DreamWorldsOnline

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BATTLE RULES

STEP ONE: TROOP QUALITY AND TROOP STRENGTH
For each army involved (there can be more than two armies in a battle), total BATTLE BONUSES are determined.

  • Each unit (troop type, ship) is listed with its size (number of men) and Battle Bonus from the UNIT STATISTICS TABLE. For naval battles, each ship is considered a unit and listed separately.

  • The total number of men is determined (adding ther number of men in each unit) to get the army's Troop Strength. For ships, number of men is not a factor.
  • The Battle Bonuses for all units in the army or all ships in the fleet are added together and averaged (the total divided by the number of separate units or ships) to determine the army's Troop Quality.


  • You now have two numbers: Troop Strength (number of men) and Troop Quality (average Battle Bonus for all units).
  • STEP TWO: BATTLE BONUS TOTALS
    Additional Battle Bonuses are determined for each side:

  • Battle Bonuses for commanders and any other unique individuals involved in the battle are added to the army's Battle Bonus average.
  • The number of troops or ships in the opposing armies or fleets are compared. The larger army or fleet receives a bonus, according to the following table, which is added to the Battle Bonus average.
  •           Army outnumbers enemy less than  2 to 1          +1   
                                                                   2 to 1          +2
                                                                   3 to 1          +4
                                                                   4 to 1          +6
                                                                   5 to 1          +8
                                                                   6 to 1          +10



    STEP THREE: WIN OR LOSE
    Now, with all bonuses totalled, one 10-sided die is rolled for each side and their totaled Battle Bonuses added to the rolls. The side with the highest score wins the battle. The Difference between the two scores will be used to determine casualties for each side.



    STEP FOUR: CASUALTIES
    Casualties (the number of men lost) are determined for each unit on each side (men-at-arms, archers, etc.). The difference in the Battle Dice score (the first roll, above) is multiplied by 10% (a score of 4 x 10% = 40%):

  • For each unit in the Winning Army, one die is rolled and the score multiplied by 5%. This is subtracted from the Overall Casualty score.

  • For each unit in the Losing Army, one die is rolled and the score multiplied by 5%. This is added to the Overall Casualty score.

    For naval battles, this step is skipped and the fate of each ship is determined individually (see below).

    COMMANDERS AND UNIQUE TROOPS
    Casualties are determined individually. For each, another 10-sided die is rolled:

  • On the Winning side, the Battle Dice difference (from Step Three) is added and the score checked on the table, below.

  • On the Losing side, the Battle Dice difference (from Step Three) is subtracted and the score checked on the following table:

    Roll 1 die +/- Battle Dice Difference.
    Score Fate

    0 or less Killed
    1 - 4 Captured
    5 - 10 Wounded (unavailable for battle for at least 1 month)
    11 or more Untouched

    SHIPS
    Casualties are determined by individual roll in the same way as it is for Commanders, with the score checked on the following table:

    Roll 1 die +/- Battle Dice Difference.
    + individual ship Battle Bonus
    Score Fate

    1 or less Sunk/Destroyed
    2 - 5 Captured
    6 - 11 Damaged (unavailable for battle until repaired)
    12 or more Untouched


    AFTER THE BATTLE




    DESCRIPTIONS AND STATISTICS for Troops, Ships and Fortifications are provided for Player reference. Included are battle ratings, movement rates, costs, construction times and any other details that come into play.



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