. Humble Budoka chk 214 G 1G 2 Creature - Human Monk 2 2 C Shroud (This permanent can't be the target of spells or abilities.) Iname, Life Aspect chk 215 G 4GG 6 Legendary Creature - Spirit 4 4 R When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. Joyous Respite chk 216 G 3G 4 Sorcery - Arcane C You gain 1 life for each land you control. Jugan, the Rising Star chk 217 G 3GGG 6 Legendary Creature - Dragon Spirit 5 5 R Flying When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. Jukai Messenger chk 218 G G 1 Creature - Human Monk 1 1 C Forestwalk Kami of the Hunt chk 219 G 2G 3 Creature - Spirit 2 2 C Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. Kashi-Tribe Reaver chk 220 G 3G 4 Creature - Snake Warrior 3 2 U Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. Kashi-Tribe Warriors chk 221 G 3GG 5 Creature - Snake Warrior 2 4 C Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Kodama of the North Tree chk 222 G 2GGG 5 Legendary Creature - Spirit 6 4 R Trample; shroud (This permanent can't be the target of spells or abilities.) Kodama of the South Tree chk 223 G 2GG 4 Legendary Creature - Spirit 4 4 R Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. Kodama's Might chk 224 G G 1 Instant - Arcane C Target creature gets +2/+2 until end of turn. Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Kodama's Reach chk 225 G 2G 3 Sorcery - Arcane C Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Lure chk 226 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Matsu-Tribe Decoy chk 227 G 2G 3 Creature - Snake Warrior 1 3 C {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Moss Kami chk 228 G 5G 6 Creature - Spirit 5 5 C Trample Myojin of Life's Web chk 229 G 6GGG 9 Legendary Creature - Spirit 8 8 R Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. Nature's Will chk 230 G 2GG 4 Enchantment R Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. Orbweaver Kumo chk 231 G 4GG 6 Creature - Spirit 3 4 U Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. Order of the Sacred Bell chk 232 G 3G 4 Creature - Human Monk 4 3 C Orochi Eggwatcher chk 233 G 2G 3 Creature - Snake Shaman 1 1 U {2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. ---- Shibako, Broodmistress -- Legendary Creature - Snake Shaman -- 3/3 -- {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. Orochi Leafcaller chk 234 G G 1 Creature - Snake Shaman 1 1 C {G}: Add one mana of any color to your mana pool. Orochi Ranger chk 235 G 1G 2 Creature - Snake Warrior 2 1 C Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Orochi Sustainer chk 236 G 1G 2 Creature - Snake Shaman 1 2 C {T}: Add {G} to your mana pool. Rootrunner chk 237 G 2GG 4 Creature - Spirit 3 3 U {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Sachi, Daughter of Seshiro chk 238 G 2GG 4 Legendary Creature - Snake Shaman 1 3 U Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool." Sakura-Tribe Elder chk 239 G 1G 2 Creature - Snake Shaman 1 1 C Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Serpent Skin chk 240 G 2G 3 Enchantment - Aura C Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. Seshiro the Anointed chk 241 G 4GG 6 Legendary Creature - Snake Monk 3 4 R Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. Shisato, Whispering Hunter chk 242 G 3G 4 Legendary Creature - Snake Warrior 2 2 R At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. Soilshaper chk 243 G 1G 2 Creature - Spirit 1 1 U Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. Sosuke, Son of Seshiro chk 244 G 2GG 4 Legendary Creature - Snake Warrior 3 4 U Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. Strength of Cedars chk 245 G 4G 5 Instant - Arcane U Target creature gets +X/+X until end of turn, where X is the number of lands you control. Thousand-legged Kami chk 246 G 6GG 8 Creature - Spirit 6 6 U Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Time of Need chk 247 G 1G 2 Sorcery U Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. Venerable Kumo chk 248 G 4G 5 Creature - Spirit 2 3 C Reach (This creature can block creatures with flying.) Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Vine Kami chk 249 G 6G 7 Creature - Spirit 4 4 C Vine Kami can't be blocked except by two or more creatures. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Wear Away chk 250 G GG 2 Instant - Arcane C Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) General's Kabuto chk 251 A 4 4 Artifact - Equipment R Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Hair-Strung Koto chk 252 A 6 6 Artifact R Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. Hankyu chk 253 A 1 1 Artifact - Equipment U Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Honor-Worn Shaku chk 254 A 3 3 Artifact U {T}: Add {1} to your mana pool. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Imi Statue chk 255 A 3 3 Artifact R Players can't untap more than one artifact during their untap steps. Jade Idol chk 256 A 4 4 Artifact U Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Journeyer's Kite chk 257 A 2 2 Artifact R {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Junkyo Bell chk 258 A 4 4 Artifact R At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. Konda's Banner chk 259 A 2 2 Legendary Artifact - Equipment R Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2} Kusari-Gama chk 260 A 3 3 Artifact - Equipment R Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Long-Forgotten Gohei chk 261 A 3 3 Artifact R Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. Moonring Mirror chk 262 A 5 5 Artifact R Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. Nine-Ringed Bo chk 263 A 3 3 Artifact U {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead. No-Dachi chk 264 A 2 2 Artifact - Equipment U Equipped creature gets +2/+0 and has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Oathkeeper, Takeno's Daisho chk 265 A 3 3 Legendary Artifact - Equipment R Equipped creature gets +3/+1. Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2} Orochi Hatchery chk 266 A XX 0 Artifact R Orochi Hatchery enters the battlefield with X charge counters on it. {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. Reito Lantern chk 267 A 2 2 Artifact U {3}: Put target card in a graveyard on the bottom of its owner's library. Sensei's Divining Top chk 268 A 1 1 Artifact U {1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. Shell of the Last Kappa chk 269 A 3 3 Legendary Artifact R {3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. Tatsumasa, the Dragon's Fang chk 270 A 6 6 Legendary Artifact - Equipment R Equipped creature gets +5/+5. {6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard. Equip {3} Tenza, Godo's Maul chk 271 A 3 3 Legendary Artifact - Equipment U Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Uba Mask chk 272 A 4 4 Artifact R If a player would draw a card, that player exiles that card face up instead. Each player may play cards he or she exiled with Uba Mask this turn. Boseiju, Who Shelters All chk 273 L 0 Legendary Land R Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. Cloudcrest Lake chk 274 L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. Eiganjo Castle chk 275 L 0 Legendary Land R {T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. Forbidden Orchard chk 276 L 0 Land R {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. Hall of the Bandit Lord chk 277 L 0 Legendary Land R Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste. Lantern-Lit Graveyard chk 278 L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. Minamo, School at Water's Edge chk 279 L 0 Legendary Land R {T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent. Okina, Temple to the Grandfathers chk 280 L 0 Legendary Land R {T}: Add {G} to your mana pool. {G}, {T}: Target legendary creature gets +1/+1 until end of turn. Pinecrest Ridge chk 281 L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. Shinka, the Bloodsoaked Keep chk 282 L 0 Legendary Land R {T}: Add {R} to your mana pool. {R}, {T}: Target legendary creature gains first strike until end of turn. Shizo, Death's Storehouse chk 283 L 0 Legendary Land R {T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Tranquil Garden chk 284 L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. Untaidake, the Cloud Keeper chk 285 L 0 Legendary Land R Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. Waterveil Cavern chk 286 L 0 Land U {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. Plains chk 287 L 0 Basic Land - Plains L W Island chk 291 L 0 Basic Land - Island L U Swamp chk 295 L 0 Basic Land - Swamp L B Mountain chk 299 L 0 Basic Land - Mountain L R Forest chk 303 L Basic Land - Forest L G Day of Destiny bok 1 W 3W 4 Legendary Enchantment R Legendary creatures you control get +2/+2. Empty-Shrine Kannushi bok 2 W W 1 Creature - Human Cleric 1 1 U Empty-Shrine Kannushi has protection from the colors of permanents you control. Faithful Squire bok 3 W 1WW 3 Creature - Human Soldier 2 2 U Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. ---- Kaiso, Memory of Loyalty -- Legendary Creature - Spirit -- 3/4 -- Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. Final Judgment bok 4 W 4WW 6 Sorcery R Exile all creatures. Genju of the Fields bok 5 W W 1 Enchantment - Aura U Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. Heart of Light bok 6 W 2W 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. Hokori, Dust Drinker bok 7 W 2WW 4 Legendary Creature - Spirit 2 2 R Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. Hundred-Talon Strike bok 8 W W 1 Instant - Arcane C Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Indebted Samurai bok 9 W 3W 4 Creature - Human Samurai 2 3 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai. Kami of False Hope bok 10 W W 1 Creature - Spirit 1 1 C Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. Kami of Tattered Shoji bok 11 W 4W 5 Creature - Spirit 2 5 C Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. Kami of the Honored Dead bok 12 W 5WW 7 Creature - Spirit 3 5 U Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Kentaro, the Smiling Cat bok 13 W 1W 2 Legendary Creature - Human Samurai 2 1 R Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. Kitsune Palliator bok 14 W 2W 3 Creature - Fox Cleric 0 2 U {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. Mending Hands bok 15 W W 1 Instant C Prevent the next 4 damage that would be dealt to target creature or player this turn. Moonlit Strider bok 16 W 3W 4 Creature - Spirit 1 4 C Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Opal-Eye, Konda's Yojimbo bok 17 W 1WW 3 Legendary Creature - Fox Samurai 1 4 R Defender (This creature can't attack.) Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. Oyobi, Who Split the Heavens bok 18 W 6W 7 Legendary Creature - Spirit 3 6 R Flying Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. Patron of the Kitsune bok 19 W 4WW 6 Legendary Creature - Spirit 5 6 R Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. Scour bok 20 W 2WW 4 Instant U Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. Shining Shoal bok 21 W XWW 2 Instant - Arcane R You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead. Silverstorm Samurai bok 22 W 4WW 6 Creature - Fox Samurai 3 3 C Flash Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Split-Tail Miko bok 23 W 1W 2 Creature - Fox Cleric 1 1 C {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Takeno's Cavalry bok 24 W 3W 4 Creature - Human Samurai Archer 1 1 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. Tallowisp bok 25 W 1W 2 Creature - Spirit 1 3 U Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. Terashi's Grasp bok 26 W 2W 3 Sorcery - Arcane C Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Terashi's Verdict bok 27 W 1W 2 Instant - Arcane U Destroy target attacking creature with power 3 or less. Ward of Piety bok 28 W 1W 2 Enchantment - Aura U Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. Waxmane Baku bok 29 W 2W 3 Creature - Spirit 2 2 C Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. Yomiji, Who Bars the Way bok 30 W 5WW 7 Legendary Creature - Spirit 4 4 R Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. Callow Jushi bok 31 U 1UU 3 Creature - Human Wizard 2 2 U Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. Chisei, Heart of Oceans bok 32 U 2UU 4 Legendary Creature - Spirit 4 4 R Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. Disrupting Shoal bok 33 U XUU 2 Instant - Arcane R You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X. Floodbringer bok 34 U 1U 2 Creature - Moonfolk Wizard 1 2 C Flying {2}, Return a land you control to its owner's hand: Tap target land. Genju of the Falls bok 35 U U 1 Enchantment - Aura U Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Heed the Mists bok 36 U 3UU 5 Sorcery - Arcane U Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Higure, the Still Wind bok 37 U 3UU 5 Legendary Creature - Human Ninja 3 4 R Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. {2}: Target Ninja creature is unblockable this turn. Jetting Glasskite bok 38 U 4UU 6 Creature - Spirit 4 4 U Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Kaijin of the Vanishing Touch bok 39 U 1U 2 Creature - Spirit 0 3 U Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) Kira, Great Glass-Spinner bok 40 U 1UU 3 Legendary Creature - Spirit 2 2 R Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." Minamo Sightbender bok 41 U 1U 2 Creature - Human Wizard 1 2 U {X}, {T}: Target creature with power X or less is unblockable this turn. Minamo's Meddling bok 42 U 2UU 4 Instant C Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. Mistblade Shinobi bok 43 U 2U 3 Creature - Human Ninja 1 1 C Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. Ninja of the Deep Hours bok 44 U 3U 4 Creature - Human Ninja 2 2 C Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. Patron of the Moon bok 45 U 5UU 7 Legendary Creature - Spirit 5 4 R Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand onto the battlefield tapped. Phantom Wings bok 46 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Quash bok 47 U 2UU 4 Instant U Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. Quillmane Baku bok 48 U 4U 5 Creature - Spirit 3 3 C Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. Reduce to Dreams bok 49 U 3UU 5 Sorcery R Return all artifacts and enchantments to their owners' hands. Ribbons of the Reikai bok 50 U 4U 5 Sorcery - Arcane C Draw a card for each Spirit you control. Shimmering Glasskite bok 51 U 3U 4 Creature - Spirit 2 3 C Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. Soratami Mindsweeper bok 52 U 3U 4 Creature - Moonfolk Wizard 1 4 U Flying {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. Stream of Consciousness bok 53 U 1U 2 Instant - Arcane U Target player shuffles up to four target cards from his or her graveyard into his or her library. Sway of the Stars bok 54 U 8UU 10 Sorcery R Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. Teardrop Kami bok 55 U U 1 Creature - Spirit 1 1 C Sacrifice Teardrop Kami: You may tap or untap target creature. Threads of Disloyalty bok 56 U 1UU 3 Enchantment - Aura R Enchant creature with converted mana cost 2 or less You control enchanted creature. Toils of Night and Day bok 57 U 2U 3 Instant - Arcane C You may tap or untap target permanent, then you may tap or untap another target permanent. Tomorrow, Azami's Familiar bok 58 U 5U 6 Legendary Creature - Spirit 1 5 R If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. Veil of Secrecy bok 59 U 1U 2 Instant - Arcane C Target creature gains shroud until end of turn and is unblockable this turn. Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Walker of Secret Ways bok 60 U 2U 3 Creature - Human Ninja 1 2 U Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. Bile Urchin bok 61 B B 1 Creature - Spirit 1 1 C Sacrifice Bile Urchin: Target player loses 1 life. Blessing of Leeches bok 62 B 2B 3 Enchantment - Aura R Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. Call for Blood bok 63 B 4B 5 Instant - Arcane C As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. Crawling Filth bok 64 B 5B 6 Creature - Spirit 2 2 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Eradicate bok 65 B 2BB 4 Sorcery U Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. Genju of the Fens bok 66 B B 1 Enchantment - Aura U Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. Goryo's Vengeance bok 67 B 1B 2 Instant - Arcane R Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Hero's Demise bok 68 B 1B 2 Instant R Destroy target legendary creature. Hired Muscle bok 69 B 1BB 3 Creature - Human Warrior 2 2 U Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Horobi's Whisper bok 70 B 1BB 3 Instant - Arcane C If you control a Swamp, destroy target nonblack creature. Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Ink-Eyes, Servant of Oni bok 71 B 4BB 6 Legendary Creature - Rat Ninja 5 4 R Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes. Kyoki, Sanity's Eclipse bok 72 B 4BB 6 Legendary Creature - Demon Spirit 6 4 R Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. Mark of the Oni bok 73 B 2B 3 Enchantment - Aura U Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. Nezumi Shadow-Watcher bok 74 B B 1 Creature - Rat Warrior 1 1 U Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. Ogre Marauder bok 75 B 1BB 3 Creature - Ogre Warrior 3 1 U Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. Okiba-Gang Shinobi bok 76 B 3BB 5 Creature - Rat Ninja 3 2 C Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. Patron of the Nezumi bok 77 B 5BB 7 Legendary Creature - Spirit 6 6 R Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. Psychic Spear bok 78 B B 1 Sorcery C Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. Pus Kami bok 79 B 5BB 7 Creature - Spirit 3 3 U {B}, Sacrifice Pus Kami: Destroy target nonblack creature. Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) Scourge of Numai bok 80 B 3B 4 Creature - Demon Spirit 4 4 U At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. Shirei, Shizo's Caretaker bok 81 B 4B 5 Legendary Creature - Spirit 2 2 R Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. Sickening Shoal bok 82 B XBB 2 Instant - Arcane R You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn. Skullmane Baku bok 83 B 3BB 5 Creature - Spirit 2 1 C Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. Skullsnatcher bok 84 B 1B 2 Creature - Rat Ninja 2 1 C Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. Stir the Grave bok 85 B XB 1 Sorcery C Return target creature card with converted mana cost X or less from your graveyard to the battlefield. Takenuma Bleeder bok 86 B 2B 3 Creature - Ogre Shaman 3 3 C Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. Three Tragedies bok 87 B 3BB 5 Sorcery - Arcane U Target player discards three cards. Throat Slitter bok 88 B 4B 5 Creature - Rat Ninja 2 2 U Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. Toshiro Umezawa bok 89 B 1BB 3 Legendary Creature - Human Samurai 2 2 R Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. Yukora, the Prisoner bok 90 B 2BB 4 Legendary Creature - Demon Spirit 5 5 R When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. Akki Blizzard-Herder bok 91 R 1R 2 Creature - Goblin Shaman 1 1 C When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. Akki Raider bok 92 R 1R 2 Creature - Goblin Warrior 2 1 C Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. Ashen Monstrosity bok 93 R 5RR 7 Creature - Spirit 7 4 R Haste Ashen Monstrosity attacks each turn if able. Aura Barbs bok 94 R 2R 3 Instant - Arcane U Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. Blademane Baku bok 95 R 1R 2 Creature - Spirit 1 1 R Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Blazing Shoal bok 96 R XRR 2 Instant - Arcane R You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Clash of Realities bok 97 R 3R 4 Enchantment R All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." Crack the Earth bok 98 R R 1 Sorcery - Arcane C Each player sacrifices a permanent. Cunning Bandit bok 99 R 1RR 3 Creature - Human Warrior 2 2 U Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. First Volley bok 100 R 1R 2 Instant - Arcane C First Volley deals 1 damage to target creature and 1 damage to that creature's controller. Flames of the Blood Hand bok 101 R 2R 3 Instant U Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Frost Ogre bok 102 R 3RR 5 Creature - Ogre Warrior 5 3 C Frostling bok 103 R R 1 Creature - Spirit 1 1 C Sacrifice Frostling: Frostling deals 1 damage to target creature. Fumiko the Lowblood bok 104 R 2RR 4 Legendary Creature - Human Samurai 3 2 R Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each turn if able. Genju of the Spires bok 105 R R 1 Enchantment - Aura U Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. Goblin Cohort bok 106 R R 1 Creature - Goblin Warrior 2 2 C Goblin Cohort can't attack unless you've cast a creature spell this turn. Heartless Hidetsugu bok 107 R 3RR 5 Legendary Creature - Ogre Shaman 4 3 R {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. In the Web of War bok 108 R 3RR 5 Enchantment R Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. Ire of Kaminari bok 109 R 3R 4 Instant - Arcane C Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. Ishi-Ishi, Akki Crackshot bok 110 R 1R 2 Legendary Creature - Goblin Warrior 1 1 R Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. Kumano's Blessing bok 111 R 2R 3 Enchantment - Aura C Flash Enchant creature If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead. Mannichi, the Fevered Dream bok 112 R 2R 3 Legendary Creature - Spirit 1 2 R {1}{R}: Switch each creature's power and toughness until end of turn. Ogre Recluse bok 113 R 3R 4 Creature - Ogre Warrior 5 4 U Whenever a player casts a spell, tap Ogre Recluse. Overblaze bok 114 R 3R 4 Instant - Arcane U Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Patron of the Akki bok 115 R 4RR 6 Legendary Creature - Spirit 5 5 R Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. Ronin Cliffrider bok 116 R 3RR 5 Creature - Human Samurai 2 2 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. Shinka Gatekeeper bok 117 R 2R 3 Creature - Ogre Warrior 3 2 C Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. Sowing Salt bok 118 R 2RR 4 Sorcery U Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. Torrent of Stone bok 119 R 3R 4 Instant - Arcane C Torrent of Stone deals 4 damage to target creature. Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Twist Allegiance bok 120 R 6R 7 Sorcery R You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. Body of Jukai bok 121 G 7GG 9 Creature - Spirit 8 5 C Trample Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) Budoka Pupil bok 122 G 1GG 3 Creature - Human Monk 2 2 U Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. Child of Thorns bok 123 G G 1 Creature - Spirit 1 1 C Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. Enshrined Memories bok 124 G XG 1 Sorcery R Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Forked-Branch Garami bok 125 G 3GG 5 Creature - Spirit 4 4 U Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) Genju of the Cedars bok 126 G G 1 Enchantment - Aura U Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Gnarled Mass bok 127 G 1GG 3 Creature - Spirit 3 3 C Harbinger of Spring bok 128 G 4G 5 Creature - Spirit 2 1 C Protection from non-Spirit creatures Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Isao, Enlightened Bushi bok 129 G 2G 3 Legendary Creature - Human Samurai 2 1 R Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. Iwamori of the Open Fist bok 130 G 2GG 4 Legendary Creature - Human Monk 5 5 R Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. Kodama of the Center Tree bok 131 G 4G 5 Legendary Creature - Spirit * * R Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) Lifegift bok 132 G 2G 3 Enchantment R Whenever a land enters the battlefield, you may gain 1 life. Lifespinner bok 133 G 3G 4 Creature - Spirit 3 3 U {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. Loam Dweller bok 134 G 1G 2 Creature - Spirit 2 2 U Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. Mark of Sakiko bok 135 G 1G 2 Enchantment - Aura U Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end." Matsu-Tribe Sniper bok 136 G 1G 2 Creature - Snake Warrior Archer 1 1 C {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Nourishing Shoal bok 137 G XGG 2 Instant - Arcane R You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. You gain X life. Patron of the Orochi bok 138 G 6GG 8 Legendary Creature - Spirit 7 7 R Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. Petalmane Baku bok 139 G 1G 2 Creature - Spirit 1 2 C Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. Roar of Jukai bok 140 G 2G 3 Instant - Arcane C If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Sakiko, Mother of Summer bok 141 G 4GG 6 Legendary Creature - Snake Shaman 3 3 R Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end. Sakura-Tribe Springcaller bok 142 G 3G 4 Creature - Snake Shaman 2 4 C At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps or phases end. Scaled Hulk bok 143 G 5G 6 Creature - Spirit 4 4 C Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. Shizuko, Caller of Autumn bok 144 G 1GG 3 Legendary Creature - Snake Shaman 2 3 R At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps or phases end. Sosuke's Summons bok 145 G 2G 3 Sorcery U Put two 1/1 green Snake creature tokens onto the battlefield. Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. Splinter bok 146 G 2GG 4 Sorcery U Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. Traproot Kami bok 147 G G 1 Creature - Spirit 0 * C Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield. Unchecked Growth bok 148 G 2G 3 Instant - Arcane U Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. Uproot bok 149 G 3G 4 Sorcery - Arcane C Put target land on top of its owner's library. Vital Surge bok 150 G 1G 2 Instant - Arcane C You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Genju of the Realm bok 151 WUBRG WUBRG 5 Legendary Enchantment - Aura R Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Baku Altar bok 152 A 2 2 Artifact U Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. Blinding Powder bok 153 A 1 1 Artifact - Equipment R Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Mirror Gallery bok 154 A 5 5 Artifact R The "legend rule" doesn't apply. Neko-Te bok 155 A 3 3 Artifact - Equipment R Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip {2} Orb of Dreams bok 156 A 3 3 Artifact R Permanents enter the battlefield tapped. Ornate Kanzashi bok 157 A 5 5 Artifact R {2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. Ronin Warclub bok 158 A 3 3 Artifact - Equipment U Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) Shuko bok 159 A 1 1 Artifact - Equipment U Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) Shuriken bok 160 A 1 1 Artifact - Equipment U Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Slumbering Tora bok 161 A 3 3 Artifact R {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. That Which Was Taken bok 162 A 5 5 Legendary Artifact R {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. Umezawa's Jitte bok 163 A 2 2 Legendary Artifact - Equipment R Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2} Gods' Eye, Gate to the Reikai bok 164 L 0 Legendary Land U {T}: Add {1} to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. Tendo Ice Bridge bok 165 L 0 Land R Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {1} to your mana pool. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. Aether Shockwave sok 1 W 3W 4 Instant U Choose one - Tap all Spirits; or tap all non-Spirit creatures. Araba Mothrider sok 2 W 1W 2 Creature - Human Samurai 1 1 C Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Celestial Kirin sok 3 W 2WW 4 Legendary Creature - Kirin Spirit 3 3 R Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. Charge Across the Araba sok 4 W 4W 5 Instant - Arcane U Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. Cowed by Wisdom sok 5 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. Curtain of Light sok 6 W 1W 2 Instant C Target attacking unblocked creature becomes blocked. Draw a card. Descendant of Kiyomaro sok 7 W 1WW 3 Creature - Human Soldier 2 3 U As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." Eiganjo Free-Riders sok 8 W 3W 4 Creature - Human Soldier 3 4 U Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. Enduring Ideal sok 9 W 5WW 7 Sorcery R Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Ghost-Lit Redeemer sok 10 W W 1 Creature - Spirit 1 1 U {W}, {T}: You gain 2 life. Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. Hail of Arrows sok 11 W XW 1 Instant U Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Hand of Honor sok 12 W WW 2 Creature - Human Samurai 2 2 U Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Inner-Chamber Guard sok 13 W 1W 2 Creature - Human Samurai 0 2 U Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Kataki, War's Wage sok 14 W 1W 2 Legendary Creature - Spirit 2 1 R All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." Kitsune Bonesetter sok 15 W 2W 3 Creature - Fox Cleric 0 1 C {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. Kitsune Dawnblade sok 16 W 4W 5 Creature - Fox Samurai 2 3 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature. Kitsune Loreweaver sok 17 W 1W 2 Creature - Fox Cleric 2 1 C {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. Kiyomaro, First to Stand sok 18 W 3WW 5 Legendary Creature - Spirit * * R Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. Michiko Konda, Truth Seeker sok 19 W 3W 4 Legendary Creature - Human Advisor 2 2 R Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. Moonwing Moth sok 20 W 1WW 3 Creature - Insect 2 1 C Flying {W}: Moonwing Moth gets +0/+1 until end of turn. Nikko-Onna sok 21 W 2W 3 Creature - Spirit 2 2 U When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. Plow Through Reito sok 22 W 1W 2 Instant - Arcane C Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. Presence of the Wise sok 23 W 2WW 4 Sorcery U You gain 2 life for each card in your hand. Promise of Bunrei sok 24 W 2W 3 Enchantment R When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. Pure Intentions sok 25 W W 1 Instant - Arcane R Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. Reverence sok 26 W 2WW 4 Enchantment R Creatures with power 2 or less can't attack you. Rune-Tail, Kitsune Ascendant sok 27 W 2W 3 Legendary Creature - Fox Monk 2 2 R When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ---- Rune-Tail's Essence -- Legendary Enchantment -- Prevent all damage that would be dealt to creatures you control. Shinen of Stars' Light sok 28 W 2W 3 Creature - Spirit 2 1 C First strike Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. Spiritual Visit sok 29 W W 1 Instant - Arcane C Put a 1/1 colorless Spirit creature token onto the battlefield. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Torii Watchward sok 30 W 4W 5 Creature - Spirit 3 3 C Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) Cloudhoof Kirin sok 31 U 3UU 5 Legendary Creature - Kirin Spirit 4 4 R Flying Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. Cut the Earthly Bond sok 32 U U 1 Instant - Arcane C Return target enchanted permanent to its owner's hand. Descendant of Soramaro sok 33 U 3U 4 Creature - Human Wizard 2 3 C {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. Dreamcatcher sok 34 U U 1 Creature - Spirit 1 1 C Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. Erayo, Soratami Ascendant sok 35 U 1U 2 Legendary Creature - Moonfolk Monk 1 1 R Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. ---- Erayo's Essence -- Legendary Enchantment -- Whenever an opponent casts a spell for the first time in a turn, counter that spell. Eternal Dominion sok 36 U 7UUU 10 Sorcery R Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Evermind sok 37 U 0 Instant - Arcane U (Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Freed from the Real sok 38 U 2U 3 Enchantment - Aura C Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature. Ghost-Lit Warder sok 39 U 1U 2 Creature - Spirit 1 1 U {3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. Ideas Unbound sok 40 U UU 2 Sorcery - Arcane C Draw three cards. Discard three cards at the beginning of the next end step. Kaho, Minamo Historian sok 41 U 2UU 4 Legendary Creature - Human Wizard 2 2 R When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. Kami of the Crescent Moon sok 42 U UU 2 Legendary Creature - Spirit 1 3 R At the beginning of each player's draw step, that player draws an additional card. Kiri-Onna sok 43 U 4U 5 Creature - Spirit 2 2 U When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. Meishin, the Mind Cage sok 44 U 4UUU 7 Legendary Enchantment R All creatures get -X/-0, where X is the number of cards in your hand. Minamo Scrollkeeper sok 45 U 1U 2 Creature - Human Wizard 2 3 C Defender (This creature can't attack.) Your maximum hand size is increased by one. Moonbow Illusionist sok 46 U 2U 3 Creature - Moonfolk Wizard 2 1 C Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. Murmurs from Beyond sok 47 U 2U 3 Instant - Arcane C Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Oboro Breezecaller sok 48 U 1U 2 Creature - Moonfolk Wizard 1 1 C Flying {2}, Return a land you control to its owner's hand: Untap target land. Oboro Envoy sok 49 U 3U 4 Creature - Moonfolk Wizard 1 3 U Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. Oppressive Will sok 50 U 2U 3 Instant C Counter target spell unless its controller pays {1} for each card in your hand. Overwhelming Intellect sok 51 U 4UU 6 Instant U Counter target creature spell. Draw cards equal to that spell's converted mana cost. Rushing-Tide Zubera sok 52 U 2UU 4 Creature - Zubera Spirit 3 3 U When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards. Sakashima the Impostor sok 53 U 2UU 4 Legendary Creature - Human Rogue 3 1 R You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." Secretkeeper sok 54 U 3U 4 Creature - Spirit 2 2 U As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. Shape Stealer sok 55 U UU 2 Creature - Shapeshifter Spirit 1 1 U Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. Shifting Borders sok 56 U 3U 4 Instant - Arcane U Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Shinen of Flight's Wings sok 57 U 4U 5 Creature - Spirit 3 3 C Flying Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. Soramaro, First to Dream sok 58 U 4UU 6 Legendary Creature - Spirit * * R Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. Trusted Advisor sok 59 U U 1 Creature - Human Advisor 1 2 U Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand. Twincast sok 60 U UU 2 Instant R Copy target instant or sorcery spell. You may choose new targets for the copy. Akuta, Born of Ash sok 61 B 2BB 4 Legendary Creature - Spirit 3 2 R Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. Choice of Damnations sok 62 B 5B 6 Sorcery - Arcane R Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. Death Denied sok 63 B XBB 2 Instant - Arcane C Return X target creature cards from your graveyard to your hand. Death of a Thousand Stings sok 64 B 4B 5 Instant - Arcane C Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. Deathknell Kami sok 65 B 1B 2 Creature - Spirit 0 1 C Flying {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) Deathmask Nezumi sok 66 B 2B 3 Creature - Rat Shaman 2 2 C As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Exile into Darkness sok 67 B 4B 5 Sorcery U Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. Footsteps of the Goryo sok 68 B 2B 3 Sorcery - Arcane U Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. Ghost-Lit Stalker sok 69 B B 1 Creature - Spirit 1 1 U {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. Gnat Miser sok 70 B B 1 Creature - Rat Shaman 1 1 C Each opponent's maximum hand size is reduced by one. Hand of Cruelty sok 71 B BB 2 Creature - Human Samurai 2 2 U Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Infernal Kirin sok 72 B 2BB 4 Legendary Creature - Kirin Spirit 3 3 R Flying Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. Kagemaro, First to Suffer sok 73 B 3BB 5 Legendary Creature - Demon Spirit * * R Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. Kagemaro's Clutch sok 74 B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand. Kami of Empty Graves sok 75 B 3B 4 Creature - Spirit 4 1 C Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Kemuri-Onna sok 76 B 4B 5 Creature - Spirit 3 3 U When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. Kiku's Shadow sok 77 B BB 2 Sorcery U Target creature deals damage to itself equal to its power. Kuon, Ogre Ascendant sok 78 B BBB 3 Legendary Creature - Ogre Monk 2 4 R At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. ---- Kuon's Essnece -- Legendary Enchantment -- At the beginning of each player's upkeep, that player sacrifices a creature. Kuro's Taken sok 79 B 1B 2 Creature - Rat Samurai 1 1 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. Locust Miser sok 80 B 2BB 4 Creature - Rat Shaman 2 2 U Each opponent's maximum hand size is reduced by two. Maga, Traitor to Mortals sok 81 B XBBB 3 Legendary Creature - Human Wizard 0 0 R Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. Measure of Wickedness sok 82 B 3B 4 Enchantment U At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. Neverending Torment sok 83 B 4BB 6 Sorcery R Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) One with Nothing sok 84 B B 1 Instant R Discard your hand. Pain's Reward sok 85 B 2B 3 Sorcery R Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. Raving Oni-Slave sok 86 B 1B 2 Creature - Ogre Warrior 3 3 C When Raving Oni-Slave enters the battlefield, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves the battlefield, you lose 3 life if you don't control a Demon. Razorjaw Oni sok 87 B 3B 4 Creature - Demon Spirit 4 5 U Black creatures can't block. Shinen of Fear's Chill sok 88 B 4B 5 Creature - Spirit 3 2 C Shinen of Fear's Chill can't block. Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. Sink into Takenuma sok 89 B 3B 4 Sorcery - Arcane C Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. Skull Collector sok 90 B 1BB 3 Creature - Ogre Warrior 3 3 U At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate Skull Collector. Adamaro, First to Desire sok 91 R 1RR 3 Legendary Creature - Spirit * * R Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. Akki Drillmaster sok 92 R 2R 3 Creature - Goblin Shaman 2 2 C {T}: Target creature gains haste until end of turn. Akki Underling sok 93 R 1R 2 Creature - Goblin Warrior 2 1 C As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. Barrel Down Sokenzan sok 94 R 2R 3 Instant - Arcane C Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. Burning-Eye Zubera sok 95 R 2RR 4 Creature - Zubera Spirit 3 3 U When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. Captive Flame sok 96 R 2R 3 Enchantment U {R}: Target creature gets +1/+0 until end of turn. Feral Lightning sok 97 R 3RRR 6 Sorcery U Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. Gaze of Adamaro sok 98 R 2RR 4 Instant - Arcane U Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. Ghost-Lit Raider sok 99 R 2R 3 Creature - Spirit 2 1 U {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. Glitterfang sok 100 R R 1 Creature - Spirit 1 1 C Haste At the beginning of the end step, return Glitterfang to its owner's hand. Godo's Irregulars sok 101 R R 1 Creature - Human Warrior 1 1 U {R}: Godo's Irregulars deals 1 damage to target creature blocking it. Hidetsugu's Second Rite sok 102 R 3R 4 Instant R If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. Homura, Human Ascendant sok 103 R 4RR 6 Legendary Creature - Human Monk 4 4 R Homura, Human Ascendant can't block. When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. ---- Homura's Essence -- Legendary Enchantment -- Creatures you control get +2/+2 have "{R}: This creature gets +1/+0 until end of turn." Iizuka the Ruthless sok 104 R 3RR 5 Legendary Creature - Human Samurai 3 3 R Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. Inner Fire sok 105 R 3R 4 Sorcery C Add {R} to your mana pool for each card in your hand. Into the Fray sok 106 R R 1 Instant - Arcane C Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Jiwari, the Earth Aflame sok 107 R 3RR 5 Legendary Creature - Spirit 3 3 R {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. Oni of Wild Places sok 108 R 5R 6 Creature - Demon Spirit 6 5 U Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. Path of Anger's Flame sok 109 R 2R 3 Instant - Arcane C Creatures you control get +2/+0 until end of turn. Rally the Horde sok 110 R 5R 6 Sorcery R Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. Ronin Cavekeeper sok 111 R 5R 6 Creature - Human Samurai 4 3 C Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Shinen of Fury's Fire sok 112 R 2R 3 Creature - Spirit 2 1 C Haste Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. Skyfire Kirin sok 113 R 2RR 4 Legendary Creature - Kirin Spirit 3 3 R Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. Sokenzan Renegade sok 114 R 2R 3 Creature - Ogre Samurai Mercenary 3 3 U Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade. Sokenzan Spellblade sok 115 R 4R 5 Creature - Ogre Samurai Shaman 2 3 C Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. Spiraling Embers sok 116 R 3R 4 Sorcery - Arcane C Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. Sunder from Within sok 117 R 2RR 4 Sorcery - Arcane U Destroy target artifact or land. Thoughts of Ruin sok 118 R 2RR 4 Sorcery R Each player sacrifices a land for each card in your hand. Undying Flames sok 119 R 4RR 6 Sorcery R Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) Yuki-Onna sok 120 R 3R 4 Creature - Spirit 3 1 U When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. Arashi, the Sky Asunder sok 121 G 3GG 5 Legendary Creature - Spirit 5 5 R {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Ayumi, the Last Visitor sok 122 G 3GG 5 Legendary Creature - Spirit 7 3 R Legendary landwalk Bounteous Kirin sok 123 G 5GG 7 Legendary Creature - Kirin Spirit 4 4 R Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. Briarknit Kami sok 124 G 3GG 5 Creature - Spirit 3 3 U Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. Dense Canopy sok 125 G 1G 2 Enchantment U Creatures with flying can block only creatures with flying. Descendant of Masumaro sok 126 G 2G 3 Creature - Human Monk 1 1 U At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. Dosan's Oldest Chant sok 127 G 4G 5 Sorcery C You gain 6 life. Draw a card. Elder Pine of Jukai sok 128 G 2G 3 Creature - Spirit 2 1 C Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) Endless Swarm sok 129 G 5GGG 8 Sorcery R Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Fiddlehead Kami sok 130 G 4G 5 Creature - Spirit 3 3 C Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. Ghost-Lit Nourisher sok 131 G 2G 3 Creature - Spirit 2 1 U {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. Haru-Onna sok 132 G 3G 4 Creature - Spirit 2 1 U When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. Inner Calm, Outer Strength sok 133 G 2G 3 Instant - Arcane C Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. Kami of the Tended Garden sok 134 G 3G 4 Creature - Spirit 4 4 U At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) Kashi-Tribe Elite sok 135 G 1GG 3 Creature - Snake Warrior 2 3 U Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Masumaro, First to Live sok 136 G 3GGG 6 Legendary Creature - Spirit * * R Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. Matsu-Tribe Birdstalker sok 137 G 2GG 4 Creature - Snake Warrior Archer 2 2 C Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) Molting Skin sok 138 G 2G 3 Enchantment U Return Molting Skin to its owner's hand: Regenerate target creature. Nightsoil Kami sok 139 G 4GG 6 Creature - Spirit 6 4 C Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) Okina Nightwatch sok 140 G 4G 5 Creature - Human Monk 4 3 C As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. Promised Kannushi sok 141 G G 1 Creature - Human Druid 1 1 C Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) Reki, the History of Kamigawa sok 142 G 2G 3 Legendary Creature - Human Shaman 1 2 R Whenever you cast a legendary spell, draw a card. Rending Vines sok 143 G 1GG 3 Instant - Arcane C Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card. Sakura-Tribe Scout sok 144 G G 1 Creature - Snake Shaman Scout 1 1 C {T}: You may put a land card from your hand onto the battlefield. Sasaya, Orochi Ascendant sok 145 G 1GG 3 Legendary Creature - Snake Monk 2 3 R Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ---- Sasaya's Essence -- Legendary Enchantment -- Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. Seed the Land sok 146 G 2GG 4 Enchantment R Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. Seek the Horizon sok 147 G 3G 4 Sorcery U Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. Sekki, Seasons' Guide sok 148 G 5GGG 8 Legendary Creature - Spirit 0 0 R Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. Shinen of Life's Roar sok 149 G 1G 2 Creature - Spirit 1 2 C All creatures able to block Shinen of Life's Roar do so. Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. Stampeding Serow sok 150 G 2GG 4 Creature - Antelope Beast 5 4 U Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. Iname as One sok 151 BG 8BBGG 12 Legendary Creature - Spirit 8 8 R When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. Ashes of the Fallen sok 152 A 2 2 Artifact R As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. Blood Clock sok 153 A 4 4 Artifact R At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Ebony Owl Netsuke sok 154 A 2 2 Artifact U At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. Ivory Crane Netsuke sok 155 A 2 2 Artifact U At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. Manriki-Gusari sok 156 A 2 2 Artifact - Equipment U Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) O-Naginata sok 157 A 1 1 Artifact - Equipment U O-Naginata can be attached only to a creature with 3 or more power. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Pithing Needle sok 158 A 1 1 Artifact R As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Scroll of Origins sok 159 A 2 2 Artifact R {2}, {T}: Draw a card if you have seven or more cards in hand. Soratami Cloud Chariot sok 160 A 5 5 Artifact U {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. Wine of Blood and Iron sok 161 A 3 3 Artifact R {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. Mikokoro, Center of the Sea sok 162 L 0 Legendary Land R {T}: Add {1} to your mana pool. {2}, {T}: Each player draws a card. Miren, the Moaning Well sok 163 L 0 Legendary Land R {T}: Add {1} to your mana pool. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Oboro, Palace in the Clouds sok 164 L 0 Legendary Land R {T}: Add {U} to your mana pool. {1}: Return Oboro, Palace in the Clouds to its owner's hand. Tomb of Urami sok 165 L 0 Legendary Land R {T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.