TIME IN MYTHANDAR

In the World of Mythandar©, the passage of time is marked much the same as it is in this world. The sun is observed to circle the world, shifting north and south during the course of the year to correspond with the Seasons. The year is 364 days long, divided into 12 moons (which correspond with the orbit and phases of the Moon, of course). Most of Mythandar uses the ancient Imperial Calendar (called Imperial Reckoning in Anglamar), which numbers the years from the founding of the ancient Imperial city of Tharsis in the Inner Sea Lands, 2500 years ago. There are four Seasons recognized in the North and West – Spring, Summer, Autumn, and Winter. Officially, each is 90 days in length. In addition, there are four recognized festival days, one per Season. This brings the total number of days to 364. There is nothing like a leap year in Mythandar.


The Seasons correspond with our months as follows:

    Seasons              Months                                                   Festival Days

    Spring                   March-April-May                        The Ides (spring equinox-end of March)

    Summer               June-July-August           High Summer (summer solstice-end of June)

    Autumn                 Sept.-Oct.-Nov.                        Harvestfall (autumn equinox at end Sept.)

    Winter                    Dec.-Jan.-Feb.                        Mid-Winter & NewYear's Night                                                                                                    (winter solstice at end of Dec.)


Festivals and Holy Days

The Ides of Spring is celebrated as the beginning of planting time throughout Anglamar. In Westhaven, Aragond and other places reliant on trade, the Ides mark the beginning of the travel season. After spending the winter holed up against the cold, ships leave port and merchant caravans depart to begin trading.


Eald is celebrated by the Elves in the West on the night of the spring equinox, heralding the beginning of the new year as they observe it. In Wildewood, the remaining lords of the Elder Race from across Mythandar gather at the great sacred oak tree (the oldest tree in the West, they say) to commune under the stars. No living human has ever witnessed this gathering.


Valkan’s Return is celebrated in Nordland toward the end of spring (mid-May), marking the last melting of the sea ice and the first storms of Summer. After days of revelry, warriors make ready to depart for raiding and trade and their dragonships sail out from Dragonsford and the other towns.


High Summer is probably the grandest festival of the year in Anglamar. Fairs are conducted in all of the major cities and trade towns. Open air markets bring traders from all over the country and there are musicians, troops of players, clowns and jesters. Tournaments are held (particularly at Aragond), featuring jousting, swordsmanship and archery. In the Storm Isles, the druids meet at the Standing Stones, near the foot of Mount Kaerdon on Kinaran. The solstice traditionally marks the beginning of their new year.


The Kenlaw (In late Summer-end of August), is Anglamar’s national holiday, commemorating the end of the War of the Crowns, 1350. The King summons all of the Barons of Anglamar to Battle Down to reaffirm their oaths of fealty. Lords, their knights and retinues encamp there for two days to participate in oath-taking ceremonies, the granting of titles, and the Lords’ Feast. Across the kingdom, the common folk traditionally gather together to drink, feast and burn the Rebel King in effigy. By custom, noted criminals convicted of treason are executed on the day of Kenlaw and their remains are burned that night.


Harvestfall celebrates the end of the harvest and is marked in most farming communities with open banquets and dances. For the most part, the day is dedicated to the Great Mother and there are traditionally many weddings. Harvestfall is considered the last day of leisure in many places, after which begins the preparations for Winter.


King’s Day (mid-Autumn~last week in October), celebrates the founding of the Dales in 1385. A halfling delegation bearing the annual Dalegild tribute (traditionally, a wagonload of produce and halfling beer, two kinderkine and 100 silver pieces) arrives in Gondaran 10 days prior, and invitations are presented to the Royal Family. Since the founding of the Dales, no King’s Day has gone on without at least one member of the Royal family traveling to the Dales (traditionally, the Queen and one of the Princes or Princesses attend). King’s Day actually lasts for five days of feasting, partying and speeches, presided over by the Warden of the Dales at Arbuckle Hill.


Mid-Winter Festival is celebrated over two days. Wintewane marks the end of the year and is occupied with family gatherings and remembrances of the previous year. Homes are decorated with evergreen bows and colored winter lanterns, gifts are exchanged and, in Anglamar, a traditional roast goose is served. Following is New Year’s Night, marked by outdoor festivals with plenty of drink and dancing for the common folk – all at the expense of the local nobility. In Gondaran, the Queen presides over a banquet and ball in the Royal Castle for the nobles and visiting dignitaries. The next day is New Sun in Anglamar, and the holy day of the Church of Mythas. Priests conduct ceremonies throughout the kingdom to reaffirm their followers’ dedication to the New Faith and absolve them of their misdeeds from the previous year. In Arandor, the Grand Cathedral is alight with many thousands of candles, and bells toll all day as the faithful stream through its open doors for the blessings of the Arch-Bishop.


The Wintermeet Trade Fair- The days leading up to and following Mid-Winter are marked by a great gathering of folk from the Northern Marches and those from the south. The small town at the edge of Winterwood Forest swells in size, sprawling along the King’s Road with temporary camps, wagon trains, animal pens, and great tents serving as taverns and banquet halls. Fur traders, timberers and iron merchants from the North mingle with grain merchants, clothiers, blacksmiths and horse and ox sellers. Mercenaries and men-at-arms come to look for work and the Northern Rangers often gather to exchange news. For as long as three weeks, the place is chaos until the merchants leave to prepare for spring. Many of the northern folk remain in Wintermeet or travel back to Northinghall to wait out the rest of winter.




(content to come soon)




(content to come soon)