Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Ajani Goldmane 2010 1 W 2WW 4 Planeswalker - Ajani Loyalty: -4 M +1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your lif Angel's Mercy 2010 2 W 2WW 4 Instant C You gain 7 life. Armored Ascension 2010 3 W 3W 4 Enchantment - Aura U Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. Baneslayer Angel 2010 4 W 3WW 5 Creature - Angel 5 5 M Flying, first strike, lifelink, protection from Demons and from Dragons Blinding Mage 2010 5 W 1W 2 Creature - Human Wizard 1 2 C {W}, {T}: Tap target creature. Captain of the Watch 2010 6 W 4WW 6 Creature - Human Soldier 3 3 R Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. Celestial Purge 2010 7 W 1W 2 Instant U Exile target black or red permanent. Divine Verdict 2010 8 W 3W 4 Instant C Destroy target attacking or blocking creature. Elite Vanguard 2010 9 W W 1 Creature - Human Soldier 2 1 U Excommunicate 2010 10 W 2W 3 Sorcery C Put target creature on top of its owner's library. Glorious Charge 2010 11 W 1W 2 Instant C Creatures you control get +1/+1 until end of turn. Griffin Sentinel 2010 12 W 2W 3 Creature - Griffin 1 3 C Flying Vigilance (Attacking doesn't cause this creature to tap.) Guardian Seraph 2010 13 W 2WW 4 Creature - Angel 3 4 R Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. Harm's Way 2010 14 W W 1 Instant U The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead. Holy Strength 2010 15 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Honor of the Pure 2010 16 W 1W 2 Enchantment R White creatures you control get +1/+1. Indestructibility 2010 17 W 3W 4 Enchantment - Aura R Enchant permanent Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) Lifelink 2010 18 W W 1 Enchantment - Aura C Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Lightwielder Paladin 2010 19 W 3WW 5 Creature - Human Knight 4 4 R First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. Mesa Enchantress 2010 20 W 1WW 3 Creature - Human Druid 0 2 R Whenever you cast an enchantment spell, you may draw a card. Open the Vaults 2010 21 W 4WW 6 Sorcery R Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) Pacifism 2010 22 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Palace Guard 2010 23 W 2W 3 Creature - Human Soldier 1 4 C Palace Guard can block any number of creatures. Planar Cleansing 2010 24 W 3WWW 6 Sorcery R Destroy all nonland permanents. Razorfoot Griffin 2010 25 W 3W 4 Creature - Griffin 2 2 C Flying First strike (This creature deals combat damage before creatures without first strike.) Rhox Pikemaster 2010 26 W 2WW 4 Creature - Rhino Soldier 3 3 U First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. Righteousness 2010 27 W W 1 Instant U Target blocking creature gets +7/+7 until end of turn. Safe Passage 2010 28 W 2W 3 Instant C Prevent all damage that would be dealt to you and creatures you control this turn. Serra Angel 2010 29 W 3WW 5 Creature - Angel 4 4 U Flying Vigilance (Attacking doesn't cause this creature to tap.) Siege-Gang Commander 2010 157 R 3RR 5 Creature - Goblin 2 2 R When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Silence 2010 31 W W 1 Instant R Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) Silvercoat Lion 2010 32 W 1W 2 Creature - Cat 2 2 C Solemn Offering 2010 33 W 2W 3 Sorcery C Destroy target artifact or enchantment. You gain 4 life. Soul Warden 2010 34 W W 1 Creature - Human Cleric 1 1 C Whenever another creature enters the battlefield, you gain 1 life. Stormfront Pegasus 2010 35 W 1W 2 Creature - Pegasus 2 1 C Flying Tempest of Light 2010 36 W 2W 3 Instant U Destroy all enchantments. Undead Slayer 2010 37 W 2W 3 Creature - Human Cleric 2 2 U {W}, {T}: Exile target Skeleton, Vampire, or Zombie. Veteran Armorsmith 2010 38 W WW 2 Creature - Human Soldier 2 3 C Other Soldier creatures you control get +0/+1. Veteran Swordsmith 2010 39 W 2W 3 Creature - Human Soldier 3 2 C Other Soldier creatures you control get +1/+0. Wall of Faith 2010 40 W 3W 4 Creature - Wall 0 5 C Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. White Knight 2010 41 W WW 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Air Elemental 2010 42 U 3UU 5 Creature - Elemental 4 4 U Flying Alluring Siren 2010 43 U 1U 2 Creature - Siren 1 1 U {T}: Target creature an opponent controls attacks you this turn if able. Cancel 2010 44 U 1UU 3 Instant C Counter target spell. Clone 2010 45 U 3U 4 Creature - Shapeshifter 0 0 R You may have Clone enter the battlefield as a copy of any creature on the battlefield. Convincing Mirage 2010 46 U 1U 2 Enchantment - Aura C Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. Coral Merfolk 2010 47 U 1U 2 Creature - Merfolk 2 1 C Disorient 2010 48 U 3U 4 Instant C Target creature gets -7/-0 until end of turn. Divination 2010 49 U 2U 3 Sorcery C Draw two cards. Djinn of Wishes 2010 50 U 3UU 5 Creature - Djinn 4 4 R Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. Essence Scatter 2010 51 U 1U 2 Instant C Counter target creature spell. Fabricate 2010 52 U 2U 3 Sorcery U Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Flashfreeze 2010 53 U 1U 2 Instant U Counter target red or green spell. Hive Mind 2010 54 U 5U 6 Enchantment R Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. Horned Turtle 2010 55 U 2U 3 Creature - Turtle 1 4 C Ice Cage 2010 56 U 1U 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. Illusionary Servant 2010 57 U 1UU 3 Creature - Illusion 3 4 C Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. Jace Beleren 2010 58 U 1UU 3 Planeswalker - Jace Loyalty: -3 M +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. Jump 2010 59 U U 1 Instant C Target creature gains flying until end of turn. Levitation 2010 60 U 2UU 4 Enchantment U Creatures you control have flying. Merfolk Looter 2010 61 U 1U 2 Creature - Merfolk Rogue 1 1 C {T}: Draw a card, then discard a card. Merfolk Sovereign 2010 62 U 1UU 3 Creature - Merfolk 2 2 R Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature is unblockable this turn. Mind Control 2010 63 U 3UU 5 Enchantment - Aura U Enchant creature You control enchanted creature. Mind Spring 2010 64 U XUU 2 Sorcery R Draw X cards. Negate 2010 65 U 1U 2 Instant C Counter target noncreature spell. Phantom Warrior 2010 66 U 1UU 3 Creature - Illusion Warrior 2 2 U Phantom Warrior is unblockable. Polymorph 2010 67 U 3U 4 Sorcery R Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. Ponder 2010 68 U U 1 Sorcery C Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Sage Owl 2010 69 U 1U 2 Creature - Bird 1 1 C Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Serpent of the Endless Sea 2010 70 U 4U 5 Creature - Serpent * * C Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. Sleep 2010 71 U 2UU 4 Sorcery U Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Snapping Drake 2010 72 U 3U 4 Creature - Drake 3 2 C Flying Sphinx Ambassador 2010 73 U 5UU 7 Creature - Sphinx 5 5 M Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. Telepathy 2010 74 U U 1 Enchantment U Your opponents play with their hands revealed. Time Warp 2010 75 U 3UU 5 Sorcery M Target player takes an extra turn after this one. Tome Scour 2010 76 U U 1 Sorcery C Target player puts the top five cards of his or her library into his or her graveyard. Traumatize 2010 77 U 3UU 5 Sorcery R Target player puts the top half of his or her library, rounded down, into his or her graveyard. Twincast 2010 78 U UU 2 Instant R Copy target instant or sorcery spell. You may choose new targets for the copy. Unsummon 2010 79 U U 1 Instant C Return target creature to its owner's hand. Wall of Frost 2010 80 U 1UU 3 Creature - Wall 0 7 U Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. Wind Drake 2010 81 U 2U 3 Creature - Drake 2 2 C Flying Zephyr Sprite 2010 82 U U 1 Creature - Faerie 1 1 C Flying Acolyte of Xathrid 2010 83 B B 1 Creature - Human Cleric 0 1 C {1}{B}, {T}: Target player loses 1 life. Assassinate 2010 84 B 2B 3 Sorcery C Destroy target tapped creature. Black Knight 2010 85 B BB 2 Creature - Human Knight 2 2 U First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Bog Wraith 2010 86 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Cemetery Reaper 2010 87 B 1BB 3 Creature - Zombie 2 2 R Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. Child of Night 2010 88 B 1B 2 Creature - Vampire 2 1 C Lifelink (Damage dealt by this creature also causes you to gain that much life.) Consume Spirit 2010 89 B X1B 2 Sorcery U Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Deathmark 2010 90 B B 1 Sorcery U Destroy target green or white creature. Diabolic Tutor 2010 91 B 2BB 4 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Disentomb 2010 92 B B 1 Sorcery C Return target creature card from your graveyard to your hand. Doom Blade 2010 93 B 1B 2 Instant C Destroy target nonblack creature. Dread Warlock 2010 94 B 1BB 3 Creature - Human Wizard 2 2 C Dread Warlock can't be blocked except by black creatures. Drudge Skeletons 2010 95 B 1B 2 Creature - Skeleton 1 1 C {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Duress 2010 96 B B 1 Sorcery C Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Gravedigger 2010 97 B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Haunting Echoes 2010 98 B 3BB 5 Sorcery R Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Howling Banshee 2010 99 B 2BB 4 Creature - Spirit 3 3 U Flying When Howling Banshee enters the battlefield, each player loses 3 life. Hypnotic Specter 2010 100 B 1BB 3 Creature - Specter 2 2 R Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Kelinore Bat 2010 101 B 2B 3 Creature - Bat 2 1 C Flying Liliana Vess 2010 102 B 3BB 5 Planeswalker - Liliana Loyalty: -5 M +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control. Looming Shade 2010 103 B 2B 3 Creature - Shade 1 1 C {B}: Looming Shade gets +1/+1 until end of turn. Megrim 2010 104 B 2B 3 Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player. Mind Rot 2010 105 B 2B 3 Sorcery C Target player discards two cards. Mind Shatter 2010 106 B XBB 2 Sorcery R Target player discards X cards at random. Nightmare 2010 107 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Relentless Rats 2010 108 B 1BB 3 Creature - Rat 2 2 U Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. Rise from the Grave 2010 109 B 4B 5 Sorcery U Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Royal Assassin 2010 110 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Sanguine Bond 2010 111 B 3BB 5 Enchantment R Whenever you gain life, target opponent loses that much life. Sign in Blood 2010 112 B BB 2 Sorcery C Target player draws two cards and loses 2 life. Soul Bleed 2010 113 B 2B 3 Enchantment - Aura C Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. Tendrils of Corruption 2010 114 B 3B 4 Instant C Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. Underworld Dreams 2010 115 B BBB 3 Enchantment R Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength 2010 116 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Vampire Aristocrat 2010 117 B 2B 3 Creature - Vampire Rogue 2 2 C Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. Vampire Nocturnus 2010 118 B 1BBB 4 Creature - Vampire 3 3 M Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. Wall of Bone 2010 119 B 2B 3 Creature - Skeleton Wall 1 4 U Defender (This creature can't attack.) {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Warpath Ghoul 2010 120 B 2B 3 Creature - Zombie 3 2 C Weakness 2010 121 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets -2/-1. Xathrid Demon 2010 122 B 3BBB 6 Creature - Demon 7 7 M Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. Zombie Goliath 2010 123 B 4B 5 Creature - Zombie Giant 4 3 C Act of Treason 2010 124 R 2R 3 Sorcery U Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Ball Lightning 2010 125 R RRR 3 Creature - Elemental 6 1 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Berserkers of Blood Ridge 2010 126 R 4R 5 Creature - Human Berserker 4 4 C Berserkers of Blood Ridge attacks each turn if able. Bogardan Hellkite 2010 127 R 6RR 8 Creature - Dragon 5 5 M Flash (You may cast this spell any time you could cast an instant.) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. Burning Inquiry 2010 128 R R 1 Sorcery C Each player draws three cards, then discards three cards at random. Burst of Speed 2010 129 R R 1 Sorcery C Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) Canyon Minotaur 2010 130 R 3R 4 Creature - Minotaur Warrior 3 3 C Capricious Efreet 2010 131 R 4RR 6 Creature - Efreet 6 4 R At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. Chandra Nalaar 2010 132 R 3RR 5 Planeswalker - Chandra Loyalty: -6 M +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. Dragon Whelp 2010 133 R 2RR 4 Creature - Dragon 2 3 U Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. Earthquake 2010 134 R XR 1 Sorcery R Earthquake deals X damage to each creature without flying and each player. Fiery Hellhound 2010 135 R 1RR 3 Creature - Elemental Hound 2 2 C {R}: Fiery Hellhound gets +1/+0 until end of turn. Fireball 2010 136 R XR 1 Sorcery U Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Fireball costs {1} more to cast for each target beyond the first. Firebreathing 2010 137 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Goblin Artillery 2010 138 R 1RR 3 Creature - Goblin Warrior 1 3 U {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. Goblin Chieftain 2010 139 R 1RR 3 Creature - Goblin 2 2 R Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. Goblin Piker 2010 140 R 1R 2 Creature - Goblin Warrior 2 1 C Ignite Disorder 2010 141 R 1R 2 Instant U Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures. Inferno Elemental 2010 142 R 4RR 6 Creature - Elemental 4 4 U Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. Jackal Familiar 2010 143 R R 1 Creature - Hound 2 2 C Jackal Familiar can't attack or block alone. Kindled Fury 2010 144 R R 1 Instant C Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Lava Axe 2010 145 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lightning Bolt 2010 146 R R 1 Instant C Lightning Bolt deals 3 damage to target creature or player. Lightning Elemental 2010 147 R 3R 4 Creature - Elemental 4 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Magma Phoenix 2010 148 R 3RR 5 Creature - Phoenix 3 3 R Flying When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. Manabarbs 2010 149 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Panic Attack 2010 150 R 2R 3 Sorcery C Up to three target creatures can't block this turn. Prodigal Pyromancer 2010 151 R 2R 3 Creature - Human Wizard 1 1 U {T}: Prodigal Pyromancer deals 1 damage to target creature or player. Pyroclasm 2010 152 R 1R 2 Sorcery U Pyroclasm deals 2 damage to each creature. Raging Goblin 2010 153 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Seismic Strike 2010 154 R 2R 3 Instant C Seismic Strike deals damage to target creature equal to the number of Mountains you control. Shatter 2010 155 R 1R 2 Instant C Destroy target artifact. Shivan Dragon 2010 156 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Siege Mastodon 2010 30 W 4W 5 Creature - Elephant 3 5 C Sparkmage Apprentice 2010 158 R 1R 2 Creature - Human Wizard 1 1 C When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. Stone Giant 2010 159 R 2RR 4 Creature - Giant 3 4 U {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. Trumpet Blast 2010 160 R 2R 3 Instant C Attacking creatures get +2/+0 until end of turn. Viashino Spearhunter 2010 161 R 2R 3 Creature - Viashino Warrior 2 1 C First strike (This creature deals combat damage before creatures without first strike.) Wall of Fire 2010 162 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Warp World 2010 163 R 5RRR 8 Sorcery R Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. Yawning Fissure 2010 164 R 4R 5 Sorcery C Each opponent sacrifices a land. Acidic Slime 2010 165 G 3GG 5 Creature - Ooze 2 2 U Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Ant Queen 2010 166 G 3GG 5 Creature - Insect 5 5 R {1}{G}: Put a 1/1 green Insect creature token onto the battlefield. Awakener Druid 2010 167 G 2G 3 Creature - Human Druid 1 1 U When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. Birds of Paradise 2010 168 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Borderland Ranger 2010 169 G 2G 3 Creature - Human Scout 2 2 C When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Bountiful Harvest 2010 170 G 4G 5 Sorcery C You gain 1 life for each land you control. Bramble Creeper 2010 171 G 4G 5 Creature - Elemental 0 3 C Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. Centaur Courser 2010 172 G 2G 3 Creature - Centaur Warrior 3 3 C Craw Wurm 2010 173 G 4GG 6 Creature - Wurm 6 4 C Cudgel Troll 2010 174 G 2GG 4 Creature - Troll 4 3 U {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Deadly Recluse 2010 175 G 1G 2 Creature - Spider 1 2 C Reach (This creature can block creatures with flying.) Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Elvish Archdruid 2010 176 G 1GG 3 Creature - Elf Druid 2 2 R Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control. Elvish Piper 2010 177 G 3G 4 Creature - Elf Shaman 1 1 R {G}, {T}: You may put a creature card from your hand onto the battlefield. Elvish Visionary 2010 178 G 1G 2 Creature - Elf Shaman 1 1 C When Elvish Visionary enters the battlefield, draw a card. Emerald Oryx 2010 179 G 3G 4 Creature - Antelope 2 3 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Enormous Baloth 2010 180 G 6G 7 Creature - Beast 7 7 U Entangling Vines 2010 181 G 3G 4 Enchantment - Aura C Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. Fog 2010 182 G G 1 Instant C Prevent all combat damage that would be dealt this turn. Garruk Wildspeaker 2010 183 G 2GG 4 Planeswalker - Garruk Loyalty: -3 M +1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. Giant Growth 2010 184 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 2010 185 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Great Sable Stag 2010 186 G 1GG 3 Creature - Elk 3 3 R Great Sable Stag can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) Howl of the Night Pack 2010 187 G 6G 7 Sorcery U Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. Kalonian Behemoth 2010 188 G 5GG 7 Creature - Beast 9 9 R Shroud (This creature can't be the target of spells or abilities.) Llanowar Elves 2010 189 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Lurking Predators 2010 190 G 4GG 6 Enchantment R Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Master of the Wild Hunt 2010 191 G 2GG 4 Creature - Human Shaman 3 3 M At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. Might of Oaks 2010 192 G 3G 4 Instant R Target creature gets +7/+7 until end of turn. Mist Leopard 2010 193 G 3G 4 Creature - Cat 3 2 C Shroud (This creature can't be the target of spells or abilities.) Mold Adder 2010 194 G G 1 Creature - Fungus Snake 1 1 U Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. Naturalize 2010 195 G 1G 2 Instant C Destroy target artifact or enchantment. Nature's Spiral 2010 196 G 1G 2 Sorcery U Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Oakenform 2010 197 G 2G 3 Enchantment - Aura C Enchant creature Enchanted creature gets +3/+3. Overrun 2010 198 G 2GGG 5 Sorcery U Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Prized Unicorn 2010 199 G 3G 4 Creature - Unicorn 2 2 U All creatures able to block Prized Unicorn do so. Protean Hydra 2010 200 G XG 1 Creature - Hydra 0 0 M Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. Rampant Growth 2010 201 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Regenerate 2010 202 G 1G 2 Instant C Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Runeclaw Bear 2010 203 G 1G 2 Creature - Bear 2 2 C Stampeding Rhino 2010 204 G 4G 5 Creature - Rhino 4 4 C Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Windstorm 2010 205 G XG 1 Instant U Windstorm deals X damage to each creature with flying. Angel's Feather 2010 206 A 2 2 Artifact U Whenever a player casts a white spell, you may gain 1 life. Coat of Arms 2010 207 A 5 5 Artifact R Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Darksteel Colossus 2010 208 A 11 2 Artifact Creature - Golem 11 11 M Trample Darksteel Colossus is indestructible. If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Demon's Horn 2010 209 A 2 2 Artifact U Whenever a player casts a black spell, you may gain 1 life. Dragon's Claw 2010 210 A 2 2 Artifact U Whenever a player casts a red spell, you may gain 1 life. Gorgon Flail 2010 211 A 2 2 Artifact - Equipment U Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Howling Mine 2010 212 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Kraken's Eye 2010 213 A 2 2 Artifact U Whenever a player casts a blue spell, you may gain 1 life. Magebane Armor 2010 214 A 3 3 Artifact - Equipment R Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Mirror of Fate 2010 215 A 5 5 Artifact R {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. Ornithopter 2010 216 A 0 0 Artifact Creature - Thopter 0 2 U Flying Pithing Needle 2010 217 A 1 1 Artifact R As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Platinum Angel 2010 218 A 7 7 Artifact Creature - Angel 4 4 M Flying You can't lose the game and your opponents can't win the game. Rod of Ruin 2010 219 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Spellbook 2010 220 A 0 0 Artifact U You have no maximum hand size. Whispersilk Cloak 2010 221 A 3 3 Artifact - Equipment U Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Wurm's Tooth 2010 222 A 2 2 Artifact U Whenever a player casts a green spell, you may gain 1 life. Dragonskull Summit 2010 223 L 0 Land R Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool. Drowned Catacomb 2010 224 L 0 Land R Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B} to your mana pool. Gargoyle Castle 2010 225 L Land R {T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. Glacial Fortress 2010 226 L 0 Land R Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool. Rootbound Crag 2010 227 L 0 Land R Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G} to your mana pool. Sunpetal Grove 2010 228 L 0 Land R Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W} to your mana pool. Terramorphic Expanse 2010 229 L 0 Land C {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Plains 2010 230 L 0 Basic Land - Plains L W Island 2010 234 L 0 Basic Land - Island L U Swamp 2010 238 L Basic Land - Swamp L B Mountain 2010 242 L 0 Basic Land - Mountain L R Forest 2010 246 L 0 Basic Land - Forest L G