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THE START OF A NEW JOURNEY OR IS IT?
Arni Village
CAPE HOWL
LIZARD ROCK
OPASSA BEACH
CAPE HOWL(ANOTHER)
FOSSIL VALLEY
TERMINA VILLAGE
Choose Scenario A, B or C
A: VIPER MANOR ENTRANCE B: NIKKI, SHADOW FOREST C: GUILE, VIPER MANOR BLUFFS
Both A, B, and C Scenario Paths
VIPER MANOR
AWAKE IN GULDOVE
Choose Scenario A or B
A Scenario Path B Scenario Path
A: SAVE KIDD NOW! B: Return to Termina
A: RETURN TO GULDOVE B: HERMIT'S HIDEAWAY
A: RETURN TO TERMINAB: Go to S.S. Invincible
Both A and B Scenario Paths
S.S. INVINCIBLE
WATER DRAGON ISLE(ANOTHER)[Optional]
A Scenario Path B Scenario Path
A: Go to Opassa Beach B: RETURN TO GULDOVE(ANOTHER)
Both A and B Scenario Paths
OPASSA BEACH
WATER DRAGON ISLE(HOME)[OPTIONAL]
MOUNT PYRE
TEMPERAL VORTEX
RETURN(or not) TO "ZE VEAL VORLD"
FOSSIL VALLEY(HOME)
TERMINA SQUARE(HOME)
VIPER MANOR(HOME)
EL NIDO TRIANGLE AND STARKY
Marbule(HOME)
S.S. Zelbess
THE DEAD SEA
HERMIT'S HIDEAWAY(HOME)
ISLE OF THE DAMNED(HOME)
RETURN TO THE DEAD SEA(HOME)
ANOTHER WORLD, ANOTHER TIME
RIDDEL'S RESCUE
AN EARTHLY COINCIDENCE(HOME)
ISLE OF THE DAMNED(ANOTHER)[Optional]
MAGICAL DREAMERS(HOME)
ORLHA AND GULDOVE(ANOTHER)
HYDRA MARSH(ANOTHER)
FUNGUY AND SHADOW FOREST(HOME)[Optional]
VIPER'S VENOM(ANOTHER)[Optional]
SKY DRAGON ISLE(ANOTHER)
EARTH DRAGON(ANOTHER)
GREEN DRAGON
RED DRAGON: MT.PYRE(ANOTHER)
BLACK DRAGON(ANOTHER)
BLUE DRAGON(HOME)
SKY DRAGON(ANOTHER)
WARM REUNION ON FORBIDDEN ISLAND(HOME)[Optional]
EARTH DRAGON ISLE(ANOTHER)[Optional]
REBIRTH OF SERGE(HOME)
SEA OF EDEN(HOME)



THE START OF A NEW JOURNEY OR IS IT?
Items: Carry over G
Elements: None
Party: Serge, Kid, (random)
Now when you pop your game into your PSX, get it started and watch the kick ass FMV. Then at the name selection, enter your name in as 'Serge' to follow the guide easier. After the next FMV browse through the conversation.

NOTE: Each time you start the new game, different characters will accompany you at the start. However Serge and Kidd(the girl in red) will always be there, the third party member is random. This doesn't affect the storyline much though.

Now once you start to control Serge, head to the right and in this next room you will see a set of criss crossing stair cases and such. Just keep heading to the bottom left and go around the stairs until you reach the door with the lights. Note that while you may see a guard walking around, you can just go around him, just try not to face him unless you really want to go into battle. Now in this next room head to the left(since this is the ONLY way you can go) to the next doorway. Here you will see a path to the bottom and straight ahead, take the path straight forward until you reach the doorway with the torches to each side and enter through. In this next room you will see the beam of light, use your action button over it and the beam will die down(you may have saw this room earlier since the party couldn't find a way to jump down). Now head back out and get to that center platform in the middle of the stairways and go over the center of that platform and press your action button.

The party will be transported to another platform above, here after the conversation head to the door above. When Serge attempts to open the door there is a flashing image, Kidd is stabbed and Serge is holding a bloody knife. Later Serge awakens from the dream and in a bright lit house.
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Arni Village
Items: Heckran Bone, Ivory Helmet, Komodo Shell, Secret Savings, Shark Tooth
Elements: Aquabeam, Cure, PhotonRay, Tablet, Uplift
Party: Serge
Once you wake up search around the room for some items and money(200G). After that head downstairs, when you talk with Marge(your mother), she will tell you that Lenna has been waiting for you. Talk with the man under the giant sawfish and select "Your probably right!" and you'll recieve a Komodo Shell. You can check the shop for some items, which is in the center of town. Head over to the top right of the right shacks and head inside and go down and talk with the fisherman and he'll go into a story of how he there might have been a different path in his life, he then gives you the SHARK TOOTH.

When you talk with Leena, she'll remind you that she wants her Komodo Scale neckless, she talks a little about kids not having a single worry in their minds. She wants you to go to Lizard Rock to get some scales for her and select either choice, either way you'll end up going anyways. She will visit you at Opassa Beach once you've past Lizard Rock. In here talk to the guy sitting down at the bottom, then choose the 2nd choice and you will recieve a few items.

Now head to the left and to the open forest, you can talk to the guy in the blue and white, choosing the first option will ensue a fight, but during battle he tells you some of the tips you can use during battle, but if you don't understand Japanese than what's the point?! He's not tough to beat though, don't worry if you lose, it's just a practice fight. Also, you can check the house to the left, but there isn't anything very useful there. Now head back to the Market Square and then take the right path(pass the old guy) and head out.

NOTE: Make sure you talk with Poshul(the pink puppy), he'll join your party soon afterwards. You will have to find the Heckran bone under a bed though, just show it to him.
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CAPE HOWL
Items: Bone
Elements: Heal
Party: Poshul, Serge
Cape Howl is located at the top left along the west part of the coast. There's not really much to do here other than look at the rock which has Serge's and Leena's name engraved on it. The enemies here are pretty easy to defeat, just watch for the hot geysers!
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LIZARD ROCK
Items: Bone, Ivory Helmet, Silver Loupe
Elements: Fireball, Tablet
Party: Poshul, Serge
Head over to the bottom right, in Lizard Rock you know your objective is to find three Komodo Scales for Leena.

Here when you enter through, push the purple rock that is in the way(just go up to the rock and Serge will automatically push it). Now head to the left and you will see a rainbow lizard moving around, it will run from you but there is another purple rock to the left, push that rock so it blocks one end of the small tunnel(this is for later when you want to trap the lizard later, if you do so). Now head to the upper left and around to the next area. In here, you will see the Rainbow Lizard at the bottom, it will run from you, but chase it and it will run in circles, after you catch it a battle will ensue, these dumb lizards are easy to beat. After the battle you will get an item.

After that, go to the far left and you will see a hole on the ground, enter through that hole and get the treasure chest in the middle. Now head to the bottom area, in here defeat the purple Nus(or look alike Nus) at the left, then push the purple rock down the waters, it will force the treasure chest to rise, pick up the treasure chest then head back to the room you were in before. Now head back to where you first initially came in, you will see a lizard, to catch it you must first go down to where it is, then it will run past the tunnel, now move the purple rock from its left side to close the tunnel, now go around and scare the lizard into the closed tunnel and fight it.

After you beaten it head to the bottom right, and in this next area go climb the tree in the middle of this area and go around to a ledge. Once you reach the ledge, you will see a lizard walking around(the one you scared off earlier), press circle so that you jump in front of it, the timing isn't too tricky though. After you kill the two lizards, a giant lizard will come and attack you:

BOSS BATTLE: Mama Komodo
HP: 160
Element: Blue

This battle isn't too tough, attack constantly but watch for it's water beam attack, it will knock 25-30 HP off of ya. It only has about 60 HP on its own anyways.

After the battle head to the left and keep going left until you head out of the area. Now head to the shore area to the left to Opassa Beach.
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OPASSA BEACH
Items: None
Elements: None
Party: Poshul, Serge
You'll see Leena at Opassa Beach. She'll ask if you acquired the Komodo Scales(in which you did). She puts on the necklace and sits remember the past of her and Serge, when you are given a choice, choose I REMEMBER since you can't acquire Leena's Lvl 7 skill if you don't. She talks about her(and Serge's) future, select WE'LL NEVER FORGET THIS DAY! as well. Later before Leena can tell Serge anything, he hears a voice. Later an FMV shows Serge looking through the waters as a flashback occurs and a giant aura surrounds Serge as a giant tidal wave washes along shore, he then faints.

Later a man along with a Komodo Pup wakes Serge up, he tells you that Leena is back at Arni village. After the conversation head out of here, but you will have to go through the rock area again, this time the enemies are different and albeit harder. Don't forget to check the treasure chests for items as well.

Now head back to Arni Village, in here don't forget to check for items around the village, and you notice that lot has changed since you last left the village. Leena doesn't seem or even want to believe that you are alive and everything has changed so much almost as if it was some type of conspiracy going against you(oh no! Not another Sephiroth and Cloud conspiracy! Nooooooo!!!! Just kidding!). No matter what you say to her, she still believes Serge is Dead and asks you to visit Cape Cowl to look for the tombstone.
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CAPE HOWL(ANOTHER)
Items: Bone
Elements: ElectroJolt
Party: Serge
NOTE: If Poshul is in your party, you get an insanely funny segment where Solt kicks Poshul down the cliff...I'm laughing now as I'm typing this. It's cruel, but eh.

Cape Howl is still located in the same place. Upon reaching the grave you notice that Serge died at 7, 10 years ago. Later Karsh, Peppor, and Solt arrive and think Serge is a ghost, but Karsh tells them that "he" said that Serge would be here just as "he" had said. Later you will see Kid, she will join Serge in an upcoming battle.

BOSS BATTLE: Karsh, Peppor, Solt
HP: 320
Elements: Grn(K), Yellow(P/S)

This battle isn't too tough, just attack, after a while they will talk about Elements(this is actually the game giving you the basics believe it or not) and how you should always carry elements of every color. It's just an attack and heal battle, no biggie.

After the battle they run off, she later wishes to stay with you, but if you want to acquire Leena, then REFUSE her. Keep refusing her and she'll leave for Termina. You will automatically end up in Arni. If Kid joined you, then Leena will never join you in the game, but if you refused to go with Kid, Leena will head with you to Termina. Also if Kid didn't join your party, Poshul will join you, regardless if he joined you in the HOME world. But this only happens when you don't acquire Kid. Now head out to Fossil Valley which is directly north.
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FOSSIL VALLEY
Items: Bellflower, Big Egg, Heavy Skull
Elements: None
Party: Serge, Leena, Poshul/Kid
Talk with the guard at the second base of the mountain, and tell him YES, WE ARE and he will let you through. Once you climb up head to the top and a skull will approach you, select yes and you will recieve a key item. Head around to the bottom left and quickly pick up the egg and climb back up, the Dodo is pretty hard to defeat anyways. From the left of where you picked up the Heavy Skull, there is a Bellflower, pick that up as well and continue on. You will later find Peppor and Solt again...sigh.

BOSS BATTLE: Peppor, Solt
HP: 52(Solt), 60(Peppor)
Element: Yellow

This battle isn't too hard really. They will bungle up again, thinking they used a Black element but they actually used a White element, which does jack to Serge. Attack and heal basically.
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TERMINA VILLAGE
Items: Hero's Medal, Profiteer Purse, Tea for Three, Teleport(if you didn't recieve this from Kid earlier).
Elements: None
Party: Serge, Poshul, Leena/Kid
When you enter through here, you will see a conversation take place. Gleen is in need of Bellflowers but their is so much ruckus down at Fossil Valley that the lady can't acquire any. Afterwards you can walk around, there is also an inn to the far right as well.

Later if you did not acquire Kid earlier, she will stop in front of you after Glenn leaves, she gives a few remarks towards Leena(thinking that's Serge's girl) and leaves off.

Now go to the right and continue on through, you will see a man in a purple cloak perform a magic trick(I guess) and you will also see Korcha, who's a bit agitated that people would stare at a mermaid who was locked up in a tank. He'll later head out and sail towards the bottom of Termina, but not before turning customers away. Here, go around and you will see Riddel and Glenn, who later stops and comes to the part after noticing them. He will ask to buy the flowers you found earlier at the mountains, he'll buy them for 70G but you can give it to him for free if you like. You notice that it's Dario resting under there but the sword never rusts even in the rain. Riddel mentions that everyone has been acting strangely since the beast had arrived at the manor. After the long conversation go around under the wooden bridge and talk to Korcha near the row boat, he'll tell you that you can come back to him when you need a ride.

Head to the center of town, north of the bar and inn and speak with the guy polishing Viper's statue. He'll tell you that Viper looks over Termina and that the party would have little chance of entering the mansion. Later Kid comes in and overhears your conversation, she wishes you to come with her towards Viper Manor, regardless of what you decide to choose, she will give you the Teleporter, you can put Kid in your party if you like. NOTE: The game splits off three ways here, once you acquire a character you cannot acquire the other two characters until you play the New Game+. When I list, A, then go down to A for the walkthrough leading towards Viper Manor. Also to acquire one of the three characters, you must speak with the man polishing the statue.

--------- [ A: Pierre ] ---------
Go inside to Smithy's Ironsmith house and talk to the man in the back, you notice that this "Pierre" guy is behind on rent, he wishes to come along but not without the Hero's Medal. Head out to the left and go inside the wooden house and talk to all 3 kids inside, then walk out and talk to the kid in the red who will give you a Hero Medal. Now head back into the blacksmith house and talk to the man in fancy again, but this time give the medal you got from the kid earlier. After that talk to him and he will join your party.

--------- [ B: Nikki ] ---------
Talk with the man in the dressing room on the boat to the west side of Termina and then Miki will come in. Tell her you'll look for Nikki as she distracts the guards away from Shadow Forest.

--------- [ C: Guile ] ---------
This is the most straight forward part out of all three, just head to the bar and talk with the man in the back and ASK FOR HIS HELP. Then have him talk to Korcha who will ferry you over to the back of the Viper Mansion.
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A: VIPER MANOR ENTRANCE
Items: Bronze Helmet(2), Bronze Mail(2), Bronze Shield, Daemon Charm, Decor Shield, Dragoon Guantlet, Hero's Shield, Iron Vest, Knee Pad, Manor Key, Silver Pendant
Elements: Ointment(5), RecoverAll, Revive, TurnBlack, TurnBlue, Turn Green, TurnWhite
Party: Serge, Pierre, and anybody else
When you reach here, Pierre will introduce himself to the guards later you will be given three choices, you can choose to play deadand when this happens, guards from the other side of the gate come and open the gate up but as you've only made this tougher on yourself as you fight more guards since they become agitated at you. Basically storm the guards and finish them off.

After the battle, continue on but not before Peppor and Solt meet up with you. Also in this battle, they call upon another guard for you to take care of, which can make the battle tougher(obviously).

BOSS BATTLE: Solt, Ketchop, Peppor
HP: 80(S), 90(P), 260(K)

In this battle, take out Ketchop first, he attacks pretty hard. After you lose the Ketchop about 140 HP, he will take Peppor and Solt beside him and use them to attack any given party member for for at least 60 HP of damage, so make sure your party member's HP are up. However, he takes out 66% of the problem since Peppor and Solt are down and out. So now just finish off Ketchop.
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B: NIKKI, SHADOW FOREST
Items: Angry Scapula, Aroma Pouch, Skullduggery Frame
Elements: AeroSaucer, Heal, Magmabomb, Uplift
Party: Serge, and anybody else.
Head to the far east from Termina Square into the shadow forest, you notice that the guards are gone(if you came here earlier that is). Keep walking into the forest and you will eventually find Nikki, he tries to get the monster to listen to his song but eh. You will find Nikki in the next room, but he's in trouble defeat the demons for him. It'll be a 4 on 3 basically, this battle shouldn't be too tough.

Follow Nikki under the tiny waterfall, let him join your party. He'll let you in on his secret, he tells the party that in order to get to the mansion you will have to lure a monster for the Quaffid to eat. Afterwards confirm your new character's name and then head back inside and read the letter. It should tell you the details, pick up the Angry Scapula and then pick up the Aroma Pouch in the treasure chest. Check the round plants, the bottom plant lets off a green pollen, the top let's off a red pollen, and the plant to the right lets off a blue pollen. Take each pollen(a seed will float around you for a limited amount of time so be quick about it) to each monster according to color, the red color monster is at the entrance of this place, the blue colored monster is in the tiny waterfall and the green colored monster is located in the previous room before the Quaffid. You must lure the seed close enough to the Quaffid so that he eats the monster, once he eats a monster he moves a little bit. Press the action button over him and take care of this guy. If you fed him a Green or Blue monster, you will have to fight it. However, the nice thing about the red monster that he ate is that it will shrink him, he apologizes and gives you the Skull Daggery Frame.

Head towards the center of the forest, but you will then be attacked by Zoah, Peppor and Solt.

BOSS BATTLE: Zoah, Peppor, Solt
HP: 80(S), 90(P), 200(Z)
Element: Yellow

You will get a little more feel of how elements work in this game. Attack as normal, nothing much really this battle is pretty easy. Inside you will eventually see a Wraith, defeat it and push the boulder to block the Gerridaes from coming out. Continue on through and the party will stay the night so they can sneak in.
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C: GUILE, VIPER MANOR BLUFFS
Items: None
Elements: Heal, FreeFall(trap), Meteorite, PhotonRay, Tablet(5)
Party: Serge, Alf, anybody else
This place isn't very long, but it's probably the most difficult of the three. The Acacia guard at the top will throw boulders down at you, note that you lose 10HP per boulder that is thrown down at you. It's pretty easy to avoid the boulders, but watch out for small geysers that shoot off like waterfalls. Climb the rocks but stop just under the geysers, then as the geysers die down quickly climb up. Sometimes you will need to use the geysers to retrieve some elements in here, so keep note of that. When you reach the top defeat the Acacia troops and then you will have to face Kingmoaman.

BOSS BATTLE: Kingmoaman
HP: 250
Element: Black

This battle shouldn't be too tough since Guile is in your party, attack as normal and use any white elements on Kingmoaman. Attack and heal is pretty much the strategy to winning this battle since you didn't recieve much elements so far in the game anyways.

After the battle the party reaches the Manor and decide to stay the night and sneak in when it's dark.
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VIPER MANOR
Items: Bronze Helmet(2), Bronze Mail(2), Bronze Shield, Daemon Charm, Decor Shield, Dragoon Guantlet, Hero's Shield, Iron Vest, Knee Pad, Manor Key, Silver Pendant
Elements: Ointment(5), RecoverAll, Revive, TurnBlack, TurnBlue, Turn Green, TurnWhite
Party: Serge, anybody else
After the scenarios(either A,B, or C) an FMV begins displacing nighttime. You will have to wait the night to sneak in since there are so many guards about the place. At night time be careful about the guards, when a guard spots you, the battle doesn't automatically begin, you can run away from the guards. Then again it doesn't hurt to boost your stats up a bit. Now when you enter the dragon stable, inside is a save point above, you may want to fight some more battles outside if you are strong enough, otherwise save your game. Now when you head upwards, talk to the guy standing and you can play a mini game of feeding all the dragons.

NOTE: In order to advance you must beat the mini-game, so pick 10 and you should win easily.

You will play a mini game of feeding the herds, any number will do but the higher the number the harder it will be to feed them all, you will have to feed the herds 10 and so on. Not a hard game but the higher the number the better the prize. Below is a small chart of the items you recieve depending on how well you played the mini game and how many dragons you were able to feed, and note that if you get 39, you will still end up with a Bronze Mail instead of a RecoverAll element, keep that in mind!

10-Knee Pad
20-Bronze Helmet
30-Bronze Mail
40-RecoverAll
100-Iron Vest


Afterwards check the top drawer at the top right for the Manor Key.

Now head back outside and go to the bottom right and enter through the door and pick up the item inside. Afterwards, head back to the entrance of the mansion and defeat the guards in front of the door(if there are any) and then enter inside the mansion, if Kid wasn't in your party(if you had refused her earlier) then she will be shown following you as you enter in the Manor. Now head straight above and enter any old combination(the combination IS DIFFERENT EVERYTIME YOU PLAY THE GAME!) to the statue above and you will fall to the floor below. In here you are trapped in a jail cell with three guards in front.

If Kid is in your party, she'll distract the guards and eventually they open the gates and attack you. If she's not in your party, hit the cell a few times, then wait a moment until Kid arrives. When she stands up, hit the cell and Kid will knock the guard out. She will then leave, head out of the cell but you'll be automatically put into battle. After the battle the party disguises themselves, but if Poshul is in your party, you notice that she can't fit into it.

Now head to the left gate and enter through the top door and in this room take the treasure chest at the top right. Also talk to Gleen(the one in the cloak armor) and follow him outside and go to the third room from the right. In here there is a save point to the right, feel free to save your game and to the left around the wall is a treasure chest. You can check the wall Glenn is looking at, but it's nothing significant except for the fact that it can be the combination! Now head out and go to the left staircase and in here, at the end is a gold golem but he won't let you through. Go to the first door near the staircase and pick up the two treasure chests at the end, however the little treasure chest will fight you, but if you attack the little treasure chest once it will open up and give you the treasure inside it(aww! How cute!).

There is a girl sleeping on the sofa but you can't recruit her or do anything else so leave and enter the next door with the eye in front of it. A fight will start and you will have to fight a door(So I guess the quote "You hit door but door no hit back" doesn't apply eh?), the door isn't tough and will let out a random opponent midway through the battle(I wonder where Square got the idea to fight doors...hmmmmmm...). However, you can't enter the door, so return back to the jail cell you first fell through and then take the right gate.

Talk to the guards and you will be given four options, but you should take the first option since that allows the guards to move out of the way and let you through. In here fight with the treasure chest to recieve 100G(if you picked the correct one that is).

NOTE: If Kid is not in your party, you'll see her looking around as she talks a bit about the Frozen Flame.

Then head up the middle of the room and pick up the items on the marble podiums. After equipping your new items, check the necklass on the wall to the right, you can choose to take the necklace, either way you will be thrown into the next room, that is of course you don't bother taking the necklace that is.

In this next room, the Luccia will be reluctant to help you and bring you out of the cage. I'm guessing this is either an animal hospital or just another Umbrella lab(if your not an RE fan then don't ask). Luccia lets them out, but she wants them all to be their guinea pigs and she will send a Neo N Bulb to attack you. Now, head up to Pip and talk to him, after a second time that you talk to him, unlock the cage for Pip. After that leave the room and then head up the stairs to the right(you can choose to fight the Golem outside if you like, he's pretty tough though). Then enter the room with the eye, you can avoid battle if you enter in it when its eye is closed. Inside here try to take the treasure chest at the top but the guard will wake up, you can't take the treasure chest in here. Head to the next room with Karsh and try to open the treasure chest 20 times, he'll get annoyed and will let you have the item, you can also obtain some information from Karsh.

Return to the entrance hall where you first dealt with that spinning statue and enter in the combination you had recieved earlier. After that continue on through, in here take the right path and you will see somewhat of a familiar scene, well it's much like the rendered version of Chrono's escape from Guardia castle in Chrono Trigger. Continue on through to the left until you reach the library. In here head up the stairs and talk to the little girl in pink, this will have the party reveal themselves out of the uniforms they stole. She doesn't really seem to care if you are Dragoons or not, later Gespar notices you immediately(Serge). He later tells of the two worlds, he tells Serge that the two worlds are basically completely different from each other but each world effects the other one.

You might also want to take note of what he tells you, press START on the world map and choose ON, this way you won't get lost into which world your really in(even though both worlds on the world map plays different music). Later Marcy wants to fight the party, apparently Marcy is one of the four Acacia Dragoon Devas, the highest ranking dragoon in Acacia.

BOSS BATTLE: Marcy
HP: 525
Element: Blue

This battle will be pretty tough. Any red element should do well against her, you should attack her as normal. If you have a Turn(insert color here) element, use that on Marcy, then have another party member attack with an element opposite of the color you used on Marcy. This should help alleviate any problems that might occur later on in the battle.

After the battle Gespar will tell you about 8 pillars, he tells you that the pillar on the second to last on the left will enable a switch to release down an elevator. You can head up around the stairs and there is a switch on the bookshelf near the ladder just to the left, hit that switch and the ladder will descend. Climb up the ladder and pick up the TurnWhite inside. When you reach back you will meet up with Kid, and a strange jester girl named Harle. Harle's accent is pretty much French, she throws a few insults and Kid and makes passes at Serge...these insults are really top class(LMAO!), she later leaves. Afterwards look for an invisible switch at the top left column and it will bring down an elevator and thus intiating an easy fight with the guards. After the battle, take the elevator up and to the left is a save triangle, save your game and take the door closest to the right, you don't have to defeat the eye to enter the door though, so remember that.

When you get in here, check the shining crystal in the back. As the party looks over the crystal, a man from behind the wall(behind the bookshelf actually) will come through. Kid wants to know why the wanted to capture Serge, but Viper "haven't the foggiest" of what she's talking about. Later Lynx and Kid share a few words, Kid wants to look for the Frozen Flame but it's not in Viper Manor, he tells her that it's hidden in the sea of Eden where the two worlds collide. She'll try to attack Lynx but he'll attack the party instead(if Kid didn't join your party the first time she met you).

BOSS BATTLE: Lynx
HP: 1000
Element: Black

This battle obviously will be the toughest one yet, luckily you saved earlier right? But eh. Use the IceBlast element you recieved from Marcy earlier, it should help in this battle. You should have Serge attack in this battle since his physical attacks deal a hefty amount of damage(more than normal actually). You should use your Ointments to heal and just attack as normal basically.

After the battle you noticed that all you faced was a shadow(damn! luckily you can wait later to fight his true form), as Lynx talks to Serge, a strange energy overcomes Serge. The face of Lynx quickly flashes and a giant explosion in Chronopolis takes place.

After that, Riddel comes in, Kidd quickly holds her "hostage." They walk outside and as the guards come, Serge steps in their way as Kidd still hides behind Riddel. They head to the courtyard and as Kid is distracted by the height of which they are on, Lynx quickly throws a poison daggar at Kid as she drops down below. Later Lynx goes after Serge, but he regains his sense and jumps down below.
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AWAKE IN GULDOVE
Items: Astral Amulet, Feathery Dress, Green Tinkler, Pelvic Bone, Tropical Paradise Frame
Elements: None
Party: Serge and whomever
Serge later awakens in a room where Macha has nursed him back to health. After that head out of the room, you will find Kid and the rest of your party members outside However Kidd later faints and it appears that Kidd is badly poisoned, later they put Kidd in a bed to rest. Later Harle will come in and play a few tricks on the party before she leaves. After that talk to Kidd, you will recieve an item from her.

NOTE: This is where the storyline splits up and it can drastically change the outcome of the following events, from here to sometime later in the game. But whatever you choose, Kid will be saved no matter what. Also take note that depending on which path you wish to take will determine which characters can be acquired and which characters will have to wait until the New Game+.

You chose to look for the Hydra Humour you get Korcha, Mel and Razzly.
You choose not to save Kid you get Doc, Glenn, and Macha.

A: You Chose to Help Kid.

Now when you head out talk to the little kid near the boat, it appears that he won't let you through, so go to the left and up the ladder, you can't enter the tent down below because it seems that the party doesn't want to barge in a heated discussion between the bartender and customer. Now head inside the tent(on the upper floor of the docks) and a conversation will take place. There is also a save point to the upper left, after that talk to the Direa and Steena several times, on the second go around you get 6 choices from Steena. They are all answers to questions that are presented, you might find yourself stuck in a loophole unable to escape asking questions, so choose the first option and then leave. You can show Direa the Astral Amulet that Kid gave to you.

Now head back to the east docks and speak with Korcha in front of the boat again. He'll take you back to Termina.

B: You chose not to help Kid.

Korcha will become pissed and take the Astral Amulet back from you. Head outside and talk with the Item/Element trader, you don't have to trade anything but tell the trader that you will do the favor of returning the bone to a certain individual and you will recieve the Pelvic Bone. Head to the inn and you will see Doc, he's worried that he can't save another life. Orlha does some convincing as Doc summons up enough ability to see what he can do for Kid. Head to Korcha(he's in the tent to the west part of town, climb up and head left), ask him for his boat. He'll refuse but Macha will come in and is shocked to see her son in such disbehavior, she realizes that Serge doesn't know what to do, instead of refusing to help Kid. Korcha later apologizes(forcefully from his own mother) but he still doesn't want to give up his boat. Macha will then borrow his boat, she later leaves but comes back and gives you the Tropical Paradise frame.

Head out and go to the far left to the Dragon Shrine and talk with Direa and Steena, you can't get through without talking to them first. When you reach Direa, Serge tells her his story, she tells you about the Land of Genesis. When you talk to Steena you'll get a lot of information, many of the places are named after dragons...you also get notice that the Tear of Hate has been stolen. Head to Macha and tell her your ready to go. She'll take you back to Termina. *NOTE* Head to the B section of this walkthrough below.
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A: SAVE KIDD NOW!
Items: Bronze Rod, Daemon Charm, Parlor Key, Porre's Furnace Frame, Silver Earring
Elements: None
Party:
Head out of Telmina Square and to the world map, return to the beach area to the west and when you reach here, the party notices a small energy fountain on the shores. Go to your item menu(Square button) and use the Astral Amulet, this will send the party to the other dimension. Now head out to the world map(notice the music was like before?) and head back to the swamp. In here talk to the man standing in the way, he will move out of the way. Now head to the top area, but the party notices a ghostly figure in the way. In this next room the plant up top lets you through(unlike in the other dimension), continue on to the next area. You will see giant plants but there is no need to fight them unless they are in your way, so continue to the right. In this next room there is a save point, save your game and continue to the right where you see some daffy dwarves spinning around. This will initiate an automatic battle.

BOSS BATTLE: Hi-Ho Dwarves
HP: 90(each)
Element: Yellow

This battle will be EXTREMELY tough, they start off with attacks that are severely powerful and continue to attack like this. Focus on one at a time and heal when neccessary. Green elements are definitely useful in this battle and if you have TurnBlack, you can use it on each one and have Serge attack the one affected with the Turn Black element...Serge should be able to finish one off with two strong shots.

After the battle, take the treasure chest in the room and continue to the top right path. In here you will find a giant creature in the seas and the little guy that ran through hides in the water...Ah Oh! A battle is about to start(gee...how I figure that out?).

BOSS BATTLE: Hydra
HP: 750
Element: Yellow

This battle will be tough, the monster has high defense and powerful attacks. It often counter attacks as well, so you should use elements once in a while. Serge is the character with the most feasible hit percentage, use TurnBlack on this guy and attack with Serge, red elements definitely work good in this battle...just note that you should keep your HP above 100.

After the battle examine the Hydra that you just killed, it will turn into one of your key items. Now head out of here and you will be automatically taken to the area you began in. Now take the left path and onto the next route. Before you can get any farther they see a HUGE ass bug flying around. Keep going on and pick up any treasures that you see and when you reach the next area, another creature attacks you. It's not too powerful and has rather weak attacks, but it does have a lot of HP. After you defeat the Beeb, pick up the treasure chest that he gives to the party and inside the treasure chest is a Beeba Flute.

Now save your game and continue on, in the next area you see that same idiot looming over another treasure chest, choose the first option and fight him for that treasure chest. This battle is twice as easy as the last battle and shouldn't last too long though. After that continue to the next area and the party will stop and talk. Now go to your item list and use the flute, this will summon a giant bug(great, now look what you done).

BOSS BATTLE: Wingapede
HP: 430
Element: Green

This battle will be tough, once it uses it breath attack it will poison the party members, just attack and heal and use elements in this battle. It will help a lot to use elements in this battle, mainly use any thunder(yellow) spells that you may have, it can help a lot in this battle.

Keep walking to the center of the platform, it cracks even more until you fall to the bottom. Unfortunately you land hard on top of a plant in the middle, A HUGE PLANT for that matter. You'll knock it unconcious since you fell so far down, talk to the little fairy in the cage and this will prompt the monster to attack you.

BOSS BATTLE: Pentapus
HP: 600
Element: Blue

In this battle, attack with Fireball, it's probably the most successful attack that will hit. You should mainly have Serge attack as normal, other characters like Kid will do a significant amount of damage to this guy since any opposite element will deal a little more damage.

After the battle talk to the fairy in the cage again and you'll acquire her in your party! Yay! After that you can leave this place.

NOTE: Head down to the RETURN TO GULDOVE section and skip the bottom section.
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B: Return to Termina
Items: None
Elements: None
Party: Serge, and other people
Upon heading here you see a man that gets a bit agitated that you docked your boat there. Macha scares the guy off, head to the entrance of Termina to find Glenn. He'll talk to the lady about his goal of reaching Fort Dragonia, but he was asked to stay behind to watch over the manor. If he disobeys he will be taken down from his rank, but it's a more serious matter than rank. He leaves off(find him near your boat), go talk to Macha again. She will lend you the boat to head to Fort Dragonia, Glenn will come in and ask for use of the boat as well. LET HIM JOIN, but he then tells you to head to an island up north and to the east. You can let Macha join your party if you like, but if not she literally swims back home.

Head to the shrine on the far east of Termina where you gave Glenn the Bellflower earlier. You will see Greco and two other people paying their last respects. Follow Greco into his house, talk with him and he'll aid the party, but not before a little convincing from his wife Romana.
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B: HERMIT'S HIDEAWAY
Items: None
Elements: None
Party: Serge, and other people
Afterwards head back to your boat and head to Hermit's Hideaway, which is located at the top right on the world map(the green island with black smoke coming out). When you arrive you notice that the place has basically torn down by flames, she basically burned down the place because she was ordered to and she didn't like the "old geezer."

BOSS BATTLE: Harle
HP: 400
Element: Green

She's not that tough of an opponent, she's one of the easier opponents actually. Attack like normal, IceBlast and Fireball can help speed things up in the fight as well.

After the battle she runs off, Radius comes in and notices Glenn(if he's in your party) and he was apparently informed by Riddel that Lynx and Viper were heading to Fort Dragonia. He tells the party that he has a sturdy underground house that should still be intact. He tells the party that he, Zappa, and Garai(Glenn's father) use to conquer the battlefield. But he later died as did Dario, it was then that Lynx came up to Viper and told him of all the wonders the Frozen Flame would bring in. Later the party rests, afterwards head back out to your boat.

NOTE: Head down to the S.S. INVINCIBLE walkthrough.
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A: RETURN TO GULDOVE
Items: None
Elements: None
Party: Serge, and other people
Head back to Telmina Square and head to the docks and go back to the area where Kidd was in. Head back inside to the house Kidd was in and then show the doctor(the man sitting in the chair) the medicine you retrieved from your world. A conversation will take place here and afterwards the party waits for Kidd to get better. After a conversation, the scene changes to night time and it shows a little girl wandering around but messes around with a few things. In the morning, Serge envisions that same sight he saw earlier with the giant explosion and the lion knight approaching him. Afterwards Kidd will give you two choices, select the first choice or you can wait and don't select any at all. Later when Kidd looks for her elements, she notices that she can't find them. They head out of the room and see Mel and ask her where Kidd's elements are but she runs off too fast for the party to catch, but is then stopped by the doctor. Talk to Korcha on the docks near the boat and return to Telmina.
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A: RETURN TO TERMINA
Items: Brass Rod
Elements: None
Party: Serge, anybody else
NOTE: You would only come to this event when you chose to save Kid earlier.

When you try to exit out of Telmina Square, you find Glenn on top of some crates, he doesn't seem too happy. After a long conversation about the suspicions of Serge and Kid, Glenn leaves. After that go back and talk to Korcha on the docks, Korcha will lend you the boat on two conditions...when you find the Dragon Tear you give it to him and when the party comes back he wants...*mumble*...Kid to be his wife! LMFAO!!! Here you can have Korcha in your party if you like. After that take his boat and sail around the world(just to explore a bit if you like), then sail to the bottom right of the main continent, into the thick fog will extremely low visibility and enter it.
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S.S. INVINCIBLE
Items: None
Elements: Aquaball, Capsule, FirePillar, Garvitonne, Panacea, PhotonBeam
Party: Serge and whoever
The party will wonder if it's a ghost ship or not. Regardless they dock the ship anyways because theit boat cannot navigate through the fog. Fargo, the ship's captain, already know that the party is after Mt.Pyre, but Viper and Lynx have already docked through to Mt.Pyre. Fargo himself have had his dealings with Lynx, and since then he has had to disguise the ship as a ghost ship. He then wants to test out the party to see if they can face Lynx. You'll face a battle against Man-o-Wars, not too tough. It looks like you'll face a much tougher opponent afterwards.

BOSS BATTLE: Polly
HP: 540
Element: Red

IceBlast definitely works great in this battle, hopefully you've equipped it after defeating Marcy. Have your party members attack as normal, any blue element party members will deal significant damage towards this guy. He's not too tough really, all you have to do is attack with blue and keep your HP up.

After the battle you recieve a star, Fargo will translate what Polly said and you'll soon have to face a much tougher opponent.

BOSS BATTLE: Fargo
HP: 660
Element: Blue

Fireball and Magmabomb works nicely in this battle. If Kid is in your group, she can deal out significant damage as well. Have your weaker characters(Macha, Poshul, Lenna, etc.) be the healers and have Glenn and Serge use their X-Strike if they are in your party. You will need to be at lvl 3(for both Glenn and Serge) and have not used the Dash&Gash attack already. It'll deal out hectic damage against this guy, watch for Fargo though, his physical attacks are pretty powerful. Keep your HP up and attack.

After the battle you notice that the party is a bit woozy, they party were stung by a jellyfish fluid, and fall fast asleep. Later when they wake up they notice that the fog has become a lot thicker than before. The REAL ghost ship appears out of the midst of the fog, later they are attacked by a few Crossbones(which are easily taken care of). After that SAVE YOUR GAME, this is not an option, just save your game, you went through a lot in a short time and it would be shameful for you to go through all of that again. Head out and you will see pirates fighting against the monsters, defeat the Crossbones and Wraiths if you like.

Head to the next room(the room next to your save room) but the door to the far right is blocked. In this room the skeleton examines the bed on the table and then fights with the pirate, so help the pirate out! You can also cimb to the counter and grab the treasure chest. Now thead out and take the ladder upwards and then take the room to the right, inside is a trasure chest but there is a ghost in front of it. After you pick up the treasure head out and take the left, you will see a pirate battling with a skeleton at the tier, defeat it and then head back to the room in front of the burning barrels, then check the ventalation shaft at the back of the room. In this next room is a treasure chest and a pirate fighting some monsters, feel free to help him out if you like. Then head outside and take a right and talk to the pirate, he will let you through then talk to the other pirates and you will get a key. Head down the ladder and go to the door in front of your save room, unlock the door to the right and continue on through.

Keep walking and head out to the side ports of the ship. There is a pirate to the right, talking to him will allow you to drink his vitamin, but it also causes random status effects(harharhar!), but drinking it again will reverse the effects. Then head to the left and down the ladder. Keep going to the right and enter the door. Continue to the top and to the left, you will also see Pip from the manson, whom you rescued earlier. Chase him around and then he will join your party.

Continue to the left and you will reach the upper docks of the ship, you will have to fight several battles here as well. After the battle head up to the left and you will find the pirate captain in a bit of a rut. Later you will have to face a boss battle.

BOSS BATTLE: Deadhead
HP: 700
Element: Black

In this boss battle, you see those 5 little creatures, its laughable but not when they combine into a giant version of themselves! It's all a matter of attack and heal, but use your elements in this battle. It has some pretty powerful attacks and try to keep your HP above 65 at least. Note that your attacks can miss a lot of times, despite the fact that this guy is as big as a truck, use Elements to score damage against it. Meteorite will deal amazing damage in this battle, as will the X-Strike.

After recieving another star, Fargo tells you that Mt.Pyre is a "Fiery Hell" and that you'll need to protect yourself against the immense heat. He tells you to speak with the Water Dragon, but he hasn't heard from any other dragons, and the whole world seems to be falling apart.
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WATER DRAGON ISLE(ANOTHER)[Optional]
Items: Iron(3)
Elements: None
Party: Serge and other people.
Head to the island directly south of the main continent. Be warned that this place has some pretty nasty enemies, there really isn't much to do here besides collect some Iron if you ever want to forge anything.

Another item of usefulness here are the Sturdy Ribs, which you can acquire by talking to the guy near the top of the first area on the Dragon Isle.

NOTE: If you already have Kid in your party, head to the OPASSA BEACH portion of this guide. If you don't then use the B walkthrough, which is directly linked from the previous B events.
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B: RETURN TO GULDOVE(ANOTHER)
Items: None
Elements: None
Party: Serge and whoever
NOTE: If you chose to save kid earlier, then you do not have to come back here, but if you chose to move on, you will have to come back here.

Head back to Kid, but when you reach her you notice that she's gone...but she later comes in through the door. She seems fine, she doesn't know how the poison was neutralized though, the Doc tells the party that a man had brought the item to him when he heard about the certain condition that Kid was in. However, Doc has never seen this guy before, and all he said was "from the mainland..." but who was it? Anyways, Doc will automatically join your ever growing party.

Later the party talks things over, the Water Dragon Isle has run dry. But Kid reminds Serge of what the Shaman told him, anything missing in one world can be found in the other. Kid tells the party that her Amulet will get them to the other world, but the Amulet alone is not enough. Serge apparently seems to be the other link to the other world...Kid gives you the Astral Amulet and joins your party again.

Before you head out, you may want to Forge the Bronze Amulet, head back to your boat and head to Opassa Beach.
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OPASSA BEACH
Items: None
Elements: None
Party: ge and whoever
Upon heading here the party will talk for a while, using your Astral Amulet on the green portal. Head back to Arni village, talk to the ferryman near Leena and he'll take you to the Water Dragon Isle for 100G.
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WATER DRAGON ISLE(HOME)[OPTIONAL]
Items: Ice Breath, Iron, Magic Ring
Elements: Aquabreath, FrogPrince, Iceblast
Party: Serge and whoever
Upon arriving here, take the lilypads across, behind the waterfall lies an Iron. When you reach the next area you notice that the dwarves have taken over the place. Defeat the Dwarves(although it's just optional) and head inside to the cave. You will have to defeat 7 Dwarves this time, and this battle will be amazingly tough. But it's just a regular battle mainly, after the battle follow them to the next area, you see Dwarves hovering over your save point, you'll need to defeat them if you want to save and I suggest you do.

Head down(pick up the Scaley Dress behind the waterfall along the way) and when you reach the Dwarves, they'll attack you with a giant tank.

BOSS BATTLE: Hi-Ho Tank, Hi-Ho Dwarves
HP: 1000(tank), 150(Dwarves)

My gosh this is by far the toughest battle yet. Your main priority is to knock out the two Dwarves on the side, then attack the tank. The problem with this is that the tank has incredibly durable defense, your attack damage is cut down by nearl 30% and worst on that, the Dwarf casts HiRes on the tank, meaning you can basically see your physical attacks almost halved. Use green elements like Bushwhacker, attack as normal and keep your HP above 100. The tank can attack the entire party with it's tank...twice in a row. It'll do about 30-45 HP of damage each turn.

NOTE: Either one of two scenarios will happen. To get the A scenario you must have chose to save Kid. To get the B scenario you must have chose not to save Kid.

A) After the battle the Dwarves conjure a few words, they then learn that there is a baby Hydra still left in the forest. They wish to make ammends for their past sins as well...so they head back to Hydra Marsh. When you do return to Hydra Marsh, you find them in a much better mood than before. When you have Razzly in your party, she'll talk with Rosetta...she then temporarily leaves your party for a bit while you go on ahead to get the Ice Breath and the FrogPrince summon. Later the faires blame the humans for the suffering that was caused, but Razzly can't return to her home since she has caused so much grief. They later give Razzly the Wisp Cape and hope that she returns once her feelings are set.

B) After the battle the Dwarves die, continue onto the Blue Dragon, you will see Rosetta, she seems to be fine. When you head inside the Blue Dragon gives you both the Water Breath and the Frog Prince summon. Afterwards, the fairies are angry at the party, it was the humans' fault that drove the dwarves into the fairies home, Kid later then faints...and FMV displaces Lucca's house set ablaze...here you learn about her past a bit. She was abandoned as a child, someone took Kid in and raised her...she mentions that she was always "always making strange stuff" and that pretty much sums it up of who helped Kid.

In the morning, pick up the Aquaball if you haven't already done so and head back to ANOTHER world and head to Mt.Pyre.

NOTE: Before heading to Mt. Pyre, you can head to Arni Village in ANOTHER world, in the house next to the flowershop, head downstairs and you will find a man downstairs worshipping a hay doll from the Far East. Show him the Shark Tooth. The man tells the party that he wanted to become a fisherman ten years ago, but chose another path. As you try to leave the doll talks to you, he later joins your party.
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MOUNT PYRE
Items: None
Elements: Capsule, MagmaBomb, MagmaBurst, Tablet(10), Inferno(trap)
Party: Serge and whoever
NOTE: If you freeze the pool before you pick up the treasure chest, you will not be able to pick up the treasure chest.

When you enter here use the Ice Breath item to cool the lava. Pick up various treasure chests along the way, and note that the enemies in here ARE RATHER STRONG. Continue onwards and climb to the top and you will find Peppor and Solt than regular opponents, they just won't leave you alone...sigh it looks like your going to have to open up another can of...WHOOP ASS!

BOSS BATTLE: Peppor and Solt
HP: 380(Peppor), 450(Solt)
Element: Yellow

Gosh, they do so much talking that it makes you feel like you should've brought a six pack of...WHOOP ASS(I love saying that). They start the battle off by talking about Trap Elements, you can trap the matching element by casting it on an opponent. They demonstrate it in front of you, take notes if you have to. Peppor will attack Solt for being an idiot, so at least a few HP can be knocked off. Use your stronger elements like Bushwhacker or Bushbasher if you have it. Meteorite works nicely in this battle as well.

After the battle head to the top where the two ran off. In this next area pick up the treasure chests around the area and there should be a save point just above. Save your game and continue on through. In here you see a giant flame dragon to the right, but a smaller more puny dragon will attack you.

BOSS BATTLE: Red Dragon
HP: 1100
Element: Red

Oh my gosh! This guy is A LOT stronger than he looks! Remind me never to insult him again, unless I kick his ass of course (^_^). Use your blue element attacks if you have any in this battle, it can be of great use. Watch for his flaming breath attack, it does over 100 HP to a single character and his regular attacks do about 50 HP of damage, keep your HP up to the max if you can. Iceblast works very well in this battle, a couple of shots from this and he's toast.

I suggest you go back and save your game, you will have another VERY TOUGH boss battle ahead, against not one, not two, but three opponents.

BOSS BATTLE: Dragoon Devas
HP: 370(Karsh), 300(Marcy), 436(Zoah)

This battle is extremely tough, various attacks include throwing a hammer around attacking all three party members causing over 50 HP of damage per hit! Aicoromba(sp?)! Don't worry about the little girl, she misses with her attacks often, so save her has a last scratching post. Attack the knight first then the samurai, then the little girl and keep your HP above 80 at all times.

After the battle, you will see Harle, she'll ask if you wish to go any further, obviously you will want to go on. When you head out an FMV will start retracing back to where Kidd gets stabbed at Serge's hands. Now head to the center of the towers but save your game outside. When you enter inside, you might have to fight a POWERFUL Dragoon Knight.

NOTE: The Dragoon will only fight you if you had bothered to acquire the Ice Breath from Blue Dragon Isle...if not he will not be at the entrance at all...but he does give you a star though.

BOSS BATTLE: Dragoon
HP: 670
Element: Yellow

This battle will be amazingly tough, he moves quick and attacks hard. IceBlast will work pretty well in this battle. Avoid any yellow element attacks, have Serge attack as normal and definitely use the X-Strike if you have it, it does insane damage and can easily dismember this guy to half his HP.

After you defeat him, head inside and keep going straight until you reach the center room. In here is a save point and four doors, take the bottom right door for now. Continue on through until you reach a bird statue at the end. You will most likely pick the wrong selection and will be dropped to the bottom, so when you do, go over the red triangle and it will restore all of your HP. Now head to the left and climb up the ladder and you will be able to reach the bird statue room again. Pick the 3rd choice and you will be dropped to an area that is next to a pillar of red light. Hit the switch for that that light and it will light up another room. After that head back to the main room with the four doors and a save point. From here head to the top right door, from here head straight up to the next staircase loop room. In here pick up the treasure chest at the top left and bottom left. Now take the top path(go down the stairs and to the top) and go around to the bottom left and pick up the treasure chest, THEN HEAD BACK TO THE LOWER LEVEL OF THIS SAME ROOM BY GOING AROUND AND BACK. Now in this room, head around the staircases to the right, then continue through to the next area. In this next room, just go around and take the top path(ignore the bottom path for now). In this next room take the bottom path to pick up a treasure chest and then take the top route and go around to the next area.

In here, its pretty much linear, go around and hit the blue switch, this will enable a staircase for later use. Then continue onwards until you reach a room with a GIANT gold robot which is about 5x the size of the regular ones.

BOSS BATTLE: Taursoid
HP: 1200
Element: Green

THIS BATTLE WILL BE EXTREMELY TOUGH! Be cautious about your HP, he has this BodyDrop attack where he picks you up and throws you to the ground, causing over 100 HP of damage! He also has this ground attack that can inflict 70 HP of damage to all characters, combine it with the fact that he has a lot of HP and high physical defense, you will have a lot of trouble beating this guy. As usual, use yellow elements against this guy, he does have high defense but pretty average magic defense, attack with Uplift and the sorts.

After the battle hit the switch that turns off the green beam of light, and another energy statue will connect to an orical sphere in another room. Head back to the room with the four doors and the save point, I suggest you save your game. Now take the top left room until you reach the room with a blue switch to the right. Now go along the hallway and the two treasure boxes act like switches, so open them accordingly and get around until you reach the other two treasure boxes. These will also act like switches, you can mess around with them a little, but continue to the next set of treasure chests and open the right treasure chest but keep the left one closed. Then go around back to the other set of treasure chests you were at before and open both of them. This will lead a route to the next door area, if you decide to go to the other door to the left, you will have to fight a very tough battle. For now just head to the right room and pick up a treasure chest inside. Now go to the right set of treasure boxes and open up the right one but close the left treasure chest, then go around to the top left set of treasure chests and open the right one but close the left treasure chest. Now walk along the bridge and walk to the bottom right door, hit the blue switch to enable a staircase and continue to the right.

BOSS BATTLE: Giant Gloop
HP: 900
Element: Blue

Before you can hit the switch, a giant bubble attacks you. He's not nearly as hard as the other boss you fought before and its the same attack and heal strategy, but watch for the bubble though, it can freeze one of your party members, use an element to have them shake free of it, but the attack also does about 120+ HP of damage! Keep your HP above 150 at all times and heal when neccessary. Now hit the switch and you pretty much know what is going to happen next.

Return back to the save room and save your game again, then take the last route to the left. In this room, it seems to be a sorta of a maze, go around it and take the left side and go to the next area, ignore the small plate on the floor to the top. In this next room check the marble podium and press the action button over it. You will have to switch party members each time you are at the podium, pressing the switch on the podium each time allows you to move the small block bridge around, keep switching it around until it leads a path to a blue switch, press the blue switch to reveal a staircase. After hitting the switch, go back to the podium and then keep pressing the switch until it leads to the center light. Here is the chart that will help you out:

Order-Location of block
Body, Head, Tail-Nowhere
Body, Tail, Head-Creates reachable block to Earth Charm.
Head, Body, Tail-Leads to staircase switch
Head, Tail, Body-Nowhere
Tail, Body, Head-Leads block to control panel
Tail, Head, Body-Creates reachable block to Electrobolt


Obviously, your main goal is to create the Tail, Head, Body path so you can shut down the yellow crystal. Like I said before, always step on the blue platform to reconfigure your party. Say you came in as Serge, Glenn, and Greco. Well you will need to have Greco, Glenn, and Serge and stepping on the blue platform outside will allow you to do that. Head back to the initial room, when you enter through you will have to face a boss.

BOSS BATTLE: Sunofagun
HP: 365

This battle will be tough, its a pretty ugly boss too, watch out when it tries to kiss you, that usually means that character will be the main target for various upcoming attacks. Your physical attacks won't do as much as you like because it has high resistance to physical attacks, try to use your elements in this battle. It doesn't have much HP like other bosses, but it can inflict serious pain if your not careful, trying keeping the HP above 70. Use any black elements like GravityBlow and Gravitonne.

After the battle switch off the beam of light, later an elevator will come downwards. Go around to that elevator and choose the first choice and this part should LOOK VERY FAMILIAR...it's the same area as the first part of the game, the dream that you had. This explains a lot since your character was random and Serge and Kidd are in the party. Take the right path and in this next room, just go around and to the outside of the towers. From here take the staircase to the left and then inside go down to the next right. Collect the treasure chest to the left and go to the right, and inside is a treasure chest, pick it up and head back out. Now head back inside the tower and go around, you can't do anything with the portal in the middle. When you reach the other room, a monster immediately attacks you.

BOSS BATTLE: Bunyip
HP: 1400(total)
Element: Red(1st), Black(2nd)

Oh my gosh! This dude has over 1400 HP for you to deal with! It's the toughest battle in here yet, attack first with Iceblast and any other blue attacks. When ti changes form, Serge will deal out a lot of damage. Use PhotonBeam or PhotonRay on this guy's second form. Watch for it's FreeFall attack, it does rediculous damage to any given party member. Attack and heal as usual...keep your HP above 150 this time.

After the battle switch the beam of light in the middle, this will set all 6 of the lights to the center orb. Head back to that room with the teleport platform in the middle and press the action button over the center of it.

This will teleport the party to the castle above, remember earlier in the game that this is where the nightmare ended with Kidd dying at the hands of Serge? Will that happen? The suspense is killing you isn't it? Well go forward and see what happens! When you go to the door, the flashback occurs for like the 4th time already, Serge doesn't seem like 100% after that flashback. Head inside, Viper is all set on his goals...

BOSS BATTLE: Viper
HP: 820
Element: Yellow

This fight will be extremely tough, he has over 1000 HP and powerful attacks and yes, powerful combos! Ah! Keep your HP around 100 if you know what is good for you! Attack and heal, as usual since your physical attacks do about the same amount of damage that they should do. Bushbasher works pretty good in this battle, as will any other green element using character. Viper doesn't use his elements much, but when he does, they hurt a ton, mainly the G-Force attack, green element characters are especially susceptible to this.

After the battle, Viper laughs at the party and will go at full strength this time, but Lynx stabs in and takes care of duties.

BOSS BATTLE: Lynx
HP: 1000
Element: Black

This battle is just as tough as the last one, keep your HP above 110!! He has a powerful slash attack that can easily render 40% of Serge's total HP. Use your elements in this battle as usual, and watch for the combination attacks, 40+ each hit three times over is enough to get any party member down. PhotonBeam and PhotonRay are especially effective in this battle, have Serge attack as normal.

After the battle Kid and Lynx still have a lot of heat between them(if Kid wasn't in your party, she will come in through the door). Lynx wonders if Serge ever questioned his existence...but later Serge stares into the Dragon Tear...it switches the minds of Lynx and Serge...this means trouble.

BOSS BATTLE: Party Members
HP: 4500(each)
Element: Variable

Your not really suppose to win this battle really, probably on your second New Game+ you'll stand a formidable chance, but your basically here to take the hits and go down.

NOTE: If you win the battle, Lynx(Serge) goes over to Kid, but as he tries to help her, she stabs him.

Here Serge(Lynx) makes a mistake, Kid notices that Serge is actually Lynx but Serge(Lynx) stabs her. He spares Kid's life as he looks towards Lynx(Serge), he takes the crystal as you pretty much see a bountaful FMV.
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TEMPERAL VORTEX
Items: Mythril(2), Pendragon Sigil C
Elements: Revive
Party: Lynx
You later awaken in a distorted field of vision as the scene looks as if you were in another person's mind and field of vision. Now go around to the leaf above and it will drop a fruit, then a door will open to the left. Head to that door, inside you find a gremlin that tells you to sleep, and so you do. Before you head out, the gremlin stops you and decides to join you! Finally, some music to cheer up the mood! You can climb down the pole to save your game if you like. Now head out of the tree house and walk to the upper right path and then go around and push the rock over, then go around and push the rock over and it will knock the rock down to the bottom allowing you to get the treasure chest, so pick it up and head to the house above.

Inside you will meet Harley Quinn...I mean Harle. She will then give you two choices, you'll get some interesting scenarios from either one of them, you are either Serge or a questionable Lynx. She then changes into Serge and mimics his actions and heads through a door. You and Sprigg talk for a while and then you will be able to choose some doors. Take either door and you will end up on top, look at the bottom to see where Harle went, then follow her through the door, basically whichever door leads to the door she took. But that will lead to nowhere, and to get out you must take the opposite door of where she went through at the bottom.

HOWEVER, you still haven't accomplished anything if you leave, you will have to go through the same door parallel door that she went through for four times straight! You will be lead out to another room and she will then join you.

Now you will have to find a way out, head downwards and ignore the switch. Pick up the treasure chest and now go back and hit the switch, it will lead a path to the middle of the room, pick up the treasure chest and then go back to the switch and press it again. Now go around to the lower left staircase and then you will see a hole at the bottom, jump through and you will arrive at Hidora swamp, which is in Serge's real world, not the other dimension.

After a long conversation, you notice a green portal on the ground, and since you still have all of Serge's items, you can go through right? Wrong. Just head back to Aruni village.
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RETURN(or not) TO "ZE VEAL VORLD"
Items: Beeba Flute, Bone, Feather
Elements: Aerosaucer, Antidote, Brace(5), Bushbasher, Cure, Medicine, Ointment, RecoverAll
Party: Lynx, Sprigg, Harle
In here Sprigg goes a little joyous as she has finally made it back to the real world, after a little talk head out and go to Opassa Beach. When you reach here try using your Astral Amulet, it won't work since the missing piece is already here in the HOME world.

Head back to Arni, go talk to Marge and Lynx will tell her everything. Marge flashes back, Serge's father Wazuki and Miguel set out to the Dead Sea, but sadly the waves were too strong to navigate through and found themselves inside the Sea of Eden...Leena's father(Miguel) never came back, Serge's father came back a very changed man. In the middle of the conversation, Radius comes in and quickly notices that Lynx is still alive...Radius wants to rid the world of Lynx.

BOSS BATTLE: Radius
HP: 750
Element: Green

Semi-tough battle here. You should use attacks like Uplift and ElectroBolt to deal damage here. Radius doesn't attack too hard though, his Longshot attack is probably his strongest attack, even to a non-green element character, it would deal about 40-50 HP of damage. Just attack as normal and heal basically.

After the battle Radius will join your party and ask that you go to Termina to gather some information about General Viper's disapperance. Head out to Fossil Valley.
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FOSSIL VALLEY(HOME)
Items: Infrared Vision Frame, Mythril(2)
Elements: None
Party: Serge, and anybody else
There's really nothing to do here, except collect a way cool frame!
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TERMINA SQUARE(HOME)
Items: None
Elements: None
Party: Serge and anybody else
Head to Telmina Square, when you enter here it seems to have turned into a fort rather than a fun loving market place. The inn is pretty much the same as before except for the fact that it no longer operates as an inn anymore. The poster of rock star Slash is replaced with a window in the market shop, there are a couple of guards that you can't get pass though. The Bar looks rather dead than lively and the 'other' bar. Also when you go over to the east shores, you notice that instead of flowers being placed there, a sword lies there. Could that be a special sword? Also when you head to Van's house, it's no longer a mansion but a Yaba Daba Doo house from the Flinstones, and that my friends is laughable, it's true it's true.

Go inside the house and talk to Van in the right room, he wants a small fee for guiding your through the "house" but the landlord comes in. He still demands rent but if they don't pay up, they will be kicked out, Van will promise that he will bring the Frozen Flame to pay off the debt following the party, but whatever decision you make, the landlord will give you some extra time. He leaves in disgust, thanking the party for believing in his little story(even though it might be true). He goes back to his room, he takes his possessions along with him(Piggy Bank, El Nido Blue paint, and the cracked Sea shell). When he gets back to the room he realizes that the Frozen Flame does actually exist, but even though it's tempting Van can't leave his dad. However, his dad decides that he leaves off, regardless if the treasure exists anyways and gives him a boomerang and he joins your party.

Head to Zappa's house and talk to him and let him join to look for the Rainbow item and he'll automatically join your party.

Head out of here and head to Viper Manor.
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ER MANOR(HOME)
Items: None
Elements: Mythril
Party: Serge and whoever
When you enter the ruins, Radius will talk a bit about how everything occured the same with Lynx and Viper in ANOTHER world, but in the HOME world something happened to Viper 3 years ago. Head down to the bottom and go through the well and then go around through the small waterfall, then when you reach the underground ruins, head to the top left to the ladder and enter through to the jail cells.

When you meet him, he doesn't believe that Lynx is, well, not Lynx! Later Norris goes back and tells the party that it was Lynx who approached them in El Nido about the Frozen Flame, doubting the existence, Norris was sent to El Nido as a spy. Viper and the others headed to the Dead Sea but as they tried to enter, they could find no entrance. However, the demi-humans of Marbule might know something about it, he tells you to head back to Termina to use the military boat there.

You automatically wind up in Termina, head to your boat. Now you can do one of two things here, head to El Nido Triangle or head to Marbule. Either way it's up to you.
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EL NIDO TRIANGLE AND STARKY
Items: Mythril(2), Our Favorite Martian Frame, Star Fragment
Elements: None
Party: Lynx and anybody else
Head down south of the Water Dragon Isle to the triangle, go down and pick up the Star Fragment.

Head out and go to the Sky Dragon Isle to the left, make sure you save your game outside before going in. When you head inside to the top, you notice a little guy running around...he'll hide when you see him. Try to pick up the treasure chest but out of nowhere the little guy that ran is suddenly 100x bigger!

BOSS BATTLE: MegaStarky
HP: 2800
Element: White

Lynx will be very effective in this battle, but he'll also be very vulnerable to his powerful attacks. Just watch for the Meteorite attack, two of them and Lynx is pretty much a goner, heal and keep your HP up. The radiation attack isn't too damaging, but it hits the entire party, plus his physical attacks hit pretty hard...keep that in mind because you'll need at least 100 HP with other characters and 140 HP with Lynx. Attack with FeralCats or Glidehook and other black elements like Gravitonne.

After the battle he'll cheer that he got the Star Fragment, but what was astonishing was that the giant monster was just a little monster. Catch him and he'll join your party, I suggest you add him to your party too since he pretty much is a very solid character believe it or not. Later head to the stairs and then return back to the top and talk to the man, he'll give you the Our Favorite Martian Frame, which IMHO is the coolest frame in the game!
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Marbule(HOME)
Items: None
Elements: None
Party: Lynx and whoever
Look for the island on the bottom right part of the world map just under the whirlpool cloud island. Head inside and you notice a lot of bug ghosts wandering around that you cannot even communicate or fight with. Head to the center of this place and find Toma and talk to him, he'll tell you that you can enter the Dead Sea through "Death's Door" but the only way you will find it, is by help from the sage aboard the S.S. Zelbess. He mentions that since Porre troops pushed them off El Nido they had to reside in Marbule, but Marbule itself is rich in elements and the demi-humans had to move to the S.S. Zelbess, who work and are treated like dirt. He tells you to spend the night at the first hut near the entrance, so you do.

In the middle of the night you hear voices, go outside and check them out. You will see a mermaid but she jumps into the water as you reach her, Toma tells you that any mermaid that sings about grudges against humans will lose their voice. He also tells you that Captain Fargo can be a bit devious, as the two head off to sleep, but the mermaid overhears everything. In the morning she will approach you and will head towards the S.S.Zelbess as well.

Head towards the two boats lying at the top right of the main continent.
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S.S. Zelbess
Items: Fidler Crab, Frypan Ag47, Handle, Monster Mouth Frame
Elements: None
Party: Lynx and whoever
Before going anywhere, you can play at the Casino. It's just below Fargo's quarters. Each time you play you can double your current points, you start from 100 points and build your way up. Here are the prizes depending on the amount of points that you have:

Points-Prize
10000-Rainbow Shell, Denadorite(play a second time)
5000-9950-Mythril
1000-4950-Iron
500-950-Bone


Now, you must take note that you have to know when to stop. But there's a trick to beating this thing. See, when you land on North you can double the amount of points you recieve, when you land on East you gain 50 points, when you land on west you lose 50 points, and when you land on south you lose everything. The trick is pretty much common sense, and you'll find this in any guide(like Toastyfrog's). The key is to the pause button, press start and when the needle lands just a little bit past south, quickly unpause and press the action button as fast as you can, this way you will land on North everytime, sometimes you may land on east but who cares! You still gain something, just keep doing this for the Rainbow Shell and Denadorite, those are two items that are very powerful and popular for creating insanely powerful weapons, armors, and accessories.

When you reach here, head to the Captain's room(its down below on the second floor on the top to the left end of the first hallway) and you notice that Irenes is speaking with Captain of the ship, Fargo.

Fargo doesn't seem to happy, he's never recovered when he lost Zelbess. It appears that lectures won't get through to Fargo, and apparently he has taken away the "song" of the demi-humans. She leaves in disgust as Fargo refuses to release the sage. After a long conversation head to the lower deck down the ladder and to the right talk with the pirate standing in front of a door, it appears he won't let you through. Now head to the stage in the room to the right of the ladder on the lower deck. Inside you will see human whistle...I mean a beaver with buck teeth...errr...I mean a pirate who has a u-shaped mouth...I mean a pirate with bad teeth...that's what I mean!(*sweats in profusion*).

You notice that as he does his tricks, he will perform several tricks and ask for the lady in red(Jill) to volunteer...he will make her float(probably to look up her skirt...that pervert...) and then a fat pirate will come in and prove that she really is floating by sitting on her(ah! you have to feel sorry for the woman). However, the man in red doesn't seem so impressed with the magic trick and thinks he and the woman planned it all out, so Sneff calls the man over to prove him wrong. He will then turn Jack into a cat and then revert him back. Now head out and down the hallway to the right, go inside the door and you will see a man with a mop, afterwards he will head out, talk to the other people in the room and when you head outside you notice that the mop guy can go through but you can't. You later have a talk with the pirate guarding the door, it seems that he won't let you through so head to the Captain's room.

When you talk to him you notice that you finally got his attention, the party tells him that they are from Marbule and that they are looking for the Sage of Marbule. Later he will challenge you to a game, he'll then challenge you a little bit to a wager, if you can beat him in the casino, he will let you through to the Grand Slam if you win, but if you lose he will take your boat docked just on the side of the ship. Go ahead and take him up on the offer and then head down to the casino.

In here you notice the pirate with the flute...I mean buck teeth...I mean Sneff, apparently he landed south on the compass and lost all his money. Sneff has been gambling too long and he can only repay his debt in small increments by his magic show, he then tells everyone to leave as he wants to have a private game with the party as their debts are cleared. You play a game of sudden death, whoever lands on South first loses the entire wager. That's cool, you have a 3/4 chance not to land on south. The Captain is pretty good, he's always landing on everything except for south, you can do if you know the timing, but try to land on south...yes, you heard me, land on south. He'll keep your boat now, but that doesn't mean you will have to swim back.

Head to the inn at the bottom deck and you notice the innkeeper climbs down a ladder, the cat tries to climb up but quickly jumps down. The party discuss within themselves, if only they could move as freely as that cat, it's pretty odd that the inn is directly below the casino and the demi-human is so hesitant about letting the cat go up there.

Head to the stage and speak with Sneff again, volunteer to be turned into cats. If you let Sneff try to catch you, he'll snap his back(it's hilarious actually). You later learn that the cats trick isn't really a trick, but it's actually a berry he recieved while traveling a long time ago...Sneff also mentions something about the Bend of Time. However, QUICKLY leave the place when you are turned into cats, before you go anywhere, head to the upper deck where the captain's room is and in this hall, head to the kitchen. When you enter the kitchen through the small hole talk to the egoistic cat, he'll give you a Monster Mouth Frame and inside pick up the treasure chest in the back and t pick up the Ag47 Pan.

Now head to the inn and then go behind the innkeeper's desk, you will be able to climb the ladder, so do so and you see a magnet that propells the needle on the compass roulette to spin where the captain will win. You notice that he spins it just enough so that it makes the captain's opponents lose and look who loss...the magician! Sad too, now he can't afford teeth. The party or the cats are dumbfounded, take the handle from the giant magnet.

Head to the stage and you will see a hole to the right, enter through the ventilation shaft and talk to Sneff and he will change you back into your normal self. Now head back to the Captain's room and challenge him to one more game. Before you do, you see that Fargo won't let Nikki go to the Grand Slam, apparently Nikki wants to learn the song from the sage so that Marbule doesn't die out. Fargo wants Nikki on the ship since he's such a great financial tool. Nikki later discovers the dresser, there's a scratch on it that he remembers from being a child, so could this mean that Fargo is...is father? Fargo has changed quite a bit since he lost Zelbess. After Nikki leaves talk with Fargo and challenge him to the game again.

Just play again and you will see Fargo lose and seemed shocked that he could lose. He then notices the Handle and he admits that he's cheated, you get your boat back and access to the Grand Slam tournament.Now talk to the pirate that was blocking the door earlier and he will let you through and then go down the sign that says: "Welcome Iron Man!" You notice that it seems to be an arena of some sort and go around to the back and talk to the guy guarding the gate through and you can feel free to challenge Janice, who is the ringmaster of the Grand Slam tournament, but it's mighty tough to win since you don't have many quality monsters to choose from.

Head out and you will see the man who went inside here earlier, he wanders around and you will have to enter in the correct door to speak with him. If he enters the middle door, take the right door and you will meet him, if he enters the left door enter the middle door and if he enters the right door enter the left door(and these are all correct occurances if you do this from the outside). Ask him where the Dead Sea is, he'll become a bit agitated that humans have stolen their treasure, then later tell him OF COURSE that you will engage in brute force...you must do this since this is the only way you will get some information.

BOSS BATTLE: Sage
HP: 1500
Element: White

This battle isn't hard and you should be able to easily defeat him using your heal and attack method. Lynx plays a strong role in this battle, his physical attacks can deal some major damage as well as the FeralCats attack. Starky wouldn't be much use in this battle since his Element is white, you should mainly stick to using elements to finishing this guy off fast, mainly Gravitonne and Hellbound. Iceblast and Magmabomb both work well in this battle too.

After the battle the Sage will give you the Fiddler Crab, he tells you to use it around the Dead Sea. Nikki comes in and finds the sage, he wishes to learn the song so that he can save Marbule. The Sage tells him that his Father use to be like Nikki, after that they both leave, follow Nikki towards and head to his ship.

Head to the top deck of the ship and to the left(and right of the main steering wheel)is a sailpole, go to the top of it and talk to the lady and take the lift to Nikki's ship. Go inside the first door at the bottom and you will see the Irenes and Nikki. He tells the party that they'll play the song near Marbule so that the party can kill the monsters when they are weakened. Afterwards she will see that your party has entitled themselves into a tremendous task, if you want you can allow her to join your party.

Now head out of here and head out to of here and save your game, congrats! You've accomplished a lot already!
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THE DEAD SEA
Items: None
Elements: None
Party: Lynx and whoever
Cape Howl is located at the top left along the west part of the coast. Head to the lands that are covered in clouds to the far east of the world map, use your Fiddler Crab to open up the barrier of clouds that block your path. Head inside and you will see the old man Radius. Head to the center and you find a red sword enstoned to the ground, but it won't let you through without going mad. Only the holy sword Einlanzer can be counter the Masamune, but to get that sword they must head through the Isle of the Damned. They will need an item that Garai used in his life to get through. Head out and go to Hermit's Hideaway above.
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HERMIT'S HIDEAWAY(HOME)
Items: Energizer Suit, Garai's Keepsake, Resistance Ring
Elements: None
Party: Lynx and whoever
As you reach this place Radius will take a retrospect into his past when he and Garai. Garai use to hold the Einlanzer but Dario took over as head of the Acacia Dragoons. Later they appaer in the Devine Dragon Falls, Radius picks up the sword but not before Garai throws in a few of his own suspicions about the sword. However, Radius stops his story short and brings out Garai's Keepsake.

This item will help you get passed those mirrors in the Isle of the Damned.
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ISLE OF THE DAMNED(HOME)
Items: Carapace, Einlanzer, Golden Tiara
Elements: Earthquake, Inferno
Party: Lynx and anybody else
You will have to go around and defeat the Willowisp if you want to advance any further. Once through, go around under the giant tailbone and when you reach the top left, use the Garai Keepsake over the mirrors on the wall. In here, head around and go to the door on the left and you will ascend upon a cliff and see a sword enstoned on a tombstone. When the party sees their names the tombstone Radius comes in. Radius will finish off the rest of his story, Radius was so consumed by the hate and sorrow of the sword that he killed Garai without mercy and literally behind his back...but as he drops the sword he's too shocked to say anything after he killed Garai.

Later as Garai's spirit rise from the tombstone, he will only allow the party to take the sword if they can defeat him.

BOSS BATTLE: Garai
HP: 1987
Element: White

This battle will be pretty tough, his triplecut attack can easily render Lynx alone and severely damage other party members. Lynx will be a valuable asset in this battle since his black elements will prove quite handy. However, Lynx will take a lot of damage from this guy as obvious Lynx is of the opposite element. Use Gravity Blow or Gravitonne in this battle and attack often and keep your HP above 150.

After the battle you pick up the Einlanzer, head out back to the Dead Sea to the Masamune.
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RETURN TO THE DEAD SEA(HOME)
Items: Earring of Light, Feather(2), Kung Fu Shoes, Medical Book, Mythril(4), Prop Sword, Screw(2), Screwy Dress, Stamina Ring, Station Pass, Trashy Tiara
Elements: AntiBlue, AntiGreen, AntiRed, AntiYellow, Capsule, CurePlus, Freefall, HealAll, Hellbound, HolyLight, Purify, SealAll
Party: Lynx and anybody else
When you head inside, save your game and then continue on. You will be able to pass through the energy field. Radius will place the Einlanzer sword in front of the Masamune and the field will dissipate.

Keep going forward and the party will witness a lavashing landscape. It looks like they will have to travel a long way. You will end up outside but inside the island, but you can save at any time(on a side note as I am playing this, I noticed my brother was here last week! I made a bet with him about who could beat Chrono Cross first and...well...damn...he most likely will win...it's a long story). Feel free to save your game at any time out here though.

You notice a lot of save points on the ground, but these aren't save points, these are inidicators of entrances and exits. Pick up the treasure chest up top and head to the right, you notice that this area seems to be a corroded highway or at least it use to be a highway. You will have to fight a pretty bad boss along the way so be prepared.

BOSS BATTLE: Highwayman
HP: 2000
Element: Black

This battle is fairly tough, he looks like the FF7 boss of Motor Ball, but he fights differently(and notice that you fight both bosses in the same type of area, on highways!). Look for him to attack with his black element status which prevents you from using element magic(Spriggan can still transform though) but don't worry since this only lasts for the duration of the battle. Just attack and heal, but attack with your elements, Serge's black elements and StarChild's white elements seem to work pretty well against this boss. With Zappa in your party, he should be able to kick ass. His physical attacks will deal the blows, use MagmaBurt or MagmaBomb. The X- Strike works nicely if you have it, the StarBurst is pretty effective in this battle as well. Just keep your HP up and attack as normal.

After the battle continue onwards and head around to the next area. In here, head to the bottom right room and inside, look around for a treasure chest. Then continue to the left, go to the leaning control tower and press the switch(it looks like another demonstration of that Lavos thingy in CT) and Norris will come in if he is not in your party, otherwise an automatic dialogue will come up. An image of Lavos Core shell comes up. Time periods like 2300AD(from CT of course) and 65000000BC are found on the screen. Now head out and go down until you reach outside.

When you reach outside collect the treasure chests around here and feel free to save your game just outside the center dome. Head inside and a monologue for this area will start, the party looks up and notices a date which says "2400" and obviously that's AD but the appearance of the place. Now go around and collect the treasure chests and then to the elevator to the left, you will choose between 3 floors, choose the 1st floor for now and then head to the bottom where the elevator went and pick up the treasure chest inside and then head to the next area, which is a blue door located to the upper right on the 1st floor. In here talk to the ghost on the bottom right, he seems depressed and walks off, follow him and you notice that he dissipates at a certain area, walk over it and a text box comes up, he will have dropped the key item Station Pass, which will allow you entrance to Arris Dome. Head around and to the next area, and pick up the treasure chest at the bottom right, inside is another key item which is the Medicine Book.

You notice that the books are suspended in mid air and a lot of rubble is also suspended in mid air, but why? But you can't get down below here now, head back to the shopping circle(the main room) and take the left path and in here as you head lower down the level, the party stops. The notice a little creature that heads off to the top right. Pick up the various treasure chests around here and at the top there is a small garden or a park, pick up the Prop Sword for Pierre that is embedded into the grass, and then head to the next area to the left. In here head to the center and the party notices somebody at the balcony walking around, head up the balcony to the left and collect the treasure chest and then head back down and and go to the top right to the purple area(the blue door to the top left LEADS NOWHERE!).

In this next room you notice that there are a lot ghosts, a conversation starts up but one of the ghosts disappears. Also, you probably caught this earlier on, but only Serge can see the ghosts, the party members can't and that's why they think Serge is acting a bit odd. Head towards the center, but another conversation starts up, after that head towards the center and you will be taken to the next room. Save your game to the right but use the Enertron at the right(just like Chrono Trigger :P), unfortunately "You're still hungry" and then save your game. Pick up the treasure chest at the top right and go around to the next area, now talk to the boy sitting on the arch. If you didn't know it before, you do now, it's Nadia's Bell. Sadly her bell will never be heard again...the little ids blame Lynx for the sorrow found in the world.

However, they are just echoes from those who passed, mainly just an illusion. The man seems to know automatically that Lynx is actually Serge, but Serge probably doesn't remember the man. It's been nearly 14 years since the night of the storm, Miguel is shown inside Chronopolis along with Serge's father Wazuki. A voice echoes into the ears of Miguel telling him to bring a wounded child to the place, however Wazuki continues onward as Miguel tries to stop him but to no avail. Miguel has been here for 14 years, but it was 10 years ago that something catastrophic changed the Sea of Eden to the Dead Sea. The future was never meant to be however, it was destroyed before it was born and it rests in the Dead Sea. He tells the party that the future is controlled by Fate, Lynx's presence was predicted long ago. He will ask if you wish to stay here with him, but either choice will prompt him to believe that you are trying to restore the dimensional distortion. However, you will have to defeat Miguel in order to return the distortion back to it's proper place.

BOSS BATTLE: Miguel
HP: 1950
Element: White

This battle will be pretty tough, he is stronger than he looks. He will virtually use elements between all of your attacks, he also has this Luke Skywalker attack where he slashes you with a lightsabre which does over 320+ HP of damage to a single character! It's an instant kill, but attack with elements and heal, Lynx should do a lot of bulky damage in this battle with his regular attacks since he's a black element. The HellBound element you picked up earlier won't work so don't bother, but Gravitonne will work very nicely (^_^). Avoid using white elements and the such on Miguel, otherwise you'll heal him.

After the battle Miguel notices that the party is strong, and might stand a chance to defeat Fate. It was in 1999 that Lavos awoke after draining the planet's power...it was then that the future would've changed to a drastic state, were it not for a teenage boy and his group of friends. *If you haven't played Chrono Trigger, this would make little sense to you* It was then that the party realized they could not turn away after seeing the bleak future of 2300 AD, even if the withering of the planet was nowhere near their lifetime. They traveled using the Epoch and eventually won the battle. However, it was at that time that the future time axis would ceast to exist. The future of the world was pretty much set to becoming a better world, but it's coming back to the reality and destruction again. Miguel mentions that three people came looking for the Frozen Flame, but never made it out alive as only the "chosen one(how many times have we heard that before eh?)" can approach the flame. The place is about to collapse, the party heads out of here but it doesn't look like they will make it out in time, however the Dragon saves the party.

When they land on Marbule they notice that the distortion is now set...so off to Opassa Beach you go!
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ANOTHER WORLD, ANOTHER TIME
Items: None
Elements: None
Party: Lynx and whoever
Head back to Opassa Beach, use your Astral Amulet and you'll arrive at ANOTHER world. The shadocats will eventually notice Lynx and run off...the kid mentions some rainbow shells and runs off. You get some information that some type of rebellion is lead by some guy named "Serge" and it looks like you will have to head back to Termina.

You will have to head through Fossil Valley again, the enemies are much tougher this time though.

Once you reach Telmina Square, you notice that it has become much like a totalitarian state, except its not as extreme as it was in Serge's world. In Smithy's house an automatic even occurs once you enter, it appears that a soldier from the manor is keeping strict control of things. If you didn't acquire Greco earlier, now's your chance to acquire him. Head over to the east shrine and after the small scenario head inside his house and "tag" him along(pun intended).

When you head to the bar, you are immediately called out...head to the back and you will speak with the bartender...check the left side of the back wall into a clandestive room. Karsh notices Lynx, but he knows himself that it's Serge. Karsh will flash back to the events that happened in My.Pyre in ANOTHER world...he finds Viper wounded and Serge and Kidd teleport off...the party is just awed. They help General Viper and took him to Hermit's Hideaway and prayed for his recovery, he's recovering and getting better by the day. However, this didn't leave the manor for long, but when they returned to Termina the Porre military had already taken over Termina. Karsh tells the party that Riddel is being held captive in Viper Manor. One of them will go with Lynx and the party while one will stay behind to collect info. The shards that they picked off the ground are useless to them, Karsh gives you the Tear of Hate because of it.

Head out, but as you do you find Norris telling the guards to bring in the boy when they find him. He then notices Lynx and is informed that Grobyc has arrived at the Manor ahead of schedule.
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RIDDEL'S RESCUE
Items: Denadorite, Humour, Magic Seal, Prison Key, Rainbow Shell, Viper's Venom
Elements: Deluge, Nimble, TurnYellow, Turnblack, Revive
Party: Lynx and whoever
Once you are inside the manor, talk with the guards and the will let you through, head to the center and talk to the other guards and they will let you through. You will see that Riddel doesn't know anything about what happened at Fort Dragonia, they then take Riddel to the basement, much to the demise of Norris, he can do nothing about it. You also get to see the personality of Grobyc, who is the killing machine from the lab, he talks without pausing...since he is pretty much a robot.

Head to Norris' room and talk to Norris in his quarters(second room on the left from the entrance hallway). The party will tell Norris that Lynx is not Lynx but rather Serge...everything begins to make sense to Norris, then he gives you a Prison Key. Head out to the kitchen but you will have to hurry as Hell Orcha has left for the basement. In the kitchen check the grate in the back, the flow of the river will make it impossible to go anywhere but the direction of the flow. In the next room push the barrels out into the waters so that they create a bridge to the middle left staircase. Tighten the Valve and then head back around to the prison, the guard won't let you through though, but head around to the stairs and go back to the kitchen and drop down the grate again. Head to the right, if you fail to do so you will have to go around to the grate again. You can pick up the Magic Seal, then go back and go to the other right path.

Go around to the top and tighten the other valve, head back and tighten the valve on the left and it will open the door across it to left you through. Now head across and pick up the Nimble and then open the valve to move the wall the other direction. As you try to reach the ladder a very big and very fugly roach will attack you.

BOSS BATTLE: Roachster
HP: 1245
Element: Blue

This battle will be tough, get ready to heal yourself when the roach sends the babies to attack in swarms(BugKamikaze), it does about 80+ HP of damage to every character, so you will have to watch out for that. MagmaBomb works nicely in this battle, if you have X-Strike you can probably deal about 500 HP of damage to this guy! Red elements is what works in this battle, so use them and keep your HP up.

After the battle, climb the wall with the green light and you will see three different paths, take the right one first and you notice that the pirate captain is sleeping on top of the grate, and he moves the bed and the party will have a conversation, he then heads out as the door is unlocked via the jail key. Head out along with him and take the right path and save your game on the triangle. Then enter through to the next area, it appears that they want to eat her or something...those horrible little bastards! Orcha became the Hell's Cook when he ate some Quaffid seeds, and apparently it's Orcha that took the Dragon Tear from Guldove, but hsi real self doesn't know about it. Later you'll have to prepare yourselves.

BOSS BATTLE: Hell's Cook
HP: 2800
Element: Red

This battle isn't too tough. The chef cooks up some mean punches, but they are only medium rare alone, the beefy part comes when he puts a consecutive combo on you and if you don't heal often in this battle...then your dead meat! But show this chef some cooking lessons and use your elements, StarChild's elements are very effective and the Cat Reign attack from Serge will prove very useful...if ya smeeeeeelllllllleeellll! What the Serge is cooking? (^_-) Iceblast and basically any blue element will work in this battle, if you have the FrogPrince use it, it'll help a great deal.

When you destroy the Hell form of Orcha, he'll feel obligated to help and will join your party automatically. Later Norris promises himself and the party he will take Riddel to Hermit's Hideaway safely. You also notice that you can't leave since the place is still full of guards.

When you head up you will be surrounded by guards, defeat them and then you will have to face Grobyc.

BOSS BATTLE: Grobyc
HP: 2800
Element: Black

This guy is tough, his attacks can easily go into the 150's and he has a powerful head laser attack that can severely damage all party members. This battle is so friggin tough, watch for his combination attacks, you pretty much can't do anything about it except hope that he'll miss with his attacks. His Haircutter attack does massive damage, but Starky will be of great help in this battle since he has an opposite element innate, just attack as normal and use elements like Meteorite or Meteorshower.

After the battle, the two guards run away in fear while the commander goes over to the robot on the bottom right, he kicks it to wake it up and to attack the party, the robot does and literally walks over the commander and expect yet another boss battle to face.

BOSS BATTLE: Guillot
HP: 1001
Element: Yellow

Use Bushbasher or Bushwhacker a couple of times, attack like normal and he should be done. He's not too hard though, it's really not much of a different strategy than before so eh.

After the battle the party notices that the robot still wants more beef, but the party seems too weak to fight another battle, so whoever your leader is, the leader will lead them to the library and the robot will chase after them. They reach a dead end and will have to fight again.

The party escapes to the top but they have to fight yet again against the robot that acts like a zit, it just won't go away! However, Grobyc comes to your aid and cuts the rope suspending the expensive looking chandileer(sp?) and he and the robot drop to the floor. The party then jumps out through the stained glass window and onto the barn house.

The barnkeeper then gives you two options, but whatever you choose will result in the barnkeeper to release the dragons and trample the Porre guards that are waiting outside. Grobyc will then will decide to join your party, I suggest you keep him in your party because this guy is strong as shigot!

Whether or not you choose to have him in your party or not, the party will exit out of the manor and you will see the red ship above Telmina. Take it over to Hermit's Hideway.
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AN EARTHLY COINCIDENCE(HOME)
Items: None
Elements: None
Party: Lynx and whoever
NOTE: As you head here, you can use the Ice Breath over the small pond. When you do this, you can acquire Turnip from the HOME world.

When you reach here, climb down the tree and Radius will be the first person to greet you(if he's in your party someone else will). It seems like Marcy has apologized for her ways earlier. Talk to Riddel and she'll join your party for saving her. Choose to take a rest but suddenly the party hears a giant explosion.

Lynx rushes outside as does your other current party members soon follow, it's Kidd! But she still thinks your Lynx, despite the fact of what happened at Fort Dragonia earlier. Lynx dodges all of her attacks, apparently it's Dark Serge now and Lynx has completely changed old Serge's attire. It looks like the party is in a bit of a rut but luckily Fargo is there to save them. Your other party members are safely onboard as well.

The party later ends up on the captain's boat, Serge is seen overlooking the waters of the ocean as the FMV and voice of Kidd flashes in his memory, damn, I gotta say one thing: Square certainly knows how to make a person evil and they certainly know how to make the character so heart strucken that anybody can show empathy or sympathy. A couple of FMVs showing Kidd pass by but he is later interupted by Harle. Afterwards head down to the lower deck of the ship, you can acquire A LOT more party members: Fargo, Viper, Karsh/Zoah, and Marcy.

So if you picked Zoah earlier at Termina, Karsh will join you now and vice versa.

Afterwards, you will automatically sail to the Sea of Eden. Inside talk to Harle, she'll tell you that you need the power of the six relics from each Dragon to obtain entrance to the Sea of Eden. However, the entrance to the Sea of Eden is in the other world and you will find six dragons scattered across each world. She also mentions that Dark Serge is already inside the Sea of Eden since Serge is the Chrono Trigger and was allowed access through to the Sea of Eden, also note that you cannot enter the Sea of Eden with the 6 relics alone, you will need the Dragon Tear. Later you find Harle a bit depressed on the S.S. Zelbess...if you acquired Starky he'll come in and talk a bit with Harle, if not then some other party member will(I guess, unconfirmed). She hopes Starky won't tell everyone that she cries...ever notice Starky's usual third person comments?
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ISLE OF THE DAMNED(ANOTHER)[Optional]
Items: Eyeball, Memento, Mixed Bones
Elements: Revenge
Party: Lynx and whoever
NOTE: The Mixed Bones are in the back left of the first area of this place, also you don't need Karsh to get in, but he is needed to acquire some nifty items and to trigger the events.

When you enter here, go around to the top left doorway, in here go under the tailbone and you will reach the top left mirror. You will have to use Garai's Keepsake over these mirrors, just like you did in your HOME world. Head to the next room, in here head to the middle room by going around, like before. Once you head to the cliffs, you see Peppor and Solt and it appears that they have had their suspicions of Karsh...apparently he killed Dario.

A little flashback occurs with Dario and Karsh training in Termina. You'll get a bit where you sorta understand why Glenn felt it was so important to obtain a Bellflower from you earlier. A little closer to the future but still in the past, you still see Karsh looking over the Bellflower. Dario and Riddel tell Karsh that they will marry, but Karsh seems a little shocked, he throws the flower on the floor in disgust. Later you see an event that happened between Peppor, Solt, Karsh, and Dario in the Isle of the Damned. He seems pretty "hyped" to see the Masamune. Later you see Karsh slash at Dario unsuspectingly, the sword has added feul to the fire inside Karsh, much like Radius did to Garai. You can see Glenn looking ahead.

As the story ends, it looks like you'll have to face off against the two.

BOSS BATTLE: Peppor and Solt
HP: 1000(Peppor), 900(Solt)
Element: Yellow

This battle shouldn't be too hard. Attack with Bushwhacker and Bushbasher, any green element would do. Green element characters are the most effective and also the most vulnerable to attacks in this battle. Karsh and Peppor have beefed up significantly in this battle, they attack in combos and each hit packs quite a wallop.

After the battle Peppor and Solt apologize as they think that Karsh would never kill Dario after the battle they just had. You recieve the lvl7 Axiomatic for Karsh and the Memento Pendant.
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MAGICAL DREAMERS(HOME)
Items: None
Elements: None
Party: Lynx and anybody else
NOTE: You can recieve the "titest" Tech in the game, the Invincible during this event, but note that you cannot complete it after you defeat the Black Dragon.

Have Fargo in your party and visit the Fargo in the S.S. Zelbess. He's extremely pissed off at Fargo(home), he will take over the ship and sail over to Marbule and play the song at full blast.

Later you'll see Nikki play the song in dramatic fashion, it's quite a long play...it's better that you watch it and I NOT explain it in detail.

Later when you head out, Fargo made a promise not to use the attack, but now he has no choice. He will recieve his lvl7 tech skill...equip it now and head to your ship, you will automatically land on Marbule. You notice that the monsters here are made flesh instead of ghost. After your talk with Toma defeat all the Lagoonates that you see.

When you defeat them all, you will have awoken the Black Dragon that was sleeping earlier from the nightmares. This event is needed to complete the Dragon Quest.
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ORLHA AND GULDOVE(ANOTHER)
Items: None
Elements: None
Party: Lynx and anyone else
When you reach here, you will notice Porre Soldiers here, she whoops some ass and the last soldier standing will notice Lynx and asks for assistance. She'll attack you thinking you are the enemy.

BOSS BATTLE: Orlha
HP: 1800
Element: Blue

This battle isn't too tough, she doesn't have a lot of HP as like the other bosses. Watch for her combination attack, it can cause over 100HP+ of damage. Use mainly red elements and the sorts, Meteor Shower and Gravitonne are also pretty effective in this battle as well. Keep your HP above 150 and attack like normal.

After the battle the two other party members will tell the trooper to head back to headquarters as their "superior officers command it." Inside the guest quarters Orlha will give Lynx the SapphireBrooch, you will have to return it to her when you are in Serge's true form and she will then join your party.

Now head over to the top tent to the west side of town and then show your semi-shell shaped crystal to the old man sitting in front of the stairs, and you will get a 7 slot plate that is vaguely similiar in design with retrospect to the floor in the tower palace on the east side of the main continent. Now head back to Hidora Swamp, which is on the sotuh east side of the main continent.
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HYDRA MARSH(ANOTHER)
Items: Carapace, Copper(3), Good Backbone(or not), Life Sparkle, Pendragon Sigil B, Safety Gear(or not), Seed, Tablet(2)
Elements: ElectroJolt, Hydra Shadow
Party: Lynx and anyone else
NOTE: If you didn't recieve the Safety Gear earlier, then pick them up at the left of the marsh and talk to the man in purple and he will give you his extra set. Also note that the whole in the stalk is already cracked open, even if you did not come to this place earlier. Also once you have gotten the Beeba Flute the first time, RE-ENTER THIS PLACE, that means get out of Hydra Marsh and come back in. You will face another Beeba again, once you defeat it, you can pass through to use the Flute, skip down to the Green Dragon section for more information.

In here head to the west part of the swamp and you notice that two monsters are ganging up on the Beeba that attacked you earlier(IF you chose to look for the Hydra Humour way earlier in the game), defeat the monsters for the Beeba and then he will thank you and give you the Ancient Fruit, which is needed to defeat the Green Dragon. Keep going around to the top right and drop through the whole, after the small transcript, you are attacked by an enemy.

BOSS BATTLE: De-Hydrate
HP: 1042
Element: Black

Not too tough of a battle, just attack it like normal and using all white elements like Meteorshower and PhotonBeam. Attack as normal and heal yourselves.

After the battle, head up the ladder tree(there is a treasure chest at the bottom) and then jump off the platform to go behind the plant that wouldn't let you go through earlier. Then head upwards to the left, from here keep going until you reach a save point. Go ahead and save your game and then head to the top right.

You notice that two monsters you fought earlier try to take the treasure chest, but being the greedy mind that you are, you stop and they attack you. After you open up a can of whoop ass on them jabronies, pick up the treasure chest and inside it contains a key item which is a Life Sparkle. Now head back to the previous room and take the bottom right to the next area, in this next room, go to the doorway at the bottom right(under the rocks) and check inside it to pick up another bone item, which is a Good Backbone. Then head out of here by taking the bottom right path, and head back to your ship.

NOTE: After completing this side quest, you will have done what is needed to defeat the Green Dragon later in the game, also if you followed this walkthrough, you will have recieved all the bone items needed to complete Skelly.
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FUNGUY AND SHADOW FOREST(HOME)[Optional]
Items: Bone, Ivory Helmet, Silver Loupe
Elements: Capsule(5), Carnivore(Trap)
Party: Lynx and whoever
Head back to the forest to the northeast part of the main continent, and then make your way through until you reach two paths, take the left path above the small waterfall and you will be underneath the mansion. In the waterwells of the mansion, drop the two barrels into the water like you did before, walk across it and turn the valve handle to move the wall to block off the flowing water. Now, head back to the previous room and take the ladder(the top left) and use your jail key to open up the lock and pick up the treasure chest in the middle room, then go around to the back of the jail cell and climb down like you did before. In here go around to the left and turn the valve so that you can get through, after you turn the valve, head to the bottom left part of the room(head for the stairs) and then turn the valve handle at the top so it removes the block.

After that just head back to the jail cell area, go back down the crate and head back to the forest area, but instead of climbing up into the mansion, go towards the entrance to the forest area, head to the small room under the tiny waterfall and talk to the man in front of the campfire(you noticed that earlier you could not get his treasure chest), he turns into a walking mushroom and after a long talk he will join your party! Name this cool fella 'Kinoko' which is his translation name.

He's a very good party member to have, he's strong and quite agile, after that take the treasure chest and then head out of the forest, just basically head to the world map.

NOTE: At this time you can acquire Pip if you acquired him earlier. You'll find Pip at the S.S. Invincible on the lower decks.
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VIPER'S VENOM(ANOTHER)[Optional]
Items: Viper's Venom
Elements: None
Party: Lynx and whomever
Note: You can acquire this sword earlier in the game, but it's not until you acquire Viper that you can use it.

1. To open the secret room in General Viper's study, examine the statue bust and twist the head. The bookcase will swing back to reveal the hidden room you saw Lynx and Viper come out of the first time you set foot in there. There's a desk in there with a rather cryptic note, which goes as follows:

Fear the one with the
Missing shield...
Repress the anger
Of thy god...
The moment you see truth
From within the light...
The god's anger will calm...


I have no idea what the hell most of this means, though I have figured out just about half of it. ^_^; If you read the message twice, you find some additional writing on the back, which is pretty self explanitory: Check the pillar in the armory!!!

2. If you go to the armory (the room with the pushable snake column), first place the Relic Shield you got in the room adjacent to Luccia's lab (the one you got the Silver Pendant in) in the arms of the suit of armor that has no shield, and a battle will ensue in which you fight five armored monsters known as Man O'Wars. After this, check the pillar in the top left corner of the room. A hole will open up and you will be asked if you want to push the switch. Do it and push the snake column into place. A secret room will open up in the section of the wall between the two snake columns, where you will find two treasure chests. One contains a wicked triple-pronged sword known as "Viper's Venom" which only General Viper can be equipped with and allows him to kick major ass. :)

Once again, thanks to HSChum1 for this info. I had never found the sword myself...luckily HSChum1 did!
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SKY DRAGON ISLE(ANOTHER)
Items: None
Elements: None
Party: Lynx and whoever
Head off to the Dragon Isle in ANOTHER world and speak with the White Dragon. He'll tell you that you will need to gain protection from the other 5 elemental dragons, once you have done that you should return and talk with the dragon.
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EARTH DRAGON(ANOTHER)
Items: Denadorite(2), Explosive, Mythril, Yellow Relic
Elements: Brace, Capsule, Thundasnake
Party: Lynx and whoever
NOTE: Talk to the man in the room just before the three turtle room and choose the first option and you will get a key item, which is an awkward high technology stick of dynamite, you will need this item in this very cave. Also note that you will have to visit this place again, once the crew blows up the Rockroach you can past through, but you will have to wait till then.

In Serge's ANOTHER dimension, head to the Yellow Dragon Isle, which is the island that is yellowish in color and north of the main continent. Inside the Rockroach that was previously blocking the door way is now gone, head down until you see the room with the three sand geysers, go to the top right and then place the stick of dynamite over the turtle and it will fly up into the air and land on top of the sand geyser. The turtle at the top left tier can be pushed off the geyser...JUST SO LONG AS IT IS EXTREMELY CLOSE TO THE GEYSER, THEN FIGHT IT AND DEFEAT IT.

After you defeat it and drop it into the hole, a geyser in the middle of the room will open up, jump on that geyser and reach the Earth Dragon.

BOSS BATTLE: Earth Dragon
HP: 3100
Element: Yellow(duh)

This battle won't be that tough, you should use green element attacks like Bushbasher and such. Keep your HP up and attack as normal, watch out for it's physical attacks, they can easily deal over 120 HP of damage to a single character. Feralcats and Meteorshower works pretty well in this battle as wil FrogPrince. You should also definitely try to steal a Yellow Plate from this guy, it's definitely worth the trouble.

After the battle you recieve the Yellow Relic and the Thundasnake summon.
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GREEN DRAGON
Items: Denadorite(3), Green Brooch
Elements: None
Party: Lynx and whoever
NOTE: You will need both the Beeba Flute and the Ancient Fruit to get to Gaea's Noval, each item can be found by saving and defeating(respectively) the Beeba in the Hydra Marsh.

Head to the 'HOME' swamp and then go around to the top left and defeat that idiot that has been blocking your way for ages, after defeating the Beeba, he tells you to go over to his other Beeba and use the Beeba Flute, which is to the next room atop. Use the Beeba Flute here and it will take you to Gaea's Navel.

NOTE: In this area, everything that you see. Everybody and everything, this will make the Tyrano angry and it will come out, pick up the treasure chest where Leah was standing as well.

In here you notice that a little girl will come by and talk to you, she's not very good in the English department but does sound and look awfully familiar, there is a possibility she is a descendant of Kino and Ayla, but oh well. Only Square can clear this up for us I guess. :P

You can put her in your party if you want, she's a pretty solid character considering she's only six year old! Afterwards head around to the left and pick up the treasure chest up top, but be warned you will be attacked as you come on your way down. Keep going to the left, you will find a save point, and you will have to climb alot as well, note that when you think you reached as far as you can go to the left, there is a rusty stalk that you can climb down in the same area. Note that as I am writing this, I did not realize...YOU WENT AROUND IN CIRCLES! But after you have defeated all the bugs, head back to the area where you came in and when you try to head forward, a dinosaur attacks you.

BOSS BATTLE: Tyrano/Pterodact
HP: 1600(T), 750(P)
Element: Red

There are two dinosaurs actually, one T-Rex and the other a Pteradactyl. Finish off the Pter. first, it has only 750 HP of life compared to 1600 HP from the T-Rex, watch out when you get the Tyrano in critical condition though, it will do a biting attack that can cause over 500HP+ of damage, which is more than enough to wipe out any party member at this present moment. Don't use the Lvl5 attack from Leah on the Pterodact. otherwise it will counter attack with a wind attack of its own. Use all blue elements, Fargo can use the FrogPrince summon if you have it on him, and the Invincible should do nicely too.

After the battle, the party heads up north and finds an Earth Dragon. You might want to save your game at this point if you haven't already done so.

BOSS BATTLE: Green Dragon
HP: 3700
Element: Green(duh)

OMG! This guy is way outta your league! Well almost, be sure to keep your HP up to the max if possible, attack with yellow elements like ElectroJolt and the works. He constantly uses Bad Breath, but hopefully you will be infected with the minor status effects(like flu), UpHeavel works nicely as well...and note that it will use Green Effect at times when you use your elements, rendering a lot of yellow elements down the drain, unless of course you cast three consecutive varied colored elements other than yellow. You should also definitely try to steal a Green Plate from this guy, it's definitely worth the trouble.

After the battle Leah will join your party for good this time, you will also have recieved the Green Relic and the Sonja summon. Head back to the EXACT same spot you came in on and call for the Wingapede and it will take you back towards the Marsh.
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RED DRAGON: MT.PYRE(ANOTHER)
Items: Pendragon Sigil A, Poultice Cap, Red Relic
Elements: Magmabomb, Salamander
Party: Lynx and whomever
Head to the 'ANOTHER' dimension and make your way around to the east side of the main continent, and back into the lava pits and when you see an open path to the right(you should see a blue door) enter it and you will have to ride the lava, take the first down path and then quickly hold right, you will see a treasure chest, pick it up and then head through the doorway to the next room. In here pick up the treasure chests and then head above. Talk to the little dragon holding a spear, he wil fight you...but be warned that he is A LOT tougher than he looks.

BOSS BATTLE: Red Dragon
HP: 3400
Element: Red(duh)

The first form of this guy is pretty easy, but he later turns into a bigger dragon(or did they just switch places?) and I'm guessing that this boss has about 5000 HP total combined(me thinks)! Use any blue elemental that you may have, obviously this is the dragon's weak point. Keep your HP above 200, it's Flame Breath does 160+ HP of damage so beware! Attack and heal as usual, and note the first form only has 800 HP, the second form has 3400. Iceblast and Aquaball works well, Fargo will be an excellent addition to this battle, and I know you're just dying to use the Invincible tech! You should allocate some Ointments in this battle, this way you can recovery your stamina normally. You should also definitely try to steal a Red Plate from this guy, it's definitely worth the trouble.

After the battle you recieve the Salamander summon and the Red Relic.
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BLACK DRAGON(ANOTHER)
Items: Black Relic, Valencian Cloth Frame
Elements: Grimreaper
Party: Lynx and whomever
NOTE: If you bring a party of demi-humans(Lynx, Starky, Sprigg, Pip, NeoFio, Funguy, and Turnip)...YOU DO NOT HAVE TO FIGHT THE BLACK DRAGON! He'll give you the Black Relic. You'll know why when you play through the rest of the game. Also with a party of demi-humans you can acquire the Valencian Cloth Frame by talking to the guy near the entrance...it's just a welcome gift for fellow demi-humans. When you reach here, the dragon seems to been have waiting for you, talk to it(make sure you saved earlier) and you will fight it.

BOSS BATTLE: Black Dragon
HP: 3800
Element: Black(duh)

Oh dear...Serge is in BIG TROUBLE in this battle. The Shadow Dragon uses a lot of black element attacks like gravity and demon breath, bring Star Child along for this battle, he can take the hits VERY well and I think he is the most underated player in the game. Whatever you do with Serge DO NOT USE HIS ELEMENTS ATTACKS, otherwise you will heal the Dragon. Don't be surprised if Serge gets knocked out quick in this battle, bring two White element party members along and have them use their element attacks like MeteorShower and PhotonBeam. He will most likely cast Antiwhite on Starky or any other white element character, it gets annoying sometimes since you can't use your opposite element. You should also definitely try to steal a Black Plate from this guy, it's definitely worth the trouble.

After the battle you recieve both the GrimReaper summon element and the Black relic that you came here for.
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BLUE DRAGON(HOME)
Items: Blue Relic
Elements: Blue
Party: Lynx and whomever
IN YOUR 'HOME' DIMENSION, head to the south green island directly below the main continent. In here get across the pods and reach the dragon down below(there is a save point inside) and he should look familiar if you followed this walkthrough or if you came here on your own. There is a giant watercrest crab blocking the way, defeat the enemies and then head through. Talk to it and select the second choice, and I hope you brought some red element party members along.

BOSS BATTLE: Blue Dragon
HP: 2800
Element: Blue(duh)

This battle shouldn't be too tough really, attack with Red elements(MagmaBomb, Magmaburst, Fireball, etc.) and attack as normal with the other party members. You must watch out for this guy's physical attacks though, they hurt like crazy. Keeping your HP up is definitely a good idea. Prepare to heal yourselves after the Tsunami though, he uses this when he has about 1000 HP left sometimes. You should also definitely try to steal a Blue Plate from this guy, it's definitely worth the trouble.

After the battle you will have recieved the Blue Relic.
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SKY DRAGON(ANOTHER)
Items: White Relic
Elements: Saints
Party:
This is going to be the last dragon you face for now, head over to the Sky Dragon Isle in ANOTHER dimension. Talk to him after you have defeated all 5 of the other elemental dragons...he will then fight you.

BOSS BATTLE: Sky Dragon
HP: 3400
Element: White(duh)

This battle will be tough, he's not the toughest battle(the Fire Dragon is the toughest battle IMO) but he can pack a serious punch. His combo attacks only do about 90 HP, yes I said only because his dragon breath deals out over 200HP+ to every party member, make sure you have some type of epidemic cure element. That's your main focus, keep healing yourself and keeping your HP up is not an option...it is a requirement! Lynx will be able to deal out a lot of damage here, his FeralCats attack will definitely be of tremendous use. Use black elements like Gravityblow and Gravitonne to damage this guy, try to avoid the white elements and attack as normal. You should also definitely try to steal a White Plate from this guy, it's definitely worth the trouble.

After the battle you will recieve the Saints summon along with the White Relic. You can now do one of two things. Head over to the Sea of Eden or head over to Forbidden Island in the HOME world.
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WARM REUNION ON FORBIDDEN ISLAND(HOME)[Optional]
Items: Mastermune
Elements: None
Party: Lynx, Riddel, and whomever
NOTE: You must have completed the sidequest at Isle of the Damned in ANOTHER world before you can accomplish this quest, after Solt and Peppor are defeated this event can be accomplished. NOTE: This next area requires a bit of finding, THERE IS A TINY ISLAND NOT MARKED ON THE MAP, NOT MARKED DO YOU HEAR ME? I've spent literally days looking for this place! A tiny island on the northeast of the main continent is ONLY reachable by boat, in the middle of the tiny island is a small trail of smoke that rises. This place is located on the HOME dimension. I also highly suggest you save before you come in, this battle is going to be pretty tough, and yes...you MUST have Riddel in your party to trigger the event. This is an event I reccommend you try accomplishing, even before you fight Dario you can fill in the gap Karsh left behind after your battle with Solt and Peppor at the Isle of the Damned.

Inside here, speak with Dario, Riddel will be shocked to see Dario alive, but in actuality, it's another world. Dario doesn't even know who the party is, it's been 4 years since he washed up ashore. Riddel will try to reawaken Dario's memory by showing him the pendant from his mother. Dario regains his memory, but tells Riddel to run. The Masamune has gained control of Dario, and the Masamune has never been lost from Death's Gate but returned to it's rightful owner...Radius thought Dario died fighting demons on the Isle of the Damned, but this is where Karsh finishes his story.

You'll see Dario go over to the Masamune, but Karsh tries to warn him before picking up the sword. He attacks Karsh and as he gains control of himself he tells Karsh to kill him, which Karsh does eventually after seeing Garai's spirit. You'll see Lynx come in, he'll tell Karsh to tell everyone that Dario was killed by demons...which leads the scenario back to Dario.

After the storyline, it looks like you'll have to defeat Dario. Hopefully you have a white element character in your party for this battle.

BOSS BATTLE: Dario
HP: 3500
Element: White

Oh my gosh! This guy is so friggin powerful! He has combo attacks that can kill any party member, each of his attacks wield over 100+ and his dash blade attack does over 650+ HP of damage. Keep your HP to the max and do not give this guy any breaks! Show no mercy and stay off hiatus! You might want to equip some elements that boost the physical attack defense up, this way you can cut down the POWERFUL attacks that this guy does. Use everything you can, ranging from healing to attacking. Hopefully you were paying close attention to the dialogue, it mentioned several times that the Masamune was after the blood of Riddel. This prompts Dario to attack Riddel constantly in battle, the problem is that he can easily finish her off with a quick combo, she'll survive if she has at least 500 HP...trust me. Use white element attacks basically, Starburst and Meteorite are both excellent attacks to use, have Riddel be the healer...assuming she can withstand the battle for long. Also if you have the Black Mail, you can equip it on Riddel(before battle of course) and she'll take the hits a little more lightly, but all of Dario's element attacks will heal her.

Here is an alternative and a VERY SMART strategy that does not involve the Black Plate from Billy Bob.

-- "No it doesnt involve the black plate. Here goes nothing... My party was Serge/Lynx, Grobyc and Riddel. Make sure every character has as much blue, red, yellow, green elements as possible. Even if theirs like slot 1 fires or sumptin. Note: DO NOT USE ANY WHITE OR BLACK ELEMENTS OR IT WILL SCREW UP THE PLAN Have at least cures with people in your party. Just in case the plan fails. Call it a plan B.

When u first start the battle make sure Serge/Lynx has at least one level one firball. (Using Serge/Lynx) Hit Dario with a one level hit then right after use the one level fireball to get the pattern going. Dario will now be forced to use Numble the counter of a red element. Now it's Grobycs turn to hit him. Try to hit him as follows, 1-2-3 levels (Do not go over that u here me) that will make u use a level 6 element. Now use a green, blue, red, yellow level 6 element to hit him cuz all the counters for them cannot hurt u in any way other than making u less stong or lose evadeiness. Look at this graph

You use He counters with
Red Element Numble effect: Lose evadness/speed or sumpti
Blue Element Strength effect: He grows stroger n
Yellow Element Bat Eye effect: Lose defence
Green Element Eagle Eye effect: Lose iunno i forgot


Over the course of the battle you start to lose your level 6 elements letting u now use level 7 , if u have it, becuz 1-2-3 hit% + 1 equals 7 Then u just keep repaeting the process. The best thing about it is that he wont even hit u once or use those gruesome attacks that usually kill a player in one hit.

It took me a long time to defeat him this way, id say about 5-15 mins, but it's well worth it cuz u get the Masamune!!

PLAN B: Theres only 2 ways this plan could fail. 1: he uses an attack right at the start of the battle making u heal a player 2: u run out of green,red,blue,yellow elements with all three players and are forced to use white and black" --

After the battle the sword has found a new master...apparently Masa and Mune along with Doreen have formed the Mastermune for Lynx. When the party takes Dario to see Viper Manor, he'll be shocked to see what he finds, the manor is in crumbles. Anybody from this world who went to the Dead Sea cannot return, they went to search for the Frozen Flame, but ended up being swallowed into a mixed timeline. Dario will later give Riddel the SnakeFangs, which is her strongest tech skill.
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EARTH DRAGON ISLE(ANOTHER)[Optional]
Items: None
Elements: Brace(5), Capsule(5), Upheavel
Party: Lynx and whomever
NOTE: You must have completed the Earth Dragon scenario to complete this side quest.

NOTE2: I know this is nitpicking but a grammar error is envoked by the Criosphinx: "Thou may be allowed to alive here leave!" They should switch the "leave" and "alive" around, but eh. (^_^)

Head to Earth Dragon Isle in ANOTHER world and head around the same way you did earlier against the Earth Dragon, when you reach the room you will see the Criosphinx.

BOSS BATTLE: Criosphinx
HP: 13000
Element: Yellow

This battle is really much easier than it seems. Even if you have max stats, this guy can still give you a lot of trouble. But like Gogo, you really have to read carefully because brute force will just put you in a bad position. He'll let you live if you can answer his riddles correctly. Defend for the first round when he asks "Now riddle me this."

"Auburn nay the burn, Iron pyrite nay the fool, All that glitters is nay...But silence be..." -Yellow Element

"In my anger, I see...Both the rag to charge at, and the flag to stop at. Blushing, I walk the royal carpet(obvious clue here)." - Red element

"It isn't easy being...A friend of the planet, With the jealous monster's eyes giving me a sign to proceed." - Green Element

NOTE: Jealous is your key word since Green is the color of envy. Duh. :P

"Mare et caelum et viola, Give me a melancholy gloom, But a first prize ribbon, Makes me feel I've royal blood!" - Blue Element

NOTE: Royalty is often a term concerned with old English knights, and of Englishmen in high ranks(Knights) are sometimes called "blue blood." (^_^)

"Like pontoon nay the knave, Or Jolly Roger nay the bones, Even the top rank of self-defense, be no protection from the plague." - Black Element

"What the extorted one is bled, With knuckles of fear. The plumage of a coward when faced with the hottest of heat." - White Element

After the battle, you get nothing and he leaves you be. However, a very special item can be obtained from this guy the next time you fight him on New Game+, the Sunglasses will boost the power of every single type of attack done significantly...although it won't raise your stats. To obtain the Sunglasses you must defeat him anytime before he gives all six riddles. And to do that, you will need a heckuva lot HP. I'm also pretty confident that if one of your party members is equipped with a Yellow Plate stolen(Pilfered or Pillaged) from the Earth Dragon, that you can pretty much absorb the attacks and keep attacking back since he'll just heal you basically. Be warned though, this guy has a ton of HP, almost as much as Lavos...I seriously doubt you'll lose this guy even 2000 before you die without the Yellow Plate.
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REBIRTH OF SERGE(HOME)
Items: Denadorite, Dragon Emblem, Mythril, Red Brooch, Tear of Love
Elements: AntiBlack, AntiWhite, Iceberg, Inferno, Nostrum, Strengthen, Thundastorm, Tornado, Volcano, Weaken
Party: Lynx and whomever
NOTE: You will need to acquire the Dragon Emblem from Direa, head to ANOTHER world and head to Guldove to the Dragon Shrine and show Direa the Tear of Hate...she will give you the Dragon Emblem from the Dragon Shamans.

NOTE: You will have to redo everything here if you came here before defeating the White Dragon. The Tear of Hate will automatically do everything for you, so all you have to do is just walk towards Dark Serge.

Now head to the 'HOME' world if you are not there yet and then head to Guldove and reach the Dragon Shrine to the left, there is a man outside, show him the Dragon Emblem that you recieved earlier and he will let you in. Inside talk with Steena, she will give you the Dragon Tear "as promised(?)." She will accompany you to the fort as well.

Head back to Mt.Pyre, you will have to make your way through again to Fort Dragonia, just like you did prior when you went off to Fort Dragonia in ANOTHER world.

When you reach the center elevator, you will find Lynx(who is in Serge) floating but expect a fight.

BOSS BATTLE: Dark Serge
HP: 3000
Element: Black

Keep your HP up, watch for his Cat Reign attack, yes he does have it, but I don't know why since Serge in Yameneko's body doesn't have anything that Serge had. It does about 220+ damage to all characters, bring any type of healing magic that spreads to all party members. Watch for his combo attacks, if you have moderate physical defense, then each hit should do about 40 and he can do this three times in a row to a single character. Attack and heal, it's not a hard fight but he does yield an atrocious 3000 HP count.

Dark Serge is the only boss in here or if there are any bosses here for that matter. Head down on the elevator and place the Big Egg on the incubator, this will prompt the egg to hatch Draggy, a cute and very addorable dragon. Feel free to recruit him in your party if you like. When you reach above head to the right, then go around and pick up the treasure chests along the way and when you go around to hit the light switch, head to the center part of the room and it will take you upwards like before.

When you open the door...Steena will either talk or appear right behind you(assuming of course she is not in your party) and then leave, Lynx (Serge) will go in alone. Go to the center and press the action button over the orb in the middle and a shining energy ball will encircle the room concurrent to the statues. It'll go about some sort of evolution phase, mainly the dinosaurs. Then one day a giant meteor struck, the "meteor" was Lavos, but the "apes" that lay hidden in the forest came about the flames and evolved into "humans."

In FMV fashion, Serge will become reborn in his true body, but the Dragon Tear has shattered. Later he walks out in his former self, the party members are shocked to see Serge. Steena will mention something about a Chrono Cross, she also mentions that hate and love will bring this piece together in the Devine Dragon Falls. The shattered crystal from ANOTHER world was the Tear of Hate. The shattered crystal from this world is the Tear of Love. You may now head out of here as there is nothing to do.
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SEA OF EDEN(HOME)
Items: None
Elements: None
Party: Serge and whomever
Head over to the Dead Sea to the east side of the world map, it was destroyed and the white dragon rescued you, remember? There are 3 wormholes, there are no variations to the storyline on which Fate Distortion you opt to take, so enter in either one of them and a sequence will start...enter in DISK 2!
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