Lord Mephiston is the "Chief Librarian" of the Blood Angels Chapter of the Space Marines. He is a very powerful "Psyker" ( One who can channel the magics of the 41st Millenium) and through many battles and countless victories has acchieved his rank.
- What makes a Space Marine
- The selection process for becoming a Space Marine starts on the chapters homeworld. Usually about 1 percent of the population of said world is even permitted to participate due to the strict selection criteria. Once that one percent has been chosen the true testing will begin. The selectees are then required to achieve certain goals such as, acts of bravery, strength and valor to name a few. Only the best of the best will make it through the selection process. Once this is complete the candidates will then undergo a series of rituals and there bionic, and organic implants will begin.
- Organic, Bionic, and Bio-Organic Implants
- Secondary Heart: Space Marines have two hearts; thier natural heart and a second one situated on the right side of thier chest. The second heart grows from an implant germ cell.
- Ossmodula:The bone strengthener. This small implant made into the lower part of the brain affects bone growth. Space Marines have tremendously strong bones and thier rib cage is fused into a solid protective shell.
- Neuroglottis: By chewing, tasting of smelling a substance a Space Marine can test it for toxicity and nutritive content. The organ also allows the Space Marine to identify subtle odours in the same way a tracker dog does.
- Haemastamen: The blood maker: Space Marines blood is very brightly red and far more efficiant than ordinary human blood.
- Larramans Organ: The healer. When a Space Marine is wounded the flood forms and instant layer of scar tissue, staunching the blood flow and protecting the wound. This organ is responsible for producing the special blood cells called Larraman cells which make this possible.
- Catalepsean Node: Space Marines can rest half of thier brain at once, and thus stay awake for days at a time. The Catalepsean Node which makes this possible is implanted into the brain where it controls cirgadian rhythms of sleep and the response to sleep deprivation.
- Preomnor: Space Marines have a second or pre-stomach which allows them to eat otherwise poisonous or indigestible materials. Deadly Poisons are either nuetrilized or isolated from the digestive tract.
- Omophagea: Space Marines can gain part of a persons memory by eating its flesh. This special organ is implanted between the thoracic vertebrae and the stomach wall. It works by absorbing genetic material from the meal itself.
- Multi-Lung: Space Marines have three lungs and can close off their normal lungs in favour of the bio-engineered multi-lung. The multi-lung allows the Marine to breath poisonous atmospheres or even water.
- Lymans Ear: Space Marines do not have the internal organs of the normal ear. These are removed and replaced with the Lymans Ear. Their hearind in not only sharper, but they can filter out or enhance specific sounds. The organ also affects balance, so a Marine is unlikely to become dizzy or disoriented as a result of motion.
- Sus-an Membrane: The suspended animation organ. This brain implant allows the Space Marine to enter a voluntary state of suspended animation in which he can survive for centuries in necissary.
- Melanchrome: The pigmant Organ. A Space Marines skin color is photo-chromatic, and reacts instantly to the strength of the sunlight. The melanchrome protects the skin and provides limited protection from radiation.
- Oolitic Kidney: Space Marines have an extra kidney which filters and harmful substances from thier blood. A marine can enter a trance in which his hearts pump blood frantically round his body whilst the oolitic kidney purifies his blood. This emergency detoxification system enables a Space Marine to survive poisons and gases which are to powerful even for his other protective organs.
- Biscopea: The muscle builder. This small organ is implanted into the chest cavity where it releases special muscle-building hormomnes. Space Marines are heavily muscled and very strong.
- Mucranoid: The skin sealer. This organ sesponds to chemical therapy causing the Space Marine to sweat a protective waxy substance which seals and protects the skin. Marines are cocooned in this way before they enter suspended animation. The process even protects them from the vacuum and extremes of temperature to some extent.
- Betchers Gland: The poison Bite. A Space Marine can synthesis poison which he stores in this modified salivary gland. The poison is highly acidic. Not only can the Space Marine Spit Poison, but he can also use the corrosive acid to gradually burn away even strong metals.
- Progenoids: The gene-seeds. Every Space Marine has these organs, one implanted in the neck and another in the chest, The organs respond to the presence of other implants in the body by creating germ cells corresponding to those implants. These germ cells grow and are stored in the progenoid organs. Mature progenoid organs can be removed, and new implants artificially cultured from them. This is the only way new implats can be created, so a chapter depends upon its Space Marines to create other Space Marines.
- Occulobe: Thanks to this organ Space Marines have eyesight which is far sharper than a normal mans. They can also see well in the dark.
- Interface: The hardened and shell like ribcage of the Space Marine is covered with the stiff membrane. Neuron connectors from the membrane penetrate the space marines spine and connect his moror nervous system to the interface. Connectors on the interface link up with the Space Marine's power armor battle suit, or other types of armor, equipment controls or monitors, This allows the Space Marine to Control an armoured suit as if it were his own body. It also allows the Space Marine's heart rate and other vital life signs to be read off from a connector point on his armor.
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