Choose Scenario A, B or C |
THE START OF A NEW JOURNEY OR IS IT? |
Items: Carry over G |
Elements: None |
Party: Serge, Kid, (random) |
Now when you pop your game into your PSX, get it started and watch the
kick ass FMV. Then at the name selection, enter your name in as 'Serge'
to follow the guide easier. After the next FMV browse through the
conversation.
NOTE: Each time you start the new game, different characters will accompany
you at the start. However Serge and Kidd(the girl in red) will always
be there, the third party member is random. This doesn't affect the
storyline much though.
Now once you start to control Serge, head to the right and in this next
room you will see a set of criss crossing stair cases and such. Just keep
heading to the bottom left and go around the stairs until you reach the
door with the lights. Note that while you may see a guard walking around,
you can just go around him, just try not to face him unless you really
want to go into battle. Now in this next room head to the left(since this
is the ONLY way you can go) to the next doorway. Here you will see a path
to the bottom and straight ahead, take the path straight forward until
you reach the doorway with the torches to each side and enter through.
In this next room you will see the beam of light, use your action button
over it and the beam will die down(you may have saw this room earlier
since the party couldn't find a way to jump down). Now head back out and
get to that center platform in the middle of the stairways and go over
the center of that platform and press your action button.
The party will be transported to another platform above, here after the
conversation head to the door above. When Serge attempts to open the door
there is a flashing image, Kidd is stabbed and Serge is holding a bloody
knife. Later Serge awakens from the dream and in a bright lit house.
|
Arni Village |
Items: Heckran Bone, Ivory Helmet, Komodo Shell, Secret Savings, Shark Tooth |
Elements: Aquabeam, Cure, PhotonRay, Tablet, Uplift |
Party: Serge |
Once you wake up search around the room for some items and money(200G).
After that head downstairs, when you talk with Marge(your mother), she will
tell you that Lenna has been waiting for you. Talk with the man under the
giant sawfish and select "Your probably right!" and you'll recieve a Komodo
Shell. You can check the shop for some items, which is in the center of town.
Head over to the top right of the right shacks and head inside and go down
and talk with the fisherman and he'll go into a story of how he there might
have been a different path in his life, he then gives you the SHARK TOOTH.
When you talk with Leena, she'll remind you that she wants her Komodo Scale
neckless, she talks a little about kids not having a single worry in their
minds. She wants you to go to Lizard Rock to get some scales for her and
select either choice, either way you'll end up going anyways. She will visit
you at Opassa Beach once you've past Lizard Rock.
In here talk to the guy sitting down at the bottom, then choose the 2nd
choice and you will recieve a few items.
Now head to the left and to the open forest, you can talk to the guy in
the blue and white, choosing the first option will ensue a fight, but
during battle he tells you some of the tips you can use during battle,
but if you don't understand Japanese than what's the point?! He's not
tough to beat though, don't worry if you lose, it's just a practice fight.
Also, you can check the house to the left, but there isn't anything very
useful there. Now head back to the Market Square and then take the right
path(pass the old guy) and head out.
NOTE: Make sure you talk with Poshul(the pink puppy), he'll join your party
soon afterwards. You will have to find the Heckran bone under a bed
though, just show it to him.
|
CAPE HOWL
|
Items: Bone
|
Elements: Heal
|
Party: Poshul, Serge
|
Cape Howl is located at the top left along the west part of the coast.
There's not really much to do here other than look at the rock which has
Serge's and Leena's name engraved on it. The enemies here are pretty easy to
defeat, just watch for the hot geysers!
|
LIZARD ROCK
|
Items: Bone, Ivory Helmet, Silver Loupe
|
Elements: Fireball, Tablet
|
Party: Poshul, Serge
|
Head over to the bottom right, in Lizard Rock you know your objective is to
find three Komodo Scales for Leena.
Here when you enter through, push the purple rock that is in the way(just
go up to the rock and Serge will automatically push it). Now head to the
left and you will see a rainbow lizard moving around, it will run from you
but there is another purple rock to the left, push that rock so it blocks
one end of the small tunnel(this is for later when you want to trap the
lizard later, if you do so). Now head to the upper left and around to the
next area. In here, you will see the Rainbow Lizard at the bottom, it will
run from you, but chase it and it will run in circles, after you catch it
a battle will ensue, these dumb lizards are easy to beat. After the battle
you will get an item.
After that, go to the far left and you will see a hole on the ground, enter
through that hole and get the treasure chest in the middle. Now head to the
bottom area, in here defeat the purple Nus(or look alike Nus) at the left,
then push the purple rock down the waters, it will force the treasure chest
to rise, pick up the treasure chest then head back to the room you were in
before. Now head back to where you first initially came in, you will see a
lizard, to catch it you must first go down to where it is, then it will run
past the tunnel, now move the purple rock from its left side to close the
tunnel, now go around and scare the lizard into the closed tunnel and fight
it.
After you beaten it head to the bottom right, and in this next area go climb
the tree in the middle of this area and go around to a ledge. Once you reach
the ledge, you will see a lizard walking around(the one you scared off
earlier), press circle so that you jump in front of it, the timing isn't too
tricky though. After you kill the two lizards, a giant lizard will come and
attack you:
BOSS BATTLE: Mama Komodo HP: 160 Element: Blue
This battle isn't too tough, attack constantly but watch for it's water
beam attack, it will knock 25-30 HP off of ya. It only has about 60 HP on
its own anyways.
After the battle head to the left and keep going left until you head out of
the area. Now head to the shore area to the left to Opassa Beach.
|
OPASSA BEACH
|
Items: None
|
Elements: None
|
Party: Poshul, Serge
|
You'll see Leena at Opassa Beach. She'll ask if you acquired the Komodo
Scales(in which you did). She puts on the necklace and sits remember the past
of her and Serge, when you are given a choice, choose I REMEMBER since you
can't acquire Leena's Lvl 7 skill if you don't. She talks about her(and
Serge's) future, select WE'LL NEVER FORGET THIS DAY! as well. Later before
Leena can tell Serge anything, he hears a voice. Later an FMV shows Serge
looking through the waters as a flashback occurs and a giant aura surrounds
Serge as a giant tidal wave washes along shore, he then faints.
Later a man along with a Komodo Pup wakes Serge up, he tells you that Leena
is back at Arni village. After the conversation head out of here, but you
will have to go through the rock area again, this time the enemies are
different and albeit harder. Don't forget to check the treasure chests for
items as well.
Now head back to Arni Village, in here don't forget to check for items around
the village, and you notice that lot has changed since you last left the
village. Leena doesn't seem or even want to believe that you are alive and
everything has changed so much almost as if it was some type of conspiracy
going against you(oh no! Not another Sephiroth and Cloud conspiracy!
Nooooooo!!!! Just kidding!). No matter what you say to her, she still
believes Serge is Dead and asks you to visit Cape Cowl to look for the
tombstone.
|
CAPE HOWL(ANOTHER)
|
Items: Bone
|
Elements: ElectroJolt
|
Party: Serge
|
NOTE: If Poshul is in your party, you get an insanely funny segment where
Solt kicks Poshul down the cliff...I'm laughing now as I'm typing
this. It's cruel, but eh.
Cape Howl is still located in the same place. Upon reaching the grave you
notice that Serge died at 7, 10 years ago. Later Karsh, Peppor, and Solt
arrive and think Serge is a ghost, but Karsh tells them that "he" said that
Serge would be here just as "he" had said. Later you will see Kid, she will
join Serge in an upcoming battle.
BOSS BATTLE: Karsh, Peppor, Solt HP: 320 Elements: Grn(K), Yellow(P/S)
This battle isn't too tough, just attack, after a while they will talk about
Elements(this is actually the game giving you the basics believe it or not)
and how you should always carry elements of every color. It's just an attack
and heal battle, no biggie.
After the battle they run off, she later wishes to stay with you, but if you
want to acquire Leena, then REFUSE her. Keep refusing her and she'll leave
for Termina. You will automatically end up in Arni. If Kid joined you, then
Leena will never join you in the game, but if you refused to go with Kid,
Leena will head with you to Termina. Also if Kid didn't join your party,
Poshul will join you, regardless if he joined you in the HOME world. But this
only happens when you don't acquire Kid. Now head out to Fossil Valley which
is directly north.
|
FOSSIL VALLEY
|
Items: Bellflower, Big Egg, Heavy Skull
|
Elements: None
|
Party: Serge, Leena, Poshul/Kid
|
Talk with the guard at the second base of the mountain, and tell him YES, WE
ARE and he will let you through. Once you climb up head to the top and a
skull will approach you, select yes and you will recieve a key item. Head
around to the bottom left and quickly pick up the egg and climb back up, the
Dodo is pretty hard to defeat anyways. From the left of where you picked up
the Heavy Skull, there is a Bellflower, pick that up as well and continue on.
You will later find Peppor and Solt again...sigh.
BOSS BATTLE: Peppor, Solt HP: 52(Solt), 60(Peppor) Element: Yellow
This battle isn't too hard really. They will bungle up again, thinking they
used a Black element but they actually used a White element, which does jack
to Serge. Attack and heal basically.
|
TERMINA VILLAGE
|
Items: Hero's Medal, Profiteer Purse, Tea for Three, Teleport(if you didn't
recieve this from Kid earlier).
|
Elements: None
|
Party: Serge, Poshul, Leena/Kid
|
When you enter through here, you will see a conversation take place. Gleen is
in need of Bellflowers but their is so much ruckus down at Fossil Valley that
the lady can't acquire any. Afterwards you can walk around, there is also an
inn to the far right as well.
Later if you did not acquire Kid earlier, she will stop in front of you after
Glenn leaves, she gives a few remarks towards Leena(thinking that's Serge's
girl) and leaves off.
Now go to the right and continue on through, you will see a man in a purple
cloak perform a magic trick(I guess) and you will also see Korcha, who's a
bit agitated that people would stare at a mermaid who was locked up in a
tank. He'll later head out and sail towards the bottom of Termina, but not
before turning customers away. Here, go around and you will see Riddel
and Glenn, who later stops and comes to the part after noticing them. He will
ask to buy the flowers you found earlier at the mountains, he'll buy them for
70G but you can give it to him for free if you like. You notice that it's
Dario resting under there but the sword never rusts even in the rain. Riddel
mentions that everyone has been acting strangely since the beast had arrived
at the manor. After the long conversation go around under the wooden bridge
and talk to Korcha near the row boat, he'll tell you that you can come back
to him when you need a ride.
Head to the center of town, north of the bar and inn and speak with the guy
polishing Viper's statue. He'll tell you that Viper looks over Termina and
that the party would have little chance of entering the mansion. Later Kid
comes in and overhears your conversation, she wishes you to come with her
towards Viper Manor, regardless of what you decide to choose, she will give
you the Teleporter, you can put Kid in your party if you like.
NOTE: The game splits off three ways here, once you acquire a character you
cannot acquire the other two characters until you play the New Game+.
When I list, A, then go down to A for the walkthrough leading towards
Viper Manor. Also to acquire one of the three characters, you must
speak with the man polishing the statue.
--------- [ A: Pierre ] ---------
Go inside to Smithy's Ironsmith house and talk to the man in the back, you
notice that this "Pierre" guy is behind on rent, he wishes to come along but
not without the Hero's Medal. Head out to the left and go inside the wooden
house and talk to all 3 kids inside, then walk out and talk to the kid in the
red who will give you a Hero Medal. Now head back into the blacksmith house
and talk to the man in fancy again, but this time give the medal you got from
the kid earlier. After that talk to him and he will join your party.
--------- [ B: Nikki ] ---------
Talk with the man in the dressing room on the boat to the west side of
Termina and then Miki will come in. Tell her you'll look for Nikki as she
distracts the guards away from Shadow Forest.
--------- [ C: Guile ] ---------
This is the most straight forward part out of all three, just head to the bar
and talk with the man in the back and ASK FOR HIS HELP. Then have him talk to
Korcha who will ferry you over to the back of the Viper Mansion.
|
A: VIPER MANOR ENTRANCE
|
Items: Bronze Helmet(2), Bronze Mail(2), Bronze Shield, Daemon Charm, Decor
Shield, Dragoon Guantlet, Hero's Shield, Iron Vest, Knee Pad, Manor
Key, Silver Pendant
|
Elements: Ointment(5), RecoverAll, Revive, TurnBlack, TurnBlue, Turn Green,
TurnWhite
|
Party: Serge, Pierre, and anybody else
|
When you reach here, Pierre will introduce himself to the guards later
you will be given three choices, you can choose to play deadand when this
happens, guards from the other side of the gate come and open the gate up but
as you've only made this tougher on yourself as you fight more guards since
they become agitated at you. Basically storm the guards and finish them off.
After the battle, continue on but not before Peppor and Solt meet up with
you. Also in this battle, they call upon another guard for you to take care
of, which can make the battle tougher(obviously).
BOSS BATTLE: Solt, Ketchop, Peppor HP: 80(S), 90(P), 260(K)
In this battle, take out Ketchop first, he attacks pretty hard. After you
lose the Ketchop about 140 HP, he will take Peppor and Solt beside him and
use them to attack any given party member for for at least 60 HP of damage,
so make sure your party member's HP are up. However, he takes out 66% of the
problem since Peppor and Solt are down and out. So now just finish off
Ketchop.
|
B: NIKKI, SHADOW FOREST
|
Items: Angry Scapula, Aroma Pouch, Skullduggery Frame
|
Elements: AeroSaucer, Heal, Magmabomb, Uplift
|
Party: Serge, and anybody else.
|
Head to the far east from Termina Square into the shadow forest, you notice
that the guards are gone(if you came here earlier that is). Keep walking into
the forest and you will eventually find Nikki, he tries to get the monster to
listen to his song but eh. You will find Nikki in the next room, but he's in
trouble defeat the demons for him. It'll be a 4 on 3 basically, this battle
shouldn't be too tough.
Follow Nikki under the tiny waterfall, let him join your party. He'll let you
in on his secret, he tells the party that in order to get to the mansion you
will have to lure a monster for the Quaffid to eat. Afterwards confirm your
new character's name and then head back inside and read the letter. It should
tell you the details, pick up the Angry Scapula and then pick up the Aroma
Pouch in the treasure chest. Check the round plants, the bottom plant lets
off a green pollen, the top let's off a red pollen, and the plant to the
right lets off a blue pollen. Take each pollen(a seed will float around you
for a limited amount of time so be quick about it) to each monster according
to color, the red color monster is at the entrance of this place, the blue
colored monster is in the tiny waterfall and the green colored monster is
located in the previous room before the Quaffid. You must lure the seed close
enough to the Quaffid so that he eats the monster, once he eats a monster he
moves a little bit. Press the action button over him and take care of this
guy. If you fed him a Green or Blue monster, you will have to fight it.
However, the nice thing about the red monster that he ate is that it will
shrink him, he apologizes and gives you the Skull Daggery Frame.
Head towards the center of the forest, but you will then be attacked by Zoah,
Peppor and Solt.
BOSS BATTLE: Zoah, Peppor, Solt HP: 80(S), 90(P), 200(Z) Element: Yellow
You will get a little more feel of how elements work in this game. Attack as
normal, nothing much really this battle is pretty easy.
Inside you will eventually see a Wraith, defeat it and push the boulder to
block the Gerridaes from coming out. Continue on through and the party will
stay the night so they can sneak in.
|
C: GUILE, VIPER MANOR BLUFFS
|
Items: None
|
Elements: Heal, FreeFall(trap), Meteorite, PhotonRay, Tablet(5)
|
Party: Serge, Alf, anybody else
|
This place isn't very long, but it's probably the most difficult of the
three. The Acacia guard at the top will throw boulders down at you, note that
you lose 10HP per boulder that is thrown down at you. It's pretty easy to
avoid the boulders, but watch out for small geysers that shoot off like
waterfalls. Climb the rocks but stop just under the geysers, then as the
geysers die down quickly climb up. Sometimes you will need to use the geysers
to retrieve some elements in here, so keep note of that. When you reach the
top defeat the Acacia troops and then you will have to face Kingmoaman.
BOSS BATTLE: Kingmoaman HP: 250 Element: Black
This battle shouldn't be too tough since Guile is in your party, attack as
normal and use any white elements on Kingmoaman. Attack and heal is pretty
much the strategy to winning this battle since you didn't recieve much
elements so far in the game anyways.
After the battle the party reaches the Manor and decide to stay the night and
sneak in when it's dark.
|
VIPER MANOR
|
Items: Bronze Helmet(2), Bronze Mail(2), Bronze Shield, Daemon Charm, Decor
Shield, Dragoon Guantlet, Hero's Shield, Iron Vest, Knee Pad, Manor
Key, Silver Pendant
|
Elements: Ointment(5), RecoverAll, Revive, TurnBlack, TurnBlue, Turn Green,
TurnWhite
|
Party: Serge, anybody else
|
After the scenarios(either A,B, or C) an FMV begins displacing nighttime. You
will have to wait the night to sneak in since there are so many guards about
the place. At night time be careful about the guards, when a guard spots you,
the battle doesn't automatically begin, you can run away from the guards.
Then again it doesn't hurt to boost your stats up a bit. Now when you enter
the dragon stable, inside is a save point above, you may want to fight some
more battles outside if you are strong enough, otherwise save your game. Now
when you head upwards, talk to the guy standing and you can play a mini game
of feeding all the dragons.
NOTE: In order to advance you must beat the mini-game, so pick 10 and you
should win easily.
You will play a mini game of feeding the herds, any number will do but the
higher the number the harder it will be to feed them all, you will have to
feed the herds 10 and so on. Not a hard game but the higher the number the
better the prize. Below is a small chart of the items you recieve depending
on how well you played the mini game and how many dragons you were able to
feed, and note that if you get 39, you will still end up with a Bronze Mail
instead of a RecoverAll element, keep that in mind!
10-Knee Pad
20-Bronze Helmet
30-Bronze Mail
40-RecoverAll
100-Iron Vest
Afterwards check the top drawer at the top right for the Manor Key.
Now head back outside and go to the bottom right and enter through the door
and pick up the item inside. Afterwards, head back to the entrance of the
mansion and defeat the guards in front of the door(if there are any) and then
enter inside the mansion, if Kid wasn't in your party(if you had refused her
earlier) then she will be shown following you as you enter in the Manor. Now
head straight above and enter any old combination(the combination IS
DIFFERENT EVERYTIME YOU PLAY THE GAME!) to the statue above and you will fall
to the floor below. In here you are trapped in a jail cell with three guards
in front.
If Kid is in your party, she'll distract the guards and eventually they open
the gates and attack you. If she's not in your party, hit the cell a few
times, then wait a moment until Kid arrives. When she stands up, hit the cell
and Kid will knock the guard out. She will then leave, head out of the cell
but you'll be automatically put into battle. After the battle the party
disguises themselves, but if Poshul is in your party, you notice that she
can't fit into it.
Now head to the left gate and enter through the top door and in this room
take the treasure chest at the top right. Also talk to Gleen(the one in the
cloak armor) and follow him outside and go to the third room from the right.
In here there is a save point to the right, feel free to save your game and
to the left around the wall is a treasure chest. You can check the wall Glenn
is looking at, but it's nothing significant except for the fact that it can
be the combination! Now head out and go to the left staircase and in here, at
the end is a gold golem but he won't let you through. Go to the first door
near the staircase and pick up the two treasure chests at the end, however
the little treasure chest will fight you, but if you attack the little
treasure chest once it will open up and give you the treasure inside it(aww!
How cute!).
There is a girl sleeping on the sofa but you can't recruit her or do anything
else so leave and enter the next door with the eye in front of it. A fight
will start and you will have to fight a door(So I guess the quote "You hit
door but door no hit back" doesn't apply eh?), the door isn't tough and will
let out a random opponent midway through the battle(I wonder where Square got
the idea to fight doors...hmmmmmm...). However, you can't enter the door, so
return back to the jail cell you first fell through and then take the right
gate.
Talk to the guards and you will be given four options, but you should take
the first option since that allows the guards to move out of the way and let
you through. In here fight with the treasure chest to recieve 100G(if you
picked the correct one that is).
NOTE: If Kid is not in your party, you'll see her looking around as she
talks a bit about the Frozen Flame.
Then head up the middle of the room and pick up the items on the marble
podiums. After equipping your new items, check the necklass on the wall to
the right, you can choose to take the necklace, either way you will be thrown
into the next room, that is of course you don't bother taking the necklace
that is.
In this next room, the Luccia will be reluctant to help you and bring you
out of the cage. I'm guessing this is either an animal hospital or just
another Umbrella lab(if your not an RE fan then don't ask). Luccia lets them
out, but she wants them all to be their guinea pigs and she will send a Neo N
Bulb to attack you. Now, head up to Pip and talk to him, after a second time
that you talk to him, unlock the cage for Pip. After that leave the room and
then head up the stairs to the right(you can choose to fight the Golem
outside if you like, he's pretty tough though). Then enter the room with the
eye, you can avoid battle if you enter in it when its eye is closed. Inside
here try to take the treasure chest at the top but the guard will wake up,
you can't take the treasure chest in here. Head to the next room with Karsh
and try to open the treasure chest 20 times, he'll get annoyed and will let
you have the item, you can also obtain some information from Karsh.
Return to the entrance hall where you first dealt with that spinning statue
and enter in the combination you had recieved earlier. After that continue on
through, in here take the right path and you will see somewhat of a familiar
scene, well it's much like the rendered version of Chrono's escape from
Guardia castle in Chrono Trigger. Continue on through to the
left until you reach the library. In here head up the stairs and talk to
the little girl in pink, this will have the party reveal themselves out
of the uniforms they stole. She doesn't really seem to care if you are
Dragoons or not, later Gespar notices you immediately(Serge). He later tells
of the two worlds, he tells Serge that the two worlds are basically
completely different from each other but each world effects the other one.
You might also want to take note of what he tells you, press START on the
world map and choose ON, this way you won't get lost into which world your
really in(even though both worlds on the world map plays different music).
Later Marcy wants to fight the party, apparently Marcy is one of the four
Acacia Dragoon Devas, the highest ranking dragoon in Acacia.
BOSS BATTLE: Marcy HP: 525 Element: Blue
This battle will be pretty tough. Any red element should do well against her,
you should attack her as normal. If you have a Turn(insert color here)
element, use that on Marcy, then have another party member attack with an
element opposite of the color you used on Marcy. This should help alleviate
any problems that might occur later on in the battle.
After the battle Gespar will tell you about 8 pillars, he tells you that the
pillar on the second to last on the left will enable a switch to release down
an elevator. You can head up around the stairs and there is a switch on the
bookshelf near the ladder just to the left, hit that switch and the ladder
will descend. Climb up the ladder and pick up the TurnWhite inside. When you
reach back you will meet up with Kid, and a strange jester girl named Harle.
Harle's accent is pretty much French, she throws a few insults and Kid and
makes passes at Serge...these insults are really top class(LMAO!), she later
leaves. Afterwards look for an invisible switch at the top left column and it
will bring down an elevator and thus intiating an easy fight with the guards.
After the battle, take the elevator up and to the left is a save triangle,
save your game and take the door closest to the right, you don't have to
defeat the eye to enter the door though, so remember that.
When you get in here, check the shining crystal in the back. As the party
looks over the crystal, a man from behind the wall(behind the bookshelf
actually) will come through. Kid wants to know why the wanted to capture
Serge, but Viper "haven't the foggiest" of what she's talking about. Later
Lynx and Kid share a few words, Kid wants to look for the Frozen Flame but
it's not in Viper Manor, he tells her that it's hidden in the sea of Eden
where the two worlds collide. She'll try to attack Lynx but he'll attack the
party instead(if Kid didn't join your party the first time she met you).
BOSS BATTLE: Lynx HP: 1000 Element: Black
This battle obviously will be the toughest one yet, luckily you saved earlier
right? But eh. Use the IceBlast element you recieved from Marcy earlier, it
should help in this battle. You should have Serge attack in this battle since
his physical attacks deal a hefty amount of damage(more than normal
actually). You should use your Ointments to heal and just attack as normal
basically.
After the battle you noticed that all you faced was a shadow(damn! luckily
you can wait later to fight his true form), as Lynx talks to Serge, a strange
energy overcomes Serge. The face of Lynx quickly flashes and a giant
explosion in Chronopolis takes place.
After that, Riddel comes in, Kidd quickly holds her "hostage." They walk
outside and as the guards come, Serge steps in their way as Kidd still hides
behind Riddel. They head to the courtyard and as Kid is distracted by the
height of which they are on, Lynx quickly throws a poison daggar at Kid as
she drops down below. Later Lynx goes after Serge, but he regains his sense
and jumps down below.
|
AWAKE IN GULDOVE
|
Items: Astral Amulet, Feathery Dress, Green Tinkler, Pelvic Bone, Tropical
Paradise Frame
|
Elements: None
|
Party: Serge and whomever
|
Serge later awakens in a room where Macha has nursed him back to health.
After that head out of the room, you will find Kid and the rest of your party
members outside However Kidd later faints and it appears that Kidd is badly
poisoned, later they put Kidd in a bed to rest. Later Harle will come in and
play a few tricks on the party before she leaves. After that talk to Kidd,
you will recieve an item from her.
NOTE: This is where the storyline splits up and it can drastically change
the outcome of the following events, from here to sometime later in
the game. But whatever you choose, Kid will be saved no matter what.
Also take note that depending on which path you wish to take will
determine which characters can be acquired and which characters will
have to wait until the New Game+.
You chose to look for the Hydra Humour you get Korcha, Mel and Razzly.
You choose not to save Kid you get Doc, Glenn, and Macha.
A: You Chose to Help Kid.
Now when you head out talk to the little kid near the boat, it appears that
he won't let you through, so go to the left and up the ladder, you can't
enter the tent down below because it seems that the party doesn't want to
barge in a heated discussion between the bartender and customer. Now head
inside the tent(on the upper floor of the docks) and a conversation will take
place. There is also a save point to the upper left, after that talk to the
Direa and Steena several times, on the second go around you get 6 choices
from Steena. They are all answers to questions that are presented, you might
find yourself stuck in a loophole unable to escape asking questions, so
choose the first option and then leave. You can show Direa the Astral Amulet
that Kid gave to you.
Now head back to the east docks and speak with Korcha in front of the
boat again. He'll take you back to Termina.
B: You chose not to help Kid.
Korcha will become pissed and take the Astral Amulet back from you. Head
outside and talk with the Item/Element trader, you don't have to trade
anything but tell the trader that you will do the favor of returning the bone
to a certain individual and you will recieve the Pelvic Bone. Head to the inn
and you will see Doc, he's worried that he can't save another life. Orlha
does some convincing as Doc summons up enough ability to see what he can do
for Kid. Head to Korcha(he's in the tent to the west part of town, climb up
and head left), ask him for his boat. He'll refuse but Macha will come in and
is shocked to see her son in such disbehavior, she realizes that Serge
doesn't know what to do, instead of refusing to help Kid. Korcha later
apologizes(forcefully from his own mother) but he still doesn't want to give
up his boat. Macha will then borrow his boat, she later leaves but comes back
and gives you the Tropical Paradise frame.
Head out and go to the far left to the Dragon Shrine and talk with Direa and
Steena, you can't get through without talking to them first. When you reach
Direa, Serge tells her his story, she tells you about the Land of Genesis.
When you talk to Steena you'll get a lot of information, many of the places
are named after dragons...you also get notice that the Tear of Hate has been
stolen. Head to Macha and tell her your ready to go. She'll take you back to
Termina. *NOTE* Head to the B section of this walkthrough below.
|
A: SAVE KIDD NOW!
|
Items: Bronze Rod, Daemon Charm, Parlor Key, Porre's Furnace Frame, Silver
Earring
|
Elements: None
|
Party:
|
Head out of Telmina Square and to the world map, return to the beach area
to the west and when you reach here, the party notices a small energy
fountain on the shores. Go to your item menu(Square button) and use the
Astral Amulet, this will send the party to the other dimension. Now head out
to the world map(notice the music was like before?) and head back to the
swamp. In here talk to the man standing in the way, he will move out of the
way. Now head to the top area, but the party notices a ghostly figure in
the way. In this next room the plant up top lets you through(unlike in the
other dimension), continue on to the next area. You will see giant plants
but there is no need to fight them unless they are in your way, so continue
to the right. In this next room there is a save point, save your game and
continue to the right where you see some daffy dwarves spinning around.
This will initiate an automatic battle.
BOSS BATTLE: Hi-Ho Dwarves HP: 90(each) Element: Yellow
This battle will be EXTREMELY tough, they start off with attacks that are
severely powerful and continue to attack like this. Focus on one at a time
and heal when neccessary. Green elements are definitely useful in this battle
and if you have TurnBlack, you can use it on each one and have Serge attack
the one affected with the Turn Black element...Serge should be able to finish
one off with two strong shots.
After the battle, take the treasure chest in the room and continue to the
top right path. In here you will find a giant creature in the seas and
the little guy that ran through hides in the water...Ah Oh! A battle is
about to start(gee...how I figure that out?).
BOSS BATTLE: Hydra HP: 750 Element: Yellow
This battle will be tough, the monster has high defense and powerful
attacks. It often counter attacks as well, so you should use elements once
in a while. Serge is the character with the most feasible hit percentage, use
TurnBlack on this guy and attack with Serge, red elements definitely work
good in this battle...just note that you should keep your HP above 100.
After the battle examine the Hydra that you just killed, it will turn
into one of your key items. Now head out of here and you will be
automatically taken to the area you began in. Now take the left path and
onto the next route. Before you can get any farther they see a HUGE ass
bug flying around. Keep going on and pick up any treasures that you see
and when you reach the next area, another creature attacks you. It's not
too powerful and has rather weak attacks, but it does have a lot of HP.
After you defeat the Beeb, pick up the treasure chest that he gives to the
party and inside the treasure chest is a Beeba Flute.
Now save your game and continue on, in the next area you see that same
idiot looming over another treasure chest, choose the first option and
fight him for that treasure chest. This battle is twice as easy as the last
battle and shouldn't last too long though. After that continue to the next
area and the party will stop and talk. Now go to your item list and use
the flute, this will summon a giant bug(great, now look what you done).
BOSS BATTLE: Wingapede HP: 430 Element: Green
This battle will be tough, once it uses it breath attack it will poison the
party members, just attack and heal and use elements in this battle. It
will help a lot to use elements in this battle, mainly use any thunder(yellow)
spells that you may have, it can help a lot in this battle.
Keep walking to the center of the platform, it cracks even more until you
fall to the bottom. Unfortunately you land hard on top of a plant in the
middle, A HUGE PLANT for that matter. You'll knock it unconcious since you
fell so far down, talk to the little fairy in the cage and this will prompt
the monster to attack you.
BOSS BATTLE: Pentapus HP: 600 Element: Blue
In this battle, attack with Fireball, it's probably the most successful
attack that will hit. You should mainly have Serge attack as normal, other
characters like Kid will do a significant amount of damage to this guy since
any opposite element will deal a little more damage.
After the battle talk to the fairy in the cage again and you'll acquire her
in your party! Yay! After that you can leave this place.
NOTE: Head down to the RETURN TO GULDOVE section and skip the bottom section.
|
B: Return to Termina
|
Items: None
|
Elements: None
|
Party: Serge, and other people
|
Upon heading here you see a man that gets a bit agitated that you docked your
boat there. Macha scares the guy off, head to the entrance of Termina to find
Glenn. He'll talk to the lady about his goal of reaching Fort Dragonia, but
he was asked to stay behind to watch over the manor. If he disobeys he will
be taken down from his rank, but it's a more serious matter than rank. He
leaves off(find him near your boat), go talk to Macha again. She will lend
you the boat to head to Fort Dragonia, Glenn will come in and ask for use of
the boat as well. LET HIM JOIN, but he then tells you to head to an island up
north and to the east. You can let Macha join your party if you like, but if
not she literally swims back home.
Head to the shrine on the far east of Termina where you gave Glenn the
Bellflower earlier. You will see Greco and two other people paying their last
respects. Follow Greco into his house, talk with him and he'll aid the party,
but not before a little convincing from his wife Romana.
|
B: HERMIT'S HIDEAWAY
|
Items: None
|
Elements: None
|
Party: Serge, and other people
|
Afterwards head back to your boat and head to Hermit's Hideaway, which is
located at the top right on the world map(the green island with black smoke
coming out). When you arrive you notice that the place has basically torn
down by flames, she basically burned down the place because she was ordered
to and she didn't like the "old geezer."
BOSS BATTLE: Harle HP: 400 Element: Green
She's not that tough of an opponent, she's one of the easier opponents
actually. Attack like normal, IceBlast and Fireball can help speed things up
in the fight as well.
After the battle she runs off, Radius comes in and notices Glenn(if he's in
your party) and he was apparently informed by Riddel that Lynx and Viper were
heading to Fort Dragonia. He tells the party that he has a sturdy underground
house that should still be intact. He tells the party that he, Zappa, and
Garai(Glenn's father) use to conquer the battlefield. But he later died as
did Dario, it was then that Lynx came up to Viper and told him of all the
wonders the Frozen Flame would bring in. Later the party rests, afterwards
head back out to your boat.
NOTE: Head down to the S.S. INVINCIBLE walkthrough.
|
A: RETURN TO GULDOVE
|
Items: None
|
Elements: None
|
Party: Serge, and other people
|
Head back to Telmina Square and head to the docks and go back to the area
where Kidd was in. Head back inside to the house Kidd was in and then show
the doctor(the man sitting in the chair) the medicine you retrieved from
your world. A conversation will take place here and afterwards the party
waits for Kidd to get better. After a conversation, the scene changes to
night time and it shows a little girl wandering around but messes around
with a few things. In the morning, Serge envisions that same sight he saw
earlier with the giant explosion and the lion knight approaching him.
Afterwards Kidd will give you two choices, select the first choice or you
can wait and don't select any at all. Later when Kidd looks for her
elements, she notices that she can't find them. They head out of the room
and see Mel and ask her where Kidd's elements are but she runs off too fast
for the party to catch, but is then stopped by the doctor. Talk to Korcha on
the docks near the boat and return to Telmina.
|
A: RETURN TO TERMINA
|
Items: Brass Rod
|
Elements: None
|
Party: Serge, anybody else
|
NOTE: You would only come to this event when you chose to save Kid earlier.
When you try to exit out of Telmina Square, you find Glenn on top of some
crates, he doesn't seem too happy. After a long conversation about the
suspicions of Serge and Kid, Glenn leaves. After that go back and talk to
Korcha on the docks, Korcha will lend you the boat on two conditions...when
you find the Dragon Tear you give it to him and when the party comes back he
wants...*mumble*...Kid to be his wife! LMFAO!!! Here you can have Korcha in
your party if you like. After that take his boat and sail around the
world(just to explore a bit if you like), then sail to the bottom right of
the main continent, into the thick fog will extremely low visibility and
enter it.
|
S.S. INVINCIBLE
|
Items: None
|
Elements: Aquaball, Capsule, FirePillar, Garvitonne, Panacea, PhotonBeam
|
Party: Serge and whoever
|
The party will wonder if it's a ghost ship or not. Regardless they dock the
ship anyways because theit boat cannot navigate through the fog. Fargo, the
ship's captain, already know that the party is after Mt.Pyre, but Viper and
Lynx have already docked through to Mt.Pyre. Fargo himself have had his
dealings with Lynx, and since then he has had to disguise the ship as a ghost
ship. He then wants to test out the party to see if they can face Lynx.
You'll face a battle against Man-o-Wars, not too tough. It looks like you'll
face a much tougher opponent afterwards.
BOSS BATTLE: Polly HP: 540 Element: Red
IceBlast definitely works great in this battle, hopefully you've equipped it
after defeating Marcy. Have your party members attack as normal, any blue
element party members will deal significant damage towards this guy. He's not
too tough really, all you have to do is attack with blue and keep your HP up.
After the battle you recieve a star, Fargo will translate what Polly said and
you'll soon have to face a much tougher opponent.
BOSS BATTLE: Fargo HP: 660 Element: Blue
Fireball and Magmabomb works nicely in this battle. If Kid is in your group,
she can deal out significant damage as well. Have your weaker
characters(Macha, Poshul, Lenna, etc.) be the healers and have Glenn and
Serge use their X-Strike if they are in your party. You will need to be at
lvl 3(for both Glenn and Serge) and have not used the Dash&Gash attack
already. It'll deal out hectic damage against this guy, watch for Fargo
though, his physical attacks are pretty powerful. Keep your HP up and attack.
After the battle you notice that the party is a bit woozy, they party were
stung by a jellyfish fluid, and fall fast asleep. Later when they wake up
they notice that the fog has become a lot thicker than before. The REAL ghost
ship appears out of the midst of the fog, later they are attacked by a few
Crossbones(which are easily taken care of). After that SAVE YOUR GAME, this
is not an option, just save your game, you went through a lot in a short time
and it would be shameful for you to go through all of that again. Head out
and you will see pirates fighting against the monsters, defeat the Crossbones
and Wraiths if you like.
Head to the next room(the room next to your save room) but the door to the
far right is blocked. In this room the skeleton examines the bed on the
table and then fights with the pirate, so help the pirate out! You can
also cimb to the counter and grab the treasure chest. Now thead out and
take the ladder upwards and then take the room to the right, inside is a
trasure chest but there is a ghost in front of it. After you pick up the
treasure head out and take the left, you will see a pirate battling with
a skeleton at the tier, defeat it and then head back to the room in front
of the burning barrels, then check the ventalation shaft at the back of
the room. In this next room is a treasure chest and a pirate fighting
some monsters, feel free to help him out if you like. Then head outside
and take a right and talk to the pirate, he will let you through then
talk to the other pirates and you will get a key. Head down the ladder
and go to the door in front of your save room, unlock the door to the
right and continue on through.
Keep walking and head out to the side ports of the ship. There is a pirate to
the right, talking to him will allow you to drink his vitamin, but it also
causes random status effects(harharhar!), but drinking it again will reverse
the effects. Then head to the left and down the ladder. Keep going to the
right and enter the door. Continue to the top and to the left, you will also
see Pip from the manson, whom you rescued earlier. Chase him around and then
he will join your party.
Continue to the left and you will reach the upper docks of the ship, you
will have to fight several battles here as well. After the battle head up to
the left and you will find the pirate captain in a bit of a rut. Later you
will have to face a boss battle.
BOSS BATTLE: Deadhead HP: 700 Element: Black
In this boss battle, you see those 5 little creatures, its laughable but
not when they combine into a giant version of themselves! It's all a matter
of attack and heal, but use your elements in this battle. It has some
pretty powerful attacks and try to keep your HP above 65 at least. Note
that your attacks can miss a lot of times, despite the fact that this guy
is as big as a truck, use Elements to score damage against it. Meteorite will
deal amazing damage in this battle, as will the X-Strike.
After recieving another star, Fargo tells you that Mt.Pyre is a "Fiery Hell"
and that you'll need to protect yourself against the immense heat. He tells
you to speak with the Water Dragon, but he hasn't heard from any other
dragons, and the whole world seems to be falling apart.
|
WATER DRAGON ISLE(ANOTHER)[Optional]
|
Items: Iron(3)
|
Elements: None
|
Party: Serge and other people.
|
Head to the island directly south of the main continent. Be warned that this
place has some pretty nasty enemies, there really isn't much to do here
besides collect some Iron if you ever want to forge anything.
Another item of usefulness here are the Sturdy Ribs, which you can acquire by
talking to the guy near the top of the first area on the Dragon Isle.
NOTE: If you already have Kid in your party, head to the OPASSA BEACH portion
of this guide. If you don't then use the B walkthrough, which is
directly linked from the previous B events.
|
B: RETURN TO GULDOVE(ANOTHER)
|
Items: None
|
Elements: None
|
Party: Serge and whoever
|
NOTE: If you chose to save kid earlier, then you do not have to come back
here, but if you chose to move on, you will have to come back here.
Head back to Kid, but when you reach her you notice that she's gone...but she
later comes in through the door. She seems fine, she doesn't know how the
poison was neutralized though, the Doc tells the party that a man had brought
the item to him when he heard about the certain condition that Kid was in.
However, Doc has never seen this guy before, and all he said was "from the
mainland..." but who was it? Anyways, Doc will automatically join your ever
growing party.
Later the party talks things over, the Water Dragon Isle has run dry. But Kid
reminds Serge of what the Shaman told him, anything missing in one world can
be found in the other. Kid tells the party that her Amulet will get them to
the other world, but the Amulet alone is not enough. Serge apparently seems
to be the other link to the other world...Kid gives you the Astral Amulet and
joins your party again.
Before you head out, you may want to Forge the Bronze Amulet, head back to
your boat and head to Opassa Beach.
|
OPASSA BEACH
|
Items: None
|
Elements: None
|
Party: ge and whoever
|
Upon heading here the party will talk for a while, using your Astral Amulet
on the green portal. Head back to Arni village, talk to the ferryman near
Leena and he'll take you to the Water Dragon Isle for 100G.
|
WATER DRAGON ISLE(HOME)[OPTIONAL]
|
Items: Ice Breath, Iron, Magic Ring
|
Elements: Aquabreath, FrogPrince, Iceblast
|
Party: Serge and whoever
|
Upon arriving here, take the lilypads across, behind the waterfall lies an
Iron. When you reach the next area you notice that the dwarves have taken
over the place. Defeat the Dwarves(although it's just optional) and head
inside to the cave. You will have to defeat 7 Dwarves this time, and this
battle will be amazingly tough. But it's just a regular battle mainly, after
the battle follow them to the next area, you see Dwarves hovering over your
save point, you'll need to defeat them if you want to save and I suggest you
do.
Head down(pick up the Scaley Dress behind the waterfall along the way) and
when you reach the Dwarves, they'll attack you with a giant tank.
BOSS BATTLE: Hi-Ho Tank, Hi-Ho Dwarves HP: 1000(tank), 150(Dwarves)
My gosh this is by far the toughest battle yet. Your main priority is to
knock out the two Dwarves on the side, then attack the tank. The problem with
this is that the tank has incredibly durable defense, your attack damage is
cut down by nearl 30% and worst on that, the Dwarf casts HiRes on the tank,
meaning you can basically see your physical attacks almost halved. Use green
elements like Bushwhacker, attack as normal and keep your HP above 100. The
tank can attack the entire party with it's tank...twice in a row. It'll do
about 30-45 HP of damage each turn.
NOTE: Either one of two scenarios will happen. To get the A scenario you
must have chose to save Kid. To get the B scenario you must have chose
not to save Kid.
A) After the battle the Dwarves conjure a few words, they then learn that
there is a baby Hydra still left in the forest. They wish to make ammends for
their past sins as well...so they head back to Hydra Marsh. When you do
return to Hydra Marsh, you find them in a much better mood than before. When
you have Razzly in your party, she'll talk with Rosetta...she then
temporarily leaves your party for a bit while you go on ahead to get the Ice
Breath and the FrogPrince summon. Later the faires blame the humans for the
suffering that was caused, but Razzly can't return to her home since she has
caused so much grief. They later give Razzly the Wisp Cape and hope that she
returns once her feelings are set.
B) After the battle the Dwarves die, continue onto the Blue Dragon, you will
see Rosetta, she seems to be fine. When you head inside the Blue Dragon gives
you both the Water Breath and the Frog Prince summon. Afterwards, the fairies
are angry at the party, it was the humans' fault that drove the dwarves into
the fairies home, Kid later then faints...and FMV displaces Lucca's house set
ablaze...here you learn about her past a bit. She was abandoned as a child,
someone took Kid in and raised her...she mentions that she was always "always
making strange stuff" and that pretty much sums it up of who helped Kid.
In the morning, pick up the Aquaball if you haven't already done so and head
back to ANOTHER world and head to Mt.Pyre.
NOTE: Before heading to Mt. Pyre, you can head to Arni Village in ANOTHER
world, in the house next to the flowershop, head downstairs and you
will find a man downstairs worshipping a hay doll from the Far East.
Show him the Shark Tooth. The man tells the party that he wanted to
become a fisherman ten years ago, but chose another path. As you try to
leave the doll talks to you, he later joins your party.
|
MOUNT PYRE
|
Items: None
|
Elements: Capsule, MagmaBomb, MagmaBurst, Tablet(10), Inferno(trap)
|
Party: Serge and whoever
|
NOTE: If you freeze the pool before you pick up the treasure chest, you will
not be able to pick up the treasure chest.
When you enter here use the Ice Breath item to cool the lava. Pick up various
treasure chests along the way, and note that the enemies in here ARE RATHER
STRONG. Continue onwards and climb to the top and you will find Peppor and
Solt than regular opponents, they just won't leave you alone...sigh it looks
like your going to have to open up another can of...WHOOP ASS!
BOSS BATTLE: Peppor and Solt HP: 380(Peppor), 450(Solt) Element: Yellow
Gosh, they do so much talking that it makes you feel like you should've
brought a six pack of...WHOOP ASS(I love saying that). They start the battle
off by talking about Trap Elements, you can trap the matching element by
casting it on an opponent. They demonstrate it in front of you, take notes if
you have to. Peppor will attack Solt for being an idiot, so at least a few HP
can be knocked off. Use your stronger elements like Bushwhacker or Bushbasher
if you have it. Meteorite works nicely in this battle as well.
After the battle head to the top where the two ran off. In this next area
pick up the treasure chests around the area and there should be a save
point just above. Save your game and continue on through. In here you see
a giant flame dragon to the right, but a smaller more puny dragon will
attack you.
BOSS BATTLE: Red Dragon HP: 1100 Element: Red
Oh my gosh! This guy is A LOT stronger than he looks! Remind me never to
insult him again, unless I kick his ass of course (^_^). Use your blue
element attacks if you have any in this battle, it can be of great use.
Watch for his flaming breath attack, it does over 100 HP to a single
character and his regular attacks do about 50 HP of damage, keep your HP up
to the max if you can. Iceblast works very well in this battle, a couple of
shots from this and he's toast.
I suggest you go back and save your game, you will have another VERY TOUGH
boss battle ahead, against not one, not two, but three opponents.
BOSS BATTLE: Dragoon Devas HP: 370(Karsh), 300(Marcy), 436(Zoah)
This battle is extremely tough, various attacks include throwing a hammer
around attacking all three party members causing over 50 HP of damage per
hit! Aicoromba(sp?)! Don't worry about the little girl, she misses with
her attacks often, so save her has a last scratching post. Attack the
knight first then the samurai, then the little girl and keep your HP above
80 at all times.
After the battle, you will see Harle, she'll ask if you wish to go any
further, obviously you will want to go on. When you head out an FMV
will start retracing back to where Kidd gets stabbed at Serge's hands. Now
head to the center of the towers but save your game outside. When you enter
inside, you might have to fight a POWERFUL Dragoon Knight.
NOTE: The Dragoon will only fight you if you had bothered to acquire the
Ice Breath from Blue Dragon Isle...if not he will not be at the
entrance at all...but he does give you a star though.
BOSS BATTLE: Dragoon HP: 670 Element: Yellow
This battle will be amazingly tough, he moves quick and attacks hard.
IceBlast will work pretty well in this battle. Avoid any yellow element
attacks, have Serge attack as normal and definitely use the X-Strike if you
have it, it does insane damage and can easily dismember this guy to half
his HP.
After you defeat him, head inside and keep going straight until you reach
the center room. In here is a save point and four doors, take the bottom
right door for now. Continue on through until you reach a bird statue
at the end. You will most likely pick the wrong selection and will be
dropped to the bottom, so when you do, go over the red triangle and it
will restore all of your HP. Now head to the left and climb up the ladder
and you will be able to reach the bird statue room again. Pick the 3rd
choice and you will be dropped to an area that is next to a pillar of
red light. Hit the switch for that that light and it will light up
another room. After that head back to the main room with the four doors
and a save point. From here head to the top right door, from here head
straight up to the next staircase loop room. In here pick up the treasure
chest at the top left and bottom left. Now take the top path(go down the
stairs and to the top) and go around to the bottom left and pick up the
treasure chest, THEN HEAD BACK TO THE LOWER LEVEL OF THIS SAME ROOM BY
GOING AROUND AND BACK. Now in this room, head around the staircases to the
right, then continue through to the next area. In this next room, just go
around and take the top path(ignore the bottom path for now). In this
next room take the bottom path to pick up a treasure chest and then take
the top route and go around to the next area.
In here, its pretty much linear, go around and hit the blue switch, this
will enable a staircase for later use. Then continue onwards until you
reach a room with a GIANT gold robot which is about 5x the size of the
regular ones.
BOSS BATTLE: Taursoid HP: 1200 Element: Green
THIS BATTLE WILL BE EXTREMELY TOUGH! Be cautious about your HP, he has
this BodyDrop attack where he picks you up and throws you to the ground,
causing over 100 HP of damage! He also has this ground attack that can
inflict 70 HP of damage to all characters, combine it with the fact that
he has a lot of HP and high physical defense, you will have a lot of
trouble beating this guy. As usual, use yellow elements against this guy,
he does have high defense but pretty average magic defense, attack with
Uplift and the sorts.
After the battle hit the switch that turns off the green beam of light,
and another energy statue will connect to an orical sphere in another room.
Head back to the room with the four doors and the save point, I suggest
you save your game. Now take the top left room until you reach the room
with a blue switch to the right. Now go along the hallway and the two
treasure boxes act like switches, so open them accordingly and get around
until you reach the other two treasure boxes. These will also act like
switches, you can mess around with them a little, but continue to the
next set of treasure chests and open the right treasure chest but keep the
left one closed. Then go around back to the other set of treasure chests
you were at before and open both of them. This will lead a route to the
next door area, if you decide to go to the other door to the left, you
will have to fight a very tough battle. For now just head to the right
room and pick up a treasure chest inside. Now go to the right set of
treasure boxes and open up the right one but close the left treasure
chest, then go around to the top left set of treasure chests and open the
right one but close the left treasure chest. Now walk along the bridge
and walk to the bottom right door, hit the blue switch to enable a
staircase and continue to the right.
BOSS BATTLE: Giant Gloop HP: 900 Element: Blue
Before you can hit the switch, a giant bubble attacks you. He's not nearly
as hard as the other boss you fought before and its the same attack and
heal strategy, but watch for the bubble though, it can freeze one of your
party members, use an element to have them shake free of it, but the
attack also does about 120+ HP of damage! Keep your HP above 150 at all
times and heal when neccessary. Now hit the switch and you pretty much
know what is going to happen next.
Return back to the save room and save your game again, then take the last
route to the left. In this room, it seems to be a sorta of a maze, go around
it and take the left side and go to the next area, ignore the small plate on
the floor to the top. In this next room check the marble podium and press
the action button over it. You will have to switch party members each time
you are at the podium, pressing the switch on the podium each
time allows you to move the small block bridge around, keep switching it
around until it leads a path to a blue switch, press the blue switch to
reveal a staircase. After hitting the switch, go back to the podium and
then keep pressing the switch until it leads to the center light. Here is
the chart that will help you out:
Order-Location of block
Body, Head, Tail-Nowhere
Body, Tail, Head-Creates reachable block to Earth Charm.
Head, Body, Tail-Leads to staircase switch
Head, Tail, Body-Nowhere
Tail, Body, Head-Leads block to control panel
Tail, Head, Body-Creates reachable block to Electrobolt
Obviously, your main goal is to create the Tail, Head, Body path so you can
shut down the yellow crystal. Like I said before, always step on the blue
platform to reconfigure your party. Say you came in as Serge, Glenn, and
Greco. Well you will need to have Greco, Glenn, and Serge and stepping
on the blue platform outside will allow you to do that. Head back to the
initial room, when you enter through you will have to face a boss.
BOSS BATTLE: Sunofagun HP: 365
This battle will be tough, its a pretty ugly boss too, watch out when it
tries to kiss you, that usually means that character will be the main
target for various upcoming attacks. Your physical attacks won't do as much
as you like because it has high resistance to physical attacks, try to use
your elements in this battle. It doesn't have much HP like other bosses,
but it can inflict serious pain if your not careful, trying keeping the HP
above 70. Use any black elements like GravityBlow and Gravitonne.
After the battle switch off the beam of light, later an elevator will come
downwards. Go around to that elevator and choose the first choice and this
part should LOOK VERY FAMILIAR...it's the same area as the first part of
the game, the dream that you had. This explains a lot since your character
was random and Serge and Kidd are in the party. Take the right path and
in this next room, just go around and to the outside of the towers. From
here take the staircase to the left and then inside go down to the next
right. Collect the treasure chest to the left and go to the right, and
inside is a treasure chest, pick it up and head back out. Now head back
inside the tower and go around, you can't do anything with the portal
in the middle. When you reach the other room, a monster immediately attacks
you.
BOSS BATTLE: Bunyip HP: 1400(total) Element: Red(1st), Black(2nd)
Oh my gosh! This dude has over 1400 HP for you to deal with! It's the
toughest battle in here yet, attack first with Iceblast and any other blue
attacks. When ti changes form, Serge will deal out a lot of damage. Use
PhotonBeam or PhotonRay on this guy's second form. Watch for it's FreeFall
attack, it does rediculous damage to any given party member. Attack and
heal as usual...keep your HP above 150 this time.
After the battle switch the beam of light in the middle, this will set all
6 of the lights to the center orb. Head back to that room with the teleport
platform in the middle and press the action button over the center of it.
This will teleport the party to the castle above, remember earlier in the
game that this is where the nightmare ended with Kidd dying at the hands of
Serge? Will that happen? The suspense is killing you isn't it? Well go
forward and see what happens! When you go to the door, the flashback occurs
for like the 4th time already, Serge doesn't seem like 100% after that
flashback. Head inside, Viper is all set on his goals...
BOSS BATTLE: Viper HP: 820 Element: Yellow
This fight will be extremely tough, he has over 1000 HP and powerful
attacks and yes, powerful combos! Ah! Keep your HP around 100 if you know
what is good for you! Attack and heal, as usual since your physical attacks
do about the same amount of damage that they should do. Bushbasher works
pretty good in this battle, as will any other green element using character.
Viper doesn't use his elements much, but when he does, they hurt a ton,
mainly the G-Force attack, green element characters are especially
susceptible to this.
After the battle, Viper laughs at the party and will go at full strength this
time, but Lynx stabs in and takes care of duties.
BOSS BATTLE: Lynx HP: 1000 Element: Black
This battle is just as tough as the last one, keep your HP above 110!! He
has a powerful slash attack that can easily render 40% of Serge's total HP.
Use your elements in this battle as usual, and watch for the combination
attacks, 40+ each hit three times over is enough to get any party member
down. PhotonBeam and PhotonRay are especially effective in this battle, have
Serge attack as normal.
After the battle Kid and Lynx still have a lot of heat between them(if Kid
wasn't in your party, she will come in through the door). Lynx wonders if
Serge ever questioned his existence...but later Serge stares into the Dragon
Tear...it switches the minds of Lynx and Serge...this means trouble.
BOSS BATTLE: Party Members HP: 4500(each) Element: Variable
Your not really suppose to win this battle really, probably on your second
New Game+ you'll stand a formidable chance, but your basically here to take
the hits and go down.
NOTE: If you win the battle, Lynx(Serge) goes over to Kid, but as he tries to
help her, she stabs him.
Here Serge(Lynx) makes a mistake, Kid notices that Serge is actually Lynx but
Serge(Lynx) stabs her. He spares Kid's life as he looks towards Lynx(Serge),
he takes the crystal as you pretty much see a bountaful FMV.
|
TEMPERAL VORTEX
|
Items: Mythril(2), Pendragon Sigil C
|
Elements: Revive
|
Party: Lynx
|
You later awaken in a distorted field of vision as the scene looks as if
you were in another person's mind and field of vision. Now go around to
the leaf above and it will drop a fruit, then a door will open to the
left. Head to that door, inside you find a gremlin that tells you to
sleep, and so you do. Before you head out, the gremlin stops you and
decides to join you! Finally, some music to cheer up the mood! You can climb
down the pole to save your game if you like. Now head out of the tree house
and walk to the upper right path and then go around and push the rock over,
then go around and push the rock over and it will knock the rock down to the
bottom allowing you to get the treasure chest, so pick it up and head to the
house above.
Inside you will meet Harley Quinn...I mean Harle. She will then give you two
choices, you'll get some interesting scenarios from either one of them, you
are either Serge or a questionable Lynx. She then changes into Serge and
mimics his actions and heads through a door. You and Sprigg talk for a while
and then you will be able to choose some doors. Take either door and you will
end up on top, look at the bottom to see where Harle went, then follow her
through the door, basically whichever door leads to the door she took. But
that will lead to nowhere, and to get out you must take the opposite door of
where she went through at the bottom.
HOWEVER, you still haven't accomplished anything if you leave, you will
have to go through the same door parallel door that she went through for
four times straight! You will be lead out to another room and she will
then join you.
Now you will have to find a way out, head downwards and ignore the switch.
Pick up the treasure chest and now go back and hit the switch, it will
lead a path to the middle of the room, pick up the treasure chest and then
go back to the switch and press it again. Now go around to the lower left
staircase and then you will see a hole at the bottom, jump through and
you will arrive at Hidora swamp, which is in Serge's real world, not the
other dimension.
After a long conversation, you notice a green portal on the ground, and
since you still have all of Serge's items, you can go through right? Wrong.
Just head back to Aruni village.
|
RETURN(or not) TO "ZE VEAL VORLD"
|
Items: Beeba Flute, Bone, Feather
|
Elements: Aerosaucer, Antidote, Brace(5), Bushbasher, Cure, Medicine,
Ointment, RecoverAll
|
Party: Lynx, Sprigg, Harle
|
In here Sprigg goes a little joyous as she has finally made it back to the
real world, after a little talk head out and go to Opassa Beach. When you
reach here try using your Astral Amulet, it won't work since the missing
piece is already here in the HOME world.
Head back to Arni, go talk to Marge and Lynx will tell her everything. Marge
flashes back, Serge's father Wazuki and Miguel set out to the Dead Sea, but
sadly the waves were too strong to navigate through and found themselves
inside the Sea of Eden...Leena's father(Miguel) never came back, Serge's
father came back a very changed man. In the middle of the conversation,
Radius comes in and quickly notices that Lynx is still alive...Radius wants
to rid the world of Lynx.
BOSS BATTLE: Radius HP: 750 Element: Green
Semi-tough battle here. You should use attacks like Uplift and ElectroBolt to
deal damage here. Radius doesn't attack too hard though, his Longshot attack
is probably his strongest attack, even to a non-green element character, it
would deal about 40-50 HP of damage. Just attack as normal and heal
basically.
After the battle Radius will join your party and ask that you go to Termina
to gather some information about General Viper's disapperance. Head out to
Fossil Valley.
|
FOSSIL VALLEY(HOME)
|
Items: Infrared Vision Frame, Mythril(2)
|
Elements: None
|
Party: Serge, and anybody else
|
There's really nothing to do here, except collect a way cool frame!
|
TERMINA SQUARE(HOME)
|
Items: None
|
Elements: None
|
Party: Serge and anybody else
|
Head to Telmina Square, when you enter here it seems to have turned into
a fort rather than a fun loving market place. The inn is pretty much the
same as before except for the fact that it no longer operates as an inn
anymore. The poster of rock star Slash is replaced with a window in the
market shop, there are a couple of guards that you can't get pass though.
The Bar looks rather dead than lively and the 'other' bar. Also
when you go over to the east shores, you notice that instead of flowers
being placed there, a sword lies there. Could that be a special sword?
Also when you head to Van's house, it's no longer a mansion but a Yaba Daba
Doo house from the Flinstones, and that my friends is laughable, it's true
it's true.
Go inside the house and talk to Van in the right room, he wants a small fee
for guiding your through the "house" but the landlord comes in. He still
demands rent but if they don't pay up, they will be kicked out, Van will
promise that he will bring the Frozen Flame to pay off the debt following
the party, but whatever decision you make, the landlord will give you some
extra time. He leaves in disgust, thanking the party for believing in his
little story(even though it might be true). He goes back to his room, he
takes his possessions along with him(Piggy Bank, El Nido Blue paint, and
the cracked Sea shell). When he gets back to the room he realizes that
the Frozen Flame does actually exist, but even though it's tempting Van
can't leave his dad. However, his dad decides that he leaves off,
regardless if the treasure exists anyways and gives him a boomerang
and he joins your party.
Head to Zappa's house and talk to him and let him join to look for the
Rainbow item and he'll automatically join your party.
Head out of here and head to Viper Manor.
|
ER MANOR(HOME)
|
Items: None
|
Elements: Mythril
|
Party: Serge and whoever
|
When you enter the ruins, Radius will talk a bit about how everything occured
the same with Lynx and Viper in ANOTHER world, but in the HOME world
something happened to Viper 3 years ago. Head down to the bottom and go
through the well and then go around through the small waterfall, then when
you reach the underground ruins, head to the top left to the ladder and enter
through to the jail cells.
When you meet him, he doesn't believe that Lynx is, well, not Lynx! Later
Norris goes back and tells the party that it was Lynx who approached them in
El Nido about the Frozen Flame, doubting the existence, Norris was sent to El
Nido as a spy. Viper and the others headed to the Dead Sea but as they tried
to enter, they could find no entrance. However, the demi-humans of Marbule
might know something about it, he tells you to head back to Termina to use
the military boat there.
You automatically wind up in Termina, head to your boat. Now you can do one
of two things here, head to El Nido Triangle or head to Marbule. Either way
it's up to you.
|
EL NIDO TRIANGLE AND STARKY
|
Items: Mythril(2), Our Favorite Martian Frame, Star Fragment
|
Elements: None
|
Party: Lynx and anybody else
|
Head down south of the Water Dragon Isle to the triangle, go down and pick up
the Star Fragment.
Head out and go to the Sky Dragon Isle to the left, make sure you save your
game outside before going in. When you head inside to the top, you notice a
little guy running around...he'll hide when you see him. Try to pick up the
treasure chest but out of nowhere the little guy that ran is suddenly 100x
bigger!
BOSS BATTLE: MegaStarky HP: 2800 Element: White
Lynx will be very effective in this battle, but he'll also be very vulnerable
to his powerful attacks. Just watch for the Meteorite attack, two of them and
Lynx is pretty much a goner, heal and keep your HP up. The radiation attack
isn't too damaging, but it hits the entire party, plus his physical attacks
hit pretty hard...keep that in mind because you'll need at least 100 HP with
other characters and 140 HP with Lynx. Attack with FeralCats or Glidehook and
other black elements like Gravitonne.
After the battle he'll cheer that he got the Star Fragment, but what was
astonishing was that the giant monster was just a little monster. Catch him
and he'll join your party, I suggest you add him to your party too since he
pretty much is a very solid character believe it or not. Later head to the
stairs and then return back to the top and talk to the man, he'll give you
the Our Favorite Martian Frame, which IMHO is the coolest frame in the game!
|
Marbule(HOME)
|
Items: None
|
Elements: None
|
Party: Lynx and whoever
|
Look for the island on the bottom right part of the world map just under
the whirlpool cloud island. Head inside and you notice a lot of bug ghosts
wandering around that you cannot even communicate or fight with. Head to the
center of this place and find Toma and talk to him, he'll tell you that you
can enter the Dead Sea through "Death's Door" but the only way you will
find it, is by help from the sage aboard the S.S. Zelbess. He mentions that
since
Porre troops pushed them off El Nido they had to reside in Marbule, but
Marbule itself is rich in elements and the demi-humans had to move to the
S.S. Zelbess, who work and are treated like dirt. He tells you to spend the
night at the first hut near the entrance, so you do.
In the middle of the night you hear voices, go outside and check them out.
You will see a mermaid but she jumps into the water as you reach her, Toma
tells you that any mermaid that sings about grudges against humans will lose
their voice. He also tells you that Captain Fargo can be a bit devious, as
the two head off to sleep, but the mermaid overhears everything. In the
morning she will approach you and will head towards the S.S.Zelbess as well.
Head towards the two boats lying at the top right of the main continent.
|
S.S. Zelbess
|
Items: Fidler Crab, Frypan Ag47, Handle, Monster Mouth Frame
|
Elements: None
|
Party: Lynx and whoever
|
Before going anywhere, you can play at the Casino. It's just below Fargo's
quarters. Each time you play you can double your current points, you start
from 100 points and build your way up. Here are the prizes depending on the
amount of points that you have:
Points-Prize
10000-Rainbow Shell, Denadorite(play a second time)
5000-9950-Mythril
1000-4950-Iron
500-950-Bone
Now, you must take note that you have to know when to stop. But there's a
trick to beating this thing. See, when you land on North you can double the
amount of points you recieve, when you land on East you gain 50 points, when
you land on west you lose 50 points, and when you land on south you lose
everything. The trick is pretty much common sense, and you'll find this in
any guide(like Toastyfrog's). The key is to the pause button, press start and
when the needle lands just a little bit past south, quickly unpause and press
the action button as fast as you can, this way you will land on North
everytime, sometimes you may land on east but who cares! You still gain
something, just keep doing this for the Rainbow Shell and Denadorite, those
are two items that are very powerful and popular for creating insanely
powerful weapons, armors, and accessories.
When you reach here, head to the Captain's room(its down below on the
second floor on the top to the left end of the first hallway) and you notice
that Irenes is speaking with Captain of the ship, Fargo.
Fargo doesn't seem to happy, he's never recovered when he lost Zelbess. It
appears that lectures won't get through to Fargo, and apparently he has taken
away the "song" of the demi-humans. She leaves in disgust as Fargo refuses to
release the sage. After a long conversation head to the lower deck down the
ladder and to the right talk with the pirate standing in front of a door, it
appears he won't let you through. Now head to the stage in the room to the
right of the ladder on the lower deck. Inside you will see human whistle...I
mean a beaver with buck teeth...errr...I mean a pirate who has a u-shaped
mouth...I mean a pirate with bad teeth...that's what I mean!(*sweats in
profusion*).
You notice that as he does his tricks, he will perform several tricks and ask
for the lady in red(Jill) to volunteer...he will make her float(probably to
look up her skirt...that pervert...) and then a fat pirate will come in and
prove that she really is floating by sitting on her(ah! you have to feel
sorry for the woman). However, the man in red doesn't seem so impressed with
the magic trick and thinks he and the woman planned it all out, so Sneff
calls the man over to prove him wrong. He will then turn Jack into a cat and
then revert him back. Now head out and down the hallway to the right, go
inside the door and you will see a man with a mop, afterwards he will head
out, talk to the other people in the room and when you head outside you
notice that the mop guy can go through but you can't. You later have a talk
with the pirate guarding the door, it seems that he won't let you through so
head to the Captain's room.
When you talk to him you notice that you finally got his attention, the party
tells him that they are from Marbule and that they are looking for the Sage
of Marbule. Later he will challenge you to a game, he'll then challenge you a
little bit to a wager, if you can beat him in the casino, he will let you
through to the Grand Slam if you win, but if you lose he will take your boat
docked just on the side of the ship. Go ahead and take him up on the offer
and then head down to the casino.
In here you notice the pirate with the flute...I mean buck teeth...I mean
Sneff, apparently he landed south on the compass and lost all his money.
Sneff has been gambling too long and he can only repay his debt in small
increments by his magic show, he then tells everyone to leave as he wants to
have a private game with the party as their debts are cleared. You play a
game of sudden death, whoever lands on South first loses the entire wager.
That's cool, you have a 3/4 chance not to land on south. The Captain is
pretty good, he's always landing on everything except for south, you can do
if you know the timing, but try to land on south...yes, you heard me, land on
south. He'll keep your boat now, but that doesn't mean you will have to swim
back.
Head to the inn at the bottom deck and you notice the innkeeper climbs
down a ladder, the cat tries to climb up but quickly jumps down. The party
discuss within themselves, if only they could move as freely as that cat,
it's pretty odd that the inn is directly below the casino and the demi-human
is so hesitant about letting the cat go up there.
Head to the stage and speak with Sneff again, volunteer to be turned into
cats. If you let Sneff try to catch you, he'll snap his back(it's hilarious
actually). You later learn that the cats trick isn't really a trick, but it's
actually a berry he recieved while traveling a long time ago...Sneff also
mentions something about the Bend of Time. However, QUICKLY leave the place
when you are turned into cats, before you go anywhere, head to the upper deck
where the captain's room is and in this hall, head to the kitchen. When you
enter the kitchen through the small hole talk to the egoistic cat, he'll give
you a Monster Mouth Frame and inside pick up the treasure chest in the back
and t pick up the Ag47 Pan.
Now head to the inn and then go behind the innkeeper's desk, you will be able
to climb the ladder, so do so and you see a magnet that propells the needle
on the compass roulette to spin where the captain will win. You notice that
he spins it just enough so that it makes the captain's opponents lose and
look who loss...the magician! Sad too, now he can't afford teeth. The party
or the cats are dumbfounded, take the handle from the giant magnet.
Head to the stage and you will see a hole to the right, enter through the
ventilation shaft and talk to Sneff and he will change you back into your
normal self. Now head back to the Captain's room and challenge him to one
more game. Before you do, you see that Fargo won't let Nikki go to the Grand
Slam, apparently Nikki wants to learn the song from the sage so that Marbule
doesn't die out. Fargo wants Nikki on the ship since he's such a great
financial tool. Nikki later discovers the dresser, there's a scratch on it
that he remembers from being a child, so could this mean that Fargo is...is
father? Fargo has changed quite a bit since he lost Zelbess. After Nikki
leaves talk with Fargo and challenge him to the game again.
Just play again and you will see Fargo lose and seemed shocked that he could
lose. He then notices the Handle and he admits that he's cheated, you get
your boat back and access to the Grand Slam tournament.Now talk to the pirate
that was blocking the door earlier and he will let you through and then go
down the sign that says: "Welcome Iron Man!" You notice that it seems to be
an arena of some sort and go around to the back and talk to the guy guarding
the gate through and you can feel free to challenge Janice, who is the
ringmaster of the Grand Slam tournament, but it's mighty tough to win since
you don't have many quality monsters to choose from.
Head out and you will see the man who went inside here earlier, he wanders
around and you will have to enter in the correct door to speak with him.
If he enters the middle door, take the right door and you will meet him,
if he enters the left door enter the middle door and if he enters the right
door enter the left door(and these are all correct occurances if you do
this from the outside). Ask him where the Dead Sea is, he'll become a bit
agitated that humans have stolen their treasure, then later tell him OF
COURSE that you will engage in brute force...you must do this since this is
the only way you will get some information.
BOSS BATTLE: Sage HP: 1500 Element: White
This battle isn't hard and you should be able to easily defeat him using your
heal and attack method. Lynx plays a strong role in this battle, his physical
attacks can deal some major damage as well as the FeralCats attack. Starky
wouldn't be much use in this battle since his Element is white, you should
mainly stick to using elements to finishing this guy off fast, mainly
Gravitonne and Hellbound. Iceblast and Magmabomb both work well in this
battle too.
After the battle the Sage will give you the Fiddler Crab, he tells you to use
it around the Dead Sea. Nikki comes in and finds the sage, he wishes to learn
the song so that he can save Marbule. The Sage tells him that his Father use
to be like Nikki, after that they both leave, follow Nikki towards and head
to his ship.
Head to the top deck of the ship and to the left(and right of the main
steering wheel)is a sailpole, go to the top of it and talk to the lady and
take the lift to Nikki's ship. Go inside the first door at the bottom and you
will see the Irenes and Nikki. He tells the party that they'll play the song
near Marbule so that the party can kill the monsters when they are weakened.
Afterwards she will see that your party has entitled themselves into a
tremendous task, if you want you can allow her to join your party.
Now head out of here and head out to of here and save your game, congrats!
You've accomplished a lot already!
|
THE DEAD SEA
|
Items: None
|
Elements: None
|
Party: Lynx and whoever
|
Cape Howl is located at the top left along the west part of the coast.
Head to the lands that are covered in clouds to the far east of the world
map, use your Fiddler Crab to open up the barrier of clouds that block your
path. Head inside and you will see the old man Radius. Head to the center and
you find a red sword enstoned to the ground, but it won't let you through
without going mad. Only the holy sword Einlanzer can be counter the Masamune,
but to get that sword they must head through the Isle of the Damned. They
will need an item that Garai used in his life to get through. Head out and go
to Hermit's Hideaway above.
|
HERMIT'S HIDEAWAY(HOME)
|
Items: Energizer Suit, Garai's Keepsake, Resistance Ring
|
Elements: None
|
Party: Lynx and whoever
|
As you reach this place Radius will take a retrospect into his past when he
and Garai. Garai use to hold the Einlanzer but Dario took over as head of the
Acacia Dragoons. Later they appaer in the Devine Dragon Falls, Radius picks
up the sword but not before Garai throws in a few of his own suspicions about
the sword. However, Radius stops his story short and brings out Garai's
Keepsake.
This item will help you get passed those mirrors in the Isle of the Damned.
|
ISLE OF THE DAMNED(HOME)
|
Items: Carapace, Einlanzer, Golden Tiara
|
Elements: Earthquake, Inferno
|
Party: Lynx and anybody else
|
You will have to go around and defeat the Willowisp if you want to advance
any further. Once through, go around under the giant tailbone and when you
reach the top left, use the Garai Keepsake over the mirrors on the wall.
In here, head around and go to the door on the left and you will ascend
upon a cliff and see a sword enstoned on a tombstone. When the party sees
their names the tombstone Radius comes in. Radius will finish off the rest of
his story, Radius was so consumed by the hate and sorrow of the sword that he
killed Garai without mercy and literally behind his back...but as he drops
the sword he's too shocked to say anything after he killed Garai.
Later as Garai's spirit rise from the tombstone, he will only allow the party
to take the sword if they can defeat him.
BOSS BATTLE: Garai HP: 1987 Element: White
This battle will be pretty tough, his triplecut attack can easily render Lynx
alone and severely damage other party members. Lynx will be a valuable asset
in this battle since his black elements will prove quite handy. However, Lynx
will take a lot of damage from this guy as obvious Lynx is of the opposite
element. Use Gravity Blow or Gravitonne in this battle and attack often and
keep your HP above 150.
After the battle you pick up the Einlanzer, head out back to the Dead Sea to
the Masamune.
|
RETURN TO THE DEAD SEA(HOME)
|
Items: Earring of Light, Feather(2), Kung Fu Shoes, Medical Book, Mythril(4),
Prop Sword, Screw(2), Screwy Dress, Stamina Ring, Station Pass, Trashy
Tiara
|
Elements: AntiBlue, AntiGreen, AntiRed, AntiYellow, Capsule, CurePlus,
Freefall, HealAll, Hellbound, HolyLight, Purify, SealAll
|
Party: Lynx and anybody else
|
When you head inside, save your game and then continue on. You will be able
to pass through the energy field. Radius will place the Einlanzer sword in
front of the Masamune and the field will dissipate.
Keep going forward and the party will witness a lavashing landscape. It
looks like they will have to travel a long way. You will end up outside
but inside the island, but you can save at any time(on a side note as I am
playing this, I noticed my brother was here last week! I made a bet with
him about who could beat Chrono Cross first and...well...damn...he most
likely will win...it's a long story). Feel free to save your game at any
time out here though.
You notice a lot of save points on the ground, but these aren't save
points, these are inidicators of entrances and exits. Pick up the treasure
chest up top and head to the right, you notice that this area seems to be
a corroded highway or at least it use to be a highway. You will have to
fight a pretty bad boss along the way so be prepared.
BOSS BATTLE: Highwayman HP: 2000 Element: Black
This battle is fairly tough, he looks like the FF7 boss of Motor Ball, but
he fights differently(and notice that you fight both bosses in the same
type of area, on highways!). Look for him to attack with his black element
status which prevents you from using element magic(Spriggan can still
transform though) but don't worry since this only lasts for the duration of
the battle. Just attack and heal, but attack with your elements, Serge's
black elements and StarChild's white elements seem to work pretty well
against this boss. With Zappa in your party, he should be able to kick ass.
His physical attacks will deal the blows, use MagmaBurt or MagmaBomb. The X-
Strike works nicely if you have it, the StarBurst is pretty effective in this
battle as well. Just keep your HP up and attack as normal.
After the battle continue onwards and head around to the next area. In
here, head to the bottom right room and inside, look around for a treasure
chest. Then continue to the left, go to the leaning control tower and
press the switch(it looks like another demonstration of that Lavos thingy
in CT) and Norris will come in if he is not in your party, otherwise an
automatic dialogue will come up. An image of Lavos Core shell comes up. Time
periods like 2300AD(from CT of course) and 65000000BC are found on the
screen. Now head out and go down until you reach outside.
When you reach outside collect the treasure chests around here and feel
free to save your game just outside the center dome. Head inside and a
monologue for this area will start, the party looks up and notices a date
which says "2400" and obviously that's AD but the appearance of the place.
Now go around and collect the treasure chests and then to the elevator to
the left, you will choose between 3 floors, choose the 1st floor for now
and then head to the bottom where the elevator went and pick up the
treasure chest inside and then head to the next area, which is a blue
door located to the upper right on the 1st floor. In here talk to the
ghost on the bottom right, he seems depressed and walks off, follow him
and you notice that he dissipates at a certain area, walk over it and a
text box comes up, he will have dropped the key item Station Pass, which will
allow you entrance to Arris Dome. Head around and to the next area, and pick
up the treasure chest at the bottom right, inside is another key item
which is the Medicine Book.
You notice that the books are suspended in mid air and a lot of rubble is
also suspended in mid air, but why? But you can't get down below here now,
head back to the shopping circle(the main room) and take the left path
and in here as you head lower down the level, the party stops. The notice
a little creature that heads off to the top right. Pick up the various
treasure chests around here and at the top there is a small garden or a
park, pick up the Prop Sword for Pierre that is embedded into the
grass, and then head to the next area to the left. In here head to the
center and the party notices somebody at the balcony walking around,
head up the balcony to the left and collect the treasure chest and then
head back down and and go to the top right to the purple area(the blue
door to the top left LEADS NOWHERE!).
In this next room you notice that there are a lot ghosts, a conversation
starts up but one of the ghosts disappears. Also, you probably caught this
earlier on, but only Serge can see the ghosts, the party members can't and
that's why they think Serge is acting a bit odd. Head towards the center, but
another conversation starts up, after that head towards the center and you
will be taken to the next room. Save your game to the right but use the
Enertron at the right(just like Chrono Trigger :P), unfortunately "You're
still hungry" and then save your game. Pick up the treasure chest at the top
right and go around to the next area, now talk to the boy sitting on the
arch. If you didn't know it before, you do now, it's Nadia's Bell. Sadly her
bell will never be heard again...the little ids blame Lynx for the sorrow
found in the world.
However, they are just echoes from those who passed, mainly just an illusion.
The man seems to know automatically that Lynx is actually Serge, but Serge
probably doesn't remember the man. It's been nearly 14 years since the night
of the storm, Miguel is shown inside Chronopolis along with Serge's father
Wazuki. A voice echoes into the ears of Miguel telling him to bring a wounded
child to the place, however Wazuki continues onward as Miguel tries to stop
him but to no avail. Miguel has been here for 14 years, but it was 10 years
ago that something catastrophic changed the Sea of Eden to the Dead Sea. The
future was never meant to be however, it was destroyed before it was born and
it rests in the Dead Sea. He tells the party that the future is controlled by
Fate, Lynx's presence was predicted long ago. He will ask if you wish to stay
here with him, but either choice will prompt him to believe that you are
trying to restore the dimensional distortion. However, you will have to
defeat Miguel in order to return the distortion back to it's proper place.
BOSS BATTLE: Miguel HP: 1950 Element: White
This battle will be pretty tough, he is stronger than he looks. He will
virtually use elements between all of your attacks, he also has this
Luke Skywalker attack where he slashes you with a lightsabre which does
over 320+ HP of damage to a single character! It's an instant kill, but
attack with elements and heal, Lynx should do a lot of bulky damage in
this battle with his regular attacks since he's a black element. The
HellBound element you picked up earlier won't work so don't bother, but
Gravitonne will work very nicely (^_^). Avoid using white elements and the
such on Miguel, otherwise you'll heal him.
After the battle Miguel notices that the party is strong, and might stand a
chance to defeat Fate. It was in 1999 that Lavos awoke after draining the
planet's power...it was then that the future would've changed to a drastic
state, were it not for a teenage boy and his group of friends. *If you
haven't played Chrono Trigger, this would make little sense to you* It was
then that the party realized they could not turn away after seeing the bleak
future of 2300 AD, even if the withering of the planet was nowhere near their
lifetime. They traveled using the Epoch and eventually won the battle.
However, it was at that time that the future time axis would ceast to exist.
The future of the world was pretty much set to becoming a better world, but
it's coming back to the reality and destruction again. Miguel mentions that
three people came looking for the Frozen Flame, but never made it out alive
as only the "chosen one(how many times have we heard that before eh?)" can
approach the flame. The place is about to collapse, the party heads out of
here but it doesn't look like they will make it out in time, however the
Dragon saves the party.
When they land on Marbule they notice that the distortion is now set...so off
to Opassa Beach you go!
|
ANOTHER WORLD, ANOTHER TIME
|
Items: None
|
Elements: None
|
Party: Lynx and whoever
|
Head back to Opassa Beach, use your Astral Amulet and you'll arrive at
ANOTHER world. The shadocats will eventually notice Lynx and run off...the
kid mentions some rainbow shells and runs off. You get some information that
some type of rebellion is lead by some guy named "Serge" and it looks like
you will have to head back to Termina.
You will have to head through Fossil Valley again, the enemies are much
tougher this time though.
Once you reach Telmina Square, you notice that it has become much like
a totalitarian state, except its not as extreme as it was in Serge's world.
In Smithy's house an automatic even occurs once you enter, it appears
that a soldier from the manor is keeping strict control of things. If you
didn't acquire Greco earlier, now's your chance to acquire him. Head over to
the east shrine and after the small scenario head inside his house and "tag"
him along(pun intended).
When you head to the bar, you are immediately called out...head to
the back and you will speak with the bartender...check the left side of the
back wall into a clandestive room. Karsh notices Lynx, but he knows himself
that it's Serge. Karsh will flash back to the events that happened in My.Pyre
in ANOTHER world...he finds Viper wounded and Serge and Kidd teleport
off...the party is just awed. They help General Viper and took him to
Hermit's Hideaway and prayed for his recovery, he's recovering and getting
better by the day. However, this didn't leave the manor for long, but when
they returned to Termina the Porre military had already taken over Termina.
Karsh tells the party that Riddel is being held captive in Viper Manor. One
of them will go with Lynx and the party while one will stay behind to collect
info. The shards that they picked off the ground are useless to them, Karsh
gives you the Tear of Hate because of it.
Head out, but as you do you find Norris telling the guards to bring in the
boy when they find him. He then notices Lynx and is informed that Grobyc has
arrived at the Manor ahead of schedule.
|
RIDDEL'S RESCUE
|
Items: Denadorite, Humour, Magic Seal, Prison Key, Rainbow Shell, Viper's
Venom
|
Elements: Deluge, Nimble, TurnYellow, Turnblack, Revive
|
Party: Lynx and whoever
|
Once you are inside the manor, talk with the guards and the will let you
through, head to the center and talk to the other guards and they will let
you through. You will see that Riddel doesn't know anything about what
happened at Fort Dragonia, they then take Riddel to the basement, much to the
demise of Norris, he can do nothing about it. You also get to see the
personality of Grobyc, who is the killing machine from the lab, he talks
without pausing...since he is pretty much a robot.
Head to Norris' room and talk to Norris in his quarters(second room on the
left from the entrance hallway). The party will tell Norris that Lynx is not
Lynx but rather Serge...everything begins to make sense to Norris, then he
gives you a Prison Key. Head out to the kitchen but you will have to hurry as
Hell Orcha has left for the basement. In the kitchen check the grate in the
back, the flow of the river will make it impossible to go anywhere but the
direction of the flow. In the next room push the barrels out into the waters
so that they create a bridge to the middle left staircase. Tighten the Valve
and then head back around to the prison, the guard won't let you through
though, but head around to the stairs and go back to the kitchen and drop
down the grate again. Head to the right, if you fail to do so you will have
to go around to the grate again. You can pick up the Magic Seal, then go back
and go to the other right path.
Go around to the top and tighten the other valve, head back and tighten the
valve on the left and it will open the door across it to left you through.
Now head across and pick up the Nimble and then open the valve to move the
wall the other direction. As you try to reach the ladder a very big and very
fugly roach will attack you.
BOSS BATTLE: Roachster HP: 1245 Element: Blue
This battle will be tough, get ready to heal yourself when the roach sends
the babies to attack in swarms(BugKamikaze), it does about 80+ HP of damage
to every character, so you will have to watch out for that. MagmaBomb works
nicely in this battle, if you have X-Strike you can probably deal about 500
HP of damage to this guy! Red elements is what works in this battle, so use
them and keep your HP up.
After the battle, climb the wall with the green light and you will see three
different paths, take the right one first and you notice that the pirate
captain is sleeping on top of the grate, and he moves the bed and the party
will have a conversation, he then heads out as the door is unlocked via the
jail key. Head out along with him and take the right path and save your game
on the triangle. Then enter through to the next area, it appears that they
want to eat her or something...those horrible little bastards! Orcha became
the Hell's Cook when he ate some Quaffid seeds, and apparently it's Orcha
that took the Dragon Tear from Guldove, but hsi real self doesn't know about
it. Later you'll have to prepare yourselves.
BOSS BATTLE: Hell's Cook HP: 2800 Element: Red
This battle isn't too tough. The chef cooks up some mean punches, but they
are only medium rare alone, the beefy part comes when he puts a consecutive
combo on you and if you don't heal often in this battle...then your dead
meat! But show this chef some cooking lessons and use your elements,
StarChild's elements are very effective and the Cat Reign attack from Serge
will prove very useful...if ya smeeeeeelllllllleeellll! What the Serge is
cooking? (^_-) Iceblast and basically any blue element will work in this
battle, if you have the FrogPrince use it, it'll help a great deal.
When you destroy the Hell form of Orcha, he'll feel obligated to help and
will join your party automatically. Later Norris promises himself and the
party he will take Riddel to Hermit's Hideaway safely. You also notice that
you can't leave since the place is still full of guards.
When you head up you will be surrounded by guards, defeat them and then you
will have to face Grobyc.
BOSS BATTLE: Grobyc HP: 2800 Element: Black
This guy is tough, his attacks can easily go into the 150's and he has a
powerful head laser attack that can severely damage all party members. This
battle is so friggin tough, watch for his combination attacks, you pretty
much can't do anything about it except hope that he'll miss with his attacks.
His Haircutter attack does massive damage, but Starky will be of great help
in this battle since he has an opposite element innate, just attack as normal
and use elements like Meteorite or Meteorshower.
After the battle, the two guards run away in fear while the commander goes
over to the robot on the bottom right, he kicks it to wake it up and to
attack the party, the robot does and literally walks over the commander
and expect yet another boss battle to face.
BOSS BATTLE: Guillot HP: 1001 Element: Yellow
Use Bushbasher or Bushwhacker a couple of times, attack like normal and he
should be done. He's not too hard though, it's really not much of a different
strategy than before so eh.
After the battle the party notices that the robot still wants more beef,
but the party seems too weak to fight another battle, so whoever your
leader is, the leader will lead them to the library and the robot will
chase after them. They reach a dead end and will have to fight again.
The party escapes to the top but they have to fight yet again against the
robot that acts like a zit, it just won't go away! However, Grobyc comes to
your aid and cuts the rope suspending the expensive looking chandileer(sp?)
and he and the robot drop to the floor. The party then jumps out through the
stained glass window and onto the barn house.
The barnkeeper then gives you two options, but whatever you choose will
result in the barnkeeper to release the dragons and trample the Porre guards
that are waiting outside. Grobyc will then will decide to join your party, I
suggest you keep him in your party because this guy is strong as shigot!
Whether or not you choose to have him in your party or not, the party
will exit out of the manor and you will see the red ship above Telmina. Take
it over to Hermit's Hideway.
|
AN EARTHLY COINCIDENCE(HOME)
|
Items: None
|
Elements: None
|
Party: Lynx and whoever
|
NOTE: As you head here, you can use the Ice Breath over the small pond. When
you do this, you can acquire Turnip from the HOME world.
When you reach here, climb down the tree and Radius will be the first
person to greet you(if he's in your party someone else will). It seems like
Marcy has apologized for her ways earlier. Talk to Riddel and she'll join
your party for saving her. Choose to take a rest but suddenly the party hears
a giant explosion.
Lynx rushes outside as does your other current party members soon follow,
it's Kidd! But she still thinks your Lynx, despite the fact of what happened
at Fort Dragonia earlier. Lynx dodges all of her attacks, apparently it's
Dark Serge now and Lynx has completely changed old Serge's attire. It looks
like the party is in a bit of a rut but luckily Fargo is there to save them.
Your other party members are safely onboard as well.
The party later ends up on the captain's boat, Serge is seen overlooking
the waters of the ocean as the FMV and voice of Kidd flashes in his memory,
damn, I gotta say one thing: Square certainly knows how to make a person evil
and they certainly know how to make the character so heart strucken that
anybody can show empathy or sympathy. A couple of FMVs showing Kidd pass by
but he is later interupted by Harle. Afterwards head down to the lower deck
of the ship, you can acquire A LOT more party members: Fargo, Viper,
Karsh/Zoah, and Marcy.
So if you picked Zoah earlier at Termina, Karsh will join you now and vice
versa.
Afterwards, you will automatically sail to the Sea of Eden. Inside talk to
Harle, she'll tell you that you need the power of the six relics from each
Dragon to obtain entrance to the Sea of Eden. However, the entrance to the
Sea of Eden is in the other world and you will find six dragons scattered
across each world. She also mentions that Dark Serge is already inside the
Sea of Eden since Serge is the Chrono Trigger and was allowed access through
to the Sea of Eden, also note that you cannot enter the Sea of Eden with the
6 relics alone, you will need the Dragon Tear. Later you find Harle a bit
depressed on the S.S. Zelbess...if you acquired Starky he'll come in and talk
a bit with Harle, if not then some other party member will(I guess,
unconfirmed). She hopes Starky won't tell everyone that she cries...ever
notice Starky's usual third person comments?
|
ISLE OF THE DAMNED(ANOTHER)[Optional]
|
Items: Eyeball, Memento, Mixed Bones
|
Elements: Revenge
|
Party: Lynx and whoever
|
NOTE: The Mixed Bones are in the back left of the first area of this place,
also you don't need Karsh to get in, but he is needed to acquire some
nifty items and to trigger the events.
When you enter here, go around to the top left doorway, in here go under
the tailbone and you will reach the top left mirror. You will have to use
Garai's Keepsake over these mirrors, just like you did in your HOME world.
Head to the next room, in here head to the middle room by going around, like
before. Once you head to the cliffs, you see Peppor and Solt and it appears
that they have had their suspicions of Karsh...apparently he killed Dario.
A little flashback occurs with Dario and Karsh training in Termina. You'll
get a bit where you sorta understand why Glenn felt it was so important to
obtain a Bellflower from you earlier. A little closer to the future but still
in the past, you still see Karsh looking over the Bellflower. Dario and
Riddel tell Karsh that they will marry, but Karsh seems a little shocked, he
throws the flower on the floor in disgust. Later you see an event that
happened between Peppor, Solt, Karsh, and Dario in the Isle of the Damned. He
seems pretty "hyped" to see the Masamune. Later you see Karsh slash at Dario
unsuspectingly, the sword has added feul to the fire inside Karsh, much like
Radius did to Garai. You can see Glenn looking ahead.
As the story ends, it looks like you'll have to face off against the two.
BOSS BATTLE: Peppor and Solt HP: 1000(Peppor), 900(Solt) Element: Yellow
This battle shouldn't be too hard. Attack with Bushwhacker and Bushbasher,
any green element would do. Green element characters are the most effective
and also the most vulnerable to attacks in this battle. Karsh and Peppor have
beefed up significantly in this battle, they attack in combos and each hit
packs quite a wallop.
After the battle Peppor and Solt apologize as they think that Karsh would
never kill Dario after the battle they just had. You recieve the lvl7
Axiomatic for Karsh and the Memento Pendant.
|
MAGICAL DREAMERS(HOME)
|
Items: None
|
Elements: None
|
Party: Lynx and anybody else
|
NOTE: You can recieve the "titest" Tech in the game, the Invincible during
this event, but note that you cannot complete it after you defeat the
Black Dragon.
Have Fargo in your party and visit the Fargo in the S.S. Zelbess. He's
extremely pissed off at Fargo(home), he will take over the ship and sail over
to Marbule and play the song at full blast.
Later you'll see Nikki play the song in dramatic fashion, it's quite a long
play...it's better that you watch it and I NOT explain it in detail.
Later when you head out, Fargo made a promise not to use the attack, but now
he has no choice. He will recieve his lvl7 tech skill...equip it now and head
to your ship, you will automatically land on Marbule. You notice that the
monsters here are made flesh instead of ghost. After your talk with Toma
defeat all the Lagoonates that you see.
When you defeat them all, you will have awoken the Black Dragon that was
sleeping earlier from the nightmares. This event is needed to complete the
Dragon Quest.
|
ORLHA AND GULDOVE(ANOTHER)
|
Items: None
|
Elements: None
|
Party: Lynx and anyone else
|
When you reach here, you will notice Porre Soldiers here, she whoops some ass
and the last soldier standing will notice Lynx and asks for assistance.
She'll attack you thinking you are the enemy.
BOSS BATTLE: Orlha HP: 1800 Element: Blue
This battle isn't too tough, she doesn't have a lot of HP as like the other
bosses. Watch for her combination attack, it can cause over 100HP+ of
damage. Use mainly red elements and the sorts, Meteor Shower and Gravitonne
are also pretty effective in this battle as well. Keep your HP above 150 and
attack like normal.
After the battle the two other party members will tell the trooper to head
back to headquarters as their "superior officers command it." Inside the
guest quarters Orlha will give Lynx the SapphireBrooch, you will have to
return it to her when you are in Serge's true form and she will then join
your party.
Now head over to the top tent to the west side of town and then show your
semi-shell shaped crystal to the old man sitting in front of the stairs,
and you will get a 7 slot plate that is vaguely similiar in design with
retrospect to the floor in the tower palace on the east side of the main
continent. Now head back to Hidora Swamp, which is on the sotuh east side
of the main continent.
|
HYDRA MARSH(ANOTHER)
|
Items: Carapace, Copper(3), Good Backbone(or not), Life Sparkle, Pendragon
Sigil B, Safety Gear(or not), Seed, Tablet(2)
|
Elements: ElectroJolt, Hydra Shadow
|
Party: Lynx and anyone else
|
NOTE: If you didn't recieve the Safety Gear earlier, then pick them up at
the left of the marsh and talk to the man in purple and he will give
you his extra set. Also note that the whole in the stalk is already
cracked open, even if you did not come to this place earlier. Also
once you have gotten the Beeba Flute the first time, RE-ENTER THIS
PLACE, that means get out of Hydra Marsh and come back in. You will
face another Beeba again, once you defeat it, you can pass through to
use the Flute, skip down to the Green Dragon section for more
information.
In here head to the west part of the swamp and you notice that two monsters
are ganging up on the Beeba that attacked you earlier(IF you chose to look
for the Hydra Humour way earlier in the game), defeat the monsters for the
Beeba and then he will thank you and give you the Ancient Fruit, which is
needed to defeat the Green Dragon. Keep going around to the top right and
drop through the whole, after the small transcript, you are attacked by an
enemy.
BOSS BATTLE: De-Hydrate HP: 1042 Element: Black
Not too tough of a battle, just attack it like normal and using all white
elements like Meteorshower and PhotonBeam. Attack as normal and heal
yourselves.
After the battle, head up the ladder tree(there is a treasure chest at the
bottom) and then jump off the platform to go behind the plant that wouldn't
let you go through earlier. Then head upwards to the left, from here keep
going until you reach a save point. Go ahead and save your game and then
head to the top right.
You notice that two monsters you fought earlier try to take the treasure
chest, but being the greedy mind that you are, you stop and they attack
you. After you open up a can of whoop ass on them jabronies, pick up the
treasure chest and inside it contains a key item which is a Life Sparkle. Now
head back to the previous room and take the bottom right to the next area, in
this next room, go to the doorway at the bottom right(under the rocks) and
check inside it to pick up another bone item, which is a Good Backbone. Then
head out of here by taking the bottom right path, and head back to your ship.
NOTE: After completing this side quest, you will have done what is needed to
defeat the Green Dragon later in the game, also if you followed this
walkthrough, you will have recieved all the bone items needed to
complete Skelly.
|
FUNGUY AND SHADOW FOREST(HOME)[Optional]
|
Items: Bone, Ivory Helmet, Silver Loupe
|
Elements: Capsule(5), Carnivore(Trap)
|
Party: Lynx and whoever
|
Head back to the forest to the northeast part of the main continent, and then
make your way through until you reach two paths, take the left path above the
small waterfall and you will be underneath the mansion. In the waterwells of
the mansion, drop the two barrels into the water like you did before, walk
across it and turn the valve handle to move the wall to block off the flowing
water. Now, head back to the previous room and take the ladder(the top left)
and use your jail key to open up the lock and pick up the treasure chest in
the middle room, then go around to the back of the jail cell and climb down
like you did before. In here go around to the left and turn the valve so that
you can get through, after you turn the valve, head to the bottom left part
of the room(head for the stairs) and then turn the valve handle at the top so
it removes the block.
After that just head back to the jail cell area, go back down the crate and
head back to the forest area, but instead of climbing up into the mansion, go
towards the entrance to the forest area, head to the small room under the
tiny waterfall and talk to the man in front of the campfire(you noticed that
earlier you could not get his treasure chest), he turns into a walking
mushroom and after a long talk he will join your party! Name this cool fella
'Kinoko' which is his translation name.
He's a very good party member to have, he's strong and quite agile, after
that take the treasure chest and then head out of the forest, just basically
head to the world map.
NOTE: At this time you can acquire Pip if you acquired him earlier. You'll
find Pip at the S.S. Invincible on the lower decks.
|
VIPER'S VENOM(ANOTHER)[Optional]
|
Items: Viper's Venom
|
Elements: None
|
Party: Lynx and whomever
|
Note: You can acquire this sword earlier in the game, but it's not until you
acquire Viper that you can use it.
1. To open the secret room in General Viper's study, examine the statue bust
and twist the head. The bookcase will swing back to reveal the hidden room
you saw Lynx and Viper come out of the first time you set foot in there.
There's a desk in there with a rather cryptic note, which goes as follows:
Fear the one with the
Missing shield...
Repress the anger
Of thy god...
The moment you see truth
From within the light...
The god's anger will calm...
I have no idea what the hell most of this means, though I have figured out
just about half of it. ^_^; If you read the message twice, you find some
additional writing on the back, which is pretty self explanitory:
Check the pillar in the armory!!!
2. If you go to the armory (the room with the pushable snake column), first
place the Relic Shield you got in the room adjacent to Luccia's lab (the
one you got the Silver Pendant in) in the arms of the suit of armor that
has no shield, and a battle will ensue in which you fight five armored
monsters known as Man O'Wars. After this, check the pillar in the top
left corner of the room. A hole will open up and you will be asked if you
want to push the switch. Do it and push the snake column into place. A
secret room will open up in the section of the wall between the two snake
columns, where you will find two treasure chests. One contains a wicked
triple-pronged sword known as "Viper's Venom" which only General Viper
can be equipped with and allows him to kick major ass. :)
Once again, thanks to HSChum1 for this info. I had never found the sword
myself...luckily HSChum1 did!
|
SKY DRAGON ISLE(ANOTHER)
|
Items: None
|
Elements: None
|
Party: Lynx and whoever
|
Head off to the Dragon Isle in ANOTHER world and speak with the White Dragon.
He'll tell you that you will need to gain protection from the other 5
elemental dragons, once you have done that you should return and talk with
the dragon.
|
EARTH DRAGON(ANOTHER)
|
Items: Denadorite(2), Explosive, Mythril, Yellow Relic
|
Elements: Brace, Capsule, Thundasnake
|
Party: Lynx and whoever
|
NOTE: Talk to the man in the room just before the three turtle room and
choose the first option and you will get a key item, which is an
awkward high technology stick of dynamite, you will need this item
in this very cave. Also note that you will have to visit this place
again, once the crew blows up the Rockroach you can past through, but
you will have to wait till then.
In Serge's ANOTHER dimension, head to the Yellow Dragon Isle, which is the
island that is yellowish in color and north of the main continent. Inside the
Rockroach that was previously blocking the door way is now gone, head down
until you see the room with the three sand geysers, go to the top right and
then place the stick of dynamite over the turtle and it will fly up into the
air and land on top of the sand geyser. The turtle at the top left tier can
be pushed off the geyser...JUST SO LONG AS IT IS EXTREMELY CLOSE TO THE
GEYSER, THEN FIGHT IT AND DEFEAT IT.
After you defeat it and drop it into the hole, a geyser in the middle of the
room will open up, jump on that geyser and reach the Earth Dragon.
BOSS BATTLE: Earth Dragon HP: 3100 Element: Yellow(duh)
This battle won't be that tough, you should use green element attacks like
Bushbasher and such. Keep your HP up and attack as normal, watch out for it's
physical attacks, they can easily deal over 120 HP of damage to a single
character. Feralcats and Meteorshower works pretty well in this battle as wil
FrogPrince. You should also definitely try to steal a Yellow Plate from this
guy, it's definitely worth the trouble.
After the battle you recieve the Yellow Relic and the Thundasnake summon.
|
GREEN DRAGON
|
Items: Denadorite(3), Green Brooch
|
Elements: None
|
Party: Lynx and whoever
|
NOTE: You will need both the Beeba Flute and the Ancient Fruit to get to
Gaea's Noval, each item can be found by saving and
defeating(respectively) the Beeba in the Hydra Marsh.
Head to the 'HOME' swamp and then go around to the top left and defeat that
idiot that has been blocking your way for ages, after defeating the Beeba, he
tells you to go over to his other Beeba and use the Beeba Flute, which is to
the next room atop. Use the Beeba Flute here and it will take you to Gaea's
Navel.
NOTE: In this area, everything that you see. Everybody and everything, this
will make the Tyrano angry and it will come out, pick up the treasure
chest where Leah was standing as well.
In here you notice that a little girl will come by and talk to you, she's not
very good in the English department but does sound and look awfully familiar,
there is a possibility she is a descendant of Kino and Ayla, but oh well.
Only Square can clear this up for us I guess. :P
You can put her in your party if you want, she's a pretty solid character
considering she's only six year old! Afterwards head around to the left and
pick up the treasure chest up top, but be warned you will be attacked as you
come on your way down. Keep going to the left, you will find a save point,
and you will have to climb alot as well, note that when you think you reached
as far as you can go to the left, there is a rusty stalk that you can climb
down in the same area. Note that as I am writing this, I did not
realize...YOU WENT AROUND IN CIRCLES! But after you have defeated all the
bugs, head back to the area where you came in and when you try to head
forward, a dinosaur attacks you.
BOSS BATTLE: Tyrano/Pterodact HP: 1600(T), 750(P) Element: Red
There are two dinosaurs actually, one T-Rex and the other a Pteradactyl.
Finish off the Pter. first, it has only 750 HP of life compared to 1600 HP
from the T-Rex, watch out when you get the Tyrano in critical condition
though, it will do a biting attack that can cause over 500HP+ of damage,
which is more than enough to wipe out any party member at this present
moment. Don't use the Lvl5 attack from Leah on the Pterodact. otherwise it
will counter attack with a wind attack of its own. Use all blue elements,
Fargo can use the FrogPrince summon if you have it on him, and the Invincible
should do nicely too.
After the battle, the party heads up north and finds an Earth Dragon. You
might want to save your game at this point if you haven't already done so.
BOSS BATTLE: Green Dragon HP: 3700 Element: Green(duh)
OMG! This guy is way outta your league! Well almost, be sure to keep your HP
up to the max if possible, attack with yellow elements like ElectroJolt and
the works. He constantly uses Bad Breath, but hopefully you will be infected
with the minor status effects(like flu), UpHeavel works nicely as well...and
note that it will use Green Effect at times when you use your elements,
rendering a lot of yellow elements down the drain, unless of course you cast
three consecutive varied colored elements other than yellow. You should also
definitely try to steal a Green Plate from this guy, it's definitely worth
the trouble.
After the battle Leah will join your party for good this time, you will also
have recieved the Green Relic and the Sonja summon. Head back to the EXACT
same spot you came in on and call for the Wingapede and it will take you back
towards the Marsh.
|
RED DRAGON: MT.PYRE(ANOTHER)
|
Items: Pendragon Sigil A, Poultice Cap, Red Relic
|
Elements: Magmabomb, Salamander
|
Party: Lynx and whomever
|
Head to the 'ANOTHER' dimension and make your way around to the east side of
the main continent, and back into the lava pits and when you see an open path
to the right(you should see a blue door) enter it and you will have to ride
the lava, take the first down path and then quickly hold right, you will see
a treasure chest, pick it up and then head through the doorway to the next
room. In here pick up the treasure chests and then head above. Talk to the
little dragon holding a spear, he wil fight you...but be warned that he is A
LOT tougher than he looks.
BOSS BATTLE: Red Dragon HP: 3400 Element: Red(duh)
The first form of this guy is pretty easy, but he later turns into a bigger
dragon(or did they just switch places?) and I'm guessing that this boss has
about 5000 HP total combined(me thinks)! Use any blue elemental that you may
have, obviously this is the dragon's weak point. Keep your HP above 200, it's
Flame Breath does 160+ HP of damage so beware! Attack and heal as usual, and
note the first form only has 800 HP, the second form has 3400. Iceblast and
Aquaball works well, Fargo will be an excellent addition to this battle, and
I know you're just dying to use the Invincible tech! You should allocate
some Ointments in this battle, this way you can recovery your stamina
normally. You should also definitely try to steal a Red Plate from this
guy, it's definitely worth the trouble.
After the battle you recieve the Salamander summon and the Red Relic.
|
BLACK DRAGON(ANOTHER)
|
Items: Black Relic, Valencian Cloth Frame
|
Elements: Grimreaper
|
Party: Lynx and whomever
|
NOTE: If you bring a party of demi-humans(Lynx, Starky, Sprigg, Pip, NeoFio,
Funguy, and Turnip)...YOU DO NOT HAVE TO FIGHT THE BLACK DRAGON! He'll
give you the Black Relic. You'll know why when you play through the
rest of the game. Also with a party of demi-humans you can acquire the
Valencian Cloth Frame by talking to the guy near the entrance...it's
just a welcome gift for fellow demi-humans.
When you reach here, the dragon seems to been have waiting for you, talk to
it(make sure you saved earlier) and you will fight it.
BOSS BATTLE: Black Dragon HP: 3800 Element: Black(duh)
Oh dear...Serge is in BIG TROUBLE in this battle. The Shadow Dragon uses a
lot of black element attacks like gravity and demon breath, bring Star Child
along for this battle, he can take the hits VERY well and I think he is the
most underated player in the game. Whatever you do with Serge DO NOT USE HIS
ELEMENTS ATTACKS, otherwise you will heal the Dragon. Don't be surprised if
Serge gets knocked out quick in this battle, bring two White element party
members along and have them use their element attacks like MeteorShower and
PhotonBeam. He will most likely cast Antiwhite on Starky or any other white
element character, it gets annoying sometimes since you can't use your
opposite element. You should also definitely try to steal a Black Plate from
this guy, it's definitely worth the trouble.
After the battle you recieve both the GrimReaper summon element and the Black
relic that you came here for.
|
BLUE DRAGON(HOME)
|
Items: Blue Relic
|
Elements: Blue
|
Party: Lynx and whomever
|
IN YOUR 'HOME' DIMENSION, head to the south green island directly below the
main continent. In here get across the pods and reach the dragon down
below(there is a save point inside) and he should look familiar if you
followed this walkthrough or if you came here on your own. There is a giant
watercrest crab blocking the way, defeat the enemies and then head through.
Talk to it and select the second choice, and I hope you brought some red
element party members along.
BOSS BATTLE: Blue Dragon HP: 2800 Element: Blue(duh)
This battle shouldn't be too tough really, attack with Red
elements(MagmaBomb, Magmaburst, Fireball, etc.) and attack as normal with the
other party members. You must watch out for this guy's physical attacks
though, they hurt like crazy. Keeping your HP up is definitely a good idea.
Prepare to heal yourselves after the Tsunami though, he uses this when he has
about 1000 HP left sometimes. You should also definitely try to steal a Blue
Plate from this guy, it's definitely worth the trouble.
After the battle you will have recieved the Blue Relic.
|
SKY DRAGON(ANOTHER)
|
Items: White Relic
|
Elements: Saints
|
Party:
|
This is going to be the last dragon you face for now, head over to the Sky
Dragon Isle in ANOTHER dimension. Talk to him after you have defeated all 5
of the other elemental dragons...he will then fight you.
BOSS BATTLE: Sky Dragon HP: 3400 Element: White(duh)
This battle will be tough, he's not the toughest battle(the Fire Dragon is
the toughest battle IMO) but he can pack a serious punch. His combo attacks
only do about 90 HP, yes I said only because his dragon breath deals out over
200HP+ to every party member, make sure you have some type of epidemic
cure element. That's your main focus, keep healing yourself and keeping your
HP up is not an option...it is a requirement! Lynx will be able to deal out a
lot of damage here, his FeralCats attack will definitely be of tremendous
use. Use black elements like Gravityblow and Gravitonne to damage this guy,
try to avoid the white elements and attack as normal. You should also
definitely try to steal a White Plate from this guy, it's definitely worth
the trouble.
After the battle you will recieve the Saints summon along with the White
Relic. You can now do one of two things. Head over to the Sea of Eden or head
over to Forbidden Island in the HOME world.
|
WARM REUNION ON FORBIDDEN ISLAND(HOME)[Optional]
|
Items: Mastermune
|
Elements: None
|
Party: Lynx, Riddel, and whomever
|
NOTE: You must have completed the sidequest at Isle of the Damned in ANOTHER
world before you can accomplish this quest, after Solt and Peppor are
defeated this event can be accomplished.
NOTE: This next area requires a bit of finding, THERE IS A TINY ISLAND NOT
MARKED ON THE MAP, NOT MARKED DO YOU HEAR ME? I've spent literally
days looking for this place! A tiny island on the northeast of the
main continent is ONLY reachable by boat, in the middle of the tiny
island is a small trail of smoke that rises. This place is located
on the HOME dimension. I also highly suggest you save before you
come in, this battle is going to be pretty tough, and yes...you MUST
have Riddel in your party to trigger the event. This is an event I
reccommend you try accomplishing, even before you fight Dario you can
fill in the gap Karsh left behind after your battle with Solt and
Peppor at the Isle of the Damned.
Inside here, speak with Dario, Riddel will be shocked to see Dario alive, but
in actuality, it's another world. Dario doesn't even know who the party is,
it's been 4 years since he washed up ashore. Riddel will try to reawaken
Dario's memory by showing him the pendant from his mother. Dario regains his
memory, but tells Riddel to run. The Masamune has gained control of Dario,
and the Masamune has never been lost from Death's Gate but returned to it's
rightful owner...Radius thought Dario died fighting demons on the Isle of the
Damned, but this is where Karsh finishes his story.
You'll see Dario go over to the Masamune, but Karsh tries to warn him before
picking up the sword. He attacks Karsh and as he gains control of himself he
tells Karsh to kill him, which Karsh does eventually after seeing Garai's
spirit. You'll see Lynx come in, he'll tell Karsh to tell everyone that Dario
was killed by demons...which leads the scenario back to Dario.
After the storyline, it looks like you'll have to defeat Dario. Hopefully you
have a white element character in your party for this battle.
BOSS BATTLE: Dario
HP: 3500
Element: White
Oh my gosh! This guy is so friggin powerful! He has combo attacks that can
kill any party member, each of his attacks wield over 100+ and his dash
blade attack does over 650+ HP of damage. Keep your HP to the max and
do not give this guy any breaks! Show no mercy and stay off hiatus! You
might want to equip some elements that boost the physical attack defense
up, this way you can cut down the POWERFUL attacks that this guy does.
Use everything you can, ranging from healing to attacking. Hopefully you
were paying close attention to the dialogue, it mentioned several times
that the
Masamune was after the blood of Riddel. This prompts Dario to attack Riddel
constantly in battle, the problem is that he can easily finish her off with a
quick combo, she'll survive if she has at least 500 HP...trust me. Use white
element attacks basically, Starburst and Meteorite are both excellent attacks
to use, have Riddel be the healer...assuming she can withstand the battle for
long. Also if you have the Black Mail, you can equip it on Riddel(before
battle of course) and she'll take the hits a little more lightly, but all of
Dario's element attacks will heal her.
Here is an alternative and a VERY SMART strategy that does not involve the
Black Plate from Billy Bob.
--
"No it doesnt involve the black plate.
Here goes nothing...
My party was Serge/Lynx, Grobyc and Riddel.
Make sure every character has as much blue, red, yellow, green elements as
possible. Even if theirs like slot 1 fires or sumptin.
Note: DO NOT USE ANY WHITE OR BLACK ELEMENTS OR IT WILL SCREW UP THE PLAN
Have at least cures with people in your party. Just in case the plan fails.
Call it a plan B.
When u first start the battle make sure Serge/Lynx has at least one level one
firball. (Using Serge/Lynx) Hit Dario with a one level hit then right after
use the one level fireball to get the pattern going. Dario will now be forced
to use Numble the counter of a red element. Now it's Grobycs turn to hit him.
Try to hit him as follows, 1-2-3 levels (Do not go over that u here me)
that will make u use a level 6 element. Now use a green, blue, red, yellow
level 6 element to hit him cuz all the counters for them cannot hurt u in any
way other than making u less stong or lose evadeiness.
Look at this graph
You use He counters with
Red Element Numble effect: Lose evadness/speed or sumpti
Blue Element Strength effect: He grows stroger n
Yellow Element Bat Eye effect: Lose defence
Green Element Eagle Eye effect: Lose iunno i forgot
Over the course of the battle you start to lose your level 6 elements letting
u now use level 7 , if u have it, becuz 1-2-3 hit% + 1 equals 7
Then u just keep repaeting the process.
The best thing about it is that he wont even hit u once or use those gruesome
attacks that usually kill a player in one hit.
It took me a long time to defeat him this way, id say about 5-15 mins, but
it's well worth it cuz u get the Masamune!!
PLAN B: Theres only 2 ways this plan could fail.
1: he uses an attack right at the start of the battle making u heal a player
2: u run out of green,red,blue,yellow elements with all three players and are
forced to use white and black"
--
After the battle the sword has found a new master...apparently Masa and Mune
along with Doreen have formed the Mastermune for Lynx. When the party takes
Dario to see Viper Manor, he'll be shocked to see what he finds, the manor is
in crumbles. Anybody from this world who went to the Dead Sea cannot return,
they went to search for the Frozen Flame, but ended up being swallowed into a
mixed timeline. Dario will later give Riddel the SnakeFangs, which is her
strongest tech skill.
|
EARTH DRAGON ISLE(ANOTHER)[Optional]
|
Items: None
|
Elements: Brace(5), Capsule(5), Upheavel
|
Party: Lynx and whomever
|
NOTE: You must have completed the Earth Dragon scenario to complete this
side quest.
NOTE2: I know this is nitpicking but a grammar error is envoked by the
Criosphinx: "Thou may be allowed to alive here leave!" They should
switch the "leave" and "alive" around, but eh. (^_^)
Head to Earth Dragon Isle in ANOTHER world and head around the same way you
did earlier against the Earth Dragon, when you reach the room you will see
the Criosphinx.
BOSS BATTLE: Criosphinx HP: 13000 Element: Yellow
This battle is really much easier than it seems. Even if you have max stats,
this guy can still give you a lot of trouble. But like Gogo, you really have
to read carefully because brute force will just put you in a bad position.
He'll let you live if you can answer his riddles correctly. Defend for the
first round when he asks "Now riddle me this."
"Auburn nay the burn, Iron pyrite nay the fool, All that glitters is
nay...But silence be..." -Yellow Element
"In my anger, I see...Both the rag to charge at, and the flag to stop at.
Blushing, I walk the royal carpet(obvious clue here)." - Red element
"It isn't easy being...A friend of the planet, With the jealous monster's
eyes giving me a sign to proceed." - Green Element
NOTE: Jealous is your key word since Green is the color of envy. Duh. :P
"Mare et caelum et viola, Give me a melancholy gloom, But a first prize
ribbon, Makes me feel I've royal blood!" - Blue Element
NOTE: Royalty is often a term concerned with old English knights, and of
Englishmen in high ranks(Knights) are sometimes called "blue blood."
(^_^)
"Like pontoon nay the knave, Or Jolly Roger nay the bones, Even the top rank
of self-defense, be no protection from the plague." - Black Element
"What the extorted one is bled, With knuckles of fear. The plumage of a
coward when faced with the hottest of heat." - White Element
After the battle, you get nothing and he leaves you be. However, a very
special item can be obtained from this guy the next time you fight him on New
Game+, the Sunglasses will boost the power of every single type of attack
done significantly...although it won't raise your stats. To obtain the
Sunglasses you must defeat him anytime before he gives all six riddles. And
to do that, you will need a heckuva lot HP. I'm also pretty confident that if
one of your party members is equipped with a Yellow Plate stolen(Pilfered or
Pillaged) from the Earth Dragon, that you can pretty much absorb the attacks
and keep attacking back since he'll just heal you basically. Be warned
though, this guy has a ton of HP, almost as much as Lavos...I seriously doubt
you'll lose this guy even 2000 before you die without the Yellow Plate.
|
REBIRTH OF SERGE(HOME)
|
Items: Denadorite, Dragon Emblem, Mythril, Red Brooch, Tear of Love
|
Elements: AntiBlack, AntiWhite, Iceberg, Inferno, Nostrum, Strengthen,
Thundastorm, Tornado, Volcano, Weaken
|
Party: Lynx and whomever
|
NOTE: You will need to acquire the Dragon Emblem from Direa, head to ANOTHER
world and head to Guldove to the Dragon Shrine and show Direa the Tear
of Hate...she will give you the Dragon Emblem from the Dragon Shamans.
NOTE: You will have to redo everything here if you came here before defeating
the White Dragon. The Tear of Hate will automatically do everything for
you, so all you have to do is just walk towards Dark Serge.
Now head to the 'HOME' world if you are not there yet and then head to
Guldove and reach the Dragon Shrine to the left, there is a man outside, show
him the Dragon Emblem that you recieved earlier and he will let you in.
Inside talk with Steena, she will give you the Dragon Tear "as promised(?)."
She will accompany you to the fort as well.
Head back to Mt.Pyre, you will have to make your way through again to Fort
Dragonia, just like you did prior when you went off to Fort Dragonia in
ANOTHER world.
When you reach the center elevator, you will find Lynx(who is in Serge)
floating but expect a fight.
BOSS BATTLE: Dark Serge HP: 3000 Element: Black
Keep your HP up, watch for his Cat Reign attack, yes he does have it, but
I don't know why since Serge in Yameneko's body doesn't have anything that
Serge had. It does about 220+ damage to all characters, bring any type of
healing magic that spreads to all party members. Watch for his combo
attacks, if you have moderate physical defense, then each hit should do
about 40 and he can do this three times in a row to a single character.
Attack and heal, it's not a hard fight but he does yield an atrocious
3000 HP count.
Dark Serge is the only boss in here or if there are any bosses here for
that matter. Head down on the elevator and place the Big Egg on the
incubator, this will prompt the egg to hatch Draggy, a cute and very
addorable dragon. Feel free to recruit him in your party if you like. When
you reach above head to the right, then go around and pick up the treasure
chests along the way and when you go around to hit the light switch, head
to the center part of the room and it will take you upwards like before.
When you open the door...Steena will either talk or appear right behind
you(assuming of course she is not in your party) and then leave, Lynx (Serge)
will go in alone. Go to the center and press the action button over the orb
in the middle and a shining energy ball will encircle the room concurrent to
the statues. It'll go about some sort of evolution phase, mainly the
dinosaurs. Then one day a giant meteor struck, the "meteor" was Lavos, but
the "apes" that lay hidden in the forest came about the flames and evolved
into "humans."
In FMV fashion, Serge will become reborn in his true body, but the Dragon
Tear has shattered. Later he walks out in his former self, the party members
are shocked to see Serge. Steena will mention something about a Chrono Cross,
she also mentions that hate and love will bring this piece together in the
Devine Dragon Falls. The shattered crystal from ANOTHER world was the Tear of
Hate. The shattered crystal from this world is the Tear of Love. You may now
head out of here as there is nothing to do.
|
SEA OF EDEN(HOME)
|
Items: None
|
Elements: None
|
Party: Serge and whomever
|
Head over to the Dead Sea to the east side of the world map, it was destroyed
and the white dragon rescued you, remember? There are 3 wormholes, there
are no variations to the storyline on which Fate Distortion you opt to take,
so enter in either one of them and a sequence will start...enter in DISK 2!
|
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