| ( captured from Il-2
Official side) |
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IL-2 Sturmovik: Forgotten Battles is a STAND ALONE product |
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The Forgotten Battles consists of:
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20 single-player missions
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10 multiplayer missions
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5 new maps
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Dynamic campaigns that are working on all existing maps of IL-2
Sturmovik and IL-2 Sturmovik: Forgotten Battles
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Forgotten Battles offers all the gameplay of IL-2 Sturmovik, plus
many new additions. These include (but are not limited to):
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30 new flyable aircraft
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23 new AI-controlled aircraft
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New AI ground objects and vehicles for each new map area, with new
3D building models
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Ranking and award system for Finnish and Hungarian pilots
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Selectable custom user-made skins in single play mode for players
and all AI aircraft
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All IL-2 Sturmovik: Forgotten Battles aircraft available in Quick
Mission Builder, except seaplanes and gliders
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Improved flight dynamics
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More realistic AI scripting to create more realistic battles
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New engine management relating to radiators, superchargers and
fuel mixture control for different altitudes
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Online track recorder and editor
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A New system of single play track recording
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Search lights and barrage balloons (including intercommunication
with AA artillery)
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New ships including the Russian battleship Marat, Russian cruisers
Aurora and Kirov and German cruiser Niobe (but not limited to)
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IL-2 Sturmovik and IL-2 Sturmovik: Forgotten Battles are not
compatible with each other when playing online
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IL-2 Sturmovik: Forgotten Battles includes from the original IL-2
Sturmovik game:
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All aircraft (including those released for free in add-ons)
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All maps
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IL-2 Sturmovik: Forgotten Battles does not include from the
original IL-2 Sturmovik game:
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The single missions
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The multiplayer missions
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The 3 offline single player campaigns
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MINIMUM SPECIFICATIONS
Computer: Pentium III with 800 MHz processor or the
equivalent
Memory: 256 MB of RAM ( 512 MB is recommended)
Operating System: Windows 98/ME/2000/XP
DirectX: DirectX 8.0 or higher
Video Card: 16 MB OpenGL or DirectX 8.0 compatible 3D card
CD-ROM: 4X or better
Audio: DirectX 8.0 compatible sound card
Internet/Network Play: Internet or LAN connection
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NEW MAPS
There are 5 new main gameplay maps:
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Gulf of Finland summer
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Gulf of Finland winter
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Hungary summer
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Hungary winter
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L'vov summer
Gulf of Finland maps include the large area that covers the cities
of Helsinki (capitol of Finland), Tallinn (capitol of Estonia),
Leningrad (St. Petersburg), the Finnish Gulf itself, Kronstadt
island and other islands fortifications, and the great lake Ladoga.
The city of Helsinki and Leningrad have been designed using old
1939-1940 maps and contain a number of unique and well-know
buildings and objects.
Both maps of the Finnish Gulf have been designed that to cover the
historical battles of 1941-1944 during the Russo-Finnish war.
The Hungarian winter and summer maps include the great lake Balaton
and the surrounding area around, including small part of Slovenia.
The L'vov map include the parts of Soviet Ukraine and small parts of
Poland and Slovakia.
For online gameplay, we have prepared several maps for different
gameplay. One of which includes towering mountains with high
altitude airfields. |
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DYNAMIC CAMPAIGN GENERATOR
IL-2 Sturmovik: Forgotten Battles introduces a dynamic campaign. The
dynamic campaigns are automatically generated, and the player can
select his or her nation, squadron, and aircraft to fly. Players can
also decide when they want to join the war. After the completion of
each mission, the results will be processed and another mission will
automatically be generated - and so on, until the end of war.
Results of one mission will carry on to the next and no two missions
will be the same.
During the campaigns, forces will advance or retreat, based on the
history of the battles. However, frontline movements can speed up or
slow down in limited degree. Additionally, resource tracking is
present and objects destroyed in one mission will stay destroyed in
the next. Every destroyed plane, friendly or hostile, reduces the
number of planes of this type in the theatre, making their
appearance less likely. Destroyed trains and transport columns will
affect supply rate. If an ace is killed or captured, he will not
appear in future battles.
Squadron management will also play a key-role in the dynamic
campaign system. Every pilot has a name, photo (it is possible to
replace the default photos) a rank, medals, sorties and kills. Each
pilot's skill level is defined by combat experience. Pilots can be
killed, captured, promoted, awarded or transferred. Losses are
replaced, but new pilots will likely have minimal combat experience.
Each squadron has a limited amount of combat ready planes, and if
this number drops below some point, the squadron will be
short-handed.
Players may choose to play from any time of 1941 to 1945 and fly for
either Germany, Russia, Finland or Hungary.
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NEW AIRCRAFT
In addition to all IL-2 Sturmovik aircraft and IL-2 Sturmovik free
add-ons aircraft already released, here are the new aircraft:
(in red the VVS and Allies aircraft, in blue the LW and Axis
aircraft)
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Flyable |
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Ju-87D-3 |
Two seat dive bomber / ground attack aircraft |
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Ju-87G-1 |
Two seat tank buster / ground attack aircraft |
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Bf-109G-14 |
Fighter |
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Bf-109G-10 |
Fighter |
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Bf-109K-4 |
Fighter |
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FW-190D-9 |
Fighter. 1944 model |
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FW-190D-9 |
Fighter. 1945 model with MW50 |
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FW-190F-8 |
Fighter-bomber |
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FW-190A-9 |
Fighter |
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He-111H-2 |
Multi-crewed bomber |
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He-111H-6 |
Multi-crewed bomber / torpedo bomber |
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Me-262A-1a |
Jet fighter |
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Me-262A-2a |
Jet fighter-bomber |
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B-239 (Brewster Buffalo F2A) |
Fighter. Finnish Air Force |
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Hurricane Mk I Fighter |
Finnish Air Force |
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TB-3 |
Multi-crewed bomber |
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La-5 |
Fighter |
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La-5F |
Fighter |
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La-7 2x20mm ShVAK cannons |
Fighter |
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La-7 3x20mm B-20 cannons |
Fighter |
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I-153 M-62 |
Fighter |
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I-153P |
Fighter |
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Hurricane Mk IIB |
Fighter |
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Hurricane Mk IIC |
Fighter |
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Hurricane Mk II with Russian cannons and MGs |
Fighter |
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P-47D-10 |
Fighter / fighter-bomber |
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P-47D-27 |
Fighter / fighter-bomber |
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P-40E |
Fighter |
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P-40M |
Fighter |
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P-40 field mode with Soviet M-105P engine |
Fighter |
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AI |
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Bristol Blenheim MK I |
Bomber. Finnish Air Force |
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Bristol Blenheim MK IV |
Bomber. Finnish Air Force |
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Fiat G.50 |
Fighter. Finnish Air Force |
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Morane MS.406 |
Fighter. Finnish Air Force |
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Morane MS.410 |
Fighter. Finnish Air Force |
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Mörkö Morane |
Fighter. Finnish Air Force.
Equipped with Soviet engine M-105P, captured by Germans and sold in
Finland |
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IL-4 1942 |
Long range bomber / torpedo bomber |
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IL-4 (DB-3F) 1940 |
Long range bomber |
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SB-2 M-100 |
Bomber |
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SB-2 M-103 |
Bomber |
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DB-3 |
Long range bomber |
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DB-3T |
Torpedo Bomber |
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DB-3M |
Long range bomber |
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P-51D |
Fighter. USAAF |
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Su-2 |
Close support Bomber |
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PBY-Catalina |
Sea plane |
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Bf-110C |
Heavy fighter and fighter bomber |
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Bf-110G |
Heavy fighter and fighter bomber |
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Me-210Ca-1 |
Heavy fighter and fighter-bomber. Hungarian Air Force |
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Me-210Ca-1 Zerstörer |
Formation destroyer / ground attack.
Hungarian Air Force. In additional to standard cannons 1x40mm, 2x3
150mm rockets |
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Ar-196A-3 |
Sea plane |
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COMPLETE LIST OF AIRCRAFT |
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Flyable |
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IL-2 Single seat early, IL-2 Single seat, IL-2 Single seat late,
IL-2 Field modification with rear gunner, IL-2M Type-2, IL-2 Type 3,
IL-2 Type 3M, IL-2T, IL-2I, I-16 type 18, I-16 type 24, LaGG-3,
LaGG-3-IT, LaGG-3 Late, La-5FN, MiG-3, MiG-3ud, MiG-3 AM-38, MiG-3
(2x12mm MGs), MiG-3 (2x20mm cannons), MiG-3U, P-39N-1, P-39Q-1,
P-39Q-10, Yak-1 Early, Yak-1B, Yak -7B, Yak-9, Yak-9D, Yak-9T,
Yak-9K, Yak-9U, Yak-3, Bf-109E-4, Bf-109E-4/B, Bf-109E-7/B,
Bf-109E-7/Z, Bf-109F-2, Bf-109F-4, Bf-109G-2, Bf-109G-6 Early,
Bf-109G-6 Late, Bf-109G-6/AS, FW-190A-4, FW-190A-5, FW-190A-8,
Ju-87B-2, PZL P.11, BI-1 |
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AI |
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R-10, U-2 (Po-2), Li-2, MBR-2 seaplane, Pe-2 1st series, Pe-2 84
series, Pe-2 110 series, Pe-2 359 series, Pe-3, Pe-3bis, Pe-8,
Tu-2s, He-111Z, Hs-129B-2, Hs-129B-3/Wa, Ju-52, Ju-52 seaplane,
Ju-88A-4, Fi-156 Storch, FW-189, Me-323, Me-321, He-162A, IAR-80,
IAR-81, Mc-202 |
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In total with IL-2:FB and IL-2 installation you'll
get 119 aircraft, at least 80 of which are flyable!
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REALISTIC / COMPLEX ENGINE MANAGEMENT |
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Controlling Multi-Engine Aircraft |
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When flying a multi-engine aircraft, you have an option to control
its engines separately.
You may choose the engines you wish to control using engine
selection keys found in the Controls menu.
Your current engine controls (e.g. throttle, prop and mix positions,
radiator set-up, e.t.c.) apply only to the engine(s) you have
selected.
Note that if you enabled the Separate Engine Start key in the
Difficulty settings, you will not be allowed to start all of the
engines simultaneously, and have to select them for ignition one by
one. |
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Advanced Engine Controls |
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The engine control routines have been reworked and expanded for the
Forgotten Battles; you now have more detailed control over your
engines, with more realistic feedback. However, some tasks (like
engine start-up procedure) remain simplified and usually performed
with a single keystroke. |
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Throttle Control |
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Throttle control remains essentially the same it was prior to
Forgotten Battles. Yet now you may push it farther than Combat Power
(100%) to force your engine into the War Emergency Power (Emergency)
mode (up to 110%). Note that there is no Power 110 keyboard
shortcut, so you'll have to use Increase Engine Power control key
(keyboard + by default) to gain War Emergency Power (Emergency) when
controlling throttle with keyboard. |
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Emergency Power |
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A number of aircraft modeled in the game have special systems
allowing an engine to gain advanced performance over a short period
of time (alike the notorious nitrous oxide injection system). These
systems vary the principle of operation, but for all aircraft so
equipped they may be engaged using the Boost (WEP) On/Off control
button:
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Special Emergency Power for aircraft such as FW-190A-8, FW-190A-9,
FW-190F-8 FW-190D-9 1944
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MW-50 (Water-Methanol injection) for aircraft such as FW-190D-9
1945, Bf-109G6/AS, Bf-109G-14, Bf-109G-10 and Bf-109K-4
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GM-1 (High-altitude nitrous oxide injection system) for aircraft
such as Bf-109E-7/Z
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Water injection device for cooling down engine of P-47D-10 and
P-47D-27 at emergency power of engine.
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Supercharger Control |
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High-altitude engines are equipped with superchargers or
turbochargers of different design. While many of those are
automatic, others have manual control.
In this case, you have to use "Supercharger Next Stage" and
"Supercharger Prev. Stage" to adjust the supercharger gear as the
flight altitude changes. Most of the chargers are 2-stage, and only
require one shift up of the gear when passing altitude at around
2500 meters.
This function will not work for the planes, that had fully automatic
pitch or stages of superchargers (for Example Bf-109 or FW-190).
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Mixture Control |
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Most of the engines allow the pilot to adjust mixture richness
manually. While the nominal position of this control (Auto Rich)
should provide normal engine operation in all flight configurations,
some input may be required on high altitude or when the engine has
taken battle damage. It is common to use increased (Full Rich)
set-up during take-off or as a means of Emergency Power.
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Radiator Control |
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New to Forgotten Battles is advanced radiator control. In Advanced
Engine Controls difficulty mode you now have 5 cowl or radiator flap
positions to provide more accurate control over it, plus, on the
aircraft so equipped, you may put the radiator flap in automatic
mode. |
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Propeller Pitch Control |
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The way of controlling the Prop. Pitch and keys used remain the same
as before the Forgotten Battles, with the addition of Increase Prop.
Pitch and Decrease Prop. Pitch control keys for a more convenient
and accurate propeller control.
However, the propeller governor routines has been reworked to
achieve a more detailed and accurate model, plus several governor
mechanism types were added. |
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Fixed Propeller |
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Some older airplanes found in the game (like TB-3) are equipped with
simple fixed pitch wooden propellers. Those, of course, have no
automation or control, and require no pilot input. |
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Variable Pitch Propeller |
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These propellers have variable airscrew blade incidence. In this
case, Prop. Pitch Control directly varies the airscrew blade pitch,
and needs to be adjusted constantly as the airplane speed changes.
Note that setting the blades pitch too low may result in engine over
revving.
Note that there was special equipment on the Bf-109 (F, G and K
series) and FW-190 fighters providing automatic propeller control,
however the pilot may input the changes of pitch and adjust blade
angles manually whenever he finds necessary. |
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Constant Speed Propeller |
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The most advanced, yet most common through the aircraft of the WWII
era was the Constant Speed Propeller. In this case, pilot uses the
Prop. Control to set desired engine RPM, while the propeller
governor attempts to maintain the set RPM. |
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Aeromechanical Screw |
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This type of airscrew uses balance of aero dynamical forces and
propeller inertia to maintain optimal blade incidence. Thus, it
requires no input from the pilot. |
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Propeller Feathering |
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Some propellers provide an option to 'feather' its blades that is to
turn the blades parallel the airflow to reduce the drag. That
becomes essential when an engine fails in-flight. |
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Magneto Control |
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Piston aviation engines use magnetos to drive the spark plugs. There
are two magnetos, left and right, and normally both operate.
However, you may set which is working using Magneto Next and Magneto
Prev. control keys, or switch them off to shut down the engine.
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Extinguisher Control |
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A number of aircraft, mostly large airships, had built-in fire
extinguishers in the engine compartment. On the aircraft so
equipped, you may fire the extinguishers on the selected engines
using Fire Extinguisher control key. However, this doesn't guarantee
to put out the engine, and the extinguisher has only a limited
number of charges. |
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Level Bomber bombsights for multi-crewed aircraft of the
Forgotten Battles |
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The Forgotten Battles introduces the level bomber bombsights. With
the release there will be present Lotfe 3D bombsight of He-111H-2
and H-6 and OPB-1 optical bombsight for Soviet early war bombers,
like TB-3. |