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THE RULEBOOK                                             PAGE TWO

                                                          PAGE ONE: KINGDOMS
                                                          PAGE TWO: THE ROYAL COUNCIL
                                                          PAGE THREE: THE ROYAL TREASURY
                                                          PAGE FOUR: LOYALTY
                                                          PAGE FIVE: THE MILITARY




THE ROYAL COUNCIL

The burden of rulership is a heavy one. Running a kingdom requires a hands-on approach and a wise and effective King should have access to all of the information available - from the current balance in the Royal Treasury and the disposition of the nobles to the status of military forces in neighboring kingdoms. To aid in this enormous responsibility, each King has a Royal Council to advise him and perform the tasks of government. These personages, appointed by the King and payed a salary from the Royal Treasury, are the best source of information available.

In the weekly Declaration email, Players may ask the advice of their ministers. The Magister will respond in his weekly Report, as appropriate and based on the ministers' expertise (and loyalty). Ministers don't know everything and sometimes their information is flawed (or skewed by personal motives). So, rulers must depend on their own judgment - especially when the advice of the ministers conflicts.


MINISTERS
Royal Ministers are appointed by the King to manage the various offices of government. Each is paid a salary of 100 crowns per year.

Royal Minister Royal Chamberlain manages the Royal Palace or Castle and manages day-to-day affairs, from the serving staff to state banquets and weddings. He
is the best source of information on etiquette, customs and local rumors.

Royal Chancellor manages the Royal Treasury and collects taxes from the kingdom. Without a Chancellor, a kingdom's Tax Rate is limited to None.

High Constable is the chief law enforcement officer of the kingdom, and is
in charge of the King's security. The Constable monitors activities within the kingdom, increasing base Loyalty by 10% and improving the chance of
discovering traitors.

Lord Marshal commands the army and advises the King on military matters. A Lord Marshal is required to recruit and train professional troops. Otherwise the
kingdom is limited to peasants, militia and other Reserve Forces.

Lord Admiral commands the navy and is required in order to build and maintain ships. Otherwise the kingdom is limited to civilian vessels that can be pressed into service for war.

Archbishop or High Priest advises the King on religious matters and can aid the kingdom against plagues and other evil threats that might arise.


ADVISERS
There are many other people who can offer advice and perform services for the kingdom. The King can appoint anyone he wishes as an Adviser - members of the Royal Family, other nobles, or famous people with special knowledge of the world. Each adviser draws a salary of 0-100 crowns per year from the Royal Treasury.


AGENTS
People with special knowledge and skills can be a useful source of information and provide valuable services to the kingdom. They are often hard to find and may require high salaries to keep them loyal.

Ambassador Ambassadors are sent to foreign courts to represent the kingdom's interests, maintain diplomatic relations, make alliances and trade agreements, etc. They also report events abroad to the King.

Champion is a famous (or infamous) knight or warrior with great experience. When placed in command of an army, a Champion increases the troops' effectiveness in battle.

Engineer is an expert at building fortifications and any other construction projects the King requires (monuments, canals, roads, etc.). With an Engineer employed, construction times are halved.

Master Shipwright has knowledge of most advanced techniques of ship construction, which is needed for the building of carracks and wargalleys.
Master Shipwrights are few and generally paid very well in order to keep them happy.

Spies are skilled at traveling abroad, bribing foreign officials and secretly monitoring other kingdoms. Spies report back to the King (or the Royal Constable) on foreign events, military activities, secret agreements between enemies, and anything else that might be of interest.

A Wizard possesses vast knowledge and magical abilities. He can provide information on arcane matters and counter magical threats to the kingdom that might arise (such a Wizard employed by an enemy King). Wizards are devastating on the battlefield and are basically the only effective defense against a rampaging Dragon.

Adventurers are experienced travelers and explorers who seek out lost ruins and legendary treasures. They will report the location of their finds to the King (for a reward) and might even aid the King's armies if it suits them.



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