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  SCHMEE'S SHIPYARD        CODE:














Armor: 0  WT: 0
Armor: 0  WT: 0
Armor: 0  WT: 0
Armor: 0  WT: 0
DPS: 0 ~    WT: 0    RNG: 0 - 0
DMG: 0   RLD: 0   
DPS: 0 ~    WT: 0    RNG: 0 - 0
DMG: 0   RLD: 0   
DPS: 0 ~    WT: 0    RNG: 0 - 0
DMG: 0   RLD: 0   
DPS: 0 ~    WT: 0    RNG: 0 - 0
DMG: 0   RLD: 0   
DPS: 0 ~    WT: 0    RNG: 0 - 0
DMG: 0   RLD: 0   
DPS: 0 ~    WT: 0    RNG: 0 - 0
DMG: 0   RLD: 0   
  
  
  
  
  
  
DRACONIAN BONUSES
Armor: 
Combat Speed: 
Turning Speed: 
 
Ballistic Defense: 
Missile Defense: 
Explosive Defense: 
Concussive Defense: 
MOVEMENT
Combat Speed: 
Turning Speed: 
Map Speed: 
DEFENSE
Ballistic: 
Missile: 
Explosive: 
Concussive: 
EVASION
Ballistic: 
Missile: 
Explosive: 
Concussive: 
OTHER
Cargo Capacity: 
Detection Range: 

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-CLICK TO CLOSE-
REPAIR TIME:  -    (w/ 5m bonus and Officer): -
BUILD TIME: -    (w/ 5m bonus and Officer): -
Oil:   Metal:   Energy:   Zynthium:
TOTAL ARMOR: 0
TOTAL DPS: 0 ( vs. BUILDINGS)
TOTAL WEIGHT: 0 / 0
Surge DMG: 0
DPS SPREAD
Max DPS: 0

0
0
0
0
0
0
0
0
0
0
0
    SHIP 1 (RED)    

Armor:    Speed:    Evasion:
DEFENSE:
Ball    Misl    Expl    Conc
EVASION:
Ball    Misl    Expl    Conc
Total Damage Per Second (DPS):
Ball    Misl    Expl    Conc
    SHIP 2 (BLUE)    

Armor:    Speed:    Evasion:
DEFENSE:
Ball    Misl    Expl    Conc
EVASION:
Ball    Misl    Expl    Conc
Total Damage Per Second (DPS):
Ball    Misl    Expl    Conc

Actual DPS after accounting for the opposite ship's evasion and defense:
  Adjusted DPS         Adjusted DPS  
DESTRUCTION TEST: DPS vs. Armor at each range (no movement)
How much longer does the winning ship survive at each range?
8+ sec 6-8 sec 4-6 sec 2-4 sec 0-2 sec 2-4 sec 4-6 sec 6-8 sec 8+ sec


MORE COMPARISONS TO COME SOON!
- Red Charge / Blue Charge with damage graph at range 85 to minimum effective
- Red Chase / Blue Chase with damage graph over time.