Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Text Ancestor's Chosen 10e 1 W 5WW 7 Creature - Human Cleric 4 4 U First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. Angel of Mercy 10e 2 W 4W 5 Creature - Angel 3 3 U Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angelic Blessing 10e 3 W 2W 3 Sorcery C Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Angelic Chorus 10e 4 W 3WW 5 Enchantment R Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Angelic Wall 10e 5 W 1W 2 Creature - Wall 0 4 C Defender, flying (This creature can't attack, and it can block creatures with flying.) Aura of Silence 10e 6 W 1WW 3 Enchantment U Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Aven Cloudchaser 10e 7 W 3W 4 Creature - Bird Soldier 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment. Ballista Squad 10e 8 W 3W 4 Creature - Human Rebel 2 2 U {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. Bandage 10e 9 W W 1 Instant C Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Beacon of Immortality 10e 10 W 5W 6 Instant R Double target player's life total. Shuffle Beacon of Immortality into its owner's library. Benalish Knight 10e 11 W 2W 3 Creature - Human Knight 2 2 C Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) Cho-Manno, Revolutionary 10e 12 W 2WW 4 Legendary Creature - Human Rebel 2 2 R Prevent all damage that would be dealt to Cho-Manno, Revolutionary. Condemn 10e 13 W W 1 Instant U Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. Demystify 10e 14 W W 1 Instant C Destroy target enchantment. Field Marshal 10e 15 W 1WW 3 Creature - Human Soldier 2 2 R Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) Ghost Warden 10e 16 W 1W 2 Creature - Spirit 1 1 C {T}: Target creature gets +1/+1 until end of turn. Glorious Anthem 10e 17 W 1WW 3 Enchantment R Creatures you control get +1/+1. Hail of Arrows 10e 18 W XW 1 Instant U Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. Heart of Light 10e 19 W 2W 3 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature. High Ground 10e 20 W W 1 Enchantment U Each creature you control can block an additional creature. Holy Day 10e 21 W W 1 Instant C Prevent all combat damage that would be dealt this turn. Holy Strength 10e 22 W W 1 Enchantment - Aura C Enchant creature Enchanted creature gets +1/+2. Honor Guard 10e 23 W W 1 Creature - Human Soldier 1 1 C {W}: Honor Guard gets +0/+1 until end of turn. Icatian Priest 10e 24 W W 1 Creature - Human Cleric 1 1 U {1}{W}{W}: Target creature gets +1/+1 until end of turn. Kjeldoran Royal Guard 10e 25 W 3WW 5 Creature - Human Soldier 2 5 R {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Loxodon Mystic 10e 26 W 3WW 5 Creature - Elephant Cleric 3 3 C {W}, {T}: Tap target creature. Loyal Sentry 10e 27 W W 1 Creature - Human Soldier 1 1 R When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. Luminesce 10e 28 W W 1 Instant U Prevent all damage that black sources and red sources would deal this turn. Mobilization 10e 29 W 2W 3 Enchantment R Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Nomad Mythmaker 10e 30 W 2W 3 Creature - Human Nomad Cleric 2 2 R {W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) Pacifism 10e 31 W 1W 2 Enchantment - Aura C Enchant creature Enchanted creature can't attack or block. Paladin en-Vec 10e 32 W 1WW 3 Creature - Human Knight 2 2 R First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) Pariah 10e 33 W 2W 3 Enchantment - Aura R Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead. Reviving Dose 10e 34 W 2W 3 Instant C You gain 3 life. Draw a card. Reya Dawnbringer 10e 35 W 6WWW 9 Legendary Creature - Angel 4 6 R Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. Righteousness 10e 36 W W 1 Instant R Target blocking creature gets +7/+7 until end of turn. Rule of Law 10e 37 W 2W 3 Enchantment U Each player can't cast more than one spell each turn. Samite Healer 10e 38 W 1W 2 Creature - Human Cleric 1 1 C {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Serra Angel 10e 39 W 3WW 5 Creature - Angel 4 4 R Flying Vigilance (Attacking doesn't cause this creature to tap.) Serra's Embrace 10e 40 W 2WW 4 Enchantment - Aura U Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. Skyhunter Patrol 10e 41 W 2WW 4 Creature - Cat Knight 2 3 C Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) Skyhunter Prowler 10e 42 W 2W 3 Creature - Cat Knight 1 3 C Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Skyhunter Skirmisher 10e 43 W 1WW 3 Creature - Cat Knight 1 1 U Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) Soul Warden 10e 44 W W 1 Creature - Human Cleric 1 1 U Whenever another creature enters the battlefield, you gain 1 life. Spirit Link 10e 45 W W 1 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Spirit Weaver 10e 46 W 1W 2 Creature - Human Wizard 2 1 U {2}: Target green or blue creature gets +0/+1 until end of turn. Starlight Invoker 10e 47 W 1W 2 Creature - Human Cleric Mutant 1 3 U {7}{W}: You gain 5 life. Steadfast Guard 10e 48 W WW 2 Creature - Human Rebel 2 2 C Vigilance (Attacking doesn't cause this creature to tap.) Story Circle 10e 49 W 1WW 3 Enchantment R As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Suntail Hawk 10e 50 W W 1 Creature - Bird 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Tempest of Light 10e 51 W 2W 3 Instant U Destroy all enchantments. Treasure Hunter 10e 52 W 2W 3 Creature - Human 2 2 U When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. True Believer 10e 53 W WW 2 Creature - Human Cleric 2 2 R You have shroud. (You can't be the target of spells or abilities.) Tundra Wolves 10e 54 W W 1 Creature - Wolf 1 1 C First strike (This creature deals combat damage before creatures without first strike.) Venerable Monk 10e 55 W 2W 3 Creature - Human Monk Cleric 2 2 C When Venerable Monk enters the battlefield, you gain 2 life. Voice of All 10e 56 W 2WW 4 Creature - Angel 2 2 R Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) Wall of Swords 10e 57 W 3W 4 Creature - Wall 3 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Warrior's Honor 10e 58 W 2W 3 Instant C Creatures you control get +1/+1 until end of turn. Wild Griffin 10e 59 W 2W 3 Creature - Griffin 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Windborn Muse 10e 60 W 3W 4 Creature - Spirit 2 3 R Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. Wrath of God 10e 61 W 2WW 4 Sorcery R Destroy all creatures. They can't be regenerated. Youthful Knight 10e 62 W 1W 2 Creature - Human Knight 2 1 C First strike (This creature deals combat damage before creatures without first strike.) Academy Researchers 10e 63 U 1UU 3 Creature - Human Wizard 2 2 U When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. Air Elemental 10e 64 U 3UU 5 Creature - Elemental 4 4 U Flying Ambassador Laquatus 10e 65 U 1UU 3 Legendary Creature - Merfolk Wizard 1 3 R {3}: Target player puts the top three cards of his or her library into his or her graveyard. Arcanis the Omnipotent 10e 66 U 3UUU 6 Legendary Creature - Wizard 3 4 R {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Aura Graft 10e 67 U 1U 2 Instant U Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. Aven Fisher 10e 68 U 3U 4 Creature - Bird Soldier 2 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. Aven Windreader 10e 69 U 3UU 5 Creature - Bird Soldier Wizard 3 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of his or her library. Boomerang 10e 70 U UU 2 Instant C Return target permanent to its owner's hand. Cancel 10e 71 U 1UU 3 Instant C Counter target spell. Cephalid Constable 10e 72 U 1UU 3 Creature - Cephalid Wizard 1 1 R Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. Clone 10e 73 U 3U 4 Creature - Shapeshifter 0 0 R You may have Clone enter the battlefield as a copy of any creature on the battlefield. Cloud Elemental 10e 74 U 2U 3 Creature - Elemental 2 3 C Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. Cloud Sprite 10e 75 U U 1 Creature - Faerie 1 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. Counsel of the Soratami 10e 76 U 2U 3 Sorcery C Draw two cards. Crafty Pathmage 10e 77 U 2U 3 Creature - Human Wizard 1 1 C {T}: Target creature with power 2 or less is unblockable this turn. Dehydration 10e 78 U 3U 4 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. Deluge 10e 79 U 2U 3 Instant U Tap all creatures without flying. Denizen of the Deep 10e 80 U 6UU 8 Creature - Serpent 11 11 R When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. Discombobulate 10e 81 U 2UU 4 Instant U Counter target spell. Look at the top four cards of your library, then put them back in any order. Dreamborn Muse 10e 82 U 2UU 4 Creature - Spirit 2 2 R At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. Evacuation 10e 83 U 3UU 5 Instant R Return all creatures to their owners' hands. Flashfreeze 10e 84 U 1U 2 Instant U Counter target red or green spell. Fog Elemental 10e 85 U 2U 3 Creature - Elemental 4 4 U Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat. Fugitive Wizard 10e 86 U U 1 Creature - Human Wizard 1 1 C Horseshoe Crab 10e 87 U 2U 3 Creature - Crab 1 3 C {U}: Untap Horseshoe Crab. Hurkyl's Recall 10e 88 U 1U 2 Instant R Return all artifacts target player owns to his or her hand. Lumengrid Warden 10e 89 U 1U 2 Creature - Human Wizard 1 3 C Mahamoti Djinn 10e 90 U 4UU 6 Creature - Djinn 5 6 R Flying (This creature can't be blocked except by creatures with flying or reach.) March of the Machines 10e 91 U 3U 4 Enchantment R Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Merfolk Looter 10e 92 U 1U 2 Creature - Merfolk Rogue 1 1 C {T}: Draw a card, then discard a card. Mind Bend 10e 93 U U 1 Instant R Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) Peek 10e 94 U U 1 Instant C Look at target player's hand. Draw a card. Persuasion 10e 95 U 3UU 5 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature. Phantom Warrior 10e 96 U 1UU 3 Creature - Illusion Warrior 2 2 U Phantom Warrior is unblockable. Plagiarize 10e 97 U 3U 4 Instant R Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. Puppeteer 10e 98 U 2U 3 Creature - Human Wizard 1 2 U {U}, {T}: You may tap or untap target creature. Reminisce 10e 99 U 2U 3 Sorcery U Target player shuffles his or her graveyard into his or her library. Remove Soul 10e 100 U 1U 2 Instant C Counter target creature spell. Robe of Mirrors 10e 101 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) Rootwater Commando 10e 102 U 2U 3 Creature - Merfolk 2 2 C Islandwalk (This creature is unblockable as long as defending player controls an Island.) Rootwater Matriarch 10e 103 U 2UU 4 Creature - Merfolk 2 3 R {T}: Gain control of target creature for as long as that creature is enchanted. Sage Owl 10e 104 U 1U 2 Creature - Bird 1 1 C Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. Scalpelexis 10e 105 U 4U 5 Creature - Beast 1 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. Sea Monster 10e 106 U 4UU 6 Creature - Serpent 6 6 C Sea Monster can't attack unless defending player controls an Island. Shimmering Wings 10e 107 U U 1 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. Sift 10e 108 U 3U 4 Sorcery C Draw three cards, then discard a card. Sky Weaver 10e 109 U 1U 2 Creature - Metathran Wizard 2 1 U {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) Snapping Drake 10e 110 U 3U 4 Creature - Drake 3 2 C Flying Spiketail Hatchling 10e 111 U 1U 2 Creature - Drake 1 1 U Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Sunken Hope 10e 112 U 3UU 5 Enchantment R At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. Telepathy 10e 113 U U 1 Enchantment U Your opponents play with their hands revealed. Telling Time 10e 114 U 1U 2 Instant U Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Thieving Magpie 10e 115 U 2UU 4 Creature - Bird 1 3 U Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, you draw a card. Tidings 10e 116 U 3UU 5 Sorcery U Draw four cards. Time Stop 10e 117 U 4UU 6 Instant R End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Time Stretch 10e 118 U 8UU 10 Sorcery R Target player takes two extra turns after this one. Traumatize 10e 119 U 3UU 5 Sorcery R Target player puts the top half of his or her library, rounded down, into his or her graveyard. Twincast 10e 120 U UU 2 Instant R Copy target instant or sorcery spell. You may choose new targets for the copy. Twitch 10e 121 U 2U 3 Instant C You may tap or untap target artifact, creature, or land. Draw a card. Unsummon 10e 122 U U 1 Instant C Return target creature to its owner's hand. Vedalken Mastermind 10e 123 U UU 2 Creature - Vedalken Wizard 1 2 U {U}, {T}: Return target permanent you control to its owner's hand. Wall of Air 10e 124 U 1UU 3 Creature - Wall 1 5 U Defender, flying (This creature can't attack, and it can block creatures with flying.) Afflict 10e 125 B 2B 3 Instant C Target creature gets -1/-1 until end of turn. Draw a card. Agonizing Memories 10e 126 B 2BB 4 Sorcery U Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Ascendant Evincar 10e 127 B 4BB 6 Legendary Creature - Vampire 3 3 R Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. Assassinate 10e 128 B 2B 3 Sorcery C Destroy target tapped creature. Beacon of Unrest 10e 129 B 3BB 5 Sorcery R Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Bog Wraith 10e 130 B 3B 4 Creature - Wraith 3 3 U Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Consume Spirit 10e 131 B X1B 2 Sorcery U Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. Contaminated Bond 10e 132 B 1B 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life. Cruel Edict 10e 133 B 1B 2 Sorcery U Target opponent sacrifices a creature. Deathmark 10e 134 B B 1 Sorcery U Destroy target green or white creature. Diabolic Tutor 10e 135 B 2BB 4 Sorcery U Search your library for a card and put that card into your hand. Then shuffle your library. Distress 10e 136 B BB 2 Sorcery C Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Doomed Necromancer 10e 137 B 2B 3 Creature - Human Cleric Mercenary 2 2 R {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Dross Crocodile 10e 138 B 3B 4 Creature - Zombie Crocodile 5 1 C Drudge Skeletons 10e 139 B 1B 2 Creature - Skeleton 1 1 U {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Dusk Imp 10e 140 B 2B 3 Creature - Imp 2 1 C Flying Essence Drain 10e 141 B 4B 5 Sorcery C Essence Drain deals 3 damage to target creature or player and you gain 3 life. Fear 10e 142 B BB 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Festering Goblin 10e 143 B B 1 Creature - Zombie Goblin 1 1 C When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn. Grave Pact 10e 144 B 1BBB 4 Enchantment R Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. Graveborn Muse 10e 145 B 2BB 4 Creature - Zombie Spirit 3 3 R At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravedigger 10e 146 B 3B 4 Creature - Zombie 2 2 C When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Hate Weaver 10e 147 B 1B 2 Creature - Zombie Wizard 2 1 U {2}: Target blue or red creature gets +1/+0 until end of turn. Head Games 10e 148 B 3BB 5 Sorcery R Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Hidden Horror 10e 149 B 1BB 3 Creature - Horror 4 4 U When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. Highway Robber 10e 150 B 2BB 4 Creature - Human Rogue Mercenary 2 2 C When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. Hypnotic Specter 10e 151 B 1BB 3 Creature - Specter 2 2 R Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. Knight of Dusk 10e 152 B 1BB 3 Creature - Human Knight 2 2 U {B}{B}: Destroy target creature blocking Knight of Dusk. Looming Shade 10e 153 B 2B 3 Creature - Shade 1 1 C {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Pit 10e 154 B 4BBB 7 Creature - Demon 7 7 R Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lord of the Undead 10e 155 B 1BB 3 Creature - Zombie 2 2 R Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Mass of Ghouls 10e 156 B 3BB 5 Creature - Zombie Warrior 5 3 C Megrim 10e 157 B 2B 3 Enchantment U Whenever an opponent discards a card, Megrim deals 2 damage to that player. Midnight Ritual 10e 158 B X2B 3 Sorcery R Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. Mind Rot 10e 159 B 2B 3 Sorcery C Target player discards two cards. Mortal Combat 10e 160 B 2BB 4 Enchantment R At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. Mortivore 10e 161 B 2BB 4 Creature - Lhurgoyf * * R Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Nantuko Husk 10e 162 B 2B 3 Creature - Zombie Insect 2 2 U Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nekrataal 10e 163 B 2BB 4 Creature - Human Assassin 2 1 U First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare 10e 164 B 5B 6 Creature - Nightmare Horse * * R Flying Nightmare's power and toughness are each equal to the number of Swamps you control. No Rest for the Wicked 10e 165 B 1B 2 Enchantment U Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. Phage the Untouchable 10e 166 B 3BBBB 7 Legendary Creature - Zombie Minion 4 4 R When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. Phyrexian Rager 10e 167 B 2B 3 Creature - Horror 2 2 C When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Plague Beetle 10e 168 B B 1 Creature - Insect 1 1 C Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) Plague Wind 10e 169 B 7BB 9 Sorcery R Destroy all creatures you don't control. They can't be regenerated. Rain of Tears 10e 170 B 1BB 3 Sorcery U Destroy target land. Ravenous Rats 10e 171 B 1B 2 Creature - Rat 1 1 C When Ravenous Rats enters the battlefield, target opponent discards a card. Recover 10e 172 B 2B 3 Sorcery C Return target creature card from your graveyard to your hand. Draw a card. Relentless Rats 10e 173 B 1BB 3 Creature - Rat 2 2 U Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. Royal Assassin 10e 174 B 1BB 3 Creature - Human Assassin 1 1 R {T}: Destroy target tapped creature. Scathe Zombies 10e 175 B 2B 3 Creature - Zombie 2 2 C Sengir Vampire 10e 176 B 3BB 5 Creature - Vampire 4 4 R Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Severed Legion 10e 177 B 1BB 3 Creature - Zombie 2 2 C Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sleeper Agent 10e 178 B B 1 Creature - Minion 3 3 R When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. Soul Feast 10e 179 B 3BB 5 Sorcery U Target player loses 4 life and you gain 4 life. Spineless Thug 10e 180 B 1B 2 Creature - Zombie Mercenary 2 2 C Spineless Thug can't block. Stronghold Discipline 10e 181 B 2BB 4 Sorcery U Each player loses 1 life for each creature he or she controls. Terror 10e 182 B 1B 2 Instant C Destroy target nonartifact, nonblack creature. It can't be regenerated. Thrull Surgeon 10e 183 B 1B 2 Creature - Thrull 1 1 U {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Underworld Dreams 10e 184 B BBB 3 Enchantment R Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength 10e 185 B B 1 Enchantment - Aura C Enchant creature Enchanted creature gets +2/+1. Vampire Bats 10e 186 B B 1 Creature - Bat 0 1 C Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. Anaba Bodyguard 10e 187 R 3R 4 Creature - Minotaur 2 3 C First strike (This creature deals combat damage before creatures without first strike.) Arcane Teachings 10e 188 R 2R 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." Beacon of Destruction 10e 189 R 3RR 5 Instant R Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. Blaze 10e 190 R XR 1 Sorcery U Blaze deals X damage to target creature or player. Bloodfire Colossus 10e 191 R 6RR 8 Creature - Giant 6 6 R {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Bloodrock Cyclops 10e 192 R 2R 3 Creature - Cyclops 3 3 C Bloodrock Cyclops attacks each turn if able. Bogardan Firefiend 10e 193 R 2R 3 Creature - Elemental Spirit 2 1 C When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature. Cone of Flame 10e 194 R 3RR 5 Sorcery U Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Cryoclasm 10e 195 R 2R 3 Sorcery U Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. Demolish 10e 196 R 3R 4 Sorcery C Destroy target artifact or land. Dragon Roost 10e 197 R 4RR 6 Enchantment R {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Duct Crawler 10e 198 R R 1 Creature - Insect 1 1 C {1}{R}: Target creature can't block Duct Crawler this turn. Earth Elemental 10e 199 R 3RR 5 Creature - Elemental 4 5 U Firebreathing 10e 200 R R 1 Enchantment - Aura C Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Fists of the Anvil 10e 201 R 1R 2 Instant C Target creature gets +4/+0 until end of turn. Flamewave Invoker 10e 202 R 2R 3 Creature - Goblin Mutant 2 2 U {7}{R}: Flamewave Invoker deals 5 damage to target player. Flowstone Slide 10e 203 R X2RR 4 Sorcery R All creatures get +X/-X until end of turn. Furnace of Rath 10e 204 R 1RRR 4 Enchantment R If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Furnace Whelp 10e 205 R 2RR 4 Creature - Dragon 2 2 U Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. Goblin Elite Infantry 10e 206 R 1R 2 Creature - Goblin Warrior 2 2 C Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin King 10e 207 R 1RR 3 Creature - Goblin 2 2 R Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) Goblin Lore 10e 208 R 1R 2 Sorcery U Draw four cards, then discard three cards at random. Goblin Piker 10e 209 R 1R 2 Creature - Goblin Warrior 2 1 C Goblin Sky Raider 10e 210 R 2R 3 Creature - Goblin Warrior 1 2 C Flying (This creature can't be blocked except by creatures with flying or reach.) Guerrilla Tactics 10e 211 R 1R 2 Instant U Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. Hill Giant 10e 212 R 3R 4 Creature - Giant 3 3 C Incinerate 10e 213 R 1R 2 Instant C Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Kamahl, Pit Fighter 10e 214 R 4RR 6 Legendary Creature - Human Barbarian 6 1 R Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. Lava Axe 10e 215 R 4R 5 Sorcery C Lava Axe deals 5 damage to target player. Lavaborn Muse 10e 216 R 3R 4 Creature - Spirit 3 3 R At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. Lightning Elemental 10e 217 R 3R 4 Creature - Elemental 4 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Manabarbs 10e 218 R 3R 4 Enchantment R Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Mogg Fanatic 10e 219 R R 1 Creature - Goblin 1 1 U Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Orcish Artillery 10e 220 R 1RR 3 Creature - Orc Warrior 1 3 U {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Prodigal Pyromancer 10e 221 R 2R 3 Creature - Human Wizard 1 1 C {T}: Prodigal Pyromancer deals 1 damage to target creature or player. Pyroclasm 10e 222 R 1R 2 Sorcery U Pyroclasm deals 2 damage to each creature. Rage Weaver 10e 223 R 1R 2 Creature - Human Wizard 2 1 U {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) Raging Goblin 10e 224 R R 1 Creature - Goblin Berserker 1 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) Relentless Assault 10e 225 R 2RR 4 Sorcery R Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Rock Badger 10e 226 R 4R 5 Creature - Badger Beast 3 3 C Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) Scoria Wurm 10e 227 R 4R 5 Creature - Wurm 7 7 R At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. Seismic Assault 10e 228 R RRR 3 Enchantment R Discard a land card: Seismic Assault deals 2 damage to target creature or player. Shatterstorm 10e 229 R 2RR 4 Sorcery U Destroy all artifacts. They can't be regenerated. Shivan Dragon 10e 230 R 4RR 6 Creature - Dragon 5 5 R Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shivan Hellkite 10e 231 R 5RR 7 Creature - Dragon 5 5 R Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. Shock 10e 232 R R 1 Instant C Shock deals 2 damage to target creature or player. Shunt 10e 233 R 1RR 3 Instant R Change the target of target spell with a single target. Siege-Gang Commander 10e 234 R 3RR 5 Creature - Goblin 2 2 R When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Smash 10e 235 R 2R 3 Instant C Destroy target artifact. Draw a card. Soulblast 10e 236 R 3RRR 6 Instant R As an additional cost to cast Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. Spark Elemental 10e 237 R R 1 Creature - Elemental 3 1 U Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental. Spitting Earth 10e 238 R 1R 2 Sorcery C Spitting Earth deals damage equal to the number of Mountains you control to target creature. Squee, Goblin Nabob 10e 239 R 2R 3 Legendary Creature - Goblin 1 1 R At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Stun 10e 240 R 1R 2 Instant C Target creature can't block this turn. Draw a card. Sudden Impact 10e 241 R 3R 4 Instant U Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Threaten 10e 242 R 2R 3 Sorcery U Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) Thundering Giant 10e 243 R 3RR 5 Creature - Giant 4 3 U Haste (This creature can attack and {T} as soon as it comes under your control.) Uncontrollable Anger 10e 244 R 2RR 4 Enchantment - Aura C Flash (You may cast this spell any time you could cast an instant.) Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and attacks each turn if able. Viashino Runner 10e 245 R 3R 4 Creature - Viashino 3 2 C Viashino Runner can't be blocked except by two or more creatures. Viashino Sandscout 10e 246 R 1R 2 Creature - Viashino Scout 2 1 C Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) Wall of Fire 10e 247 R 1RR 3 Creature - Wall 0 5 U Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Warp World 10e 248 R 5RRR 8 Sorcery R Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. Abundance 10e 249 G 2GG 4 Enchantment R If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Aggressive Urge 10e 250 G 1G 2 Instant C Target creature gets +1/+1 until end of turn. Draw a card. Avatar of Might 10e 251 G 6GG 8 Creature - Avatar 8 8 R If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Birds of Paradise 10e 252 G G 1 Creature - Bird 0 1 R Flying {T}: Add one mana of any color to your mana pool. Blanchwood Armor 10e 253 G 2G 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control. Canopy Spider 10e 254 G 1G 2 Creature - Spider 1 3 C Reach (This creature can block creatures with flying.) Civic Wayfinder 10e 255 G 2G 3 Creature - Elf Warrior Druid 2 2 C When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Commune with Nature 10e 256 G G 1 Sorcery C Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Craw Wurm 10e 257 G 4GG 6 Creature - Wurm 6 4 C Creeping Mold 10e 258 G 2GG 4 Sorcery U Destroy target artifact, enchantment, or land. Elven Riders 10e 259 G 3GG 5 Creature - Elf 3 3 U Elven Riders can't be blocked except by Walls and/or creatures with flying. Elvish Berserker 10e 260 G G 1 Creature - Elf Berserker 1 1 C Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Elvish Champion 10e 261 G 1GG 3 Creature - Elf 2 2 R Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) Elvish Piper 10e 262 G 3G 4 Creature - Elf Shaman 1 1 R {G}, {T}: You may put a creature card from your hand onto the battlefield. Enormous Baloth 10e 263 G 6G 7 Creature - Beast 7 7 U Femeref Archers 10e 264 G 2G 3 Creature - Human Archer 2 2 U {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Gaea's Herald 10e 265 G 1G 2 Creature - Elf 1 1 R Creature spells can't be countered. Giant Growth 10e 266 G G 1 Instant C Target creature gets +3/+3 until end of turn. Giant Spider 10e 267 G 3G 4 Creature - Spider 2 4 C Reach (This creature can block creatures with flying.) Grizzly Bears 10e 268 G 1G 2 Creature - Bear 2 2 C Hunted Wumpus 10e 269 G 3G 4 Creature - Beast 6 6 U When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. Hurricane 10e 270 G XG 1 Sorcery R Hurricane deals X damage to each creature with flying and each player. Joiner Adept 10e 271 G 1G 2 Creature - Elf Druid 2 1 R Lands you control have "{T}: Add one mana of any color to your mana pool." Karplusan Strider 10e 272 G 3G 4 Creature - Yeti 3 4 U Karplusan Strider can't be the target of blue or black spells. Kavu Climber 10e 273 G 3GG 5 Creature - Kavu 3 3 C When Kavu Climber enters the battlefield, draw a card. Llanowar Elves 10e 274 G G 1 Creature - Elf Druid 1 1 C {T}: Add {G} to your mana pool. Llanowar Sentinel 10e 275 G 2G 3 Creature - Elf 2 3 C When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. Lure 10e 276 G 1GG 3 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. Might of Oaks 10e 277 G 3G 4 Instant R Target creature gets +7/+7 until end of turn. Might Weaver 10e 278 G 1G 2 Creature - Human Wizard 2 1 U {2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Mirri, Cat Warrior 10e 279 G 1GG 3 Legendary Creature - Cat Warrior 2 3 R First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Molimo, Maro-Sorcerer 10e 280 G 4GGG 7 Legendary Creature - Elemental * * R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Natural Spring 10e 281 G 3GG 5 Sorcery C Target player gains 8 life. Naturalize 10e 282 G 1G 2 Instant C Destroy target artifact or enchantment. Overgrowth 10e 283 G 2G 3 Enchantment - Aura C Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). Overrun 10e 284 G 2GGG 5 Sorcery U Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Pincher Beetles 10e 285 G 2G 3 Creature - Insect 3 1 C Shroud (This creature can't be the target of spells or abilities.) Primal Rage 10e 286 G 1G 2 Enchantment U Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Quirion Dryad 10e 287 G 1G 2 Creature - Dryad 1 1 R Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. Rampant Growth 10e 288 G 1G 2 Sorcery C Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Recollect 10e 289 G 2G 3 Sorcery U Return target card from your graveyard to your hand. Regeneration 10e 290 G 1G 2 Enchantment - Aura U Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Rhox 10e 291 G 4GG 6 Creature - Rhino Beast 5 5 R You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Root Maze 10e 292 G G 1 Enchantment R Artifacts and lands enter the battlefield tapped. Rootwalla 10e 293 G 2G 3 Creature - Lizard 2 2 C {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Rushwood Dryad 10e 294 G 1G 2 Creature - Dryad 2 1 C Forestwalk (This creature is unblockable as long as defending player controls a Forest.) Scion of the Wild 10e 295 G 1GG 3 Creature - Avatar * * R Scion of the Wild's power and toughness are each equal to the number of creatures you control. Seedborn Muse 10e 296 G 3GG 5 Creature - Spirit 2 4 R Untap all permanents you control during each other player's untap step. Skyshroud Ranger 10e 297 G G 1 Creature - Elf 1 1 C {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. Spined Wurm 10e 298 G 4G 5 Creature - Wurm 5 4 C Stalking Tiger 10e 299 G 3G 4 Creature - Cat 3 3 C Stalking Tiger can't be blocked by more than one creature. Stampeding Wildebeests 10e 300 G 2GG 4 Creature - Antelope Beast 5 4 U Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, return a green creature you control to its owner's hand. Sylvan Basilisk 10e 301 G 3GG 5 Creature - Basilisk 2 4 U Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. Sylvan Scrying 10e 302 G 1G 2 Sorcery U Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Tangle Spider 10e 303 G 4GG 6 Creature - Spider 3 4 U Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Treetop Bracers 10e 304 G 1G 2 Enchantment - Aura C Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. Troll Ascetic 10e 305 G 1GG 3 Creature - Troll Shaman 3 2 R Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Upwelling 10e 306 G 3G 4 Enchantment R Mana pools don't empty as steps, phases, or turns end. Verdant Force 10e 307 G 5GGG 8 Creature - Elemental 7 7 R At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. Viridian Shaman 10e 308 G 2G 3 Creature - Elf Shaman 2 2 U When Viridian Shaman enters the battlefield, destroy target artifact. Wall of Wood 10e 309 G G 1 Creature - Wall 0 3 C Defender (This creature can't attack.) Yavimaya Enchantress 10e 310 G 2G 3 Creature - Human Druid 2 2 U Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Angel's Feather 10e 311 A 2 2 Artifact U Whenever a player casts a white spell, you may gain 1 life. Bottle Gnomes 10e 312 A 3 3 Artifact Creature - Gnome 1 3 U Sacrifice Bottle Gnomes: You gain 3 life. Chimeric Staff 10e 313 A 4 4 Artifact R {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. Chromatic Star 10e 314 A 1 1 Artifact U {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card. Citanul Flute 10e 315 A 5 5 Artifact R {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Coat of Arms 10e 316 A 5 5 Artifact R Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) Colossus of Sardia 10e 317 A 9 9 Artifact Creature - Golem 9 9 R Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. Composite Golem 10e 318 A 6 6 Artifact Creature - Golem 4 4 U Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. Crucible of Worlds 10e 319 A 3 3 Artifact R You may play land cards from your graveyard. Demon's Horn 10e 320 A 2 2 Artifact U Whenever a player casts a black spell, you may gain 1 life. Doubling Cube 10e 321 A 2 2 Artifact R {3}, {T}: Double the amount of each type of mana in your mana pool. Dragon's Claw 10e 322 A 2 2 Artifact U Whenever a player casts a red spell, you may gain 1 life. Fountain of Youth 10e 323 A 0 0 Artifact U {2}, {T}: You gain 1 life. The Hive 10e 324 A 5 5 Artifact R {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) Howling Mine 10e 325 A 2 2 Artifact R At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. Icy Manipulator 10e 326 A 4 4 Artifact U {1}, {T}: Tap target artifact, creature, or land. Jayemdae Tome 10e 327 A 4 4 Artifact R {4}, {T}: Draw a card. Juggernaut 10e 328 A 4 4 Artifact Creature - Juggernaut 5 3 U Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. Kraken's Eye 10e 329 A 2 2 Artifact U Whenever a player casts a blue spell, you may gain 1 life. Legacy Weapon 10e 330 A 7 7 Legendary Artifact R {W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Leonin Scimitar 10e 331 A 1 1 Artifact - Equipment U Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Loxodon Warhammer 10e 332 A 3 3 Artifact - Equipment R Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Mantis Engine 10e 333 A 5 5 Artifact Creature - Insect 3 3 U {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Millstone 10e 334 A 2 2 Artifact R {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mind Stone 10e 335 A 2 2 Artifact U {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. Ornithopter 10e 336 A 0 0 Artifact Creature - Thopter 0 2 U Flying Phyrexian Vault 10e 337 A 3 3 Artifact U {2}, {T}, Sacrifice a creature: Draw a card. Pithing Needle 10e 338 A 1 1 Artifact R As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Platinum Angel 10e 339 A 7 7 Artifact Creature - Angel 4 4 R Flying You can't lose the game and your opponents can't win the game. Razormane Masticore 10e 340 A 5 5 Artifact Creature - Masticore 5 5 R First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. Rod of Ruin 10e 341 A 4 4 Artifact U {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Sculpting Steel 10e 342 A 3 3 Artifact R You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Spellbook 10e 343 A 0 0 Artifact U You have no maximum hand size. Steel Golem 10e 344 A 3 3 Artifact Creature - Golem 3 4 U You can't cast creature spells. Whispersilk Cloak 10e 345 A 3 3 Artifact - Equipment U Equipped creature is unblockable. Equipped creature has shroud. (It can't be the target of spells or abilities.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Wurm's Tooth 10e 346 A 2 2 Artifact U Whenever a player casts a green spell, you may gain 1 life. Adarkar Wastes 10e 347 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. Battlefield Forge 10e 348 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. Brushland 10e 349 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Caves of Koilos 10e 350 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Faerie Conclave 10e 351 L 0 Land U Faerie Conclave enters the battlefield tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) Forbidding Watchtower 10e 352 L 0 Land U Forbidding Watchtower enters the battlefield tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. Ghitu Encampment 10e 353 L 0 Land U Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) Karplusan Forest 10e 354 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Llanowar Wastes 10e 355 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. Quicksand 10e 356 L 0 Land U {T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. Shivan Reef 10e 357 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. Spawning Pool 10e 358 L 0 Land U Spawning Pool enters the battlefield tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Sulfurous Springs 10e 359 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Terramorphic Expanse 10e 360 L 0 Land C {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Treetop Village 10e 361 L 0 Land U Treetop Village enters the battlefield tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Underground River 10e 362 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Yavimaya Coast 10e 363 L 0 Land R {T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. Plains 10e 364 L 0 Basic Land - Plains L W Island 10e 368 L 0 Basic Land - Island L U Swamp 10e 372 L 0 Basic Land - Swamp L B Mountain 10e 376 L 0 Basic Land - Mountain L R Forest 10e 380 L Basic Land - Forest L G