Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Animate Dead alpha 1 B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Bad Moon alpha 2 B 1B 2 Enchantment R Black creatures get +1/+1. Black Knight alpha 3 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Bog Wraith alpha 4 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Contract from Below alpha 5 B B 1 Sorcery R Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Cursed Land alpha 6 B 2BB 4 Enchantment - Aura U Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dark Ritual alpha 7 B B 1 Instant C Add {B}{B}{B} to your mana pool. Darkpact alpha 8 B BBB 3 Sorcery R Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Deathgrip alpha 9 B BB 2 Enchantment U {B}{B}: Counter target green spell. Deathlace alpha 10 B B 1 Instant R Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Demonic Attorney alpha 11 B 1BB 3 Sorcery R Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Hordes alpha 12 B 3BBB 6 Creature - Demon 5 5 R {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Tutor alpha 13 B 1B 2 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Drain Life alpha 14 B X1B 2 Sorcery C Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drudge Skeletons alpha 15 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Evil Presence alpha 16 B B 1 Enchantment - Aura U Enchant land Enchanted land is a Swamp. Fear alpha 17 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Frozen Shade alpha 18 B 2B 3 Creature - Shade 0 1 C {B}: Frozen Shade gets +1/+1 until end of turn. Gloom alpha 19 B 2B 3 Enchantment U White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Howl from Beyond alpha 20 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Hypnotic Specter alpha 21 B 1BB 3 Creature - Specter 2 2 U Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Lich alpha 22 B BBBB 4 Enchantment R As Lich enters the battlefield, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many permanents. When Lich leaves the battlefield, you lose the game. Lord of the Pit alpha 23 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Mind Twist alpha 24 B XB 1 Sorcery R Target player discards X cards at random. Nether Shadow alpha 25 B BB 2 Creature - Spirit 1 1 R Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nettling Imp alpha 26 B 2B 3 Creature - Imp 1 1 U {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. Nightmare alpha 27 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Paralyze alpha 28 B B 1 Enchantment - Aura C Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pestilence alpha 29 B 2BB 4 Enchantment C At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Plague Rats alpha 30 B 2B 3 Creature - Rat * * C Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Raise Dead alpha 31 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Royal Assassin alpha 32 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Sacrifice alpha 33 B B 1 Instant U As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. Scathe Zombies alpha 34 B 2B 3 Creature - Zombie 2 2 C Scavenging Ghoul alpha 35 B 3B 4 Creature - Zombie 2 2 U At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Sengir Vampire alpha 36 B 3BB 5 Creature - Vampire 4 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Simulacrum alpha 37 B 1B 2 Instant U You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sinkhole alpha 38 B BB 2 Sorcery C Destroy target land. Terror alpha 39 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Unholy Strength alpha 40 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Wall of Bone alpha 41 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warp Artifact alpha 42 B BB 2 Enchantment - Aura R Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness alpha 43 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Will-o'-the-Wisp alpha 44 B B 1 Creature - Spirit 0 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Word of Command alpha 45 B BB 2 Instant R Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to spend mana in his or her mana pool and/or mana that can be produced by lands. Zombie Master alpha 46 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Air Elemental alpha 47 U 3UU 5 Creature - Elemental 4 4 U Flying Ancestral Recall alpha 48 U U 1 Instant R Target player draws three cards. Animate Artifact alpha 49 U 3U 4 Enchantment - Aura U Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Blue Elemental Blast alpha 50 U U 1 Instant C Choose one - Counter target red spell; or destroy target red permanent. Braingeyser alpha 51 U XUU 2 Sorcery R Target player draws X cards. Clone alpha 52 U 3U 4 Creature - Shapeshifter 0 0 U You may have Clone enter the battlefield as a copy of any creature on the battlefield. Control Magic alpha 53 U 2UU 4 Enchantment - Aura U Enchant creature You control enchanted creature. Copy Artifact alpha 54 U 1U 2 Enchantment R You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. Counterspell alpha 55 U UU 2 Instant U Counter target spell. Creature Bond alpha 56 U 1U 2 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Drain Power alpha 57 U UU 2 Sorcery R Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Feedback alpha 58 U 2U 3 Enchantment - Aura U Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Flight alpha 59 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Invisibility alpha 60 U UU 2 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked except by Walls. Jump alpha 61 U U 1 Instant C Target creature gains flying until end of turn. Lifetap alpha 62 U UU 2 Enchantment U Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lord of Atlantis alpha 63 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Magical Hack alpha 64 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Mahamoti Djinn alpha 65 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Short alpha 66 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Merfolk of the Pearl Trident alpha 67 U U 1 Creature - Merfolk 1 1 C Phantasmal Forces alpha 68 U 3U 4 Creature - Illusion 4 1 U Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain alpha 69 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster alpha 70 U 3U 4 Creature - Illusion 3 3 U Flying Pirate Ship alpha 71 U 4U 5 Creature - Human Pirate 4 3 R Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Power Leak alpha 72 U 1U 2 Enchantment - Aura C Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink alpha 73 U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer alpha 74 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Blast alpha 75 U 2U 3 Instant U Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Psychic Venom alpha 76 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Sea Serpent alpha 77 U 5U 6 Creature - Serpent 5 5 C Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Siren's Call alpha 78 U U 1 Instant U Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind alpha 79 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Spell Blast alpha 80 U XU 1 Instant C Counter target spell with converted mana cost X. Stasis alpha 81 U 1U 2 Enchantment R Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact alpha 82 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Thoughtlace alpha 83 U U 1 Instant R Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Time Walk alpha 84 U 1U 2 Sorcery R Take an extra turn after this one. Timetwister alpha 85 U 2U 3 Sorcery R Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.) Twiddle alpha 86 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unsummon alpha 87 U U 1 Instant C Return target creature to its owner's hand. Vesuvan Doppelganger alpha 88 U 3UU 5 Creature - Shapeshifter 0 0 R You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." Volcanic Eruption alpha 89 U XUUU 3 Sorcery R Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Wall of Air alpha 90 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water alpha 91 U 1UU 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Water Elemental alpha 92 U 3UU 5 Creature - Elemental 5 4 U Aspect of Wolf alpha 93 G 1G 2 Enchantment - Aura R Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Berserk alpha 94 G G 1 Instant U Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Birds of Paradise alpha 95 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Camouflage alpha 96 G G 1 Instant U Cast Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) Channel alpha 97 G GG 2 Sorcery U Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Cockatrice alpha 98 G 3GG 5 Creature - Cockatrice 2 4 R Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Craw Wurm alpha 99 G 4GG 6 Creature - Wurm 6 4 C Elvish Archers alpha 100 G 1G 2 Creature - Elf Archer 2 1 R First strike Fastbond alpha 101 G G 1 Enchantment R You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Fog alpha 102 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Force of Nature alpha 103 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Fungusaur alpha 104 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege alpha 105 G 3GGG 6 Creature - Avatar * * R As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Giant Growth alpha 106 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider alpha 107 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears alpha 108 G 1G 2 Creature - Bear 2 2 C Hurricane alpha 109 G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Ice Storm alpha 110 G 2G 3 Sorcery U Destroy target land. Instill Energy alpha 111 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Ironroot Treefolk alpha 112 G 4G 5 Creature - Treefolk 3 5 C Kudzu alpha 113 G 1GG 3 Enchantment - Aura R Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Ley Druid alpha 114 G 2G 3 Creature - Human Druid 1 1 U {T}: Untap target land. Lifeforce alpha 115 G GG 2 Enchantment U {G}{G}: Counter target black spell. Lifelace alpha 116 G G 1 Instant R Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Living Artifact alpha 117 G G 1 Enchantment - Aura R Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands alpha 118 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves alpha 119 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure alpha 120 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Natural Selection alpha 121 G G 1 Instant R Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. Regeneration alpha 122 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Regrowth alpha 123 G 1G 2 Sorcery U Return target card from your graveyard to your hand. Scryb Sprites alpha 124 G G 1 Creature - Faerie 1 1 C Flying Shanodin Dryads alpha 125 G G 1 Creature - Dryad 1 1 C Forestwalk Stream of Life alpha 126 G XG 1 Sorcery C Target player gains X life. Thicket Basilisk alpha 127 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Timber Wolves alpha 128 G G 1 Creature - Wolf 1 1 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Tranquility alpha 129 G 2G 3 Sorcery C Destroy all enchantments. Tsunami alpha 130 G 3G 4 Sorcery U Destroy all Islands. Verduran Enchantress alpha 131 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Wall of Brambles alpha 132 G 2G 3 Creature - Plant Wall 2 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wall of Ice alpha 133 G 2G 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Wall of Wood alpha 134 G G 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Wanderlust alpha 135 G 2G 3 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth alpha 136 G 3G 4 Creature - Elephant 3 3 C Trample Web alpha 137 G G 1 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wild Growth alpha 138 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Burrowing alpha 139 R R 1 Enchantment - Aura U Enchant creature Enchanted creature has mountainwalk. Chaoslace alpha 140 R R 1 Instant R Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Disintegrate alpha 141 R XR 1 Sorcery C Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dragon Whelp alpha 142 R 2RR 4 Creature - Dragon 2 3 U Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dwarven Demolition Team alpha 143 R 2R 3 Creature - Dwarf 1 1 U {T}: Destroy target Wall. Dwarven Warriors alpha 144 R 2R 3 Creature - Dwarf Warrior 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Earth Elemental alpha 145 R 3RR 5 Creature - Elemental 4 5 U Earthbind alpha 146 R R 1 Enchantment - Aura C Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthquake alpha 147 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. False Orders alpha 148 R R 1 Instant C Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice. Fire Elemental alpha 149 R 3RR 5 Creature - Elemental 5 4 U Fireball alpha 150 R XR 1 Sorcery C Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing alpha 151 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flashfires alpha 152 R 3R 4 Sorcery U Destroy all Plains. Fork alpha 153 R RR 2 Instant R Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Goblin Balloon Brigade alpha 154 R R 1 Creature - Goblin Warrior 1 1 U {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin King alpha 155 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Granite Gargoyle alpha 156 R 2R 3 Creature - Gargoyle 2 2 R Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. Gray Ogre alpha 157 R 2R 3 Creature - Ogre 2 2 C Hill Giant alpha 158 R 3R 4 Creature - Giant 3 3 C Hurloon Minotaur alpha 159 R 1RR 3 Creature - Minotaur 2 3 C Ironclaw Orcs alpha 160 R 1R 2 Creature - Orc 2 2 C Ironclaw Orcs can't block creatures with power 2 or greater. Keldon Warlord alpha 161 R 2RR 4 Creature - Human Barbarian * * U Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Lightning Bolt alpha 162 R R 1 Instant C Lightning Bolt deals 3 damage to target creature or player. Mana Flare alpha 163 R 2R 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Manabarbs alpha 164 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mons's Goblin Raiders alpha 165 R R 1 Creature - Goblin 1 1 C Orcish Artillery alpha 166 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme alpha 167 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Power Surge alpha 168 R RR 2 Enchantment R At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Raging River alpha 169 R RR 2 Enchantment R Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Red Elemental Blast alpha 170 R R 1 Instant C Choose one - Counter target blue spell; or destroy target blue permanent. Roc of Kher Ridges alpha 171 R 3R 4 Creature - Bird 3 3 R Flying Rock Hydra alpha 172 R XRR 2 Creature - Hydra 0 0 R Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. Sedge Troll alpha 173 R 2R 3 Creature - Troll 2 2 R Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. Shatter alpha 174 R 1R 2 Instant C Destroy target artifact. Shivan Dragon alpha 175 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Smoke alpha 176 R RR 2 Enchantment R Players can't untap more than one creature during their untap steps. Stone Giant alpha 177 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain alpha 178 R 2R 3 Sorcery C Destroy target land. Tunnel alpha 179 R R 1 Instant U Destroy target Wall. It can't be regenerated. Two-Headed Giant of Foriys alpha 180 R 4R 5 Creature - Giant 4 4 R Trample Two-Headed Giant of Foriys can block an additional creature. Uthden Troll alpha 181 R 2R 3 Creature - Troll 2 2 U {R}: Regenerate Uthden Troll. Wall of Fire alpha 182 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Stone alpha 183 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Wheel of Fortune alpha 184 R 2R 3 Sorcery R Each player discards his or her hand and draws seven cards. Animate Wall alpha 185 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Armageddon alpha 186 W 3W 4 Sorcery R Destroy all lands. Balance alpha 187 W 1W 2 Sorcery R Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Benalish Hero alpha 188 W W 1 Creature - Human Soldier 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Black Ward alpha 189 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blaze of Glory alpha 190 W W 1 Instant R Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able. Blessing alpha 191 W WW 2 Enchantment - Aura R Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blue Ward alpha 192 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Castle alpha 193 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Blue alpha 194 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green alpha 195 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red alpha 196 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White alpha 197 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Consecrate Land alpha 198 W W 1 Enchantment - Aura U Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conversion alpha 199 W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Crusade alpha 200 W WW 2 Enchantment R White creatures get +1/+1. Death Ward alpha 201 W W 1 Instant C Regenerate target creature. Disenchant alpha 202 W 1W 2 Instant C Destroy target artifact or enchantment. Farmstead alpha 203 W WWW 3 Enchantment - Aura R Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Green Ward alpha 204 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Guardian Angel alpha 205 W XW 1 Instant C Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Healing Salve alpha 206 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Holy Armor alpha 207 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength alpha 208 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Island Sanctuary alpha 209 W 1W 2 Enchantment R If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Karma alpha 210 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Lance alpha 211 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has first strike. Mesa Pegasus alpha 212 W 1W 2 Creature - Pegasus 1 1 C Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Northern Paladin alpha 213 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target black permanent. Pearled Unicorn alpha 214 W 2W 3 Creature - Unicorn 2 2 C Personal Incarnation alpha 215 W 3WWW 6 Creature - Avatar Incarnation 6 6 R {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Purelace alpha 216 W W 1 Instant R Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Red Ward alpha 217 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Resurrection alpha 218 W 2WW 4 Sorcery U Return target creature card from your graveyard to the battlefield. Reverse Damage alpha 219 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness alpha 220 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Samite Healer alpha 221 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Lions alpha 222 W W 1 Creature - Cat 2 1 R Serra Angel alpha 223 W 3WW 5 Creature - Angel 4 4 U Flying Vigilance (Attacking doesn't cause this creature to tap.) Swords to Plowshares alpha 224 W W 1 Instant U Exile target creature. Its controller gains life equal to its power. Veteran Bodyguard alpha 225 W 3WW 5 Creature - Human 2 5 R As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Wall of Swords alpha 226 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) White Knight alpha 227 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) White Ward alpha 228 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wrath of God alpha 229 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Ankh of Mishra alpha 230 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Basalt Monolith alpha 231 A 3 3 Artifact U Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Black Lotus alpha 232 A 0 0 Artifact R {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Vise alpha 233 A 1 1 Artifact U As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Celestial Prism alpha 234 A 3 3 Artifact U {2}, {T}: Add one mana of any color to your mana pool. Chaos Orb alpha 235 A 2 2 Artifact R {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Clockwork Beast alpha 236 A 6 6 Artifact Creature - Beast 0 4 R Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Conservator alpha 237 A 4 4 Artifact U {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Copper Tablet alpha 238 A 2 2 Artifact U At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Crystal Rod alpha 239 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Cyclopean Tomb alpha 240 A 4 4 Artifact R {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Dingus Egg alpha 241 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter alpha 242 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Forcefield alpha 243 A 3 3 Artifact R {1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage. Gauntlet of Might alpha 244 A 4 4 Artifact R Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). Glasses of Urza alpha 245 A 1 1 Artifact U {T}: Look at target player's hand. Helm of Chatzuk alpha 246 A 1 1 Artifact R {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Howling Mine alpha 247 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator alpha 248 A 4 4 Artifact U {1}, {T}: Tap target artifact, creature, or land. Illusionary Mask alpha 249 A 2 2 Artifact R {X}: You may put a creature card with converted mana cost X or less from your hand onto the battlefield face down as a 0/1 creature. Put X mask counters on that creature. Activate this ability only any time you could cast a sorcery. The creature's controller may turn the creature face up any time he or she could cast an instant by removing all mask counters from it. This effect ends if the creature is turned face up. Iron Star alpha 250 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup alpha 251 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jade Monolith alpha 252 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jade Statue alpha 253 A 4 4 Artifact U {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. Jayemdae Tome alpha 254 A 4 4 Artifact R {4}, {T}: Draw a card. Juggernaut alpha 255 A 4 4 Artifact Creature - Juggernaut 5 3 U Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Kormus Bell alpha 256 A 4 4 Artifact R All Swamps are 1/1 creatures that are still lands. Library of Leng alpha 257 A 1 1 Artifact U You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Living Wall alpha 258 A 4 4 Artifact Creature - Wall 0 6 U Defender (This creature can't attack.) {1}: Regenerate Living Wall. Mana Vault alpha 259 A 1 1 Artifact R Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Meekstone alpha 260 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Mox Emerald alpha 261 A 0 0 Artifact R {T}: Add {G} to your mana pool. Mox Jet alpha 262 A 0 0 Artifact R {T}: Add {B} to your mana pool. Mox Pearl alpha 263 A 0 0 Artifact R {T}: Add {W} to your mana pool. Mox Ruby alpha 264 A 0 0 Artifact R {T}: Add {R} to your mana pool. Mox Sapphire alpha 265 A 0 0 Artifact R {T}: Add {U} to your mana pool. Nevinyrral's Disk alpha 266 A 4 4 Artifact R Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Obsianus Golem alpha 267 A 6 6 Artifact Creature - Golem 4 6 U Rod of Ruin alpha 268 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Sol Ring alpha 269 A 1 1 Artifact U {T}: Add {2} to your mana pool. Soul Net alpha 270 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Sunglasses of Urza alpha 271 A 3 3 Artifact R You may spend white mana as though it were red mana. The Hive alpha 272 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Throne of Bone alpha 273 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Time Vault alpha 274 A 2 2 Artifact R Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. Winter Orb alpha 275 A 2 2 Artifact R As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere alpha 276 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Badlands alpha 277 L 0 Land - Swamp Mountain R Bayou alpha 278 L 0 Land - Swamp Forest R Forest alpha 279 L 0 Basic Land - Forest L G Island alpha 281 L 0 Basic Land - Island L U Mountain alpha 283 L 0 Basic Land - Mountain L R Plains alpha 285 L 0 Basic Land - Plains L W Plateau alpha 287 L Land - Mountain Plains R Savannah alpha 288 L 0 Land - Forest Plains R Scrubland alpha 289 L 0 Land - Plains Swamp R Swamp alpha 290 L 0 Basic Land - Swamp L B Taiga alpha 292 L 0 Land - Mountain Forest R Tropical Island alpha 293 L 0 Land - Forest Island R Tundra alpha 294 L 0 Land - Plains Island R Underground Sea alpha 295 L 0 Land - Island Swamp R Animate Dead beta 1 B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Bad Moon beta 2 B 1B 2 Enchantment R Black creatures get +1/+1. Black Knight beta 3 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Bog Wraith beta 4 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Contract from Below beta 5 B B 1 Sorcery R Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Cursed Land beta 6 B 2BB 4 Enchantment - Aura U Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dark Ritual beta 7 B B 1 Instant C Add {B}{B}{B} to your mana pool. Darkpact beta 8 B BBB 3 Sorcery R Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Deathgrip beta 9 B BB 2 Enchantment U {B}{B}: Counter target green spell. Deathlace beta 10 B B 1 Instant R Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Demonic Attorney beta 11 B 1BB 3 Sorcery R Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Hordes beta 12 B 3BBB 6 Creature - Demon 5 5 R {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Tutor beta 13 B 1B 2 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Drain Life beta 14 B X1B 2 Sorcery C Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drudge Skeletons beta 15 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Evil Presence beta 16 B B 1 Enchantment - Aura U Enchant land Enchanted land is a Swamp. Fear beta 17 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Frozen Shade beta 18 B 2B 3 Creature - Shade 0 1 C {B}: Frozen Shade gets +1/+1 until end of turn. Gloom beta 19 B 2B 3 Enchantment U White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Howl from Beyond beta 20 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Hypnotic Specter beta 21 B 1BB 3 Creature - Specter 2 2 U Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Lich beta 22 B BBBB 4 Enchantment R As Lich enters the battlefield, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many permanents. When Lich leaves the battlefield, you lose the game. Lord of the Pit beta 23 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Mind Twist beta 24 B XB 1 Sorcery R Target player discards X cards at random. Nether Shadow beta 25 B BB 2 Creature - Spirit 1 1 R Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nettling Imp beta 26 B 2B 3 Creature - Imp 1 1 U {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. Nightmare beta 27 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Paralyze beta 28 B B 1 Enchantment - Aura C Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pestilence beta 29 B 2BB 4 Enchantment C At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Plague Rats beta 30 B 2B 3 Creature - Rat * * C Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Raise Dead beta 31 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Royal Assassin beta 32 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Sacrifice beta 33 B B 1 Instant U As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. Scathe Zombies beta 34 B 2B 3 Creature - Zombie 2 2 C Scavenging Ghoul beta 35 B 3B 4 Creature - Zombie 2 2 U At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Sengir Vampire beta 36 B 3BB 5 Creature - Vampire 4 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Simulacrum beta 37 B 1B 2 Instant U You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sinkhole beta 38 B BB 2 Sorcery C Destroy target land. Terror beta 39 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Unholy Strength beta 40 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Wall of Bone beta 41 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warp Artifact beta 42 B BB 2 Enchantment - Aura R Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness beta 43 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Will-o'-the-Wisp beta 44 B B 1 Creature - Spirit 0 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Word of Command beta 45 B BB 2 Instant R Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to spend mana in his or her mana pool and/or mana that can be produced by lands. Zombie Master beta 46 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Air Elemental beta 47 U 3UU 5 Creature - Elemental 4 4 U Flying Ancestral Recall beta 48 U U 1 Instant R Target player draws three cards. Animate Artifact beta 49 U 3U 4 Enchantment - Aura U Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Blue Elemental Blast beta 50 U U 1 Instant C Choose one - Counter target red spell; or destroy target red permanent. Braingeyser beta 51 U XUU 2 Sorcery R Target player draws X cards. Clone beta 52 U 3U 4 Creature - Shapeshifter 0 0 U You may have Clone enter the battlefield as a copy of any creature on the battlefield. Control Magic beta 53 U 2UU 4 Enchantment - Aura U Enchant creature You control enchanted creature. Copy Artifact beta 54 U 1U 2 Enchantment R You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. Counterspell beta 55 U UU 2 Instant U Counter target spell. Creature Bond beta 56 U 1U 2 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Drain Power beta 57 U UU 2 Sorcery R Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Feedback beta 58 U 2U 3 Enchantment - Aura U Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Flight beta 59 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Invisibility beta 60 U UU 2 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked except by Walls. Jump beta 61 U U 1 Instant C Target creature gains flying until end of turn. Lifetap beta 62 U UU 2 Enchantment U Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lord of Atlantis beta 63 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Magical Hack beta 64 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Mahamoti Djinn beta 65 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Short beta 66 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Merfolk of the Pearl Trident beta 67 U U 1 Creature - Merfolk 1 1 C Phantasmal Forces beta 68 U 3U 4 Creature - Illusion 4 1 U Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain beta 69 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster beta 70 U 3U 4 Creature - Illusion 3 3 U Flying Pirate Ship beta 71 U 4U 5 Creature - Human Pirate 4 3 R Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Power Leak beta 72 U 1U 2 Enchantment - Aura C Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink beta 73 U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer beta 74 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Blast beta 75 U 2U 3 Instant U Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Psychic Venom beta 76 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Sea Serpent beta 77 U 5U 6 Creature - Serpent 5 5 C Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Siren's Call beta 78 U U 1 Instant U Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind beta 79 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Spell Blast beta 80 U XU 1 Instant C Counter target spell with converted mana cost X. Stasis beta 81 U 1U 2 Enchantment R Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact beta 82 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Thoughtlace beta 83 U U 1 Instant R Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Time Walk beta 84 U 1U 2 Sorcery R Take an extra turn after this one. Timetwister beta 85 U 2U 3 Sorcery R Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.) Twiddle beta 86 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unsummon beta 87 U U 1 Instant C Return target creature to its owner's hand. Vesuvan Doppelganger beta 88 U 3UU 5 Creature - Shapeshifter 0 0 R You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." Volcanic Eruption beta 89 U XUUU 3 Sorcery R Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Wall of Air beta 90 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water beta 91 U 1UU 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Water Elemental beta 92 U 3UU 5 Creature - Elemental 5 4 U Aspect of Wolf beta 93 G 1G 2 Enchantment - Aura R Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Berserk beta 94 G G 1 Instant U Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Birds of Paradise beta 95 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Camouflage beta 96 G G 1 Instant U Cast Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) Channel beta 97 G GG 2 Sorcery U Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Cockatrice beta 98 G 3GG 5 Creature - Cockatrice 2 4 R Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Craw Wurm beta 99 G 4GG 6 Creature - Wurm 6 4 C Elvish Archers beta 100 G 1G 2 Creature - Elf Archer 2 1 R First strike Fastbond beta 101 G G 1 Enchantment R You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Fog beta 102 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Force of Nature beta 103 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Fungusaur beta 104 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege beta 105 G 3GGG 6 Creature - Avatar * * R As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Giant Growth beta 106 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider beta 107 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears beta 108 G 1G 2 Creature - Bear 2 2 C Hurricane beta 109 G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Ice Storm beta 110 G 2G 3 Sorcery U Destroy target land. Instill Energy beta 111 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Ironroot Treefolk beta 112 G 4G 5 Creature - Treefolk 3 5 C Kudzu beta 113 G 1GG 3 Enchantment - Aura R Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Ley Druid beta 114 G 2G 3 Creature - Human Druid 1 1 U {T}: Untap target land. Lifeforce beta 115 G GG 2 Enchantment U {G}{G}: Counter target black spell. Lifelace beta 116 G G 1 Instant R Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Living Artifact beta 117 G G 1 Enchantment - Aura R Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands beta 118 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves beta 119 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure beta 120 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Natural Selection beta 121 G G 1 Instant R Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. Regeneration beta 122 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Regrowth beta 123 G 1G 2 Sorcery U Return target card from your graveyard to your hand. Scryb Sprites beta 124 G G 1 Creature - Faerie 1 1 C Flying Shanodin Dryads beta 125 G G 1 Creature - Dryad 1 1 C Forestwalk Stream of Life beta 126 G XG 1 Sorcery C Target player gains X life. Thicket Basilisk beta 127 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Timber Wolves beta 128 G G 1 Creature - Wolf 1 1 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Tranquility beta 129 G 2G 3 Sorcery C Destroy all enchantments. Tsunami beta 130 G 3G 4 Sorcery U Destroy all Islands. Verduran Enchantress beta 131 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Wall of Brambles beta 132 G 2G 3 Creature - Plant Wall 2 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wall of Ice beta 133 G 2G 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Wall of Wood beta 134 G G 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Wanderlust beta 135 G 2G 3 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth beta 136 G 3G 4 Creature - Elephant 3 3 C Trample Web beta 137 G G 1 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wild Growth beta 138 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Badlands beta 139 L 0 Land - Swamp Mountain R Burrowing beta 140 R R 1 Enchantment - Aura U Enchant creature Enchanted creature has mountainwalk. Chaoslace beta 141 R R 1 Instant R Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Disintegrate beta 142 R XR 1 Sorcery C Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dragon Whelp beta 143 R 2RR 4 Creature - Dragon 2 3 U Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dwarven Demolition Team beta 144 R 2R 3 Creature - Dwarf 1 1 U {T}: Destroy target Wall. Dwarven Warriors beta 145 R 2R 3 Creature - Dwarf Warrior 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Earth Elemental beta 146 R 3RR 5 Creature - Elemental 4 5 U Earthbind beta 147 R R 1 Enchantment - Aura C Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthquake beta 148 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. False Orders beta 149 R R 1 Instant C Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice. Fire Elemental beta 150 R 3RR 5 Creature - Elemental 5 4 U Fireball beta 151 R XR 1 Sorcery C Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing beta 152 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flashfires beta 153 R 3R 4 Sorcery U Destroy all Plains. Fork beta 154 R RR 2 Instant R Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Goblin Balloon Brigade beta 155 R R 1 Creature - Goblin Warrior 1 1 U {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin King beta 156 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Granite Gargoyle beta 157 R 2R 3 Creature - Gargoyle 2 2 R Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. Gray Ogre beta 158 R 2R 3 Creature - Ogre 2 2 C Hill Giant beta 159 R 3R 4 Creature - Giant 3 3 C Hurloon Minotaur beta 160 R 1RR 3 Creature - Minotaur 2 3 C Ironclaw Orcs beta 161 R 1R 2 Creature - Orc 2 2 C Ironclaw Orcs can't block creatures with power 2 or greater. Keldon Warlord beta 162 R 2RR 4 Creature - Human Barbarian * * U Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Lightning Bolt beta 163 R R 1 Instant C Lightning Bolt deals 3 damage to target creature or player. Mana Flare beta 164 R 2R 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Manabarbs beta 165 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mons's Goblin Raiders beta 166 R R 1 Creature - Goblin 1 1 C Orcish Artillery beta 167 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme beta 168 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Power Surge beta 169 R RR 2 Enchantment R At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Raging River beta 170 R RR 2 Enchantment R Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Red Elemental Blast beta 171 R R 1 Instant C Choose one - Counter target blue spell; or destroy target blue permanent. Roc of Kher Ridges beta 172 R 3R 4 Creature - Bird 3 3 R Flying Rock Hydra beta 173 R XRR 2 Creature - Hydra 0 0 R Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. Sedge Troll beta 174 R 2R 3 Creature - Troll 2 2 R Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. Shatter beta 175 R 1R 2 Instant C Destroy target artifact. Shivan Dragon beta 176 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Smoke beta 177 R RR 2 Enchantment R Players can't untap more than one creature during their untap steps. Stone Giant beta 178 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain beta 179 R 2R 3 Sorcery C Destroy target land. Tunnel beta 180 R R 1 Instant U Destroy target Wall. It can't be regenerated. Two-Headed Giant of Foriys beta 181 R 4R 5 Creature - Giant 4 4 R Trample Two-Headed Giant of Foriys can block an additional creature. Uthden Troll beta 182 R 2R 3 Creature - Troll 2 2 U {R}: Regenerate Uthden Troll. Wall of Fire beta 183 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Stone beta 184 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Wheel of Fortune beta 185 R 2R 3 Sorcery R Each player discards his or her hand and draws seven cards. Animate Wall beta 186 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Armageddon beta 187 W 3W 4 Sorcery R Destroy all lands. Balance beta 188 W 1W 2 Sorcery R Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Benalish Hero beta 189 W W 1 Creature - Human Soldier 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Black Ward beta 190 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blaze of Glory beta 191 W W 1 Instant R Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able. Blessing beta 192 W WW 2 Enchantment - Aura R Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blue Ward beta 193 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Castle beta 194 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Black beta 195 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue beta 196 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green beta 197 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red beta 198 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White beta 199 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Consecrate Land beta 200 W W 1 Enchantment - Aura U Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conversion beta 201 W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Crusade beta 202 W WW 2 Enchantment R White creatures get +1/+1. Death Ward beta 203 W W 1 Instant C Regenerate target creature. Disenchant beta 204 W 1W 2 Instant C Destroy target artifact or enchantment. Farmstead beta 205 W WWW 3 Enchantment - Aura R Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Green Ward beta 206 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Guardian Angel beta 207 W XW 1 Instant C Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Healing Salve beta 208 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Holy Armor beta 209 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength beta 210 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Island Sanctuary beta 211 W 1W 2 Enchantment R If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Karma beta 212 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Lance beta 213 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has first strike. Mesa Pegasus beta 214 W 1W 2 Creature - Pegasus 1 1 C Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Northern Paladin beta 215 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target black permanent. Pearled Unicorn beta 216 W 2W 3 Creature - Unicorn 2 2 C Personal Incarnation beta 217 W 3WWW 6 Creature - Avatar Incarnation 6 6 R {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Purelace beta 218 W W 1 Instant R Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Red Ward beta 219 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Resurrection beta 220 W 2WW 4 Sorcery U Return target creature card from your graveyard to the battlefield. Reverse Damage beta 221 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness beta 222 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Samite Healer beta 223 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Lions beta 224 W W 1 Creature - Cat 2 1 R Serra Angel beta 225 W 3WW 5 Creature - Angel 4 4 U Flying Vigilance (Attacking doesn't cause this creature to tap.) Swords to Plowshares beta 226 W W 1 Instant U Exile target creature. Its controller gains life equal to its power. Veteran Bodyguard beta 227 W 3WW 5 Creature - Human 2 5 R As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Wall of Swords beta 228 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) White Knight beta 229 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) White Ward beta 230 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wrath of God beta 231 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Ankh of Mishra beta 232 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Basalt Monolith beta 233 A 3 3 Artifact U Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Black Lotus beta 234 A 0 0 Artifact R {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Vise beta 235 A 1 1 Artifact U As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Celestial Prism beta 236 A 3 3 Artifact U {2}, {T}: Add one mana of any color to your mana pool. Chaos Orb beta 237 A 2 2 Artifact R {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Clockwork Beast beta 238 A 6 6 Artifact Creature - Beast 0 4 R Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Conservator beta 239 A 4 4 Artifact U {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Copper Tablet beta 240 A 2 2 Artifact U At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Crystal Rod beta 241 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Cyclopean Tomb beta 242 A 4 4 Artifact R {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Dingus Egg beta 243 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter beta 244 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Forcefield beta 245 A 3 3 Artifact R {1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage. Gauntlet of Might beta 246 A 4 4 Artifact R Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). Glasses of Urza beta 247 A 1 1 Artifact U {T}: Look at target player's hand. Helm of Chatzuk beta 248 A 1 1 Artifact R {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Howling Mine beta 249 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator beta 250 A 4 4 Artifact U {1}, {T}: Tap target artifact, creature, or land. Illusionary Mask beta 251 A 2 2 Artifact R {X}: You may put a creature card with converted mana cost X or less from your hand onto the battlefield face down as a 0/1 creature. Put X mask counters on that creature. Activate this ability only any time you could cast a sorcery. The creature's controller may turn the creature face up any time he or she could cast an instant by removing all mask counters from it. This effect ends if the creature is turned face up. Iron Star beta 252 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup beta 253 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jade Monolith beta 254 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jade Statue beta 255 A 4 4 Artifact U {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. Jayemdae Tome beta 256 A 4 4 Artifact R {4}, {T}: Draw a card. Juggernaut beta 257 A 4 4 Artifact Creature - Juggernaut 5 3 U Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Kormus Bell beta 258 A 4 4 Artifact R All Swamps are 1/1 creatures that are still lands. Library of Leng beta 259 A 1 1 Artifact U You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Living Wall beta 260 A 4 4 Artifact Creature - Wall 0 6 U Defender (This creature can't attack.) {1}: Regenerate Living Wall. Mana Vault beta 261 A 1 1 Artifact R Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Meekstone beta 262 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Mox Emerald beta 263 A 0 0 Artifact R {T}: Add {G} to your mana pool. Mox Jet beta 264 A 0 0 Artifact R {T}: Add {B} to your mana pool. Mox Pearl beta 265 A 0 0 Artifact R {T}: Add {W} to your mana pool. Mox Ruby beta 266 A 0 0 Artifact R {T}: Add {R} to your mana pool. Mox Sapphire beta 267 A 0 0 Artifact R {T}: Add {U} to your mana pool. Nevinyrral's Disk beta 268 A 4 4 Artifact R Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Obsianus Golem beta 269 A 6 6 Artifact Creature - Golem 4 6 U Rod of Ruin beta 270 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Sol Ring beta 271 A 1 1 Artifact U {T}: Add {2} to your mana pool. Soul Net beta 272 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Sunglasses of Urza beta 273 A 3 3 Artifact R You may spend white mana as though it were red mana. The Hive beta 274 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Throne of Bone beta 275 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Time Vault beta 276 A 2 2 Artifact R Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. Winter Orb beta 277 A 2 2 Artifact R As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere beta 278 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Bayou beta 279 L 0 Land - Swamp Forest R Forest beta 281 L 0 Basic Land - Forest L G Island beta 285 L 0 Basic Land - Island L U Mountain beta 286 L 0 Basic Land - Mountain L R Plains beta 289 L 0 Basic Land - Plains L W Plateau beta 292 L Land - Mountain Plains R Savannah beta 293 L 0 Land - Forest Plains R Scrubland beta 294 L 0 Land - Plains Swamp R Swamp beta 295 L 0 Basic Land - Swamp L B Taiga beta 298 L 0 Land - Mountain Forest R Tropical Island beta 299 L 0 Land - Forest Island R Tundra beta 300 L 0 Land - Plains Island R Underground Sea beta 301 L 0 Land - Island Swamp R Volcanic Island beta 302 L 0 Land - Island Mountain R Animate Dead unlimited 1 B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Bad Moon unlimited 2 B 1B 2 Enchantment R Black creatures get +1/+1. Black Knight unlimited 3 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Bog Wraith unlimited 4 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Contract from Below unlimited 5 B B 1 Sorcery R Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Cursed Land unlimited 6 B 2BB 4 Enchantment - Aura U Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dark Ritual unlimited 7 B B 1 Instant C Add {B}{B}{B} to your mana pool. Darkpact unlimited 8 B BBB 3 Sorcery R Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Deathgrip unlimited 9 B BB 2 Enchantment U {B}{B}: Counter target green spell. Deathlace unlimited 10 B B 1 Instant R Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Demonic Attorney unlimited 11 B 1BB 3 Sorcery R Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Hordes unlimited 12 B 3BBB 6 Creature - Demon 5 5 R {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Tutor unlimited 13 B 1B 2 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Drain Life unlimited 14 B X1B 2 Sorcery C Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drudge Skeletons unlimited 15 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Evil Presence unlimited 16 B B 1 Enchantment - Aura U Enchant land Enchanted land is a Swamp. Fear unlimited 17 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Frozen Shade unlimited 18 B 2B 3 Creature - Shade 0 1 C {B}: Frozen Shade gets +1/+1 until end of turn. Gloom unlimited 19 B 2B 3 Enchantment U White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Howl from Beyond unlimited 20 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Hypnotic Specter unlimited 21 B 1BB 3 Creature - Specter 2 2 U Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Lich unlimited 22 B BBBB 4 Enchantment R As Lich enters the battlefield, your life total becomes 0. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many permanents. When Lich leaves the battlefield, you lose the game. Lord of the Pit unlimited 23 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Mind Twist unlimited 24 B XB 1 Sorcery R Target player discards X cards at random. Nether Shadow unlimited 25 B BB 2 Creature - Spirit 1 1 R Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nettling Imp unlimited 26 B 2B 3 Creature - Imp 1 1 U {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. Nightmare unlimited 27 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Paralyze unlimited 28 B B 1 Enchantment - Aura C Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pestilence unlimited 29 B 2BB 4 Enchantment C At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Plague Rats unlimited 30 B 2B 3 Creature - Rat * * C Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Raise Dead unlimited 31 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Royal Assassin unlimited 32 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Sacrifice unlimited 33 B B 1 Instant U As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. Scathe Zombies unlimited 34 B 2B 3 Creature - Zombie 2 2 C Scavenging Ghoul unlimited 35 B 3B 4 Creature - Zombie 2 2 U At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Sengir Vampire unlimited 36 B 3BB 5 Creature - Vampire 4 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Simulacrum unlimited 37 B 1B 2 Instant U You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sinkhole unlimited 38 B BB 2 Sorcery C Destroy target land. Terror unlimited 39 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Unholy Strength unlimited 40 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Wall of Bone unlimited 41 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warp Artifact unlimited 42 B BB 2 Enchantment - Aura R Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness unlimited 43 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Will-o'-the-Wisp unlimited 44 B B 1 Creature - Spirit 0 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Word of Command unlimited 45 B BB 2 Instant R Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to spend mana in his or her mana pool and/or mana that can be produced by lands. Zombie Master unlimited 46 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Air Elemental unlimited 47 U 3UU 5 Creature - Elemental 4 4 U Flying Ancestral Recall unlimited 48 U U 1 Instant R Target player draws three cards. Animate Artifact unlimited 49 U 3U 4 Enchantment - Aura U Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Blue Elemental Blast unlimited 50 U U 1 Instant C Choose one - Counter target red spell; or destroy target red permanent. Braingeyser unlimited 51 U XUU 2 Sorcery R Target player draws X cards. Clone unlimited 52 U 3U 4 Creature - Shapeshifter 0 0 U You may have Clone enter the battlefield as a copy of any creature on the battlefield. Control Magic unlimited 53 U 2UU 4 Enchantment - Aura U Enchant creature You control enchanted creature. Copy Artifact unlimited 54 U 1U 2 Enchantment R You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. Counterspell unlimited 55 U UU 2 Instant U Counter target spell. Creature Bond unlimited 56 U 1U 2 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Drain Power unlimited 57 U UU 2 Sorcery R Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Feedback unlimited 58 U 2U 3 Enchantment - Aura U Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Flight unlimited 59 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Invisibility unlimited 60 U UU 2 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked except by Walls. Jump unlimited 61 U U 1 Instant C Target creature gains flying until end of turn. Lifetap unlimited 62 U UU 2 Enchantment U Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lord of Atlantis unlimited 63 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Magical Hack unlimited 64 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Mahamoti Djinn unlimited 65 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Short unlimited 66 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Merfolk of the Pearl Trident unlimited 67 U U 1 Creature - Merfolk 1 1 C Phantasmal Forces unlimited 68 U 3U 4 Creature - Illusion 4 1 U Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain unlimited 69 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster unlimited 70 U 3U 4 Creature - Illusion 3 3 U Flying Pirate Ship unlimited 71 U 4U 5 Creature - Human Pirate 4 3 R Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Power Leak unlimited 72 U 1U 2 Enchantment - Aura C Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink unlimited 73 U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer unlimited 74 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Blast unlimited 75 U 2U 3 Instant U Psionic Blast deals 4 damage to target creature or player and 2 damage to you. Psychic Venom unlimited 76 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Sea Serpent unlimited 77 U 5U 6 Creature - Serpent 5 5 C Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Siren's Call unlimited 78 U U 1 Instant U Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind unlimited 79 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Spell Blast unlimited 80 U XU 1 Instant C Counter target spell with converted mana cost X. Stasis unlimited 81 U 1U 2 Enchantment R Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact unlimited 82 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Thoughtlace unlimited 83 U U 1 Instant R Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Time Walk unlimited 84 U 1U 2 Sorcery R Take an extra turn after this one. Timetwister unlimited 85 U 2U 3 Sorcery R Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.) Twiddle unlimited 86 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unsummon unlimited 87 U U 1 Instant C Return target creature to its owner's hand. Vesuvan Doppelganger unlimited 88 U 3UU 5 Creature - Shapeshifter 0 0 R You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." Volcanic Eruption unlimited 89 U XUUU 3 Sorcery R Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Wall of Air unlimited 90 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water unlimited 91 U 1UU 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Water Elemental unlimited 92 U 3UU 5 Creature - Elemental 5 4 U Aspect of Wolf unlimited 93 G 1G 2 Enchantment - Aura R Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Berserk unlimited 94 G G 1 Instant U Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Birds of Paradise unlimited 95 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Camouflage unlimited 96 G G 1 Instant U Cast Camouflage only during the declare attackers step. This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) Channel unlimited 97 G GG 2 Sorcery U Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Cockatrice unlimited 98 G 3GG 5 Creature - Cockatrice 2 4 R Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Craw Wurm unlimited 99 G 4GG 6 Creature - Wurm 6 4 C Elvish Archers unlimited 100 G 1G 2 Creature - Elf Archer 2 1 R First strike Fastbond unlimited 101 G G 1 Enchantment R You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Fog unlimited 102 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Force of Nature unlimited 103 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Fungusaur unlimited 104 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege unlimited 105 G 3GGG 6 Creature - Avatar * * R As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Giant Growth unlimited 106 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider unlimited 107 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears unlimited 108 G 1G 2 Creature - Bear 2 2 C Hurricane unlimited 109 G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Ice Storm unlimited 110 G 2G 3 Sorcery U Destroy target land. Instill Energy unlimited 111 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Ironroot Treefolk unlimited 112 G 4G 5 Creature - Treefolk 3 5 C Kudzu unlimited 113 G 1GG 3 Enchantment - Aura R Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Ley Druid unlimited 114 G 2G 3 Creature - Human Druid 1 1 U {T}: Untap target land. Lifeforce unlimited 115 G GG 2 Enchantment U {G}{G}: Counter target black spell. Lifelace unlimited 116 G G 1 Instant R Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Living Artifact unlimited 117 G G 1 Enchantment - Aura R Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands unlimited 118 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves unlimited 119 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure unlimited 120 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Natural Selection unlimited 121 G G 1 Instant R Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. Regeneration unlimited 122 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Regrowth unlimited 123 G 1G 2 Sorcery U Return target card from your graveyard to your hand. Scryb Sprites unlimited 124 G G 1 Creature - Faerie 1 1 C Flying Shanodin Dryads unlimited 125 G G 1 Creature - Dryad 1 1 C Forestwalk Stream of Life unlimited 126 G XG 1 Sorcery C Target player gains X life. Thicket Basilisk unlimited 127 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Timber Wolves unlimited 128 G G 1 Creature - Wolf 1 1 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Tranquility unlimited 129 G 2G 3 Sorcery C Destroy all enchantments. Tsunami unlimited 130 G 3G 4 Sorcery U Destroy all Islands. Verduran Enchantress unlimited 131 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Wall of Brambles unlimited 132 G 2G 3 Creature - Plant Wall 2 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wall of Ice unlimited 133 G 2G 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Wall of Wood unlimited 134 G G 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Wanderlust unlimited 135 G 2G 3 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth unlimited 136 G 3G 4 Creature - Elephant 3 3 C Trample Web unlimited 137 G G 1 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wild Growth unlimited 138 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Burrowing unlimited 139 R R 1 Enchantment - Aura U Enchant creature Enchanted creature has mountainwalk. Chaoslace unlimited 140 R R 1 Instant R Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Disintegrate unlimited 141 R XR 1 Sorcery C Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dragon Whelp unlimited 142 R 2RR 4 Creature - Dragon 2 3 U Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dwarven Demolition Team unlimited 143 R 2R 3 Creature - Dwarf 1 1 U {T}: Destroy target Wall. Dwarven Warriors unlimited 144 R 2R 3 Creature - Dwarf Warrior 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Earth Elemental unlimited 145 R 3RR 5 Creature - Elemental 4 5 U Earthbind unlimited 146 R R 1 Enchantment - Aura C Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthquake unlimited 147 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. False Orders unlimited 148 R R 1 Instant C Cast False Orders only during the declare blockers step. Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice. Fire Elemental unlimited 149 R 3RR 5 Creature - Elemental 5 4 U Fireball unlimited 150 R XR 1 Sorcery C Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing unlimited 151 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flashfires unlimited 152 R 3R 4 Sorcery U Destroy all Plains. Fork unlimited 153 R RR 2 Instant R Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Goblin Balloon Brigade unlimited 154 R R 1 Creature - Goblin Warrior 1 1 U {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin King unlimited 155 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Granite Gargoyle unlimited 156 R 2R 3 Creature - Gargoyle 2 2 R Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. Gray Ogre unlimited 157 R 2R 3 Creature - Ogre 2 2 C Hill Giant unlimited 158 R 3R 4 Creature - Giant 3 3 C Hurloon Minotaur unlimited 159 R 1RR 3 Creature - Minotaur 2 3 C Ironclaw Orcs unlimited 160 R 1R 2 Creature - Orc 2 2 C Ironclaw Orcs can't block creatures with power 2 or greater. Keldon Warlord unlimited 161 R 2RR 4 Creature - Human Barbarian * * U Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Lightning Bolt unlimited 162 R R 1 Instant C Lightning Bolt deals 3 damage to target creature or player. Mana Flare unlimited 163 R 2R 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Manabarbs unlimited 164 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mons's Goblin Raiders unlimited 165 R R 1 Creature - Goblin 1 1 C Orcish Artillery unlimited 166 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme unlimited 167 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Power Surge unlimited 168 R RR 2 Enchantment R At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Raging River unlimited 169 R RR 2 Enchantment R Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Red Elemental Blast unlimited 170 R R 1 Instant C Choose one - Counter target blue spell; or destroy target blue permanent. Roc of Kher Ridges unlimited 171 R 3R 4 Creature - Bird 3 3 R Flying Rock Hydra unlimited 172 R XRR 2 Creature - Hydra 0 0 R Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. Sedge Troll unlimited 173 R 2R 3 Creature - Troll 2 2 R Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. Shatter unlimited 174 R 1R 2 Instant C Destroy target artifact. Shivan Dragon unlimited 175 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Smoke unlimited 176 R RR 2 Enchantment R Players can't untap more than one creature during their untap steps. Stone Giant unlimited 177 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain unlimited 178 R 2R 3 Sorcery C Destroy target land. Tunnel unlimited 179 R R 1 Instant U Destroy target Wall. It can't be regenerated. Two-Headed Giant of Foriys unlimited 180 R 4R 5 Creature - Giant 4 4 R Trample Two-Headed Giant of Foriys can block an additional creature. Uthden Troll unlimited 181 R 2R 3 Creature - Troll 2 2 U {R}: Regenerate Uthden Troll. Wall of Fire unlimited 182 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Stone unlimited 183 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Wheel of Fortune unlimited 184 R 2R 3 Sorcery R Each player discards his or her hand and draws seven cards. Animate Wall unlimited 185 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Armageddon unlimited 186 W 3W 4 Sorcery R Destroy all lands. Balance unlimited 187 W 1W 2 Sorcery R Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Benalish Hero unlimited 188 W W 1 Creature - Human Soldier 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Black Ward unlimited 189 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blaze of Glory unlimited 190 W W 1 Instant R Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able. Blessing unlimited 191 W WW 2 Enchantment - Aura R Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blue Ward unlimited 192 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Castle unlimited 193 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Black unlimited 194 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue unlimited 195 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green unlimited 196 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red unlimited 197 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White unlimited 198 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Consecrate Land unlimited 199 W W 1 Enchantment - Aura U Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. Conversion unlimited 200 W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Crusade unlimited 201 W WW 2 Enchantment R White creatures get +1/+1. Death Ward unlimited 202 W W 1 Instant C Regenerate target creature. Disenchant unlimited 203 W 1W 2 Instant C Destroy target artifact or enchantment. Farmstead unlimited 204 W WWW 3 Enchantment - Aura R Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Green Ward unlimited 205 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Guardian Angel unlimited 206 W XW 1 Instant C Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Healing Salve unlimited 207 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Holy Armor unlimited 208 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength unlimited 209 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Island Sanctuary unlimited 210 W 1W 2 Enchantment R If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Karma unlimited 211 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Lance unlimited 212 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has first strike. Mesa Pegasus unlimited 213 W 1W 2 Creature - Pegasus 1 1 C Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Northern Paladin unlimited 214 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target black permanent. Pearled Unicorn unlimited 215 W 2W 3 Creature - Unicorn 2 2 C Personal Incarnation unlimited 216 W 3WWW 6 Creature - Avatar Incarnation 6 6 R {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Purelace unlimited 217 W W 1 Instant R Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Red Ward unlimited 218 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Resurrection unlimited 219 W 2WW 4 Sorcery U Return target creature card from your graveyard to the battlefield. Reverse Damage unlimited 220 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness unlimited 221 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Samite Healer unlimited 222 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Lions unlimited 223 W W 1 Creature - Cat 2 1 R Serra Angel unlimited 224 W 3WW 5 Creature - Angel 4 4 U Flying Vigilance (Attacking doesn't cause this creature to tap.) Swords to Plowshares unlimited 225 W W 1 Instant U Exile target creature. Its controller gains life equal to its power. Veteran Bodyguard unlimited 226 W 3WW 5 Creature - Human 2 5 R As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Wall of Swords unlimited 227 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) White Knight unlimited 228 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) White Ward unlimited 229 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wrath of God unlimited 230 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Ankh of Mishra unlimited 231 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Basalt Monolith unlimited 232 A 3 3 Artifact U Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Black Lotus unlimited 233 A 0 0 Artifact R {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. Black Vise unlimited 234 A 1 1 Artifact U As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Celestial Prism unlimited 235 A 3 3 Artifact U {2}, {T}: Add one mana of any color to your mana pool. Chaos Orb unlimited 236 A 2 2 Artifact R {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. Clockwork Beast unlimited 237 A 6 6 Artifact Creature - Beast 0 4 R Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Conservator unlimited 238 A 4 4 Artifact U {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Copper Tablet unlimited 239 A 2 2 Artifact U At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. Crystal Rod unlimited 240 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Cyclopean Tomb unlimited 241 A 4 4 Artifact R {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. Dingus Egg unlimited 242 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter unlimited 243 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Forcefield unlimited 244 A 3 3 Artifact R {1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage. Gauntlet of Might unlimited 245 A 4 4 Artifact R Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). Glasses of Urza unlimited 246 A 1 1 Artifact U {T}: Look at target player's hand. Helm of Chatzuk unlimited 247 A 1 1 Artifact R {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Howling Mine unlimited 248 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator unlimited 249 A 4 4 Artifact U {1}, {T}: Tap target artifact, creature, or land. Illusionary Mask unlimited 250 A 2 2 Artifact R {X}: You may put a creature card with converted mana cost X or less from your hand onto the battlefield face down as a 0/1 creature. Put X mask counters on that creature. Activate this ability only any time you could cast a sorcery. The creature's controller may turn the creature face up any time he or she could cast an instant by removing all mask counters from it. This effect ends if the creature is turned face up. Iron Star unlimited 251 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup unlimited 252 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jade Monolith unlimited 253 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jade Statue unlimited 254 A 4 4 Artifact U {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. Jayemdae Tome unlimited 255 A 4 4 Artifact R {4}, {T}: Draw a card. Juggernaut unlimited 256 A 4 4 Artifact Creature - Juggernaut 5 3 U Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Kormus Bell unlimited 257 A 4 4 Artifact R All Swamps are 1/1 creatures that are still lands. Library of Leng unlimited 258 A 1 1 Artifact U You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Living Wall unlimited 259 A 4 4 Artifact Creature - Wall 0 6 U Defender (This creature can't attack.) {1}: Regenerate Living Wall. Mana Vault unlimited 260 A 1 1 Artifact R Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Meekstone unlimited 261 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Mox Emerald unlimited 262 A 0 0 Artifact R {T}: Add {G} to your mana pool. Mox Jet unlimited 263 A 0 0 Artifact R {T}: Add {B} to your mana pool. Mox Pearl unlimited 264 A 0 0 Artifact R {T}: Add {W} to your mana pool. Mox Ruby unlimited 265 A 0 0 Artifact R {T}: Add {R} to your mana pool. Mox Sapphire unlimited 266 A 0 0 Artifact R {T}: Add {U} to your mana pool. Nevinyrral's Disk unlimited 267 A 4 4 Artifact R Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Obsianus Golem unlimited 268 A 6 6 Artifact Creature - Golem 4 6 U Rod of Ruin unlimited 269 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Sol Ring unlimited 270 A 1 1 Artifact U {T}: Add {2} to your mana pool. Soul Net unlimited 271 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Sunglasses of Urza unlimited 272 A 3 3 Artifact R You may spend white mana as though it were red mana. The Hive unlimited 273 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Throne of Bone unlimited 274 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Time Vault unlimited 275 A 2 2 Artifact R Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one. Winter Orb unlimited 276 A 2 2 Artifact R As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere unlimited 277 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Badlands unlimited 278 L 0 Land - Swamp Mountain R Bayou unlimited 279 L 0 Land - Swamp Forest R Forest unlimited 280 L 0 Basic Land - Forest L G Island unlimited 283 L 0 Basic Land - Island L U Mountain unlimited 286 L 0 Basic Land - Mountain L R Plains unlimited 289 L 0 Basic Land - Plains L W Plateau unlimited 292 L Land - Mountain Plains R Savannah unlimited 293 L 0 Land - Forest Plains R Scrubland unlimited 294 L 0 Land - Plains Swamp R Swamp unlimited 295 L 0 Basic Land - Swamp L B Taiga unlimited 298 L 0 Land - Mountain Forest R Tropical Island unlimited 299 L 0 Land - Forest Island R Tundra unlimited 300 L 0 Land - Plains Island R Underground Sea unlimited 301 L 0 Land - Island Swamp R Volcanic Island unlimited 302 L 0 Land - Island Mountain R Animate Dead revised 1 B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Bad Moon revised 2 B 1B 2 Enchantment R Black creatures get +1/+1. Black Knight revised 3 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Bog Wraith revised 4 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Contract from Below revised 5 B B 1 Sorcery R Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. Cursed Land revised 6 B 2BB 4 Enchantment - Aura U Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dark Ritual revised 7 B B 1 Instant C Add {B}{B}{B} to your mana pool. Darkpact revised 8 B BBB 3 Sorcery R Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. Deathgrip revised 9 B BB 2 Enchantment U {B}{B}: Counter target green spell. Deathlace revised 10 B B 1 Instant R Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Demonic Attorney revised 11 B 1BB 3 Sorcery R Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library. Demonic Hordes revised 12 B 3BBB 6 Creature - Demon 5 5 R {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. Demonic Tutor revised 13 B 1B 2 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Drain Life revised 14 B X1B 2 Sorcery C Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drudge Skeletons revised 15 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) El-Hajjaj revised 16 B 1BB 3 Creature - Human Wizard 1 1 R Whenever El-Hajjj deals damage, you gain that much life. Erg Raiders revised 17 B 1B 2 Creature - Human Warrior 2 3 C At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Evil Presence revised 18 B B 1 Enchantment - Aura U Enchant land Enchanted land is a Swamp. Fear revised 19 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Frozen Shade revised 20 B 2B 3 Creature - Shade 0 1 C {B}: Frozen Shade gets +1/+1 until end of turn. Gloom revised 21 B 2B 3 Enchantment U White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Howl from Beyond revised 22 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Hypnotic Specter revised 23 B 1BB 3 Creature - Specter 2 2 U Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Lord of the Pit revised 24 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Mind Twist revised 25 B XB 1 Sorcery R Target player discards X cards at random. Nether Shadow revised 26 B BB 2 Creature - Spirit 1 1 R Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nettling Imp revised 27 B 2B 3 Creature - Imp 1 1 U {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. Nightmare revised 28 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Paralyze revised 29 B B 1 Enchantment - Aura C Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pestilence revised 30 B 2BB 4 Enchantment C At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Plague Rats revised 31 B 2B 3 Creature - Rat * * C Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Raise Dead revised 32 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Royal Assassin revised 33 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Sacrifice revised 34 B B 1 Instant U As an additional cost to cast Sacrifice, sacrifice a creature. Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. Scathe Zombies revised 35 B 2B 3 Creature - Zombie 2 2 C Scavenging Ghoul revised 36 B 3B 4 Creature - Zombie 2 2 U At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Sengir Vampire revised 37 B 3BB 5 Creature - Vampire 4 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Simulacrum revised 38 B 1B 2 Instant U You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sorceress Queen revised 39 B 1BB 3 Creature - Human Wizard 1 1 R {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Terror revised 40 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Unholy Strength revised 41 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Wall of Bone revised 42 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warp Artifact revised 43 B BB 2 Enchantment - Aura R Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness revised 44 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Will-o'-the-Wisp revised 45 B B 1 Creature - Spirit 0 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Zombie Master revised 46 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Air Elemental revised 47 U 3UU 5 Creature - Elemental 4 4 U Flying Animate Artifact revised 48 U 3U 4 Enchantment - Aura U Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Blue Elemental Blast revised 49 U U 1 Instant C Choose one - Counter target red spell; or destroy target red permanent. Braingeyser revised 50 U XUU 2 Sorcery R Target player draws X cards. Clone revised 51 U 3U 4 Creature - Shapeshifter 0 0 U You may have Clone enter the battlefield as a copy of any creature on the battlefield. Control Magic revised 52 U 2UU 4 Enchantment - Aura U Enchant creature You control enchanted creature. Copy Artifact revised 53 U 1U 2 Enchantment R You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. Counterspell revised 54 U UU 2 Instant U Counter target spell. Creature Bond revised 55 U 1U 2 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Drain Power revised 56 U UU 2 Sorcery R Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Energy Flux revised 57 U 2U 3 Enchantment U All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Feedback revised 58 U 2U 3 Enchantment - Aura U Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Flight revised 59 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Hurkyl's Recall revised 60 U 1U 2 Instant R Return all artifacts target player owns to his or her hand. Island Fish Jasconius revised 61 U 4UUU 7 Creature - Fish 6 8 R Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. Jump revised 62 U U 1 Instant C Target creature gains flying until end of turn. Lifetap revised 63 U UU 2 Enchantment U Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lord of Atlantis revised 64 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Magical Hack revised 65 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Mahamoti Djinn revised 66 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Short revised 67 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Merfolk of the Pearl Trident revised 68 U U 1 Creature - Merfolk 1 1 C Phantasmal Forces revised 69 U 3U 4 Creature - Illusion 4 1 U Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain revised 70 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster revised 71 U 3U 4 Creature - Illusion 3 3 U Flying Pirate Ship revised 72 U 4U 5 Creature - Human Pirate 4 3 R Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Power Leak revised 73 U 1U 2 Enchantment - Aura C Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink revised 74 U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer revised 75 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psychic Venom revised 76 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Reconstruction revised 77 U U 1 Sorcery C Return target artifact card from your graveyard to your hand. Sea Serpent revised 78 U 5U 6 Creature - Serpent 5 5 C Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Serendib Efreet revised 79 U 2U 3 Creature - Efreet 3 4 R Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Siren's Call revised 80 U U 1 Instant U Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind revised 81 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Spell Blast revised 82 U XU 1 Instant C Counter target spell with converted mana cost X. Stasis revised 83 U 1U 2 Enchantment R Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact revised 84 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Thoughtlace revised 85 U U 1 Instant R Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Unstable Mutation revised 86 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unsummon revised 87 U U 1 Instant C Return target creature to its owner's hand. Vesuvan Doppelganger revised 88 U 3UU 5 Creature - Shapeshifter 0 0 R You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." Volcanic Eruption revised 89 U XUUU 3 Sorcery R Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Wall of Air revised 90 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water revised 91 U 1UU 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Water Elemental revised 92 U 3UU 5 Creature - Elemental 5 4 U Aspect of Wolf revised 93 G 1G 2 Enchantment - Aura R Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Birds of Paradise revised 94 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Channel revised 95 G GG 2 Sorcery U Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Cockatrice revised 96 G 3GG 5 Creature - Cockatrice 2 4 R Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Craw Wurm revised 97 G 4GG 6 Creature - Wurm 6 4 C Crumble revised 98 G G 1 Instant U Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Desert Twister revised 99 G 4GG 6 Sorcery U Destroy target permanent. Elvish Archers revised 100 G 1G 2 Creature - Elf Archer 2 1 R First strike Fastbond revised 101 G G 1 Enchantment R You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. Fog revised 102 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Force of Nature revised 103 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Fungusaur revised 104 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege revised 105 G 3GGG 6 Creature - Avatar * * R As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Giant Growth revised 106 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider revised 107 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears revised 108 G 1G 2 Creature - Bear 2 2 C Hurricane revised 109 G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Instill Energy revised 110 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Ironroot Treefolk revised 111 G 4G 5 Creature - Treefolk 3 5 C Kudzu revised 112 G 1GG 3 Enchantment - Aura R Enchant land When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. Ley Druid revised 113 G 2G 3 Creature - Human Druid 1 1 U {T}: Untap target land. Lifeforce revised 114 G GG 2 Enchantment U {G}{G}: Counter target black spell. Lifelace revised 115 G G 1 Instant R Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Living Artifact revised 116 G G 1 Enchantment - Aura R Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands revised 117 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves revised 118 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure revised 119 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Regeneration revised 120 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Regrowth revised 121 G 1G 2 Sorcery U Return target card from your graveyard to your hand. Scryb Sprites revised 122 G G 1 Creature - Faerie 1 1 C Flying Shanodin Dryads revised 123 G G 1 Creature - Dryad 1 1 C Forestwalk Stream of Life revised 124 G XG 1 Sorcery C Target player gains X life. Thicket Basilisk revised 125 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Timber Wolves revised 126 G G 1 Creature - Wolf 1 1 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Titania's Song revised 127 G 3G 4 Enchantment R Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. Tranquility revised 128 G 2G 3 Sorcery C Destroy all enchantments. Tsunami revised 129 G 3G 4 Sorcery U Destroy all Islands. Verduran Enchantress revised 130 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Wall of Brambles revised 131 G 2G 3 Creature - Plant Wall 2 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wall of Ice revised 132 G 2G 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Wall of Wood revised 133 G G 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Wanderlust revised 134 G 2G 3 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth revised 135 G 3G 4 Creature - Elephant 3 3 C Trample Web revised 136 G G 1 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Wild Growth revised 137 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Atog revised 138 R 1R 2 Creature - Atog 1 2 C Sacrifice an artifact: Atog gets +2/+2 until end of turn. Burrowing revised 139 R R 1 Enchantment - Aura U Enchant creature Enchanted creature has mountainwalk. Chaoslace revised 140 R R 1 Instant R Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Disintegrate revised 141 R XR 1 Sorcery C Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dragon Whelp revised 142 R 2RR 4 Creature - Dragon 2 3 U Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dwarven Warriors revised 143 R 2R 3 Creature - Dwarf Warrior 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Dwarven Weaponsmith revised 144 R 1R 2 Creature - Dwarf Artificer 1 1 U {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. Earth Elemental revised 145 R 3RR 5 Creature - Elemental 4 5 U Earthbind revised 146 R R 1 Enchantment - Aura C Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." Earthquake revised 147 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Fire Elemental revised 148 R 3RR 5 Creature - Elemental 5 4 U Fireball revised 149 R XR 1 Sorcery C Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing revised 150 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flashfires revised 151 R 3R 4 Sorcery U Destroy all Plains. Fork revised 152 R RR 2 Instant R Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. Goblin Balloon Brigade revised 153 R R 1 Creature - Goblin Warrior 1 1 U {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin King revised 154 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Granite Gargoyle revised 155 R 2R 3 Creature - Gargoyle 2 2 R Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. Gray Ogre revised 156 R 2R 3 Creature - Ogre 2 2 C Hill Giant revised 157 R 3R 4 Creature - Giant 3 3 C Hurloon Minotaur revised 158 R 1RR 3 Creature - Minotaur 2 3 C Keldon Warlord revised 159 R 2RR 4 Creature - Human Barbarian * * U Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Kird Ape revised 160 R R 1 Creature - Ape 1 1 C Kird Ape gets +1/+2 as long as you control a Forest. Lightning Bolt revised 161 R R 1 Instant C Lightning Bolt deals 3 damage to target creature or player. Magnetic Mountain revised 162 R 1RR 3 Enchantment R Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. Mana Flare revised 163 R 2R 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Manabarbs revised 164 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mijae Djinn revised 165 R RRR 3 Creature - Djinn 6 3 R Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. Mons's Goblin Raiders revised 166 R R 1 Creature - Goblin 1 1 C Orcish Artillery revised 167 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme revised 168 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Power Surge revised 169 R RR 2 Enchantment R At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Red Elemental Blast revised 170 R R 1 Instant C Choose one - Counter target blue spell; or destroy target blue permanent. Roc of Kher Ridges revised 171 R 3R 4 Creature - Bird 3 3 R Flying Rock Hydra revised 172 R XRR 2 Creature - Hydra 0 0 R Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. Sedge Troll revised 173 R 2R 3 Creature - Troll 2 2 R Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. Shatter revised 174 R 1R 2 Instant C Destroy target artifact. Shatterstorm revised 175 R 2RR 4 Sorcery U Destroy all artifacts. They can't be regenerated. Shivan Dragon revised 176 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Smoke revised 177 R RR 2 Enchantment R Players can't untap more than one creature during their untap steps. Stone Giant revised 178 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain revised 179 R 2R 3 Sorcery C Destroy target land. Tunnel revised 180 R R 1 Instant U Destroy target Wall. It can't be regenerated. Uthden Troll revised 181 R 2R 3 Creature - Troll 2 2 U {R}: Regenerate Uthden Troll. Wall of Fire revised 182 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Stone revised 183 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Wheel of Fortune revised 184 R 2R 3 Sorcery R Each player discards his or her hand and draws seven cards. Animate Wall revised 185 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Armageddon revised 186 W 3W 4 Sorcery R Destroy all lands. Balance revised 187 W 1W 2 Sorcery R Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Benalish Hero revised 188 W W 1 Creature - Human Soldier 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Black Ward revised 189 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blessing revised 190 W WW 2 Enchantment - Aura R Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blue Ward revised 191 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Castle revised 192 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Black revised 193 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue revised 194 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green revised 195 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red revised 196 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White revised 197 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Conversion revised 198 W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Crusade revised 199 W WW 2 Enchantment R White creatures get +1/+1. Death Ward revised 200 W W 1 Instant C Regenerate target creature. Disenchant revised 201 W 1W 2 Instant C Destroy target artifact or enchantment. Eye for an Eye revised 202 W WW 2 Instant R The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Farmstead revised 203 W WWW 3 Enchantment - Aura R Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." Green Ward revised 204 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Guardian Angel revised 205 W XW 1 Instant C Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. Healing Salve revised 206 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Holy Armor revised 207 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength revised 208 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Island Sanctuary revised 209 W 1W 2 Enchantment R If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Karma revised 210 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Lance revised 211 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has first strike. Mesa Pegasus revised 212 W 1W 2 Creature - Pegasus 1 1 C Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Northern Paladin revised 213 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target black permanent. Pearled Unicorn revised 214 W 2W 3 Creature - Unicorn 2 2 C Personal Incarnation revised 215 W 3WWW 6 Creature - Avatar Incarnation 6 6 R {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Purelace revised 216 W W 1 Instant R Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Red Ward revised 217 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Resurrection revised 218 W 2WW 4 Sorcery U Return target creature card from your graveyard to the battlefield. Reverse Damage revised 219 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Reverse Polarity revised 220 W WW 2 Instant U You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. Righteousness revised 221 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Samite Healer revised 222 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Lions revised 223 W W 1 Creature - Cat 2 1 R Serra Angel revised 224 W 3WW 5 Creature - Angel 4 4 U Flying Vigilance (Attacking doesn't cause this creature to tap.) Swords to Plowshares revised 225 W W 1 Instant U Exile target creature. Its controller gains life equal to its power. Veteran Bodyguard revised 226 W 3WW 5 Creature - Human 2 5 R As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. Wall of Swords revised 227 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) White Knight revised 228 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) White Ward revised 229 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wrath of God revised 230 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Aladdin's Lamp revised 231 A 10 1 Artifact R {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Aladdin's Ring revised 232 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Ankh of Mishra revised 233 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Armageddon Clock revised 234 A 6 6 Artifact R At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. Basalt Monolith revised 235 A 3 3 Artifact U Basalt Monolith doesn't untap during your untap step. {3}: Untap Basalt Monolith. {T}: Add {3} to your mana pool. Black Vise revised 236 A 1 1 Artifact U As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Bottle of Suleiman revised 237 A 4 4 Artifact R {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Brass Man revised 238 A 1 1 Artifact Creature - Construct 1 3 U Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. Celestial Prism revised 239 A 3 3 Artifact U {2}, {T}: Add one mana of any color to your mana pool. Clockwork Beast revised 240 A 6 6 Artifact Creature - Beast 0 4 R Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Conservator revised 241 A 4 4 Artifact U {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Crystal Rod revised 242 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Dancing Scimitar revised 243 A 4 4 Artifact Creature - Spirit 1 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Dingus Egg revised 244 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter revised 245 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Dragon Engine revised 246 A 3 3 Artifact Creature - Construct 1 3 R {2}: Dragon Engine gets +1/+0 until end of turn. Ebony Horse revised 247 A 3 3 Artifact R {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Flying Carpet revised 248 A 4 4 Artifact R {2}, {T}: Target creature gains flying until end of turn. Glasses of Urza revised 249 A 1 1 Artifact U {T}: Look at target player's hand. Helm of Chatzuk revised 250 A 1 1 Artifact R {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Howling Mine revised 251 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Iron Star revised 252 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup revised 253 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Ivory Tower revised 254 A 1 1 Artifact R At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Jade Monolith revised 255 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jandor's Ring revised 256 A 6 6 Artifact R {2}, {T}, Discard the last card you drew this turn: Draw a card. Jandor's Saddlebags revised 257 A 2 2 Artifact R {3}, {T}: Untap target creature. Jayemdae Tome revised 258 A 4 4 Artifact R {4}, {T}: Draw a card. Juggernaut revised 259 A 4 4 Artifact Creature - Juggernaut 5 3 U Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Kormus Bell revised 260 A 4 4 Artifact R All Swamps are 1/1 creatures that are still lands. Library of Leng revised 261 A 1 1 Artifact U You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Living Wall revised 262 A 4 4 Artifact Creature - Wall 0 6 U Defender (This creature can't attack.) {1}: Regenerate Living Wall. Mana Vault revised 263 A 1 1 Artifact R Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Meekstone revised 264 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Millstone revised 265 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mishra's War Machine revised 266 A 7 7 Artifact Creature - Juggernaut 5 5 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. Nevinyrral's Disk revised 267 A 4 4 Artifact R Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Obsianus Golem revised 268 A 6 6 Artifact Creature - Golem 4 6 U Onulet revised 269 A 3 3 Artifact Creature - Construct 2 2 R When Onulet is put into a graveyard from the battlefield, you gain 2 life. Ornithopter revised 270 A 0 0 Artifact Creature - Thopter 0 2 U Flying Primal Clay revised 271 A 4 4 Artifact Creature - Shapeshifter * * R As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Rocket Launcher revised 272 A 4 4 Artifact R {2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. Rod of Ruin revised 273 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Sol Ring revised 274 A 1 1 Artifact U {T}: Add {2} to your mana pool. Soul Net revised 275 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Sunglasses of Urza revised 276 A 3 3 Artifact R You may spend white mana as though it were red mana. The Hive revised 277 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) The Rack revised 278 A 1 1 Artifact U As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Throne of Bone revised 279 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Winter Orb revised 280 A 2 2 Artifact R As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere revised 281 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Badlands revised 282 L 0 Land - Swamp Mountain R Bayou revised 283 L 0 Land - Swamp Forest R Forest revised 284 L 0 Basic Land - Forest L G Island revised 287 L 0 Basic Land - Island L U Mountain revised 290 L 0 Basic Land - Mountain L R Plains revised 293 L 0 Basic Land - Plains L W Plateau revised 296 L Land - Mountain Plains R Savannah revised 297 L 0 Land - Forest Plains R Scrubland revised 298 L 0 Land - Plains Swamp R Swamp revised 299 L 0 Basic Land - Swamp L B Taiga revised 302 L 0 Land - Mountain Forest R Tropical Island revised 303 L 0 Land - Forest Island R Tundra revised 304 L 0 Land - Plains Island R Underground Sea revised 305 L 0 Land - Island Swamp R Volcanic Island revised 306 L 0 Land - Island Mountain R