Dark Knight: Ramza
Holy Knight: Agrias
Holy Swordsman: Orlandu
Archer: cadet
Archer: cadet
Now ain't that a bewt? No? Let me explain this to you, note that all of these people have long-distance attack capabilities. This has MAJOR advantages because your people won't lose HP as fast like they would be if they were all Knights or something. First, position both of the Archers in a high place so that they have a huge overview and can kill from far off. Then, stream a rain of arrows down at the enemy. While all this is going on, send Ramza and Agrias out to attack while Orlandu defends the Archers. Is'nt that sweet?
Samurai: Ramza
Samurai: cadet
Monk: cadet
Monk: cadet
Calculator: cadet
This is a really good party, about just as good as the one on top. Have the Calculator learn all the White Magics so the he can heal your party members while they're out on the battle field.
Samurai/Knight: Ramza
Holy Swordsman/Samurai: Orlandu
Holy Knight/Knight: Agrias
Knight/Soldier: Cloud
Temple Knight/knight: Beowulf
Some people don't use Cloud that much because at first site, he pretty much sux, but if you get him up to the level your guys, he makes Orlandu look like a Uribo. Espesially if he is a master Knight and a Master Soldier, than he can wear armor with his limit breaks as his secondary ability. I've never tried this but put Two Swords on Cloud. A Chaos Blade in the right hand, and a Materia Blade in the other. He should be able to use his Limit attacks with the Chaos Blade since it is in his right hand and his Materia Blade in the left which still allows him to use the Limit Skill!
So far, your web page is the best Tactics page I have seen yet. I just wanted to tell you some stuff. Hopefully you will post two of 'em. The two I ask you to post go in Suggested Parties and in Tips and Tricks. The third thing is for you alone, for you to do what you will. Ok, for one my suggested party is Knight/Samurai Ramza Time Mage/Ninja Cadet Dancer Cadet Bard/Black Magic Cadet Cleric/Time Mage Cadet The reason for so many cadets is that I like the people I have been using since the beginning of the game and I find it hard to switch. Now, if you want to turn the other characters like Agrias and Orlandu into these classes, remember you are taking their natural skill strenght away, though they can still use them. Remember, it's only a suggested party. The reason for such is: A. The dancer puts various status effect on opponents and the Bard heals allies and puts various good status effect on allies. The cleric is for protection (mainly only for the Bard and Dancer) but also it can cast haste on allies. The ninja and Samurai are for offense, of course. Now, the second thing you probably already know but I will tell you any way. Get chakra for a monk and get on a flat field (I suggest Mandalia Plains) and surround him/her with your men. Every time its the monks turn cast Chakra. It will heal magic and dmg done to them by a good amount. Every round have them do something (everybody) to gain exp. and levels. Or surround a chocobo and let it heal you with choco cure while you fight it. It works, try it. The third thing is on Ramza becoming a Dark Knight. Is that for the Japan version only? I tried it over and over but it didn't work. You try it. Start a new game if you have to, but I just wanted you to know. What exactly is the difference between Americas and Japans Version? cya later