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Introduction

Where:  Crystal Caverns, located in Velious in the Eastern Waste zone.

When:  TBA

Raid Goal:  Obtain some items listed below, have fun as a guild, and kick some Orc ass!

Raid Level:  30+

 

Zone Information

Loot: 

Maps: 

Guides to Zone:

 

Your Gear

Melee:  Use your primary equipment

Casters:  Use your primary equipment

 

Yidaiens? Advice to Newcomers of Crystal Caverns

Crystal Caverns better known, as ?CC? is a great dungeon for loot, experience, as well as raiding.  Although a lot of the good loot drop spawns are random spawns meaning that they are able to spawn anywhere in the zone makes it difficult to setup camp.  Although you can kind of pinpoint where about they will spawn.  The Herbalist that drops the infamous Blackened Crystallined Robe (Perfect Enchanter Robe) as well as a 25% weight reduction pack, which is called the Herbalist Pack.  Another random spawn would be the Inspector that drops the Cystallined Belt (Perfect for Druids, and Clerics, nice WIS stats).  Most of these spawns pop around the area of the Pit.

 

The Pit is a deep hole in the ground from the top level of CC to the very bottom.  Your will need Levitate or a good Safe Fall to get to the bottom, as well as Invisibility.  There is where the Foremans? spawn.  They drop the Foreman Skullcap (which is good for melee classes, I have one for my Monk.) The Pit can be handled by a full group of (level range 30 to 40) players with Two Tanks, Healer/Cleric, Nuker, and Enchanter.  The Enchanter is a must!  This area is swarming with Orcs and you could have a bad pull that could pull the entire Pit of around 8 to 12 Orcs.  Including pulls in this area would include:  Orc Oracles, Watchmen, and Miners (listed in order of toughness!)  Not including the Foreman.  The Pit has its random spawns of the Herbalist and the Inspector, which are both 35ish (give or take a level either way!)  The closest safe spot is the dwarven city, which is noted on the map.  You can draw bad pulls to there and the guards will kill them.  Keep in mind, the guards are not the toughest of guards and pulls will still breach the city walls, but the guards will still be attacking them also?

 

Next Camp area (if available) is the Queen spawn.  The Queen drops the Crystallined Robe (Perfect for Wizards, and Necros.) She also has other small drops, which will be down on the loot list.  This spawn can be handled by a full group of (level 35 to 45) players with Two Tanks, Cleric, Nuker/Tank, Enchanter.  Again the Enchanter is a must!  The queen has several Crystallined Spiders ranging from Crystallined Webmasters (lvl 35ish) to spiderlings (lvl 30ish) guarding her in that same room that will agro if the Queen is pulled.  Queen has a high resist to magic so the Enchanter must focus on mezzing as well as debuffing (Tashani) Magic Resist (if another Nuker is present.)

 

Other area(s) of demolishing would be Stalag Terrors with Crystallined Hollow Terrors (levels 35 to 40ish) which have good drops listed below in the Loot listing.  As well as Geonids, which are last due to the faction that some, may not want to take againest.  They have bad faction againest people that may want to do the Pheocryst Quest.  So they would be a last resort, but great experience for levels 35ish?

 

Binding is a problem; so don?t die!  Hehehehe.  The closest binding location to CC would be in Thurg, which everyone knows that has been to Thurg that it is a dangerous run from Thurg to CC.  Including running through Great Divide with Giants, Large Dire Wolves, and Shardworms.  As well as running through Eastern Waste passing the Giant Fortress and other dangerous creatures like Snow Griffens, Snow Cougars (a lot higher than the ones in IceClad), Dire Wolves, Snow Dervs, and etc..  To add to that horror running through the Orc Fortress (level 40 to 50ish) to zone into CC.  So the entire point to that spiel is that a rezzing Cleric is a MUST!!  Druids as well as Wizards are needed for the no caster classes to get out.  The run is long and hard to get out of CC if you do not have gate or TP abilities.  So to get them out those classes are a MUST!!

 

Custom maps will be available to print and download ASAP!  To show directions to CC as well as maps of inside CC, displaying camp spots?

 

Loot

My loot rules will follow abide with Jearoms? rule on last Tower raid with minimal changes.  Again to repeat from last raid, items with +INT and +CHA is better used by an Enchanter than a Wizard.  As in turn a +INT and +MANA is better used by a Wizard than an Enchanter.  The same thing for Melee classes.  An item with AC and +STR is better used by a Warrior than a Paladin.  In turn, an item with AC and +WIS is better for a Paladin than a Warrior.

 

Anything worth more than 10pp is considered rolled loot.  Rolled loot will be /random 1 100 by the classes specified for that particular loot.  If the loot you win is better than your current item you are wearing you must give up your current item for /random roll.

 

Once you receive a piece of rolled loot, you cannot roll again until everyone you are rolling against has won something.

 

**IMPORTANT**

All rolled loot you gain is considered guild loot.  Do not sell or trade this loot when you are done with it.  Please give it to other fellow guild members or put in the guild treasury to pay for raid cost!

 

All coin loot and items under 10pp are looted by a single person (either I or a person that I designate to do so) and I will then take the cash that it cost to purchase spell components such as:  Symbol spells, Rune spells, levitation, and coffins.  After that I wil then give the cash to the group leaders to /split in their groups!

 

Listed below are some of the following items that you can look forward to dropping while we are raiding CC:

 

Item

Stats

Classes

Rolling Classes

How/Where

Level

A Frostone Stein

+10 Agi +10 Cha +20 vsCold  

All Classes

 

Multiple Creatures 

40

Ball of Velium

+1 vsMg +1 vsFire +1 vsCold +1 vsPos +1 vsDis  

All Classes

All Classes

Multiple Creatures 

35

Blackened Crystalline Robe

+8 AC +6 Int +5 Cha +10 vsCold  

N E Mg Wz

Enc, then Wz

A Ry'gorr Herbalist 

37

Chipped Velium Amulet

+4 AC +4 Str +30 HP  

All Classes

 

A Life Leech 

38

Cloak of the Ry'Gorr Oracles

+6 AC +2 Wis +2 Int +5 vsMg +10 vsCold +10 Mana  

All Classes

C

Oracle of Ry'Gorr 

39

Crystal Covered Shroud

+12 AC +4 Str +4 Wis +4 Int +10 vsCold  

N E Mg Wz D C Mk

C Wz Mg, then N E Mk

A Ry'gorr Herbalist 

35

Crystal Fiber

Dmg 8, Dly 26.  

Ra P Sk B Ro Wr

 

A Stalag Terror 

36

Crystal Grinder

Dmg 9, Dly 27. +2 AC  

N E Mg Wz Ra Sm P Sk B Ro Wr

 

Multiple Creatures 

40

Crystal Lined Slippers

+5 AC +3 Wis +3 Int  

All Classes

E Wz Mg C, then Everyone Else

Multiple Creatures 

33

Crystal Webshield

+15 AC +10 vsCold +20 HP +20 Mana  

N E Mg Wz Sm D C

 

Multiple Creatures 

40

Crystalline Belt

+5 AC +3 Agi +3 Wis +10 HP  

All Classes

C D

Multiple Creatures 

37

Crystalline Robes

+10 AC +2 Agi +6 Int +5 vsMg +10 vsCold +10 Mana  

N E Mg Wz

Wz E N Mg

Queen Dracnia 

40

Crystalline Silk Net

 

All Classes

 

Multiple Creatures 

 

Crystallized Blade

Dmg 13, Dly 31.  

P Sk

P Sk

Queen Dracnia 

40

Crystallized Sword

Dmg 11, Dly 29.  

Ra P Sk B Ro Wr

 

A Drachnid Retainer 

36

Crystallized Two Handed Sword

Dmg 24, Dly 49.  

Ra P Sk Wr

 

Multiple Creatures 

39

Foreman's Skull Cap

+8 AC +4 Str +2 Sta +2 Dex +10 vsCold  

Ra Sm C P Sk B Mk Ro Wr

Mk Wr Ro, then C P Sk B Ra Sm

Foreman Rixact 

40

Frozen Long Sword

Dmg 7, Dly 26.  

Ra P Sk B Ro Wr

 

Multiple Creatures 

 

Frozen Two Handed Sword

Dmg 12, Dly 40.  

Ra P Sk Wr

 

Multiple Creatures 

 

Glowing Velium Axe

Dmg 18, Dly 37. +5 Sta  

Ra P Sk Wr

 

Multiple Creatures 

 

Herbalist Pack

 

All Classes

Mk, then everyone

A Ry'gorr Herbalist 

35

Klezdenian Crystal

+10 HP  

All Classes

 

Multiple Creatures 

 

Messenger of the Queen

Dmg 20, Dly 40. +5 Str +5 Wis +5 vsCold  

P

P

Queen Dracnia 

40

Ry'Gorr Mining Pick

Dmg 4, Dly 25.  

N E Mg Wz Ra Sm Sk B Ro Wr

 

A Ry'gorr Miner 

25

Shield of Kel'Kafe

+14 AC +5 Sta +5 Dex -2 Cha +1 vsMg  

Sm

Sm

A Ry'gorr Herbalist 

32

Spider Fang Choker

+3 AC +2 Sta +2 Agi +5 vsMg +5 vsCold +20 Mana  

All Classes

 

Multiple Creatures 

32

Stalag Terror Spine Spear

Dmg 15, Dly 34.  

Sk

Sk

Multiple Creatures 

36

 

The Low Down

This is where you sign up for the raid!  I will be contacting Jearom about the last Tower raid to see who held good positions and then I will offer that position or a position similar to that person.  If that person is unable to attend or denies that spot it will be open to anyone!

 

Communication

Here are the following positions in this raid:

  1. Commander/Raid Organizer & Backup Commander
  2. Battle Commander
  3. Group Leader(s)
  4. Main Assist
  5. Secondary Assist
  6. Troops

 

Which fall in the order of rank.  The Main/Secondary Assist & the Troops follow the lead of the Group Leader, and then the Group Leader follows the lead of the Battle Commander/Raid Organizer!

All Assist and Troops will use /g to handle any issues.  Only use /guild in dire emergencies!  Group Leaders will handle business in the /guild chat or in /tells?

 

When the Battle Commander ask for a |Readiness Check| Group Leaders respond with a % of readiness!  Group Leaders use your own judgment based on group hitpoints and mana checks to see where your group stands! 

 

Here are the current group setups as of:  May 15, 2001

Commander/Raid Organzier:

Yidaien Illuminous 36th lvl Enchanter

Battle Commander:

 

Backup Battle Commander:

 

Group Leader #1:

 

Blank:

 

Puller and Primary Assist:

 

Blank:

 

Healer:

 

 

 

Group #2

 

Group Leader/ Secondary Assist:

 

Tank:

 

Tank:

 

Blank:

 

Healer:

 

Healer:

 

 

 

Group #3 Demolition Group (Optional)

 

Group Leader:

 

Blank:

 

Blank:

 

Blank:

 

Blank:

 

Healer:

 

 

 

?Members not sure if they can be there!?

 

 

 

 

 

 

 

 

 

 

 

 

If you would like to join on the raid, please post your First & Last name, Level, and Class, plus what time you think you will be there, and what position (if any) you want.  Once I see the post I will add you to the group ASAP.  The last time I will update this roster is one hour before the raid is to start.

 

Yidaien Illuminous, 36th level Erudite Enchanter

For any other questions contact me at: Yidaien@eq-remnant.com