Site hosted by Angelfire.com: Build your free website today!

PimPin TMAcC

8 letters, 3 words, 1 meaning

SiCk SITEs

xangerrr
geocitiesss

3E


My thoughts on Dungeons and Dragons 3rd Edition

Pro:
3rd Edition is the culmination and clarification of everything that has made Dungeons and Dragons the most popular roleplaying game in the world. 3E fixed almost everything that was broken in previous editions, versions and variations. No longer is there confusion and interpretation involved in reading the rules. The books are laid out with an artist's touch, every page is full color, and most have action. The system no longer requires players to memorize and refer to numerous charts, and gone is the sense of arbitrariness in rules: Why can't my elf become a druid? There are now compelling reasons to be a human. Gnomes are no longer goofy. The classes make sense, and any character can multi-class. Any race can be any class. So, if you want to be a 1/2-orc wizard/ rogue/ paladin, go for it.
The game uses one mechanic, the d20 system, for almost all of the task resolution. Gone are percentile rolls. Gone are cryptic saving throw charts. One d20 roll will determine success or failure. And you must always roll high. The rules are sort of a burden to read through, but once you do, tare incredibly smooth and elegant in practice.
Con:
3E is still essentially nothing more than wargaming with some rules for character interaction. It is a very detailed combat system. In creating 3E the designers strove to bring adventures "back to the dungeon," there was to be less emphasis on engaging in conversation with meaningless PCs. It shows. It is as much of a roleplaying game as you and your fellow players want it to be, but the rules emphasize combat and task resolution relating to it. 3E still suffers from a couple carryovers from past editions and what I consider to be some of the major flaws of D+D:
1) Elves are still striving to be Tolkein elves, tstill are creatures of nature, yet can detect secret doors. Yet, in trying to make them their own, the designers are still sticking with the Elfquest archetype of the short elves. Explain to me why creatures attuned to plants and animals can find secret doors better than someone else…
2) Alignment- with games having evolved greatly from their inception (which was of course D+D), and most modern games ignoring alignment altogether, focusing instead on character interaction and motivation and not wanting to pigeonhole players specific behaviors, D+D's alignment system, and even more the ability to detect alignment bugs me. Why are orcs and kobolds evil? This carryover from its wargaming roots makes it seem dated compared to many current games.

A Link a day, keeps the boogerman away | L is for Link | Rhymes with Stink | Why must Angelfire be so cool?

My Trip to Monster Island

MONSTER ISLAND!!!
||| STORIES ||| PIX ||| RECIPIES ||| JOURNAL ||| LINX |||
I'm sure you've heard of this place. It has figured prominently in numerous cinematic features by Toho studios. But in those films it is always portrayed as a desolate island, overrun by monsters.

I must admit, when my pal Shu told me that Monster Island was more than just a fictional land populated by men in ill-fitting rubber costumes, I was in disbelief. He sent me some literature on the accommodations there and I was convinced.

Although Monster Island is a real place, the proprietors do not want the location to become too well known, fearing that twould then be overrun by the greatest monster of all: man. So my trip there was planned in secret and I had to remain blindfolded during my flight.

But it was all worth it, Monster Island was the best vacation I've ever had. Being able to walk up to a 20 foot high bug was just about the coolest thing in the world. I thought the giant ape and other "Monsters" on the island would be in cages, or inaccessible, but tare quite friendly and accessible.

Email: xlil_miss_blissx@yahoo.com