Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Abomination 4e 1 B 3BB 5 Creature - Horror 2 6 U Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Animate Dead 4e 2 B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Ashes to Ashes 4e 3 B 1BB 3 Sorcery U Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. Bad Moon 4e 4 B 1B 2 Enchantment R Black creatures get +1/+1. Black Knight 4e 5 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Blight 4e 6 B BB 2 Enchantment - Aura U Enchant land When enchanted land becomes tapped, destroy it. Bog Imp 4e 7 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Wraith 4e 8 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Carrion Ants 4e 9 B 2BB 4 Creature - Insect 0 1 U {1}: Carrion Ants gets +1/+1 until end of turn. Cosmic Horror 4e 10 B 3BBB 6 Creature - Horror 7 7 R First strike At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you. Cursed Land 4e 11 B 2BB 4 Enchantment - Aura U Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Cyclopean Mummy 4e 12 B 1B 2 Creature - Zombie 2 1 C When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy. Dark Ritual 4e 13 B B 1 Instant C Add {B}{B}{B} to your mana pool. Deathgrip 4e 14 B BB 2 Enchantment U {B}{B}: Counter target green spell. Deathlace 4e 15 B B 1 Instant R Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Drain Life 4e 16 B X1B 2 Sorcery C Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drudge Skeletons 4e 17 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) El-Hajjaj 4e 18 B 1BB 3 Creature - Human Wizard 1 1 R Whenever El-Hajjj deals damage, you gain that much life. Erg Raiders 4e 19 B 1B 2 Creature - Human Warrior 2 3 C At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Evil Presence 4e 20 B B 1 Enchantment - Aura U Enchant land Enchanted land is a Swamp. Fear 4e 21 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Frozen Shade 4e 22 B 2B 3 Creature - Shade 0 1 C {B}: Frozen Shade gets +1/+1 until end of turn. Gloom 4e 23 B 2B 3 Enchantment U White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Greed 4e 24 B 3B 4 Enchantment R {B}, Pay 2 life: Draw a card. Howl from Beyond 4e 25 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Hypnotic Specter 4e 26 B 1BB 3 Creature - Specter 2 2 U Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Junun Efreet 4e 27 B 1BB 3 Creature - Efreet 3 3 U Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. Lord of the Pit 4e 28 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lost Soul 4e 29 B 1BB 3 Creature - Spirit Minion 2 1 C Swampwalk Marsh Gas 4e 30 B B 1 Instant C All creatures get -2/-0 until end of turn. Mind Twist 4e 31 B XB 1 Sorcery R Target player discards X cards at random. Murk Dwellers 4e 32 B 3B 4 Creature - Zombie 2 2 C Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nether Shadow 4e 33 B BB 2 Creature - Spirit 1 1 R Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nightmare 4e 34 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Paralyze 4e 35 B B 1 Enchantment - Aura C Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pestilence 4e 36 B 2BB 4 Enchantment C At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Pit Scorpion 4e 37 B 2B 3 Creature - Scorpion 1 1 C Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Plague Rats 4e 38 B 2B 3 Creature - Rat * * C Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Rag Man 4e 39 B 2BB 4 Creature - Human Minion 2 1 R {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. Raise Dead 4e 40 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Royal Assassin 4e 41 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Scathe Zombies 4e 42 B 2B 3 Creature - Zombie 2 2 C Scavenging Ghoul 4e 43 B 3B 4 Creature - Zombie 2 2 U At the beginning of the end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Sengir Vampire 4e 44 B 3BB 5 Creature - Vampire 4 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Simulacrum 4e 45 B 1B 2 Instant U You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. Sorceress Queen 4e 46 B 1BB 3 Creature - Human Wizard 1 1 R {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Spirit Shackle 4e 47 B BB 2 Enchantment - Aura U Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Terror 4e 48 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Uncle Istvan 4e 49 B 1BBB 4 Creature - Human 1 3 U Prevent all damage that would be dealt to Uncle Istvan by creatures. Unholy Strength 4e 50 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Vampire Bats 4e 51 B B 1 Creature - Bat 0 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Wall of Bone 4e 52 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warp Artifact 4e 53 B BB 2 Enchantment - Aura R Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness 4e 54 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Will-o'-the-Wisp 4e 55 B B 1 Creature - Spirit 0 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Word of Binding 4e 56 B XBB 2 Sorcery C Tap X target creatures. Xenic Poltergeist 4e 57 B 1BB 3 Creature - Spirit 1 1 R {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Zombie Master 4e 58 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Air Elemental 4e 59 U 3UU 5 Creature - Elemental 4 4 U Flying Animate Artifact 4e 60 U 3U 4 Enchantment - Aura U Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. Apprentice Wizard 4e 61 U 1UU 3 Creature - Human Wizard 0 1 C {U}, {T}: Add {3} to your mana pool. Backfire 4e 62 U U 1 Enchantment - Aura U Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. Blue Elemental Blast 4e 63 U U 1 Instant C Choose one - Counter target red spell; or destroy target red permanent. Control Magic 4e 64 U 2UU 4 Enchantment - Aura U Enchant creature You control enchanted creature. Counterspell 4e 65 U UU 2 Instant U Counter target spell. Creature Bond 4e 66 U 1U 2 Enchantment - Aura C Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Drain Power 4e 67 U UU 2 Sorcery R Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Energy Flux 4e 68 U 2U 3 Enchantment U All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Energy Tap 4e 69 U U 1 Sorcery C Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. Erosion 4e 70 U UUU 3 Enchantment - Aura C Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. Feedback 4e 71 U 2U 3 Enchantment - Aura U Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Flight 4e 72 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Flood 4e 73 U U 1 Enchantment C {U}{U}: Tap target creature without flying. Gaseous Form 4e 74 U 2U 3 Enchantment - Aura C Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Ghost Ship 4e 75 U 2UU 4 Creature - Spirit 2 4 U Flying {U}{U}{U}: Regenerate Ghost Ship. Giant Tortoise 4e 76 U 1U 2 Creature - Turtle 1 1 C Giant Tortoise gets +0/+3 as long as it's untapped. Hurkyl's Recall 4e 77 U 1U 2 Instant R Return all artifacts target player owns to his or her hand. Island Fish Jasconius 4e 78 U 4UUU 7 Creature - Fish 6 8 R Island Fish Jasconius can't attack unless defending player controls an Island. Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. When you control no Islands, sacrifice Island Fish Jasconius. Jump 4e 79 U U 1 Instant C Target creature gains flying until end of turn. Leviathan 4e 80 U 5UUUU 9 Creature - Leviathan 10 10 R Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Lifetap 4e 81 U UU 2 Enchantment U Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lord of Atlantis 4e 82 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Magical Hack 4e 83 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Mahamoti Djinn 4e 84 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Short 4e 85 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Merfolk of the Pearl Trident 4e 86 U U 1 Creature - Merfolk 1 1 C Mind Bomb 4e 87 U U 1 Sorcery U Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Phantasmal Forces 4e 88 U 3U 4 Creature - Illusion 4 1 U Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain 4e 89 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster 4e 90 U 3U 4 Creature - Illusion 3 3 U Flying Pirate Ship 4e 91 U 4U 5 Creature - Human Pirate 4 3 R Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Power Leak 4e 92 U 1U 2 Enchantment - Aura C Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink 4e 93 U XU 1 Instant C Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer 4e 94 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Entity 4e 95 U 4U 5 Creature - Illusion 2 2 R {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Psychic Venom 4e 96 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Relic Bind 4e 97 U 2U 3 Enchantment - Aura R Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. Sea Serpent 4e 98 U 5U 6 Creature - Serpent 5 5 C Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Segovian Leviathan 4e 99 U 4U 5 Creature - Leviathan 3 3 U Islandwalk Sindbad 4e 100 U 1U 2 Creature - Human 1 1 U {T}: Draw a card and reveal it. If it isn't a land card, discard it. Siren's Call 4e 101 U U 1 Instant U Cast Siren's Call only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sleight of Mind 4e 102 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Spell Blast 4e 103 U XU 1 Instant C Counter target spell with converted mana cost X. Stasis 4e 104 U 1U 2 Enchantment R Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact 4e 105 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Sunken City 4e 106 U UU 2 Enchantment C At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1. Thoughtlace 4e 107 U U 1 Instant R Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Time Elemental 4e 108 U 2U 3 Creature - Elemental 0 2 R When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. Twiddle 4e 109 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unstable Mutation 4e 110 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unsummon 4e 111 U U 1 Instant C Return target creature to its owner's hand. Volcanic Eruption 4e 112 U XUUU 3 Sorcery R Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. Wall of Air 4e 113 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Water 4e 114 U 1UU 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Water Elemental 4e 115 U 3UU 5 Creature - Elemental 5 4 U Zephyr Falcon 4e 116 U 1U 2 Creature - Bird 1 1 C Flying, vigilance Aspect of Wolf 4e 117 G 1G 2 Enchantment - Aura R Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Birds of Paradise 4e 118 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Carnivorous Plant 4e 119 G 3G 4 Creature - Plant Wall 4 5 C Defender Channel 4e 120 G GG 2 Sorcery U Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool. Cockatrice 4e 121 G 3GG 5 Creature - Cockatrice 2 4 R Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Craw Wurm 4e 122 G 4GG 6 Creature - Wurm 6 4 C Crumble 4e 123 G G 1 Instant U Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Desert Twister 4e 124 G 4GG 6 Sorcery U Destroy target permanent. Durkwood Boars 4e 125 G 4G 5 Creature - Boar 4 4 C Elven Riders 4e 126 G 3GG 5 Creature - Elf 3 3 U Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Archers 4e 127 G 1G 2 Creature - Elf Archer 2 1 R First strike Fog 4e 128 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Force of Nature 4e 129 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Fungusaur 4e 130 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege 4e 131 G 3GGG 6 Creature - Avatar * * R As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. Giant Growth 4e 132 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 4e 133 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears 4e 134 G 1G 2 Creature - Bear 2 2 C Hurricane 4e 135 G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Instill Energy 4e 136 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Ironroot Treefolk 4e 137 G 4G 5 Creature - Treefolk 3 5 C Killer Bees 4e 138 G 1GG 3 Creature - Insect 0 1 U Flying {G}: Killer Bees gets +1/+1 until end of turn. Land Leeches 4e 139 G 1GG 3 Creature - Leech 2 2 C First strike Ley Druid 4e 140 G 2G 3 Creature - Human Druid 1 1 U {T}: Untap target land. Lifeforce 4e 141 G GG 2 Enchantment U {G}{G}: Counter target black spell. Lifelace 4e 142 G G 1 Instant R Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Living Artifact 4e 143 G G 1 Enchantment - Aura R Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands 4e 144 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves 4e 145 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure 4e 146 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Marsh Viper 4e 147 G 3G 4 Creature - Snake 1 2 C Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Nafs Asp 4e 148 G G 1 Creature - Snake 1 1 C Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. Pradesh Gypsies 4e 149 G 2G 3 Creature - Human Nomad 1 1 C {1}{G}, {T}: Target creature gets -2/-0 until end of turn. Radjan Spirit 4e 150 G 3G 4 Creature - Spirit 3 2 U {T}: Target creature loses flying until end of turn. Rebirth 4e 151 G 3GGG 6 Sorcery R Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. Regeneration 4e 152 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Sandstorm 4e 153 G G 1 Instant C Sandstorm deals 1 damage to each attacking creature. Scryb Sprites 4e 154 G G 1 Creature - Faerie 1 1 C Flying Shanodin Dryads 4e 155 G G 1 Creature - Dryad 1 1 C Forestwalk Stream of Life 4e 156 G XG 1 Sorcery C Target player gains X life. Sylvan Library 4e 157 G 1G 2 Enchantment R At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Thicket Basilisk 4e 158 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Timber Wolves 4e 159 G G 1 Creature - Wolf 1 1 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Titania's Song 4e 160 G 3G 4 Enchantment R Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. Tranquility 4e 161 G 2G 3 Sorcery C Destroy all enchantments. Tsunami 4e 162 G 3G 4 Sorcery U Destroy all Islands. Untamed Wilds 4e 163 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Venom 4e 164 G 1GG 3 Enchantment - Aura C Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Verduran Enchantress 4e 165 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Wall of Brambles 4e 166 G 2G 3 Creature - Plant Wall 2 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wall of Ice 4e 167 G 2G 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Wall of Wood 4e 168 G G 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Wanderlust 4e 169 G 2G 3 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth 4e 170 G 3G 4 Creature - Elephant 3 3 C Trample Web 4e 171 G G 1 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Whirling Dervish 4e 172 G GG 2 Creature - Human Monk 1 1 U Protection from black At the beginning of the end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Wild Growth 4e 173 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Winter Blast 4e 174 G XG 1 Sorcery U Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Forest 4e 175 L 0 Basic Land - Forest L G Island 4e 178 L 0 Basic Land - Island L U Mishra's Factory 4e 181 L 0 Land U {T}: Add {1} to your mana pool. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Mountain 4e 182 L 0 Basic Land - Mountain L R Oasis 4e 185 L 0 Land U {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Plains 4e 186 L 0 Basic Land - Plains L W Strip Mine 4e 189 L 0 Land U {T}: Add {1} to your mana pool. {T}, Sacrifice Strip Mine: Destroy target land. Swamp 4e 190 L 0 Basic Land - Swamp L B Ali Baba 4e 193 R R 1 Creature - Human Rogue 1 1 U {R}: Tap target Wall. Ball Lightning 4e 194 R RRR 3 Creature - Elemental 6 1 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Bird Maiden 4e 195 R 2R 3 Creature - Human Bird 1 2 C Flying Blood Lust 4e 196 R 1R 2 Instant C If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Brothers of Fire 4e 197 R 1RR 3 Creature - Human Shaman 2 2 C {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Burrowing 4e 198 R R 1 Enchantment - Aura U Enchant creature Enchanted creature has mountainwalk. Cave People 4e 199 R 1RR 3 Creature - Human 1 4 U Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Chaoslace 4e 200 R R 1 Instant R Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Crimson Manticore 4e 201 R 2RR 4 Creature - Manticore 2 2 R Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Detonate 4e 202 R XR 1 Sorcery U Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Disintegrate 4e 203 R XR 1 Sorcery C Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dragon Whelp 4e 204 R 2RR 4 Creature - Dragon 2 3 U Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Dwarven Warriors 4e 205 R 2R 3 Creature - Dwarf Warrior 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Earth Elemental 4e 206 R 3RR 5 Creature - Elemental 4 5 U Earthquake 4e 207 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Eternal Warrior 4e 208 R R 1 Enchantment - Aura C Enchant creature Enchanted creature has vigilance. Fire Elemental 4e 209 R 3RR 5 Creature - Elemental 5 4 U Fireball 4e 210 R XR 1 Sorcery C Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing 4e 211 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Fissure 4e 212 R 3RR 5 Instant C Destroy target creature or land. It can't be regenerated. Flashfires 4e 213 R 3R 4 Sorcery U Destroy all Plains. Giant Strength 4e 214 R RR 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Goblin Balloon Brigade 4e 215 R R 1 Creature - Goblin Warrior 1 1 U {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin King 4e 216 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Rock Sled 4e 217 R 1R 2 Creature - Goblin 3 1 C Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. Gray Ogre 4e 218 R 2R 3 Creature - Ogre 2 2 C Hill Giant 4e 219 R 3R 4 Creature - Giant 3 3 C Hurloon Minotaur 4e 220 R 1RR 3 Creature - Minotaur 2 3 C Hurr Jackal 4e 221 R R 1 Creature - Hound 1 1 R {T}: Target creature can't be regenerated this turn. Immolation 4e 222 R R 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/-2. Inferno 4e 223 R 5RR 7 Instant R Inferno deals 6 damage to each creature and each player. Ironclaw Orcs 4e 224 R 1R 2 Creature - Orc 2 2 C Ironclaw Orcs can't block creatures with power 2 or greater. Keldon Warlord 4e 225 R 2RR 4 Creature - Human Barbarian * * U Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Lightning Bolt 4e 226 R R 1 Instant C Lightning Bolt deals 3 damage to target creature or player. Magnetic Mountain 4e 227 R 1RR 3 Enchantment R Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. Mana Clash 4e 228 R R 1 Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Flare 4e 229 R 2R 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Manabarbs 4e 230 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mons's Goblin Raiders 4e 231 R R 1 Creature - Goblin 1 1 C Orcish Artillery 4e 232 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 4e 233 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Power Surge 4e 234 R RR 2 Enchantment R At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Pyrotechnics 4e 235 R 4R 5 Sorcery U Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Red Elemental Blast 4e 236 R R 1 Instant C Choose one - Counter target blue spell; or destroy target blue permanent. Shatter 4e 237 R 1R 2 Instant C Destroy target artifact. Shivan Dragon 4e 238 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Sisters of the Flame 4e 239 R 1RR 3 Creature - Human Shaman 2 2 C {T}: Add {R} to your mana pool. Smoke 4e 240 R RR 2 Enchantment R Players can't untap more than one creature during their untap steps. Stone Giant 4e 241 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain 4e 242 R 2R 3 Sorcery C Destroy target land. Tempest Efreet 4e 243 R 1RRR 4 Creature - Efreet 3 3 R Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. The Brute 4e 244 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. Tunnel 4e 245 R R 1 Instant U Destroy target Wall. It can't be regenerated. Uthden Troll 4e 246 R 2R 3 Creature - Troll 2 2 U {R}: Regenerate Uthden Troll. Wall of Dust 4e 247 R 2R 3 Creature - Wall 1 4 U Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. Wall of Fire 4e 248 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Stone 4e 249 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Winds of Change 4e 250 R R 1 Sorcery R Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Alabaster Potion 4e 251 W XWW 2 Instant C Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Amrou Kithkin 4e 252 W WW 2 Creature - Kithkin 1 1 C Amrou Kithkin can't be blocked by creatures with power 3 or greater. Angry Mob 4e 253 W 2WW 4 Creature - Human 2+* 2+* U Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Animate Wall 4e 254 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Armageddon 4e 255 W 3W 4 Sorcery R Destroy all lands. Balance 4e 256 W 1W 2 Sorcery R Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. Benalish Hero 4e 257 W W 1 Creature - Human Soldier 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Black Ward 4e 258 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blessing 4e 259 W WW 2 Enchantment - Aura R Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. Blue Ward 4e 260 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Brainwash 4e 261 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack unless its controller pays {3}. Castle 4e 262 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Artifacts 4e 263 W 1W 2 Enchantment U {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 4e 264 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 4e 265 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 4e 266 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 4e 267 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 4e 268 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Conversion 4e 269 W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. Crusade 4e 270 W WW 2 Enchantment R White creatures get +1/+1. Death Ward 4e 271 W W 1 Instant C Regenerate target creature. Disenchant 4e 272 W 1W 2 Instant C Destroy target artifact or enchantment. Divine Transformation 4e 273 W 2WW 4 Enchantment - Aura U Enchant creature Enchanted creature gets +3/+3. Elder Land Wurm 4e 274 W 4WWW 7 Creature - Dragon Wurm 5 5 R Defender, trample When Elder Land Wurm blocks, it loses defender. Eye for an Eye 4e 275 W WW 2 Instant R The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Fortified Area 4e 276 W 1WW 3 Enchantment C Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Green Ward 4e 277 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Healing Salve 4e 278 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Holy Armor 4e 279 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength 4e 280 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Island Sanctuary 4e 281 W 1W 2 Enchantment R If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Karma 4e 282 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Kismet 4e 283 W 3W 4 Enchantment U Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Land Tax 4e 284 W W 1 Enchantment R At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Mesa Pegasus 4e 285 W 1W 2 Creature - Pegasus 1 1 C Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Morale 4e 286 W 1WW 3 Instant C Attacking creatures get +1/+1 until end of turn. Northern Paladin 4e 287 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target black permanent. Osai Vultures 4e 288 W 1W 2 Creature - Bird 1 1 U Flying At the beginning of the end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. Pearled Unicorn 4e 289 W 2W 3 Creature - Unicorn 2 2 C Personal Incarnation 4e 290 W 3WWW 6 Creature - Avatar Incarnation 6 6 R {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Piety 4e 291 W 2W 3 Instant C Blocking creatures get +0/+3 until end of turn. Pikemen 4e 292 W 1W 2 Creature - Human Soldier 1 1 C First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Purelace 4e 293 W W 1 Instant R Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Red Ward 4e 294 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Reverse Damage 4e 295 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness 4e 296 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Samite Healer 4e 297 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Savannah Lions 4e 298 W W 1 Creature - Cat 2 1 R Seeker 4e 299 W 2WW 4 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Serra Angel 4e 300 W 3WW 5 Creature - Angel 4 4 U Flying Vigilance (Attacking doesn't cause this creature to tap.) Spirit Link 4e 301 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Swords to Plowshares 4e 302 W W 1 Instant U Exile target creature. Its controller gains life equal to its power. Tundra Wolves 4e 303 W W 1 Creature - Wolf 1 1 C First strike (This creature deals combat damage before creatures without first strike.) Visions 4e 304 W W 1 Sorcery U Look at the top five cards of target player's library. You may then have that player shuffle that library. Wall of Swords 4e 305 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) White Knight 4e 306 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) White Ward 4e 307 W W 1 Enchantment - Aura U Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wrath of God 4e 308 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Aladdin's Lamp 4e 309 A 10 1 Artifact R {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. Aladdin's Ring 4e 310 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Amulet of Kroog 4e 311 A 2 2 Artifact C {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Ankh of Mishra 4e 312 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Armageddon Clock 4e 313 A 6 6 Artifact R At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. Ashnod's Battle Gear 4e 314 A 2 2 Artifact U You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. Battering Ram 4e 315 A 2 2 Artifact Creature - Construct 1 1 C At the beginning of your combat phase, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Black Mana Battery 4e 316 A 4 4 Artifact R {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. Black Vise 4e 317 A 1 1 Artifact U As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. Blue Mana Battery 4e 318 A 4 4 Artifact R {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. Bottle of Suleiman 4e 319 A 4 4 Artifact R {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Brass Man 4e 320 A 1 1 Artifact Creature - Construct 1 3 U Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. Bronze Tablet 4e 321 A 6 6 Artifact R Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. Celestial Prism 4e 322 A 3 3 Artifact U {2}, {T}: Add one mana of any color to your mana pool. Clay Statue 4e 323 A 4 4 Artifact Creature - Golem 3 1 C {2}: Regenerate Clay Statue. Clockwork Avian 4e 324 A 5 5 Artifact Creature - Bird 0 4 R Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. Clockwork Beast 4e 325 A 6 6 Artifact Creature - Beast 0 4 R Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Colossus of Sardia 4e 326 A 9 9 Artifact Creature - Golem 9 9 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. Conservator 4e 327 A 4 4 Artifact U {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Coral Helm 4e 328 A 3 3 Artifact R {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. Crystal Rod 4e 329 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Cursed Rack 4e 330 A 4 4 Artifact U As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. Dancing Scimitar 4e 331 A 4 4 Artifact Creature - Spirit 1 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Diabolic Machine 4e 332 A 7 7 Artifact Creature - Construct 4 4 U {3}: Regenerate Diabolic Machine. Dingus Egg 4e 333 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 4e 334 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Dragon Engine 4e 335 A 3 3 Artifact Creature - Construct 1 3 R {2}: Dragon Engine gets +1/+0 until end of turn. Ebony Horse 4e 336 A 3 3 Artifact R {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Fellwar Stone 4e 337 A 2 2 Artifact U {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Flying Carpet 4e 338 A 4 4 Artifact R {2}, {T}: Target creature gains flying until end of turn. Glasses of Urza 4e 339 A 1 1 Artifact U {T}: Look at target player's hand. Grapeshot Catapult 4e 340 A 4 4 Artifact Creature - Construct 2 3 C {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Green Mana Battery 4e 341 A 4 4 Artifact R {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. Helm of Chatzuk 4e 342 A 1 1 Artifact R {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Howling Mine 4e 343 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Iron Star 4e 344 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup 4e 345 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Ivory Tower 4e 346 A 1 1 Artifact R At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Jade Monolith 4e 347 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jandor's Saddlebags 4e 348 A 2 2 Artifact R {3}, {T}: Untap target creature. Jayemdae Tome 4e 349 A 4 4 Artifact R {4}, {T}: Draw a card. Kormus Bell 4e 350 A 4 4 Artifact R All Swamps are 1/1 creatures that are still lands. Library of Leng 4e 351 A 1 1 Artifact U You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Mana Vault 4e 352 A 1 1 Artifact R Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Meekstone 4e 353 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Millstone 4e 354 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mishra's War Machine 4e 355 A 7 7 Artifact Creature - Juggernaut 5 5 R Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. Nevinyrral's Disk 4e 356 A 4 4 Artifact R Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Obsianus Golem 4e 357 A 6 6 Artifact Creature - Golem 4 6 U Onulet 4e 358 A 3 3 Artifact Creature - Construct 2 2 R When Onulet is put into a graveyard from the battlefield, you gain 2 life. Ornithopter 4e 359 A 0 0 Artifact Creature - Thopter 0 2 U Flying Primal Clay 4e 360 A 4 4 Artifact Creature - Shapeshifter * * R As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Red Mana Battery 4e 361 A 4 4 Artifact R {2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. Rod of Ruin 4e 362 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Shapeshifter 4e 363 A 6 6 Artifact Creature - Shapeshifter * 7-* U As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Soul Net 4e 364 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Sunglasses of Urza 4e 365 A 3 3 Artifact R You may spend white mana as though it were red mana. Tawnos's Wand 4e 366 A 4 4 Artifact U {2}, {T}: Target creature with power 2 or less is unblockable this turn. Tawnos's Weaponry 4e 367 A 2 2 Artifact U You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. Tetravus 4e 368 A 6 6 Artifact Creature - Construct 1 1 R Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. The Hive 4e 369 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) The Rack 4e 370 A 1 1 Artifact U As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. Throne of Bone 4e 371 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Triskelion 4e 372 A 6 6 Artifact Creature - Construct 1 1 R Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Urza's Avenger 4e 373 A 6 6 Artifact Creature - Shapeshifter 4 4 R {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Wall of Spears 4e 374 A 3 3 Artifact Creature - Wall 2 3 C Defender (This creature can't attack.) First strike White Mana Battery 4e 375 A 4 4 Artifact R {2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. Winter Orb 4e 376 A 2 2 Artifact R As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere 4e 377 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Yotian Soldier 4e 378 A 3 3 Artifact Creature - Soldier 1 4 C Vigilance Abyssal Specter 5e 1 B 2BB 4 Creature - Specter 2 3 U Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Animate Dead 5e 2 B 1B 2 Enchantment - Aura U Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. Ashes to Ashes 5e 3 B 1BB 3 Sorcery U Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. Bad Moon 5e 4 B 1B 2 Enchantment R Black creatures get +1/+1. Black Knight 5e 5 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Blight 5e 6 B BB 2 Enchantment - Aura U Enchant land When enchanted land becomes tapped, destroy it. Bog Imp 5e 7 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Rats 5e 8 B B 1 Creature - Rat 1 1 C Bog Rats can't be blocked by Walls. Bog Wraith 5e 9 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Breeding Pit 5e 10 B 3B 4 Enchantment U At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. Broken Visage 5e 11 B 4B 5 Instant R Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. Carrion Ants 5e 12 B 2BB 4 Creature - Insect 0 1 U {1}: Carrion Ants gets +1/+1 until end of turn. Cloak of Confusion 5e 13 B 1B 2 Enchantment - Aura C Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Cursed Land 5e 14 B 2BB 4 Enchantment - Aura U Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Dark Ritual 5e 15 B B 1 Instant C Add {B}{B}{B} to your mana pool. Deathgrip 5e 16 B BB 2 Enchantment U {B}{B}: Counter target green spell. Derelor 5e 17 B 3B 4 Creature - Thrull 4 4 R Black spells you cast cost {B} more to cast. Drain Life 5e 18 B X1B 2 Sorcery C Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drudge Skeletons 5e 19 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Erg Raiders 5e 20 B 1B 2 Creature - Human Warrior 2 3 C At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Evil Eye of Orms-by-Gore 5e 21 B 4B 5 Creature - Eye 3 6 U Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Evil Presence 5e 22 B B 1 Enchantment - Aura U Enchant land Enchanted land is a Swamp. Fallen Angel 5e 23 B 3BB 5 Creature - Angel 3 3 U Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear 5e 24 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Frozen Shade 5e 25 B 2B 3 Creature - Shade 0 1 C {B}: Frozen Shade gets +1/+1 until end of turn. Funeral March 5e 26 B 1BB 3 Enchantment - Aura C Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. Gloom 5e 27 B 2B 3 Enchantment U White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. Greater Werewolf 5e 28 B 4B 5 Creature - Human Wolf 2 4 U At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. Hecatomb 5e 29 B 1BB 3 Enchantment R When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Howl from Beyond 5e 30 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Initiates of the Ebon Hand 5e 31 B B 1 Creature - Cleric 1 1 C {1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. Kjeldoran Dead 5e 32 B B 1 Creature - Skeleton 3 1 C When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. Knight of Stromgald 5e 33 B BB 2 Creature - Human Knight 2 1 U Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. Krovikan Fetish 5e 34 B 2B 3 Enchantment - Aura C Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. Leshrac's Rite 5e 35 B B 1 Enchantment - Aura U Enchant creature Enchanted creature has swampwalk. Lord of the Pit 5e 36 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lost Soul 5e 37 B 1BB 3 Creature - Spirit Minion 2 1 C Swampwalk Mind Ravel 5e 38 B 2B 3 Sorcery C Target player discards a card. Draw a card at the beginning of the next turn's upkeep. Mind Warp 5e 39 B X3B 4 Sorcery U Look at target player's hand and choose X cards from it. That player discards them. Mindstab Thrull 5e 40 B 1BB 3 Creature - Thrull 2 2 C Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. Mole Worms 5e 41 B 2B 3 Creature - Worm 1 1 U You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. Murk Dwellers 5e 42 B 3B 4 Creature - Zombie 2 2 C Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Necrite 5e 43 B 1BB 3 Creature - Thrull 2 2 C Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Necropotence 5e 44 B BBB 3 Enchantment R Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. Nether Shadow 5e 45 B BB 2 Creature - Spirit 1 1 R Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. Nightmare 5e 46 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Paralyze 5e 47 B B 1 Enchantment - Aura C Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. Pestilence 5e 48 B 2BB 4 Enchantment C At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Pit Scorpion 5e 49 B 2B 3 Creature - Scorpion 1 1 C Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Plague Rats 5e 50 B 2B 3 Creature - Rat * * C Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. Pox 5e 51 B BBB 3 Sorcery R Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. Rag Man 5e 52 B 2BB 4 Creature - Human Minion 2 1 R {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. Raise Dead 5e 53 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Scathe Zombies 5e 54 B 2B 3 Creature - Zombie 2 2 C Sengir Autocrat 5e 55 B 3B 4 Creature - Human 2 2 R When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. Sorceress Queen 5e 56 B 1BB 3 Creature - Human Wizard 1 1 R {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Stromgald Cabal 5e 57 B 1BB 3 Creature - Human Knight 2 2 R {T}, Pay 1 life: Counter target white spell. Terror 5e 58 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. The Wretched 5e 59 B 3BB 5 Creature - Demon 2 5 R At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. Thrull Retainer 5e 60 B B 1 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Torture 5e 61 B B 1 Enchantment - Aura C Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. Touch of Death 5e 62 B 2B 3 Sorcery C Touch of Death deals 1 damage to target player. You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Unholy Strength 5e 63 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Vampire Bats 5e 64 B B 1 Creature - Bat 0 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Wall of Bone 5e 65 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warp Artifact 5e 66 B BB 2 Enchantment - Aura R Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Weakness 5e 67 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Xenic Poltergeist 5e 68 B 1BB 3 Creature - Spirit 1 1 R {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Zombie Master 5e 69 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Aether Storm 5e 70 U 3U 4 Enchantment U Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. Air Elemental 5e 71 U 3UU 5 Creature - Elemental 4 4 U Flying Anti-Magic Aura 5e 72 U 2U 3 Enchantment - Aura U Enchant creature Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. Azure Drake 5e 73 U 3U 4 Creature - Drake 2 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Binding Grasp 5e 74 U 3U 4 Enchantment - Aura U Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. Boomerang 5e 75 U UU 2 Instant C Return target permanent to its owner's hand. Brainstorm 5e 76 U U 1 Instant C Draw three cards, then put two cards from your hand on top of your library in any order. Counterspell 5e 77 U UU 2 Instant C Counter target spell. Dance of Many 5e 78 U UU 2 Enchantment R When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the creature token. When the creature token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. Dandan 5e 79 U UU 2 Creature - Fish 4 1 C Dandn can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandn. Dark Maze 5e 80 U 4U 5 Creature - Wall 4 5 C Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. Deflection 5e 81 U 3U 4 Instant R Change the target of target spell with a single target. Drain Power 5e 82 U UU 2 Sorcery R Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Energy Flux 5e 83 U 2U 3 Enchantment U All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Enervate 5e 84 U 1U 2 Instant C Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. Feedback 5e 85 U 2U 3 Enchantment - Aura U Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Flight 5e 86 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Flood 5e 87 U U 1 Enchantment C {U}{U}: Tap target creature without flying. Force Spike 5e 88 U U 1 Instant C Counter target spell unless its controller pays {1}. Forget 5e 89 U UU 2 Sorcery R Target player discards two cards, then draws as many cards as he or she discarded this way. Gaseous Form 5e 90 U 2U 3 Enchantment - Aura C Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Glacial Wall 5e 91 U 2U 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Homarid Warrior 5e 92 U 4U 5 Creature - Homarid Warrior 3 3 C {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) Hurkyl's Recall 5e 93 U 1U 2 Instant R Return all artifacts target player owns to his or her hand. Hydroblast 5e 94 U U 1 Instant U Choose one - Counter target spell if it's red; or destroy target permanent if it's red. Juxtapose 5e 95 U 3U 4 Sorcery R You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Krovikan Sorcerer 5e 96 U 2U 3 Creature - Human Wizard 1 1 C {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. Labyrinth Minotaur 5e 97 U 3U 4 Creature - Minotaur 1 4 C Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. Leviathan 5e 98 U 5UUUU 9 Creature - Leviathan 10 10 R Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. Lifetap 5e 99 U UU 2 Enchantment U Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lord of Atlantis 5e 100 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Magical Hack 5e 101 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) Magus of the Unseen 5e 102 U 1U 2 Creature - Human Wizard 1 1 R {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. Memory Lapse 5e 103 U 1U 2 Instant C Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk of the Pearl Trident 5e 104 U U 1 Creature - Merfolk 1 1 C Mind Bomb 5e 105 U U 1 Sorcery U Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Phantasmal Forces 5e 106 U 3U 4 Creature - Illusion 4 1 U Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain 5e 107 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Monster 5e 108 U 3U 4 Creature - Illusion 3 3 U Flying Pirate Ship 5e 109 U 4U 5 Creature - Human Pirate 4 3 R Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Portent 5e 110 U U 1 Sorcery C Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep. Power Sink 5e 111 U XU 1 Instant U Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer 5e 112 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psychic Venom 5e 113 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Ray of Command 5e 114 U 3U 4 Instant C Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. Recall 5e 115 U XXU 1 Sorcery R Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. Reef Pirates 5e 116 U 1UU 3 Creature - Zombie Pirate 2 2 C Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. Remove Soul 5e 117 U 1U 2 Instant C Counter target creature spell. Sea Serpent 5e 118 U 5U 6 Creature - Serpent 5 5 C Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Sea Spirit 5e 119 U 4U 5 Creature - Elemental Spirit 2 3 U {U}: Sea Spirit gets +1/+0 until end of turn. Sea Sprite 5e 120 U 1U 2 Creature - Faerie 1 1 U Flying, protection from red Seasinger 5e 121 U 1UU 3 Creature - Merfolk 0 1 U When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. Segovian Leviathan 5e 122 U 4U 5 Creature - Leviathan 3 3 U Islandwalk Sibilant Spirit 5e 123 U 5U 6 Creature - Spirit 5 6 R Flying Whenever Sibilant Spirit attacks, defending player may draw a card. Sleight of Mind 5e 124 U U 1 Instant R Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Soul Barrier 5e 125 U 2U 3 Enchantment C Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. Spell Blast 5e 126 U XU 1 Instant C Counter target spell with converted mana cost X. Stasis 5e 127 U 1U 2 Enchantment R Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact 5e 128 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Time Elemental 5e 129 U 2U 3 Creature - Elemental 0 2 R When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. Twiddle 5e 130 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unstable Mutation 5e 131 U U 1 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Unsummon 5e 132 U U 1 Instant C Return target creature to its owner's hand. Updraft 5e 133 U 1U 2 Instant C Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. Vodalian Soldiers 5e 134 U 1U 2 Creature - Merfolk Soldier 1 2 C Wall of Air 5e 135 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wind Spirit 5e 136 U 4U 5 Creature - Elemental Spirit 3 2 U Flying Wind Spirit can't be blocked except by two or more creatures. Zephyr Falcon 5e 137 U 1U 2 Creature - Bird 1 1 C Flying, vigilance Zur's Weirding 5e 138 U 3U 4 Enchantment R Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. An-Havva Constable 5e 139 G 1GG 3 Creature - Human 2 1+* R An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. Aspect of Wolf 5e 140 G 1G 2 Enchantment - Aura R Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. Aurochs 5e 141 G 3G 4 Creature - Aurochs 2 3 C Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. Birds of Paradise 5e 142 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Carapace 5e 143 G G 1 Enchantment - Aura C Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Cat Warriors 5e 144 G 1GG 3 Creature - Cat Warrior 2 2 C Forestwalk Chub Toad 5e 145 G 2G 3 Creature - Frog 1 1 C Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. Cockatrice 5e 146 G 3GG 5 Creature - Cockatrice 2 4 R Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Craw Giant 5e 147 G 3GGGG 7 Creature - Giant 6 4 U Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Craw Wurm 5e 148 G 4GG 6 Creature - Wurm 6 4 C Crumble 5e 149 G G 1 Instant U Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Desert Twister 5e 150 G 4GG 6 Sorcery U Destroy target permanent. Durkwood Boars 5e 151 G 4G 5 Creature - Boar 4 4 C Elder Druid 5e 152 G 3G 4 Creature - Elf Cleric Druid 2 2 R {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Elven Riders 5e 153 G 3GG 5 Creature - Elf 3 3 U Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Archers 5e 154 G 1G 2 Creature - Elf Archer 2 1 R First strike Fog 5e 155 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Force of Nature 5e 156 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Foxfire 5e 157 G 2G 3 Instant C Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. Fungusaur 5e 158 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Fyndhorn Elder 5e 159 G 2G 3 Creature - Elf Druid 1 1 U {T}: Add {G}{G} to your mana pool. Ghazban Ogre 5e 160 G G 1 Creature - Ogre 2 2 C At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre. Giant Growth 5e 161 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 5e 162 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears 5e 163 G 1G 2 Creature - Bear 2 2 C Hungry Mist 5e 164 G 2GG 4 Creature - Elemental 6 2 C At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. Hurricane 5e 165 G XG 1 Sorcery U Hurricane deals X damage to each creature with flying and each player. Instill Energy 5e 166 G G 1 Enchantment - Aura U Enchant creature Enchanted creature has haste. {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. Ironroot Treefolk 5e 167 G 4G 5 Creature - Treefolk 3 5 C Johtull Wurm 5e 168 G 5G 6 Creature - Wurm 6 6 U Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. Killer Bees 5e 169 G 1GG 3 Creature - Insect 0 1 U Flying {G}: Killer Bees gets +1/+1 until end of turn. Ley Druid 5e 170 G 2G 3 Creature - Human Druid 1 1 C {T}: Untap target land. Lhurgoyf 5e 171 G 2GG 4 Creature - Lhurgoyf * 1+* R Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Lifeforce 5e 172 G GG 2 Enchantment U {G}{G}: Counter target black spell. Living Artifact 5e 173 G G 1 Enchantment - Aura R Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands 5e 174 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves 5e 175 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure 5e 176 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Marsh Viper 5e 177 G 3G 4 Creature - Snake 1 2 C Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Nature's Lore 5e 178 G 1G 2 Sorcery C Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Pradesh Gypsies 5e 179 G 2G 3 Creature - Human Nomad 1 1 C {1}{G}, {T}: Target creature gets -2/-0 until end of turn. Primal Order 5e 180 G 2GG 4 Enchantment R At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. Rabid Wombat 5e 181 G 2GG 4 Creature - Wombat 0 1 U Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. Radjan Spirit 5e 182 G 3G 4 Creature - Spirit 3 2 U {T}: Target creature loses flying until end of turn. Regeneration 5e 183 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Scaled Wurm 5e 184 G 7G 8 Creature - Wurm 7 6 C Scavenger Folk 5e 185 G G 1 Creature - Human 1 1 C {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. Scryb Sprites 5e 186 G G 1 Creature - Faerie 1 1 C Flying Shanodin Dryads 5e 187 G G 1 Creature - Dryad 1 1 C Forestwalk Shrink 5e 188 G G 1 Instant C Target creature gets -5/-0 until end of turn. Stampede 5e 189 G 1GG 3 Instant R Attacking creatures get +1/+0 and gain trample until end of turn. Stream of Life 5e 190 G XG 1 Sorcery C Target player gains X life. Sylvan Library 5e 191 G 1G 2 Enchantment R At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Tarpan 5e 192 G G 1 Creature - Horse 1 1 C When Tarpan is put into a graveyard from the battlefield, you gain 1 life. Thicket Basilisk 5e 193 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Titania's Song 5e 194 G 3G 4 Enchantment R Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. Tranquility 5e 195 G 2G 3 Sorcery C Destroy all enchantments. Tsunami 5e 196 G 3G 4 Sorcery U Destroy all Islands. Untamed Wilds 5e 197 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Venom 5e 198 G 1GG 3 Enchantment - Aura C Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. Verduran Enchantress 5e 199 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Wall of Brambles 5e 200 G 2G 3 Creature - Plant Wall 2 3 U Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. Wanderlust 5e 201 G 2G 3 Enchantment - Aura U Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth 5e 202 G 3G 4 Creature - Elephant 3 3 C Trample Whirling Dervish 5e 203 G GG 2 Creature - Human Monk 1 1 U Protection from black At the beginning of the end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Wild Growth 5e 204 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Winter Blast 5e 205 G XG 1 Sorcery U Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Wolverine Pack 5e 206 G 2GG 4 Creature - Wolverine 2 4 U Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Wyluli Wolf 5e 207 G 1G 2 Creature - Wolf 1 1 R {T}: Target creature gets +1/+1 until end of turn. Ambush Party 5e 208 R 4R 5 Creature - Human Rogue 3 1 C First strike, haste Atog 5e 209 R 1R 2 Creature - Atog 1 2 U Sacrifice an artifact: Atog gets +2/+2 until end of turn. Ball Lightning 5e 210 R RRR 3 Creature - Elemental 6 1 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Bird Maiden 5e 211 R 2R 3 Creature - Human Bird 1 2 C Flying Blood Lust 5e 212 R 1R 2 Instant C If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. Brassclaw Orcs 5e 213 R 2R 3 Creature - Orc 3 2 C Brassclaw Orcs can't block creatures with power 2 or greater. Brothers of Fire 5e 214 R 1RR 3 Creature - Human Shaman 2 2 C {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Cave People 5e 215 R 1RR 3 Creature - Human 1 4 U Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Conquer 5e 216 R 3RR 5 Enchantment - Aura U Enchant land You control enchanted land. Crimson Manticore 5e 217 R 2RR 4 Creature - Manticore 2 2 R Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Detonate 5e 218 R XR 1 Sorcery U Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Disintegrate 5e 219 R XR 1 Sorcery C Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. Dwarven Catapult 5e 220 R XR 1 Instant U Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Soldier 5e 221 R 1R 2 Creature - Dwarf Soldier 2 1 C Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. Dwarven Warriors 5e 222 R 2R 3 Creature - Dwarf Warrior 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Earthquake 5e 223 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Errantry 5e 224 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+0 and can only attack alone. Eternal Warrior 5e 225 R R 1 Enchantment - Aura C Enchant creature Enchanted creature has vigilance. Fire Drake 5e 226 R 1RR 3 Creature - Drake 1 2 U Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. Fireball 5e 227 R XR 1 Sorcery C Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing 5e 228 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flame Spirit 5e 229 R 4R 5 Creature - Elemental Spirit 2 3 U {R}: Flame Spirit gets +1/+0 until end of turn. Flare 5e 230 R 2R 3 Instant C Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. Flashfires 5e 231 R 3R 4 Sorcery U Destroy all Plains. Game of Chaos 5e 232 R RRR 3 Sorcery R Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. Giant Strength 5e 233 R RR 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Goblin Digging Team 5e 234 R R 1 Creature - Goblin 1 1 C {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Hero 5e 235 R 2R 3 Creature - Goblin 2 2 C Goblin King 5e 236 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin War Drums 5e 237 R 2R 3 Enchantment C Each creature you control can't be blocked except by two or more creatures. Goblin Warrens 5e 238 R 2R 3 Enchantment R {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. Hill Giant 5e 239 R 3R 4 Creature - Giant 3 3 C Hurloon Minotaur 5e 240 R 1RR 3 Creature - Minotaur 2 3 C Imposing Visage 5e 241 R R 1 Enchantment - Aura C Enchant creature Enchanted creature can't be blocked except by two or more creatures. Incinerate 5e 242 R 1R 2 Instant C Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Inferno 5e 243 R 5RR 7 Instant R Inferno deals 6 damage to each creature and each player. Ironclaw Curse 5e 244 R R 1 Enchantment - Aura R Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. Ironclaw Orcs 5e 245 R 1R 2 Creature - Orc 2 2 C Ironclaw Orcs can't block creatures with power 2 or greater. Jokulhaups 5e 246 R 4RR 6 Sorcery R Destroy all artifacts, creatures, and lands. They can't be regenerated. Keldon Warlord 5e 247 R 2RR 4 Creature - Human Barbarian * * U Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Mana Clash 5e 248 R R 1 Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Flare 5e 249 R 2R 3 Enchantment R Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Manabarbs 5e 250 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mons's Goblin Raiders 5e 251 R R 1 Creature - Goblin 1 1 C Mountain Goat 5e 252 R R 1 Creature - Goat 1 1 C Mountainwalk Orcish Artillery 5e 253 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Captain 5e 254 R R 1 Creature - Orc Warrior 1 1 U {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. Orcish Conscripts 5e 255 R R 1 Creature - Orc 2 2 C Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. Orcish Farmer 5e 256 R 1RR 3 Creature - Orc 2 2 C {T}: Target land becomes a Swamp until its controller's next untap step. Orcish Oriflamme 5e 257 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Orcish Squatters 5e 258 R 4R 5 Creature - Orc 2 3 R Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. Orgg 5e 259 R 3RR 5 Creature - Orgg 6 6 R Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. Panic 5e 260 R R 1 Instant C Cast Panic only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. Primordial Ooze 5e 261 R R 1 Creature - Ooze 1 1 U Primordial Ooze attacks each turn if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. Pyroblast 5e 262 R R 1 Instant U Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. Pyrotechnics 5e 263 R 4R 5 Sorcery U Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Sabretooth Tiger 5e 264 R 2R 3 Creature - Cat 2 1 C First strike Shatter 5e 265 R 1R 2 Instant C Destroy target artifact. Shatterstorm 5e 266 R 2RR 4 Sorcery U Destroy all artifacts. They can't be regenerated. Shivan Dragon 5e 267 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Smoke 5e 268 R RR 2 Enchantment R Players can't untap more than one creature during their untap steps. Stone Giant 5e 269 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Stone Rain 5e 270 R 2R 3 Sorcery C Destroy target land. Stone Spirit 5e 271 R 4R 5 Creature - Elemental Spirit 4 3 U Stone Spirit can't be blocked by creatures with flying. The Brute 5e 272 R 1R 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. Wall of Fire 5e 273 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Stone 5e 274 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Winds of Change 5e 275 R R 1 Sorcery R Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Word of Blasting 5e 276 R 1R 2 Instant U Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Abbey Gargoyles 5e 277 W 2WWW 5 Creature - Gargoyle 3 4 U Flying, protection from red Akron Legionnaire 5e 278 W 6WW 8 Creature - Giant Soldier 8 4 R Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. Alabaster Potion 5e 279 W XWW 2 Instant C Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Angry Mob 5e 280 W 2WW 4 Creature - Human 2+* 2+* U Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. Animate Wall 5e 281 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Arenson's Aura 5e 282 W 2W 3 Enchantment U {W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. Armageddon 5e 283 W 3W 4 Sorcery R Destroy all lands. Armor of Faith 5e 284 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. Aysen Bureaucrats 5e 285 W 1W 2 Creature - Human Advisor 1 1 C {T}: Tap target creature with power 2 or less. Benalish Hero 5e 286 W W 1 Creature - Human Soldier 1 1 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Blessed Wine 5e 287 W 1W 2 Instant C You gain 1 life. Draw a card at the beginning of the next turn's upkeep. Blinking Spirit 5e 288 W 3W 4 Creature - Spirit 2 2 R {0}: Return Blinking Spirit to its owner's hand. Brainwash 5e 289 W W 1 Enchantment - Aura C Enchant creature Enchanted creature can't attack unless its controller pays {3}. Caribou Range 5e 290 W 2WW 4 Enchantment - Aura R Enchant land you control Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life. Castle 5e 291 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Artifacts 5e 292 W 1W 2 Enchantment U {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black 5e 293 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 5e 294 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 5e 295 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 5e 296 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 5e 297 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Crusade 5e 298 W WW 2 Enchantment R White creatures get +1/+1. D'Avenant Archer 5e 299 W 2W 3 Creature - Human Soldier Archer 1 2 C {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. Death Speakers 5e 300 W W 1 Creature - Human Cleric 1 1 C Protection from black Death Ward 5e 301 W W 1 Instant C Regenerate target creature. Disenchant 5e 302 W 1W 2 Instant C Destroy target artifact or enchantment. Divine Offering 5e 303 W 1W 2 Instant C Destroy target artifact. You gain life equal to its converted mana cost. Divine Transformation 5e 304 W 2WW 4 Enchantment - Aura U Enchant creature Enchanted creature gets +3/+3. Dust to Dust 5e 305 W 1WW 3 Sorcery U Exile two target artifacts. Eye for an Eye 5e 306 W WW 2 Instant R The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. Greater Realm of Preservation 5e 307 W 1W 2 Enchantment U {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Heal 5e 308 W W 1 Instant C Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card at the beginning of the next turn's upkeep. Healing Salve 5e 309 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hipparion 5e 310 W 1W 2 Creature - Horse 1 3 C Hipparion can't block creatures with power 3 or greater unless you pay {1}. Holy Strength 5e 311 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Icatian Phalanx 5e 312 W 4W 5 Creature - Human Soldier 2 4 U Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Icatian Scout 5e 313 W W 1 Creature - Human Soldier Scout 1 1 C {1}, {T}: Target creature gains first strike until end of turn. Icatian Town 5e 314 W 5W 6 Sorcery R Put four 1/1 white Citizen creature tokens onto the battlefield. Island Sanctuary 5e 315 W 1W 2 Enchantment R If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. Ivory Guardians 5e 316 W 4WW 6 Creature - Giant Cleric 3 3 U Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent. Justice 5e 317 W 2WW 4 Enchantment U At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. Karma 5e 318 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Kismet 5e 319 W 3W 4 Enchantment U Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Kjeldoran Royal Guard 5e 320 W 3WW 5 Creature - Human Soldier 2 5 R {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Kjeldoran Skycaptain 5e 321 W 4W 5 Creature - Human Soldier 2 2 U Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Mesa Falcon 5e 322 W 1W 2 Creature - Bird 1 1 C Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. Mesa Pegasus 5e 323 W 1W 2 Creature - Pegasus 1 1 C Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Order of the Sacred Torch 5e 324 W 1WW 3 Creature - Human Knight 2 2 R {T}, Pay 1 life: Counter target black spell. Order of the White Shield 5e 325 W WW 2 Creature - Human Knight 2 1 U Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. Pearled Unicorn 5e 326 W 2W 3 Creature - Unicorn 2 2 C Personal Incarnation 5e 327 W 3WWW 6 Creature - Avatar Incarnation 6 6 R {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up. Pikemen 5e 328 W 1W 2 Creature - Human Soldier 1 1 C First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Prismatic Ward 5e 329 W 1W 2 Enchantment - Aura C Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. Repentant Blacksmith 5e 330 W 1W 2 Creature - Human 1 2 C Protection from red Reverse Damage 5e 331 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness 5e 332 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Sacred Boon 5e 333 W 1W 2 Instant U Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. Samite Healer 5e 334 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Seraph 5e 335 W 6W 7 Creature - Angel 4 4 R Flying Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. Serra Bestiary 5e 336 W WW 2 Enchantment - Aura U Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. Serra Paladin 5e 337 W 2WW 4 Creature - Human Knight 2 2 U {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. Shield Bearer 5e 338 W 1W 2 Creature - Human Soldier 0 3 C Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Shield Wall 5e 339 W 1W 2 Instant C Creatures you control get +0/+2 until end of turn. Spirit Link 5e 340 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Truce 5e 341 W 2W 3 Instant R Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Tundra Wolves 5e 342 W W 1 Creature - Wolf 1 1 C First strike (This creature deals combat damage before creatures without first strike.) Wall of Swords 5e 343 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) White Knight 5e 344 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Wrath of God 5e 345 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Aladdin's Ring 5e 346 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Amulet of Kroog 5e 347 A 2 2 Artifact C {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Ankh of Mishra 5e 348 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Ashnod's Altar 5e 349 A 3 3 Artifact U Sacrifice a creature: Add {2} to your mana pool. Ashnod's Transmogrant 5e 350 A 1 1 Artifact C {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. Barbed Sextant 5e 351 A 1 1 Artifact C {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. Barl's Cage 5e 352 A 4 4 Artifact R {3}: Target creature doesn't untap during its controller's next untap step. Battering Ram 5e 353 A 2 2 Artifact Creature - Construct 1 1 C At the beginning of your combat phase, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Bottle of Suleiman 5e 354 A 4 4 Artifact R {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Clay Statue 5e 355 A 4 4 Artifact Creature - Golem 3 1 C {2}: Regenerate Clay Statue. Clockwork Beast 5e 356 A 6 6 Artifact Creature - Beast 0 4 R Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. Clockwork Steed 5e 357 A 4 4 Artifact Creature - Horse 0 3 U Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. Colossus of Sardia 5e 358 A 9 9 Artifact Creature - Golem 9 9 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. Coral Helm 5e 359 A 3 3 Artifact R {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. Crown of the Ages 5e 360 A 2 2 Artifact R {4}, {T}: Attach target Aura attached to a creature to another creature. Crystal Rod 5e 361 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Dancing Scimitar 5e 362 A 4 4 Artifact Creature - Spirit 1 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Diabolic Machine 5e 363 A 7 7 Artifact Creature - Construct 4 4 U {3}: Regenerate Diabolic Machine. Dingus Egg 5e 364 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 5e 365 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Dragon Engine 5e 366 A 3 3 Artifact Creature - Construct 1 3 R {2}: Dragon Engine gets +1/+0 until end of turn. Elkin Bottle 5e 367 A 3 3 Artifact R {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. Feldon's Cane 5e 368 A 1 1 Artifact U {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. Fellwar Stone 5e 369 A 2 2 Artifact U {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Feroz's Ban 5e 370 A 6 6 Artifact R Creature spells cost {2} more to cast. Flying Carpet 5e 371 A 4 4 Artifact R {2}, {T}: Target creature gains flying until end of turn. Fountain of Youth 5e 372 A 0 0 Artifact U {2}, {T}: You gain 1 life. Gauntlets of Chaos 5e 373 A 5 5 Artifact R {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents. Glasses of Urza 5e 374 A 1 1 Artifact U {T}: Look at target player's hand. Grapeshot Catapult 5e 375 A 4 4 Artifact Creature - Construct 2 3 C {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Helm of Chatzuk 5e 376 A 1 1 Artifact R {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Howling Mine 5e 377 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Infinite Hourglass 5e 378 A 4 4 Artifact R At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. Iron Star 5e 379 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup 5e 380 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jade Monolith 5e 381 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jalum Tome 5e 382 A 3 3 Artifact R {2}, {T}: Draw a card, then discard a card. Jandor's Saddlebags 5e 383 A 2 2 Artifact R {3}, {T}: Untap target creature. Jayemdae Tome 5e 384 A 4 4 Artifact R {4}, {T}: Draw a card. Jester's Cap 5e 385 A 4 4 Artifact R {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. Joven's Tools 5e 386 A 6 6 Artifact U {4}, {T}: Target creature can't be blocked this turn except by Walls. Library of Leng 5e 387 A 1 1 Artifact U You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. Mana Vault 5e 388 A 1 1 Artifact R Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Meekstone 5e 389 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Millstone 5e 390 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Nevinyrral's Disk 5e 391 A 4 4 Artifact R Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Obelisk of Undoing 5e 392 A 1 1 Artifact R {6}, {T}: Return target permanent you own and control to your hand. Ornithopter 5e 393 A 0 0 Artifact Creature - Thopter 0 2 U Flying Pentagram of the Ages 5e 394 A 4 4 Artifact R {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Primal Clay 5e 395 A 4 4 Artifact Creature - Shapeshifter * * R As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Rod of Ruin 5e 396 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Serpent Generator 5e 397 A 6 6 Artifact R {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) Shapeshifter 5e 398 A 6 6 Artifact Creature - Shapeshifter * 7-* U As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Skull Catapult 5e 399 A 4 4 Artifact U {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Soul Net 5e 400 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Tawnos's Weaponry 5e 401 A 2 2 Artifact U You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. The Hive 5e 402 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Throne of Bone 5e 403 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Time Bomb 5e 404 A 4 4 Artifact R At the beginning of your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. Urza's Avenger 5e 405 A 6 6 Artifact Creature - Shapeshifter 4 4 R {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Urza's Bauble 5e 406 A 0 0 Artifact U {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Wall of Spears 5e 407 A 3 3 Artifact Creature - Wall 2 3 C Defender (This creature can't attack.) First strike Winter Orb 5e 408 A 2 2 Artifact R As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere 5e 409 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Adarkar Wastes 5e 410 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Bottomless Vault 5e 411 L 0 Land R Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. Brushland 5e 412 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. City of Brass 5e 413 L 0 Land R Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Dwarven Hold 5e 414 L 0 Land R Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. Dwarven Ruins 5e 415 L Land U Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. Ebon Stronghold 5e 416 L 0 Land U Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. Forest 5e 417 L 0 Basic Land - Forest L G Havenwood Battleground 5e 421 L 0 Land U Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. Hollow Trees 5e 422 L 0 Land R Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. Icatian Store 5e 423 L 0 Land R Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. Ice Floe 5e 424 L 0 Land U You may choose not to untap Ice Floe during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. Island 5e 425 L 0 Basic Land - Island L U Karplusan Forest 5e 429 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Mountain 5e 430 L 0 Basic Land - Mountain L R Plains 5e 434 L 0 Basic Land - Plains L W Ruins of Trokair 5e 438 L 0 Land U Ruins of Trokair enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. Sand Silos 5e 439 L 0 Land R Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. Sulfurous Springs 5e 440 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Svyelunite Temple 5e 441 L Land U Svyelunite Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. Swamp 5e 442 L 0 Basic Land - Swamp L B Underground River 5e 446 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Urza's Mine 5e 447 L 0 Land - Urza’s Mine C {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. Urza's Power Plant 5e 448 L Land - Urza’s Power-Plant C {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. Urza's Tower 5e 449 L 0 Land - Urza’s Tower C {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. Animate Wall 6e 1 W W 1 Enchantment - Aura R Enchant Wall Enchanted Wall can attack as though it didn't have defender. Archangel 6e 2 W 5WW 7 Creature - Angel 5 5 R Flying, vigilance Ardent Militia 6e 3 W 4W 5 Creature - Human Soldier 2 5 U Vigilance Armageddon 6e 4 W 3W 4 Sorcery R Destroy all lands. Armored Pegasus 6e 5 W 1W 2 Creature - Pegasus 1 2 C Flying Castle 6e 6 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Celestial Dawn 6e 7 W 1WW 3 Enchantment R Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. Circle of Protection: Black 6e 8 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 6e 9 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 6e 10 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 6e 11 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 6e 12 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Crusade 6e 13 W WW 2 Enchantment R White creatures get +1/+1. Daraja Griffin 6e 14 W 3W 4 Creature - Griffin 2 2 U Flying Sacrifice Daraja Griffin: Destroy target black creature. D'Avenant Archer 6e 15 W 2W 3 Creature - Human Soldier Archer 1 2 C {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. Disenchant 6e 16 W 1W 2 Instant C Destroy target artifact or enchantment. Divine Transformation 6e 17 W 2WW 4 Enchantment - Aura U Enchant creature Enchanted creature gets +3/+3. Ekundu Griffin 6e 18 W 3W 4 Creature - Griffin 2 2 C Flying, first strike Enlightened Tutor 6e 19 W W 1 Instant U Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. Ethereal Champion 6e 20 W 2WWW 5 Creature - Avatar 3 4 R Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. Exile 6e 21 W 2W 3 Instant R Exile target nonwhite attacking creature. You gain life equal to its toughness. Healing Salve 6e 22 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heavy Ballista 6e 23 W 3W 4 Creature - Human Soldier 2 3 U {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. Hero's Resolve 6e 24 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+5. Icatian Town 6e 25 W 5W 6 Sorcery R Put four 1/1 white Citizen creature tokens onto the battlefield. Infantry Veteran 6e 26 W W 1 Creature - Human Soldier 1 1 C {T}: Target attacking creature gets +1/+1 until end of turn. Kismet 6e 27 W 3W 4 Enchantment U Artifacts, creatures, and lands your opponents control enter the battlefield tapped. Kjeldoran Royal Guard 6e 28 W 3WW 5 Creature - Human Soldier 2 5 R {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Light of Day 6e 29 W 3W 4 Enchantment U Black creatures can't attack or block. Longbow Archer 6e 30 W WW 2 Creature - Human Soldier Archer 2 2 U First strike; reach (This creature can block creatures with flying.) Mesa Falcon 6e 31 W 1W 2 Creature - Bird 1 1 C Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. Order of the Sacred Torch 6e 32 W 1WW 3 Creature - Human Knight 2 2 R {T}, Pay 1 life: Counter target black spell. Pacifism 6e 33 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Pearl Dragon 6e 34 W 4WW 6 Creature - Dragon 4 4 R Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. Regal Unicorn 6e 35 W 2W 3 Creature - Unicorn 2 3 C Remedy 6e 36 W 1W 2 Instant C Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Reprisal 6e 37 W 1W 2 Instant U Destroy target creature with power 4 or greater. It can't be regenerated. Resistance Fighter 6e 38 W W 1 Creature - Human Soldier 1 1 C Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. Reverse Damage 6e 39 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Samite Healer 6e 40 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Serenity 6e 41 W 1W 2 Enchantment R At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra's Blessing 6e 42 W 1W 2 Enchantment U Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Spirit Link 6e 43 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Standing Troops 6e 44 W 2W 3 Creature - Human Soldier 1 4 C Vigilance Staunch Defenders 6e 45 W 3WW 5 Creature - Human Soldier 3 4 U When Staunch Defenders enters the battlefield, you gain 4 life. Sunweb 6e 46 W 3W 4 Creature - Wall 5 6 R Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Tariff 6e 47 W 1W 2 Sorcery R Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. Tundra Wolves 6e 48 W W 1 Creature - Wolf 1 1 C First strike (This creature deals combat damage before creatures without first strike.) Unyaro Griffin 6e 49 W 3W 4 Creature - Griffin 2 2 U Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. Venerable Monk 6e 50 W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Wall of Swords 6e 51 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Warmth 6e 52 W 1W 2 Enchantment U Whenever an opponent casts a red spell, you gain 2 life. Warrior's Honor 6e 53 W 2W 3 Instant C Creatures you control get +1/+1 until end of turn. Wrath of God 6e 54 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Abduction 6e 55 U 2UU 4 Enchantment - Aura U Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. Air Elemental 6e 56 U 3UU 5 Creature - Elemental 4 4 U Flying Ancestral Memories 6e 57 U 2UUU 5 Sorcery R Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Boomerang 6e 58 U UU 2 Instant C Return target permanent to its owner's hand. Browse 6e 59 U 2UU 4 Enchantment U {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Chill 6e 60 U 1U 2 Enchantment U Red spells cost {2} more to cast. Counterspell 6e 61 U UU 2 Instant C Counter target spell. Daring Apprentice 6e 62 U 1UU 3 Creature - Human Wizard 1 1 R {T}, Sacrifice Daring Apprentice: Counter target spell. Deflection 6e 63 U 3U 4 Instant R Change the target of target spell with a single target. Desertion 6e 64 U 3UU 5 Instant R Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. Diminishing Returns 6e 65 U 2UU 4 Sorcery R Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. Dream Cache 6e 66 U 2U 3 Sorcery C Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Flash 6e 67 U 1U 2 Instant R You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. Flight 6e 68 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Fog Elemental 6e 69 U 2U 3 Creature - Elemental 4 4 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Forget 6e 70 U UU 2 Sorcery R Target player discards two cards, then draws as many cards as he or she discarded this way. Gaseous Form 6e 71 U 2U 3 Enchantment - Aura C Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Glacial Wall 6e 72 U 2U 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Harmattan Efreet 6e 73 U 2UU 4 Creature - Efreet 2 2 U Flying {1}{U}{U}: Target creature gains flying until end of turn. Horned Turtle 6e 74 U 2U 3 Creature - Turtle 1 4 C Insight 6e 75 U 2U 3 Enchantment U Whenever an opponent casts a green spell, you draw a card. Inspiration 6e 76 U 3U 4 Instant C Target player draws two cards. Juxtapose 6e 77 U 3U 4 Sorcery R You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. Library of Lat-Nam 6e 78 U 4U 5 Sorcery R An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. Lord of Atlantis 6e 79 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Mana Short 6e 80 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Memory Lapse 6e 81 U 1U 2 Instant C Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk of the Pearl Trident 6e 82 U U 1 Creature - Merfolk 1 1 C Mystical Tutor 6e 83 U U 1 Instant U Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. Phantasmal Terrain 6e 84 U UU 2 Enchantment - Aura C Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Phantom Warrior 6e 85 U 1UU 3 Creature - Illusion Warrior 2 2 U Phantom Warrior is unblockable. Polymorph 6e 86 U 3U 4 Sorcery R Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Power Sink 6e 87 U XU 1 Instant U Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Prodigal Sorcerer 6e 88 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Prosperity 6e 89 U XU 1 Sorcery U Each player draws X cards. Psychic Transfer 6e 90 U 4U 5 Sorcery R If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. Psychic Venom 6e 91 U 1U 2 Enchantment - Aura C Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Recall 6e 92 U XXU 1 Sorcery R Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. Relearn 6e 93 U 1UU 3 Sorcery U Return target instant or sorcery card from your graveyard to your hand. Remove Soul 6e 94 U 1U 2 Instant C Counter target creature spell. Sage Owl 6e 95 U 1U 2 Creature - Bird 1 1 C Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Sea Monster 6e 96 U 4UU 6 Creature - Serpent 6 6 C Sea Monster can't attack unless defending player controls an Island. Segovian Leviathan 6e 97 U 4U 5 Creature - Leviathan 3 3 U Islandwalk Sibilant Spirit 6e 98 U 5U 6 Creature - Spirit 5 6 R Flying Whenever Sibilant Spirit attacks, defending player may draw a card. Soldevi Sage 6e 99 U 1U 2 Creature - Human Wizard 1 1 U {T}, Sacrifice two lands: Draw three cards, then discard one of them. Spell Blast 6e 100 U XU 1 Instant C Counter target spell with converted mana cost X. Storm Crow 6e 101 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Tidal Surge 6e 102 U 1U 2 Sorcery C Tap up to three target creatures without flying. Unsummon 6e 103 U U 1 Instant C Return target creature to its owner's hand. Vodalian Soldiers 6e 104 U 1U 2 Creature - Merfolk Soldier 1 2 C Wall of Air 6e 105 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wind Drake 6e 106 U 2U 3 Creature - Drake 2 2 C Flying Wind Spirit 6e 107 U 4U 5 Creature - Elemental Spirit 3 2 U Flying Wind Spirit can't be blocked except by two or more creatures. Zur's Weirding 6e 108 U 3U 4 Enchantment R Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Abyssal Hunter 6e 109 B 3B 4 Creature - Human Assassin 1 1 R {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. Abyssal Specter 6e 110 B 2BB 4 Creature - Specter 2 3 U Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Agonizing Memories 6e 111 B 2BB 4 Sorcery U Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Ashen Powder 6e 112 B 2BB 4 Sorcery R Put target creature card from an opponent's graveyard onto the battlefield under your control. Blight 6e 113 B BB 2 Enchantment - Aura U Enchant land When enchanted land becomes tapped, destroy it. Blighted Shaman 6e 114 B 1B 2 Creature - Human Cleric Shaman 1 1 U {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Blood Pet 6e 115 B B 1 Creature - Thrull 1 1 C Sacrifice Blood Pet: Add {B} to your mana pool. Bog Imp 6e 116 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Rats 6e 117 B B 1 Creature - Rat 1 1 C Bog Rats can't be blocked by Walls. Bog Wraith 6e 118 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Coercion 6e 119 B 2B 3 Sorcery C Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Derelor 6e 120 B 3B 4 Creature - Thrull 4 4 R Black spells you cast cost {B} more to cast. Doomsday 6e 121 B BBB 3 Sorcery R Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Dread of Night 6e 122 B B 1 Enchantment U White creatures get -1/-1. Drudge Skeletons 6e 123 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dry Spell 6e 124 B 1B 2 Sorcery C Dry Spell deals 1 damage to each creature and each player. Enfeeblement 6e 125 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Evil Eye of Orms-by-Gore 6e 126 B 4B 5 Creature - Eye 3 6 U Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. Fallen Angel 6e 127 B 3BB 5 Creature - Angel 3 3 R Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fatal Blow 6e 128 B B 1 Instant C Destroy target creature that was dealt damage this turn. It can't be regenerated. Fear 6e 129 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Feast of the Unicorn 6e 130 B 3B 4 Enchantment - Aura C Enchant creature Enchanted creature gets +4/+0. Feral Shadow 6e 131 B 2B 3 Creature - Nightstalker 2 1 C Flying Forbidden Crypt 6e 132 B 3BB 5 Enchantment R If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. Gravebane Zombie 6e 133 B 3B 4 Creature - Zombie 3 2 U If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. Gravedigger 6e 134 B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Greed 6e 135 B 3B 4 Enchantment R {B}, Pay 2 life: Draw a card. Hecatomb 6e 136 B 1BB 3 Enchantment R When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. Hidden Horror 6e 137 B 1BB 3 Creature - Horror 4 4 U When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Howl from Beyond 6e 138 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Infernal Contract 6e 139 B BBB 3 Sorcery R Draw four cards. You lose half your life, rounded up. Kjeldoran Dead 6e 140 B B 1 Creature - Skeleton 3 1 C When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead. Leshrac's Rite 6e 141 B B 1 Enchantment - Aura U Enchant creature Enchanted creature has swampwalk. Lost Soul 6e 142 B 1BB 3 Creature - Spirit Minion 2 1 C Swampwalk Mind Warp 6e 143 B X3B 4 Sorcery U Look at target player's hand and choose X cards from it. That player discards them. Mischievous Poltergeist 6e 144 B 2B 3 Creature - Spirit 1 1 U Flying Pay 1 life: Regenerate Mischievous Poltergeist. Necrosavant 6e 145 B 3BBB 6 Creature - Zombie Giant 5 5 R {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. Nightmare 6e 146 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Painful Memories 6e 147 B 1B 2 Sorcery C Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. Perish 6e 148 B 2B 3 Sorcery U Destroy all green creatures. They can't be regenerated. Pestilence 6e 149 B 2BB 4 Enchantment U At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Python 6e 150 B 1BB 3 Creature - Snake 3 2 C Rag Man 6e 151 B 2BB 4 Creature - Human Minion 2 1 R {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. Raise Dead 6e 152 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Razortooth Rats 6e 153 B 2B 3 Creature - Rat 2 1 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Scathe Zombies 6e 154 B 2B 3 Creature - Zombie 2 2 C Sengir Autocrat 6e 155 B 3B 4 Creature - Human 2 2 R When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. Strands of Night 6e 156 B 2BB 4 Enchantment U {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. Stromgald Cabal 6e 157 B 1BB 3 Creature - Human Knight 2 2 R {T}, Pay 1 life: Counter target white spell. Stupor 6e 158 B 2B 3 Sorcery U Target opponent discards a card at random, then discards a card. Syphon Soul 6e 159 B 2B 3 Sorcery C Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Terror 6e 160 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Vampiric Tutor 6e 161 B B 1 Instant R Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. Zombie Master 6e 162 B 1BB 3 Creature - Zombie 2 3 R Other Zombie creatures have swampwalk. Other Zombies have "{B}: Regenerate this permanent." Aether Flash 6e 163 R 2RR 4 Enchantment U Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. Anaba Bodyguard 6e 164 R 3R 4 Creature - Minotaur 2 3 C First strike (This creature deals combat damage before creatures without first strike.) Anaba Shaman 6e 165 R 3R 4 Creature - Minotaur Shaman 2 2 C {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Balduvian Barbarians 6e 166 R 1RR 3 Creature - Human Barbarian 3 2 C Balduvian Horde 6e 167 R 2RR 4 Creature - Human Barbarian 5 5 R When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. Blaze 6e 168 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Boil 6e 169 R 3R 4 Instant U Destroy all Islands. Burrowing 6e 170 R R 1 Enchantment - Aura U Enchant creature Enchanted creature has mountainwalk. Conquer 6e 171 R 3RR 5 Enchantment - Aura U Enchant land You control enchanted land. Crimson Hellkite 6e 172 R 6RRR 9 Creature - Dragon 6 6 R Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Earthquake 6e 173 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Fervor 6e 174 R 2R 3 Enchantment R Creatures you control have haste. Final Fortune 6e 175 R RR 2 Instant R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Fire Elemental 6e 176 R 3RR 5 Creature - Elemental 5 4 U Firebreathing 6e 177 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Fit of Rage 6e 178 R 1R 2 Sorcery C Target creature gets +3/+3 and gains first strike until end of turn. Flame Spirit 6e 179 R 4R 5 Creature - Elemental Spirit 2 3 C {R}: Flame Spirit gets +1/+0 until end of turn. Flashfires 6e 180 R 3R 4 Sorcery U Destroy all Plains. Giant Strength 6e 181 R RR 2 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+2. Goblin Digging Team 6e 182 R R 1 Creature - Goblin 1 1 C {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Elite Infantry 6e 183 R 1R 2 Creature - Goblin Warrior 2 2 C Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Hero 6e 184 R 2R 3 Creature - Goblin 2 2 C Goblin King 6e 185 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Recruiter 6e 186 R 1R 2 Creature - Goblin 1 1 U When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. Goblin Warrens 6e 187 R 2R 3 Enchantment R {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. Hammer of Bogardan 6e 188 R 1RR 3 Sorcery R Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. Hulking Cyclops 6e 189 R 3RR 5 Creature - Cyclops 5 5 U Hulking Cyclops can't block. Illicit Auction 6e 190 R 3RR 5 Sorcery R Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) Inferno 6e 191 R 5RR 7 Instant R Inferno deals 6 damage to each creature and each player. Jokulhaups 6e 192 R 4RR 6 Sorcery R Destroy all artifacts, creatures, and lands. They can't be regenerated. Lightning Blast 6e 193 R 3R 4 Instant C Lightning Blast deals 4 damage to target creature or player. Manabarbs 6e 194 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mountain Goat 6e 195 R R 1 Creature - Goat 1 1 C Mountainwalk Orcish Artillery 6e 196 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 6e 197 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Pillage 6e 198 R 1RR 3 Sorcery U Destroy target artifact or land. It can't be regenerated. Pyrotechnics 6e 199 R 4R 5 Sorcery C Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Raging Goblin 6e 200 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Reckless Embermage 6e 201 R 3R 4 Creature - Human Wizard 2 2 R {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Relentless Assault 6e 202 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Sabretooth Tiger 6e 203 R 2R 3 Creature - Cat 2 1 C First strike Shatter 6e 204 R 1R 2 Instant C Destroy target artifact. Shatterstorm 6e 205 R 2RR 4 Sorcery R Destroy all artifacts. They can't be regenerated. Shock 6e 206 R R 1 Instant C Shock deals 2 damage to target creature or player. Spitting Drake 6e 207 R 3R 4 Creature - Drake 2 2 U Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. Spitting Earth 6e 208 R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain 6e 209 R 2R 3 Sorcery C Destroy target land. Talruum Minotaur 6e 210 R 2RR 4 Creature - Minotaur Berserker 3 3 C Haste Tremor 6e 211 R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Vertigo 6e 212 R R 1 Instant U Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. Viashino Warrior 6e 213 R 3R 4 Creature - Viashino Warrior 4 2 C Volcanic Dragon 6e 214 R 4RR 6 Creature - Dragon 4 4 R Flying, haste Volcanic Geyser 6e 215 R XRR 2 Instant U Volcanic Geyser deals X damage to target creature or player. Wall of Fire 6e 216 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Birds of Paradise 6e 217 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Call of the Wild 6e 218 G 2GG 4 Enchantment R {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Cat Warriors 6e 219 G 1GG 3 Creature - Cat Warrior 2 2 C Forestwalk Creeping Mold 6e 220 G 2GG 4 Sorcery U Destroy target artifact, enchantment, or land. Dense Foliage 6e 221 G 2G 3 Enchantment R Creatures can't be the targets of spells. Early Harvest 6e 222 G 1GG 3 Instant R Target player untaps all basic lands he or she controls. Elder Druid 6e 223 G 3G 4 Creature - Elf Cleric Druid 2 2 R {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Elven Cache 6e 224 G 2GG 4 Sorcery C Return target card from your graveyard to your hand. Elven Riders 6e 225 G 3GG 5 Creature - Elf 3 3 U Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Archers 6e 226 G 1G 2 Creature - Elf Archer 2 1 R First strike Fallow Earth 6e 227 G 2G 3 Sorcery U Put target land on top of its owner's library. Familiar Ground 6e 228 G 2G 3 Enchantment U Each creature you control can't be blocked by more than one creature. Femeref Archers 6e 229 G 2G 3 Creature - Human Archer 2 2 U {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Fog 6e 230 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Fyndhorn Brownie 6e 231 G 2G 3 Creature - Ouphe 1 1 C {2}{G}, {T}: Untap target creature. Fyndhorn Elder 6e 232 G 2G 3 Creature - Elf Druid 1 1 U {T}: Add {G}{G} to your mana pool. Giant Growth 6e 233 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 6e 234 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Gorilla Chieftain 6e 235 G 2GG 4 Creature - Ape 3 3 C {1}{G}: Regenerate Gorilla Chieftain. Grizzly Bears 6e 236 G 1G 2 Creature - Bear 2 2 C Hurricane 6e 237 G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Living Lands 6e 238 G 3G 4 Enchantment R All Forests are 1/1 creatures that are still lands. Llanowar Elves 6e 239 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lure 6e 240 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Maro 6e 241 G 2GG 4 Creature - Elemental * * R Maro's power and toughness are each equal to the number of cards in your hand. Nature's Resurgence 6e 242 G 2GG 4 Sorcery R Each player draws a card for each creature card in his or her graveyard. Panther Warriors 6e 243 G 4G 5 Creature - Cat Warrior 6 3 C Pradesh Gypsies 6e 244 G 2G 3 Creature - Human Nomad 1 1 C {1}{G}, {T}: Target creature gets -2/-0 until end of turn. Radjan Spirit 6e 245 G 3G 4 Creature - Spirit 3 2 U {T}: Target creature loses flying until end of turn. Rampant Growth 6e 246 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Redwood Treefolk 6e 247 G 4G 5 Creature - Treefolk 3 6 C Regeneration 6e 248 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) River Boa 6e 249 G 1G 2 Creature - Snake 2 1 U Islandwalk {G}: Regenerate River Boa. Rowen 6e 250 G 2GG 4 Enchantment R Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Scaled Wurm 6e 251 G 7G 8 Creature - Wurm 7 6 C Shanodin Dryads 6e 252 G G 1 Creature - Dryad 1 1 C Forestwalk Stalking Tiger 6e 253 G 3G 4 Creature - Cat 3 3 C Stalking Tiger can't be blocked by more than one creature. Stream of Life 6e 254 G XG 1 Sorcery C Target player gains X life. Summer Bloom 6e 255 G 1G 2 Sorcery U You may play up to three additional lands this turn. Thicket Basilisk 6e 256 G 3GG 5 Creature - Basilisk 2 4 U Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Trained Armodon 6e 257 G 1GG 3 Creature - Elephant 3 3 C Tranquil Grove 6e 258 G 1G 2 Enchantment R {1}{G}{G}: Destroy all other enchantments. Tranquility 6e 259 G 2G 3 Sorcery C Destroy all enchantments. Uktabi Orangutan 6e 260 G 2G 3 Creature - Ape 2 2 U When Uktabi Orangutan enters the battlefield, destroy target artifact. Uktabi Wildcats 6e 261 G 4G 5 Creature - Cat * * R Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. Unseen Walker 6e 262 G 1G 2 Creature - Dryad 1 1 U Forestwalk {1}{G}{G}: Target creature gains forestwalk until end of turn. Untamed Wilds 6e 263 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Verduran Enchantress 6e 264 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Vitalize 6e 265 G G 1 Instant C Untap all creatures you control. Waiting in the Weeds 6e 266 G 1GG 3 Sorcery R Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. Warthog 6e 267 G 1GG 3 Creature - Boar 3 2 U Swampwalk Wild Growth 6e 268 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Worldly Tutor 6e 269 G G 1 Instant U Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. Wyluli Wolf 6e 270 G 1G 2 Creature - Wolf 1 1 R {T}: Target creature gets +1/+1 until end of turn. Aladdin's Ring 6e 271 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Amber Prison 6e 272 A 4 4 Artifact R You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. Ankh of Mishra 6e 273 A 2 2 Artifact R Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. Ashnod's Altar 6e 274 A 3 3 Artifact U Sacrifice a creature: Add {2} to your mana pool. Bottle of Suleiman 6e 275 A 4 4 Artifact R {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. Charcoal Diamond 6e 276 A 2 2 Artifact U Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. Crystal Rod 6e 277 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Cursed Totem 6e 278 A 2 2 Artifact R Activated abilities of creatures can't be activated. Dancing Scimitar 6e 279 A 4 4 Artifact Creature - Spirit 1 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Dingus Egg 6e 280 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 6e 281 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Dragon Engine 6e 282 A 3 3 Artifact Creature - Construct 1 3 R {2}: Dragon Engine gets +1/+0 until end of turn. Dragon Mask 6e 283 A 3 3 Artifact U {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. Fire Diamond 6e 284 A 2 2 Artifact U Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. Flying Carpet 6e 285 A 4 4 Artifact R {2}, {T}: Target creature gains flying until end of turn. Fountain of Youth 6e 286 A 0 0 Artifact U {2}, {T}: You gain 1 life. Glasses of Urza 6e 287 A 1 1 Artifact U {T}: Look at target player's hand. Grinning Totem 6e 288 A 4 4 Artifact R {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. Howling Mine 6e 289 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Iron Star 6e 290 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup 6e 291 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jade Monolith 6e 292 A 4 4 Artifact R {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jalum Tome 6e 293 A 3 3 Artifact R {2}, {T}: Draw a card, then discard a card. Jayemdae Tome 6e 294 A 4 4 Artifact R {4}, {T}: Draw a card. Lead Golem 6e 295 A 5 5 Artifact Creature - Golem 3 5 U Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. Mana Prism 6e 296 A 3 3 Artifact U {T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool. Marble Diamond 6e 297 A 2 2 Artifact U Marble Diamond enters the battlefield tapped. {T}: Add {W} to your mana pool. Meekstone 6e 298 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Millstone 6e 299 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Moss Diamond 6e 300 A 2 2 Artifact U Moss Diamond enters the battlefield tapped. {T}: Add {G} to your mana pool. Mystic Compass 6e 301 A 2 2 Artifact U {1}, {T}: Target land becomes the basic land type of your choice until end of turn. Obsianus Golem 6e 302 A 6 6 Artifact Creature - Golem 4 6 U Ornithopter 6e 303 A 0 0 Artifact Creature - Thopter 0 2 U Flying Patagia Golem 6e 304 A 4 4 Artifact Creature - Golem 2 3 U {3}: Patagia Golem gains flying until end of turn. Pentagram of the Ages 6e 305 A 4 4 Artifact R {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Phyrexian Vault 6e 306 A 3 3 Artifact U {2}, {T}, Sacrifice a creature: Draw a card. Primal Clay 6e 307 A 4 4 Artifact Creature - Shapeshifter * * R As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. Rod of Ruin 6e 308 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Skull Catapult 6e 309 A 4 4 Artifact U {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Sky Diamond 6e 310 A 2 2 Artifact U Sky Diamond enters the battlefield tapped. {T}: Add {U} to your mana pool. Snake Basket 6e 311 A 4 4 Artifact R {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. Soul Net 6e 312 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Storm Cauldron 6e 313 A 5 5 Artifact R Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Teferi's Puzzle Box 6e 314 A 4 4 Artifact R At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. The Hive 6e 315 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Throne of Bone 6e 316 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Wand of Denial 6e 317 A 2 2 Artifact R {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. Wooden Sphere 6e 318 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Adarkar Wastes 6e 319 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Brushland 6e 320 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. City of Brass 6e 321 L 0 Land R Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Crystal Vein 6e 322 L 0 Land U {T}: Add {1} to your mana pool. {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. Dwarven Ruins 6e 323 L 0 Land U Dwarven Ruins enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. Ebon Stronghold 6e 324 L 0 Land U Ebon Stronghold enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. Havenwood Battleground 6e 325 L 0 Land U Havenwood Battleground enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. Karplusan Forest 6e 326 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Ruins of Trokair 6e 327 L 0 Land U Ruins of Trokair enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. Sulfurous Springs 6e 328 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Svyelunite Temple 6e 329 L 0 Land U Svyelunite Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. Underground River 6e 330 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Plains 6e 331 L 0 Basic Land - Plains L W Island 6e 335 L 0 Basic Land - Island L U Swamp 6e 339 L Basic Land - Swamp L B Mountain 6e 343 L 0 Basic Land - Mountain L R Forest 6e 347 L 0 Basic Land - Forest L G Angelic Page 7e 1 W 1W 2 Creature - Angel Spirit 1 1 C Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Ardent Militia 7e 2 W 4W 5 Creature - Human Soldier 2 5 U Vigilance Blessed Reversal 7e 3 W 1W 2 Instant R You gain 3 life for each creature attacking you. Breath of Life 7e 4 W 3W 4 Sorcery U Return target creature card from your graveyard to the battlefield. Castle 7e 5 W 3W 4 Enchantment U Untapped creatures you control get +0/+2. Circle of Protection: Black 7e 6 W 1W 2 Enchantment C {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 7e 7 W 1W 2 Enchantment C {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 7e 8 W 1W 2 Enchantment C {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 7e 9 W 1W 2 Enchantment C {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 7e 10 W 1W 2 Enchantment C {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cloudchaser Eagle 7e 11 W 3W 4 Creature - Bird 2 2 C Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. Crossbow Infantry 7e 12 W 1W 2 Creature - Human Soldier Archer 1 1 C {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Disenchant 7e 13 W 1W 2 Instant C Destroy target artifact or enchantment. Elite Archers 7e 15 W 5W 6 Creature - Human Soldier Archer 3 3 R {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Gerrard's Wisdom 7e 16 W 2WW 4 Sorcery U You gain 2 life for each card in your hand. Glorious Anthem 7e 17 W 1WW 3 Enchantment R Creatures you control get +1/+1. Healing Salve 7e 18 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heavy Ballista 7e 19 W 3W 4 Creature - Human Soldier 2 3 U {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. Holy Strength 7e 20 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Honor Guard 7e 21 W W 1 Creature - Human Soldier 1 1 C {W}: Honor Guard gets +0/+1 until end of turn. Intrepid Hero 7e 22 W 2W 3 Creature - Human Soldier 1 1 R {T}: Destroy target creature with power 4 or greater. Kjeldoran Royal Guard 7e 23 W 3WW 5 Creature - Human Soldier 2 5 R {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Knight Errant 7e 24 W 1W 2 Creature - Human Knight 2 2 C Knighthood 7e 25 W 2W 3 Enchantment U Creatures you control have first strike. Longbow Archer 7e 26 W WW 2 Creature - Human Soldier Archer 2 2 U First strike; reach (This creature can block creatures with flying.) Master Healer 7e 27 W 4W 5 Creature - Human Cleric 1 4 R {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Northern Paladin 7e 28 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target black permanent. Pacifism 7e 29 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Pariah 7e 30 W 2W 3 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. Purify 7e 31 W 3WW 5 Sorcery R Destroy all artifacts and enchantments. Razorfoot Griffin 7e 32 W 3W 4 Creature - Griffin 2 2 C Flying First strike (This creature deals combat damage before creatures without first strike.) Reprisal 7e 33 W 1W 2 Instant U Destroy target creature with power 4 or greater. It can't be regenerated. Reverse Damage 7e 34 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Rolling Stones 7e 35 W 1W 2 Enchantment R Wall creatures can attack as though they didn't have defender. Sacred Ground 7e 36 W 1W 2 Enchantment R Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Sacred Nectar 7e 37 W 1W 2 Sorcery C You gain 4 life. Samite Healer 7e 38 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony 7e 39 W 1W 2 Enchantment U Whenever an opponent taps a Mountain for mana, you may gain 1 life. Seasoned Marshal 7e 40 W 2WW 4 Creature - Human Soldier 2 2 U Whenever Seasoned Marshal attacks, you may tap target creature. Serra Advocate 7e 41 W 3W 4 Creature - Angel 2 2 U Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. Serra Angel 7e 42 W 3WW 5 Creature - Angel 4 4 R Flying Vigilance (Attacking doesn't cause this creature to tap.) Serra's Embrace 7e 43 W 2WW 4 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. Shield Wall 7e 44 W 1W 2 Instant C Creatures you control get +0/+2 until end of turn. Skyshroud Falcon 7e 45 W 1W 2 Creature - Bird 1 1 C Flying, vigilance Southern Paladin 7e 46 W 2WW 4 Creature - Human Knight 3 3 R {W}{W}, {T}: Destroy target red permanent. Spirit Link 7e 47 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Standing Troops 7e 48 W 2W 3 Creature - Human Soldier 1 4 C Vigilance Starlight 7e 49 W 1W 2 Sorcery U You gain 3 life for each black creature target opponent controls. Staunch Defenders 7e 50 W 3WW 5 Creature - Human Soldier 3 4 U When Staunch Defenders enters the battlefield, you gain 4 life. Sunweb 7e 51 W 3W 4 Creature - Wall 5 6 R Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Sustainer of the Realm 7e 52 W 2WW 4 Creature - Angel 2 3 U Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. Venerable Monk 7e 53 W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Vengeance 7e 54 W 3W 4 Sorcery U Destroy target tapped creature. Wall of Swords 7e 55 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Worship 7e 56 W 3W 4 Enchantment R If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 7e 57 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Air Elemental 7e 58 U 3UU 5 Creature - Elemental 4 4 U Flying Ancestral Memories 7e 59 U 2UUU 5 Sorcery R Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Arcane Laboratory 7e 60 U 2U 3 Enchantment U Each player can't cast more than one spell each turn. Archivist 7e 61 U 2UU 4 Creature - Human Wizard 1 1 R {T}: Draw a card. Baleful Stare 7e 62 U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Benthic Behemoth 7e 63 U 5UUU 8 Creature - Serpent 7 6 R Islandwalk Boomerang 7e 64 U UU 2 Instant C Return target permanent to its owner's hand. Confiscate 7e 65 U 4UU 6 Enchantment - Aura U Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. Coral Merfolk 7e 66 U 1U 2 Creature - Merfolk 2 1 C Counterspell 7e 67 U UU 2 Instant C Counter target spell. Daring Apprentice 7e 68 U 1UU 3 Creature - Human Wizard 1 1 R {T}, Sacrifice Daring Apprentice: Counter target spell. Deflection 7e 69 U 3U 4 Instant R Change the target of target spell with a single target. Delusions of Mediocrity 7e 70 U 3U 4 Enchantment R When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life. Equilibrium 7e 71 U 1UU 3 Enchantment R Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Evacuation 7e 72 U 3UU 5 Instant R Return all creatures to their owners' hands. Fighting Drake 7e 73 U 2UU 4 Creature - Drake 2 4 U Flying Fleeting Image 7e 74 U 2U 3 Creature - Illusion 2 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. Flight 7e 75 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Force Spike 7e 76 U U 1 Instant C Counter target spell unless its controller pays {1}. Giant Octopus 7e 77 U 3U 4 Creature - Octopus 3 3 C Glacial Wall 7e 78 U 2U 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Hibernation 7e 79 U 2U 3 Instant U Return all green permanents to their owners' hands. Horned Turtle 7e 80 U 2U 3 Creature - Turtle 1 4 C Inspiration 7e 81 U 3U 4 Instant C Target player draws two cards. Levitation 7e 82 U 2UU 4 Enchantment U Creatures you control have flying. Lord of Atlantis 7e 83 U UU 2 Creature - Merfolk 2 2 R Other Merfolk creatures get +1/+1 and have islandwalk. Mahamoti Djinn 7e 84 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Breach 7e 85 U 2U 3 Enchantment U Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. Mana Short 7e 86 U 2U 3 Instant R Tap all lands target player controls and empty his or her mana pool. Mawcor 7e 87 U 3UU 5 Creature - Beast 3 3 R Flying {T}: Mawcor deals 1 damage to target creature or player. Memory Lapse 7e 88 U 1U 2 Instant C Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Merfolk Looter 7e 89 U 1U 2 Creature - Merfolk Rogue 1 1 U {T}: Draw a card, then discard a card. Merfolk of the Pearl Trident 7e 90 U U 1 Creature - Merfolk 1 1 C Opportunity 7e 91 U 4UU 6 Instant U Target player draws four cards. Opposition 7e 92 U 2UU 4 Enchantment R Tap an untapped creature you control: Tap target artifact, creature, or land. Phantom Warrior 7e 93 U 1UU 3 Creature - Illusion Warrior 2 2 U Phantom Warrior is unblockable. Prodigal Sorcerer 7e 94 U 2U 3 Creature - Human Wizard 1 1 C {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Remove Soul 7e 95 U 1U 2 Instant C Counter target creature spell. Sage Owl 7e 96 U 1U 2 Creature - Bird 1 1 C Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Sea Monster 7e 97 U 4UU 6 Creature - Serpent 6 6 C Sea Monster can't attack unless defending player controls an Island. Sleight of Hand 7e 98 U U 1 Sorcery C Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Steal Artifact 7e 99 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Storm Crow 7e 100 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Telepathic Spies 7e 101 U 2U 3 Creature - Human Wizard 2 2 C When Telepathic Spies enters the battlefield, look at target opponent's hand. Telepathy 7e 102 U U 1 Enchantment U Your opponents play with their hands revealed. Temporal Adept 7e 103 U 1UU 3 Creature - Human Wizard 1 1 R {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieving Magpie 7e 104 U 2UU 4 Creature - Bird 1 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Tolarian Winds 7e 105 U 1U 2 Instant C Discard all the cards in your hand, then draw that many cards. Treasure Trove 7e 106 U 2UU 4 Enchantment U {2}{U}{U}: Draw a card. Twiddle 7e 107 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unsummon 7e 108 U U 1 Instant C Return target creature to its owner's hand. Vigilant Drake 7e 109 U 4U 5 Creature - Drake 3 3 C Flying {2}{U}: Untap Vigilant Drake. Vizzerdrix 7e 110 U 6U 7 Creature - Rabbit Beast 6 6 R Wall of Air 7e 111 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wall of Wonder 7e 112 U 2UU 4 Creature - Wall 1 5 R Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. Wind Dancer 7e 113 U 1U 2 Creature - Faerie 1 1 U Flying {T}: Target creature gains flying until end of turn. Wind Drake 7e 114 U 2U 3 Creature - Drake 2 2 C Flying Abyssal Horror 7e 115 B 4BB 6 Creature - Horror 2 2 R Flying When Abyssal Horror enters the battlefield, target player discards two cards. Abyssal Specter 7e 116 B 2BB 4 Creature - Specter 2 3 U Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Agonizing Memories 7e 117 B 2BB 4 Sorcery U Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Befoul 7e 118 B 2BB 4 Sorcery U Destroy target land or nonblack creature. It can't be regenerated. Bellowing Fiend 7e 119 B 4B 5 Creature - Spirit 3 3 R Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Bereavement 7e 120 B 1B 2 Enchantment U Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card. Blood Pet 7e 121 B B 1 Creature - Thrull 1 1 C Sacrifice Blood Pet: Add {B} to your mana pool. Bog Imp 7e 122 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Wraith 7e 123 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Corrupt 7e 124 B 5B 6 Sorcery C Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Crypt Rats 7e 125 B 2B 3 Creature - Rat 1 1 U {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Dakmor Lancer 7e 126 B 4BB 6 Creature - Human Knight 3 3 U When Dakmor Lancer enters the battlefield, destroy target nonblack creature. Dark Banishing 7e 127 B 2B 3 Instant C Destroy target nonblack creature. It can't be regenerated. Darkest Hour 7e 128 B B 1 Enchantment R All creatures are black. Dregs of Sorrow 7e 129 B X4B 5 Sorcery R Destroy X target nonblack creatures. Draw X cards. Drudge Skeletons 7e 130 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Duress 7e 131 B B 1 Sorcery C Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Eastern Paladin 7e 132 B 2BB 4 Creature - Zombie Knight 3 3 R {B}{B}, {T}: Destroy target green creature. Engineered Plague 7e 133 B 2B 3 Enchantment U As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1. Fallen Angel 7e 134 B 3BB 5 Creature - Angel 3 3 R Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear 7e 135 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Foul Imp 7e 136 B BB 2 Creature - Imp 2 2 U Flying When Foul Imp enters the battlefield, you lose 2 life. Fugue 7e 137 B 3BB 5 Sorcery U Target player discards three cards. Giant Cockroach 7e 138 B 3B 4 Creature - Insect 4 2 C Gravedigger 7e 139 B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Greed 7e 140 B 3B 4 Enchantment R {B}, Pay 2 life: Draw a card. Hollow Dogs 7e 141 B 4B 5 Creature - Zombie Hound 3 3 C Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Howl from Beyond 7e 142 B XB 1 Instant C Target creature gets +X/+0 until end of turn. Infernal Contract 7e 143 B BBB 3 Sorcery R Draw four cards. You lose half your life, rounded up. Leshrac's Rite 7e 144 B B 1 Enchantment - Aura U Enchant creature Enchanted creature has swampwalk. Looming Shade 7e 145 B 2B 3 Creature - Shade 1 1 C {B}: Looming Shade gets +1/+1 until end of turn. Megrim 7e 146 B 2B 3 Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 7e 147 B 2B 3 Sorcery C Target player discards two cards. Nausea 7e 148 B 1B 2 Sorcery C All creatures get -1/-1 until end of turn. Necrologia 7e 149 B 3BB 5 Instant U Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Nightmare 7e 150 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Nocturnal Raid 7e 151 B 2BB 4 Instant U Black creatures get +2/+0 until end of turn. Oppression 7e 152 B 1BB 3 Enchantment R Whenever a player casts a spell, that player discards a card. Ostracize 7e 153 B B 1 Sorcery C Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Persecute 7e 154 B 2BB 4 Sorcery R Choose a color. Target player reveals his or her hand and discards all cards of that color. Plague Beetle 7e 155 B B 1 Creature - Insect 1 1 C Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Rag Man 7e 156 B 2BB 4 Creature - Human Minion 2 1 R {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. Raise Dead 7e 157 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Razortooth Rats 7e 158 B 2B 3 Creature - Rat 2 1 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Reprocess 7e 159 B 2BB 4 Sorcery R Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Revenant 7e 160 B 4B 5 Creature - Spirit * * R Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Scathe Zombies 7e 161 B 2B 3 Creature - Zombie 2 2 C Serpent Warrior 7e 162 B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Soul Feast 7e 163 B 3BB 5 Sorcery U Target player loses 4 life and you gain 4 life. Spineless Thug 7e 164 B 1B 2 Creature - Zombie Mercenary 2 2 C Spineless Thug can't block. Strands of Night 7e 165 B 2BB 4 Enchantment U {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. Stronghold Assassin 7e 166 B 1BB 3 Creature - Zombie Assassin 2 1 R {T}, Sacrifice a creature: Destroy target nonblack creature. Tainted Aether 7e 167 B 2BB 4 Enchantment R Whenever a creature enters the battlefield, its controller sacrifices a creature or land. Unholy Strength 7e 168 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Wall of Bone 7e 169 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Western Paladin 7e 170 B 2BB 4 Creature - Zombie Knight 3 3 R {B}{B}, {T}: Destroy target white creature. Yawgmoth's Edict 7e 171 B 1B 2 Enchantment U Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. Aether Flash 7e 172 R 2RR 4 Enchantment U Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. Balduvian Barbarians 7e 173 R 1RR 3 Creature - Human Barbarian 3 2 C Bedlam 7e 174 R 2RR 4 Enchantment R Creatures can't block. Blaze 7e 175 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Bloodshot Cyclops 7e 176 R 5R 6 Creature - Cyclops Giant 4 4 R {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Boil 7e 177 R 3R 4 Instant U Destroy all Islands. Crimson Hellkite 7e 178 R 6RRR 9 Creature - Dragon 6 6 R Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Disorder 7e 179 R 1R 2 Sorcery U Disorder deals 2 damage to each white creature and each player who controls a white creature. Earthquake 7e 180 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Fervor 7e 181 R 2R 3 Enchantment R Creatures you control have haste. Final Fortune 7e 182 R RR 2 Instant R Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. Fire Elemental 7e 183 R 3RR 5 Creature - Elemental 5 4 U Ghitu Fire-Eater 7e 184 R 2R 3 Creature - Human Nomad 2 2 U {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Goblin Chariot 7e 185 R 2R 3 Creature - Goblin Warrior 2 2 C Haste (This creature can attack the turn it comes under your control.) Goblin Digging Team 7e 186 R R 1 Creature - Goblin 1 1 C {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Elite Infantry 7e 187 R 1R 2 Creature - Goblin Warrior 2 2 C Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Gardener 7e 188 R 3R 4 Creature - Goblin 2 1 C When Goblin Gardener is put into a graveyard from the battlefield, destroy target land. Goblin Glider 7e 189 R 1R 2 Creature - Goblin 1 1 U Flying Goblin Glider can't block. Goblin King 7e 190 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Matron 7e 191 R 2R 3 Creature - Goblin 1 1 U When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Goblin Raider 7e 192 R 1R 2 Creature - Goblin Warrior 2 2 C Goblin Raider can't block. Goblin Spelunkers 7e 193 R 2R 3 Creature - Goblin Warrior 2 2 C Mountainwalk Goblin War Drums 7e 194 R 2R 3 Enchantment U Each creature you control can't be blocked except by two or more creatures. Granite Grip 7e 195 R 2R 3 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. Hill Giant 7e 196 R 3R 4 Creature - Giant 3 3 C Impatience 7e 197 R 2R 3 Enchantment R At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. Inferno 7e 198 R 5RR 7 Instant R Inferno deals 6 damage to each creature and each player. Lava Axe 7e 199 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lightning Blast 7e 200 R 3R 4 Instant C Lightning Blast deals 4 damage to target creature or player. Lightning Elemental 7e 201 R 3R 4 Creature - Elemental 4 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Mana Clash 7e 202 R R 1 Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Ogre Taskmaster 7e 203 R 3R 4 Creature - Ogre 4 3 U Ogre Taskmaster can't block. Okk 7e 204 R 1R 2 Creature - Goblin 4 4 R Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Orcish Artillery 7e 205 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 7e 206 R 3R 4 Enchantment U Attacking creatures you control get +1/+0. Pillage 7e 207 R 1RR 3 Sorcery U Destroy target artifact or land. It can't be regenerated. Pygmy Pyrosaur 7e 208 R 1R 2 Creature - Lizard 1 1 C Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. Pyroclasm 7e 209 R 1R 2 Sorcery U Pyroclasm deals 2 damage to each creature. Pyrotechnics 7e 210 R 4R 5 Sorcery U Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Raging Goblin 7e 211 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Reckless Embermage 7e 212 R 3R 4 Creature - Human Wizard 2 2 R {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Reflexes 7e 213 R R 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Relentless Assault 7e 214 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Sabretooth Tiger 7e 215 R 2R 3 Creature - Cat 2 1 C First strike Seismic Assault 7e 216 R RRR 3 Enchantment R Discard a land card: Seismic Assault deals 2 damage to target creature or player. Shatter 7e 217 R 1R 2 Instant C Destroy target artifact. Shivan Dragon 7e 218 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shock 7e 219 R R 1 Instant C Shock deals 2 damage to target creature or player. Spitting Earth 7e 220 R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Stone Rain 7e 221 R 2R 3 Sorcery C Destroy target land. Storm Shaman 7e 222 R 2R 3 Creature - Human Cleric Shaman 0 4 U {R}: Storm Shaman gets +1/+0 until end of turn. Sudden Impact 7e 223 R 3R 4 Instant U Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Trained Orgg 7e 224 R 6R 7 Creature - Orgg 6 6 R Tremor 7e 225 R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Volcanic Hammer 7e 226 R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Wall of Fire 7e 227 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wildfire 7e 228 R 4RR 6 Sorcery R Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Anaconda 7e 229 G 3G 4 Creature - Snake 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Ancient Silverback 7e 230 G 4GG 6 Creature - Ape 6 5 R {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Birds of Paradise 7e 231 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Blanchwood Armor 7e 232 G 2G 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Bull Hippo 7e 233 G 3G 4 Creature - Hippo 3 3 U Islandwalk Canopy Spider 7e 234 G 1G 2 Creature - Spider 1 3 C Reach (This creature can block creatures with flying.) Compost 7e 235 G 1G 2 Enchantment U Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. Creeping Mold 7e 236 G 2GG 4 Sorcery U Destroy target artifact, enchantment, or land. Early Harvest 7e 237 G 1GG 3 Instant R Target player untaps all basic lands he or she controls. Elder Druid 7e 238 G 3G 4 Creature - Elf Cleric Druid 2 2 R {3}{G}, {T}: You may tap or untap target artifact, creature, or land. Elvish Archers 7e 239 G 1G 2 Creature - Elf Archer 2 1 R First strike Elvish Champion 7e 240 G 1GG 3 Creature - Elf 2 2 R Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Lyrist 7e 241 G G 1 Creature - Elf 1 1 U {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Piper 7e 242 G 3G 4 Creature - Elf Shaman 1 1 R {G}, {T}: You may put a creature card from your hand onto the battlefield. Familiar Ground 7e 243 G 2G 3 Enchantment U Each creature you control can't be blocked by more than one creature. Femeref Archers 7e 244 G 2G 3 Creature - Human Archer 2 2 U {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Fog 7e 245 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Fyndhorn Elder 7e 246 G 2G 3 Creature - Elf Druid 1 1 U {T}: Add {G}{G} to your mana pool. Gang of Elk 7e 247 G 5G 6 Creature - Elk Beast 5 4 U Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Giant Growth 7e 248 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 7e 249 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Gorilla Chieftain 7e 250 G 2GG 4 Creature - Ape 3 3 C {1}{G}: Regenerate Gorilla Chieftain. Grizzly Bears 7e 251 G 1G 2 Creature - Bear 2 2 C Hurricane 7e 252 G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Llanowar Elves 7e 253 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lone Wolf 7e 254 G 2G 3 Creature - Wolf 2 2 C You may have Lone Wolf assign its combat damage as though it weren't blocked. Lure 7e 255 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Maro 7e 256 G 2GG 4 Creature - Elemental * * R Maro's power and toughness are each equal to the number of cards in your hand. Might of Oaks 7e 257 G 3G 4 Instant R Target creature gets +7/+7 until end of turn. Monstrous Growth 7e 258 G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Nature's Resurgence 7e 259 G 2GG 4 Sorcery R Each player draws a card for each creature card in his or her graveyard. Nature's Revolt 7e 260 G 3GG 5 Enchantment R All lands are 2/2 creatures that are still lands. Pride of Lions 7e 261 G 3GG 5 Creature - Cat 4 4 U You may have Pride of Lions assign its combat damage as though it weren't blocked. Rampant Growth 7e 262 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Reclaim 7e 263 G G 1 Instant C Put target card from your graveyard on top of your library. Redwood Treefolk 7e 264 G 4G 5 Creature - Treefolk 3 6 C Regeneration 7e 265 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Rowen 7e 266 G 2GG 4 Enchantment R Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Scavenger Folk 7e 267 G G 1 Creature - Human 1 1 U {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. Seeker of Skybreak 7e 268 G 1G 2 Creature - Elf 2 1 C {T}: Untap target creature. Shanodin Dryads 7e 269 G G 1 Creature - Dryad 1 1 C Forestwalk Spined Wurm 7e 270 G 4G 5 Creature - Wurm 5 4 C Squall 7e 271 G 2G 3 Sorcery C Squall deals 2 damage to each creature with flying. Stream of Life 7e 272 G XG 1 Sorcery C Target player gains X life. Thorn Elemental 7e 273 G 5GG 7 Creature - Elemental 7 7 R You may have Thorn Elemental assign its combat damage as though it weren't blocked. Thoughtleech 7e 274 G GG 2 Enchantment U Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Trained Armodon 7e 275 G 1GG 3 Creature - Elephant 3 3 C Tranquility 7e 276 G 2G 3 Sorcery C Destroy all enchantments. Treefolk Seedlings 7e 277 G 2G 3 Creature - Treefolk 2 * U Treefolk Seedlings's toughness is equal to the number of Forests you control. Uktabi Wildcats 7e 278 G 4G 5 Creature - Cat * * R Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. Untamed Wilds 7e 279 G 2G 3 Sorcery U Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Verduran Enchantress 7e 280 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Vernal Bloom 7e 281 G 3G 4 Enchantment R Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Wild Growth 7e 282 G G 1 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Wing Snare 7e 283 G 2G 3 Sorcery U Destroy target creature with flying. Wood Elves 7e 284 G 2G 3 Creature - Elf Scout 1 1 C When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Yavimaya Enchantress 7e 285 G 2G 3 Creature - Human Druid 2 2 U Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Aladdin's Ring 7e 286 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Beast of Burden 7e 287 A 6 6 Artifact Creature - Golem * * R Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Caltrops 7e 288 A 3 3 Artifact U Whenever a creature attacks, Caltrops deals 1 damage to it. Charcoal Diamond 7e 289 A 2 2 Artifact U Charcoal Diamond enters the battlefield tapped. {T}: Add {B} to your mana pool. Coat of Arms 7e 290 A 5 5 Artifact R Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Crystal Rod 7e 291 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Dingus Egg 7e 292 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 7e 293 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Ensnaring Bridge 7e 294 A 3 3 Artifact R Creatures with power greater than the number of cards in your hand can't attack. Feroz's Ban 7e 295 A 6 6 Artifact R Creature spells cost {2} more to cast. Fire Diamond 7e 296 A 2 2 Artifact U Fire Diamond enters the battlefield tapped. {T}: Add {R} to your mana pool. Flying Carpet 7e 297 A 4 4 Artifact R {2}, {T}: Target creature gains flying until end of turn. Grafted Skullcap 7e 298 A 4 4 Artifact R At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. Grapeshot Catapult 7e 299 A 4 4 Artifact Creature - Construct 2 3 U {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Howling Mine 7e 300 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Iron Star 7e 301 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup 7e 302 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jalum Tome 7e 303 A 3 3 Artifact R {2}, {T}: Draw a card, then discard a card. Jandor's Saddlebags 7e 304 A 2 2 Artifact R {3}, {T}: Untap target creature. Jayemdae Tome 7e 305 A 4 4 Artifact R {4}, {T}: Draw a card. Marble Diamond 7e 306 A 2 2 Artifact U Marble Diamond enters the battlefield tapped. {T}: Add {W} to your mana pool. Meekstone 7e 307 A 1 1 Artifact R Creatures with power 3 or greater don't untap during their controllers' untap steps. Millstone 7e 308 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Moss Diamond 7e 309 A 2 2 Artifact U Moss Diamond enters the battlefield tapped. {T}: Add {G} to your mana pool. Patagia Golem 7e 310 A 4 4 Artifact Creature - Golem 2 3 U {3}: Patagia Golem gains flying until end of turn. Phyrexian Colossus 7e 311 A 7 7 Artifact Creature - Golem 8 8 R Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk 7e 312 A 6 6 Artifact Creature - Golem 5 4 U Pit Trap 7e 313 A 2 2 Artifact U {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Rod of Ruin 7e 314 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Sisay's Ring 7e 315 A 4 4 Artifact U {T}: Add {2} to your mana pool. Sky Diamond 7e 316 A 2 2 Artifact U Sky Diamond enters the battlefield tapped. {T}: Add {U} to your mana pool. Soul Net 7e 317 A 1 1 Artifact U Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. Spellbook 7e 318 A 0 0 Artifact U You have no maximum hand size. Static Orb 7e 319 A 3 3 Artifact R If Static Orb is untapped, players can't untap more than two permanents during their untap steps. Storm Cauldron 7e 320 A 5 5 Artifact R Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Teferi's Puzzle Box 7e 321 A 4 4 Artifact R At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Throne of Bone 7e 322 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Wall of Spears 7e 323 A 3 3 Artifact Creature - Wall 2 3 U Defender (This creature can't attack.) First strike Wooden Sphere 7e 324 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. Adarkar Wastes 7e 325 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Brushland 7e 326 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. City of Brass 7e 327 L 0 Land R Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Forest 7e 328 L 0 Basic Land - Forest L G Island 7e 332 L 0 Basic Land - Island L U Karplusan Forest 7e 336 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Mountain 7e 337 L 0 Basic Land - Mountain L R Plains 7e 341 L 0 Basic Land - Plains L W Sulfurous Springs 7e 345 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Swamp 7e 346 L 0 Basic Land - Swamp L B Underground River 7e 350 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Eager Cadet 7e 14 W W 1 Creature - Human Soldier 1 1 C Angel of Mercy 8e 1 W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Page 8e 2 W 1W 2 Creature - Angel Spirit 1 1 C Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Ardent Militia 8e 3 W 4W 5 Creature - Human Soldier 2 5 U Vigilance Avatar of Hope 8e 4 W 6WW 8 Creature - Avatar 4 9 R If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. Aven Cloudchaser 8e 5 W 3W 4 Creature - Bird Soldier 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Aven Flock 8e 6 W 4W 5 Creature - Bird Soldier 2 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Blessed Reversal 8e 7 W 1W 2 Instant R You gain 3 life for each creature attacking you. Blinding Angel 8e 8 W 3WW 5 Creature - Angel 2 4 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Chastise 8e 9 W 3W 4 Instant U Destroy target attacking creature. You gain life equal to its power. Circle of Protection: Black 8e 10 W 1W 2 Enchantment U {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue 8e 11 W 1W 2 Enchantment U {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green 8e 12 W 1W 2 Enchantment U {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 8e 13 W 1W 2 Enchantment U {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White 8e 14 W 1W 2 Enchantment U {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Crossbow Infantry 8e 15 W 1W 2 Creature - Human Soldier Archer 1 1 C {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Demystify 8e 16 W W 1 Instant C Destroy target enchantment. Diving Griffin 8e 17 W 1WW 3 Creature - Griffin 2 2 C Flying, vigilance Elite Archers 8e 18 W 5W 6 Creature - Human Soldier Archer 3 3 R {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elite Javelineer 8e 19 W 2W 3 Creature - Human Soldier 2 2 U Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Glorious Anthem 8e 20 W 1WW 3 Enchantment R Creatures you control get +1/+1. Glory Seeker 8e 21 W 1W 2 Creature - Human Soldier 2 2 C Healing Salve 8e 22 W W 1 Instant C Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Holy Day 8e 23 W W 1 Instant C Prevent all combat damage that would be dealt this turn. Holy Strength 8e 24 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Honor Guard 8e 25 W W 1 Creature - Human Soldier 1 1 C {W}: Honor Guard gets +0/+1 until end of turn. Intrepid Hero 8e 26 W 2W 3 Creature - Human Soldier 1 1 R {T}: Destroy target creature with power 4 or greater. Ivory Mask 8e 27 W 2WW 4 Enchantment R You have shroud. (You can't be the target of spells or abilities.) Karma 8e 28 W 2WW 4 Enchantment U At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Master Decoy 8e 29 W 1W 2 Creature - Human Soldier 1 2 C {W}, {T}: Tap target creature. Master Healer 8e 30 W 4W 5 Creature - Human Cleric 1 4 R {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Noble Purpose 8e 31 W 3WW 5 Enchantment R Whenever a creature you control deals combat damage, you gain that much life. Oracle's Attendants 8e 32 W 3W 4 Creature - Human Soldier 1 5 R {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Pacifism 8e 33 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Peach Garden Oath 8e 34 W W 1 Sorcery U You gain 2 life for each creature you control. Rain of Blades 8e 35 W W 1 Instant U Rain of Blades deals 1 damage to each attacking creature. Razorfoot Griffin 8e 36 W 3W 4 Creature - Griffin 2 2 C Flying First strike (This creature deals combat damage before creatures without first strike.) Redeem 8e 37 W 1W 2 Instant C Prevent all damage that would be dealt this turn to up to two target creatures. Rolling Stones 8e 38 W 1W 2 Enchantment R Wall creatures can attack as though they didn't have defender. Sacred Ground 8e 39 W 1W 2 Enchantment R Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Sacred Nectar 8e 40 W 1W 2 Sorcery C You gain 4 life. Samite Healer 8e 41 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony 8e 42 W 1W 2 Enchantment U Whenever an opponent taps a Mountain for mana, you may gain 1 life. Savannah Lions 8e 43 W W 1 Creature - Cat 2 1 R Seasoned Marshal 8e 44 W 2WW 4 Creature - Human Soldier 2 2 U Whenever Seasoned Marshal attacks, you may tap target creature. Serra Angel 8e 45 W 3WW 5 Creature - Angel 4 4 R Flying Vigilance (Attacking doesn't cause this creature to tap.) Solidarity 8e 46 W 3W 4 Instant C Creatures you control get +0/+5 until end of turn. Spirit Link 8e 47 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Standing Troops 8e 48 W 2W 3 Creature - Human Soldier 1 4 C Vigilance Staunch Defenders 8e 49 W 3WW 5 Creature - Human Soldier 3 4 U When Staunch Defenders enters the battlefield, you gain 4 life. Story Circle 8e 50 W 1WW 3 Enchantment R As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Suntail Hawk 8e 51 W W 1 Creature - Bird 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Sunweb 8e 52 W 3W 4 Creature - Wall 5 6 R Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. Sword Dancer 8e 53 W 1W 2 Creature - Human Rebel 1 2 U {W}{W}: Target attacking creature gets -1/-0 until end of turn. Tundra Wolves 8e 54 W W 1 Creature - Wolf 1 1 C First strike (This creature deals combat damage before creatures without first strike.) Venerable Monk 8e 55 W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Wall of Swords 8e 56 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Worship 8e 57 W 3W 4 Enchantment R If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 8e 58 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Air Elemental 8e 59 U 3UU 5 Creature - Elemental 4 4 U Flying Archivist 8e 60 U 2UU 4 Creature - Human Wizard 1 1 R {T}: Draw a card. Aven Fisher 8e 61 U 3U 4 Creature - Bird Soldier 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Balance of Power 8e 62 U 3UU 5 Sorcery R If target opponent has more cards in hand than you, draw cards equal to the difference. Boomerang 8e 63 U UU 2 Instant C Return target permanent to its owner's hand. Bribery 8e 64 U 3UU 5 Sorcery R Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. Catalog 8e 65 U 2U 3 Instant C Draw two cards, then discard a card. Coastal Hornclaw 8e 66 U 4U 5 Creature - Bird 3 3 C Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coastal Piracy 8e 67 U 2UU 4 Enchantment R Whenever a creature you control deals combat damage to an opponent, you may draw a card. Concentrate 8e 68 U 2UU 4 Sorcery U Draw three cards. Confiscate 8e 69 U 4UU 6 Enchantment - Aura U Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. Coral Eel 8e 70 U 1U 2 Creature - Fish 2 1 C Cowardice 8e 71 U 3UU 5 Enchantment R Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Curiosity 8e 72 U U 1 Enchantment - Aura U Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Daring Apprentice 8e 73 U 1UU 3 Creature - Human Wizard 1 1 R {T}, Sacrifice Daring Apprentice: Counter target spell. Deflection 8e 74 U 3U 4 Instant R Change the target of target spell with a single target. Dehydration 8e 75 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Evacuation 8e 76 U 3UU 5 Instant R Return all creatures to their owners' hands. Fighting Drake 8e 77 U 2UU 4 Creature - Drake 2 4 U Flying Flash Counter 8e 78 U 1U 2 Instant C Counter target instant spell. Fleeting Image 8e 79 U 2U 3 Creature - Illusion 2 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. Flight 8e 80 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Fugitive Wizard 8e 81 U U 1 Creature - Human Wizard 1 1 C Hibernation 8e 82 U 2U 3 Instant U Return all green permanents to their owners' hands. Horned Turtle 8e 83 U 2U 3 Creature - Turtle 1 4 C Index 8e 84 U U 1 Sorcery C Look at the top five cards of your library, then put them back in any order. Inspiration 8e 85 U 3U 4 Instant C Target player draws two cards. Intruder Alarm 8e 86 U 2U 3 Enchantment R Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. Invisibility 8e 87 U UU 2 Enchantment - Aura U Enchant creature Enchanted creature can't be blocked except by Walls. Mahamoti Djinn 8e 88 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Leak 8e 89 U 1U 2 Instant C Counter target spell unless its controller pays {3}. Merchant of Secrets 8e 90 U 2U 3 Creature - Human Wizard 1 1 C When Merchant of Secrets enters the battlefield, draw a card. Merchant Scroll 8e 91 U 1U 2 Sorcery U Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Mind Bend 8e 92 U U 1 Instant R Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) Phantom Warrior 8e 93 U 1UU 3 Creature - Illusion Warrior 2 2 U Phantom Warrior is unblockable. Puppeteer 8e 94 U 2U 3 Creature - Human Wizard 1 2 U {U}, {T}: You may tap or untap target creature. Remove Soul 8e 95 U 1U 2 Instant C Counter target creature spell. Rewind 8e 96 U 2UU 4 Instant U Counter target spell, then untap up to four lands. Sage of Lat-Nam 8e 97 U 1U 2 Creature - Human Artificer 1 2 R {T}, Sacrifice an artifact: Draw a card. Sage Owl 8e 98 U 1U 2 Creature - Bird 1 1 C Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Sea Monster 8e 99 U 4UU 6 Creature - Serpent 6 6 C Sea Monster can't attack unless defending player controls an Island. Shifting Sky 8e 100 U 2U 3 Enchantment R As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. Sneaky Homunculus 8e 101 U 1U 2 Creature - Homunculus Illusion 1 1 C Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Spiketail Hatchling 8e 102 U 1U 2 Creature - Drake 1 1 U Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Steal Artifact 8e 103 U 2UU 4 Enchantment - Aura U Enchant artifact You control enchanted artifact. Storm Crow 8e 104 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Telepathy 8e 105 U U 1 Enchantment U Your opponents play with their hands revealed. Temporal Adept 8e 106 U 1UU 3 Creature - Human Wizard 1 1 R {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieving Magpie 8e 107 U 2UU 4 Creature - Bird 1 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Tidal Kraken 8e 108 U 5UUU 8 Creature - Kraken 6 6 R Tidal Kraken is unblockable. Trade Routes 8e 109 U 1U 2 Enchantment R {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. Treasure Trove 8e 110 U 2UU 4 Enchantment U {2}{U}{U}: Draw a card. Twiddle 8e 111 U U 1 Instant C You may tap or untap target artifact, creature, or land. Unsummon 8e 112 U U 1 Instant C Return target creature to its owner's hand. Wall of Air 8e 113 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Wind Drake 8e 114 U 2U 3 Creature - Drake 2 2 C Flying Wrath of Marit Lage 8e 115 U 3UU 5 Enchantment U When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Zur's Weirding 8e 116 U 3U 4 Enchantment R Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Abyssal Specter 8e 117 B 2BB 4 Creature - Specter 2 3 U Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. Ambition's Cost 8e 118 B 3B 4 Sorcery U You draw three cards and you lose 3 life. Bog Imp 8e 119 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Wraith 8e 120 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Carrion Wall 8e 121 B 1BB 3 Creature - Wall 3 2 U Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. Coercion 8e 122 B 2B 3 Sorcery C Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Dark Banishing 8e 123 B 2B 3 Instant C Destroy target nonblack creature. It can't be regenerated. Death Pit Offering 8e 124 B 2BB 4 Enchantment R When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. Death Pits of Rath 8e 125 B 3BB 5 Enchantment R Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 8e 126 B 3B 4 Creature - Lizard 2 2 U Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Ghoul 8e 127 B 2B 3 Creature - Zombie 2 1 C Pay 2 life: Regenerate Deepwood Ghoul. Diabolic Tutor 8e 128 B 2BB 4 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Drudge Skeletons 8e 129 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dusk Imp 8e 130 B 2B 3 Creature - Imp 2 1 C Flying Eastern Paladin 8e 131 B 2BB 4 Creature - Zombie Knight 3 3 R {B}{B}, {T}: Destroy target green creature. Execute 8e 132 B 2B 3 Instant U Destroy target white creature. It can't be regenerated. Draw a card. Fallen Angel 8e 133 B 3BB 5 Creature - Angel 3 3 R Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear 8e 134 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Giant Cockroach 8e 135 B 3B 4 Creature - Insect 4 2 C Gluttonous Zombie 8e 136 B 4B 5 Creature - Zombie 3 3 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Grave Pact 8e 137 B 1BBB 4 Enchantment R Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. Gravedigger 8e 138 B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Larceny 8e 139 B 3BB 5 Enchantment R Whenever a creature you control deals combat damage to a player, that player discards a card. Looming Shade 8e 140 B 2B 3 Creature - Shade 1 1 C {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Undead 8e 141 B 1BB 3 Creature - Zombie 2 2 R Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Maggot Carrier 8e 142 B B 1 Creature - Zombie 1 1 C When Maggot Carrier enters the battlefield, each player loses 1 life. Megrim 8e 143 B 2B 3 Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 8e 144 B 2B 3 Sorcery C Target player discards two cards. Mind Slash 8e 145 B 1BB 3 Enchantment U {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Mind Sludge 8e 146 B 4B 5 Sorcery U Target player discards a card for each Swamp you control. Murderous Betrayal 8e 147 B BBB 3 Enchantment R {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Nausea 8e 148 B 1B 2 Sorcery C All creatures get -1/-1 until end of turn. Nekrataal 8e 149 B 2BB 4 Creature - Human Assassin 2 1 U First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 8e 150 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Persecute 8e 151 B 2BB 4 Sorcery R Choose a color. Target player reveals his or her hand and discards all cards of that color. Phyrexian Arena 8e 152 B 1BB 3 Enchantment R At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Plaguelord 8e 153 B 3BB 5 Creature - Carrier 4 4 R {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Plague Beetle 8e 154 B B 1 Creature - Insect 1 1 C Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plague Wind 8e 155 B 7BB 9 Sorcery R Destroy all creatures you don't control. They can't be regenerated. Primeval Shambler 8e 156 B 4B 5 Creature - Horror Mercenary 3 3 U {B}: Primeval Shambler gets +1/+1 until end of turn. Raise Dead 8e 157 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Ravenous Rats 8e 158 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card. Royal Assassin 8e 159 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Scathe Zombies 8e 160 B 2B 3 Creature - Zombie 2 2 C Serpent Warrior 8e 161 B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Sever Soul 8e 162 B 3BB 5 Sorcery U Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Severed Legion 8e 163 B 1BB 3 Creature - Zombie 2 2 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Slay 8e 164 B 2B 3 Instant U Destroy target green creature. It can't be regenerated. Draw a card. Soul Feast 8e 165 B 3BB 5 Sorcery U Target player loses 4 life and you gain 4 life. Spineless Thug 8e 166 B 1B 2 Creature - Zombie Mercenary 2 2 C Spineless Thug can't block. Swarm of Rats 8e 167 B 1B 2 Creature - Rat * 1 U Swarm of Rats's power is equal to the number of Rats you control. Underworld Dreams 8e 168 B BBB 3 Enchantment R Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength 8e 169 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Vampiric Spirit 8e 170 B 2BB 4 Creature - Spirit 4 3 R Flying When Vampiric Spirit enters the battlefield, you lose 4 life. Vicious Hunger 8e 171 B BB 2 Sorcery C Vicious Hunger deals 2 damage to target creature and you gain 2 life. Warped Devotion 8e 172 B 2B 3 Enchantment R Whenever a permanent is returned to a player's hand, that player discards a card. Western Paladin 8e 173 B 2BB 4 Creature - Zombie Knight 3 3 R {B}{B}, {T}: Destroy target white creature. Zombify 8e 174 B 3B 4 Sorcery U Return target creature card from your graveyard to the battlefield. Anaba Shaman 8e 175 R 3R 4 Creature - Minotaur Shaman 2 2 C {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Balduvian Barbarians 8e 176 R 1RR 3 Creature - Human Barbarian 3 2 C Blaze 8e 177 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Blood Moon 8e 178 R 2R 3 Enchantment R Nonbasic lands are Mountains. Bloodshot Cyclops 8e 179 R 5R 6 Creature - Cyclops Giant 4 4 R {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Boil 8e 180 R 3R 4 Instant U Destroy all Islands. Canyon Wildcat 8e 181 R 1R 2 Creature - Cat 2 1 C Mountainwalk Cinder Wall 8e 182 R R 1 Creature - Wall 3 3 C Defender (This creature can't attack.) When Cinder Wall blocks, destroy it at end of combat. Demolish 8e 183 R 3R 4 Sorcery U Destroy target artifact or land. Dwarven Demolition Team 8e 184 R 2R 3 Creature - Dwarf 1 1 U {T}: Destroy target Wall. Enrage 8e 185 R XR 1 Instant U Target creature gets +X/+0 until end of turn. Flashfires 8e 186 R 3R 4 Sorcery U Destroy all Plains. Furnace of Rath 8e 187 R 1RRR 4 Enchantment R If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Goblin Chariot 8e 188 R 2R 3 Creature - Goblin Warrior 2 2 C Haste (This creature can attack the turn it comes under your control.) Goblin Glider 8e 189 R 1R 2 Creature - Goblin 1 1 U Flying Goblin Glider can't block. Goblin King 8e 190 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Raider 8e 191 R 1R 2 Creature - Goblin Warrior 2 2 C Goblin Raider can't block. Guerrilla Tactics 8e 192 R 1R 2 Instant U Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Hammer of Bogardan 8e 193 R 1RR 3 Sorcery R Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. Hill Giant 8e 194 R 3R 4 Creature - Giant 3 3 C Hulking Cyclops 8e 195 R 3RR 5 Creature - Cyclops 5 5 U Hulking Cyclops can't block. Inferno 8e 196 R 5RR 7 Instant R Inferno deals 6 damage to each creature and each player. Lava Axe 8e 197 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lava Hounds 8e 198 R 2RR 4 Creature - Hound 4 4 R Haste When Lava Hounds enters the battlefield, it deals 4 damage to you. Lesser Gargadon 8e 199 R 2RR 4 Creature - Beast 6 4 U Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Lightning Blast 8e 200 R 3R 4 Instant U Lightning Blast deals 4 damage to target creature or player. Lightning Elemental 8e 201 R 3R 4 Creature - Elemental 4 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Mana Clash 8e 202 R R 1 Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mogg Sentry 8e 203 R R 1 Creature - Goblin Warrior 1 1 R Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Obliterate 8e 204 R 6RR 8 Sorcery R Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Ogre Taskmaster 8e 205 R 3R 4 Creature - Ogre 4 3 U Ogre Taskmaster can't block. Okk 8e 206 R 1R 2 Creature - Goblin 4 4 R Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Orcish Artillery 8e 207 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Spy 8e 208 R R 1 Creature - Orc Rogue 1 1 C {T}: Look at the top three cards of target player's library. Panic Attack 8e 209 R 2R 3 Sorcery C Up to three target creatures can't block this turn. Pyroclasm 8e 210 R 1R 2 Sorcery U Pyroclasm deals 2 damage to each creature. Pyrotechnics 8e 211 R 4R 5 Sorcery U Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Raging Goblin 8e 212 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Reflexes 8e 213 R R 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Relentless Assault 8e 214 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Ridgeline Rager 8e 215 R 2R 3 Creature - Beast 1 2 C {R}: Ridgeline Rager gets +1/+0 until end of turn. Rukh Egg 8e 216 R 3R 4 Creature - Egg 0 3 R When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. Sabretooth Tiger 8e 217 R 2R 3 Creature - Cat 2 1 C First strike Searing Wind 8e 218 R 8R 9 Instant R Searing Wind deals 10 damage to target creature or player. Seismic Assault 8e 219 R RRR 3 Enchantment R Discard a land card: Seismic Assault deals 2 damage to target creature or player. Shatter 8e 220 R 1R 2 Instant C Destroy target artifact. Shivan Dragon 8e 221 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shock 8e 222 R R 1 Instant C Shock deals 2 damage to target creature or player. Shock Troops 8e 223 R 3R 4 Creature - Human Soldier 2 2 C Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Sizzle 8e 224 R 2R 3 Sorcery C Sizzle deals 3 damage to each opponent. Stone Rain 8e 225 R 2R 3 Sorcery C Destroy target land. Sudden Impact 8e 226 R 3R 4 Instant U Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Thieves' Auction 8e 227 R 4RRR 7 Sorcery R Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen. Tremor 8e 228 R R 1 Sorcery C Tremor deals 1 damage to each creature without flying. Two-Headed Dragon 8e 229 R 4RR 6 Creature - Dragon 4 4 R Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. Viashino Sandstalker 8e 230 R 1RR 3 Creature - Viashino Warrior 4 2 U Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) Volcanic Hammer 8e 231 R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Wall of Stone 8e 232 R 1RR 3 Creature - Wall 0 8 U Defender (This creature can't attack.) Birds of Paradise 8e 233 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Blanchwood Armor 8e 234 G 2G 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Call of the Wild 8e 235 G 2GG 4 Enchantment R {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Canopy Spider 8e 236 G 1G 2 Creature - Spider 1 3 C Reach (This creature can block creatures with flying.) Choke 8e 237 G 2G 3 Enchantment U Islands don't untap during their controllers' untap steps. Collective Unconscious 8e 238 G 4GG 6 Sorcery R Draw a card for each creature you control. Craw Wurm 8e 239 G 4GG 6 Creature - Wurm 6 4 C Creeping Mold 8e 240 G 2GG 4 Sorcery U Destroy target artifact, enchantment, or land. Elvish Champion 8e 241 G 1GG 3 Creature - Elf 2 2 R Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Lyrist 8e 242 G G 1 Creature - Elf 1 1 U {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Pioneer 8e 243 G G 1 Creature - Elf Druid 1 1 C When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. Elvish Piper 8e 244 G 3G 4 Creature - Elf Shaman 1 1 R {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Scrapper 8e 245 G G 1 Creature - Elf 1 1 U {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. Emperor Crocodile 8e 246 G 3G 4 Creature - Crocodile 5 5 R When you control no other creatures, sacrifice Emperor Crocodile. Fecundity 8e 247 G 2G 3 Enchantment U Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card. Fertile Ground 8e 248 G 1G 2 Enchantment - Aura C Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). Foratog 8e 249 G 2G 3 Creature - Atog 1 2 U {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Fungusaur 8e 250 G 3G 4 Creature - Fungus Lizard 2 2 R Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Fyndhorn Elder 8e 251 G 2G 3 Creature - Elf Druid 1 1 U {T}: Add {G}{G} to your mana pool. Gaea's Herald 8e 252 G 1G 2 Creature - Elf 1 1 R Creature spells can't be countered. Giant Badger 8e 253 G 1GG 3 Creature - Badger 2 2 C Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Giant Growth 8e 254 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 8e 255 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears 8e 256 G 1G 2 Creature - Bear 2 2 C Horned Troll 8e 257 G 2G 3 Creature - Troll 2 2 C {G}: Regenerate Horned Troll. Hunted Wumpus 8e 258 G 3G 4 Creature - Beast 6 6 U When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. Lhurgoyf 8e 259 G 2GG 4 Creature - Lhurgoyf * 1+* R Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Living Terrain 8e 260 G 2GG 4 Enchantment - Aura U Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. Llanowar Behemoth 8e 261 G 3GG 5 Creature - Elemental 4 4 U Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Lone Wolf 8e 262 G 2G 3 Creature - Wolf 2 2 C You may have Lone Wolf assign its combat damage as though it weren't blocked. Lure 8e 263 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Maro 8e 264 G 2GG 4 Creature - Elemental * * R Maro's power and toughness are each equal to the number of cards in your hand. Might of Oaks 8e 265 G 3G 4 Instant R Target creature gets +7/+7 until end of turn. Monstrous Growth 8e 266 G 1G 2 Sorcery C Target creature gets +4/+4 until end of turn. Moss Monster 8e 267 G 3GG 5 Creature - Elemental 3 6 C Nantuko Disciple 8e 268 G 3G 4 Creature - Insect Druid 2 2 C {G}, {T}: Target creature gets +2/+2 until end of turn. Natural Affinity 8e 269 G 2G 3 Instant R All lands become 2/2 creatures until end of turn. They're still lands. Naturalize 8e 270 G 1G 2 Instant C Destroy target artifact or enchantment. Norwood Ranger 8e 271 G G 1 Creature - Elf Scout 1 2 C Plow Under 8e 272 G 3GG 5 Sorcery R Put two target lands on top of their owners' libraries. Primeval Force 8e 273 G 2GGG 5 Creature - Elemental 8 8 R When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. Rampant Growth 8e 274 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Regeneration 8e 275 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Revive 8e 276 G 1G 2 Sorcery U Return target green card from your graveyard to your hand. Rhox 8e 277 G 4GG 6 Creature - Rhino Beast 5 5 R You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Rushwood Dryad 8e 278 G 1G 2 Creature - Dryad 2 1 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Spined Wurm 8e 279 G 4G 5 Creature - Wurm 5 4 C Spitting Spider 8e 280 G 3GG 5 Creature - Spider 3 5 U Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spreading Algae 8e 281 G G 1 Enchantment - Aura U Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. Stream of Life 8e 282 G XG 1 Sorcery U Target player gains X life. Thorn Elemental 8e 283 G 5GG 7 Creature - Elemental 7 7 R You may have Thorn Elemental assign its combat damage as though it weren't blocked. Trained Armodon 8e 284 G 1GG 3 Creature - Elephant 3 3 C Verduran Enchantress 8e 285 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Vernal Bloom 8e 286 G 3G 4 Enchantment R Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). Vine Trellis 8e 287 G 1G 2 Creature - Plant Wall 0 4 C Defender (This creature can't attack.) {T}: Add {G} to your mana pool. Wing Snare 8e 288 G 2G 3 Sorcery U Destroy target creature with flying. Wood Elves 8e 289 G 2G 3 Creature - Elf Scout 1 1 C When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Yavimaya Enchantress 8e 290 G 2G 3 Creature - Human Druid 2 2 U Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Aladdin's Ring 8e 291 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Beast of Burden 8e 292 A 6 6 Artifact Creature - Golem * * R Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Brass Herald 8e 293 A 6 6 Artifact Creature - Golem 2 2 R As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Coat of Arms 8e 294 A 5 5 Artifact R Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Crystal Rod 8e 295 A 1 1 Artifact U Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. Defense Grid 8e 296 A 2 2 Artifact R Each spell costs {3} more to cast except during its controller's turn. Dingus Egg 8e 297 A 4 4 Artifact R Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter 8e 298 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Distorting Lens 8e 299 A 2 2 Artifact R {T}: Target permanent becomes the color of your choice until end of turn. Ensnaring Bridge 8e 300 A 3 3 Artifact R Creatures with power greater than the number of cards in your hand can't attack. Flying Carpet 8e 301 A 4 4 Artifact R {2}, {T}: Target creature gains flying until end of turn. Fodder Cannon 8e 302 A 4 4 Artifact U {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Howling Mine 8e 303 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Iron Star 8e 304 A 1 1 Artifact U Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. Ivory Cup 8e 305 A 1 1 Artifact U Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. Jayemdae Tome 8e 306 A 4 4 Artifact R {4}, {T}: Draw a card. Millstone 8e 307 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Patagia Golem 8e 308 A 4 4 Artifact Creature - Golem 2 3 U {3}: Patagia Golem gains flying until end of turn. Phyrexian Colossus 8e 309 A 7 7 Artifact Creature - Golem 8 8 R Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk 8e 310 A 6 6 Artifact Creature - Golem 5 4 U Planar Portal 8e 311 A 6 6 Artifact R {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. Rod of Ruin 8e 312 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Skull of Orm 8e 313 A 3 3 Artifact R {5}, {T}: Return target enchantment card from your graveyard to your hand. Spellbook 8e 314 A 0 0 Artifact U You have no maximum hand size. Star Compass 8e 315 A 2 2 Artifact U Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. Teferi's Puzzle Box 8e 316 A 4 4 Artifact R At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Throne of Bone 8e 317 A 1 1 Artifact U Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. Urza's Armor 8e 318 A 6 6 Artifact R If a source would deal damage to you, prevent 1 of that damage. Vexing Arcanix 8e 319 A 4 4 Artifact R {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Wall of Spears 8e 320 A 3 3 Artifact Creature - Wall 2 3 U Defender (This creature can't attack.) First strike Wooden Sphere 8e 321 A 1 1 Artifact U Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. City of Brass 8e 322 L 0 Land R Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Coastal Tower 8e 323 L 0 Land U Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Elfhame Palace 8e 324 L 0 Land U Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. Salt Marsh 8e 325 L 0 Land U Salt Marsh enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Shivan Oasis 8e 326 L 0 Land U Shivan Oasis enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Urborg Volcano 8e 327 L 0 Land U Urborg Volcano enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Urza's Mine 8e 328 L 0 Land - Urza’s Mine U {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. Urza's Power Plant 8e 329 L Land - Urza’s Power-Plant U {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. Urza's Tower 8e 330 L 0 Land - Urza’s Tower U {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. Plains 8e 331 L 0 Basic Land - Plains L W Island 8e 335 L 0 Basic Land - Island L U Swamp 8e 339 L 0 Basic Land - Swamp L B Mountain 8e 343 L 0 Basic Land - Mountain L R Forest 8e 347 L 0 Basic Land - Forest L G Eager Cadet 8e Eager_Cadet W W 1 Creature - Human Soldier 1 1 C Enormous Baloth 8e Enormous_Baloth G 6G 7 Creature - Beast 7 7 U Giant Octopus 8e Giant_Octopus U 3U 4 Creature - Octopus 3 3 C Sea Eagle 8e Sea_Eagle U 1U 2 Creature - Bird 1 1 C Flying Silverback Ape 8e Silverback_Ape G 3GG 5 Creature - Ape 5 5 U Vengeance 8e Vengeance W 3W 4 Sorcery U Destroy target tapped creature. Vizzerdrix 8e Vizzerdrix U 6U 7 Creature - Rabbit Beast 6 6 R Angel of Mercy 9e 1 W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing 9e 2 W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Aven Cloudchaser 9e 3 W 3W 4 Creature - Bird Soldier 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Aven Flock 9e 4 W 4W 5 Creature - Bird Soldier 2 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn. Ballista Squad 9e 5 W 3W 4 Creature - Human Rebel 2 2 U {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Blessed Orator 9e 6 W 3W 4 Creature - Human Cleric 1 4 U Other creatures you control get +0/+1. Blinding Angel 9e 7 W 3WW 5 Creature - Angel 2 4 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinking Spirit 9e 8 W 3W 4 Creature - Spirit 2 2 R {0}: Return Blinking Spirit to its owner's hand. Chastise 9e 9 W 3W 4 Instant U Destroy target attacking creature. You gain life equal to its power. Circle of Protection: Black 9e 10 W 1W 2 Enchantment U {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red 9e 11 W 1W 2 Enchantment U {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Crossbow Infantry 9e 12 W 1W 2 Creature - Human Soldier Archer 1 1 C {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Demystify 9e 13 W W 1 Instant C Destroy target enchantment. Foot Soldiers 9e 14 W 3W 4 Creature - Human Soldier 2 4 C Gift of Estates 9e 15 W 1W 2 Sorcery U If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Glorious Anthem 9e 16 W 1WW 3 Enchantment R Creatures you control get +1/+1. Glory Seeker 9e 17 W 1W 2 Creature - Human Soldier 2 2 C Holy Day 9e 18 W W 1 Instant C Prevent all combat damage that would be dealt this turn. Holy Strength 9e 19 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Honor Guard 9e 20 W W 1 Creature - Human Soldier 1 1 C {W}: Honor Guard gets +0/+1 until end of turn. Infantry Veteran 9e 21 W W 1 Creature - Human Soldier 1 1 C {T}: Target attacking creature gets +1/+1 until end of turn. Inspirit 9e 22 W 2W 3 Instant U Untap target creature. It gets +2/+4 until end of turn. Ivory Mask 9e 23 W 2WW 4 Enchantment R You have shroud. (You can't be the target of spells or abilities.) Kami of Old Stone 9e 24 W 3W 4 Creature - Spirit 1 7 U Leonin Skyhunter 9e 25 W WW 2 Creature - Cat Knight 2 2 U Flying (This creature can't be blocked except by creatures with flying or reach.) Marble Titan 9e 26 W 3W 4 Creature - Giant 3 3 R Creatures with power 3 or greater don't untap during their controllers' untap steps. Master Decoy 9e 27 W 1W 2 Creature - Human Soldier 1 2 C {W}, {T}: Tap target creature. Master Healer 9e 28 W 4W 5 Creature - Human Cleric 1 4 R {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Mending Hands 9e 29 W W 1 Instant C Prevent the next 4 damage that would be dealt to target creature or player this turn. Oracle's Attendants 9e 30 W 3W 4 Creature - Human Soldier 1 5 R {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Pacifism 9e 31 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Paladin en-Vec 9e 32 W 1WW 3 Creature - Human Knight 2 2 R First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Peace of Mind 9e 33 W 1W 2 Enchantment U {W}, Discard a card: You gain 3 life. Pegasus Charger 9e 34 W 2W 3 Creature - Pegasus 2 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) Reverse Damage 9e 35 W 1WW 3 Instant R The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness 9e 36 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Sacred Ground 9e 37 W 1W 2 Enchantment R Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. Sacred Nectar 9e 38 W 1W 2 Sorcery C You gain 4 life. Samite Healer 9e 39 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctum Guardian 9e 40 W 1WW 3 Creature - Human Cleric 1 4 U Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Savannah Lions 9e 41 W W 1 Creature - Cat 2 1 R Seasoned Marshal 9e 42 W 2WW 4 Creature - Human Soldier 2 2 U Whenever Seasoned Marshal attacks, you may tap target creature. Serra Angel 9e 43 W 3WW 5 Creature - Angel 4 4 R Flying Vigilance (Attacking doesn't cause this creature to tap.) Serra's Blessing 9e 44 W 1W 2 Enchantment U Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Skyhunter Prowler 9e 45 W 2W 3 Creature - Cat Knight 1 3 C Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Soul Warden 9e 46 W W 1 Creature - Human Cleric 1 1 U Whenever another creature enters the battlefield, you gain 1 life. Spirit Link 9e 47 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Story Circle 9e 48 W 1WW 3 Enchantment R As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Suntail Hawk 9e 49 W W 1 Creature - Bird 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Tempest of Light 9e 50 W 2W 3 Instant U Destroy all enchantments. Venerable Monk 9e 51 W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Veteran Cavalier 9e 52 W WW 2 Creature - Human Knight 2 2 C Vigilance (Attacking doesn't cause this creature to tap.) Warrior's Honor 9e 53 W 2W 3 Instant C Creatures you control get +1/+1 until end of turn. Weathered Wayfarer 9e 54 W W 1 Creature - Human Nomad Cleric 1 1 R {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. Worship 9e 55 W 3W 4 Enchantment R If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God 9e 56 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Zealous Inquisitor 9e 57 W 2W 3 Creature - Human Cleric 2 2 U {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Air Elemental 9e 58 U 3UU 5 Creature - Elemental 4 4 U Flying Annex 9e 59 U 2UU 4 Enchantment - Aura U Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. Archivist 9e 60 U 2UU 4 Creature - Human Wizard 1 1 R {T}: Draw a card. Aven Fisher 9e 61 U 3U 4 Creature - Bird Soldier 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Aven Windreader 9e 62 U 3UU 5 Creature - Bird Soldier Wizard 3 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. Azure Drake 9e 63 U 3U 4 Creature - Drake 2 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) Baleful Stare 9e 64 U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Battle of Wits 9e 65 U 3UU 5 Enchantment R At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. Boomerang 9e 66 U UU 2 Instant C Return target permanent to its owner's hand. Clone 9e 67 U 3U 4 Creature - Shapeshifter 0 0 R You may have Clone enter the battlefield as a copy of any creature on the battlefield. Confiscate 9e 68 U 4UU 6 Enchantment - Aura U Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent. Counsel of the Soratami 9e 69 U 2U 3 Sorcery C Draw two cards. Cowardice 9e 70 U 3UU 5 Enchantment R Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) Crafty Pathmage 9e 71 U 2U 3 Creature - Human Wizard 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Daring Apprentice 9e 72 U 1UU 3 Creature - Human Wizard 1 1 R {T}, Sacrifice Daring Apprentice: Counter target spell. Dehydration 9e 73 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Dream Prowler 9e 74 U 2UU 4 Creature - Illusion 1 5 U Dream Prowler is unblockable as long as it's attacking alone. Evacuation 9e 75 U 3UU 5 Instant R Return all creatures to their owners' hands. Exhaustion 9e 76 U 2U 3 Sorcery U Creatures and lands target opponent controls don't untap during his or her next untap step. Fishliver Oil 9e 77 U 1U 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) Fleeting Image 9e 78 U 2U 3 Creature - Illusion 2 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. Flight 9e 79 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Fugitive Wizard 9e 80 U U 1 Creature - Human Wizard 1 1 C Horned Turtle 9e 81 U 2U 3 Creature - Turtle 1 4 C Imaginary Pet 9e 82 U 1U 2 Creature - Illusion 4 4 R At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. Levitation 9e 83 U 2UU 4 Enchantment U Creatures you control have flying. Lumengrid Warden 9e 84 U 1U 2 Creature - Human Wizard 1 3 C Mahamoti Djinn 9e 85 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) Mana Leak 9e 86 U 1U 2 Instant C Counter target spell unless its controller pays {3}. Mind Bend 9e 87 U U 1 Instant R Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) Phantom Warrior 9e 88 U 1UU 3 Creature - Illusion Warrior 2 2 U Phantom Warrior is unblockable. Plagiarize 9e 89 U 3U 4 Instant R Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Polymorph 9e 90 U 3U 4 Sorcery R Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Puppeteer 9e 91 U 2U 3 Creature - Human Wizard 1 2 U {U}, {T}: You may tap or untap target creature. Reminisce 9e 92 U 2U 3 Sorcery U Target player shuffles his or her graveyard into his or her library. Remove Soul 9e 93 U 1U 2 Instant C Counter target creature spell. Rewind 9e 94 U 2UU 4 Instant U Counter target spell, then untap up to four lands. Sage Aven 9e 95 U 3U 4 Creature - Bird Wizard 1 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. Sea Monster 9e 96 U 4UU 6 Creature - Serpent 6 6 C Sea Monster can't attack unless defending player controls an Island. Sea's Claim 9e 97 U U 1 Enchantment - Aura C Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island. Sift 9e 98 U 3U 4 Sorcery C Draw three cards, then discard a card. Sleight of Hand 9e 99 U U 1 Sorcery C Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Storm Crow 9e 100 U 1U 2 Creature - Bird 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Telepathy 9e 101 U U 1 Enchantment U Your opponents play with their hands revealed. Temporal Adept 9e 102 U 1UU 3 Creature - Human Wizard 1 1 R {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieving Magpie 9e 103 U 2UU 4 Creature - Bird 1 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thought Courier 9e 104 U 1U 2 Creature - Human Wizard 1 1 U {T}: Draw a card, then discard a card. Tidal Kraken 9e 105 U 5UUU 8 Creature - Kraken 6 6 R Tidal Kraken is unblockable. Tidings 9e 106 U 3UU 5 Sorcery U Draw four cards. Time Ebb 9e 107 U 2U 3 Sorcery C Put target creature on top of its owner's library. Trade Routes 9e 108 U 1U 2 Enchantment R {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. Traumatize 9e 109 U 3UU 5 Sorcery R Target player puts the top half of his or her library, rounded down, into his or her graveyard. Treasure Trove 9e 110 U 2UU 4 Enchantment U {2}{U}{U}: Draw a card. Wanderguard Sentry 9e 111 U 4U 5 Creature - Drone 3 3 C When Wanderguard Sentry enters the battlefield, look at target opponent's hand. Wind Drake 9e 112 U 2U 3 Creature - Drake 2 2 C Flying Withering Gaze 9e 113 U 2U 3 Sorcery U Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. Zur's Weirding 9e 114 U 3U 4 Enchantment R Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. Blackmail 9e 115 B B 1 Sorcery U Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Bog Imp 9e 116 B 1B 2 Creature - Imp 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Bog Wraith 9e 117 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Coercion 9e 118 B 2B 3 Sorcery C Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Consume Spirit 9e 119 B X1B 2 Sorcery U Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Contaminated Bond 9e 120 B 1B 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Cruel Edict 9e 121 B 1B 2 Sorcery U Target opponent sacrifices a creature. Dark Banishing 9e 122 B 2B 3 Instant C Destroy target nonblack creature. It can't be regenerated. Death Pits of Rath 9e 123 B 3BB 5 Enchantment R Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer 9e 124 B 3B 4 Creature - Lizard 2 2 U Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Diabolic Tutor 9e 125 B 2BB 4 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Drudge Skeletons 9e 126 B 1B 2 Creature - Skeleton 1 1 U {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Enfeeblement 9e 127 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. Execute 9e 128 B 2B 3 Instant U Destroy target white creature. It can't be regenerated. Draw a card. Fear 9e 129 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Festering Goblin 9e 130 B B 1 Creature - Zombie Goblin 1 1 C When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. Final Punishment 9e 131 B 3BB 5 Sorcery R Target player loses life equal to the damage already dealt to him or her this turn. Foul Imp 9e 132 B BB 2 Creature - Imp 2 2 C Flying When Foul Imp enters the battlefield, you lose 2 life. Giant Cockroach 9e 133 B 3B 4 Creature - Insect 4 2 C Gluttonous Zombie 9e 134 B 4B 5 Creature - Zombie 3 3 U Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Grave Pact 9e 135 B 1BBB 4 Enchantment R Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. Gravedigger 9e 136 B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hell's Caretaker 9e 137 B 3B 4 Creature - Horror 1 1 R {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. Highway Robber 9e 138 B 2BB 4 Creature - Human Rogue Mercenary 2 2 C When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. Hollow Dogs 9e 139 B 4B 5 Creature - Zombie Hound 3 3 C Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Horror of Horrors 9e 140 B 3BB 5 Enchantment U Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Hypnotic Specter 9e 141 B 1BB 3 Creature - Specter 2 2 R Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Looming Shade 9e 142 B 2B 3 Creature - Shade 1 1 C {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Undead 9e 143 B 1BB 3 Creature - Zombie 2 2 R Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Megrim 9e 144 B 2B 3 Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 9e 145 B 2B 3 Sorcery C Target player discards two cards. Mindslicer 9e 146 B 2BB 4 Creature - Horror 4 3 R When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand. Mortivore 9e 147 B 2BB 4 Creature - Lhurgoyf * * R Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Nantuko Husk 9e 148 B 2B 3 Creature - Zombie Insect 2 2 U Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nekrataal 9e 149 B 2BB 4 Creature - Human Assassin 2 1 U First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 9e 150 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Persecute 9e 151 B 2BB 4 Sorcery R Choose a color. Target player reveals his or her hand and discards all cards of that color. Phyrexian Arena 9e 152 B 1BB 3 Enchantment R At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Gargantua 9e 153 B 4BB 6 Creature - Horror 4 4 U When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Plague Beetle 9e 154 B B 1 Creature - Insect 1 1 C Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plague Wind 9e 155 B 7BB 9 Sorcery R Destroy all creatures you don't control. They can't be regenerated. Raise Dead 9e 156 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Ravenous Rats 9e 157 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card. Razortooth Rats 9e 158 B 2B 3 Creature - Rat 2 1 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Royal Assassin 9e 159 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Scathe Zombies 9e 160 B 2B 3 Creature - Zombie 2 2 C Sengir Vampire 9e 161 B 3BB 5 Creature - Vampire 4 4 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serpent Warrior 9e 162 B 2B 3 Creature - Snake Warrior 3 3 C When Serpent Warrior enters the battlefield, you lose 3 life. Slay 9e 163 B 2B 3 Instant U Destroy target green creature. It can't be regenerated. Draw a card. Soul Feast 9e 164 B 3BB 5 Sorcery U Target player loses 4 life and you gain 4 life. Spineless Thug 9e 165 B 1B 2 Creature - Zombie Mercenary 2 2 C Spineless Thug can't block. Swarm of Rats 9e 166 B 1B 2 Creature - Rat * 1 U Swarm of Rats's power is equal to the number of Rats you control. Underworld Dreams 9e 167 B BBB 3 Enchantment R Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength 9e 168 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Will-o'-the-Wisp 9e 169 B B 1 Creature - Spirit 0 1 R Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Yawgmoth Demon 9e 170 B 4BB 6 Creature - Demon 6 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. Zombify 9e 171 B 3B 4 Sorcery U Return target creature card from your graveyard to the battlefield. Anaba Shaman 9e 172 R 3R 4 Creature - Minotaur Shaman 2 2 C {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Anarchist 9e 173 R 4R 5 Creature - Human Wizard 2 2 U When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Balduvian Barbarians 9e 174 R 1RR 3 Creature - Human Barbarian 3 2 C Blaze 9e 175 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Blood Moon 9e 176 R 2R 3 Enchantment R Nonbasic lands are Mountains. Bloodfire Colossus 9e 177 R 6RR 8 Creature - Giant 6 6 R {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Boiling Seas 9e 178 R 3R 4 Sorcery U Destroy all Islands. Demolish 9e 179 R 3R 4 Sorcery U Destroy target artifact or land. Enrage 9e 180 R XR 1 Instant U Target creature gets +X/+0 until end of turn. Firebreathing 9e 181 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Flame Wave 9e 182 R 3RRRR 7 Sorcery U Flame Wave deals 4 damage to target player and each creature he or she controls. Flashfires 9e 183 R 3R 4 Sorcery U Destroy all Plains. Flowstone Crusher 9e 184 R 3RR 5 Creature - Beast 4 4 U {R}: Flowstone Crusher gets +1/-1 until end of turn. Flowstone Shambler 9e 185 R 2R 3 Creature - Beast 2 2 C {R}: Flowstone Shambler gets +1/-1 until end of turn. Flowstone Slide 9e 186 R X2RR 4 Sorcery R All creatures get +X/-X until end of turn. Form of the Dragon 9e 187 R 4RRR 7 Enchantment R At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the beginning of the end step, your life total becomes 5. Creatures without flying can't attack you. Furnace of Rath 9e 188 R 1RRR 4 Enchantment R If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Goblin Balloon Brigade 9e 189 R R 1 Creature - Goblin Warrior 1 1 U {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Goblin Brigand 9e 190 R 1R 2 Creature - Goblin Warrior 2 2 C Goblin Brigand attacks each turn if able. Goblin Chariot 9e 191 R 2R 3 Creature - Goblin Warrior 2 2 C Haste (This creature can attack the turn it comes under your control.) Goblin King 9e 192 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Mountaineer 9e 193 R R 1 Creature - Goblin Scout 1 1 C Mountainwalk Goblin Piker 9e 194 R 1R 2 Creature - Goblin Warrior 2 1 C Goblin Sky Raider 9e 195 R 2R 3 Creature - Goblin Warrior 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Guerrilla Tactics 9e 196 R 1R 2 Instant U Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Hill Giant 9e 197 R 3R 4 Creature - Giant 3 3 C Karplusan Yeti 9e 198 R 3RR 5 Creature - Yeti 3 3 R {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. Kird Ape 9e 199 R R 1 Creature - Ape 1 1 U Kird Ape gets +1/+2 as long as you control a Forest. Lava Axe 9e 200 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lightning Elemental 9e 201 R 3R 4 Creature - Elemental 4 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore 9e 202 R 2RR 4 Creature - Lhurgoyf * * R Haste (This creature can attack the turn it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Mana Clash 9e 203 R R 1 Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mogg Sentry 9e 204 R R 1 Creature - Goblin Warrior 1 1 R Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. Ogre Taskmaster 9e 205 R 3R 4 Creature - Ogre 4 3 U Ogre Taskmaster can't block. Orcish Artillery 9e 206 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Panic Attack 9e 207 R 2R 3 Sorcery C Up to three target creatures can't block this turn. Pyroclasm 9e 208 R 1R 2 Sorcery U Pyroclasm deals 2 damage to each creature. Raging Goblin 9e 209 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Rathi Dragon 9e 210 R 2RR 4 Creature - Dragon 5 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. Reflexes 9e 211 R R 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) Relentless Assault 9e 212 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Rogue Kavu 9e 213 R 1R 2 Creature - Kavu 1 1 C Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. Rukh Egg 9e 214 R 3R 4 Creature - Egg 0 3 R When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. Sandstone Warrior 9e 215 R 2RR 4 Creature - Human Soldier Warrior 1 3 C First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. Seething Song 9e 216 R 2R 3 Instant C Add {R}{R}{R}{R}{R} to your mana pool. Shard Phoenix 9e 217 R 4R 5 Creature - Phoenix 2 2 R Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. Shatter 9e 218 R 1R 2 Instant C Destroy target artifact. Shivan Dragon 9e 219 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shock 9e 220 R R 1 Instant C Shock deals 2 damage to target creature or player. Stone Rain 9e 221 R 2R 3 Sorcery C Destroy target land. Sudden Impact 9e 222 R 3R 4 Instant U Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Threaten 9e 223 R 2R 3 Sorcery U Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) Thundermare 9e 224 R 5R 6 Creature - Elemental Horse 5 5 R Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. Viashino Sandstalker 9e 225 R 1RR 3 Creature - Viashino Warrior 4 2 U Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) Volcanic Hammer 9e 226 R 1R 2 Sorcery C Volcanic Hammer deals 3 damage to target creature or player. Whip Sergeant 9e 227 R 2R 3 Creature - Human Soldier 2 1 U {R}: Target creature gains haste until end of turn. (It can attack this turn.) Wildfire 9e 228 R 4RR 6 Sorcery R Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Anaconda 9e 229 G 3G 4 Creature - Snake 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Ancient Silverback 9e 230 G 4GG 6 Creature - Ape 6 5 R {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Biorhythm 9e 231 G 6GG 8 Sorcery R Each player's life total becomes the number of creatures he or she controls. Blanchwood Armor 9e 232 G 2G 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Craw Wurm 9e 233 G 4GG 6 Creature - Wurm 6 4 C Creeping Mold 9e 234 G 2GG 4 Sorcery U Destroy target artifact, enchantment, or land. Early Harvest 9e 235 G 1GG 3 Instant R Target player untaps all basic lands he or she controls. Elvish Bard 9e 236 G 3GG 5 Creature - Elf Shaman 2 4 U All creatures able to block Elvish Bard do so. Elvish Berserker 9e 237 G G 1 Creature - Elf Berserker 1 1 C Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 9e 238 G 1GG 3 Creature - Elf 2 2 R Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Piper 9e 239 G 3G 4 Creature - Elf Shaman 1 1 R {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Warrior 9e 240 G GG 2 Creature - Elf Warrior 2 3 C Emperor Crocodile 9e 241 G 3G 4 Creature - Crocodile 5 5 R When you control no other creatures, sacrifice Emperor Crocodile. Force of Nature 9e 242 G 2GGGG 6 Creature - Elemental 8 8 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Giant Growth 9e 243 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 9e 244 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Greater Good 9e 245 G 2GG 4 Enchantment R Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grizzly Bears 9e 246 G 1G 2 Creature - Bear 2 2 C Groundskeeper 9e 247 G G 1 Creature - Human Druid 1 1 U {1}{G}: Return target basic land card from your graveyard to your hand. Hunted Wumpus 9e 248 G 3G 4 Creature - Beast 6 6 U When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. Kavu Climber 9e 249 G 3GG 5 Creature - Kavu 3 3 C When Kavu Climber enters the battlefield, draw a card. King Cheetah 9e 250 G 3G 4 Creature - Cat 3 2 U Flash Ley Druid 9e 251 G 2G 3 Creature - Human Druid 1 1 U {T}: Untap target land. Llanowar Behemoth 9e 252 G 3GG 5 Creature - Elemental 4 4 U Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Elves 9e 253 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Maro 9e 254 G 2GG 4 Creature - Elemental * * R Maro's power and toughness are each equal to the number of cards in your hand. Might of Oaks 9e 255 G 3G 4 Instant R Target creature gets +7/+7 until end of turn. Natural Affinity 9e 256 G 2G 3 Instant R All lands become 2/2 creatures until end of turn. They're still lands. Natural Spring 9e 257 G 3GG 5 Sorcery C Target player gains 8 life. Naturalize 9e 258 G 1G 2 Instant C Destroy target artifact or enchantment. Needle Storm 9e 259 G 2G 3 Sorcery U Needle Storm deals 4 damage to each creature with flying. Norwood Ranger 9e 260 G G 1 Creature - Elf Scout 1 2 C Order of the Sacred Bell 9e 261 G 3G 4 Creature - Human Monk 4 3 C Overgrowth 9e 262 G 2G 3 Enchantment - Aura C Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). Rampant Growth 9e 263 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Reclaim 9e 264 G G 1 Instant C Put target card from your graveyard on top of your library. Regeneration 9e 265 G 1G 2 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) River Bear 9e 266 G 3G 4 Creature - Bear 3 3 U Islandwalk (This creature is unblockable as long as defending player controls an Island.) Rootbreaker Wurm 9e 267 G 5GG 7 Creature - Wurm 6 6 U Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Rootwalla 9e 268 G 2G 3 Creature - Lizard 2 2 C {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Scaled Wurm 9e 269 G 7G 8 Creature - Wurm 7 6 C Seedborn Muse 9e 270 G 3GG 5 Creature - Spirit 2 4 R Untap all permanents you control during each other player's untap step. Silklash Spider 9e 271 G 3GG 5 Creature - Spider 2 7 R Reach (This creature can block creatures with flying.) {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Stream of Life 9e 272 G XG 1 Sorcery U Target player gains X life. Summer Bloom 9e 273 G 1G 2 Sorcery U You may play up to three additional lands this turn. Trained Armodon 9e 274 G 1GG 3 Creature - Elephant 3 3 C Tree Monkey 9e 275 G G 1 Creature - Ape 1 1 C Reach (This creature can block creatures with flying.) Treetop Bracers 9e 276 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Utopia Tree 9e 277 G 1G 2 Creature - Plant 0 2 R {T}: Add one mana of any color to your mana pool. Verdant Force 9e 278 G 5GGG 8 Creature - Elemental 7 7 R At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. Verduran Enchantress 9e 279 G 1GG 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Viridian Shaman 9e 280 G 2G 3 Creature - Elf Shaman 2 2 U When Viridian Shaman enters the battlefield, destroy target artifact. Web 9e 281 G G 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) Weird Harvest 9e 282 G XGG 2 Sorcery R Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Wood Elves 9e 283 G 2G 3 Creature - Elf Scout 1 1 C When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. Yavimaya Enchantress 9e 284 G 2G 3 Creature - Human Druid 2 2 U Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Zodiac Monkey 9e 285 G 1G 2 Creature - Ape 2 1 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Aladdin's Ring 9e 286 A 8 8 Artifact R {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Angel's Feather 9e 287 A 2 2 Artifact U Whenever a player casts a white spell, you may gain 1 life. Beast of Burden 9e 288 A 6 6 Artifact Creature - Golem * * R Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. Booby Trap 9e 289 A 6 6 Artifact R As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. Bottle Gnomes 9e 290 A 3 3 Artifact Creature - Gnome 1 3 U Sacrifice Bottle Gnomes: You gain 3 life. Coat of Arms 9e 291 A 5 5 Artifact R Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Dancing Scimitar 9e 292 A 4 4 Artifact Creature - Spirit 1 5 U Flying (This creature can't be blocked except by creatures with flying or reach.) Defense Grid 9e 293 A 2 2 Artifact R Each spell costs {3} more to cast except during its controller's turn. Demon's Horn 9e 294 A 2 2 Artifact U Whenever a player casts a black spell, you may gain 1 life. Disrupting Scepter 9e 295 A 3 3 Artifact R {3}, {T}: Target player discards a card. Activate this ability only during your turn. Dragon's Claw 9e 296 A 2 2 Artifact U Whenever a player casts a red spell, you may gain 1 life. Fellwar Stone 9e 297 A 2 2 Artifact U {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Howling Mine 9e 298 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator 9e 299 A 4 4 Artifact U {1}, {T}: Tap target artifact, creature, or land. Jade Statue 9e 300 A 4 4 Artifact R {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. Jester's Cap 9e 301 A 4 4 Artifact R {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. Kraken's Eye 9e 302 A 2 2 Artifact U Whenever a player casts a blue spell, you may gain 1 life. Loxodon Warhammer 9e 303 A 3 3 Artifact - Equipment R Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Millstone 9e 304 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Ornithopter 9e 305 A 0 0 Artifact Creature - Thopter 0 2 U Flying Phyrexian Hulk 9e 306 A 6 6 Artifact Creature - Golem 5 4 U Rod of Ruin 9e 307 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Slate of Ancestry 9e 308 A 4 4 Artifact R {4}, {T}, Discard your hand: Draw a card for each creature you control. Spellbook 9e 309 A 0 0 Artifact U You have no maximum hand size. Storage Matrix 9e 310 A 3 3 Artifact R As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. Tanglebloom 9e 311 A 1 1 Artifact U {1}, {T}: You gain 1 life. Teferi's Puzzle Box 9e 312 A 4 4 Artifact R At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Thran Golem 9e 313 A 5 5 Artifact Creature - Golem 3 3 R As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. Ur-Golem's Eye 9e 314 A 4 4 Artifact U {T}: Add {2} to your mana pool. Vulshok Morningstar 9e 315 A 2 2 Artifact - Equipment U Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Wurm's Tooth 9e 316 A 2 2 Artifact U Whenever a player casts a green spell, you may gain 1 life. Adarkar Wastes 9e 317 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Battlefield Forge 9e 318 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. Brushland 9e 319 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Caves of Koilos 9e 320 L Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Karplusan Forest 9e 321 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Llanowar Wastes 9e 322 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. Quicksand 9e 323 L 0 Land U {T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Shivan Reef 9e 324 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. Sulfurous Springs 9e 325 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Underground River 9e 326 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Urza's Mine 9e 327 L 0 Land - Urza’s Mine U {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. Urza's Power Plant 9e 328 L Land - Urza’s Power-Plant U {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. Urza's Tower 9e 329 L 0 Land - Urza’s Tower U {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. Yavimaya Coast 9e 330 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. Plains 9e 331 L 0 Basic Land - Plains L W Island 9e 335 L 0 Basic Land - Island L U Swamp 9e 339 L 0 Basic Land - Swamp L B Mountain 9e 343 L 0 Basic Land - Mountain L R Forest 9e 347 L 0 Basic Land - Forest L G Coral Eel 9e Coral_Eel U 1U 2 Creature - Fish 2 1 C Eager Cadet 9e Eager_Cadet W W 1 Creature - Human Soldier 1 1 C Enormous Baloth 9e Enormous_Baloth G 6G 7 Creature - Beast 7 7 U Giant Octopus 9e Giant_Octopus U 3U 4 Creature - Octopus 3 3 C Goblin Raider 9e Goblin_Raider R 1R 2 Creature - Goblin Warrior 2 2 C Goblin Raider can't block. Index 9e Index U U 1 Sorcery C Look at the top five cards of your library, then put them back in any order. Spined Wurm 9e Spined_Wurm G 4G 5 Creature - Wurm 5 4 C Vengeance 9e Vengeance W 3W 4 Sorcery U Destroy target tapped creature. Vizzerdrix 9e Vizzerdrix U 6U 7 Creature - Rabbit Beast 6 6 R